Subject: Editorial, Graphics Cards | October 13, 2014 - 10:28 PM | Ryan Shrout
Tagged: video, pcper, nvidia, live, GTX 980, geforce, game stream, borderlands: the pre-sequel, borderlands
UPDATE: You missed this weeks live stream but you can watch the game play via this YouTube embed!!
I'm sure like the staff at PC Perspective, many of our readers have been obsessively playing the Borderlands games since the first release in 2009. Borderlands 2 arrived in 2012 and once again took hold of the PC gaming mindset. This week marks the release of Borderlands: The Pre-Sequel, which as the name suggests, takes place before the events of Borderlands 2. The Pre-Sequel has playable characters that were previously only known to the gamer as NPCs and that, coupled with the new low-gravity game play style, should entice nearly everyone that loves the first-person, loot-driven series to come back.
To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by NVIDIA's Andrew Coonrad and Kris Rey to tackle the campaign in a cooperative style while taking a couple of stops to give away some hardware.
Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA
5pm PT / 8pm ET - October 14th
Need a reminder? Join our live mailing list!
Here are some of the prizes we have lined up for those of you that join us for the live stream:
- 1 x NVIDIA SHIELD Tablet (Wi-Fi) - PC Perspective Review
- 1 x NVIDIA GeForce GTX 980 4GB - PC Perspective Review
- 1 x ASUS ROG Swift PG278Q G-Sync Monitor - PC Perspective Review
- 3 x Borderlands: The Pre-Sequel Steam Keys
Holy crap, that's a hell of a list!! How do you win? It's really simple: just tune in and watch the Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!
So stop by Tuesday night for some fun, some gaming and the chance to win some hardware!
Subject: Editorial, General Tech | September 24, 2014 - 03:55 PM | Scott Michaud
Tagged: wow, blizzard
When software has been supported and maintained for almost ten years, like World of Warcraft, it is not clear whether the worst compatible machine at launch should remain supported or whether the requirements should increase over time. For instance, when Windows XP launched, the OS was tuned for 128MB of RAM. Later updates made it be highly uncomfortable with anything less than a whole gigabyte. For games though, we mostly pretend that they represent the time that they were released.
That mental model does not apply to World of Warcraft: Warlords of Draenor. While technically this is an expansion pack, its requirements jumped again (significantly if compared to the original release). Even the first expansion pack, Burning Crusade, was able to run on a GeForce 2. Those cards were bundled with the original Unreal Tournament, which was a relatively new game at the time that the GeForce 2 was released.
Now? Well the minimum is:
- Windows XP or later.
- Intel Core 2 Duo E6600 or AMD Phenom X3 8750
- NVIDIA GeForce 8800 GT, AMD Radeon HD 4850), or Intel HD Graphics 3000.
- 2GB of RAM
- 35GB HDD
And the recommended is:
- Windows 7 or 8 (x86-64)
- Intel Core i5 2400 or AMD FX-4100
- NVIDIA GeForce GTX 470 or AMD Radeon HD 5870
- 4GB of RAM
- 35GB HDD
World of Warcraft, and other MMORPGs, might get a pass on this issue. With its subscription model, there is not really an expectation that a user can go back and see the game in the same state as it launched. It is not a work, but a service -- and that does not devalue its artistic merits. It just is not really the same game now that it was then.
World of Warcraft: Warlords of Draenor will launch on November 13th.
Investigating the issue
** Edit ** (24 Sep)
We have updated this story with temperature effects on the read speed of old data. Additional info on page 3.
** End edit **
** Edit 2 ** (26 Sep)
New quote from Samsung:
"We acknowledge the recent issue associated with the Samsung 840 EVO SSDs and are qualifying a firmware update to address the issue. While this issue only affects a small subset of all 840 EVO users, we regret any inconvenience experienced by our customers. A firmware update that resolves the issue will be available on the Samsung SSD website soon. We appreciate our customer’s support and patience as we work diligently to resolve this issue."
** End edit 2 **
** Edit 3 **
The firmware update and performance restoration tool has been tested. Results are found here.
** End edit 3 **
Over the past week or two, there have been growing rumblings from owners of Samsung 840 and 840 EVO SSDs. A few reports scattered across internet forums gradually snowballed into lengthy threads as more and more people took a longer look at their own TLC-based Samsung SSD's performance. I've spent the past week following these threads, and the past few days evaluating this issue on the 840 and 840 EVO samples we have here at PC Perspective. This post is meant to inform you of our current 'best guess' as to just what is happening with these drives, and just what you should do about it.
The issue at hand is an apparent slow down in the reading of 'stale' data on TLC-based Samsung SSDs. Allow me to demonstrate:
You might have seen what looks like similar issues before, but after much research and testing, I can say with some confidence that this is a completely different and unique issue. The old X25-M bug was the result of random writes to the drive over time, but the above result is from a drive that only ever saw a single large file write to a clean drive. The above drive was the very same 500GB 840 EVO sample used in our prior review. It did just fine in that review, and at afterwards I needed a quick temporary place to put a HDD image file and just happened to grab that EVO. The file was written to the drive in December of 2013, and if it wasn't already apparent from the above HDTach pass, it was 442GB in size. This brings on some questions:
- If random writes (i.e. flash fragmentation) are not causing the slow down, then what is?
- How long does it take for this slow down to manifest after a file is written?
Since the introduction of the Haswell line of CPUs, the Internet has been aflame with how hot the CPUs run. Speculation ran rampant on the cause with theories abounding about the lesser surface area and inferior thermal interface material (TIM) in between the CPU die surface and the underside of the CPU heat spreader. It was later confirmed that Intel had changed the TIM interfacing the CPU die surface to the heat spreader with Haswell, leading to the hotter than expected CPU temperatures. This increase in temperature led to inconsistent core-to-core temperatures as well as vastly inferior overclockability of the Haswell K-series chips over previous generations.
A few of the more adventurous enthusiasts took it upon themselves to use inventive ways to address the heat concerns surrounding the Haswell by delidding the processor. The delidding procedure involves physically removing the heat spreader from the CPU, exposing the CPU die. Some individuals choose to clean the existing TIM from the core die and heat spreader underside, applying superior TIM such as metal or diamond-infused paste or even the Coollaboratory Liquid Ultra metal material and fixing the heat spreader back in place. Others choose a more radical solution, removing the heat spreader from the equation entirely for direct cooling of the naked CPU die. This type of cooling method requires use of a die support plate, such as the MSI Die Guard included with the MSI Z97 XPower motherboard.
Whichever outcome you choose, you must first remove the heat spreader from the CPU's PCB. The heat spreader itself is fixed in place with black RTV-type material ensuring a secure and air-tight seal, protecting the fragile die from outside contaminants and influences. Removal can be done in multiple ways with two of the most popular being the razor blade method and the vise method. With both methods, you are attempting to separate the CPU PCB from the heat spreader without damaging the CPU die or components on the top or bottom sides of the CPU PCB.
Subject: Editorial, General Tech, Memory | August 20, 2014 - 04:08 PM | Jeremy Hellstrom
Tagged: Haswell-E, G.Skill, ddr4-2800, ddr4-2666, ddr4-2400, ddr4-2133, ddr4, crucial, corsair
DDR4 is starting to arrive at NewEgg and some kits are actually in stock for those who want to be the first on their block to have these new DIMMs and can remortgage their home. The price of Haswell-E CPUs and motherboards is as of yet unknown but looking over the past few years of Intel's new processors you can assume the flagship processor will be around $999.99 with the feature rich motherboards starting around $200 and quickly raising from there.
At the 16GB mark you have more choices with Corsair joining in and a range of speeds that go up to DDR4-2800 as well as your choice of a pair of 8GB DIMMs or four 4GB DIMMs. Corsair was kind enough to list the timings, the DDR4-2666 @ 15-17-17-35 and the DDR4-2800 @ 16-18-18-36 though you will certainly pay a price for the RAM with the highest frequencies.
For those on a budget it would seem like waiting is your best choice, especially as Amazon is offering a limited selection of the new kits, as there is only a single 8GB kit from Crucial although you can buy two of the single DIMMs without heatspreaders for $110.
Intel product releases are always dearly priced, the introduction of a new generation of RAM is both exciting and daunting. You will see power reductions, base frequencies that were uncommon in DDR3 and very likely an increase in the ability to overclock these DIMMs but it is going to cost you. If Haswell-E is in your sights you should start planning on how to afford replacing your CPU, motherboard and RAM at the same time as this is no refresh this is a whole new product line.
Subject: Editorial, General Tech, Shows and Expos | July 23, 2014 - 04:43 PM | Ryan Shrout
Tagged: workshop, video, streaming, quakecon, prizes, live, giveaways
UPDATE: The event is over, but the video is embeded below if you want to see the presentations! Thanks again to everyone that attended and all of our sponsors!
It is that time of year again: another installment of the PC Perspective Hardware Workshop! Once again we will be presenting on the main stage at Quakecon 2014 being held in Dallas, TX July 17-20th.
Main Stage - Quakecon 2014
Saturday, July 19th, 12:00pm CT
Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year. We love giving back to the community of enthusiasts and gamers that drive us to do what we do! Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!
Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out! Our thanks to NVIDIA, Seasonic and Logitech!!
If you can't make it to the workshop - don't worry! You can still watch the workshop live on our live page as we stream it over one of several online services. Just remember this URL: http://pcper.com/live and you will find your way!
PC Perspective LIVE Podcast and Meetup
We are planning on hosting any fans that want to watch us record our weekly PC Perspective Podcast (http://pcper.com/podcast) on Wednesday or Thursday evening in our meeting room at the Hilton Anatole. I don't yet know exactly WHEN or WHERE the location will be, but I will update this page accordingly on Wednesday July 16th when we get the data. You might also consider following me on Twitter for updates on that status as well.
After the recording, we'll hop over the hotel bar for a couple drinks and hang out. We have room for at leaast 50-60 people to join us in the room but we'll still be recording if just ONE of you shows up. :)
Prize List (will continue to grow!)
When Magma Freezes Over...
Intel confirms that they have approached AMD about access to their Mantle API. The discussion, despite being clearly labeled as "an experiment" by an Intel spokesperson, was initiated by them -- not AMD. According to AMD's Gaming Scientist, Richard Huddy, via PCWorld, AMD's response was, "Give us a month or two" and "we'll go into the 1.0 phase sometime this year" which only has about five months left in it. When the API reaches 1.0, anyone who wants to participate (including hardware vendors) will be granted access.
AMD inside Intel Inside???
I do wonder why Intel would care, though. Intel has the fastest per-thread processors, and their GPUs are not known to be workhorses that are held back by API call bottlenecks, either. Of course, that is not to say that I cannot see any reason, however...
Subject: Editorial, General Tech | June 17, 2014 - 07:54 PM | Scott Michaud
Tagged: battlefield, medal of honor, ea
Last year, we got Battlefield 4. The year before? Medal of Honor: Warfighter. The year before? Battlefield 3. The year before? Medal of Honor (Reboot). We will not be getting a new Medal of Honor this year, because Danger Close was shut down in June 2013. Danger Close developed the two recent Medal of Honor titles and, as EA Los Angeles, many of the previous Medal of Honor titles and many RTS games (Command and Conquer, Red Alert, Lord of the Rings: The Battle for Middle-Earth).
Many of their employees are now working at DICE LA.
So, when a new Medal of Honor title should be released, we get Battlefield: Hardline. A person with decent pattern recognition might believe that Battlefield, or its spinoffs, would fill the gap left by Medal of Honor. Not so, according to Patrick Söderlund, Executive VP of EA Studios. As was the case at E3, where both studios (DICE and Visceral) repetitively claimed that Battlefield: Hardline was the product (literally) of a fluke encounter and pent-up excitement for cops and robbers.
Of course, they do not close the door for annualized Battlefield releases, either. They just say that it is not their plan to have that be "the way it's going to be forever and ever". Honestly, for all the hatred that annualized releases get, the problem is not the frequency. If EA can bring out a Battlefield title every year, and one that is continually a good game, then power to them. The problem is that, with an annual release cycle, it is hard to get success-after-success, especially when fatigue is an opposing, and (more importantly) ever-increasing force.
It is the hard, but lucrative road.
Subject: Editorial, Storage | June 17, 2014 - 09:56 AM | Allyn Malventano
Tagged: sandisk, fusion-io, buyout
Fusion-io was once a behemoth of flash memory storage. Back when SSDs were having a hard time saturating SATA 3Gb/sec, Fusion-io was making fire breathing PCIe SSDs full of SLC flash and pushing relatively insane IOPS and throughput figures. Their innovations were a good formula at the time. They made the controller a very simple device, basically just a simple bridge from the PCIe bus to the flash memory. This meant that most of the actual work was done in the driver. This meant that Fusion-io SSDs were able to leverage the CPU and memory of the host system to achieve very high performance.
Fusion-io ioDrive 160 creams the competition back in 2010.
Being the king of IOPS back in the early days of flash memory storage, Fusion-io was able to charge a premium for their products. In a 2010 review, I priced their 160GB SSD at about $40/GB. In the years since, while flash memory prices (and therefore SSD products) have steadily dropped in price while achieving higher and higher performance figures, Fusion-io products have mostly remained static in price. All of this time, the various iterations of the ioDrive continued to bank on the original model of a simple controller and the bulk of the work taking place in the driver. This actually carries a few distinct disadvantages, in that the host system has to spent a relatively large amount of CPU and memory resources towards handling the Fusion-io devices. While this enables higher performance, it leaves less resources available to actually do stuff with the data. This ends up adding to the build cost of a system, as more CPU cores and memory must be thrown at the chassis handling the storage. In more demanding cases, additional systems would need to be added to the rack space in order to handle the additional storage overhead in addition to the other required workloads. Lastly, the hefty driver means Fusion-io devices are not bootable, despite early promises to the contrary. This isn't necessarily a deal breaker for enterprise use, but it does require system builders to add an additional storage device (from a different vendor) to handle OS duties.
In 2014, the other guys are making faster stuff. Note this chart is 4x the scale of the 2010 chart.
Lets fast forward to present times. Just over a week ago, Fusion-io announced their new 'Atomic' line of SSDs. The announcement seemed to fall flat, and did little to save the continuous decline of their stock price. I suspect this was because despite new leadership, these new products are just another iteration of the same resource consuming formula. Another reason for the luke warm reception might have been the fact that Intel launched their P3700 series a few days prior. The P3700 is a native PCIe SSD that employs the new NVM Express communication standard. This open standard was developed specifically for flash memory communication, and it allows more direct access to flash in a manner that significantly reduces the overhead required to perform high data throughputs and very high IO's per second. NVMe is a very small driver stack with native support built into modern operating systems, and is basically the polar opposite of the model Fusion-io has relied on for years now.
Intel's use of NVMe enables very efficient access to flash memory with minimal CPU overhead.
Fusion-io's announcement claimed "The Atomic Series of ioMemory delivers the highest transaction rate per gigabyte for everything from read intensive workflows to mixed workloads.". Let's see how this stacks up against the Intel P3700 - an SSD that launched the same week:
|Model||Fusion-io PX600||Intel P3700|
|Interface / Flash type||PCIe 2.0 x8 / 20nm MLC||PCIe 3.0 x4 / 20nm MLC|
|Read BW (GB/sec)||2.7||2.7||2.7||2.7||2.7||2.8||2.8||2.8|
|Write BW (GB/sec)||1.5||1.7||2.2||2.1||1.2||1.9||1.9||1.9|
|4k random read IOPS||196,000||235,000||330,000||276,000||450,000||460,000||450,000||450,000|
|4k random write IOPS||320,000||370,000||375,000||375,000||75,000||90,000||150,000||175,000|
|4k 70/30 R/W IOPS||Unlisted||150,000||200,000||240,000||250,000|
|Endurance / TB||12.0||12.3||12.3||12.3||18.3||18.3||18.3||18.3|
|Warranty||5 years||5 years|
We are comparing flagship to flagship (in a given form factor) here. Starting from the top, the Intel P3700 is available in generally smaller capacities than the Fusion-io PX600. Both use 20nm flash, but the P3700 uses half the data lanes at twice the throughput. Regarding Fusion-io's 'transaction rate per GB' point, well, it's mostly debunked by the Intel P3700, which has excellent random read performance all the way down to its smallest 400GB capacity point. The seemingly unreal write specs seen from the PX600 are, well, actually unreal. Flash memory writes take longer than reads, so the only logical explanation for the inversion we see here is that Fusion-io's driver is passing those random writes through RAM first. Writing to RAM might be quicker, but you can't sustain it indefinitely, and it consumes more host system resources in the process. Moving further down the chart, we see Intel coming in with a ~50% higher endurance rating when compared to the Fusion-io. The warranties may be of equal duration, but the Intel drive is (on paper / stated warranty) guaranteed to outlast the Fusion-io part when used in a heavy write environment.
For pricing, Intel launched the P3700 at a competitive $3/GB. Pricing data for Fusion-io is not available, as they are behind a bit of a 'quote wall', and no pricing at all was included with the Atomic product launch press materials. Let's take a conservative guess and assume the new line is half the cost/GB of their previous long-standing flagship, the Octal. One vendor lists pricing directly at $124,995 for 10.24TB ($12.21/GB) and $99,995 for 5.12TB ($19.53/GB), both of which require minumum support contracts as an additional cost. Half of $12/GB is still more than twice the $3/GB figure from Intel.
My theory as to why SanDisk is going for Fusion-io?
- A poor track record since the Fusion-io IPO have driven the stock price way down, making it prime for a buyout.
- SanDisk is one of the few remaining flash memory companies that does not own their own high end controller tech.
- Recent Fusion-io product launch overshadowed by much larger (Intel) company launching a competing superior product at a lower cost/GB.
So yeah, the buyout seemed inevitable. The question that remains is what will SanDisk do with them once they've bought them? Merging the two will mean that Fusion-io can include 'in house' flash and (hopefully) offer their products at a lower cost/GB, but that can only succeed if the SanDisk flash performs adequately. Assuming it does, there's still the issue of relatively high costs when compared to freshly competing products from Intel and others. Last but not least is the ioDrive driver model, which grows incresingly dated while the rest of the industry adopts NVMe.
Subject: Editorial, General Tech, Graphics Cards, Processors, Chipsets | June 13, 2014 - 06:45 PM | Scott Michaud
Tagged: x86, restructure, gpu, arm, APU, amd
According to VR-Zone, AMD has reworked their business, last Thursday, sorting each of their projects into two divisions and moving some executives around. The company is now segmented into the "Enterprise, Embedded, and Semi-Custom Business Group", and the "Computing and Graphics Business Group". The company used to be divided between "Computing Solutions", which handled CPUs, APUs, chipsets, and so forth, "Graphics and Visual Solutions", which is best known for GPUs but also contains console royalties, and "All Other", which was... everything else.
Lisa Su, former general manger of global business, has moved up to Chief Operating Officer (COO), along with other changes.
This restructure makes sense for a couple of reasons. First, it pairs some unprofitable ventures with other, highly profitable ones. AMD's graphics division has been steadily adding profitability to the company while its CPU division has been mostly losing money. Secondly, "All Other" is about a nebulous as a name can get. Instead of having three unbalanced divisions, one of which makes no sense to someone glancing at AMD's quarterly earnings reports, they should now have two, roughly equal segments.
At the very least, it should look better to an uninformed investor. Someone who does not know the company might look at the sheet and assume that, if AMD divested from everything except graphics, that the company would be profitable. If, you know, they did not know that console contracts came into their graphics division because their compute division had x86 APUs, and so forth. This setup is now more aligned to customers, not products.