GDC 15: Source 2 Is Free But Must Be Available on Steam

Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM |
Tagged: valve, source engine, Source 2, gdc 15, GDC

At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.

SteamLogo.png

I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.

Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.

Source: Valve

Podcast #339 - NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!

Subject: General Tech | March 5, 2015 - 03:22 PM |
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti

PC Perspective Podcast #339 - 03/05/2015

Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison

Program length: 1:22:13

  1. Week in Review:
  2. News item of interest:
  3. Hardware/Software Picks of the Week:
    1. Jeremy: Um, I don’t know, SteamOS sales I guess?
  4. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Since TLS connections mostly ignore OCSP, Firefox is creating yet another solution

Subject: General Tech | March 5, 2015 - 01:46 PM |
Tagged: security, OneCRL, irony, firefox, CRLSet, chrome

It seems somehow strange that the vast majority of 'secure' connections still completely ignore what were developed as industry standards to ensure security in favour of creating their own solutions but that is the world a security professional lives in.  The basic design of OCSP does carry with it a lot of extra bandwidth usage and while maintaining a time limited local cache, referred to as stapling, would ameliorate this your TLS connection is not likely to support that solution.  Instead of fixing the root cause and utilizing existing standards it would seem that Firefox 37 will start a brand new solution, maintaining a list of revoked certificates ironically called OneCRL which will be pushed out to Firefox users, duplicating the CRLSet which Chrome has already developed and maintains. 

This is good for the end user in that it does add security to their browsing session but for those truly worried about attempting to make the net a safer place it offers yet another list to keep track of and for attackers yet another vector of attack.  At some point we will have to stop referring to standards when referencing networking technology.  Pour through the links on the Slashdot post and read through the comments to share in the frustration or to familiarize yourself with these concepts if the acronyms are unfamiliar.

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"The next version of Firefox will roll out a 'pushed' blocklist of revoked intermediate security certificates, in an effort to avoid using 'live' Online Certificate Status Protocol (OCSP) checks. The 'OneCRL' feature is similar to Google Chrome's CRLSet, but like that older offering, is limited to intermediate certificates, due to size restrictions in the browser."

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot

Logitech Launches G303 Daedalus Apex Gaming Mouse

Subject: General Tech | March 5, 2015 - 04:00 AM |
Tagged: pmw3366, mouse, logitech g, logitech, g303

Here at the tail end of the Game Developers Conference in San Francisco, gaming accessory powerhouse Logitech is launching a new mouse in the family of G-series products, the G303 Daedalus Apex. That’s a hell of a name for a mouse to be sure, but the feature set and technology included in this $60 gadget will get some attention from PC gamers and enthusiasts.

Based on the same basic housing and design as the Logitech G302, the G303 is an incredibly lightweight mouse targeted at the gaming community that has such a metric in mind. It includes the same button and spring combinations as the G302, a metal-spring tensioning system, as well as RGB lighting that can be customized with 16.8 million colors.

g303-1.jpg

The most important new feature of the G303 though is its upgraded optical sensor. Using the Logitech PMW3366, the same sensor found in the Logitech G502, the G303 brings the same level of accuracy and performance to a lighter weight mouse. The technical feature set of the sensor are impressive:

  Logitech PMW3366 Sensor
Sensor Features Exclusive Clock Tuning Technology
Delta Zero™ Technology
Zero Smoothing
Zero Filtering
No Pixel Rounding
No Pixel Doubling
Sensor Surface Tuning
Tracking Resolution: 200 – 12,000 dpi
Max. acceleration: >40G
Max. speed: >300 ips
Responsiveness USB data format: 16 bits/axis
USB report rate: 1000 Hz (1ms)
Microprocessor: 32-bit ARM

Obviously a 12,000 DPI rate is a bit much for any user to really utilize but the capability of the PMW3366 allows it as an option. Other features directly target the gaming market, like Zero Smoothing that guarantees no lag or latency in mousing due to comparisons of sensor data. Clock Tuning is based on Logitech’s inclusion of a crystal that maintains speed and acceleration characteristics despite traditional degradation of these traits over time or due to part-to-part variance. Each G303 should feel the same and the performance should be identical from day one through year one.

g303-2.jpg

The G303, along with the G502, that utilizes the PMW3366 sensor, can take advantage of Surface Tuning – the ability for the mouse to tune itself to the texture of the plane it’s being used on. By enabling the feature in Logitech’s software then moving the mouse in a series of figure eights, surface-to-surface experiences should be similar.

G303 Daedalus Apex also has advanced Surface Tuning technology as an integral feature of the PMW3366 sensor. Surface Tuning is a technology used to tune mouse parameters to match a surface. Most gaming mice that have “surface tuning” optimize only for lift-off distance by adjusting LED intensity, which can sacrifice maximum speed. G303 Daedalus Apex optimizes the sensor dynamic range to match the properties of your mouse surface for maximum high-speed performance in addition to lower lift-off distance.

The same build quality and software infrastructure that sit behind the G302 and the rest of the Logitech G gaming mice follow to the G303 Daedalus Apex. Buttons rated at 20 million clicks, metal spring tensioning system, intuitive software to manage the DPI presets and 6 programmable buttons along with easy customization of the RGB lighting system create a total package that is beyond the $59 MSRP. As a direct comparison, the G302 will continue to sell for $49 using the older sensor controller while the G502 runs at $69 leaving plenty (maybe too many) options for gamers.

g303-3.jpg

Logitech sent me at G303 and G502 for testing late last week and I am planning a short story on my experiences. It will be hard to beat the G402 for sheer speed (remember our video review trying to break the accelerometer) but a direct comparison is forthcoming.

Source: Logitech

GDC 15: New Syber Steam Machines Coming This Fall From CyberPowerPC

Subject: General Tech | March 5, 2015 - 12:17 AM |
Tagged: syber, CyberPowerPC, steam os, gaming, gdc 15, gdc 2015

Syber, a new division of CyberPowerPC, announced plans to launch a slew of Steam OS-powered living room PCs this fall. There are six Steam Machines planned in all, with prototypes being shown off at the Games Developer Conference (GDC) this week.

Steam_Product_Setting_02.png

So far, CyberPowerPC has revealed the Syber Steam Machine-E, Syber Steam Machine-P, and Syber Steam Machine-K. At the low end sits the Steam Machine-E with an unspecified quad core AMD processor and NVIDIA GTX graphics card starting at $449. For $100 more, you can step up to the Steam Machine-P with a dual core Intel Pentium G3258 CPU clocked at 3.2GHz and an AMD Radeon R9 270X. Finally, the Steam Machine-K sits at the high end with an Intel Core i5-4690K processor and a NVIDIA Geforce GTX 970.

Syber also hinted at an exclusive orange clad Steam Machine through CyberPowerPC for $1,399.

Steam_Product_Setting_0112.png

Of course, these are merely starting prices and users will be able to further customize them when ordering. This is CyberPowerPC’s second stab at breaking into the living room with the SteamOS partnership. Interestingly, they have managed to shave a bit off the cost of the lowest end model and added several more tiers compared to the initial series launched at last year’s CES.

Source: Syber

GDC 15: PhysX Is Now Shared Source to UE4 Developers

Subject: General Tech, Graphics Cards, Shows and Expos | March 4, 2015 - 05:52 PM |
Tagged: GDC, gdc 15, nvidia, epic games, ue4, unreal engine 4, PhysX, apex

NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX. This also includes the source for APEX, which is NVIDIA's cloth and destruction library. It does not include any of the other libraries that are under the GameWorks banner, but Unreal Engine 4 does not use them anyway.

epic-ue4-nvidia-physx.jpg

This might even mean that good developers can write their own support for third-party platforms, like OpenCL. That would probably be a painful process, but it should be possible now. Of course, that support would only extend to their personal title, and anyone who they share their branch with.

If you are having trouble finding it, you will need to switch to a branch that has been updated to PhysX 3.3.3 with source, which is currently just “Master”. “Promoted” and earlier seem to be back at PhysX 3.3.2, which is still binary-only. It will probably take a few months to trickle down to an official release. If you are still unable to find it, even though you are on the “Master” branch, the path to NVIDIA's source code is: “Unreal Engine/Engine/Source/ThirdParty/PhysX/”. From there you can check out the various subdirectories for PhysX and APEX.

NVIDIA will be monitoring pull requests sent to that area of Unreal Engine. Enhancements might make it back upstream to PhysX proper, which would then be included in future versions of Unreal Engine and anywhere else that PhysX is used.

In other news, Unreal Engine 4 is now free of its subscription. The only time Epic will ask for money is when you ship a game and royalties are due. This is currently 5% of gross revenue, with the first $3000 (per product, per calendar quarter) exempt. This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now!

Source: Epic Games

GDC 15: Valve Shows Off $50 Steam Link Game Streaming Box

Subject: General Tech | March 4, 2015 - 04:31 PM |
Tagged: GDC, valve, streaming box, Steam Box, steam, pc game streaming, gaming, gdc 2015

Valve has slowly but surely been working on its living room gaming initiative. Despite the slow progress (read: Valve time), Steam Machines are still a thing and a new bit of hardware called the “Steam Link” will allow you to stream all of your Steam content from your computers and Steam Machines to your TV over a local network. Slated for a November launch, the Steam Link is a $49.99 box that can be paired with a Steam Controller for another $49.99.

Steam Link Angled.jpg

Valve has revealed little about the internals or specific features of the Steam Link. We do know that it can tap into Valve’s Steam In-Home Streaming technology to stream your PC games to your TV and output it at 1080p 60Hz (no word on specific latency numbers but the wired connection is promising). The box is tiny, looking to be less than half of a NUC (and much shorter) with sharp angles and one rounded corner hosting the Steam logo. Two USB ports, a Gigabit Ethernet port, a HDMI output, and an AC power jack sit on the rear of the device with a third USB port located on the left side of the Steam Link.

Steam Link Budget Streaming Box.jpg

In all, the Steam Link looks like a promising device so long as Valve can get it out the door in time, especially with so many competing streaming technologies hitting the market. I’m looking forward to more details and getting my hands one later this year.

The old is new is old again, Wolfenstein: The Old Blood

Subject: General Tech | March 4, 2015 - 01:46 PM |
Tagged: gaming, wolfenstein, the old blood

B.J. Blazkowicz is back ... in time?  There was apparently a recent reboot of the venerable Wolfenstein series far more popular than the mediocre 2009 reboot which was set in a modern times, albeit a parallel history in which the Nazi's won.  The Old Blood was just announced, set presumably in the same timeline as The New Order, set in 1946 and is an assault by our hero on Castle Wolfenstein to try to prevent the Nazis from winning the war.  If it is indeed a prequel then we already know the ending, with B.J. suffering a massive head wound and going into a coma; perhaps while bending over to pick up the Spear of Destiny?  Check out the trailer at Rock, Paper, SHOTGUN.

wolf1.jpg

"Bethesda have just announced a Wolfenstein: The New Order stand-alone prequel, which is wonderful news. Going by the subtitle The Old Blood, it’s set in 1946 as the Nazis are on the brink of winning World War II."

Here is some more Tech News from around the web:

Gaming

Nano, Nano, Nano, Nano, Nano, Nano, Nano, Nano ... Server!

Subject: General Tech | March 4, 2015 - 12:46 PM |
Tagged: nano server, microsoft, server 2016, rumour

In a recent leak from Microsoft that The Inquirer is reporting on describes Windows Server 2016 as offering "a new headless deployment option for Windows Server".  Your next generation of servers may live in containers inside CloudOS infrastructure and you will use Windows Server Core to access Powershell to remotely interface with your server.  There are some downsides to this model, data which is required to be stored in a specific geographical location will not be able to take advantage of this and you will lose the ability to run a fax server.  Governments and other organizations may be forking over money to Microsoft to support older versions of Windows server now or in the future if the idea of a server that you can actually sit in front of is being discouraged.  As with all leaks you should take this with a grain of salt but this is certainly in line with what Microsoft's new business model seems to be.

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"MICROSOFT IS PLANNING a 'Nano Server', according to the latest leaks from notorious Microsoft mole WZor."

Here is some more Tech News from around the web:

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Source: The Inquirer

BitTorrent Sync 2.0 Available Now For PC, NAS, and Mobile With Pro Version For $39.95/year

Subject: General Tech | March 4, 2015 - 02:29 AM |
Tagged: sync 2.0, folder sync, file sharing, bittorrent sync, bittorrent, backup

BitTorrent Sync has officially taken the beta tag off and launched Sync 2.0. Sync 2.0 is the latest iteration of the company’s file and folder synchronization application. It uses certificate-based security and the torrent protocol to securely share files an folders with no file size or transfer limits. Sync 2.0 is available for PCs as well as NAS and mobile devices and it can be used to roll your own cloud storage.

Sync 2.0 Main.png

Sync 2.0 contains numerous bug fixes and three major new features over Sync 1.4 (which I detailed here and includes selective sync, ownership and permission controls, and private identities). Additionally, the question of how BitTorrent will monetize Sync has been answered with the introduction of a paid Sync Pro subscription service that grants access to all the new Sync features.

BitTorrent continues to offer a free version that Sync 1.4.3 users can upgrade to in order to take advantage of the bug fixes with one big caveat. The free version of Sync 2.0 is limited to synchronizing 10 folders (no file/folder size or transfer limits). This is a irksome step backwards from the previous version that in my opinion is unwarranted (Sync Pro unlocks a slew of useful features), but apparently BitTorrent believes it needs to do this to encourage enough people to ante up for the paid version to support the project.

Users can download Sync 2.0 for Windows, Mac, Linux, and Free BSD from GetSync.com while mobile users can pick the Sync app up from their app store of choice (it should be live today). BitTorrent now supports Sync on Network Attached Storage devices from Asustor, Drobo, Netgear, Overland SnapServer, QNAP, Seagate, and Synology. You can grab the appropriate NAS build from this page.

Downloads of Sync 2.0 include a 30-day trial of Sync Pro. Sync Pro will cost $39.95 per user per year (on unlimited devices) with volume licensing available for large organizations and teams.

I have been using Sync since the original alpha and have found it to be invaluable in keeping all my files in sync and my smartphone pictures backed up (especially with the number of times my S5 has needed replacing heh). I am still deciding whether or not I will purchase the yearly Pro subscription (The 10 folder limit does not affect me (yet anyway)), but the new features are compelling as the linked devices and selective sync would be welcome. The ownership and permissions stuff is great for collaboration and sharing with others, but that’s not something I’m using it for right now.

What are your thoughts on Sync 2.0 and the new subscription model? Now that I am allowed to talk about it, do you have any questions?

Source: BitTorrent