The brains that brought you XCOM Long War are making a game

Subject: General Tech | January 6, 2016 - 03:27 PM |
Tagged: gaming, x-com, mod, Terra Invicta

The best way to play the rebooted XCOM game is with the XCOM: Long War mod installed, which not only extends your game but makes vast changes to your soldiers advancements and creates an Officer class as well.  They have now created the Long War Studio and are in the planning stages of creating their own game which will be called Terra Invicta.  It will be in a similar vein to XCOM, defending the Earth from alien invaders, though there are indications that the gameplay will be very different.  This does make it unlikely we will see a Long War mod for XCOM 2 in the near future, hopefully their new project surpasses what they have accomplished with the original reboot.  Read more at Rock, Paper, SHOTGUN.

XCOMLongWar2.jpg

"The game goes by the name Terra Invicta and it’s currently in “pre-Kickstarter development”, though there’s no word on a launch date for the crowdfunding campaign just yet. The designation “grand strategy” suggests this might be an even longer war and perhaps the tactical battles will be missing entirely?"

Here is some more Tech News from around the web:

Gaming

 

Meet the new PowerVR Series7XT Plus family of GPUs from Imagination Technologies

Subject: General Tech, Mobile, Shows and Expos | January 6, 2016 - 02:42 PM |
Tagged: Series7XT Plus, PowerVR, hsa. GT7200 Plus, GT7400 Plus, CES

Update (Jan 7th, 2016 - Scott Michaud): Imagination sent us an updated diagram, and they wanted to clarify that there is "a 1:1 correspondance between the FP32 ALUs and the integer units." The updated diagram is just below.

PowerVR Series7XT Plus GPU - ALU architecture_2.png

Original article below

PowerVR GPUs are found in a variety of devices from the PlayStation Vita to the last couple of iPhones and at one point was the GPU in Intel APUs.  Their latest offerings are the GT7200 Plus and GT7400 Plus both of which offer quite a few improvements over their previous generations, not least of which is wholesale adoption of heterogeneous computing and its various benefits such as shared virtual memory.

PowerVR-Series7XT-Plus-GPU-GPU-architecture.png

These GPUs expand their support to INT16 and INT8 data paths, keeping the legacy INT32 paths for applications that require it.  They have also adopted the OpenCL 2.0 API for heterogeneous computing as well as OpenGL ES 3.2 and even Vulkan support.  The GT7200 Plus is in a dual-cluster configuration with 64 ALU cores and the GT7400 Plus doubles that to a quad-cluster with 128 ALU cores.

12-Block-level-implementation-of-face-detection-on-CPU-and-GPU.png

Along with the performance and feature upgrades comes a focus on upgrading the machine vision capabilities of the Rogue GPUs to be able to  identify thousands of objects directly from the camera input stream in real-time.  Check out their blog entry for more information on the new chips and if you want a refresher on the technology in these GPUs you can refer back to Ryan's article here.

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

A different side of CES, check out the new 3D printers for 2016

Subject: General Tech | January 6, 2016 - 02:14 PM |
Tagged: CES, 3d printer, MakerBot, Ultimaker, Lulzbot, XYZprinting

CES is not just about the type of technology we focus on here at PCPer, amongst the hordes of emails arriving are wallets, sleep trackers, automobile toys and even a Bluetooth enabled Kegel exerciser from OhMiBod.  Instead of focussing on that side of CES, Hack a Day has been keeping track of the 3D Printer announcements from MakerBot, Ultimaker, Lulzbot and XYZprinting.  The announcements range from XYZprinting's $500 da Vinci to the new 3D Systems direct metal 3D printer which allows you to create much sturdier designs than with extruded polymers.  Head over to see the various new printers and extruder heads.

da_vinci_1_0.jpg

"CES, the Consumer Electronics Show, is in full swing. That means the Hackaday tip line is filled to the brim with uninteresting press releases, and notices that companies from the world over will be at CES."

Here is some more Tech News from around the web:

Tech Talk

Source: Hack a Day

MSI and HTC team up for Vive support as well as two tools for streamers

Subject: General Tech, Shows and Expos | January 6, 2016 - 09:05 AM |
Tagged: vive, nahimic, msi, dragon eye, CES

Along with the hardware that MSI is teasing us with at CES comes a project worthy of note.  It would seem that MSI has been working with HTC to provide out of the box support for the Vive, assuming you buy components with the power to push that many pixels at the necessary speed.  There is little meat as to the specifics but any work done before the product is released which gives first adopters a helping hand is a valuable thing when it comes to sales.

HTC-Vive_White.jpg

For those gamers who love to livestream their gaming sessions or record them for editing and later publication should take a peek at Dragon Eye and Nahimic 2, two new software tools MSI will be releasing.  Nahimic 2 is an HD Audio Recorder to ensure captured or broadcasted audio is of high quality and also includes Sound Tracker which will give you graphic indications of noise sources in games, assuming you would stoop that low.  Dragon Eye is for video and its usage is also quite different from Nahamic2.  It will allow you to easily use its picture-in-picture feature to watch Youtube videos and other streams in a small window while you are gaming. 

dragoneye.png

At the very least it will be handy to see your team mates screen or to watch a walkthrough while playing a game, again assuming a certain moral turpitude on the part of the player.

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: MSI

CES 2016 Podcast Day 2 - MSI, Gigabyte, Corsair, and more!

Subject: General Tech | January 6, 2016 - 04:31 AM |
Tagged: video, spec alpha, podcast, msi, GT72S Tobii, GS40 Phantom, gigabyte, corsair, CES 2016, CES, carbide, brix, arm, 400Q, 400C

CES 2016 Podcast Day 2 - 01/06/16

Join us for announcements from MSI, Gigabyte, Corsair, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Ken Addison and Sebastian Peak

Program length: 1:02:45

Be sure to subscribe to the PC Perspective YouTube channel!!

Microsoft Announces ReCore Will Be Released on PC

Subject: General Tech | January 6, 2016 - 12:05 AM |
Tagged: microsoft, xbox, recore

ReCore was first announced at the last E3 as an Xbox One exclusive, but Microsoft has recently announced that it will arrive on Windows, too. It is being developed by Comcept and Armature Studio for Microsoft Game Studios. Comcept was founded by Keiji Inafune, producer of Mega Man, Dead Rising, and Lost Planet. Armature Studio was founded by three members of Retro Studios, who made the Metroid Prime franchise. It was supposed to launch in the next couple of months, but it has been pushed to later this year.

microsoft-2016-recore-game.jpg

It's still unclear what the game even is though, which is odd considering its relatively close release date. It is listed as an action-adventure title, and the developer claims that both Metroid and Zelda have influenced its direction. There also seems to be an element of “robotic cores” that can be moved from skeleton to skeleton, bringing its AI with it. Lastly, the Game Info site highlights a robotic companion element. Neither of those two points seem to fit in a Zelda nor a Metroid framework, which revolve around puzzle solving and re-exploring areas with upgraded abilities, respectively. There's something missing, and it will likely be revealed at E3 in June.

We'll see. It could be a bust, but at least we will have the option to try it.

Valve Reviews CS:GO Match-Fixing Bans and Upholds Them

Subject: General Tech | January 5, 2016 - 10:03 PM |
Tagged: valve, CS:GO, esports

About a year ago, Valve blocked several players from participating in their sponsored tournaments when the players were believed to be match fixing. This is the practice of arranging outcomes in events and tournaments. This is often accompanied by betting on the pre-arranged winners, but it could also be used to shift around positions in seed brackets by having one or more member intentionally lose winnable games. This is bad all-around, but can even be illegal (due to the implications of fraud and so forth).

valve-nope.jpg

Since then, the game developer has reviewed their earlier decision, and they decided to make it permanent. They did not state how many players were involved, although PC Gamer knows of 21. These individuals will never be allowed to compete at any Valve-sponsored tournaments, and other organizers will be able to extend those bans to their events, too.

A similar incident happened in the Korean StarCraft II scene. In that situation, a dozen individuals were arrested and detained by Korean law enforcement, charged for betting (or enabling third-parties to bet) on predetermined outcomes. This has been an ongoing problem.

Source: Valve

CES 2016 Podcast Day 1 - Lenovo, NVIDIA Press Conference, new AMD GPUs and more!

Subject: General Tech | January 5, 2016 - 04:40 AM |
Tagged: podcast, video, CES, CES 2016, Lenovo, Thinkpad, x1 carbon, x1 yoga, nvidia, pascal, amd, Polaris, FinFET, 14nm

CES 2016 Podcast Day 1 - 01/05/16

CES is just beginning. Join us for announcements from Lenovo, NVIDIA Press Conference, new AMD GPUs and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, Ken Addison and Sebastian Peak

Program length: 1:11:05

Be sure to subscribe to the PC Perspective YouTube channel!!

CES 2016: Logitech G Proteus Spectrum Gaming Mouse

Subject: General Tech | January 5, 2016 - 04:00 AM |
Tagged: RGB LED, Proteus Spectrum, Proteus Core, pmw3366, logitech g, logitech, gaming mouse, CES 2016, CES

Logitech has announced a new mouse based on the popular G502 Proteus Core, and the new G502 Proteus Spectrum gaming mouse offers customizable RGB lighting.

g502_cyan.jpeg

"By adding RGB customizable lighting the Logitech G502 Proteus Core, the world’s best selling gaming mouse just got even better. The Logitech G502 Proteus Spectrum still retains the world’s best DPI sensor, advanced surface and weight tuning, but now gives you even more features to elevate your game and style."

The mouse uses the highly regarded PMW3366 optical sensor which provides a range of 200 - 12,000 DPI "with zero sensor acceleration, zero smoothing or filtering and zero pixel rounding" according to Logitech.

g502_top.jpeg

The lighting effects are controlled with the Logitech Gaming Software (LGS) application, with 16.8 million possible colors and different selectable patterns (breathe, cycle). The weight and center of balance can be customized as well via five 3.6 g weights in the mouse, and 11 programmable buttons allow further customization via LGS.

g502_yellow.jpeg

The G502 Proteus Spectrum should be available in the U.S. and Europe beginning this month, with an MSRP of $79.99.

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: Logitech G

CES 2016: NVIDIA Launches DRIVE PX 2 With Dual Pascal GPUs Driving A Deep Neural Network

Subject: General Tech | January 5, 2016 - 01:17 AM |
Tagged: tegra, pascal, nvidia, driveworks, drive px 2, deep neural network, deep learning, autonomous car

NVIDIA is using the Consumer Electronics Show to launch the Drive PX 2 which is the latest bit of hardware aimed at autonomous vehicles. Several NVIDIA products combine to create the company's self-driving "end to end solution" including DIGITS, DriveWorks, and the Drive PX 2 hardware to train, optimize, and run the neural network software that will allegedly be the brains of future self-driving cars (or so NVIDIA hopes).

NVIDIA DRIVE PX 2 Self Driving Car Supercomputer.jpg

The Drive PX 2 hardware is the successor to the Tegra-powered Drive PX released last year. The Drive PX 2 represents a major computational power jump with 12 CPU cores and two discrete "Pascal"-based GPUs! NVIDIA has not revealed the full specifications yet, but they have made certain details available. There are two Tegra SoCs along with two GPUs that are liquid cooled. The liquid cooling consists of a large metal block with copper tubing winding through it and then passing into what looks to be external connectors that attach to a completed cooling loop (an exterior radiator, pump, and reservoir).

There are a total of 12 CPU cores including eight ARM Cortex A57 cores and four "Denver" cores. The discrete graphics are based on the 16nm FinFET process and will use the company's upcoming Pascal architecture. The total package will draw a maximum of 250 watts and will offer up to 8 TFLOPS of computational horsepower and 24 trillion "deep learning operations per second." That last number relates to the number of special deep learning instructions the hardware can process per second which, if anything, sounds like an impressive amount of power when it comes to making connections and analyzing data to try to classify it. Drive PX 2 is, according to NVIDIA, 10 times faster than it's predecessor at running these specialized instructions and has nearly 4 times the computational horsepower when it comes to TLOPS.

Similar to the original Drive PX, the driving AI platform can accept and process the inputs of up to 12 video cameras. It can also handle LiDAR, RADAR, and ultrasonic sensors. NVIDIA compared the Drive PX 2 to the TITAN X in its ability to process 2,800 images per second versus the consumer graphics card's 450 AlexNet images which while possibly not the best comparison does make it look promising.

NVIDIA DRIVE PX 2 DRIVEWORKS.jpg

Neural networks and machine learning are at the core of what makes autonomous vehicles possible along with hardware powerful enough to take in a multitude of sensor data and process it fast enough. The software side of things includes the DriveWorks development kit which includes specialized instructions and a neural network that can detect objects based on sensor input(s), identify and classify them, determine the positions of objects relative to the vehicle, and calculate the most efficient path to the destination.

Specifically, in the press release NVIDIA stated:

"This complex work is facilitated by NVIDIA DriveWorks™, a suite of software tools, libraries and modules that accelerates development and testing of autonomous vehicles. DriveWorks enables sensor calibration, acquisition of surround data, synchronization, recording and then processing streams of sensor data through a complex pipeline of algorithms running on all of the DRIVE PX 2's specialized and general-purpose processors. Software modules are included for every aspect of the autonomous driving pipeline, from object detection, classification and segmentation to map localization and path planning."

DIGITS is the platform used to train the neural network that is then used by the Drive PX 2 hardware. The software is purportedly improving in both accuracy and training time with NVIDIA achieving a 96% accuracy rating at identifying traffic signs based on the traffic sign database from Ruhr University Bochum after a training session lasting only 4 hours as opposed to training times of days or even weeks.

NVIDIA claims that the initial Drive PX has been picked up by over 50 development teams (automakers, universities, software developers, et al) interested in autonomous vehicles. Early access to development hardware is expected to be towards the middle of the year with general availability of final hardware in Q4 2016.

The new Drive PX 2 is getting a serious hardware boost with the inclusion of two dedicated graphics processors (the Drive PX was based around two Tegra X1 SoCs), and that should allow automakers to really push what's possible in real time and push the self-driving car a bit closer to reality and final (self) drive-able products. I'm excited to see that vision come to fruition and am looking forward to seeing what this improved hardware will enable in the auto industry!

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: NVIDIA