Earphones without the flashy colours and branding

Subject: General Tech | October 27, 2014 - 02:33 PM |
Tagged: audio, Takstar, HD5500

Some people still prefer headsets with a simplistic design and understated branding as opposed to models with colours bright enough to pass for emergency beacons and a logo large enough to be spotted from orbit.  Takstar understands this and even offers their product for less money than their ostentatious competitors, but that is only half the story as they still need to sound good.  It has a variety of connection options, a 1/8" adapter designed for mobile devices as well as a larger 1/4" connection for use on stereos.  On a mobile device the bass is lacking, which is more because of the lack of power as the headsets sounded much better on the 1/4" plug from a more powerful source.  Do not expect a miracle from $75 circumaural headphones but for the value conscious you should take a look at TechPowerUp's review.

hd5500.jpg

"Takstar is well-known for their bang-for-the-buck headphones, and today, we take a look at their HD5500s. Priced at $74.50, these headphones are for mobile users who want a solid and well-sounding pair of headphones. We take the HD5500s for a spin to see if they can live up to such expectation."

Here is some more Tech News from around the web:

Audio Corner

Source: techPowerUp

No new Intel for you this year

Subject: General Tech | October 27, 2014 - 12:35 PM |
Tagged: Haswell-EX, Haswell-EP4S, Intel, server, xeon, Broadwell-DE, Skylake

Intel's release schedules have been slowing down, unfortunately in a large part that is due to the fact that the only competition they face in certain market segments is themselves.  For high end servers it looks like we won't see Haswell-EX or EP4S until the second half of next year and Skylake chips for entry level servers until after the third quarter.  Intel does have to fight for their share of the SoC and low powered chips, DigiTimes reports the Broadwell-DE family and the C2750 and C2350 should be here in the second quarter which gives AMD and ARM a chance to gain market share against Intel's current offerings.  Along with the arrival of the new chips we will also see older models from Itanium, Xeon, Xeon Phi and Atom be discontinued; some may be gone before the end of the year.  You have already heard the bad news about Broadwell-E.

index.jpg

"Intel's next-generation server processors for 2015 including new Haswell-EX (Xeon E7 v3 series) and -EP4S (Xeon E5-4600 v3 series), are scheduled to be released in the second quarter of 2015, giving clients more time to transition to the new platform, according to industry sources."

Here is some more Tech News from around the web:

Tech Talk

Source: DigiTimes

(Oldish News) Kingdom Hearts 3 on Unreal Engine 4

Subject: General Tech | October 26, 2014 - 11:15 PM |
Tagged: square enix, kingdom hearts 3, unreal engine 4, ue4

I did not report on this the first time because it did not seem like a credible rumor. As it turns out, they were citing an interview with the game's director from Famitsu, the Japanese video game magazine. Basically, while Square likes to make their own engine to use with their RPG projects, their Luminous Engine did not satisfy their needs so they decided to shift production to Unreal Engine 4. While it is still not scheduled to come to the PC, we know that the engine feels at home on our platform.

square-KingdomHearts3-logo.jpg

Image Credit: Wikipedia

As an aside, Famitsu is a surprisingly hard website to machine translate for any content after the first page. I will make a mental note to not feed written content through JavaScript in any website that I make, for the sake of international readers. I eventually had to copy and paste the text directly into Microsoft Translate. It was a pretty terrible experience, but I digress. If you wish to see the interview, do not expect your browser's built-in tools to help. Ctrl-C and Ctrl-V.

It seems pretty clear that Kingdom Hearts was not moved to Unreal Engine 4 for PC support. That would just be silly. More likely, their internal engine might have needed a little extra development work and, especially with the vastly different art styles of Kingdom Hearts and Final Fantasy, they moved the two release dates further apart. Maybe they will even release Kingdom Hearts 3 earlier than intended?

But, if it does come to the PC, it seems somewhat more likely that it will function better than Final Fantasy XIII does. That title was locked to 720p with a few odd quirks, like Esc being the equivalent of "/qq" despite even Alt+F4 giving a warning prompt, and that it seems to require a keyboard to close (I could not find a way to close the game with the gamepad or mouse alone). That said, while a tangent-to-a-tangent, I did like the option to have the original, Japanese dub. Yet again, I digress.

This was not the first time that Square has developed an RPG on Unreal Engine. The Last Remnant, for the Xbox 360 and PC, was developed on Unreal Engine 3. Kingdom Hearts 3 does not have a release date, but it might be sooner than we expect (and probably much earlier than Final Fantasy XV).

Source: Famitsu

The Billion Dollar Businesses of Free to Play

Subject: General Tech | October 26, 2014 - 08:28 PM |
Tagged: pc gaming, free to play

Year to date, League of Legends, Crossfire, and Dungeon Fighter Online are each closing in on one billion dollars in revenue. Yes, three free-to-play MMO titles are closing in on $1 Billion USD in a single year. All three exceed World of Warcraft, which is still the most lucrative subscription MMO. That might change once expansion pack revenue from the upcoming Warlords of Draenor is accounted for, however. The total MMO industry, free-to-play or subscription, is estimated at almost $8 Billion USD, from January through September.

riot-lol-logo.jpg

This is all according to Gamesbeat and their dissection of a SuperData Research (how is that a real name?!) report on the MMO industry. Of course, there is always the possibility that these products will fall short of that milestone by the time January rolls around, but they are pretty close for nine months in and three to go.

The interesting part is why. The article discusses how easily these games can transition between markets due to how low the barrier to entry is. This is especially true in markets that embrace internet cafes, where the game is already installed. The barrier to entry is creating an account, the customer does not even need to think about payment until they have generated interest in the free content.

The second reason, which is not mentioned in the article, is the curve of revenue by customer type. A flat-fee is some value multiplied by the number of legitimate users you have. You will get at most "X" from a customer, maybe a little less for sales, and zero for pirated copies or customers that simply ignore your content. Subscription games split this off to a recurring income; it is the number of legitimate users for that month, summed over every month. While this will get more money from the most dedicated players, because they are playing longer, this still has a ceiling. Free-to-play and other microtransaction-based models have no ceiling except for all the content you have ever made. This is an unlimited ceiling for consumable content.

This can be good for the consumer or it can be bad, of course. Where a game falls on this spectrum really depends on how it is designed. Also, money is not everything. A game can even be released for free if the developer has a reason to not ignore all claims, whether it was a hobby, tech demo, are art piece. It is up to the player (or their gift giver) to decide what is worth their time or money, and that is okay.

Blizzard Is Installing World of Warcraft Servers in Australia

Subject: General Tech | October 26, 2014 - 03:33 AM |
Tagged: wow, blizzard

With the new expansion for World of Warcraft, Blizzard is expanding their infrastructure to better serve their customers in Oceania. The company will not require users who are currently on North American realms to switch, but will be reimbursing server swaps, for as many characters as desired, during the two weeks leading up to Warlords of Draenor's November 13th launch date. This will not affect the time of release, which will be 7:00 PM AEDT / midnight PST (PDT ends on November 2nd).

blizzard-wow-warlords-of-draenor.jpg

The expression, better late than never, definitely applies in this situation. The game has "Oceanic" realms for quite some time now, but they were still physically located in the west coast of America. Sure, the ideal latency of a packet from Australia to California is around 30ms (Update: It's actually around 60ms, 120ms round-trip ideal assuming 66% speed to light in a fiber cable. When Googling the distance between Australia and California, it thought I meant Sydney, Nova Scotia, Canada, 4000mi, not Sydney, Australia, 7500mi. Pixy Misa in the comments, who pointed out my error, said that they experience about 170ms of latency in practice), assuming the speed of light in fiber optics is about 2/3rds of light in a vacuum, but the actual latency is significantly higher in the practical world. Getting the servers about 4000 7500 miles closer should be welcome.

The transfer does not yet have a date, but refunds will be offered for character migrations between 6:01PM AEDT on October 29th, 2014, until 6:59PM AEDT on November 13, 2014. Just make sure to do realm swaps as a separate transaction from anything else you might buy. Apparently Blizzard acknowledges that their storefront will not be able to pick out the Character Transfer and Guild Master Realm Transfer among other services. While they should have spent a little more time making this promotion robust, I cannot really blame them. This is a one-shot. It is probably not worth the man-hours.

Source: Blizzard

Cooler Master's new Nepton 240M in action

Subject: General Tech | October 24, 2014 - 01:22 PM |
Tagged: watercooler, Nepton 240M, Nepton, cooler master, all in one

As with the previous generation the new Nepton 240M is designed with "ultra-fine micro channel" technology which quadruples the surface area of the radiator but does provide more resistance to air travelling through the rad.  Installation was a breeze with only one small issue with the gasket which was easily solved.  The Tech Report were more than happy with the new Silencio fans which stayed under 40dB under load, in fact the noise barely changed when compared to when the computer was idle.  The pump was also reasonably quiet and powerful enough to keep the CPU nice and cool though at a cost, the new Nepton 120M has an MSRP of $130.

overview.jpg

"The Nepton 240M is a big liquid cooler with a price to match. We strapped it to TR's Casewarmer to see whether it could take the heat."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Avoiding online price creep

Subject: General Tech | October 24, 2014 - 12:29 PM |
Tagged: dirty pool, online retailers, wretched hive of scum and villany, airlines

Have you noticed that prices seem to creep up slightly every time you visit an online ticket site hoping for a deal?  As many are probably already aware, the cookies dumped on your machine when you browse allow the sites to keep track of how many times you have visited a site and can base their pricing off of that count.  In other cases they can tell if you are browsing their sites mobile device version or the desktop site and of course if you are logged in as a member or not.  So far none of these practices is technically illegal but they are also laughably easy to defeat.  Simply browsing in anonymous mode, clearing your cookies or even just using a different device will reset those prices and is a habit you should get into.  Slashdot has linked to a PDF which details many of these questionable practices and of course those ever polite commentators under the headline will offer sage and on topic advice.

index.jpg

"For instance, the study found, users logged in to Cheaptickets and Orbitz saw lower hotel prices than shoppers who were not registered with the sites. Home Depot shoppers on mobile devices saw higher prices than users browsing on desktops. Some searchers on Expedia and Hotels.com consistently received higher-priced options, a result of randomized testing by the websites. Shoppers at Sears, Walmart, Priceline, and others received results in a different order than control groups, a tactic known as “steering.”

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot

Intel Broadwell-E Expected for Q1 2016

Subject: General Tech, Processors, Chipsets | October 23, 2014 - 03:25 PM |
Tagged: Intel, Broadwell, Broadwell-E, Haswell-E

VR-Zone China got hold of an alleged Intel leak, go figure, that talks about their next enthusiast processor platform, Broadwell-E. This architecture is mostly Haswell-E that has its (rated) feature size shrunk down to 14nm. Given an available BIOS, it is expected to support at least some existing LGA 2011-v3 motherboards with the X99 chipset. Like Haswell, they are sticking with a maximum of 40 PCIe lanes. We will need to wait for individual SKUs to see whether one or more models will be limited to 28 lanes, like the Haswell-E-based Core i7-5820K.

intel-broadwell-e-x991.png

Image Credit: Chinese VR-Zone

Intel claims 140W TDP, which is identical to the current three offerings of Haswell-E, for all options. The slide claims six and eight core models will be available (also identical to Haswell-E).

One bullet-point that baffled me is, "Integrated Memory Controller: 4 Channels DDR4 2400, 1 DIMM per Channel". Double-checking with the other writers here, just to make sure sure, it seems like the slide claims that Broadwell-E will only support four sticks of DDR4. This makes zero sense for a couple of reasons. First, one of the main selling points of the enthusiast platform has been the obscene amount of RAM that workstation users demand. Second, and more importantly, if it is compatible with existing motherboards, what is it going to do? Fail to POST if you install a fifth stick? This has to be a typo or referring to something else entirely.

When will you be able to get it? A bit later than we were hoping. It is expected for Q1 2016, rather than late 2015.

Podcast #323 - GTX 980M Performance, MSI X99S Gaming 9 AC and more!

Subject: General Tech | October 23, 2014 - 01:56 PM |
Tagged: video, podcast, GTX 980M, msi, X99S GAMING 9 AC, amd, nvidia, Intel, Kingwin, APU, Kaveri, 344.48, dsr

PC Perspective Podcast #323 - 10/23/2014

Join us this week as we discuss GTX 980M Performance, MSI X99S Gaming 9 AC and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

BitTorrent Sync; faster than OneDrive, Dropbox and Drive?

Subject: General Tech | October 23, 2014 - 12:34 PM |
Tagged: bittorrent sync, cloud, dropbox, onedrive, google drive

BitTorrent is good for more than just downloading files of various natures, it has a tool called Sync which performs a similar task to solutions like Dropbox only more privately and apparently with more speed.  From the graph below you can see that in at least one scenario BitTorrent Sync is significantly faster than other solutions when it is allowed free reign on your connection, you can limit the speed in the settings if time is not of the essence.  What is also very important to note is that this is purely an encrypted client to client transfer, your files are never cached on a server for posterity or for 'quality assurance' as they are when you use the competitions software.  That does mean both devices need to be powered on and on the network for this to work but for many the privacy would be worth the slightly less flexible operation.  Check it out on Slashdot.

101414-speed-test.png

"Now that its file synchronization tool has received a few updates, BitTorrent is going on the offensive against cloud-based storage services by showing off just how fast BitTorrent Sync can be. More specifically, the company conducted a test that shows Sync destroys Google Drive, Microsoft's OneDrive, and Dropbox. The company transferred a 1.36 GB MP4 video clip between two Apple MacBook Pros using two Apple Thunderbolt to Gigabit Ethernet Adapters, the Time.gov site as a real-time clock, and the Internet connection at its headquarters (1 Gbps up/down)."

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot