Subject: General Tech, Cases and Cooling | August 18, 2014 - 07:02 PM | Scott Michaud
Tagged: corsair, mechanical keyboard, cherry mx rgb
So I actually did not see this until after I published the Razer story. Just a few hours ago, Corsair posted an announcement to their Facebook page that claimed a "cbange" in launch date for their Cherry MX RGB-based keyboards. I actually forgot that the K70 RGB Red was supposed to be out already, with availability listed as "late July" (the rest were scheduled to arrive in "late August"). Corsair does not yet have a new date, but will comment "in a few weeks".
Got to say, that does look nice.
While, again, no further details are given, it sounds like a technical hurdle is holding back the launch. Corsair claims that they want the product to live up to expectations. This, of course, chips further at the company's exclusivity window and could put them in direct competition with Razer's custom design, and may even be available second, almost in spite of the exclusivity arrangement.
Subject: General Tech, Cases and Cooling | August 18, 2014 - 06:17 PM | Scott Michaud
Tagged: razer, mechanical keyboard
Earlier in the year, we reported on Corsair's exclusivity over Cherry MX RGB-based mechanical keyboards. The thing is, Razer develops their own switches and is not reliant on ZF Electronics (Cherry Corporation). The Razer BlackWidow Ultimate Chroma mechanical keyboard uses their own switches, not Cherry's, and is not subject to Corsair's exclusivity. The keyboard can be ordered now for $179.99 USD and will be available in September.
I contacted Razer and asked them about their technology. They could not provide any direct comparison between their design and the Cherry MX RGB, but they were able to add a few details to their offering. The BlackWidow Ultimate Chroma was designed with its LEDs positioned away from moving parts and lined up with the keycap imprint. The LEDs are pointed upward for brightness.
Razer will be providing developers with Chroma SDK, allowing games and applications to control the Chroma-enabled device lighting to assist or immerse their users. I say "Chroma-enabled device" rather than "Chroma keyboards", because they already have plans for mice and headsets with the same technology. At the very least, they expect that users will appreciate coordinated colors across their gaming peripherals.
The Razer BlackWidow Ultimate Chroma is available to order, for $179.99 USD ($199.99 CDN), and ships in September. A Chroma-enabled mouse, based on the DeathAdder design, and a Chroma-enabled headset, based on the Kraken model, are announced but do not yet have pricing or availability information.
Subject: General Tech | August 18, 2014 - 02:05 PM | Jeremy Hellstrom
Tagged: input, mouse, wireless gaming mouse, SteelSeries Sensei
Gaming mice have wires as it reduces input lag that would otherwise be the death of you while gaming. Unfortunately for some this means they cannot sit on the couch streaming YouTube to their TVs since the wire on their mouse just isn't long enough. SteelSeries claims to have overcome the technical problems of gaming wirelessly with their SteelSeries Sensei. The software is definitely aimed at gamers, with an impressive array of settings to tweak and an impressive macro editor but that is not enough to solve the performance issues. Believe it or not when TechGage compared it to a wired mouse they could not detect any difference whatsoever. I would still recommend wearing pants while frying bacon regardless of your final mouse choice.
"Want a high-performance wireless gaming mouse that doesn’t have its battery-life measured in seconds? Well, SteelSeries has released its renowned Sensei into the wild, free to run and frolic in grassy meadows, without the need of being tethered to unsightly cables. Does the result live up to our high expectations? There’s only one way to find out."
Here is some more Tech News from around the web:
- EVGA TORQ X10 Gaming Mouse – A Big Contender In a Big Market @ Techgage
- Aorus Thunder M7 MMO Gaming Mouse and Thunder P3 Gaming Mouse Pad Review @HiTech Legion
- Logitech G402 Hyperion Fury @ HardwareHeaven
- XTracGear Ripper Mouse Pad @ Benchmark Reviews
- Tt eSPORTS POSEIDON Z Illuminated Mechanical Gaming Keyboard Review @ Legit Reviews
- Roccat ISKU FX Gaming Keyboard @ Benchmark Reviews
- CM Storm QuickFire Rapid-i Mechanical Gaming Keyboard Review @ Legit Reviews
Subject: General Tech | August 18, 2014 - 10:33 AM | Jeremy Hellstrom
Tagged: gigabyte, Extreme Overclocking Competition, overclocking
The weapons this year at Gigabyte's EOC were a Core i5-4690K and Core i7-4790K, Gigabyte Z97X-SOC FORCE LN2, Gigabyte HD7790, G.Skill TridentX F3-2933C12D-8GTXDG
and a Seasonic SSX-1200 Platinum PSU. Team Awardfabrik hit 6578MHz on the i7-4790K with a mix of luck and skill while Team Switzerland took top spot for memory at 2106.3MHz. Raw speed of one component is not enough to win this competition and when the nitrogen fog lifted it was Team HardwareLuxx with the overall win. Check out what benchmarks were run and pictures and video from the event on MadShrimps.
"Each year Gigabyte Germany organizes the Extreme Overclocking Competition. At the EOC the best overclocking teams of Germany have a chance to prove who is still king. The main organizer behind each event is Germany’s finest Roman Hartung also known as der8auer at HWBot.org. This year besides Gigabyte also G.Skill, Intel, Seasonic and Gelid solutions provided the required hardware and funds to allow this clash of the titans to take place at the Know Cube at the Heilbronn Tech University."
Here is some more Tech News from around the web:
- The TR Podcast 159: Kaveri returns, Shield delivers, and Brix gets game @ The Tech Report
- How to Encrypt Email in Linux @ Linux.com
- Microsoft cries UNINSTALL in the wake of Blue Screens of Death @ The Register
- HTC One W8 leak reveals Windows Phone 8.1, Blinkfeed app @ The Inquirer
- Boffins find hundreds of thousands of woefully insecure IoT devices @ The Register
- LUXA2 PL2 6000mAh Leather Power Bank Review @ NikKTech
- NikKTech & Thermalright Worldwide Summer Giveaway
- Gamescom 2014 Gallery @ Kitguru
Falcon Northwest Tiki-Z Special Edition Crams Titan Z And Liquid Cooled i7-4790K CPU Into A Stylish Micro Tower
Subject: General Tech, Systems | August 15, 2014 - 10:40 PM | Tim Verry
Tagged: titan z, tiki-z, gtx titan z, gk110, falcon northwest, dual gpu
The Tiki-Z Special Edition is the latest custom PC from boutique vendor Falcon Northwest. This high-end enthusiast system, which starts at $5,614 manages to pack a dual GPU graphics card, liquid cooled CPU, 600W power supply, and up to 6TB of storage into a stylish micro tower that measures a mere 4” wide and 13” tall.
Falcon Northwest has taken the original Tiki chassis and made several notable tweaks to accommodate NVIDIA’s latest dual GPU card: the GeForce GTX TITAN Z which we reviewed here. The case has a custom (partial) side window that shows off the graphics card. This window can be green glass or smoke tinted acrylic with customizable laser cut venting. A ducted intake feeds cool air to the graphics card and vents at the rear and front of the case exhaust hot air. The exterior of the case can be painted in any single color of automobile paint for free or with a fully customized paint scheme with artwork at an additional cost.
In addition to the Titan Z with its 5,760 CUDA cores, 12GB of memory, and 8.1 TFLOPS of peak compute power, Falcon Northwest has packed a modular small form factor 600W PSU from SilverStone, an ASUS Z97I Plus motherboard, Intel Core i7-4790K “Devil’s Canyon” CPU with liquid cooler, up to 16GB of DDR3 1866MHz memory from G.Skill, and up to 6TB of storage (two 1TB SSDs and one 4TB Western Digital Green hard drive). The i7-4970K comes stock clocked at 4GHz (4.4GHz max turbo), but can be overclocked by Falcon Northwest upon request.
Needless to say, that is a lot of hardware to cram into a PC that can easily sit next to your monitor at your desk or in your living room!
The engineering, artwork, and support of this high end system all come at a price, however. The new Titan Z powered boutique PC starts at $5,614 USD and is available now from Falcon Northwest. To sweeten the deal, for a limited time Falcon Northwest is including a free ASUS PB287Q 4K monitor (3820x2160, 60Hz, 1ms response time, see more specification in our review) with each Tiki-Z purchase.
This system is an impressive feat of engineering and it certainly looks sharp with the artwork, custom side panel, and compact form factor. My only concern from a usability standpoint would be noise from the cooling systems for the GPU, CPU radiator, and PSU. One also has to consider that the Titan Z graphics card by itself is priced at $3,000 which puts the Tiki Z pricing back into the somewhat sane world of boutique PC pricing (heh at about $2,600 for the system minus the GPU). No question, this is not going to be a system for everyone and will even be a niche product within the niche market of those enthusiasts interested in pre-built gaming systems. Even so, if noise levels can be held in check it will make for one powerful little gaming box!
Subject: General Tech, Graphics Cards, Shows and Expos | August 15, 2014 - 05:33 PM | Scott Michaud
Tagged: siggraph 2014, Siggraph, OpenGL Next, opengl 4.5, opengl, nvidia, Mantle, Khronos, Intel, DirectX 12, amd
Let's be clear: there are two stories here. The first is the release of OpenGL 4.5 and the second is the announcement of the "Next Generation OpenGL Initiative". They both occur on the same press release, but they are two, different statements.
OpenGL 4.5 Released
OpenGL 4.5 expands the core specification with a few extensions. Compatible hardware, with OpenGL 4.5 drivers, will be guaranteed to support these. This includes features like direct_state_access, which allows accessing objects in a context without binding to it, and support of OpenGL ES3.1 features that are traditionally missing from OpenGL 4, which allows easier porting of OpenGL ES3.1 applications to OpenGL.
It also adds a few new extensions as an option:
ARB_pipeline_statistics_query lets a developer ask the GPU what it has been doing. This could be useful for "profiling" an application (list completed work to identify optimization points).
ARB_sparse_buffer allows developers to perform calculations on pieces of generic buffers, without loading it all into memory. This is similar to ARB_sparse_textures... except that those are for textures. Buffers are useful for things like vertex data (and so forth).
ARB_transform_feedback_overflow_query is apparently designed to let developers choose whether or not to draw objects based on whether the buffer is overflowed. I might be wrong, but it seems like this would be useful for deciding whether or not to draw objects generated by geometry shaders.
KHR_blend_equation_advanced allows new blending equations between objects. If you use Photoshop, this would be "multiply", "screen", "darken", "lighten", "difference", and so forth. On NVIDIA's side, this will be directly supported on Maxwell and Tegra K1 (and later). Fermi and Kepler will support the functionality, but the driver will perform the calculations with shaders. AMD has yet to comment, as far as I can tell.
Image from NVIDIA GTC Presentation
If you are a developer, NVIDIA has launched 340.65 (340.23.01 for Linux) beta drivers for developers. If you are not looking to create OpenGL 4.5 applications, do not get this driver. You really should not have any use for it, at all.
Next Generation OpenGL Initiative Announced
The Khronos Group has also announced "a call for participation" to outline a new specification for graphics and compute. They want it to allow developers explicit control over CPU and GPU tasks, be multithreaded, have minimal overhead, have a common shader language, and "rigorous conformance testing". This sounds a lot like the design goals of Mantle (and what we know of DirectX 12).
And really, from what I hear and understand, that is what OpenGL needs at this point. Graphics cards look nothing like they did a decade ago (or over two decades ago). They each have very similar interfaces and data structures, even if their fundamental architectures vary greatly. If we can draw a line in the sand, legacy APIs can be supported but not optimized heavily by the drivers. After a short time, available performance for legacy applications would be so high that it wouldn't matter, as long as they continue to run.
Add to it, next-generation drivers should be significantly easier to develop, considering the reduced error checking (and other responsibilities). As I said on Intel's DirectX 12 story, it is still unclear whether it will lead to enough performance increase to make most optimizations, such as those which increase workload or developer effort in exchange for queuing fewer GPU commands, unnecessary. We will need to wait for game developers to use it for a bit before we know.
Subject: General Tech | August 15, 2014 - 10:09 AM | Jeremy Hellstrom
Tagged: amd, Mantle, opengl, OpenGL Next
Along with his announcements about FreeSync, Richard Huddy also discussed OpenGL Next and its relationship with Mantle and the role it played in DirectX 12's development. AMD has given Chronos Group, the developers of OpenGL, complete access to Mantle to help them integrate it into future versions of the API starting with OpenGL Next. He also discussed the advantages of Mantle over DirectX, citing AMD's ability to update it much more frequently than Intel has done with DX. With over 75 developers working on titles that take advantage of Mantle the interest is definitely there but it is uncertain if devs will actually benefit from an API which updates at a pace faster than a game can be developed. Read on at The Tech Report.
"At Siggraph yesterday, AMD's Richard Huddy gave us an update on Mantle, and he also revealed some interesting details about AMD's role in the development of the next-gen OpenGL API."
Here is some more Tech News from around the web:
- The Man Responsible For Pop-Up Ads On Building a Better Web @ Slashdot
- Skype stops working on older Android phones leaving Linux users in the dark @ The Inquirer
- ntel teams with 50 Cent's audio firm to launch heart-rate monitoring headphones @ The Inquirer
- TSMC 4Q14 production capacity almost fully booked @ DigiTimes
- Lenovo posts an INCREASE in desktop PC and notebook sales @ The Register
- Boffins brew TCP tuned to perform on lossy links like Wi-Fi networks @ The Register
Subject: General Tech, Displays | August 14, 2014 - 01:59 PM | Scott Michaud
Tagged: amd, freesync, g-sync, Siggraph, siggraph 2014
At SIGGRAPH, Richard Huddy of AMD announced the release windows of FreeSync, their adaptive refresh rate technology, to The Tech Report. Compatible monitors will begin sampling "as early as" September. Actual products are expected to ship to consumers in early 2015. Apparently, more than one display vendor is working on support, although names and vendor-specific release windows are unannounced.
As for cost of implementation, Richard Huddy believes that the added cost should be no more than $10-20 USD (to the manufacturer). Of course, the final price to end-users cannot be derived from this - that depends on how quickly the display vendor expects to sell product, profit margins, their willingness to push new technology, competition, and so forth.
If you want to take full advantage of FreeSync, you will need a compatible GPU (look for "gaming" support in AMD's official FreeSync compatibility list). All future AMD GPUs are expected to support the technology.
Subject: General Tech | August 14, 2014 - 12:30 PM | Ken Addison
Tagged: video, ssd, ROG Swift, ROG, podcast, ocz, nvidia, Kaveri, Intel, g-sync, FMS 2014, crossblade ranger, core m, Broadwell, asus, ARC 100, amd, A6-7400K, A10-7800, 14nm
PC Perspective Podcast #313 - 08/14/2014
Join us this week as we discuss new Kaveri APUs, ASUS ROG Swift G-Sync Monitor, Intel Core M Processors and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Subject: General Tech | August 14, 2014 - 12:00 PM | Jeremy Hellstrom
Tagged: audio, diamond multimedia, Xtreme Sound XS71HDU, usb sound card, DAC
The Diamond Xtreme Sound XS71HDU could be a versitile $60 solution for those with high end audio equipment that would benefit from a proper DAC. With both optical in and out it is capable of more than an onboard solution, not to mention the six 3.5-mm jacks for stereo headphones, 7.1 surround support with rear, sub, side, mic, and line in. The design and features are impressive however the performance failed to please The Tech Report who felt that there were similar solutions with much higher quality sound reproduction.
"We love sound cards here at TR, but they don't fit in every kind of PC. Diamond's Xtreme Sound XS71HDU serves up the same kinds of features in a tiny USB package suitable for mini-PCs and ultrabooks. We took it for a spin to see if it's as good as it looks."
Here is some more Tech News from around the web:
- TDK A12 TREK Micro Wireless Speaker Review @ NikKTech
- Wavemaster Moody 2.1 Rev 2 Speaker @ eTeknix
- IK Multimedia iLoud Studio-Quality Portable Speaker Review @ NikKTech
- LUXA2 GroovyW bluetooth speaker @ Kitguru
- BitFenix Flo Premium PC Headset Review @ NikKTech
- Tt eSPORTS Sybaris Wired & Wireless Bluetooth NFC Enabled Headset @ eTeknix
- Tt eSports Level 10 M Gaming Headset @ TechwareLabs
- GAMDIAS Hephaestus GHS2000 Headset @ Benchmark Reviews
- Tt eSPORTS Level 10M Gaming Headset Review @ Techgage
- CM Storm Resonar Gaming Earphones @ eTeknix
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