Subject: Editorial, General Tech, Systems | October 17, 2014 - 03:22 PM | Scott Michaud
Tagged: Thunderbolt 2, thunderbolt, mac mini, mac, Intel, haswell, apple
I was not planning to report on Apple's announcement but, well, this just struck me as odd.
So Apple has relaunched the Mac Mini with fourth-generation Intel Core processors, after two years of waiting. It is the same height as the Intel NUC, but it also almost twice the length and twice the width (Apple's 20cm x 20cm versus the NUC's ~11cm x 11cm when the case is included). So, after waiting through the entire Haswell architecture launch cycle, right up until the imminent release of Broadwell, they are going with the soon-to-be outdated architecture, to update their two-year-old platform?
((Note: The editorial originally said "two-year-old architecture". I thought that Haswell launched about six months earlier than it did. The mistake was corrected.))
I wonder if, following the iTunes U2 deal, this device will come bundled with Limp Bizkit's "Nookie"...
The price has been reduced to $499, which is a welcome $100 price reduction especially for PC developers who want a Mac to test cross-platform applications on. It also has Thunderbolt 2. These are welcome additions. I just have two, related questions: why today and why Haswell?
The new Mac Mini started shipping yesterday. 15-watt Broadwell-U is expected to launch at CES in January with 28W parts anticipated a few months later, for the following quarter.
Subject: Editorial | October 15, 2014 - 12:39 PM | Josh Walrath
Tagged: revenue, Results, quarterly, Q3, Intel, haswell, Broadwell, arm, amd, 22nm, 2014, 14nm
Yesterday Intel released their latest quarterly numbers, and they were pretty spectacular. Some serious milestones were reached last quarter, much to the dismay of Intel’s competitors. Not everything is good with the results, but the overall quarter was a record one for Intel. The company reported revenues of $14.55 billion dollars with a net income of $3.31 billion. This is the highest revenue for a quarter in the history of Intel. This also is the first quarter in which Intel has shipped 100 million processors.
The death of the PC has obviously been overstated as the PC group had revenue of around $9 billion. The Data Center group also had a very strong quarter with revenues in the $3.7 billion range. These two groups lean heavily on Intel’s 22 nm TriGate process, which is still industry leading. The latest Haswell based processors are around 10% of shipping units so far. The ramp up for these products has been pretty impressive. Intel’s newest group, the Internet of Things, has revenues that shrank by around 2% quarter over quarter, but it has grown by around 14% year over year.
Not all news is good news though. Intel is trying desperately to get into the tablet and handheld markets, and so far has had little traction. The group reported revenues in the $1 million range. Unfortunately, that $1 million is offset by about $1 billion in losses. This year has seen an overall loss for mobile in the $3 billion range. While Intel arguably has the best and most efficient process for mobile processors, it is having a hard time breaking into this ARM dominated area. There are many factors involved here. First off there are more than a handful of strong competitors working directly against Intel to keep them out of the market. Secondly x86 processors do not have the software library or support that ARM has in this very dynamic and fast growing section. We also must consider that while Intel has the best overall process, x86 processors are really only now achieving parity in power/performance ratios. Intel still is considered a newcomer in this market with their 3D graphics support.
Intel is quite happy to take this loss as long as they can achieve some kind of foothold in this market. Mobile is the future, and while there will always be the need for a PC (who does heavy duty photo editing, video editing, and immersive gaming on a mobile platform?) the mobile market will be driving revenues from here on out. Intel absolutely needs to have a presence here if they wish to be a leader at driving technologies in this very important market. Intel is essentially giving away their chips to get into phones and tablets, and eventually this will pave the way towards a greater adoption. There are still hurdles involved, especially on the software side, but Intel is working hard with developers and Google to make sure support is there. Intel is likely bracing themselves for a new generation of 20 nm and 16 nm FinFET ARM based products that will start showing up in the next nine months. The past several years has seen Intel push mobile up to high priority in terms of process technology. Previously these low power, low cost parts were relegated to an N+1 process technology from Intel, but with the strong competition from ARM licensees and pure-play foundries Intel can no longer afford that. We will likely see 14 nm mobile parts from Intel sooner as opposed to later.
Intel has certainly shored up a lot of their weaknesses over the past few years. Their integrated 3D/GPU support has improved in leaps and bounds over the years, their IPC and power consumption with CPUs is certainly industry leading, and they continue to pound out impressive quarterly reports. Intel is certainly firing on all cylinders at this time and the rest of the industry is struggling to keep up. It will be interesting to see if Intel will keep up with this pace, and it will be imperative for the company to continue to push into mobile markets. I have never counted Intel out as they have a strong workforce, a solid engineering culture, and some really amazingly smart people (except Francois… he is just slightly above average- he is a GT-R aficionado after all).
Next quarter appears to be more of the same. Intel is expecting revenue in the $14.7 billion, plus or minus $500 million. This continues along with the strong sales of PC and server parts for Intel that helps buoy them to these impressive results. Net income and margins again look to appear similar to what this past quarter brought to the table. We will see the introduction of the latest 14 nm Broadwell processors, which is an important step for Intel. 14 nm development and production has taken longer than people expected, and Intel has had to lean on their very mature 22 nm process longer than they wanted to. This has allowed a few extra quarters for the pure-play foundries to try to catch up. Samsung, TSMC, and GLOBALFOUNDRIES are all producing 20 nm products with a fast transition to 16/14 nm FinFET by early next year. This is not to say that these 16/14nm FinFET products will be on par with Intel’s 14 nm process, but it at least gets them closer. In the near term though, these changes will have very little effect on Intel and their product offerings over the next nine months.
Subject: Editorial, Graphics Cards | October 13, 2014 - 10:28 PM | Ryan Shrout
Tagged: video, pcper, nvidia, live, GTX 980, geforce, game stream, borderlands: the pre-sequel, borderlands
UPDATE: You missed this weeks live stream but you can watch the game play via this YouTube embed!!
I'm sure like the staff at PC Perspective, many of our readers have been obsessively playing the Borderlands games since the first release in 2009. Borderlands 2 arrived in 2012 and once again took hold of the PC gaming mindset. This week marks the release of Borderlands: The Pre-Sequel, which as the name suggests, takes place before the events of Borderlands 2. The Pre-Sequel has playable characters that were previously only known to the gamer as NPCs and that, coupled with the new low-gravity game play style, should entice nearly everyone that loves the first-person, loot-driven series to come back.
To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by NVIDIA's Andrew Coonrad and Kris Rey to tackle the campaign in a cooperative style while taking a couple of stops to give away some hardware.
Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA
5pm PT / 8pm ET - October 14th
Need a reminder? Join our live mailing list!
Here are some of the prizes we have lined up for those of you that join us for the live stream:
- 1 x NVIDIA SHIELD Tablet (Wi-Fi) - PC Perspective Review
- 1 x NVIDIA GeForce GTX 980 4GB - PC Perspective Review
- 1 x ASUS ROG Swift PG278Q G-Sync Monitor - PC Perspective Review
- 3 x Borderlands: The Pre-Sequel Steam Keys
Holy crap, that's a hell of a list!! How do you win? It's really simple: just tune in and watch the Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!
So stop by Tuesday night for some fun, some gaming and the chance to win some hardware!
Subject: Editorial, General Tech | September 24, 2014 - 03:55 PM | Scott Michaud
Tagged: wow, blizzard
When software has been supported and maintained for almost ten years, like World of Warcraft, it is not clear whether the worst compatible machine at launch should remain supported or whether the requirements should increase over time. For instance, when Windows XP launched, the OS was tuned for 128MB of RAM. Later updates made it be highly uncomfortable with anything less than a whole gigabyte. For games though, we mostly pretend that they represent the time that they were released.
That mental model does not apply to World of Warcraft: Warlords of Draenor. While technically this is an expansion pack, its requirements jumped again (significantly if compared to the original release). Even the first expansion pack, Burning Crusade, was able to run on a GeForce 2. Those cards were bundled with the original Unreal Tournament, which was a relatively new game at the time that the GeForce 2 was released.
Now? Well the minimum is:
- Windows XP or later.
- Intel Core 2 Duo E6600 or AMD Phenom X3 8750
- NVIDIA GeForce 8800 GT, AMD Radeon HD 4850), or Intel HD Graphics 3000.
- 2GB of RAM
- 35GB HDD
And the recommended is:
- Windows 7 or 8 (x86-64)
- Intel Core i5 2400 or AMD FX-4100
- NVIDIA GeForce GTX 470 or AMD Radeon HD 5870
- 4GB of RAM
- 35GB HDD
World of Warcraft, and other MMORPGs, might get a pass on this issue. With its subscription model, there is not really an expectation that a user can go back and see the game in the same state as it launched. It is not a work, but a service -- and that does not devalue its artistic merits. It just is not really the same game now that it was then.
World of Warcraft: Warlords of Draenor will launch on November 13th.
Investigating the issue
** Edit ** (24 Sep)
We have updated this story with temperature effects on the read speed of old data. Additional info on page 3.
** End edit **
** Edit 2 ** (26 Sep)
New quote from Samsung:
"We acknowledge the recent issue associated with the Samsung 840 EVO SSDs and are qualifying a firmware update to address the issue. While this issue only affects a small subset of all 840 EVO users, we regret any inconvenience experienced by our customers. A firmware update that resolves the issue will be available on the Samsung SSD website soon. We appreciate our customer’s support and patience as we work diligently to resolve this issue."
** End edit 2 **
** Edit 3 **
The firmware update and performance restoration tool has been tested. Results are found here.
** End edit 3 **
Over the past week or two, there have been growing rumblings from owners of Samsung 840 and 840 EVO SSDs. A few reports scattered across internet forums gradually snowballed into lengthy threads as more and more people took a longer look at their own TLC-based Samsung SSD's performance. I've spent the past week following these threads, and the past few days evaluating this issue on the 840 and 840 EVO samples we have here at PC Perspective. This post is meant to inform you of our current 'best guess' as to just what is happening with these drives, and just what you should do about it.
The issue at hand is an apparent slow down in the reading of 'stale' data on TLC-based Samsung SSDs. Allow me to demonstrate:
You might have seen what looks like similar issues before, but after much research and testing, I can say with some confidence that this is a completely different and unique issue. The old X25-M bug was the result of random writes to the drive over time, but the above result is from a drive that only ever saw a single large file write to a clean drive. The above drive was the very same 500GB 840 EVO sample used in our prior review. It did just fine in that review, and at afterwards I needed a quick temporary place to put a HDD image file and just happened to grab that EVO. The file was written to the drive in December of 2013, and if it wasn't already apparent from the above HDTach pass, it was 442GB in size. This brings on some questions:
- If random writes (i.e. flash fragmentation) are not causing the slow down, then what is?
- How long does it take for this slow down to manifest after a file is written?
Since the introduction of the Haswell line of CPUs, the Internet has been aflame with how hot the CPUs run. Speculation ran rampant on the cause with theories abounding about the lesser surface area and inferior thermal interface material (TIM) in between the CPU die surface and the underside of the CPU heat spreader. It was later confirmed that Intel had changed the TIM interfacing the CPU die surface to the heat spreader with Haswell, leading to the hotter than expected CPU temperatures. This increase in temperature led to inconsistent core-to-core temperatures as well as vastly inferior overclockability of the Haswell K-series chips over previous generations.
A few of the more adventurous enthusiasts took it upon themselves to use inventive ways to address the heat concerns surrounding the Haswell by delidding the processor. The delidding procedure involves physically removing the heat spreader from the CPU, exposing the CPU die. Some individuals choose to clean the existing TIM from the core die and heat spreader underside, applying superior TIM such as metal or diamond-infused paste or even the Coollaboratory Liquid Ultra metal material and fixing the heat spreader back in place. Others choose a more radical solution, removing the heat spreader from the equation entirely for direct cooling of the naked CPU die. This type of cooling method requires use of a die support plate, such as the MSI Die Guard included with the MSI Z97 XPower motherboard.
Whichever outcome you choose, you must first remove the heat spreader from the CPU's PCB. The heat spreader itself is fixed in place with black RTV-type material ensuring a secure and air-tight seal, protecting the fragile die from outside contaminants and influences. Removal can be done in multiple ways with two of the most popular being the razor blade method and the vise method. With both methods, you are attempting to separate the CPU PCB from the heat spreader without damaging the CPU die or components on the top or bottom sides of the CPU PCB.
Subject: Editorial, General Tech, Memory | August 20, 2014 - 04:08 PM | Jeremy Hellstrom
Tagged: Haswell-E, G.Skill, ddr4-2800, ddr4-2666, ddr4-2400, ddr4-2133, ddr4, crucial, corsair
DDR4 is starting to arrive at NewEgg and some kits are actually in stock for those who want to be the first on their block to have these new DIMMs and can remortgage their home. The price of Haswell-E CPUs and motherboards is as of yet unknown but looking over the past few years of Intel's new processors you can assume the flagship processor will be around $999.99 with the feature rich motherboards starting around $200 and quickly raising from there.
At the 16GB mark you have more choices with Corsair joining in and a range of speeds that go up to DDR4-2800 as well as your choice of a pair of 8GB DIMMs or four 4GB DIMMs. Corsair was kind enough to list the timings, the DDR4-2666 @ 15-17-17-35 and the DDR4-2800 @ 16-18-18-36 though you will certainly pay a price for the RAM with the highest frequencies.
For those on a budget it would seem like waiting is your best choice, especially as Amazon is offering a limited selection of the new kits, as there is only a single 8GB kit from Crucial although you can buy two of the single DIMMs without heatspreaders for $110.
Intel product releases are always dearly priced, the introduction of a new generation of RAM is both exciting and daunting. You will see power reductions, base frequencies that were uncommon in DDR3 and very likely an increase in the ability to overclock these DIMMs but it is going to cost you. If Haswell-E is in your sights you should start planning on how to afford replacing your CPU, motherboard and RAM at the same time as this is no refresh this is a whole new product line.
Subject: Editorial, General Tech, Shows and Expos | July 23, 2014 - 04:43 PM | Ryan Shrout
Tagged: workshop, video, streaming, quakecon, prizes, live, giveaways
UPDATE: The event is over, but the video is embeded below if you want to see the presentations! Thanks again to everyone that attended and all of our sponsors!
It is that time of year again: another installment of the PC Perspective Hardware Workshop! Once again we will be presenting on the main stage at Quakecon 2014 being held in Dallas, TX July 17-20th.
Main Stage - Quakecon 2014
Saturday, July 19th, 12:00pm CT
Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year. We love giving back to the community of enthusiasts and gamers that drive us to do what we do! Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!
Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out! Our thanks to NVIDIA, Seasonic and Logitech!!
If you can't make it to the workshop - don't worry! You can still watch the workshop live on our live page as we stream it over one of several online services. Just remember this URL: http://pcper.com/live and you will find your way!
PC Perspective LIVE Podcast and Meetup
We are planning on hosting any fans that want to watch us record our weekly PC Perspective Podcast (http://pcper.com/podcast) on Wednesday or Thursday evening in our meeting room at the Hilton Anatole. I don't yet know exactly WHEN or WHERE the location will be, but I will update this page accordingly on Wednesday July 16th when we get the data. You might also consider following me on Twitter for updates on that status as well.
After the recording, we'll hop over the hotel bar for a couple drinks and hang out. We have room for at leaast 50-60 people to join us in the room but we'll still be recording if just ONE of you shows up. :)
Prize List (will continue to grow!)
When Magma Freezes Over...
Intel confirms that they have approached AMD about access to their Mantle API. The discussion, despite being clearly labeled as "an experiment" by an Intel spokesperson, was initiated by them -- not AMD. According to AMD's Gaming Scientist, Richard Huddy, via PCWorld, AMD's response was, "Give us a month or two" and "we'll go into the 1.0 phase sometime this year" which only has about five months left in it. When the API reaches 1.0, anyone who wants to participate (including hardware vendors) will be granted access.
AMD inside Intel Inside???
I do wonder why Intel would care, though. Intel has the fastest per-thread processors, and their GPUs are not known to be workhorses that are held back by API call bottlenecks, either. Of course, that is not to say that I cannot see any reason, however...
Subject: Editorial, General Tech | June 17, 2014 - 07:54 PM | Scott Michaud
Tagged: battlefield, medal of honor, ea
Last year, we got Battlefield 4. The year before? Medal of Honor: Warfighter. The year before? Battlefield 3. The year before? Medal of Honor (Reboot). We will not be getting a new Medal of Honor this year, because Danger Close was shut down in June 2013. Danger Close developed the two recent Medal of Honor titles and, as EA Los Angeles, many of the previous Medal of Honor titles and many RTS games (Command and Conquer, Red Alert, Lord of the Rings: The Battle for Middle-Earth).
Many of their employees are now working at DICE LA.
So, when a new Medal of Honor title should be released, we get Battlefield: Hardline. A person with decent pattern recognition might believe that Battlefield, or its spinoffs, would fill the gap left by Medal of Honor. Not so, according to Patrick Söderlund, Executive VP of EA Studios. As was the case at E3, where both studios (DICE and Visceral) repetitively claimed that Battlefield: Hardline was the product (literally) of a fluke encounter and pent-up excitement for cops and robbers.
Of course, they do not close the door for annualized Battlefield releases, either. They just say that it is not their plan to have that be "the way it's going to be forever and ever". Honestly, for all the hatred that annualized releases get, the problem is not the frequency. If EA can bring out a Battlefield title every year, and one that is continually a good game, then power to them. The problem is that, with an annual release cycle, it is hard to get success-after-success, especially when fatigue is an opposing, and (more importantly) ever-increasing force.
It is the hard, but lucrative road.