IRC just not Skype-y enough for you?
Subject: General Tech | November 9, 2006 - 02:33 PM | Jeremy Hellstrom
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Head to Wired News for a quick preview of Skype 3, then follow their link to download it. The majority of the improvements are focused around conferencing and IRC like public chatting.
"Windows-based VoIP users rejoice! An open Beta of Skype 3 began today, and you can download and install the client freely
at the address below. Features new to the revised client include public chatrooms, click-to-call and Skypecasts."
Here is some more Tech News from around the web:
Intel Announces Industry's First Volume Shipments of 65nm NOR Flash Multi-Level Cell Products
Subject: General Tech | November 8, 2006 - 03:41 PM | Jeremy Hellstrom
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INTEL DEVELOPER FORUM, Seoul,
Korea, Nov. 8, 2006 — Intel Corporation announced today the industry's
first volume shipments of 65-nanometer (nm) NOR flash Multi-Level Cell
(MLC) products, including the industry's first 65nm 1Gigabit (Gb)
monolithic part for cell phones. These new products are based on
Intel's StrataFlash® Cellular Memory (M18) architecture and are drop-in
compatible with Intel's high-volume, 90nm-based flash chips, ensuring
an easy migration path for cellular Original Equipment Manufacturers
(OEMs.)
Intel Boosts Super-Computing Efforts
Subject: General Tech | November 8, 2006 - 03:39 PM | Jeremy Hellstrom
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SANTA CLARA, Calif., Nov. 8, 2006
— Ahead of next week's Supercomputing 2006 show in Tampa, Fla., Intel
Corporation revealed new products and technology building blocks for
system manufacturers, system builders and software developers to more
easily create high-performance supercomputers that run faster and save
space.
ADRIANNE CURRY AND NVIDIA UNVIEL WORLD'S FIRST REAL-TIME VIRTUAL CELEBRITY
Subject: General Tech | November 8, 2006 - 03:18 PM | Jeremy Hellstrom
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HOLLYWOOD, CA-NOVEMBER 08, 2006- In a move that is sure to send waves
through Hollywood, model and television star Adrianne Curry and the
worldwide leader in programmable graphics processor technologies, NVIDIA
Corporation (Nasdaq: NVDA), have announced today they have teamed up to
create the world's first real-time, virtual celebrity. This breakthrough,
which is enabled by NVIDIA's new flagship graphics technology, will allow
'stars' to create and license detailed replicas of their likeness without
ever having to make a physical appearance or take a photograph.
Intel Announces Collaboration to Launch Web 2.0 Business Internet Suite
Subject: General Tech | November 7, 2006 - 08:53 PM | Jeremy Hellstrom
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SAN FRANCISCO, Nov. 7, 2006 —
Intel Corporation today announced at the Web 2.0 Conference today that
it is collaborating with several software companies on the launch of
SuiteTwo, a business Internet suite.
BioWare to Integrate AGEIA PhysX Technology into Next-Generation Eclipse Engine
Subject: General Tech | November 7, 2006 - 04:01 PM | Jeremy Hellstrom
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MOUNTAIN VIEW, Calif. — November 7,
2006 — AGEIA™ Technologies, Inc., the pioneer in
hardware-accelerated physics for games, today announced that BioWare Corp.
is integrating AGEIA PhysX™ technology into its next-generation
BioWare Eclipse Engine™ for PCs and next-generation consoles. BioWare
chose AGEIA PhysX for its unmatched physics capabilities and its
straightforward implementation across multiple platforms.
Goof thing there's no shortage of virtual Lego
Subject: General Tech | November 7, 2006 - 03:30 PM | Jeremy Hellstrom
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[H]ard|OCP sits back and enjoys some old school Star Wars, with the second installment of Lego Star Wars. Available on Xbox, Xbox360 and PC, they opted for the Xbox360 version, but the plot can't really change, now can it? Great screenshots are just a click away.
Adobe flashes Mozilla
Subject: General Tech | November 7, 2006 - 03:14 PM | Jeremy Hellstrom
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Firefox continues to grow, first working directly with Microsoft on Vista compatibility, and now Adobe has handed them the keys to ActionScript. Read more at Slashdot, about what this means for Firefox in the near future.
Valve's belief in fully loaded cores
Subject: General Tech | November 6, 2006 - 02:31 PM | Jeremy Hellstrom
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Not content with just one core being run at 100%, Valve now plans to fully utilize 2 or 4 cores in it's games, depending on which chip you have. [H]ard|OCP has a lot of info on how Valve plans to implement multi-core threading in it's games, and this includes giving entire cores to AIs so your enemies will truly be working in parallel.
We thrive on audience participation
Subject: General Tech | November 3, 2006 - 05:50 PM | Jeremy Hellstrom
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This week on the forums, a member's computer appeared to have been taken over by a special effect from the Matrix, and now all his games and even his desktop display his video card's cries of pain. Another member is having some issues with installing WinXP on a RAID-0 on an A8N-SLI after a BIOS update. Even just a quick visit to our storage forum, and BWM will teach you more about hard drives than you m