Counter-Strike: Global Offensive, coming before HL2 Episode 3

Subject: General Tech | August 13, 2011 - 12:01 AM |
Tagged: valve, Counter-Strike

There exists a videogame software company up in Washington State known as Valve Corporation. There also exists a company from Washington State that produces steamy forum trolls and 4chan memes. The two companies are often times (VST) the same company; today is no different. Valve unleashed a Global Offensive when they announced a new upcoming continuation to their longstanding franchise that is not Half Life 2: Episode 3. The game will be a continuation of their long-standing modern-era franchise and will be titled, Counter-Strike: Global Offensive.

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Fans wonder if Valve actually thinks that they already released Episode 3.

(Update Aug 13th 2011 @ 4am: Replaced image to clarify joke 1am: They didn't announce Episode 3 yet... this is just yet another thing they announced before they announce it.)

Global Offensive is set to launch in Early 2012 which should always be taken with a grain of salt when it comes to Valve, Episode 3, but this time-frame looks about legitimate. The game will be available on Xbox Live Arcade, the Playstation Network, and Steam for PC and Mac. Judging by their target distribution model on the consoles it appears as if the release will not in fact be a full-fledged standalone game which makes sense due to Valve’s historical stance on how much content should be provided per dollar; there is even a joke that circulated briefly after the release of the Orange Box that Valve needs to round out the bottom of their second v. Valve promises that the game will contain both new and updated content with de_dust explicitly named as being in Global Offensive. No word on hats.

Source: Steam

Happy 30th birthday IBM PC 5150!

Subject: General Tech | August 12, 2011 - 05:18 PM |
Tagged: killer frogs, friday, folding frogs

Computer maintenance can be a long and tedious process, trying to find rogue processes, old and useless registry entries or cleaning out temp files takes time to do manually or with the tools provided within Windows.  That is part of the reason that programs that automate cleaning are so popular, though some are almost ransome-ware so be careful which ones you choose.  The same goes when you are trying out new anti-virus programs as well.  For extra bonus points you can bring network and hardware maintenance into the mix as well, from replacing elderly protocols to replacing elderly hardware, there are lots of problems to fill your spare time.  Even keeping track of your vendors can absorb hours. Check out the Microsoft Forum for more issues ... as well as solutions, of course.

If you'd rather have a bit of fun instead of working, the Gaming Forum's Fragging Frogs are available on Monday, Wednesday and Saturday to help you out with that.  The Lightning Round is available for those who prefer their smackdowns to be delivered with words than with bullets.  If you are more altruistic, donate your CPU cycles to a BOINC project or to Folding@Home, or even join in the 24 hour a day swap meet that is the Trading Post.

You have probably noticed a lot of content on the front page covering Quakecon and the interview that Ryan did with John Carmack, so you are right in assuming that the PC Perspective Podcast spends a goodly amount of time on the same topic ... and others.

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Dr. Dre is shilling for Monster Cable

Subject: General Tech | August 12, 2011 - 03:45 PM |
Tagged: audio, monster cable

The Beats by Dr. Dre Studio Headphones are made by everyone's favourite overpriced cable vendor, Monster Cable, helping to explain the $300 price tag ($350 direct from Monster Cable).  [H]ard|OCP nevertheless forged ahead with reviewing them, hoping that perhaps this time Monster Cable produced something worth the price of admission.  They compared them to similarly priced headsets from Beyer-Dynamic, which outclassed the Beats Headphones in every metric, as did the studio quality Audio-Technica M50 they tried.  Their final verdict is not kind.

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"Few brands of headphones have achieved popularity and consumer adoption as quickly as Monster's Beats by Dre series. We recently purchased our own pair of the Beats' Studio Edition headphones to tell you if these are merely marketing fluff or the "real deal.""

Here is some more Tech News from around the web:

Audio Corner

Source: [H]ard|OCP

More from Black Hat 2011; Facial Recognition Book

Subject: General Tech | August 12, 2011 - 01:22 PM |
Tagged: facebook, black hat 2011

A presenter at Black Hat 2011 put forward their research on using Facebook as a facial recognition database.  Not only do people upload a lot of pictures of themselves and their friends, they also tag them with the names of the people in the pictures.  This means that there is a large sample of data to be used, with the same face available from multiple angles, lighting conditions and backgrounds.  The findings; nearly perfect recognition and re-identification of people in the database with a photo taken from a smartphone in under 3 seconds. Thank Techware Labs for the chill that just headed down your spine.

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"Every month Facebook users upload 2.5 Billion photos. With each upload users may identify and tag not only themselves, but everyone in the photo. What if we could use this massive attendance sheet of the world in a larger way. Say with facial recognition and location information? Today Alessandro Acquisti presented his research and attempts at doing just that."

Here is some more Tech News from around the web:

Tech Talk

Carmack Speaks

Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop.  While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest.  We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more!

One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate.  If you never read that, much of it is still very relevant today and is worth reading over. 

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This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.

Continue reading to see the full video interview and our highlights from it!!

USB 3.0 Will Deliver 100 Watts Of Power In 2012

Subject: General Tech | August 11, 2011 - 08:15 PM |
Tagged: usb 3.0, external drive

USB 2.0 brought us 480Mb/s transfer speeds and 2.5 watts of power over the cable. This required either a second USB cable for additional power or a plug in power adapter. Either way, it was a hassle to power even moderately speedy external hard drives.

USB 3.0 brought a massive speed increase to 5Gb/s transfer speeds; however, power only received a relatively small bump to 4.5 watts of power over the cable (900mA at 5V). While the bump in power can now more easily power most external hard drives, power hungry high speed mechanical and solid state hard drives that are able to fully take advantage of the speed increases of USB 3.0 will still require additional power.

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A USB powered flux capacitor.

In an interesting move by the USB 3.0 Promoters Group, a new USB 3 specification will provide up to 100 watts of power at varying voltages to external devices. This great increase in power would allow users to power external USB monitors without a separate power adapter, RAID enclosures, desk lamps, USB grills (okay, maybe not), and other multiple hard drive external enclosures like the Drobo boxes.

While the new specification is due out next year (2012), it will be some time before hardware (specifically power supplies) catches up to the specification’s maximum power draw. Do you think the move to deliver more power through the USB 3 cable is a good one, or will the increased complexity of delivering 100 watts over the same cable delivering data outweigh the convenience of only needing a single cable?

Source: Ars Technica

Podcast #165 - QuakeCon 2011, MSI's GTX580 Lightning, Intel 710 SSDs, Ultrabooks and more!

Subject: General Tech | August 11, 2011 - 02:27 PM |
Tagged: podcast, pcper, nvidia, msi, Intel, GTX580, amd

PC Perspective Podcast #165 - 8/11/2011

This week we talk about QuakeCon 2011, MSI's GTX580 Lightning, Intel 710 SSDs, Ultrabooks and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

This Podcast is brought to you by MSI Computer, and their all new Sandy Bridge Motherboards!

Program length: 1:25:12

Program Schedule:

  1. 0:00:27 Introduction
  2. 1-888-38-PCPER or podcast@pcper.com
  3. http://pcper.com/podcast
  4. http://twitter.com/ryanshrout and http://twitter.com/pcper
  5. 0:02:02 Quakecon 2011 and our Workshop - Postmortem
    1. Day 1 Coverage
    2. Day 2 Coverage
    3. Day 3 Coverage
  6. 0:18:05 This Podcast is brought to you by MSI Computer, and their all new Sandy Bridge Motherboards!
  7. 0:18:54 MSI N580GTX Lightning Xtreme Edition Review: What a GTX 580 Should Be
  8. 0:30:18 Antec High Current Gamer HCG-750 PSU Review
  9. 0:31:30 Samsung Galaxy Tab 10.1 Review - The Best Android Tablet?
  10. 0:32:16 Just Delivered Exclusive: PNY XLR8 Liquid Cooled GTX 580 Combo
    1. ZOTAC Unveils Water-Cooling Solutions
  11. 0:36:40 Let us do some math, shall we? The cost of consoles
  12. 0:41:46 Intel 710 SSD Prices Leaked
  13. 0:47:40 ExpressCard trying to pull a (not so) fast one?
  14. 0:55:30 NVIDIA Outlines Multi-GPU and Cloud Graphics With Project Maximus and Virtual Graphics Technologies
  15. 1:06:50 Will Intel's Ultrabook form factor come with an integral Achilles Heel?
    1. Intel bets $300m on their Ultrabook-ie. Next step: broken legs.
  16. 1:09:15 Hardware / Software Pick of the Week
    1. Ryan: Blackmagic Intensity card 
    2. Jeremy: Strangely, I find myself thinking kindly upon BigFoot Networks
    3. Josh: http://www.faststone.org/FSResizerDetail.htm
    4. Allyn: http://pastebin.com and Ghostery
  17. 1-888-38-PCPER or podcast@pcper.com
  18. http://pcper.com/podcast   
  19. http://twitter.com/ryanshrout and http://twitter.com/pcper
  20. 1:23:50 Closing
Source:

Eculideon's unlimited fiddly bits

Subject: General Tech | August 11, 2011 - 11:34 AM |
Tagged: infinite graphics, euclideon, particle cloud

If you have yet to stumble upon the YouTube video which began the debate, you should book 10 minutes to sit and watch the demonstration and explanation to make sure you understand what Euclideon's unlimited graphics are about.   The Aussie company Euclideon have developed a way to translate polygon based 3D objects, the most common method used in games since sprites, into a cloud of particles which define the volume and surface of the object.  They currently claim 64 'atoms' per mm3, which has a very significant impact on the quality of the rendered object.  Previous to their project, these point clouds were only used for medical imaging and other professional applications due to the serious hardware requirements to render more than just a handful of objects.  Euclideon seems to have managed a way to sidestep the hardware problems and have made it possible for point clouds to be rendered without needing a Fermi farm in your house.  Even better they claim they have working translation software which can take objects created in common polygon based 3D design programs like Maya and transform them into point cloud objects.

If you think this sounds too good to be true, you are not alone in your doubt.  Before make the horrible mistake of using the YouTube comments to inform your decision, head to [H]ard|OCP.  They have posted an interview they conducted with Euclideon on their new rendering software, which will teach you a lot more than the semi-coherent statements under the YouTube video.  It is almost a full hour long, so get comfortable before you start.

euclideon.jpg

"Euclideon has come under fire for its Unlimited Detail Technology claims once again. Instead of sitting around discussing it among ourselves, we sent John Gatt to Brisbane, Australia to talk to the man himself with Euclideon, Bruce Dell. We show you the demo running in real time with hardware specs and answer a lot of questions, all in video."

Here is some more Tech News from around the web:

Tech Talk

Source: [H]ard|OCP

Intel bets $300m on their Ultrabook-ie. Next step: broken leg

Subject: General Tech, Systems | August 10, 2011 - 10:23 PM |
Tagged: ultrabook, Intel

Intel has this little platform that they are attempting to push against the world known as the Ultrabook, a category of ultra-thin and light laptops that range 11-inch to 17-inch screens with high performance and high price. The actual cost of an Ultrabook is somewhat hotly debated between Intel and others. On the Intel side of the fence, the claim for the cost of parts in an Ultrabook range between $475 and $710; this bill of materials comes days after manufacturers discussed component costs around the $1000 mark. To further push the Ultrabook platform, Intel just released a statement announcing a $300 million fund to invest in technologies that further the Ultrabook platform.

IntelJackpot.png

Is Intel getting themselves into a jackpot?

Intel described their intents with the fund in this snippet from their press release:

Ultrabooks will deliver a highly responsive and secure experience in a thin, light and elegant design and at mainstream prices. To help realize that vision, the Intel Capital Ultrabook Fund aims to invest in companies building hardware and software technologies focused on enhancing how people interact with Ultrabooks such as through sensors and touch, achieving all day usage through longer battery life, enabling innovative physical designs and improved storage capacity. The overall goal of the fund, which will be invested over the next 3-4 years, is to create a cycle of innovation and system capabilities for this new and growing category of mobile devices.

It looks as though Intel is putting their money where their mouth is. While $300 million is not exactly huge in the scale of Intel revenue it is a substantial sum and equal (less inflation) to what they used to back Centrino over eight years ago. While their last investment went to subsidizing wireless access points, marketing, and similar programs this investment should be mostly focused on the technology itself -- both hardware and software -- with battery, input, and interface specifically mentioned. Part of me muses about Meego in terms of the Ultrabook platform potentially even as a supplement to Windows. We shall see what Intel has in store for the platform that could, and bludgeoned forward with heaps of raw cash when it could not.

Read on for the press release in full.

Soldner is free, find out if it is a game too ambitious to be or a really well done troll

Subject: General Tech | August 10, 2011 - 03:02 PM |
Tagged: gaming, soldner, free

Söldner (Marine Corps) Community Edition is now free (as in beer) and you really should pick it up as it is well worth the price.  If memory serves it was originally a buggy game that reached for the sky without paying attention to their footing, it is now an even buggier game with extra vehicles and features.   At one point the game would handle 100 people playing, 50 to a team, which was even more confusing than you think.  Terrain could be destroyed, though with some intersting clipping issues you could also discover small hills and other terrain that would kill you for touching it ... they were definately not lava.  Hit the link at Rock, Paper, SHOTGUN and try it for yourself.

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"Oh my goodness, I have no idea how this news has taken five days to reach me, but by golly thank goodness it finally has. Söldner, one of the most buggy and hilarious games of all time, is now completely free! Get it. Get it NOW."

Here is some more Tech News from around the web:

Gaming