Subject: General Tech | March 21, 2016 - 06:37 PM | Jeremy Hellstrom
Tagged: coolermaster, Masterkeys Pro L, Masterkeys Pro S, mechanical keyboard, input, Cherry MX, cherry mx rgb
The difference between Cooler Masters Masterkeys Pro L and Pro S lies in the numpad, the Pro L has it and the Pro S is, as they say, tenkeyless. Apart from that the boards are very similar, using your choice of Cherry MX RGB switches, Brown, Red, or Blues. You do not need software to program the lighting or macros, they can be adjusted with the use of the Function key in concert with one of the F1-F12 keys but Cooler Master does also offer software which allows you to adjust your lighting. The Tech Report liked these boards, finding them every bit as good as the major competition, with one notable exception; the prices of the MasterKeys are a bit lower which can make a big difference when you are purchasing a glowing, clicky keyboard.
"Cooler Master's MasterKeys Pro L and Pro S keyboards put Cherry MX RGB switches in no-nonsense chassis. They also expose most of their customization mojo through on-board shortcuts. We put our fingers to the keycaps to see how these boards perform."
Here is some more Tech News from around the web:
- Cooler Master MasterKeys Pro L Keyboard Review: Spectrum Ad Infinitum @ Modders-Inc
- Cooler Master 'Master Keys Pro S' Cherry MX RGB @ Kitguru
- Patriot Viper V760 Mechanical Gaming Keyboard Review @ NikKTech
- Tesoro Excalibur V2 Illuminated Mechanical Gaming Keyboard @ eTeknix
- GIGABYTE XM300 GAMING MOUSE REVIEW: One Size Fits Many @ Modders-Inc
- QPAD DX-20 Pro Gaming Optical Mouse @ eTeknix
Subject: General Tech | March 21, 2016 - 05:23 PM | Jeremy Hellstrom
Tagged: Raspberry Pi, kick ass
Not only is powering a Raspberry Pi with a steam engine incredibly impressive, its make a lot of sense to use during the winter in Sweden. A pair of propane blowtorches is used to heat the water to steam and the pressure created is used to turn a simple two cylinder engine which in turn is used to turn a simple DC electric motor which then powers the Pi. If the power goes out you might not be able to browse the internet on it, but this Pi will keep running as long as you have water and propane. You can follow the link from The Register for videos and notes, although they are in Swedish, hopefully Skype add that language to their instantaneous translation service soon.
"A Swedish schoolboy has built a miniature steam engine to power his Raspberry Pi. It is a piece of absolute engineering beauty."
Here is some more Tech News from around the web:
- A Logic Named Joe: The 1946 sci-fi short that nailed modern tech @ The Register
- Anti-Hack: Free Automated SSL Certificates @ Hack a Day
- Updategate: Microsoft U-turns on Intel Skylake and leaves Lumia owners in the lurch @ The Inquirer
- Meet UbuntuBSD, UNIX For Human Beings @ Slashdot
- ACTIVEON CX Gold @ TechwareLabs
- Facebook, WhatsApp farewell BlackBerry @ The Register
- Critical Software Update for Kindle E-Readers @ [H]ard|OCP
- NETGEAR Nighthawk X4S R7800 AC2600 Wireless Router @ Missing Remoe
Subject: General Tech | March 20, 2016 - 04:53 PM | Scott Michaud
Tagged: blizzard, starcraft, Starcraft II
Blizzard is adding three new mini-campaigns to StarCraft II, with three missions each, to give more content for fans of single-player. The first one, StarCraft II: Nova Covert Ops, puts players in the shoes of Nova, who was created as the main character of the canceled third-person shooter, StarCraft: Ghost. Blizzard announced that this three-mission pack would be available on or before June 19th.
Before I end, I should probably mention the price. If you pre-purchase, the three packs (nine missions total) bundled together will cost $14.99 USD; that price will raise to $22.47 USD after launch. This is about $5 per DLC, which is reasonable. On the other hand, three-mission story arcs can be... light... for strategy titles. I'm not really the type to value art based on the time it takes up of my life. There is intrinsic value other than how big of a tiny fraction between birth and death this content fills, but that is a legitimate concern for some of our readers. It's likely a fine price, but it feels weird in the context of the free co-op maps, free Whispers of Oblivion, and relatively cheap expansion launch prices.
Whether you take it from the standpoint of cost-value or intrinsic art, though, it all depends on the missions. Three levels isn't a lot of time for an engaging story arc, and Whispers of Oblivion and Into the Void weren't exactly must-have life experiences. That said, I'm not going to underestimate what Blizzard can pull off. We'll see, and we'll see soon.
Unfortunately, you'll only find out after the 33%-off promotion.
Subject: General Tech | March 19, 2016 - 10:37 PM | Scott Michaud
Speaking of open-source animation software, the Blender Foundation has just released Blender 2.77. This is a relatively minor update, maintaining compatibility and structure with other 2.7x versions, but it has some interesting aspects to it. While there will probably be other 2.7-level updates before then, 2.8 is internally described as “the Workflow release,” which is also starting to be discussed by the foundation.
The headline feature is improved Cycles ray traced rendering, especially on GPUs. Both quality and performance get a bump, and a few particle effects are now GPU-aware. Personally, I am very interested to see how the “Edit-mode boolean tool” will work. I started 3D modeling with a NURBS-based CAD tool, and booleans were pretty much your first choice to get anything done. I then transitioned to Maya, which had the worst boolean tools I've ever seen, choosing to delete both objects if it couldn't figure out how they combine (and that was basically anything other than two plain primitives). It was liberating going to Blender, where I had a boolean tool that mostly worked, but it still causes a few glitches here and there. I'm hoping that, now that it's a default tool, it will continue to grow in robustness.
This is also the first release that (officially) ends Windows XP support. I mean, it's open source. Compile it for whatever platform you like. But you will not be able to upgrade to 2.77 with the official builds, and there's no telling how complicated back-porting will become going forward.
Subject: General Tech | March 19, 2016 - 08:36 PM | Tim Verry
Tagged: windows, sony, remote play, ps4, game streaming
Sony will be opening up its Remote Play feature to include Windows and Mac PCs with the next system update, version 3.5. In its current form, Remote Play allows users to stream games from their PS4 to certain Sony devices including Xperia phones, Vita handhelds, and the PlayStation TV "microconsole". The new update will let users stream games from the game console to PCs over your home network.
PS4 System Update 3.5 is set to release later this month. While a beta is available, the beta build does not include the streaming feature. It does add support for live streaming to Dailymotion, updates to the social platform (e.g. planned parties), and an incognito mode that allows user to appear offline (how has it taken Sony this long to support that??).
Sony opening up the streaming is a welcome move as it puts it more in line with Microsoft's offering by not requiring specific hardware. Actually, it may be a bit better since users might be able to get away with using older Windows operating systems (Xbox One is limited to Windows 10) as well as streaming to their Macs. Further, Ars is reporting that Sony stopped shipping its PlayStation TV hardware in the US and Europe at the end of 2015. Thus, that may be one of the reasons Sony is moving away from streaming only to Sony hardware. I'm interested in trying out the Remote Play game streaming to see how it compares to the Xbox One to Windows 10 streaming which has worked pretty well so far for me in streaming Forza to my desktop!
Game streaming is proving to be popular and it is interesting to see both popular gaming consoles will soon allow you to stream games from the living room to your computers while at the same time Valve and others are pushing for solutions (e.g. Steam In-Home Streaming) to stream games from your PCs to the living room. Exciting times, especially if you're able to used wired network connections!
What do you think about Sony's plans for expanding Remote Play? Did you use the PS TV?
Subject: General Tech | March 19, 2016 - 06:58 PM | Scott Michaud
Tagged: toonz, studio ghibli, opentoonz, dwango, digital video
This is a bit of a complicated situation to condense into a single headline. Digital Video is a research and software development studio out of Rome, who specializes in computer graphics (as their name suggests). One of their applications, Toonz, is the animation tool that Studio Ghibli used to create their video content. If you haven't heard of them, they created Princess Mononoke, Spirited Away, Ponyo, and the cutscenes for the Ni no Kuni video game franchise, among others. In fact, Princess Mononoke was the original use case for "Toonz Ghibli Edition" back in the mid 90s.
Today's news is that Digital Video will be open sourcing Toonz, including some or all of the enhancements made by Studio Ghibli, into a product called “OpenToonz”. This is because a Japanese media publisher, Dwango, purchased the rights to the software and wanted it to be a community project. Rather than selling the product directly, Digital Video will transition into installation, training, and support. They will also have their own version, called Toonz Premium, which they claim will be for companies to request specific customizations. It will be available for both OSX and Windows.
While a lot of studios are turning to 3D applications, like Maya and Blender, for their 2D art, and Blender is 100% open source, more is better. The software will be “presented” at Anime Japan (March 26 and 27) but they don't clarify whether that means released, demoed, on the show floor, or unveiled. Could be worth checking out for any animators in our audience.
Subject: General Tech | March 19, 2016 - 01:26 AM | Scott Michaud
Tagged: mozilla, servo, Rust
Mozilla, the open-source creators of Firefox and Thunderbird, have announced that their Servo project will reach public alpha in June. Nightly builds will be available, presumably around that time, for Linux, OSX, Windows, and Android. Servo is a browser engine that is built in Rust, which emphasizes security and high performance (especially in multi-threaded scenarios).
The technology is really interesting, although it is still quite early. Web browsers are massively single-threaded by design, which limits their potential performance as CPUs widen in core count but stagnate in per-thread performance. This is especially true in mobile, which is why Samsung has been collaborating on Servo for almost all of its life.
Rust, being so strict about memory access, also has the advantage of security and memory management. It is designed in such a way that it's easier for the compiler to know, at compile time, whether you will be trying to access data that is no longer available. The trade-off is that it's harder to program, because if your code isn't robust enough, the compiler just won't accept it. This is beneficial for web browsers, though, because basically everything they access is untrusted, third-party data. It's better to fight your compiler than to fight people trying to exploit your users.
Again, it's still a way off, though. It might be good for web developers to keep an eye on, though, in case any of their optimizations implement standards either correctly, but differently from other browsers and highlights a bug in your website, or incorrectly, which exposes a bug in Servo. Making a web browser is immensely difficult.
Subject: General Tech | March 18, 2016 - 05:00 PM | Jeremy Hellstrom
Over at The Tech Report you can read through six pages of their favourite PC peripherals currently on the market. Adaptive refresh monitors take up a respectable amount of the article as you might suspect, a mix of Freesync and G-Sync monitors are represented with all but two running at 1440p or 4k resolutions. They also cover numerous keyboards, mice and gamepads, though they leave the wheel recommendations to Josh. Check out those recommendations and the other various devices that received a nod right here.
"In this edition of our peripheral staff picks, we dive deep into the world of monitors, keyboards, mice, and other useful add-ons for PCs to bring you the best of what's around right now."
Here is some more Tech News from around the web:
- Lee Kwang-soo Launches Samsung Galaxy S7 edge To Great Fanfare @ Tech ARP
- iPhone SE mega-leak confirms iPhone 5S design and 6S specs @ The Inquirer
- iPad Pro Mini: 9.7in Apple tablet will be available from $599 @ The Inquirer
- Symantec warns users of three serious flaws in its own software @ The Inquirer
- Linksys WRT1900ACS 802.11ac Wireless Router @ Kitguru
- Intel slips out Vulkan driver beta for Windows @ The Register
- Seagate – or rather, its Kinetic Ethernet drives – have seen the light @ The Register
Subject: General Tech | March 18, 2016 - 03:07 AM | Ken Addison
Tagged: podcast, video, amd, XConnect, gdc 2016, Vega, Polaris, navi, razer blade, Sulon Q, Oculus, vive, raja koduri, GTX 1080, msi, vortex, Intel, skulltrail, nuc
PC Perspective Podcast #391 - 03/17/2016
Join us this week as we discuss the AMD's news from GDC, the MSI Vortex, and Q&A!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store (audio only)
- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:28:26
News items of interest:
Hardware/Software Picks of the Week
Jeremy: QLEDs are real!
Subject: General Tech | March 17, 2016 - 05:25 PM | Jeremy Hellstrom
Tagged: ransomware, Malware, security, idiots
With the lousy news below the fold, up to and including yet another StageFright exploit, here is a bit of amusing news to balance out the bad. A recently unleashed ransomware program seems to have been developed on stolen code and the original developer has taken offence to this. His original program, EDA2, was designed to illustrate how ransomware works and he intentionally included a backdoor to ensure that the data could be unencrypted.
He has used that backdoor to break into the program and has obtained the complete list of decryption keys and posted them to the net, The Register has a link to that list right here. It is good for the soul to see incompetent bad guys every once and a while.
"A software developer whose example encryption code was used by a strain of ransomware has released the decryption keys for the malware."
Here is some more Tech News from around the web:
- Stagefright: Millions of Android devices vulnerable to new exploit @ The Inquirer
- American Express Warns Customers About Breach -- From 2013 @ Slashdot
- New iOS malware targets stock iPhones, spreads via App Store @ The Register
- Within 6 Years, Most Vehicles Will Allow OTA Software Updates @ Slashdot
- Hands On With The Odroid C2; the Raspberry Pi 3 Challenger @ Hack a Day
- Sky throws hat into VR ring with launch of new studio @ The Inquirer
- Plucky cable billionaires defeat menace of small-town broadband @ The Register