NVIDIA Announces GeForce NOW Streaming Gaming Service

Subject: General Tech | September 30, 2015 - 09:00 AM |

In a continued evolution of the streaming gaming product previously known as GRID, NVIDIA is taking the wraps off of the final, consumer-ready version of the technology now called GeForce NOW. This streaming gaming service brings games from the cloud to NVIDIA SHIELD devices at up to 1920x1080 resolution and 60 FPS for fluid gameplay. This has been an announcement that we have been expecting for a very long time, with NVIDIA teasing GeForce NOW in the form of GRID private and public betas.


GeForce NOW, which shares a similar goal to services like PlayStation Now and OnLive, plans to stand out through a few key points.

  1. 1080p 60 FPS Support – Supporting higher resolutions than any other service as well as higher frame rates, the resulting product of GeForce NOW could be better than anything else on market for streaming gaming.
  2. Affordability – Coming in at a USD price tag of $7.99, NVIDIA believes that with a combination of included, free, games as well as purchase-and-play games offers a great package for a minimal monthly cost.
  3. Speed of Access – NVIDIA  claims that GeForce NOW can start up new games as much as 2x faster than PlayStation Now, with titles like The Witcher 3 loading up and streaming in as little as 30 seconds.
  4. Global – GeForce NOW will be available in North America, the European Union, Western Europe, Western Russia, and Japan.


Before we talk about the games list, let’s first discuss some of the technical requirements for GeForce NOW. The first, and most important, requirement is a SHIELD device. GeForce NOW will only work with the SHIELD Android TV device or SHIELD Tablet. That will definitely limit the audience for the streaming service, and I am very curious if and when NVIDIA will decide to open this technology and capability to general PC users or other Android/Apple devices. Part of the SHIELD requirement is definitely to promote its own brand, but it might also help gate access to GeForce NOW as the technology ramps up in capacity, etc.

Other than the host device, you’ll also need a speedy broadband network connection. The minimum requirement is 12 Mbps though you will need 20 Mbps of downstream for 720p60 support and 50 Mbps for 1080p60 resolution and frame rate. In terms of latency, you’ll need a 60 ms ping time as a requirement and its going to be recommended you have a 40 ms ping to the nearest NVIDIA server location for the best experience.

All the GeForce NOW servers are based on NVIDIA Kepler GPUs which is what enables the platform to offer up impressive resolutions and image quality settings for a streaming service. Bandwidth and latency are still a concern, of course, but we’ll touch on that aspect of the service when we have more time with it this week or the next.


Finally, let’s talk about the game library. There are ~60 games in the included library including certain games that you can play an unlimited amount of with your $7.99 membership fee. NVIDIA says more games will be added as the service continues.

Continue reading our overview of the new NVIDIA GeForce NOW game streaming service!!

Source: NVIDIA

'Learn to trust us, because we're not about to stop.'

Subject: Editorial, General Tech | September 29, 2015 - 03:30 PM |
Tagged: trust, security, rant, microsoft, metadata, fud

Privacy of any nature when you utilize a device connected to the internet is quickly becoming a joke and not a very funny one. Just to name a few, Apple tracks your devices, Google scans every email you send, Lenovo actually has two programs to track your usage and of course there is Windows 10 and the data it collects and sends.  Thankfully in some of these cases the programs which track and send your data can be disabled but the fact of the matter is that they are turned on by default.

The Inquirer hits the nail on the head "Money is simply a by-product of data." a fact which online sites such as Amazon and Facebook have known for a while and which software and hardware providers are now figuring out.  In some cases an informed choice to share personal data is made, but this is not always true. When you share to Facebook or post your Fitbit results to the web you should be aware you are giving companies valuable data, the real question is about the data and metadata you are sharing of which you are unaware of.


Should you receive compensation for the data you provide to these companies?  Should you always be able to opt out of sharing and still retain use of a particular service?  Perhaps the cost of utilizing that service is sharing your data instead of money?   There are a lot of questions and even a lot of different uses for this data but there is certainly no one single answer to those questions. 

Microsoft have been collecting data from BSoD's for decades and Windows users have all benefited from it even though there is no opt out for sending that data.  On the other hand is there a debt incurred towards Lenovo or other companies when you purchase a machine from them?  Does the collection of patterns of usage benefit Lenovo users in a similar way to the data generated by a Windows BSoD or does the risk of this monitoring software being corrupted by others for nefarious purposes outweigh any possible benefits?


Of course this is only the tip of the iceberg, the Internet of Things is poised to become a nightmare for those who value their security, there are numerous exploits to track your cellphone that have nothing to do with your provider and that is only the tip of the iceberg.  Just read through the Security tag here on PCPer for more examples if you have a strong stomach.

Please, take some time to think about how much you value your privacy and what data you are willing to share in exchange for products and services.  Integrate that concern into your purchasing decisions, social media and internet usage.  Hashtags are nice, but nothing speaks as loudly as your money; never forget that.

"MICROSOFT HAS SPOKEN out about its oft-criticised privacy policies, particularly those in the newly released Windows 10, which have provoked a spike in Bacofoil sales over its data collection policies."

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Source: The Register

Logitech G Announces G410 Atlas Spectrum TKL Mechanical Gaming Keyboard

Subject: General Tech | September 29, 2015 - 04:00 AM |
Tagged: TKL, tenkeyless, logitech g, logitech, g410, atlas spectrum

Logitech continues to release new products aimed at the PC gaming market, following up the announcement of the G633 and G933 headphones with a new gaming keyboard, the G410 Atlas Spectrum. Using Logitech's exclusive Romer-G mechanical switches, it apparently will have 25% faster actuation than "standard" mechanical keyboards as well as improved durability.

The most unique part of the G410 Atlas Spectrum is that is a TKL (tenkeyless) design, removing the number pad to shorten to length of the keyboard. Many gamers in today's market covet the TKL designs both for their form factor as well as their weight and portability. During a live stream with Logitech G's Chris Pate, he hinted that many gamers had been requesting a tenkeyless keyboard and to look forward to future releases. The Atlas Spectrum is the result of that kind of feedback to Logitech!


For those technical keyboard fans that want a bit more information, Logitech G provided details for us:

  • The Logitech G410 Atlas Spectrum features exclusive Romer-G mechanical switches that register your key presses up to 25 percent faster than competing mechanical switches. With an actuation point of 1.5 mm, Romer-G switches receive commands more quickly, giving you an edge in competitive games where every millisecond matters. With improved durability at 70 million keystrokes, up to 40 percent longer than others on the market, you can play with confidence knowing that your keyboard can survive.
  • With all the vital keys for gaming, the Logitech G410 Atlas Spectrum can be easily carried to LAN events or a friend’s house, and fits into smaller gaming spaces. Without the number pad or macro keys, you get extra space to make wide motions with your mouse. Plus, the compact design brings your hands closer together for improved comfort, which is particularly important for low DPI-gamers.

And let's not forget that, as the Spectrum name implies, the G410 has full RGB backlighting that can be configured using the Logitech Gaming Software package. You can customize each key to the full palette of 16.8 million colors and even synchronize lighting patterns across Logitech mice and headphones.

The keycaps on the G410 are not cupped and formed in the same way that they are with the G910 Orion Spark - those keys have a bevel on them that I liked for gaming but wasn't ideal for typing out emails and articles. The G410 uses standard molded keycaps that all users should be comfortable with.

Finally, the G410 includes a Arx Control dock, a phone and tablet dock that you can remove from the keyboard and place anywhere on your desk. You can use it simply for convenience or you can install the Logitech iOS and Android apps to display in-game information or system statistics including CPU utilization and more. This differs from the integration on the larger G910 keyboard that has a fixed location Arx Control dock.

The G410 Atlas Spectrum will be available in early October in the US and Europe with a starting MSRP of $129.99. In a market that has exploded on pricing for high end keyboards, that price is very competitive and should help the G410 find its way into many PC gamers' hands.

I currently am typing up this news post on a sample of the G410 Atlas Spectrum, so expect more coverage of this mini but powerful keyboard in the near future!!

Read on for the full press release after the break!!

Powerline Networking is maturing and makes going wireless easy

Subject: General Tech | September 28, 2015 - 02:39 PM |
Tagged: TP-LINK TL-PA8010P, powerline networking, powerline ethernet

Ryan tried out Powerline Networking quite a while ago and found that while it worked, there were certain scenarios where it was not quite as good as advertised, though the idea of transmitting network signals without needing additional wiring and terminations was certainly welcome.  The Tech Report have just concluded a test of the TP-LINK TL-PA8010P adapters a newer product for transmitting ethernet over your dwellings powerlines and even added in WiFi to boot.  When a laptop was wired in, without any setup apart from installing the adapters they saw speeds of 120Mbps, however the WiFi router was not quite as amiable to this configuration.  Once the router had been beaten into submission, it was stuck on WDS mode as it had previously been used as an AP, speeds of 75-80 Mbps were available throughout the house.  Seems much easier that setting up wireless APs as well as a nice maturation of powerline ethernet technology.


"I decided to try a new spin on a disappointing older technology, home power-line networking, as a means of improving coverage in my home Wi-Fi network. Kinda worked out. Here's what happened:"

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Bad Lenovo! Don't do anything even slightly fishy for a while

Subject: General Tech | September 25, 2015 - 02:33 PM |
Tagged: Lenovo, fud

Lenovo Customer Feedback Program 64 is nowhere near the level of SuperFish when it comes creepy behaviour but it certainly shows a lack of insight from the popular company.  With SuperFish so recently in the headlines and peoples memory it would perhaps have been beneficial for Lenovo to abandon any and all data collection from their users but it would seem that is not the case.  Thankfully this particular one appears in your Programs and can be removed via the Control Panel but you can bet that it will immediately create negative feedback for the company.   The Inquirer covers the details here, apparently it was collecting data about Win10 compatibility and user feedback but no matter if it is innocuous or not, there will be fallout.


"SOFTWARE INCLUDED ON LENOVO hardware has been found to be suspicious-looking, and this is not the first time that the company has been caught out like this."

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Source: The Inquirer

Microsoft Hosting Event Next Month, Allegedly Launching New Flagship Windows Devices

Subject: General Tech, Mobile | September 25, 2015 - 12:32 AM |
Tagged: windows phone, windows 10 mobile, Surface Pro, Skylake, microsoft band, microsoft, lumia, Intel

Earlier this month, Microsoft sent out invites to members of the press for an event to be held on October 6th at the Skylight at the Moynihan Station in New York City. Naturally, Microsoft was short on details on what exactly will be covered. The rumor mill on the Internet (surely the most reliable of sources!) is set on the idea that the event will be used to launch a slew of new hardware products and refresh its mobile and wearable product stacks.

The rumored products include at least two new Windows Phone 10 Lumia smartphones, a refreshed Microsoft Band 2, and new Surface Pro 4 tablet.

New Microsoft Event with Possible New Hardware Launching.jpg

On the smartphone front, the Lumia 950 and Lumia 950 XL both have fairly generous specifications for Windows Phone devices (running Windows 10 Mobile). The 950 sports a 5.2-inch 2560 x 1440 display, a six core Qualcomm Snapdragon 808 SoC, 3GB of internal memory, 32GB of internal storage, and a 3,000 mAh battery pack.


Moving up to the 950XL allegedly gets you a larger 5.7-inch display (though it is still at the same 1440p resolution) and a faster Snapdragon 810 SoC (four Cortex A57 at up to 2GHz and four lower power A53 cores along with the Adreno 430 GPU). Oddly, the battery pack is rumored to be only slightly larger than the Lumia 950 at 3,300 mAh which may result in lower battery life thanks to the larger display and faster processor.

Both phones will also feature a 20 megapixel rear camera, a 5 megapixel front camera, an iris scanner for Windows Hello, Qi wireless charging support, and a USB Type-C port for data and charging purposes.

Microsoft Band 2.jpg

Further, Microsoft is reported to be launching the Microsoft Band 2, a new (and sleek looking) wearable. The band, powered by an ARM Cortex M4 SoC and two 100 mAh batteries will sport a curved display and improved ergonomic design that can be used to see notifications, track your fitness, and interact with your smartphone using the built in microphone. The Band 2 is said to be compatbile with Windows Phone, iOS, and Android operating systems and connects via Bluetooth 4.0.

Lastly, rumors are pointing towards a new Surface Pro tablet being launched at the event though there has yet to be a consensus on the (alleged) specifications. Some rumors point towards Skylake while others point at Core M (Broadwell) being the processor of choice. Personally, I am leaning towards Microsoft using one of the new mobile Skylake chips for this possible Surface Pro 4 tablet PC. Broadwell with Iris Pro graphics would be nice to see, however...

In any event, I suppose that we will just have to wait and see what comes of this event in two weeks time. I do not have much to say on the smartphone or Surface Pro fronts (except that the tablet will be expensive no matter what the hardware ends up being, heh), but I’m liking the new Microsoft Band -- if they could somehow hit a lower price point I’m sold!

What are your thoughts on the rumors--what new hardware are you expecting to be announced next month?


Podcast #368 - full GTX 980s in notebooks, Samsung's NVMe 950 Pro, Jim Keller leaving AMD and more!

Subject: General Tech | September 24, 2015 - 03:22 PM |
Tagged: podcast, video, amd, Jim Keller, Zen, Samsung, 950 PRO, NVMe, M.2, vnand, Thrustmaster, tx f458, Lenovo, Thinkpad, x1 carbon, x250, t450s, helix

PC Perspective Podcast #368 - 09/24/2015

Join us this week as we discuss full GTX 980s in notebooks, Samsung's NVMe 950 Pro, Jim Keller leaving AMD and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Morry Teitelman

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!


Why you couldn't swipe right while watching a movie in someone else's appartment

Subject: General Tech | September 24, 2015 - 12:57 PM |
Tagged: amazon, AWS, dynamoDB

It has not been a good week for internet users, with Skype suffering major outages and AWS based services such as Tinder and Netflix going down Sunday and experiencing issues again today.  The Register takes you through what caused the outage in this quick article about Amazon Web Services and DynamoDB. 

As with other Cloud providers, the database is spread out over the globe, with DynamoDB tables split into partitions which are not necessarily close geographically.  The location of tables to which the partitions are members of are stored in metadata servers which can connect the scattered tables into seamless interface for the end user ... when all is well.  In this case the metadata servers were responding to slowly for the tables to function which resulted in those tables querying updated memberships on the metadata servers which caused enough traffic to bring down AWS.  


"Picture a steakhouse in which the cooks are taking so long to prepare the food, the side dishes have gone cold by the time the waiters and waitresses take the plates from the chef to the hungry diners. The orders have to be started again from scratch, the whole operation is overwhelmed, the chef walks out, and ultimately customers aren't getting fed."

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Source: The Register
Subject: General Tech
Manufacturer: Thrustmaster

Taking Racing Games a Step Further

I remember very distinctly the first racing game I had ever played and where.  It was in the basement of a hotel in Billings, MT where I first put a couple of quarters through the ATARI Night Driver arcade machine.  It was a very basic simulator with white dots coming at you as if they were reflectors on poles.  The game had a wheel and four gears available through a shifter.  It had an accelerator and no brake.  It was the simplest racing game a person could play.  I was pretty young, so it was not as fun to me because I did not do well actually playing it.  Like most kids that age, fun is in the anticipation of playing and putting the quarter in rather than learning the intricacies of a game.


Throughout the years there were distinct improvements.  I played Pole Position and Enduro on the ATARI 2600, I had my first PC racer with Test Drive (the Ferrari Testarossa was my favorite vehicle) using only the keyboard.  I took a break for a few years and did not get back into racing games until I attended the 3dfx T-buffer demo when I saw the latest NFS 4 (High Stakes) played at 1024x768 with AA enabled.  Sure, it looked like the cars were covered in baby oil, but that was not a bad thing at the time.

One of the real breakthrough titles for me was NFS: Porsche Unleashed.  EA worked with Porsche to create a game that was much closer to a simulation than the previous arcade racers.  It was not perfect, but it was one of the first titles to support Force Feedback in racing.  I purchased a Microsoft Sidewinder Force Feedback 2 joystick.  The addition of FFB was a tremendous improvement in the game as I could feel the tires start to slip and experience the increased resistance to turns.  This was my first real attempt at a racing game and actually completing it.  I still have fond memories and it would be great to get a remastered version with better graphics and physics, while still retaining the simulation roots.

After PU I again stopped playing racers.  The release of Project Gotham racing for the XBox rekindled that a bit, but I soon tired of the feel of the controller and the rumble rather than real FFB effects.  Fast forward to Quakecon 2009 when I saw the first gameplay videos of the upcoming DiRT 2.  This title was one of the first to adopt DX11 that would push the HD 5800 and GTX 480 video cards for all they were worth.  This re-ignited my desire to race.  I purchased DiRT 2 as soon as it was available for the PC and played with the aging (but still solid) Sidewinder FFB P2.


The box was a little beat up when it got to me, but everything was intact.

Something was missing though.  I really wanted more out of my racing game.  The last time I had used a wheel on a racing game was probably an Outrun arcade machine in the late 80s.  I did some shopping around and decided on the Thrustmaster F430 Ferrari FFB wheel.  It was on sale at the time for a low, low price of $76.  It had a 270 degree rotation which is more apt for arcade racers than sims, but it was a solid wheel for not a whole lot of money.  It was a fantastic buy for the time and helped turn me into a racing enthusiast.

During this time I purchased my kids a couple of low end wheels that use the bungee cord centering mechanism.  These of course lack any FFB features, but the Genius one I acquired was supposed to have some basic feedback and rumble effects: it never worked as such.  So, my experience to this point has been joysticks, bungee wheels, and a 270 degree F430 wheel.  This does not make me an expert, but it does provide an interesting background for the jump to a higher level of product.

Click here to continue reading the Thrustmaster TX F458 Italia Edition Review!

More Star Wars Battlefront news

Subject: General Tech | September 23, 2015 - 01:31 PM |
Tagged: gaming, Star Wars Battlefront

When EA stated there would not be a server browser for their upcoming game many were worried what that would mean for dedicated servers.  Today Rock, Paper, SHOTGUN heard confirmation that there will still be dedicated servers and that there will be a “new skill based matchmaking system” for players looking for games.  The news does give hope to those who were planning on setting up private servers or playing with specific users. 

HEXUS also had good news to share, the Beta will be available to one and all, with Walker Assault and Pod Drop maps confirmed to be included, hopefully with some others.  Sadly we do not yet have a date for when the Beta will be available.


"Star Wars: Battlefront will have dedicated servers. EA DICE’s Jamie Keen confirmed the feature to PlayStation LifeStyle at the Tokyo Game Show. It’s good news though a slight surprise, given that it was announced earlier this month that the game wouldn’t have a server browser."

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