Subject: General Tech | October 5, 2015 - 06:24 PM | Scott Michaud
Tagged: pc gaming, ea, battlefront
So I'm reading PC Gamer and I see an article that says, “Star Wars Battlefront Will Not Use Microtransactions”. Given the previous few Battlefield games, this surprised me. Granted, these titles weren't particularly egregious in their use of payments. Everything (apart from expansion packs of course) could be achieved through a reasonable amount of play. That said, it takes a lot of restraint for a developer to not just ratchet the requirements further and further to widen their net, so I can see the problem.
Regardless, by the third paragraph I notice that the representative never actually said that they won't (according to the snippets that PC Gamer quoted). The phrase is simply, “not part of the core design of how it works”. Granted, I would expect that EA would poke PC Gamer to correct them if they did intend to release a game in about six weeks, so I feel like their interpretation is correct.
That doesn't change that, according to the quotes, the only thing they promised is for the currency system to be fully accessible without payments. I'm not fully convinced that it will only be accessible without payments, though.
Subject: General Tech | October 5, 2015 - 01:14 PM | Jeremy Hellstrom
Tagged: LinuxCon Europe, linux, open source
LinuxCon Europe has just kicked off and there are some interesting projects being discussed at the event. ARM, Cisco, NexB, Qualcomm, SanDisk and Wind River have formed the Openchain workgroup to bring some standardization to Linux software development, such as exists in Debian, to ensure that multiple companies are not attempting design their own wheels simultaneously. The Real-Time Linux Collaborative Project is developing software for application in robotics, telecom, and aviation and includes members such as Google, Texas Instruments, Intel, ARM and Altera. They will be working towards developing Linux applications for those industries where shaving a few milliseconds off of transaction times can be worth millions of dollars. The last major project announced at the convention will be FOSSology 3.0 which will enable you quickly and easily run licence and copyright scans, something near and dear to the heart of the Free and Open Source Software community. Check out more at The Inquirer.
"Tim Zemlin, chief executive of the Foundation, said in his opening remarks that this year's opening day falls on the 24th anniversary of Linux itself and the 30th of the Free Software Foundation, giving credit to delegates for their part in the success of both."
Here is some more Tech News from around the web:
- Apple's A9 impresses and the Nexus strikes back: The TR Podcast 188
- Shutdowngate: iPhone 6S handsets are randomly turning off @ The Inquirer
- Google spews out Alphabet. Alphabet gobbles Google @ The Register
- Mega Giveaway #7 : LEAGOO Elite 4 Smartphone @ Tech ARP
Subject: General Tech | October 5, 2015 - 08:31 AM | Scott Michaud
Tagged: pc gaming, humble bundle
Humble Bundle is an organization that sells games for charity. It started with a service that let users pay pretty much whatever they want for DRM-free titles, and let them choose how much went to the developers, the organization, and the selected charities of the moment. They have branches out since then, sometimes with praise, sometimes with concerned murmors.
Humble Bundle mumble, if you will.
Now they have created a subscription service. Basically, on the first Friday of every month, subscribers will receive the game that is promoted. In other words, it is a service that acts similar to what we're used to, except that you don't know what you're getting ahead of time, you cannot select how much you pay for it, and you cannot choose the proceed distribution. Unless it leads to a unique palette of games that are decidedly better than the typical bundles, I cannot see how this is anything more than a restrictive subset for the sake of it.
Still, that doesn't mean said subset isn't worth your money (be careful of the double-negative). If it is, then you can subscribe now and pick up Legend of Grimrock 2. The title is apparently available on Steam for $24, so this would be a half-price deal if it was something that you were interesting in buying.
I guess that's a decent first impression.
Subject: General Tech, Mobile | October 5, 2015 - 08:01 AM | Scott Michaud
Tagged: windows 10, microsoft, iot
Microsoft has released the Windows 10 IoT Core for the Raspberry Pi 2. It retails for 75$ without the Raspberry Pi 2 Model B, or $115$ with it. Apart from the optional Pi, it is basically a pack of electronic components and an SD card that's pre-loaded with Windows 10 IoT. It is available at the Adafruit store, although both packs are currently out of stock... because of course they are.
Beyond jumper wires, a case, breadboards, resistors, LEDs, switches, and sensors, the pack also comes with a WiFi module. Interestingly, Adafruit claims that this will be the only WiFi adapter for the Raspberry Pi 2 that's supported by Windows 10 IoT. This is weird, of course, because Windows is kind-of the go-to when it comes to driver support. It makes me wonder whether Microsoft changed anything under the hood that affects hardware compatibility and, if it did, whether Windows 10 IoT loses its major advantage over Linux and other OSes in this form factor.
The kit is currently sold up, but retails for $75, or $115 with a Raspberry Pi 2 Model B.
Subject: General Tech | October 5, 2015 - 07:32 AM | Scott Michaud
Tagged: starcraft 2, starcraft, pc gaming, esports
I'm not really seeing anyone pick up this news in English outside of StarCraft II forums, so I'm not sure whether this news will be fresh, or completely irrelevant to anyone's interests. Either way, GOM eXP was one of the leading broadcasters of StarCraft tournaments in South Korea. They operated GSL, which was one of the three Blizzard-endorsed leagues for StarCraft II.
Image Credit: Wolf Shröder via Twitter
They have just shut down, but their GSL tournament will not.
afreecaTV, a video streaming service, has bought out the tournament. For viewers, this means that high quality, 1080p streams will be available for free. Previously, GOM was a bit strict about forcing Twitch subscriptions for anything other than Low quality. The quality was bad enough that you often couldn't even read the on-screen text, such as how many units or resources each player has.
Beyond hosting the 2016 GSL tournament, they will also have a couple of StarCraft II show matches and even a StarCraft: Brood War league. I wonder how the original StarCraft holds up for viewers after we have gotten used to the sequel's updated graphics. Hmm.
Subject: General Tech | October 5, 2015 - 07:01 AM | Scott Michaud
Tagged: physics, microsoft, Intel, Havok
Microsoft has just purchased Havok from Intel for an undisclosed price. This group develops one of the leading physics engines for video games and other software. It was used in every Halo title since Halo 2, including Halo Wars, and a fork of it drives the physics for Valve's Source Engine. It has been around since 2000, but didn't really take off until Max Payne 2 in 2003.
And the natural follow-up question for just about everything is “why?”
Hopefully this isn't bad taste...
Photo Credit: Havok via Game Developer Magazine (June 2013)
There are good reasons, though. First, Microsoft has been in the video game middleware and API business for decades. DirectX is the obvious example, but they have also created software like Games for Windows Live and Microsoft Gaming Zone. Better software drives sales for platforms, and developers can always use help accomplishing that.
Another reason could be Azure. Microsoft wants to bring cloud services to online titles, offloading some of the tasks that are insensitive to latency allows developers to lower system requirements or do more with what they have (which is especially true when consoles flatten huge install bases to a handful of specifications). If they plan to go forward with services that run on Azure or Xbox Live, then it would make sense to have middleware that's as drop-in as possible. Creating a physics engine from scratch is a bit of a hassle, but so is encouraging existing engines to use it.
It would be better to just buy someone that everyone is using. Currently, that's Havok, an open-source solution that is rarely used outside of other open-source systems, and something that's owned by NVIDIA (and probably won't leave their grip until their fingers are frigid and lifeless).
That's about all we know, though. The deal doesn't have a close date, value, or official purpose. Intel hasn't commented on the deal, only Microsoft has.
Subject: General Tech | October 3, 2015 - 11:04 PM | Scott Michaud
Tagged: Starcraft II, legacy of the void, blizzard
Third time's the charm, unless they plan another release at some point.
The StarCraft II interface isn't perfect. Even though it is interesting and visually appealing, some tasks are unnecessarily difficult and space is not used in the most efficient way. To see what I mean, try to revert the multiplayer mode to Wings of Liberty, or, worse, find your Character Code. Blizzard released a new UI with Heart of the Swarm back in 2013, and they're doing a new one for the release of Legacy of the Void on November 10th. Note that my two examples probably won't be fixed in this update, they are just examples of UX issues.
While the update aligns with the new expansion, Blizzard will patch the UI for all content levels, including the free Starter Edition. This honestly makes sense, because it's easier to patch a title when all variations share a common core. Then again, not every company patches five-year-old titles like Blizzard does, so the back-catalog support is appreciated.
The most heartwarming change for fans, if pointless otherwise, is in the campaign selection screen. As the StarCraft II trilogy will be completed with Legacy of the Void, the interface aligns them as three episodes in the same style as the original StarCraft did.
On the functional side, the interface has been made more compact (which I alluded to earlier). This was caused by the new chat design, which is bigger yet less disruptive than it was in Heart of the Swarm. The column of buttons on the side are now a top bar, which expands down for sub-menu items.
While there are several things that I don't mention, a final note for this post is that Arcade will now focus on open lobbies. Players can look for the specific game they want, but the initial screen will show lobbies that are waiting to fill. The hope seems to be that players waiting for a game will spend less time. This raises two questions. First, Arcade games tend to have a steep learning curve, so I wonder if this feature will slump off after people try a few rounds before realizing that they should stick with a handful of games. Second, I wonder what this means for player numbers in general -- this sounds like a feature that is added during player declines, which Blizzard seems to hint is not occuring.
I'm not sure when the update will land, but it will probably be around the launch of Legacy of the Void on November 10th.
Subject: General Tech, Mobile | October 1, 2015 - 02:45 PM | Ryan Shrout
Tagged: iphone 6s, iphone, ios, google, apple, Android
PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.
Full Story Listing:
- Day 0: What to Expect
- Day 3: Widgets and Live Photos
- Day 6: Battery Life and Home Screens
- Day 17: SoC Performance
It probably won’t come as a shock to the millions of iPhone users around the globe, but the more days I keep the 6s in my pocket, the more accepting I am becoming with the platform. The phone has been fast and reliable – I have yet to come across any instability or application crashes despite my incessant installations of new ones. And while I think it’s fair to say that even new Android-based phones feel snappy to user interactions out of the box, the iPhone is just about a week in without me ever thinking about performance – which is exactly what you want from a device like this.
There are some quirks and features missing from the iPhone 6s that I had on my Droid Turbo that I wish I could implement in settings or through third-party applications. I fell in love with the ability to do a double wrist rotation with the Droid as a shortcut to opening up the camera. It helped me capture quite a few photos when I only had access to a single hand and without having to unlock the phone, find an icon, etc. The best the iPhone has is a “drag up from the bottom” motion from the lock screen but I find myself taking several thumb swipes on it before successfully activating it when only using one hand. Trying to use the home button to access the lock screen, and thus the camera shortcut, is actually hindered because the Touch ID feature is TOO FAST, taking me to a home screen (that may not have the camera app icon on it) where I need to navigate around.
I have been a user of the Pebble Time since it was released earlier this year and I really enjoy the extended battery life (measured in days not hours) when compared to Android Wear devices or the Apple Watch. However, the capabilities of the Pebble Time are more limited with the iPhone 6s than they are with Android – I can no longer use voice dictation to reply to text messages or emails and the ability to reply with easy templates (yes, no, I’ll be there soon, etc.) is no longer available. Apple does not allow the same level of access to the necessary APIs as Android does and thus my Time has effectively become a read-only device.
Finally, my concern about missing widgets continues to stir within me; it is something that I think the iPhone 6s could benefit from greatly. I also don’t understand the inability to arrange the icons on the home screens in an arbitrary fashion. Apple will not let me move icons to the bottom of the page without first filling up every other spot on the screen – there can be no empty spaces!! So while my organizational style would like to have a group of three icons in the bottom right hand corner of the screen with some empty space around it, Apple doesn’t allow me to do that. If I want those icons in that location I need to fill up every empty space on the screen to do so. Very odd.
Subject: General Tech | October 1, 2015 - 02:17 PM | Ken Addison
Tagged: podcast, video, fable legends, dx12, apple, A9, TSMC, Samsung, 14nm, 16nm, Intel, P3608, NVMe, logitech, g410, TKL, nvidia, geforce now, qualcomm, snapdragon 820
PC Perspective Podcast #369 - 10/01/2015
Join us this week as we discuss the Fable Legends DX12 Benchmark, Apple A9 SoC, Intel P3608 SSD, and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Allyn Malventano
Program length: 1:42:35
Week in Review:
0:54:10 This episode of PC Perspective is brought to you by…Zumper, the quick and easy way to find your next apartment or home rental. To get started and to find your new home go to http://zumper.com/PCP
News item of interest:
Hardware/Software Picks of the Week:
Subject: General Tech | October 1, 2015 - 01:43 PM | Jeremy Hellstrom
Tagged: corsair, VOID Wireless, gaming headset, 7.1 headset
On paper these headphones are impressive, wireless performance out to 40' with 16 hours of charge, frequency response of 20Hz to 20kHz on the 50mm drivers and 7.1 surround sound. There have been many previous software emulated 7.1 directional gaming headsets which have disappointed users but in this case Benchmark Reviews quite liked the performance of the VOID while gaming and listening to music. The noise cancelling microphone, dubbed an “InfoMic” as it has LED lights which can be illuminated in different ways depending on your preferences and even the game you happen to be playing. You can also sync the lights with other Corsair RGB devices using the Cue software if you are so inclined. Check out the full reivew right here.
"In the world of computer peripherals and hardware, most of us are well aware of Corsair’s existence. This is an organization that has well-earned reputation for producing quality components; components that are going to be high-performing, intelligently designed, and very likely to provide its owners with years of service."
Here is some more Tech News from around the web:
- ASUS Strix 7.1 Headset Review @HiTech Legion
- Tt eSPORTS Shock 3D 7.1 Gaming Headset Review @ NikKTech
- Inateck MercuryBox Bluetooth Speaker & Mobile Products @ eTeknix
- Creative Sound Blaster Roar 2 @ Legion Hardware