Intel Talks Software And Demos Local File Syncing, Standby, And Hibernate Tech At Investor Meeting 2011
Intel held its annual Investor Meeting today, where the chip maker talked software, the state of the business, as well as new hardware and leveraging microarcitecture leadership. This installment focuses on the software side of things.
During the various keynotes that were held throughout the day for the Investor Meeting 2011, one ideal seemed to present itself in some form or another, and summarized the message Intel presented to the world. The idea was that of a consistent user experience across every computing platform accomplished by leveraging Intel software applications with Intel hardware advancements to deliver a productive and easy to use computing experience whether it is on a cell phone or a dual CPU production workstation. Intel is a market leader in micro-architecture and x86 processors, as well as in sold state drives and high performance computing. Soon, thanks to advancements in transistor technology, Intel will also have a large presence in the mobile market with low power x86 SoCs. Their dominance in desktop computing hardware, along with their good relations with many software developers allows the chip maker a great deal of influence in the technology industry. On the software side of things, Intel has a team of engineers who work inside Microsoft's closely with their software engineers to ensure that the popular operating system delivers a solid experience for x86, and specifically Intel, powered computers. Intel is also heavily invested in open source software and has helped in creating open source operating systems and applications. In the mobile market, Intel is still a proponent and developer of MeeGo, for instance.
This influence and investment in both hardware and software research and development has made Intel a leader in the technology industry. Intel plans to leverage this influence to deliver the most consistent user experience across all platforms, and the process has already begun. Intel has several software technologies that are capable of harnessing their architecture technology to make computers easier to use and more productive. They showed off three (new) pieces of such software during one of their keynotes, including PC Sync, and Fast Flash Standby which encompasses an active standby/sleep mode and fast recovery hibernation modes.
PC Sync is a program much akin to Dropbox in that it promises to keep all of the files that you select in sync between all of your different devices. David Perlmutter and a co-worker showed PC Sync working live as they synced files between two computers. The program differs from Dropbox; however, in the fact that it only works over your local network, and thus it is inherently more secure and faster than services that must first sync files to an Internet server before downloading to the target computer(s).
The other interesting software demonstrated was Intel's Fast Flash Standby technology. This software improves upon the traditional sleep and hibernation modes in Microsoft Windows. The standby mode will put the computer to sleep by saving the system state to RAM and entering a low power mode just like the standard Windows' affair; however, the software will also automatically wake up the system at periodic intervals to download updates such as email, tweets, and Facebook messages, and then will return the computer to its sleep state so that once the computer is woken, the system is already updated and ready to go. Intel has also improved upon the hibernation sleep mode by utilizing flash memory to greatly reduce the time necessary to enter hibernation and resume from the sleep mode. In the demo, the system state was saved to a fast flash drive, and not only did the computer quickly hibernate but it resumed from hibernation in 5 seconds.
Intel also talked about mobile software. Android and MeeGo are both software platforms that Intel is interested in powering with its mobile processors. The 7" tablet and concept smart phone they showed off were both running android. Intel's Senior Vice President and General Manager for its Software & Services Group, Renée J. James stated that Intel is well positioned to create an application ecosystem when it enters the mobile market, and that developers have stated that they plan to develop for them. Further, Renée stated that 90% of Android applications are a run-time and can easily be made to run on Intel's mobile devices.
Intel also addressed the shareholders' concerns of how Windows 8 on ARM would affect Intel. The Windows 8 SKU for ARM will be a ARM focused operating system, and will run ARM applications. The SKU will be well suited for ARM powered mobile devices where mobile and cloud applications can be used. On the other hand, there will also be a "full" Windows 8 with Windows 7 mode that will offer the full featured Windows experience, including backwards compatibility with legacy applications--which the ARM SKU will not offer. Because of this full featured Windows 8 operating system version is tailored for x86, Intel believes that it will have the "best of both worlds" for the consumers in being able to have the full fledged OS and ability to use existing Windows applications made for x86. Renée remained confident in Intel's continued position despite an OS version for ARM chips.
Further, Intel recognized its McAfee acquisition. The president of McAfee then took the stage to explain that the company was committed to delivering security products across the Intel line. He also stressed that with the ever increasing presence of malware on the Internet, the current method of security programs using "blacklisting" techniques was not sustainable. The cloud, he surmised, was both a security concern as well as a resource for security programs, and that he expects to have software that is backed by large Internet databases cataloging malware definitions to be the standard in the coming years until a technique stronger than blacklisting becomes usable.
For a hardware company, Intel has also delved heavily into software by working with developers and acquiring software companies. They recognize that it takes more than hardware to create a quality computing experience and only with the right balance of both hardware and software is a consistent user experience across all of their devices possible.
Subject: General Tech | May 17, 2011 - 06:45 PM | Jeremy Hellstrom
Tagged: input, mouse, keyboard, thermaltake
It seems almost quaint for a mouse to sport only three buttons, MMORPG styled mice carry a dozen buttons or more. However for Portal there really isn't much use for those extra buttons and as long as you are willing to assign weapons switching to the scroll wheel, three buttons will do you quite well in most FPS games. The Thermaltake eSPORTS Azurues mouse is designed with that in mind, a very simple black mouse with three buttons and a 1600DPI switchable sensor. If simplicity attracts you, drop by Hi Tech Reviews for a close up look.
"The Thermaltake Tt eSPORTS Azurues is a basic 3-button gaming mouse designed for FPS gamers. The Thermaltake Tt eSPORTS Azurues has a polling rate of 500Hz and a dpi switch at the bottom adjustable up to 1600 dpi. Like all Tt eSPORTS products that plug into a USB port, the Azurues gaming mouse has a braided and gold-plated USB connector as well as a convenient carrying case. The Tt eSPORTS Azurues does not require any software or drivers to use and is completely plug and play. For gamers that want a simple gaming mouse, the Thermaltake Tt eSPORTS Azurues is a high-performance alternative with just the right amount and combination of enthusiast features."
Here is some more Tech News from around the web:
- Thermaltake Tt eSPORTS Black Element Gaming Mouse Review @Hi Tech Legion
- CM Storm Sentinel Z3RO-G Gaming Mouse Review @ HardwareHeaven
- Logitech K750 Wireless Keyboard Review @ t-break
- Nexus SM-8000B silent mouse @ Rbmods
- Rude Gamerware Fierce 5000 Dpi Laser Gaming Mouse Version 2 Review @ OverclockersHQ
- Speedlink Strike FX Wireless Gamepad @ XSReviews
- Roccat Alumic - Double-sided Gaming Mousepad @ Metku.net
- Startech VGA, USB Docking Station @ XSReviews
- Razer Onza Tournament Edition @ XSReviews
- RAZER Onza Tournament Edition Professional Gaming Controller Review @ Madshrimps
- Razer Onza (Tournament Edition) @ Bjorn3D
Subject: General Tech | May 17, 2011 - 01:23 PM | Jeremy Hellstrom
Tagged: Android, security, clientlogin, impersonation, fud
Researchers at Germany's University of Ulm have discovered a vulnerabliity in Android's authentication protocol, known as ClientLogin which should protect your login credentials to apps like your contact list and your calendar. It seems that while your request is encrypted, the response which includes your credentials is sent back in plain text, and those credentials remain valid for 2 weeks. The new versions of Android have fixed this flaw but according to the story at The Register connections to Picassa still return in plain text.
"The vast majority of devices running Google's Android operating system are vulnerable to attacks that allow adversaries to steal the digital credentials used to access calendars, contacts, and other sensitive data stored on the search giant's servers, university researchers have warned."
Here is some more Tech News from around the web:
- Boot Linux In Your Browser @ Slashdot
- TSMC joins SEMATECH @ SemiAccurate
- Meet DOCSIS, Part 2: the jump from 2.0 to 3.0 @ Ars Technica
- AMD chases servers with fanless FirePro GPU @ The Register
- The TR Podcast 87: The Tri-fecta: 3D transistors, Z68, and Level 10 GT
Subject: General Tech, Storage | May 17, 2011 - 12:39 PM | Scott Michaud
Tagged: memristor, hp
Not satisfied with resistors, capacitors, and inductors: scientists at HP are working on a new electrical element known as the memristor. A memristor functions as a resistor with the ability to change in resistance variable to the current placed on the element. What makes a memristor desirable for a company like HP is that the alterable resistence of the element can be used to store and more recently process data.
- Switchable between on and off in a nanosecond
- Capability to store up to 4 bits per ‘device’
- Can process data on the device itself
- Quite easy to manufacture for current chip factories
Subject: General Tech | May 16, 2011 - 12:05 PM | Jeremy Hellstrom
Tagged: laser, DIY, Altoids
Wired offers you several ways to build your own laser, some powerful enough to burn holes in paper and other flammables but all able to ruin the eyesight of anyone you point it at ... so bear that in mind. They range from a build claiming you need no soldering for those less technical people who want a laser to one built in an Altoids tin. The power of the laser varies depending on the build, some even use re-purposed DVD lasers as the light source. Perhaps the most impressive build lacks wattage but being able to project vector graphics with lasers more than makes up for it.
"Even though lasers are as common as dirt now, appearing in everything from DVD players to supermarket scanners to computer mice, there's still a certain appeal to a beam of coherent, monochromatic light. Especially if it's dangerously powerful.
So it's no surprise that people can't resist playing with lasers, building their own, customizing them and, of course, setting stuff on fire with them."
Here is some more Tech News from around the web:
- Big data meets big storage: an in-depth look at Isilon's scale-out storage solution @ Ars Technica
- Easier cookie deleting comes to Adobe Flash @ The Register
- Ubuntu Developers Party In Budapest @ Phoronix
- What goes on at Google I/O @ t-break
Subject: General Tech | May 15, 2011 - 04:29 PM | Scott Michaud
Tagged: security, PSN
Some of you may have heard of a recent computer break-in to Sony Computer Entertainment involving some total theft of personal information and uniformly increased grades of University final exams. Approximately three weeks and a few missed deadlines later: portions of the PSN are finally back online and awaiting the eager college students who are finished with their finals to scratch the itch on all the games they missed in the outage. Just kidding, they are going to play Call of Duty again.
- Sign in for PSN and Qriocity
- Online gameplay for PS3 and PSP
- Music Unlimited (if you are a current subscriber) for PS3 and PC
- Access to Netflix, Hulu, Vudu, and MLB from PS3
- Friends list, chat, trophy comparison, and PlayStation Home
Subject: Editorial, General Tech, Mobile | May 13, 2011 - 10:34 PM | Scott Michaud
Tagged: udk, ios, game
Indie videogame developers have a great challenge keeping up with the industry. Technology is advancing quickly, the skills required to output games with the quality of the greatest developers keep diversifying, and the time required to detail each part keeps exploding. Though it is highly unlike that the next Call of Duty will come from a single person there are tool developers aiming to decrease the burden for projects of all sizes.
Do you think that was an onomatopoeia said by indie devs?
Epic Games released UDK in November 2009 to help developers make their own 3D PC games without needing to develop their own engine and associated toolset or needing to pay a hefty license fee up front. Since then, Epic has added support for iOS development to allow developers to create games for the iPhone, iPad, and iPod Touch. New versions have come out on an approximately monthly basis and May is no different.
This release is incrementally better than previous builds with a few usability tweaks like grouping objects and modifying them together, the ability to copy and paste vertex coloring, and performance importing art assets. As usual a few dozen documentation pages were updated to reflect changes in the game engine. While UDK does not remove the pain of making a good game, it does soften the blow a lot, which is all we got thus far.
Subject: Editorial, General Tech, Graphics Cards, Processors, Mobile | May 13, 2011 - 06:49 PM | Scott Michaud
Tagged: nvidia, conference call
NVIDIA made their quarterly conference call on May 12th which consisted of financial results up to May 1st and questions from financial analysts and investors. NVIDIA chief executive officer Jen-Hsun Huang projected that future revenue from the GPU market would be “flattish”, revenue from the professional market would be “flattish”, and revenue from the consumer market would be “uppish”. Huang did mention that he believes that the GPU market will grow in the future as GPUs become ever more prevalent.
How's the green giant doing this quarter? Read on for details.
For the professional market, NVIDIA discussed their intention to continue providing proof-of-concept applications to show the benefit of GPU acceleration which they hope will spur development of GPU accelerated code. Huang repetitively mentioned that the professional market desires abilities like simultaneous simulation and visualization and that a 10% code-rewrite would increase performance 500-1000%, but current uptake is not as fast as they would like. NVIDIA also hinted that GPUs will be pushed in the server space in the upcoming future but did not clarify on what that could be. NVIDIA could simply be stating that Tesla will continue to be a focus for them; they also could be hinting towards applications similar to what we have seen in recent open sourced projects.
For consumers, Huang made note of their presence in the Android market with their support of Honeycomb 3.1 and the upcoming Icecream Sandwich. Questions were posed about the lackluster sales of Tegra tablets but Huang responded stating that the first generation of tablets were deceptively undesirable due to cost of 3G service. He went on to say that the second wave of tablets will be cheaper and more available in retail stores with Wi-Fi only models more accessible to consumers.
nVihhhhhhhhhdia. (Image by Google)
The bulk of the conference call was centered on nVidia’s purchase of Icera though not a lot of details were released being that the purchase is yet to be finalized. The main points of note is that as of yet, while NVIDIA could integrate Icera’s modems onto their Tegra mobile processors, they have no intention of doing so. They also stated they currently have no intention of jumping into the other mobile chip markets such as GPS and near-field communications due to the lesser significance and greater number of competitors.
I think the new owners like the color on the logo.
The last point of note from the conference call was that they expect that Project Denver, NVIDIA’s ARM-based processor, to be about 2 generations away from accessible. They noted that they cannot comment for Microsoft but they do reiterate their support for Windows 8 and its introduction of the ARM architecture. The general theme throughout the call was that NVIDIA was confident in their position as a player in the industry. If each of their projects works out as they plan, it could be a very well justified attitude.
Subject: Editorial, General Tech | May 13, 2011 - 06:31 PM | Jeremy Hellstrom
Tagged: sorry, PC Perspective Forums, friday
After a few weeks hiatus from the Friday Forum Post, as work has been trying to kill me the past few Fridays, we return you to your regularly scheduled link fest.
In the Tech Talk Forum you can peruse a variety of topics, from decent printers to electric screwdrivers. The Networking & Security folks are researching suspicious problems on a modem while the Hardware Leaderboard Forum is attracting suggestions from readers as well as comments about the Leaderboards its self. Suggestions for PC builds is not the only user generated content on the Forums, though some posts are longer than others.
If you want to see how you rate against others, there is now a thread in the Overclocking Forum to post your PCMark 7 scores. Try it out and see if you should be giving pointers or keeping an eye out for hints you can apply, assuming your GPU will cooperate.
Even if you have been ridiculously busy that is no reason to neglect the Trading Post, where not only do you get a chance to pick up great kit at even better prices from your fellow PCPers there is the Great Give and Take thread to consider ... or for a completely different kind of give and take, The Lightning Round is still blowing up a storm that you can jump right into!
Subject: General Tech, Graphics Cards | May 13, 2011 - 05:30 PM | Tim Verry
Tagged: nvidia, GTX560, graphics
The NVIDIA GeForce GTX 560 is due to release on May 17th. As the release date approaches, vast speculation and rumors have flooded the Internet. GeForce.com has stepped up to preview what the card looks like and how it fairs in three soon to be released PC games versus the 9800GT at the popular 1080p resolution. GeForce chose the 9800 GT for comparison because they found the card to be one of the most popular used on Steam. As games are becoming more advanced graphically and 1080p monitors are becoming more popular, they wanted to compare what the GTX 560 is capable of versus a card that many people are familiar with.
While they were unable to share exact hardware specifications and performance numbers (due to NDA), they were able to show what graphics detail settings the card was able to run at 1080p and at least 35 frames per second. The stated "Optimal Playable Settings" for the GTX 560 were then compared to the 9800 GT in three games. These three soon to be released games were each chosen because of their ability to showcase what high resolution, high PhysX detail, and Nvidia Surround looked like. The GTX 560 was able to handle all three of those features with ease, whereas the older but popular 9800 GT ran into issues playing games with those features smoothly. The system configuration they used to test both cards is as follows:
|Motherboard||ASUS P8P67 WS Revolution|
|CPU||Intel Core i7 2600K @ 3.4GHz|
|RAM||8GB DDR3 1333MHz, 9-9-9-24|
|Operating System||Windows 7 x64|
The first game they showcased was Duke Nukem Forever. GeForce states that Duke Nukem will support both NVIDIA 3D and PhysX. The graphics details they were able to achieve with Duke Nukem Forever are:
|Shadows||World & Characters|
|Post Special Effects||On|
The GTX 560 managed to pull off at least 35fps. Conversely, the game was not playable at these settings with the 9800 GT. Specifically, the 3D feature was not practical with the 9800 GT.
Alice: Madness Returns was the second game GeForce showed off. One interesting aspect of Alice is the useage of PhysX. The graphics quality is much improved by the graphics textures and particles added by PhysX, as you can see in the comparison screenshot below.
The GTX 560 managed to run the game at the following setttings:
The 9800 GT that they compared the GTX 560 to was a "slide show" by comparison. The demands of PhysX were especially responsible for the reduced performance. The 9800 GT simply was not capable of processing both high resolution graphics and the high PhysX calculations. The GTX 560 was; however, capable of running the game at maxed out settings (at 1080p).
GeForce finally showcased the GTX 560 running Dragon Seige III. In this test, they utilized 3 monitors in an NVIDIA Surround configuration. The graphical settings that they were able to get out of the GTX 560 included:
|Visual Effects Quality||High|
Their results are as follows:
"On these settings, which were near maximum aside from anti-aliasing which tops off at 16x, the average framerate was again consistently smooth and playable. Here, the ultra-wide experience allowed us to immerse ourselves into some deep dungeon crawling. Unfortunately for the 9800 GT, the GPU in SLI does not support NVIDIA Surround, making it impossible to play at the 5760x1080 resolution. "
The GeForce GTX 560 is reported to be positioned between the Geforce 460 and 560Ti on the NVIDIA side, and the 6870 and 6950 (1GB) on the AMD side. When it comes to 1080p resolution, so far it has been a toss up for many DIY enthusiasts between buying the AMD 6950 (2GB) and the NVIDIA GTX 560Ti for maximum performance. If GeForce's preview holds true for other games, the GTX 560 may well provide an another option for enthusiasts after the bang for the buck price and performance at 1080p resolutions.
As for speculation and rumors on the graphics card's hardware, there have been many floating around the Internet. For example, Tech Connect states that the GTX 560 will feature 336 CUDA cores, 56 Texture Units, and 1GB of GDDR5 memory on a 256-bit bus. Further, Tech Connect maintains that the card is rumored to be priced at approximately $200. From Nvidia's statement that the graphics card will be positioned between the GTX 460 and the GTX 560Ti in terms of performance, the GPU will likely be clocked somewhere between the 675Mhz of the GTX 460 and the 820Mhz of the GTX 560Ti, with the RAM being slightly lower than the GTX 560Ti's 4008Mhz.
Unfortunately, (until the NDA is lifted) only NVIDIA can tell us what the real specifications of the GTX 560 will be, and they are not talking. You can; however, find further details as well as a video of the soon to be released card in action over at GeForce.com, and PC Perspective will have a review up with benchmarks gallore and the official hardware specifications as soon as the NDA is lifted on May 17th.
Will the GTX 560 power your next gaming rig?