Also Not CES 2013: RIP Messenger, 7/22/1999 - 3/15/2013
Subject: Editorial, General Tech | January 9, 2013 - 04:08 AM | Scott Michaud
Tagged: MSN, MSN Messenger
Windows Live Messenger, formerly MSN Messenger, almost lived to see its fourteenth birthday.
The messaging service will continue to live on in our hearts, minds, and China. A butterfly flapped its wings and stirred up a storm of trouble for AOL with its superior webcam capabilities. The purchase of a competing service by Microsoft should have come as a well Timed Warner of an impending fate similar to which AIM suffered.
We should remember Messenger as a fighter who swam against the Windows Live Waves. While it now looks down on us from the Skype I imagine it is at peace. It knows that it did all that it could. It knows that Skype fairly beat it at its own game.
Getting progressively worse with each and every version.
So long MSN! My Trillian contact list will feel emptier without you! But please do not be offended by my eulogy, as I say this in the utmost respect: Yahoo!
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
CES 2013: The Verge Interviews Gave Newell for Steam Box. Valve's Director Hints Post-Kepler GPUs Can Be Virtualized!
Subject: Editorial, General Tech, Graphics Cards, Networking, Systems, Shows and Expos | January 8, 2013 - 11:11 PM | Scott Michaud
Tagged: valve, gaben, Gabe Newell, ces 2013, CES
So the internet has been in a roar about The Steam Box and it probably will eclipse Project Shield as topic of CES 2013. The Verge scored an interview to converse about the hardware future of the company and got more than he asked for.
Now if only he would have discussed potential launch titles.
Wow! That *is* a beautiful knife collection.
The point which stuck with me most throughout the entire interview was directed at Valve’s opinion of gaming on connected screens. Gabe Newell responded,
The Steam Box will also be a server. Any PC can serve multiple monitors, so over time, the next-generation (post-Kepler) you can have one GPU that’s serving up eight simulateneous [sic] game calls. So you could have one PC and eight televisions and eight controllers and everybody getting great performance out of it. We’re used to having one monitor, or two monitors -- now we’re saying lets expand that a little bit.
This is pretty much confirmation, assuming no transcription errors on the part of The Verge, that Maxwell will support the virtualization features of GK110 and bring it mainstream. This also makes NVIDIA Grid make much more sense in the long term. Perhaps NVIDIA will provide some flavor of a Grid server for households directly?
The concept gets me particularly excited. One of the biggest wastes of money the tech industry has is purchasing redundant hardware. Consoles are a perfect example: not only is the system redundant to your other computational device which is usually at worst a $200 GPU away from a completely better experience, you pay for software to be reliant on that redundant platform which will eventually disappear along with said software. In fact, many have multiple redundant consoles because the list of software they desire is not localized to just one system so they need redundant redundancies. Oy!
A gaming server should help make the redundancy argument more obvious. If you need extra interfaces then you should only need to purchase the extra interfaces. Share the number crunching and only keep it up to date.
Also check out the rest of the interview over at The Verge. I decided just to cover a small point with potentially big ramifications.
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
CES 2013: Valve Talks Piston, Better Listen. Steam Box!
Subject: Editorial, General Tech, Systems, Shows and Expos | January 8, 2013 - 02:06 PM | Scott Michaud
Tagged: Xi3, valve, trinity, Steam Box, ces 2013, CES, amd
Going from a failed Kickstarter to Valve’s premier console? Sounds like a good anecdote to tell.
Valve has finally discussed the Steam Box in more concrete details. Get ready for some analysis; there are a bunch of hidden stories to be told. We will tell them.
Update for clarity: As discussed in IRC technically this was an Xi3 announcement that Valve will have at their booth but not an official Valve announcement. That said, Valve will have it at their booth and Valve funded Xi3.
Another Update for new information: Turns out this is not the Valve-official device. Ben Krasnow, Valve hardware engineer, made a statement that the official Steam Box is not planned to be announced in 2013. What we will see this year is 3rd Party implementations, and that should be it. News story to follow.
Image by Engadget
As everyone is reporting, Valve hired out Xi3 Corporation to develop the Steam Box under the codename Piston. Xi3Corporation was founded in 2010 and revealed their first product at CES two years ago. In late September, Xi3 launched an unsuccessful Kickstarter to fund their latest designs: The X7A and the X3A.
The X7A Modular Computer is the most interesting as it seems to be what the Piston is based on. Regardless of the Kickstarter’s failure, Valve still reached out to Xi3 Corporation chequebook in hand. According to the Kickstarter page, the X7A has the following features:
-
64-Bit Quad-Core x86 processor up to 3.2 GHz with 384 graphics shader cores.
- My personal best guess is the AMD A10-4600M Trinity APU.
- 8GB of DDR3 RAM
- 1 TB of “Superfast” Solid State Memory
- Four USB 3.0
- Four USB 2.0
- Four eSATAp
- Gigabit E
- 40Watt under load
-
“Under $1000” although that includes 1TB of SSD storage.
- Also Valve could take a loss, because Steam has no problem with attach rate.
The key piece of information is the 40Watt declaration. According to Engadget who went hands-on with the Valve Piston, it too is rated for 40Watt under load. This means that it is quite likely for the core specifications of the Kickstarter to be very similar to the specifications of the Piston.
Benchmarks for the 7660G have the device running Far Cry 3 on low settings at around 34 FPS as well as Black Ops 2 running on Medium at 42 FPS. That said, with a specific hardware platform to target developers will be able to better optimize.
During the SpikeTV VGAs, Gabe Newell stated in an interview with Kotaku that third parties would also make “Steam Boxes”. They are expected to be available at some point in 2013.
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
CES 2013: ZOTAC Has a New ZBOX mini-PC
Subject: Editorial, General Tech, Systems, Shows and Expos | January 7, 2013 - 02:00 PM | Scott Michaud
Tagged: zotac, nuc, ces 2013, CES
If you were interested in the Intel NUC review from mid-December then you might be interested in its competitors.
ZOTAC has been making small form factor PCs for three years at this point. This, 3rd, iteration contains the NVIDIA GeForce GT 610 graphics cart with a 2nd Generation Intel Core processor. With the ZBOX you can stream video and other content using dual Gigabit Ethernet or dual external Wi-Fi antennas. Unlike Intel, ZOTAC is making a big deal about its cooling capabilities of its new chassis.
They will also be keeping their 2nd generation ZBOX chassis available, presumably for those who would be upset about a 7mm increase in size, with an Intel HD 4000 GPU. No discussion that I could find about price or release date however.
Press release after the break.
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
CES 2013: NVIDIA Grid to Fight Gaikai and OnLive?
Subject: Editorial, General Tech, Graphics Cards, Systems, Mobile, Shows and Expos | January 7, 2013 - 01:07 AM | Scott Michaud
Tagged: CES, ces 2013, nvidia
The second act of the NVIDIA keynote speech re-announced their Grid cloud-based gaming product first mentioned back in May during GTC. You have probably heard of its competitors, Gaikai and OnLive. The mission of these services is to have all of the gaming computation done in a server somewhere and allow the gamer to log in and just play.
The NVIDIA Grid is their product top-to-bottom. Even the interface was created by NVIDIA and, as they laud, rendered server-side using the Grid. It was demonstrated to stream to an LG smart TV directly or Android tablets. A rack will contain 20 servers with 240 GPUs with a total of 200 Teraflops of computational power. Each server will initially be able to support 24 players, which is interesting, given the last year of NVIDIA announcements.
Last year, during the GK110 announcement, Kepler was announced to support hundreds of clients to access a single server for professional applications. It seems only natural that Grid would benefit from that advancement: but it apparently does not. With a limit of 24 players per box, equating to a maximum of two players per GPU, it seems odd that a limit would be in place. The benefit of stacking multiple players per GPU is that you can achieve better-than-linear scaling in the long-tail of games.
Then again, all they need to do is solve the scaling problem before they have a problem with scaling their service.
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
HTML5 Games: The Legacy of PC Gaming?
Subject: Editorial, General Tech, Mobile | December 30, 2012 - 04:48 PM | Scott Michaud
Tagged: webgl, w3c, html5
I use that title in quite a broad sense.
I ran across an article on The Verge which highlighted the work of a couple of programmers to port classic Realtime Strategy games to the web browser. Command and Conquer along with Dune II, two classics of PC Gaming, are now available online for anyone with a properly standards-compliant browser.
These games, along with the Sierra classics I wrote about last February, are not just a renaissance of classic PC games: they preserve them. It is up to the implementer to follow the standard, not the standards body to approve implementations. So long as someone still makes a browser which can access a standards-based game, the game can continue to be supported.
A sharp turn from what we are used to with console platforms, right?
I have been saying this for quite some time now: Blizzard and Valve tend to support their games much longer than console manufacturers support their whole platforms. You can still purchase at retail, and they still manufacture, the original StarCraft. The big fear over “modern Windows” is that backwards compatibility will be ended and all applications would need to be certified by the Windows Store.
When programmed for the browser -- yes, even hosted offline on local storage -- those worries disappear. Exceptions for iOS and Windows RT where they only allow you to use Safari or Trident (IE10+) which still leaves you solely at their mercy to follow standards.
Still, as standards get closer to native applications in features and performance, we will have a venue for artists to create and preserve their work for later generations to experience. The current examples might be 2D and of the pre-Pentium era but even now there are 3D-based shooters developed from websites. There is even a ray tracing application built on WebGL (although that technically is reliant on both the W3C and Khronos standards bodies) that just runs in a decent computer with plain-old Firefox or Google Chrome.
Phoronix on OpenCL Driver Optimization, NVIDIA vs. AMD
Subject: Editorial, General Tech, Graphics Cards | December 28, 2012 - 02:43 AM | Scott Michaud
Tagged: opencl, nvidia, amd
The GPU is slowly becoming the parallel processing complement to your branching logic-adept CPU. Developers have been slow to adopt this new technology but that does not hinder the hardware manufacturers from putting on a kettle of tea for when guests arrive.
While the transition to GPGPU is slower than I am sure many would like, developers are rarely quick on the uptake of new technologies. The Xbox 360 was one of the first platforms where unified shaders became mandatory and early developers avoided them by offloading vertex code to the CPU. On that note: how much software still gets released without multicore support?
Phoronix, practically the arbiter of all Linux news, decided to put several GPU drivers and their manufacturers to the test. AMD was up first and their results showed a pretty sizeable jump in performance at around October of this year through most of their tests. The article on NVIDIA arrived two days later and saw performance trended basically nowhere since February with the 295.20 release.
A key piece of information is that both benchmarks were performed with last generation GPUs: the GTX 460 on the NVIDIA side, with the 6950 holding AMD’s flag. You might note that 295.20 was the last tested driver to be released prior to the launch of Kepler.
These results seem to suggest that upon the launch of Kepler, NVIDIA did practically zero optimizations to their older "Fermi" architecture at least as far as these Linux OpenCL benchmarks are concerned. On the AMD side, it seems as though they are more willing to go back and advance the performance of their prior generation as they release new driver versions.
There are very few instances where AMD beats out NVIDIA in terms of driver support -- it is often a selling point for the jolly green giant -- but this appears to be a definite win for AMD.
Happy Holidays from the PC Perspective Family to Yours!
Subject: Editorial | December 24, 2012 - 11:36 PM | Ryan Shrout
Tagged: holiday
As we near the hour of Christmas here in the United States I wanted to take a few minutes out of the evening to write a short note to the many fans and readers of PC Perspective. This past year has been one of wide variance both in terms of technology and the website. Without our faithful readers though we would not have been able to get through the last 12 months in as good of shape as we have - and for that we are VERY thankful!
We apologize for the slow release of new posts for you to read, but most of our staff is spending time with family, whether they want to or not, and while we have a couple of reviews queued up, it seems like a waste to post them when many of YOU are in the same boat. If you are looking for some interesting topics to hold you over in the meant time, here are a couple of suggestions:
- The PC Perspective Holiday Gift Guide - Hey, better late than never, right??
- Building a Hackintosh - Step by step guide. Ken and I walk you through the process of building a PC and installing Mac OS X. Might be neat to try in some of your free time this holiday!
- Cutting the Cord Series. Chris recently rebuilt his HTPC and walks through the decisions he made on the hardware, software and configuration. Maybe you too are tired of your cable bill?
- PC Perspective Podcast. What better way to waste some hours by listening to some our staff ramble about PC hardware for hours on end each week? And if you are already a subscriber, maybe you should check back to some OLD episodes and see what hilarity ensued.
- PC Perspective YouTube Channel. Did you know we make videos as well? Sometimes they are funny and sometimes they are about taking apart gadgets. Most of the time they are about hardware.
- And finally, the PC Perspective Forum! This community has some great people in it and if you are looking for help with a hardware problem are maybe just want to find some new friends for some PC gaming, we have a forum for you!
Again, regardless of what you celebrate and why, I want to wish you a great holiday season and be sure you join us on Wednesday night for the LIVE PC Perspective Podcast recording where we will very likely be a little drunk and will mix up the normal rants with some funny stories and predictions.
See you soon!
PCPer Live! Planetside 2 Game Stream
Subject: Editorial | December 19, 2012 - 06:58 PM | Ryan Shrout
Tagged: live, video, planetside 2
Just a quick note to anyone that might want to join us, we are going to attempt to play some Planetside 2 after the podcast recording tonight. Planetside 2 is a free to play first person MMO. It is kind of complicated though so you might want to learn up some on the details if you haven't played before.
We are going to use Teamspeak for our in-game chat and you can get the details for the Fragging Frogs Main TS Server right here.
If you aren't interested in playing but would like to watch, you should head to our PC Perspective Live! Page for our live stream!
Win a Sapphire Radeon HD 7870 2GB GHz Edition FleX Graphics Card!
Subject: Editorial, Graphics Cards | December 19, 2012 - 06:56 PM | Ryan Shrout
Tagged: video, sweepstakes, sapphire, never settle, giveaway, contest, amd
Remember those really cool game streams we hosted with AMD on Medal of Honor Warfighter, Hitman: Absolution and Far Cry 3? Well can you believe that one of the winners from our Far Cry 3 event hasn't replied to our request for a shipping address which means only one thing:
We have an extra Sapphire Radeon HD 7870 GHz Edition FleX graphics card to hand out!
Lucky you! Since it is the holiday season, we wanted to make this EASY for you. Here is how you enter:
- First entry: Leave a comment in this very news post!
- Second entry: Subscribe to our YouTube channel (http://youtube.com/pcper) and leave a comment on this video on YouTube!
- Wait patiently.
We'll randomly pick a winner from anywhere in the world to get this kick ass prize on December 26th, so you'll have something to look forward to on the day after Christmas.
Good luck to all of you and our most heartfelt thanks to AMD, Sapphire and of course the fans of PC Perspective for a great 2012!!











