Alienware Aurora r4 Core i7 Gaming Desktop (Liquid-cooled) w/ GeForce GTX 660 PowerHouse Desktop
Subject: General Tech | March 28, 2013 - 01:59 PM | Jeremy Hellstrom
Tagged: deals
Top deal
Alienware Aurora r4 Core i7 Gaming Desktop (Liquid-cooled) w/ GeForce GTX 660 for 1,299.00 with free shipping (normally $1,400.00 - use coupon code: LDLK0B2PNL0$32).
Featured $1,299 configuration includes Core i7-3820 Quad-core CPU (up to 4.1GHz clock speed, 10MB cache), 8GB RAM, 1TB HDD, 1.5GB GeForce GTX 660, 24X DVD Burner, and Windows 7 Home Premium 64-bit OS.
(Optional 4GB GDDR5 NVIDIA GeForce GTX 690 Graphics is now available on Alienware Aurora models.)
How is the Razer Edge not another N-Gage?
Subject: General Tech, Mobile | March 28, 2013 - 01:10 PM | Jeremy Hellstrom
Tagged: razer blade, gaming
You may remember Nokia's failed N-Gage, the phone that thought it was as console but turned out to be a failure; it seems that Razer is going to market with a similar product called the Blade. This time we have a product that is a tablet with aspirations to console-hood as you can tell from the gamepad-type controls surrounding the 1366x768 10.1" screen. Inside you will find an Intel Core i7 processor, a 256GB SSD, and 8GB of RAM all of which adds up to a heavy weight mobile device with not much in the way of battery life. Gizmodo tried it out at GDC and played BioShock Infinite on Ultra with no problems whatsoever so the performance is there. On the other hand can a $1500 gaming tablet compete with full Ultrabooks or streaming devices like Project SHIELD?
"A gaming laptop in a tablet. It's a thought experiment that raises a whole host of questions: Is that even possible? Can it possibly be good? Would anyone even want it if it were? And finally: How much does it cost? The Razer Edge's answers translate roughly to "Yes!", "Sort of.", "Maybe?", and "Erm, you better sit down.""
Here is some more Tech News from around the web:
- Oculus Rift developer kit hands-on video at GDC 2013, shown playing Hawken @ Tweaktown
- Intel to separate 3rd-generation ultrabooks into 3 price groups @ DigiTimes
- Microsoft's 'Gemini' project will be the Windows Blue of Office @ The Register
- ARM says GPGPUs could lower overall chip costs @ The Inquirer
- Blackberry has sold one million Blackberry Z10 smartphones @ The Inquirer
- IBM unfurls SDN network manager @ The Register
- BIGGEST DDoS ATTACK IN HISTORY hammers Spamhaus @ The Register
- How to Improve Your Wi-Fi Signal Using a Soda Can in 6 Steps @ MAKE:Blog
- Interview with Richard Huddy about Intel moving beyond DX @ Kitguru
Khronos Group Announces WebGL 1.0.2 Specification and Extensions, Formal Release Expected in April
Subject: General Tech | March 28, 2013 - 12:54 AM | Tim Verry
Tagged: webgl 1.0.2, webgl, web browser, tegra, programming
The Khronos Group recently announced that the WebGL 1.0.1 specification is compliant across mobile and desktop systems on a number of platforms. Chrome 25 and Firefox 19 support WebGL 1.0.1 on Windows, Mac, and Linux operating systems. Further, mobile devices with Tegra SoCs can tap into WebGL using a WebGL-enhanced Android browser.
Additionally, the WebGL 1.0.2 specification and its extensions have been submitted for ratification, and is expected to be formally released in April. According to the press release, the following features are being rolled into the WebGL 1.0.2 specification:
- "adds many clarifications for specification behavioral precision
- mandates support for certain combinations of framebuffer formats, to ease developer adoption;
- clarifies interactions with the encompassing HTML5 platform, including the browser compositor and high-DPI displays;
- dramatically increases the number of conformance tests to roughly 21,000 to improve both the breadth and depth of test coverage - thanks principally to work by Gregg Tavares at Google and the OpenGL ES working group."
The WebGL working group has also submitted several optional extensions for ratifications along with the 1.0.2 spec. On the developer side of things is a JavaScript debugger for WebGL API calls and shaders, and functionality to communicate when a mobile device is powered off while WebGL is running. The other extension deals with adding additional 3D features from OpenGL ES 2.0 including anisotropic filtering (AF), vertex array objects, and standard derivative functions.
Khronos President and NVIDIA Vice President of Mobile Content Neil Trevett stated that "The close cooperation between browser and silicon vendors to ensure the GPU is being reliably and securely exposed to the Web is ongoing proof that Khronos is a highly productive forum to evolve this vital Web standard." Meanwhile, WebGL Working group chair Ken Russell indicated that WebGL 1.0.2 is "a major milestone in bringing the power of the GPU to the Web.”
Although there are security concerns to consider, WebGL does open up some interesting opportunities for new web services. The full press release can be found here.
Researchers Use New HC-PBGF Optical Fiber To Transmit Data At 99.7% The Speed of Light
Subject: General Tech | March 27, 2013 - 11:01 PM | Tim Verry
Tagged: Internet, hc-pbgf, fiber, data transmission
Transmitting data over optical fiber is one of the fastest methods available, and researchers at the University of Southampton have managed to dial up the speed even further.
Being optical in nature, light is used to transmit data over fiber. The speed of light through a vacuum is 299,792,458 meters per second, but traditional fiber is not nearly that fast due to light traveling approximately 31% slower (206,856,796.02 m/s) through silica glass than a vacuum.
The new fiber employs a hollow design that allows light to travel through air rather than glass while still allowing the cable to bend and twist around corners. The new fiber has been dubbed Hollow Core Photonic Bandgap Fiber, or HC-PBGF, and allows light to travel up to about 298,893,080.63 m/s (~99.7% the speed of light). Currently, the HC-PBGF fiber is still in the experimental phase, but it could have big implications for data centers and HPC server clusters that depend on high bandwidth, low latency connections between individual nodes.
Just how fast is the new HC-PBGF? According to ExtremeTech, a researcher told the site that the new fiber has a total cable throughput of 73.7 Tbps. It transmits 3 modes of 96 channels of 256 Gbps each using a combination of wave division multiplexing and mode division multiplexing. The fiber is 160nm and is noticeably faster than traditional fiber. Additionally, the HC-PBGF has a data loss of 3.5 dB/km which makes it a useful candidate for short runs between nodes or rows of racks, but not yet suitable for longer runs. HC-PBGF will not be blanketing your neighborhood anytime soon, but the research may lead to new optical networking technologies used in the next supercomputer or cloud service, for example.
The full paper can be found here, along with more details over at Ars Technica. Unfortunately, the full paper is behind a paywall but it may be worth seeing your school or work can give you access should you be interested in drilling into the details of the experimental hollow fiber,.
GDC 13: Intel announces PixelSync and InstantAccess
Subject: General Tech, Shows and Expos | March 27, 2013 - 08:51 PM | Scott Michaud
Tagged: Intel, GDC 13, GDC
GDC 2013 is where the industry comes together to talk about the technology itself. Intel was there, and of course the big blue just had to unveil developments to help them in the PC gaming space. Two new major rendering extensions and updated developer tools debut. And, if you are not a developer, encode your movies with handbrake quicker!
First up is PixelSync, a DirectX extension for Intel HD Graphics. PixelSync is designed to be used with smoke, hair, and other effects which require blending translucent geometry. With this extension, objects do not need to be sorted before compositing.
Next up is InstantAccess. This DirectX extension allows CPU and integrated GPUs to access the same physical memory. What interests me most about InstantAccess is the ability for developers to write GPU-based applications which can quickly access the same memory as its CPU counterpart. Should the integrated GPU be visible alongside discrete GPUs, this could allow the integrated graphics to help offload GPGPU tasks such as physics while the CPU and discrete GPU handle the more important tasks.
Also updated is their Graphics Performance Analyzers toolset. If you are interested in performance optimization on your software, be sure to check those out.
And for the more general public... Handbrake is now set up to take advantage of Quick Sync Video. Given the popularity of Handbrake, this is quite a big deal for anyone wishing to transcode video using popular and free encoders.
GDC 2013: AMD Announces Sky Graphics Cards to Accelerate Cloud Gaming
Subject: General Tech, Graphics Cards | March 27, 2013 - 08:16 PM | Tim Verry
Tagged: sky graphics, sky 900, RapidFire, radeon sky, pc gaming, GDC, cloud gaming, ciinow, amd
AMD is making a new push into cloud gaming with a new series of Radeon graphics cards called Sky. The new cards feature a (mysterious) technology called "RapidFire" that allegedly provides "highly efficient and responsive game streaming" from servers to your various computing devices (tablets, PCs, Smart TVs) over the Internet. At this year's Games Developers Conference (GDC), the company announced that it is working with a number of existing cloud gaming companies to provide hardware and drivers to reduce latency.
AMD is working with Otoy, G-Cluster, Ubitus, and CiiNow. CiiNow in particular was heavily discussed by AMD, and can reportedly provide lower latency than cloud gaming competitor Gaikai. AMD Sky is, in many ways, similar in scope to NVIDIA's GRID technology which was announced last year and shown off at GTC last week. Obviously, that has given NVIDIA a head start, but it is difficult to say how AMD's technology will stack up as the company is not yet providing any specifics. Joystiq was able to obtain information on the high-end Radeon Sky graphics card, however (that's something at least...). The Sky 900 reportedly features 3,584 stream processors, 6GB of GDDR5 RAM, and 480 GB/s of bandwidth. Further, AMD has indicated that the new Radeon Sky cards will be based on the company's Graphics Core Next architecture.
| Sky 900 | Radeon 7970 | |
| Stream Processors | 3,584 | 2,048 |
| Memory | 6GB | 3GB |
| Memory Bandwidth | 480GB/s | 264GB/s |
I think it is safe to assume that the Sky cards will be sold to other cloud gaming companies. They will not be consumer cards, and AMD is not going to get into the cloud gaming business itself. Beyond that, AMD's Sky cloud gaming initiative is still a mystery. Hopefully more details will filter out between now and the AMD Fusion Developer Summit this summer.
Of Pinkertons, Comstock, the Songbird and Columbia
Subject: General Tech | March 27, 2013 - 02:42 PM | Jeremy Hellstrom
Tagged: gaming, bioshock infinite
After the long wait, BioShock: Infinite is here, not as a sequel but carrying forward some of the atmosphere of the first two out of the water and into the clouds. The reviews are positive, both in terms of game play and story line, as you can see by Rock, Paper, SHOTGUN's preview of the game here. That particular article is spoiler free, not revealing any secrets that those following the release already know, but you can also venture into spoiler territory if you wish as they have already published some feedback about subplots they would have liked to see fleshed out more. For those jsut about to start playing they offer some tweaks to improve your experience, including the all important FOV hack, as well as a Konami-ish code to unlock sadistic mode immediately.
"BioShock: Infinite is a new first-person shooter from Irrational, creators of BioShock, System Shock 2 and SWAT 4. It’s set on a flying city in 1912, where racism and religious fundamentalism dictate society. You’re up there, wielding guns and magic, to bring someone the girl and wipe away the debt. Here’s what I thought, spoiler-free."
Here is some more Tech News from around the web:
- BioShock Infinite review: In the sky, Lord, in the sky @ Ars Technica
- A Look at Duke Nukem 3D Megaton Edition @ Techgage
- WARFACE Puts Its War In Your Face @ Rock, Paper, SHOTGUN
- Tripwire’s Rising Storm Whips Up A Trailer @ Rock, Paper, SHOTGUN
- Age Of Wonders III First Footage @ Rock, Paper, SHOTGUN
- First Look: Space Hulk @ Rock, Paper, SHOTGUN
Grab a sprite and take a graphical trip down memory lane
Subject: General Tech | March 27, 2013 - 01:21 PM | Jeremy Hellstrom
Tagged: gpu, history, get off my lawn
TechSpot has jsut published an article looking at the history of the GPU over the past decades, from the first NTSC capable cards, through the golden 3DFX years straight through to the modern GPGPU. There have been a lot of standards over the years such as MDA, CGA and EGA as well as different interfaces like ISA, the graphic card specific AGP to our current PCIe standard. The first article in this four part series takes us from 1976 through to 1995 and the birth of the Voodoo series of accelerators. Read on to bring back memories or perhaps to encounter some of this history for the first time.
"The evolution of the modern graphics processor begins with the introduction of the first 3D add-in cards in 1995, followed by the widespread adoption of the 32-bit operating systems and the affordable personal computer. While 3D graphics turned a fairly dull PC industry into a light and magic show, they owe their existence to generations of innovative endeavour. Over the next few weeks we'll be taking an extensive look at the history of the GPU, going from the early days of 3D consumer graphics, to the 3Dfx Voodoo game-changer, the industry's consolidation at the turn of the century, and today's modern GPGPU."
Here is some more Tech News from around the web:
- The Do-It-Yourself All-In-One Computer Standard from Intel @ Hardware Secrets
- What is Windows Blue? @ TechReviewSource
- Mozilla Firefox OS on Dreamfone video demo @ The Inquirer
- Google Keep hands-on @ The Inquirer
- Whoops! Tiny bug in NetBSD 6.0 code ruins SSH crypto keys @ The Register
Corsair Adds Dolby Support to Vengeance 2000 Gaming Headset with Free Software Driver
Subject: General Tech | March 27, 2013 - 12:47 PM | Jeremy Hellstrom
Tagged: vengeance 2000, corsair, gaming headset, dolby, audio
Corsair is offering a way to add even more to their Vengeance 2000 wireless gaming headset. They have a brushed aluminum headband, 50mm drivers and microfiber earcups, plus have the benefit of being completely wireless but now they can also support two new Dolby features thanks to a driver update. Get more from your headset for free from Corsair, or pick up a pair for $100 if you are in the market for new headphones.
Fremont, California — March 27, 2013 — Corsair, a worldwide designer and supplier of high-performance components to the PC gaming hardware market, today announced the release of a free software driver update which adds Dolby Headphone 2.0 and Dolby Pro Logic IIx to the Vengeance 2000 wireless gaming headset. The addition of Dolby Headphone to the Vengeance 2000 improves both surround sound quality and game compatibility. The software driver is immediately available for download www.corsair.com.
Vengeance 2000 Wireless 7.1 Gaming Headset: Untethered gaming with amazing audio fidelity
The Vengeance 2000 7.1 Wireless gaming headset uses rock-solid 2.4GHz wireless that frees and untangles gamers with battery life up to ten hours and a range up to 40 feet. Whether it’s a 5.1 or 7.1 audio source, the headset’s optimized HRTF positional audio technology gives gamers an edge with precise information about the location of opponents. The Vengeance 2000 also features custom-engineered 50mm drivers and careful acoustic tuning for audiophile-grade sound with superior clarity and tight bass response. For immersive audio and hours-long comfort the Vengeance 2000 employs circumaural, micro-fiber memory foam earpads and a padded headband. The high-sensitivity, noise-cancelling microphone increases effective team play. The headset comes with a Micro-USB charge cable that can also provide power if the battery runs low.
Dolby Headphone 2.0 and Dolby Pro Logic IIx
Dolby Headphone is a revolutionary signal processing technology that delivers up to 7.1-channel surround sound over headphones for richer, more spacious headphone audio. Dolby Pro Logic IIx processes native stereo- and 5.1-channel material to produce 6.1 or 7.1 output channels.
The new Vengeance 2000 software driver is available for download on the Vengeance 2000 product page on Corsair.com.
GDC 13: 17 Minute Battlefield 4 Trailer Released
Subject: Editorial, General Tech, Shows and Expos | March 27, 2013 - 03:25 AM | Scott Michaud
Tagged: battlefield, battlefield 4, GDC, GDC 13
Battlefield 4 is coming, that has been known with Medal of Honor: Warfighter's release and its promise of beta access, but the gameplay trailer is already here. Clocking in at just over 17 minutes, "Fishing in Baku" looks amazing from a technical standpoint.
The video has been embed below. A little not safe for work due to language and amputation.
Now that you finished gawking, we have gameplay to discuss. I cannot help but be disappointed with the campaign direction. Surely, the story was in planning prior to the release of Battlefield 3. Still, it seems to face the same generic-character problem which struck the last campaign.
In Battlefield 3, I really could not recognize many characters apart from the lead which made their deaths more confusing than upsetting. Normally when we claim a character is identifiable, we mean that we can relate to them. In this case, when I say the characters were not identifiable, I seriously mean that I probably could not pick them out in a police lineup.
Then again, the leaked promotional image for Battlefield 4 seems to show Blackburn at the helm. I guess there is some hope. Slim hope, which the trailer does not contribute to. I mean even the end narration capped how pointless the character interactions were. All this in spite of EA's proclaiming YouTube description of this being human, dramatic, and believable.
Oh well, it went boom good.










