Subject: General Tech | August 20, 2008 - 01:18 PM | Jeremy Hellstrom
SANTA CLARA, CA - AUGUST 19, 2008 - NVIDIA Corporation and Emergent Game Technologies have expanded their relationship resulting in NVIDIA PhysX technology being directly integrated into all upcoming versions of the Emergent Gamebryo game development platform.
Subject: General Tech | August 19, 2008 - 06:51 PM | Jeremy Hellstrom
LEIPZIG GAMES CONVENTION, GERMANY August 19th, 2008 - Futuremark Games Studio today revealed Shattered Horizon, a new game where players fight to survive in the aftermath of a catastrophic Moon mining accident that throws billions of tons of rocky debris into near-Earth space.
Subject: General Tech | August 19, 2008 - 11:35 AM | Jeremy Hellstrom
If you didn't notice from his link at the very top of the page, Ryan is currently at the IDF, and is live blogging the entire thing. Check out what he has seen, the pictures he has uploaded and make comments or suggestions directly to him. Keep an eye out for his updates, the conference just started with Pat Gelsinger's address, and will continue on from there. There is also a forum thread where you can comment on the IDF as well as this new style of reporting at PC Perspective.
Subject: General Tech | August 18, 2008 - 01:54 PM | Jeremy Hellstrom
If you are looking for a cheap way to get you MP3 collection to play in your car, then drop by Tweaknews. They have just finished a review of the MERCONNET MP3 PLAYER/FM MODULATOR, which will accept USB drives and SD cards and stream them to your cars radio. Listening to your MP3's while on the road has never been simpler.
Subject: General Tech | August 18, 2008 - 11:49 AM | Jeremy Hellstrom
ASUS will be the first to get an X58 board with SLI on the market according to Fudzilla. The reps were still under an NDA, so we don;t know exactly when these boards will first appear, the most detail they could give was Q4 some time. See what other little gems of information came up in the full article.
Subject: General Tech | August 18, 2008 - 11:26 AM | Jeremy Hellstrom
Taipei, Taiwan, August 15 2008 - VIA Technologies, Inc, a leading innovator of power efficient x86 processor platforms, today announced the VIA EPIA N700 Nano-ITX board, designed as a complete solution for compact industrial PC and embedded automation devices.
Subject: General Tech | August 15, 2008 - 01:37 PM | Jeremy Hellstrom
The usual specs for an HD4870 are 750MHz in the core and 900MHz for the RAM (aka 3600MHz) the Diamond Radeon HD 4870 XOC Black Edition's core runs at 800MHz and the RAM has been bumped to 1100MHz, or 4400MHz. The overclocked card does require a bit more juice, but not excessively so; it also won't be that much more expensive than the vanilla card once it becomes available. You can see how well it does against the 280 over at TweakTown.
Subject: General Tech | August 15, 2008 - 11:50 AM | Jeremy Hellstrom
The big theme at this years SIGGRAPH seems to be haptic interfaces, both as a control interface for software and as a way to provide direct physical feedback to the user. That isn't all though, nVIDIA's ray-tracing demo was shown there, as well as Intel's Larrabee getting a lot of focus. Drop by ExtremeTech to see what was shown, and get a peek at some nice pictures.
Subject: General Tech | August 14, 2008 - 03:56 PM | Jeremy Hellstrom
SUNNYVALE, Calif. - Aug. 12, 2008 - AMD (NYSE: AMD) today announced that it has entered into an agreement with Blizzard Entertainment that will allow AMD to bundle Blizzard’s best games across all ATI Radeon graphics products, to deliver a superior gaming experience. As the exclusive graphics sponsor for BlizzCon 2008 in Anaheim, Oct. 10-11, AMD will treat gamers to the unparalleled graphics capabilities of the ATI Radeon HD 4800 series in all PCs for game play at BlizzCon.
Subject: General Tech | August 14, 2008 - 03:35 PM | Jeremy Hellstrom
Another industry first is in the works this week during SIGGRAPH 2008 in Los Angeles - NVIDIA is demonstrating the world's first fully interactive GPU-based ray tracer.
Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.
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