Subject: General Tech, Shows and Expos | March 6, 2015 - 06:08 PM | Scott Michaud
Tagged: unreal engine 4, gdc 15, GDC
I am not quite sure if the Game Developers Conference led to this video being released, or if it was just a coincidence. This is the sole work of Alexander Dracott, a visual effects, lighting, and shader artist who has been employed at Sucker Punch and Sony Online Entertainment. He works for a studio in Bellevue, Washington, USA doing VR demos, which sounds like Valve but is probably someone else entirely.
Basically, it is a forest scene that is rendered in Unreal Engine 4. It is convincing, despite a little macroblocking from Vimeo compression (or its source). Even the falling leaves cast appropriate shadows. Granted, he never mentions his computer's specifications, which could make a difference in how many features he could get away with enabling. Either way, the art would even be amazing in a non-realtime scene, let alone Unreal Engine 4.
A couple of days later, he posted pictures of the same scene in an autumn time frame (same link). I guess that I should keep coming back to this thread, just in case it gets a Winter update or something. Awesome work!
Subject: General Tech, Shows and Expos | March 6, 2015 - 03:57 PM | Scott Michaud
Tagged: xbox one, xbox, microsoft, gdc 15, GDC, controller
During his keynote speech, Phil Spencer of Microsoft announced a wireless adapter for PC. It can apparently be used to connect any wireless Xbox One peripheral on Windows 10. If you watch the presentation, the statement occurred at about 36 minutes and 30 seconds in. It was just a brief acknowledgement of its existence this year.
A similar device existed for the Xbox 360, pictured above, and I used it heavily with controller-friendly games (until the adapter died abruptly). I was not a fan of the directional pad, of course, but the rest of the controller suited the games that I play without a mouse and keyboard. I also used the adapter with the Xbox 360 wireless headset, which was surprisingly good (especially at removing speaker noise).
On the same day, Neowin acquired a leak that claims the company is looking to create a new Xbox One controller. They expect that, if the project doesn't get killed internally, we will see the new controller at E3 2015 in June. The design is supposed to focus on first person shooters and driving titles, but nothing else is known about it. We'll see.
Subject: General Tech | March 6, 2015 - 03:24 PM | Jeremy Hellstrom
Tagged: novachips, ring, ssd
Novachips is giving out some details of a series of large SSDs they are planning to release in April; 2TB, 4TB and 8TB models will use point-to-point ring connections as opposed to the usual parallel arrangements. The speeds are impressive, 360,000 random read/write 4k IOPS
and sequential reads and writes topping out at 1.8GB/sec as is the expected lifespan of the drives which they rate at 10 full drive writes a day for five years. Unfortunately the one stat which was not provided to The Register was the pricing, with these sizes and the new flash arrangement you can expect they will carry a hefty price tag.
"Fancy an 8TB SSD? Put one in a PC or notebook and you've got yourself a smoking hot system, fast and with a gaping capacity for data."
Here is some more Tech News from around the web:
- FREAKing hell: All Windows versions vulnerable to SSL snoop @ The Register
- Ubuntu To Officially Switch To systemd Next Monday @ Slashdot
- Microsoft comes right out and says backup software is dead @ The Register
Subject: General Tech | March 6, 2015 - 01:54 AM | Tim Verry
Tagged: valve, Steam Controller, peripheral, gdc 2015, gdc 15, gaming, controller
Valve has given the elusive (vaporous? heh, I'll leave the good puns to Scott) Steam Controller a release date and several refinements to the design. Slated for a November 2015 launch, the Steam Controller will ship with most of the Steam Machines offered by OEMs. Users will also be able to purchase controllers directly from Valve (via Steam) for $49.99.
The final controller features a curved design with lots of rounded edges (no sharp angles here), large handles and dual circular programmable trackpads. The four button d-pad has been replaced by an analog stick while the four A, B, X, and Y buttons sit where a second thumb stick traditionally resides.
A circular Steam button and two smaller buttons finish out the face controls.
The two large (and despite my impressions from photos apparently ergonomic) handles each host two dual stage (analog and/or digital) triggers on the top and a button on the underside of the controller.
The Steam Controller is powered by two replaceable AA batteries and is wireless.
Users will be able to create and save custom configurations to their Steam profiles as well as share those custom settings with other Steam users. This should make adoption a bit easier since you will be able to jump into games with a recommended configuration that other users report works well. Or at least it will be a better starting point for your own custom settings rather than being thrown to the wolves with a new and unfamiliar controller. I think it is going to take practice to get good at this even with the jumpstart on suggested configurations though.
It will be available in November (Steam Store page link) for $49.99 which is just cheap enough that I will likely pick one up just to try it out and see what the hype is about. If it is as comfortable as some writers (who have gotten hands on time with them at GDC) are claiming, I’m willing to give it a shot now that it includes a thumb stick (I think I need to be eased into this dual trackpad setup).
Engadget has several more photos from the GDC show floor that are worth checking out.
What do you think about the final Steam Controller?
Subject: General Tech | March 6, 2015 - 12:46 AM | Tim Verry
Tagged: SteamOS, Steam Machine, maingear, gdc 2015, gdc 15, gaming, drift
Maingear is joining the Steam Machine fray at the Games Developers Conference with its announcement of the upcoming Drift Steam Machine. The Drift is a configurable small form factor gaming PC that will come equipped with Valve’s SteamOS operating system in November.
Maingear’s new Steam Machine uses a small aluminum unibody chassis with optional Glasurit automotive paint to create an exceptionally attractive gaming console. It comes in two base systems – the Maingear Drift and the Maingear Drift SS – from which users can further customize based around the Intel H81 and Z97 chipsets respectively.
The Drift is the entry level system starting at $949. This system includes a MSI H81-i motherboard, Intel Pentium Anniversary Edition G3258 processor, 8GB Corsair Vengeance 1600 MHz memory, a NVIDIA GTX 750 Ti, 500GB Seagate Barracuda hard drive, 8x DVD drive, and a 450W Silverstone power supply.
Maingear’s Drift SS takes things up a notch by moving to a Gigabyte GA-Z97N-WIFI motherboard, Intel Core i5-4590 processor paired with Maingear’s Epic 120 Supercooler closed-loop water cooler, a NVIDIA GTX 970 GPU, and a 250GB Samsung 850 EVO in addition to that 500GB hard drive in the Drift PC. The higher end liquid cooled Drift SS starts at $1,949.
The Drift SS comes at a hefty premium but it sure would look impressive in your entertainment center!
Maingear is offering up the systems for pre-order today and will start shipping the customize-able systems next month. Note that systems shipped before November will come with Windows 8.1 x64 and not SteamOS (though you can emulate the experience by booting Windows into Steam Big Picture Mode or installing the beta yourself).
Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM | Scott Michaud
Tagged: valve, source engine, Source 2, gdc 15, GDC
At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.
I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.
Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.
Subject: General Tech | March 5, 2015 - 03:22 PM | Ken Addison
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti
Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison
Program length: 1:22:13
Week in Review:
News item of interest:
Hardware/Software Picks of the Week:
Jeremy: Um, I don’t know, SteamOS sales I guess?
Subject: General Tech | March 5, 2015 - 01:46 PM | Jeremy Hellstrom
Tagged: security, OneCRL, irony, firefox, CRLSet, chrome
It seems somehow strange that the vast majority of 'secure' connections still completely ignore what were developed as industry standards to ensure security in favour of creating their own solutions but that is the world a security professional lives in. The basic design of OCSP does carry with it a lot of extra bandwidth usage and while maintaining a time limited local cache, referred to as stapling, would ameliorate this your TLS connection is not likely to support that solution. Instead of fixing the root cause and utilizing existing standards it would seem that Firefox 37 will start a brand new solution, maintaining a list of revoked certificates ironically called OneCRL which will be pushed out to Firefox users, duplicating the CRLSet which Chrome has already developed and maintains.
This is good for the end user in that it does add security to their browsing session but for those truly worried about attempting to make the net a safer place it offers yet another list to keep track of and for attackers yet another vector of attack. At some point we will have to stop referring to standards when referencing networking technology. Pour through the links on the Slashdot post and read through the comments to share in the frustration or to familiarize yourself with these concepts if the acronyms are unfamiliar.
"The next version of Firefox will roll out a 'pushed' blocklist of revoked intermediate security certificates, in an effort to avoid using 'live' Online Certificate Status Protocol (OCSP) checks. The 'OneCRL' feature is similar to Google Chrome's CRLSet, but like that older offering, is limited to intermediate certificates, due to size restrictions in the browser."
Here is some more Tech News from around the web:
- Socketed Intel desktop Broadwell coming mid-year @ The Tech Report
- Apple: We could expose our WHOPPING 12 INCH iPad - but it's not real @ The Register
- The Intel / iPro LIVEPAD 8.9 Face To Face Event @ Tech ARP
- Samsung-Microsoft deal will bundle Office 365 with Android Knox @ The Register
- D-Link removes fingers from ears, preps mass router patch @ The Register
- HyperX Announces New FURY DDR4 Memory and Extends High-capacity Predator DDR4 Kits @ Modders-Inc
- IBM mixes with AlchemyAPI to bring deep learning to Watson @ The Inquirer
Subject: General Tech | March 5, 2015 - 04:00 AM | Ryan Shrout
Tagged: pmw3366, mouse, logitech g, logitech, g303
Here at the tail end of the Game Developers Conference in San Francisco, gaming accessory powerhouse Logitech is launching a new mouse in the family of G-series products, the G303 Daedalus Apex. That’s a hell of a name for a mouse to be sure, but the feature set and technology included in this $60 gadget will get some attention from PC gamers and enthusiasts.
Based on the same basic housing and design as the Logitech G302, the G303 is an incredibly lightweight mouse targeted at the gaming community that has such a metric in mind. It includes the same button and spring combinations as the G302, a metal-spring tensioning system, as well as RGB lighting that can be customized with 16.8 million colors.
The most important new feature of the G303 though is its upgraded optical sensor. Using the Logitech PMW3366, the same sensor found in the Logitech G502, the G303 brings the same level of accuracy and performance to a lighter weight mouse. The technical feature set of the sensor are impressive:
|Logitech PMW3366 Sensor|
|Sensor Features||Exclusive Clock Tuning Technology
Delta Zero™ Technology
No Pixel Rounding
No Pixel Doubling
Sensor Surface Tuning
|Tracking||Resolution: 200 – 12,000 dpi
Max. acceleration: >40G
Max. speed: >300 ips
|Responsiveness||USB data format: 16 bits/axis
USB report rate: 1000 Hz (1ms)
Microprocessor: 32-bit ARM
Obviously a 12,000 DPI rate is a bit much for any user to really utilize but the capability of the PMW3366 allows it as an option. Other features directly target the gaming market, like Zero Smoothing that guarantees no lag or latency in mousing due to comparisons of sensor data. Clock Tuning is based on Logitech’s inclusion of a crystal that maintains speed and acceleration characteristics despite traditional degradation of these traits over time or due to part-to-part variance. Each G303 should feel the same and the performance should be identical from day one through year one.
The G303, along with the G502, that utilizes the PMW3366 sensor, can take advantage of Surface Tuning – the ability for the mouse to tune itself to the texture of the plane it’s being used on. By enabling the feature in Logitech’s software then moving the mouse in a series of figure eights, surface-to-surface experiences should be similar.
G303 Daedalus Apex also has advanced Surface Tuning technology as an integral feature of the PMW3366 sensor. Surface Tuning is a technology used to tune mouse parameters to match a surface. Most gaming mice that have “surface tuning” optimize only for lift-off distance by adjusting LED intensity, which can sacrifice maximum speed. G303 Daedalus Apex optimizes the sensor dynamic range to match the properties of your mouse surface for maximum high-speed performance in addition to lower lift-off distance.
The same build quality and software infrastructure that sit behind the G302 and the rest of the Logitech G gaming mice follow to the G303 Daedalus Apex. Buttons rated at 20 million clicks, metal spring tensioning system, intuitive software to manage the DPI presets and 6 programmable buttons along with easy customization of the RGB lighting system create a total package that is beyond the $59 MSRP. As a direct comparison, the G302 will continue to sell for $49 using the older sensor controller while the G502 runs at $69 leaving plenty (maybe too many) options for gamers.
Logitech sent me at G303 and G502 for testing late last week and I am planning a short story on my experiences. It will be hard to beat the G402 for sheer speed (remember our video review trying to break the accelerometer) but a direct comparison is forthcoming.
Subject: General Tech | March 5, 2015 - 12:17 AM | Tim Verry
Tagged: syber, CyberPowerPC, steam os, gaming, gdc 15, gdc 2015
Syber, a new division of CyberPowerPC, announced plans to launch a slew of Steam OS-powered living room PCs this fall. There are six Steam Machines planned in all, with prototypes being shown off at the Games Developer Conference (GDC) this week.
So far, CyberPowerPC has revealed the Syber Steam Machine-E, Syber Steam Machine-P, and Syber Steam Machine-K. At the low end sits the Steam Machine-E with an unspecified quad core AMD processor and NVIDIA GTX graphics card starting at $449. For $100 more, you can step up to the Steam Machine-P with a dual core Intel Pentium G3258 CPU clocked at 3.2GHz and an AMD Radeon R9 270X. Finally, the Steam Machine-K sits at the high end with an Intel Core i5-4690K processor and a NVIDIA Geforce GTX 970.
Syber also hinted at an exclusive orange clad Steam Machine through CyberPowerPC for $1,399.
Of course, these are merely starting prices and users will be able to further customize them when ordering. This is CyberPowerPC’s second stab at breaking into the living room with the SteamOS partnership. Interestingly, they have managed to shave a bit off the cost of the lowest end model and added several more tiers compared to the initial series launched at last year’s CES.