Podcast #305 with Guest David Hewlett - Richard Huddy Interview, Seagate 4TB SSHD, SSD Endurance and more!
Subject: General Tech | June 19, 2014 - 01:20 PM | Ken Addison
Tagged: watch dogs, video, steamboy, sshd, richard huddy, podcast, openworks, game works, g1 sniper a88x, fusion io, David Hewlett, amd, 4TB
PC Perspective Podcast #305 - 06/19/2014
Special guest David Hewlett joins us this week to discuss our interview with AMD's Richard Huddy, the Seagate 4TB SSHD, SSD Endurance and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Maleventano and David Hewlett
Subject: General Tech | June 19, 2014 - 01:19 PM | Jeremy Hellstrom
Tagged: xeon, Intel, FPGA
Intel has just revealed what The Register is aptly referring to as the FrankenChip, a hybrid Xeon E5 and FPGA chip. This will allow large companies to access the power of a Xeon and be able to offload some work onto an FPGA they can program and optimize themselves. The low power FPGA is actually on the chip, as opposed to Microsoft's recent implementation which saw FPGA's added to PCIe slots. Intel's solution does not use up a slot and also offers direct access to the Xeon cache hierarchy and system memory via QPI which will allow for increased performance. Another low power shot has been fired at ARM's attempts to grow their share of the server market but we shall see if the inherent complexity of programming an FPGA to work with an x86 is more or less attractive than switching to ARM.
"Intel has expanded its chip customization business to help it take on the hazy threat posed by some of the world's biggest clouds adopting low-power ARM processors."
Here is some more Tech News from around the web:
- Amazon's new, not-really-3D Fire: Puts Bezos' cash register in YOUR pocket @ The Register
- Amazon Fire Phone will crash and burn @ The Inquirer
- Knitted Circuit Board Lends Flexibility to E-Textiles @ Hack a Day
- 3D Windowing System Developed Using Wayland, Oculus Rift @ Slashdot
- Google Play Store is littered with 'secret keys' @ The Inquirer
- How farsighted is Microsoft's Azure RemoteApp? @ The Register
- Rollei Mini WiFi Camcorder 1 Review @ NikKTech
- The Dell Inspiron 3000 & 5000 Launch Report @ Tech ARP
Subject: General Tech | June 18, 2014 - 05:45 PM | Jeremy Hellstrom
Tagged: audio, blue microphones, spark digital lightning, microphone
The Spark Digital Lightning condenser microphone contains its own DAC which means that all the signal processing is done before the audio is sent to the device which you are recording to or broadcasting from. That saves processor cycles on a PC but also means you can use this with a phone and other mobile devices and still produce audio of a decent quality. It comes with a shock mount and your choice of either USB and Lightning cords or USB and the old style 30-pin Apple connector. You can control volume, gain and mute directly on the mic as well as switch on a Focus option which alters the bias voltage of the condenser capsule similar to a low frequency filter. Check out Benchmark Reviews full look at this ~$200 microphone that can almost compete with studio mics bearing a much higher price tag.
"The Spark Digital from Blue Microphones is an all-in-one solution for high quality digital audio production. All the signal processing is done inside the body of the microphone, and the interface to your computer is through one of several available serial connections. The Spark Digital supports USB 1.1/2.0, the relatively new Lightning connection, or the older Apple 30-pin interface, through the use of separate cables for each connection type."
Here is some more Tech News from around the web:
- Mionix Nash 20 Headset Review @HiTech Legion
- Mionix Nash 20 Gaming Headset @ eTeknix
- Roccat Kave XTD True 5.1 PC Gaming Headset @ eTeknix
- Kingston HyperX CLOUD Pro Gaming Headset Review @ NikKTech
- Jabra Solemate Max Portable Wireless Speaker Review @ NikKTech
- Genius GX Gaming SW-G2.1 2000 Speaker System @ Benchmark Reviews
- UE BOOM Personalized Edition @ techPowerUp
Subject: General Tech, Graphics Cards | June 18, 2014 - 05:08 PM | Ryan Shrout
Tagged: video, richard huddy, live, amd
UPDATE: Did you miss the live event? Well, there's good news and bad news. First, the bad: you can't win any of those prizes we discussed. The good: you can watch the replay posted below!
AMD recently brought back Richard Huddy in the role of Gaming Scientist, acting as the information conduit between hardware development, the software and driver teams and the game developers that make our industry exciting.
Richard stopped by the offices of PC Perspective to talk about several subjects including his history in the industry (including NVIDIA and Intel), Mantle and other low-level APIs, the NVIDIA GameWorks debate, G-Sync versus FreeSync and a whole lot more.
This is an interview that you won't want to miss!
On June 3rd it was announced that Richard Huddy, an industry stalwart and vetern of ATI, NVIDIA and Intel, would be rejoining AMD as Chief Gaming Scientist.
Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called "the Godfather" of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.
Richard Huddy will be stopping by the PC Perspective offices on June 17th for a live, on-camera interview that you can watch unfold on PC Perspective's Live page. Though we plan to talk anything and everything centered on gaming and PC hardware we have a few topics that have been hot-buttons lately we know we want to ask about. Those include the AMD versus NVIDIA stint with GameWorks, AMD's developer relations and the Gaming Evolved program, how AMD feels about the current status of Adaptive Sync (G-Sync like features) and much more.
We want to take your questions as well, which is one of the reasons for this post. Richard has agreed to answer as many inquiries as possible in our allotted time and to help make this easier, we are asking our readers to give us their questions and input in the comments section of this news post. We will still take live questions in the chat room during the event, but if your question is here then you have a much better chance of that being seen and addressed.
If the intensity of these topics wasn't enough to entice you to watch the live stream, then how about this? We have a massive prize pool provided by AMD that is unmatched in our live stream history! Here's the list:
- 1x AMD Radeon R9 295X2 8GB Graphics Card plus a power supply!
- 1x MSI Radeon R9 280X
- 1x Sapphire Radeon R9 280
- 1x MSI Radeon R9 270
- 1x HIS Radeon R9 270
- 1x Sapphire R7 260X
- 15x Never Settle Forever codes
Yup, that's all correct; no typos there. All you have to do is be on the PC Perspective Live! page during the stream on June 17th! We will be giving all of this hardware away to those watching the interview.
AMD's Richard Huddy Interview and Q&A
4pm ET / 1pm PT - June 17th
How can you be sure you are here at the right time? If you want some additional security besides just setting your own alarm, you can sign up for our PC Perspective Live mailing list, a simple email list that is used ONLY for these types of live events. Just head over to this page, give us your name and email address, and we'll let you know before we start the event!
I am very excited to talk with Richard again and I think that anyone interested in PC gaming is going to want to take part in this discussion!
UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.
I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.
Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.
Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.
Again, I apologize for the mistake.
That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.
Subject: General Tech | June 18, 2014 - 04:33 PM | Jeremy Hellstrom
Tagged: gaming, oculus rift, Birdly
Creative geniuses have found another way to combine the Oculus Rift with other hardware to create something new, in this case it is a bird simulator. Strap yourself in to the device and use your arms to flap the wings of your bird body and lean to try your skills at aerial manoeuvring. The Oculus provides your birds eye view of the ground and there is even a fan placed in front of you to give even more immersion. Hack a Day also mentions an olfactory component, it will be interesting to see how that was pulled off.
"Have you ever dreamed of being able to fly like a bird? Sadly, we’re just too heavy with our solid bones and fatty tissues – but now there’s a simulator called Birdly which will give you the experience you crave."
Here is some more Tech News from around the web:
- Nordic Necromancers Raise Zombie THQ From Its Grave @ Rock, Paper, SHOTGUN
- Metro 2033 4-Years Later Review @ OCC
- Battlefield Hardline: On Meaning And Theme In Multiplayer @ Rock, Paper, SHOTGUN
- Magrunner: Dark Pulse FREE for 24 hours; 30 Bundle Deals, Extra Flash Sales! @ Good Old Games
- The Ultimate Torment Interview Of Ultimate Torment, Pt 1 @ Rock, Paper, SHOTGUN
Subject: General Tech, Mobile | June 18, 2014 - 01:57 PM | Jeremy Hellstrom
Tagged: Transformer, tablet, laptop, Chromebook, apple
If you are overwhelmed by the choice of mobile products on the market and are looking for a little guidance this article at The Tech Report is a good resource. Their staff have picked out what they feel are the best mobile devices from tablets to transformer pads to full sized laptops. You can choose between several models in each category depending on your budget, as the best solutions tend to be the most expensive. The budget models are nothing to sneer at though as even on the low end mobile devices pack a lot more power than they used to.
"Earlier this year, we revised the structure of the TR System Guide to focus exclusively on PC components. Our aim was to cover peripherals and mobile gear in separate articles. We posted our first standalone peripheral picks in April, and today, we're completing the set with our first standalone mobile staff picks."
Here is some more Tech News from around the web:
- HP Machine: Memristor pioneer explains his discovery @ The Inquirer
- One in five SMBs refuse to let go of Windows XP @ The Inquirer
- Blackberry 10 to finally get Netflix app thanks to Amazon Appstore deal @ The Inquirer
- How to Control a Servo Motor from a BeagleBone Black on Linux @ Linux.com
- Unisys cozies closer to Intel, 'sunsets' proprietary processor @ The Register
- People will happily run malware if paid ONE CENT – new study @ The Register
Subject: General Tech | June 18, 2014 - 02:32 AM | Scott Michaud
Tagged: watch dogs, mod
The "PC Master Race" meme has some merits. Gamers who care about a title, given some technical knowledge, will often make it look better than the developers intended. Skyrim and Grand Theft Auto IV can both look better than most next-gen releases. Watch Dogs is peculiar, though, because it just came out.
Both images, credit: TheWorse from Guru3d forums
TheWorse Mod for Watch_Dogs apparently started as an attempt to restore the bloom effects from the game's E3 2012 trailer. Since then, TheWorse has improved performance, reduced stuttering, and improved many other effects (such as adding bokeh DOF blurring). The end result is quite pleasing to the eye.
Check out the Guru3d thread as it develops. The versions seem to by arriving frequently.
Subject: Editorial, General Tech | June 17, 2014 - 07:54 PM | Scott Michaud
Tagged: battlefield, medal of honor, ea
Last year, we got Battlefield 4. The year before? Medal of Honor: Warfighter. The year before? Battlefield 3. The year before? Medal of Honor (Reboot). We will not be getting a new Medal of Honor this year, because Danger Close was shut down in June 2013. Danger Close developed the two recent Medal of Honor titles and, as EA Los Angeles, many of the previous Medal of Honor titles and many RTS games (Command and Conquer, Red Alert, Lord of the Rings: The Battle for Middle-Earth).
Many of their employees are now working at DICE LA.
So, when a new Medal of Honor title should be released, we get Battlefield: Hardline. A person with decent pattern recognition might believe that Battlefield, or its spinoffs, would fill the gap left by Medal of Honor. Not so, according to Patrick Söderlund, Executive VP of EA Studios. As was the case at E3, where both studios (DICE and Visceral) repetitively claimed that Battlefield: Hardline was the product (literally) of a fluke encounter and pent-up excitement for cops and robbers.
Of course, they do not close the door for annualized Battlefield releases, either. They just say that it is not their plan to have that be "the way it's going to be forever and ever". Honestly, for all the hatred that annualized releases get, the problem is not the frequency. If EA can bring out a Battlefield title every year, and one that is continually a good game, then power to them. The problem is that, with an annual release cycle, it is hard to get success-after-success, especially when fatigue is an opposing, and (more importantly) ever-increasing force.
It is the hard, but lucrative road.
Subject: General Tech | June 17, 2014 - 07:26 PM | Scott Michaud
TF2, the free-to-play dress-up game with a remarkably deep combat mechanic, is less than an hour away from announcing something. It, currently, is a countdown timer above a mock TV test pattern above an old-timey military control panel. That is all we know at the moment. We'll update when we find out what is going to happen. Personally, I expect that we will see a video and likely details about a large update.
Apparently it is called "Love & War". It is a 15 minute video with an actual plotline. It seems to align with an update for between-team actions, like conga lines and square dancing. Also, there are few interesting achievements for doing those actions.
The real highlight has to be the video though. I've embedded it above. Take a quarter of an hour out of your time. It seems pretty hilarious.
Subject: General Tech, Cases and Cooling | June 17, 2014 - 06:39 PM | Scott Michaud
Tagged: nzxt, razer, cases, steel
There does not seem to be much difference between the newly announced Special Edition H440, "Designed by Razer", and the original. The announcement claims: a custom paint design, LED lighting, a tinted window, and more. The design includes four fans (3x 120mm and 1x 140mm) and supports water cooling radiators up to 360mm.
By the specifications, nothing is different, functionally. That said, when you are dealing with a company who will budget out hundreds of thousands of dollars in research and development for a USB port color, it is entirely possible that a few screws might have moved slightly, and so forth. Then again, the images on the product pages seem fairly identical. Speaking of Razer's expensive USB ports, it looks like the USB 3.0 ports are that shade of green. Call it, "Extending their return on investment"?
Annnnd of course, no pricing or availability. That is, apart from: "Coming Soon".
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