SanDisk Launches 512GB SDXC Card for $799.99

Subject: General Tech, Storage | September 12, 2014 - 01:08 PM |
Tagged: sandisk, sdxc, sdhc, sd card, 512GB

Assuming your camera, card reader, or other device fully conforms to the SDXC standard, Sandisk has developed a half-terabyte (512GB) memory card. Beyond being gigantic, it can be read at up to 95 MB/s and written at up to 90 MB/s, which should be enough to stream 4K video. Sandisk claims that it is temperature proof, shock proof, water proof, and x-ray proof. It also comes with a lifetime warranty and "RescuePRO Deluxe" recovery software but, honestly, I expect people would just use PhotoRec or something.

It should be noted that the SDXC standard covers memory cards up to 2TB so it will probably not be too long before we see another standard get ratified. What is next? SDUC? SDYC? SDALLTHEC? Blah! This is why IEEE assigns names sequentially.

The SanDisk Extreme PRO UHS-I SDHC/SDXC 512GB memory card should be available now, although I cannot yet find them online, for $799.99 MSRP.

Source: SanDisk

Grand Theft Auto V PC Delayed Until January 27th, 2015

Subject: General Tech | September 12, 2014 - 12:10 PM |
Tagged: gta5 gta online, delayed, delay, consolitis

We finally got the release date for Grand Theft Auto V PC... and it's delayed. But Scott, how can it be delayed if we just now have a firm date? Well, apart from Rockstar claiming that it will be available in the Autumn of 2014, which January 27th, 2015 is not, the Xbox One and PlayStation 4 versions will be arriving on November 18th, 2014 (which is technically before December 21st). To this I say...

gta5-lossantos.jpg

... I hear it's lovely in the winter...

... meh. It's fine. Unless something comes up, or I find out that the port is awful and broken, I will still buy it. As always, delaying the release of your game risks potential customers growing disinterested in the product. Perhaps they had the plot spoiled by a friend or a Let's Play. Alternatively, perhaps they gained interest in it because of a friend or a Let's Play before it was available for their platform, and forgot about it before it could be purchased.

Hopefully the extra time is put to good use.

Source: engadget

Intel Loves Exponential Trends: Shrinking Mini-PCs

Subject: General Tech, Cases and Cooling, Systems, Shows and Expos | September 12, 2014 - 11:20 AM |
Tagged: idf, idf 2014, nuc, Intel, SFF, small form factor

A few years ago, Intel introduced the NUC line of small form factor PCs. At this year's IDF, they have announced plans to make even smaller, and cheaper, specifications that are intended for OEMs to install Windows, Linux, Android, and Chrome OS on. This initiative is not yet named, but will consist of mostly soldered components, leaving basically just the wireless adapters user-replaceable, rather than the more user-serviceable NUC.

intel-idf-mini-pc.jpg

Image Credit: Liliputing

Being the owner of Moore's Law, they just couldn't help but fit it to some type of exponential curve. While it is with respect to generation, not time, Intel expects the new, currently unnamed form factor to halve both the volume (size) and bill of material (BOM) cost of the NUC. They then said that another generation after ("Future SFF") will halve the BOM cost again, to a quarter of the NUC.

What do our readers think? Would you be willing to give up socketed components for smaller and cheaper devices in this category or does this just become indistinguishable from mobile devices (which we already know can be cheap and packed into small spaces)?

Source: Liliputing

Fanless Noctua NH-D15 Keeps 150W Xeon E5-2687W Cool

Subject: General Tech, Cases and Cooling | September 12, 2014 - 10:56 AM |
Tagged: fanless, passive cooling, noctua, NH-D15

Sure, humans may disagree that 67C (153F) is cool, but it is for a semiconductor. More impressive, it was the temperature recorded on a CPU with a 150W TDP attached to a fanless Noctua NH-D15. Does that mean it was noiseless? Nope. The test kept each of the case fans maxed out at 12V input DC (100%).

noctua_nh_d15_4.jpg

This, without the fans.

Hardwareluxx does not specify how much air gets blown across the passive cooler. Their claim is that the case fans just ensure that the ambient temperature is as low as possible. That seems fair, but I could also, for instance, blow cool air through a 3-inch drier hose attached to a bathroom suction fan stuck out the window. That would certainly keep passive coolers chilled while only being technically fanless.

Theoretically, of course. I'm not saying it's something I did in high school or anything...

Depending on how long of a hose is used, it could even be noise in a different location (rather than case fans in the same PC). Still, cooling 150W is a feat in itself. Then again, with over two pounds of heat fins, it makes sense.

Source: Hardwareluxx

First Apple A8 Benchmarks Show... "Modest" Increase

Subject: General Tech, Processors, Mobile | September 12, 2014 - 10:30 AM |
Tagged: apple, apple a8, SoC, iphone 6, iphone 6 plus

So one of the first benchmarks for Apple's A8 SoC has been published to Rightware, and it is not very different from its predecessor. The Apple A7 GPU of last year's iPhone 5S received a score of 20,253.80 on the Basemark X synthetic benchmark. The updated Apple A8 GPU, found on the iPhone 6, saw a 4.7% increase, to 21204.26, on the same test.

apple-a8-rightware.png

Again, this is a synthetic benchmark and not necessarily representative of real-world performance. To me, though, it wouldn't surprise me if the GPU is identical, and the increase corresponds mostly to the increase in CPU performance. That said, it still does not explain the lack of increase that we see, despite Apple's switch to TSMC's 20nm process. Perhaps it matters more in power consumption and non-gaming performance? That does not align well with their 20% faster CPU and 50% faster GPU claims...

Speaking of gaming performance, iOS 8 introduces the Metal API, which is Apple's response to Mantle, DirectX 12, and OpenGL Next Initiative. Maybe that boost will give Apple a pass for a generation? Perhaps we will see the two GPUs (A7 and A8) start to diverge in the Metal API? We shall see when more benchmarks and reviews get published.

Source: Rightware

StarCraft II WCS is Changing for 2015

Subject: General Tech | September 11, 2014 - 11:39 PM |
Tagged: Starcraft II, WCS, blizzard, blizzcon, esports

The StarCraft II World Championship Series is Blizzard's official method of conglomerating numerous tournaments, including their own, into a canonized ranking system. Players get points for winning various Intel Extreme Masters, Red Bull Battle Grounds, DreamHack events, GSL seasons, and so forth. Beyond the prize money of each event, points are awarded to sort a global standings list. These points, beyond bragging rights, lead to an invitation to the year's final tournament at BlizzCon.

wcs-logo-blue.png

The system has drawn some criticism, however. One specific complaint is that players are allowed to partake in any region of their choosing. This seems to lead to tactical placement of players relative to other ones, rather than actual geography. Moreover, this allows players to join in servers that they are not anywhere near to, introducing lag in the online components. If I remember correctly, the rules stated that, unless both players chose to play on a server that was outside the region (ex: a South Korean server for two competitors in WCS America), the server would default to the region (America in the previous example). For 2015, Blizzard is requiring that all players must be legal residents of the region they choose to play in. The reasons for this decision do not seem to be publicly explained, but it should discourage the shuffling of players for logistical advantages.

The other, major change is that all participants of WCS 2015 need to qualify. Previously, if I (again) remember correctly, while points were reset, some placements in leagues carried over. This time, if a player is in any given league, they fought to get there from the very bottom. If anything, I expect this became necessary when the decision was made to change residency requirements.

WCS 2014 isn't over yet, though. It will close with BlizzCon on November 8th.

Alleged Windows 9 Screenshots Leaked

Subject: General Tech | September 11, 2014 - 07:38 PM |
Tagged: windows 9, windows, threshold, microsoft, leaked build, leak

Update: September 12th @ 12:08pm EDT

A short video has just leaked online. The screenshots cover more, but obviously as still images. It's a good idea to check out both.

Can you read German? Yes. No.

Computerbase.de (linked above in "yes") claims to have access to Windows 9 Technical Preview Build 9834. This should be close to the pre-release that is rumored to be public later this month (again, if rumors are accurate). It seems to be focused on desktop usage, as rumored, but still is uncomfortably close to Windows Store and its certification requirements.

microsoft-windows9-pre-release.jpg

Image Credit: Computerbase.de

There are some significant changes over previous versions, from virtual desktops to a nearly borderless window look and feel, seemingly be default (saving probably about 8-10 pixels per window in width and just as much eyesore). This makes me wonder how true borderless apps (RDIO, GitHub for Windows, and Blizzard's Battle.net Launcher are examples) will play with these new styles. One of the main glitches that I have with Windows 7 is when something kicks me out of Aero and most of the non-standard styled windows freak out in one way or another (Trillian and Firefox being the most obvious offenders).

Maybe, just maybe, we will be able to get our hands on it later this month or early next month.

NCIX and LinusTech Does Four Single GPUs... Twice

Subject: General Tech, Graphics Cards | September 11, 2014 - 04:46 PM |
Tagged: quad sli, quad crossfire, nvidia, amd

Psst. AMD fans. Don't tell "Team Green" but Linus decided to take four R9 290X graphics cards and configure them in Quad Crossfire formation. They did not seem to have too much difficulty setting it up, although they did have trouble with throttling and setting up Crossfire profiles. When they finally were able to test it, they got a 3D Mark Fire Strike Extreme score of 14979.

Psst. NVIDIA fans. Don't tell "Team Red" but Linus decided to take four GeForce Titan Black graphics cards and configure them in Quad SLI formation. He had a bit of a difficult time setting up the machine at first, requiring a reshuffle of the cards (how would reordering PCIe slots for identical cards do anything?) and a few driver crashes, but it worked. Eventually, they got a 3D Mark Fire Strike Extreme score of around 13,300 (give or take a couple hundred).

Qualcomm Snapdragon 210 Has LTE for Sub-$100 Devices

Subject: General Tech, Processors, Mobile | September 11, 2014 - 03:27 PM |
Tagged: qualcomm, snapdragon 210, snapdragon, LTE, cheap tablet

The Snapdragon 210 was recently announced by Qualcomm to be an SoC for cheap, sub-$100 tablets and mobile phones. With it, the company aims to bring LTE connectivity to that market segment, including Dual SIM support. It will be manufactured on the 28nm process, with up to four ARM CPU cores and a Qualcomm Adreno 304 GPU.

Qualcomm_Snapdragon_logo.png

According to Qualcomm, the SoC can decode 1080p video. It will also be able to manage cameras with up to 8 megapixels of resolution, including HDR, autofocus, auto white balance, and auto exposure. Let's be honest, you will not really get much more than that for a sub-$100 device.

The Snapdragon 210 has been given Quick Charge 2.0, normally reserved for the 400-line and up, refill the battery quickly when connected to a Quick Charge 2.0-supporting charger (ex: the Motorola Turbo Charger). Quick Charge 1.0 worked by optimizing how energy was delivered to the battery through a specification. Quick Charge 2.0 does the same, just with 60 watts of power (!!). For reference, the USB standard defines 2.5W, which is 5V at 0.5A, although the specification is regularly extended to 5 or 10 watts.

Devices featuring the Snapdragon 210 are expected for the first half of 2015.

Source: Qualcomm

Firefox Developer Tools Can Debug Non-Mozilla Browsers

Subject: General Tech | September 11, 2014 - 01:22 PM |
Tagged: firefox, mozilla, web browser, web development

Well this is an interesting feature. Mozilla, like all browser vendors, has been constantly enhancing their web development tools. They are quite impressive, allowing anyone to debug any page, including WebGL shader replacement, audio network manipulation, and injecting Javascript, HTML, and CSS at run time. Firefox OS and Firefox for Android developers were even able to remotely connect to a desktop Firefox browser as if it were an IDE (which it really is these days). Today, Mozilla announced (via their Hacks blog) early support for remote debugging Safari on iOS and Google Chrome on Android.

The currently supported tools are: "Inspector", which allows searching, modifying, and injecting HTML and CSS; "Debugger", which debugs and injects Javascript; and "Console", which displays console output from the open tab and executes individual Javascript statements (which can be multi-line with shift + enter). You cannot, for instance, modify individual draw calls on a running 3D game, like you can with the same tools when manipulating a Firefox tab, but this is still pretty impressive for cross-vendor.

Remote Debugging for Safari on iOS and Chrome on Android is available in early development on Firefox Nightly with an optional extension.

Source: Mozilla