Subject: General Tech | September 23, 2015 - 12:28 PM | Jeremy Hellstrom
Tagged: windows 10, pc sales, microsoft
It may seem obvious to most that giving away a free upgrade is not going to positively effect sales but apparently not so to market analysts who seem to have assumed the release of Windows 10 would boost PC sales. Most machines capable of running Windows 7 or a variety of Windows 8 can run Windows 10 without issues, with most problems arising from driver issues which can be worked around, so there was no huge rush to purchase a brand new laptop or desktop. This quarter a fall of 7.3% in sales compared to this time last year is expected, decent in comparison to last quarters fall of 9.8% but still far from good. The only increase in sales occurred in the smartphone segment, even tablet sales are down over 10%. There is good news on the horizon for new hardware does drive sales and Intel has recently released Skylake and products using the new chip have yet to reach the channel in large numbers. As the manufacturers produce more products using the new processor we should see somewhat of an increase in sales of systems though this story at The Inquirer suggests it may be 2017 before we see an increase ... perhaps some relatively good news for AMD?
"So says analyst outfit Gartner, which seems to think Microsoft's latest Windows release hasn't done much to reverse faltering PC sales, despite the software giant having gone out of its way to ensure users download it."
Here is some more Tech News from around the web:
- Only paying for Microsoft software that you use? It's coming @ The Register
- Misusing Ethernet To Kill Computer Infrastructure Dead @ Slashdot
- iOS 9 security flaw lets anyone access your photos and contacts @ The Inquirer
- New ARM CPU design center opens in Taiwan @ DigiTimes
- India's daft draft anti-encryption law torn up after world+dog points out its stupidity @ The Register
Subject: General Tech | September 23, 2015 - 07:31 AM | Scott Michaud
Tagged: street fighter v, pc gaming, consolitis, capcom
For the longest time, game developers have been complaining about 32-bit limits for memory usage but were timid to cut off support for 32-bit OSes. It is one thing to tell users to drop a few extra sticks into their PC, as a handful of gigabytes have been pretty cheap for a while, but this barrier also required an OS upgrade, and many gamers were clinging to XP or fearful of driver problems. The problem has mostly been resolved for PC gamers now, and current consoles have crossed the threshold themselves with 8GB of memory (for Microsoft and Sony).
This brings us to Street Fighter V. I am not quite sure that a game like this inherently requires so much memory given the relatively few unique objects that fighting games tend to display. It apparently will be though, according to Capcom. Their official specifications claim that the game will not even launch without 6GB of memory installed, and 8GB is appreciated if it is available.
Otherwise, the game requires a dual-core (four thread) Haswell i3 at 3.6 GHz and an NVIDIA GTX 480 or higher. This is relatively high, slightly higher than Battlefield 3 in fact, but not too bad for today's situation. For the record, Capcom recommends a Devil's Canyon i5 with a GTX 960, but they naturally don't say what that corresponds to. They also don't provide AMD or Intel GPU equivalents, but I don't think even Iris Pro is equivalent so that probably just leaves Radeon users doing trial and error. Thankfully, Steam offers refunds just for that kind of thing.
They also want to say that Street Fighter V supports Steamworks. Expected, but nice.
Subject: General Tech | September 23, 2015 - 07:01 AM | Scott Michaud
Tagged: valve, steam, pc gaming, movies
Valve has been dipping their toes into distributing non-games on Steam for quite a while. Gabe Newell at LinuxCon 2013 said that they are dissatisfied with families needing to manage multiple content silos, and they would like everything to be accessible everywhere. This can be interpreted as a “situation: there are now 15 competing standards” environment, but it seems to be more in the context of “I have all my content on my PC, why can't I bring it into my own living room?”
We later saw this manifest as Steam In-Home Streaming for PC games. For videos, according to the Streaming Video on Steam FAQ, “In-home streaming is not currently supported”. Still, this seems like it will be their method of getting this content out to arbitrary displays in the future. Also, I have to wonder how Valve's historical practice of distributing purchases made from other stores will play into this whole situation.
For now, Valve has been adding more and more content to their service. It started with a few documentaries and low-budget films, including a video from the publisher of the game Hotline Miami. Now we are seeing the Mad Max franchise including the summer film, Mad Max: Fury Road available on the service. Steam doesn't need to have every movie right now if it wants to survive. They don't have to justify their actions to a board. They do, and they experiment with how it works and why.
Subject: General Tech | September 22, 2015 - 02:35 PM | Jeremy Hellstrom
Tagged: apple, iphone 6s
For those interested The Inquirer has a quick breakdown of the specifications of the coming iPhone 6s. At 138x67x7.1mm, it is a tiny bit thicker than the original iPhone 6 and so it also weighs slightly more at 143g. The screen is unchanged at 4.7" with a 1334x750 resolution but it will now support 3D Touch that allows the phone to react differently depending on how much force you use while touching it. The Inquirer compares it to the Huawei Mate S's force-sensitive screen, if you have had experiences with that particular phone. As usual Apple is not saying much about the processor but we do know it will be upgraded to an ARM A9 from the A8 present in the original. Read on for more details right here.
"AS EXPECTED, Apple has announced that the next iPhones will be the iPhone 6S and iPhone 6S Plus, updates to the iPhone 6 and iPhone 6S Plus."
Here are some more Mobile articles from around the web:
- Vodafone Smart First 6 Smartphone @ Kitguru
- MEIZU M2 Note 4G LTE Smartphone Review @ Madshrimps
- ASUS ZenFone 2 Smartphone Review: The Budget Android Wonder @ Techgage
- OUKITEL U10 Smartphone Review @ Madshrimps
- OnePlus 10000mAh Mobile USB Power Bank @ eTeknix
- Kobo Glo HD (2015) Review @ Techgage
- Asus Transformer Book Chi T300 @ The Inquirer
Subject: General Tech | September 22, 2015 - 01:06 PM | Jeremy Hellstrom
Tagged: azure, microsoft, linux
It is a strange new world we find ourselves, where part of Microsoft's Azure infrastructure will be built on Linux. Azure Cloud Switch will allow software-defined networking to be used on Azure for those who are brave enough to dabble in SDN. Microsoft will be incorporating the OpenCompute developed Switch Abstraction Interface based on Linux, as The Register points out this is likely due to a lack of similar functionality in Windows software. In this particular case Microsoft will not be reinventing the wheel but will wisely focus on improving the functionality of Azure and Azure based products such as Office 365 which they have developed in house. The 'cloud' is a strange place and it just got a little bit stranger.
"Redmond's revealed that it's built something called Azure Cloud Switch (ACS), describing it as “a cross-platform modular operating system for data center networking built on Linux” and “our foray into building our own software for running network devices like switches.”"
Here is some more Tech News from around the web:
- Office 2016 for Windows 10 arrives with cloud-first sway, and Sway @ The Inquirer
- Shattered Skype slowly staggers to its feet after 15-HOUR outage outrage @ The Register
- Microsoft starts to fix Start Menu in new Windows 10 preview @ The Register
- Mapin: Candy Crush Trojan horse threat hits Android @ The Inquirer
- Get to Know the Elementary OS Freya Firewall Tool @ Linux.com
- Design and Print a Passive Speaker for Your Phone @ MAKE:Blog
- 5 Fantastic Tabletop Gaming Props You Can Print @ MAKE:Blog
- Samsung announces first customer-facing M2 SSD drive and it's wicked-fast @ The Inquirer
- Rikomagic V5 4k Android TV Stick Review @ NikKTech
- Netgear Powerline 1200 PLP1200 Adapter Set Review @ NikKTech
- Apple iPhones, iPads BRICKED by iOS 9's 'slide-to-upgrade' bug @ The Register
- iOS9 Review @ Hardware Secrets
A Diverse Lineup
ThinkPads have always been one of our favorite notebook brands here at PC Perspective. While there certainly has been some competition from well-designed portables such as the Dell XPS 13 and Microsoft Surface Pro 3, the ThinkPad line remains a solid choice for power users.
We had the chance to look at a lot of Lenovo's ThinkPad lineup for Broadwell, and as this generation comes to a close we decided to give a brief overview of the diversity available. Skylake-powered notebooks may be just on the horizon, but the comparisons of form factor and usability should remain mostly applicable into the next generation.
Within the same $1200-$1300 price range, Lenovo offers a myriad of portable machines with roughly the same hardware in vastly different form factors.
First, let's take a look at the more standard ThinkPads.
Lenovo ThinkPad T450s
The ThinkPad T450s is my default recommendation for anyone looking for a notebook in the $1000+ range. Featuring a 14" 1080p display and an Intel Core i5-5300U processor, it will perform great for the majority of users. While you won't be using this machine for 3D Modeling or CAD/CAM applications, general productivity tasks will feel right at home here.
Technically classified as an Ultrabook, the T450s won't exactly be turning any heads with it's thinness. Lenovo strikes a balance here, making the notebook as thin as possible at 0.83" while retaining features such as a gigabit Ethernet port, 3 USB 3.0 Ports, an SD card reader, and plenty of display connectivity with Mini DisplayPort and VGA.
Subject: General Tech | September 20, 2015 - 09:21 PM | Scott Michaud
Tagged: linux, pc gaming, steam
While the number of games doesn't exactly mean much in isolation, a large amount of them have been making their way to Linux recently. Valve's first-party library is an obvious addition, as they have been jaded with Windows since 8.x scared just about anyone interested in back catalog support with their “Desktop as an App” attempts to isolate the Win32 APIs. Other developers have been following suit, especially since engines are being designed cross-platform as of late.
Milestones can be interesting, though. In this case, Steam crossed the 1,500 mark in games for Linux that are hosted on its service. Some equate this to “there exists 1500 games for Linux”, which isn't quite right, but the distribution platform is definitely a behemoth in the industry. It is the default way to purchase many new titles, and is a Linux host for ARK: Survival Evolved and Shadow of Mordor.
Unfortunately, I couldn't find anyone who listed what the 1500th title was. Sorry!
Subject: General Tech | September 19, 2015 - 08:28 PM | Scott Michaud
Tagged: microsoft, linux
Azure Cloud Switch is an operating system, which is based on Linux, that Microsoft has created for their data centers. This software will be installed on their network appliances, such as switches, to let them control the features that their data centers require. It also helps them interface hardware together, since they now control the software stack regardless of hardware vendor.
This is naturally making tech websites doodle on their calendars as the company uses Windows for just about everything. While basing a portion of their infrastructure in Linux is a sign that Microsoft is embracing open source, this is not the first time. Back in 2003, which is not a Linux-friendly year for the company, Microsoft used Linux-based infrastructure from Akamai to provide DDoS and malware protection. It worked. They have even been attributed as a top contributor to the Linux kernel in the past.
The OS is internal to Microsoft, but it is in affiliation with the Open Compute Project. I'm not sure if we will ever see the OS or its full source publicly.
Subject: General Tech | September 19, 2015 - 07:29 PM | Scott Michaud
Tagged: microsoft, windows 10, xbox, pc gaming
The Xbox App for Windows 10 was touted as a major feature before launch, but you barely hear about it after. I will occasionally get a notification that I can record game footage, or a little pop-up after pressing the center button of my 360 controller. Other than that, I barely notice that it exists. A lot of the functionality is useful to manage their Xbox One or Xbox Live Gamertag (do they even call it that anymore?) but PC gamers barely have a reason to open it. Granted, I expect Microsoft hopes that will change after enough Xbox-aware games for Windows 10 hit market. It's early days.
Some currently use it though, and it has just received an update for them. Version 9.9.16003.00000 has added four new features, two of which implement automatic updates for friends and their activity feeds. The button to refresh is still present, which is always nice in case something goes wrong, but it shouldn't need to be pressed as the app should be pulling notifications from Microsoft's servers on its own.
The other two features are more interesting.
The Xbox App now supports “Console text entry”. This feature allows Xbox One users to type into the console's search boxes “and more” using Windows 10 devices, and, more importantly, their keyboards or keypads. A chat pad is being launched for the console soon, which plugs into the controller to give it a QWERTY keyboard, but supporting laptops is definitely nice.
The last feature is “Game progress comparison”. In the Achievements panel, you are able to click on the “compare” button to line up your achievement history next to your friends. As it turns out, Ryan has a higher score than me in Halo 3. That just won't do.
Microsoft has also announced that they will be providing a Beta app in the future, which will arrive later this month. You can pick it up from the Windows Store when it becomes available, if you want.
Subject: General Tech | September 19, 2015 - 06:28 PM | Scott Michaud
Tagged: cooler master, quickfire xti, mechanical keyboard
Once again, a mechanical keyboard with 104-key rollover claims to have 100% anti-ghosting, because that is expected from a marketing perspective. Once you have a key matrix that has each key isolated, which 104-key rollover strongly suggests, then ghosting cannot occur so “anti-ghosting” is meaningless. Unfortunately, keyboard companies are still compelled to advertise the feature on the box, but I hope our readers understand the difference.
Regardless, Cooler Master has launched the QuickFire XTi mechanical keyboard. It uses official Cherry MX switches, but not the Cherry MX RGB switches that were once exclusive to Corsair. Instead of 16 million colors in the typical human spectrum, it allows for 35 colors on the red-blue spectrum. This could be a problem for people who want yellow, white, or green keys, but acceptable if you'll keep it at colors in the range of red, blue, or magenta. I'm not particularly sure why they cut so much of the spectrum away, but it clearly made sense to them. The lighting can be animated, though.
Cooler Master is proud of their cable management, though. The cable is detachable with a micro USB head and braided. They also have a few different ways of routing the wire under the keyboard, allowing the cable to come out on the side that makes the most sense for your desk, which is particularly good for lefties.
The Cooler Master QuickFire XTi is available now for $150 USD. I've found it on Amazon for $123.86, though.