Podcast #413 - NVIDIA Pascal Mobile, ARM and Intel partner on 10nm, Flash Memory Summit and more!

Subject: Editorial | August 18, 2016 - 02:20 PM |
Tagged: video, podcast, pascal, nvidia, msi, mobile, Intel, idf, GTX 1080, gtx 1070, gtx 1060, gigabyte, FMS, Flash Memory Summit, asus, arm, 10nm

PC Perspective Podcast #413 - 08/18/2016

Join us this week as we discuss the new mobile GeForce GTX 10-series gaming notebooks, ARM and Intel partnering on 10nm, Flash Memory Summit and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts:  Allyn Malventano, Sebastian Peak, Josh Walrath and Jeremy Hellstrom

Program length: 1:29:39
  1. Week in Review:
  2. This episode of PC Perspective is brought to you by Casper!! Use code “PCPER”
  3. News items of interest:
    1. 0:42:05 Final news from FMS 2016
  4. Hardware/Software Picks of the Week
    1. Ryan: VR Demi Moore
  5. Closing/outro

Author:
Subject: Editorial
Manufacturer: NVIDIA

NVIDIA Today?

It always feels a little odd when covering NVIDIA’s quarterly earnings due to how they present their financial calendar.  No, we are not reporting from the future.  Yes, it can be confusing when comparing results and getting your dates mixed up.  Regardless of the date before the earnings, NVIDIA did exceptionally well in a quarter that is typically the second weakest after Q1.

NVIDIA reported revenue of $1.43 billion.  This is a jump from an already strong Q1 where they took in $1.30 billion.  Compare this to the $1.027 billion of its competitor AMD who also provides CPUs as well as GPUs.  NVIDIA sold a lot of GPUs as well as other products.  Their primary money makers were the consumer space GPUs and the professional and compute markets where they have a virtual stranglehold on at the moment.  The company’s GAAP net income is a very respectable $253 million.

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The release of the latest Pascal based GPUs were the primary mover for the gains for this latest quarter.  AMD has had a hard time competing with NVIDIA for marketshare.  The older Maxwell based chips performed well against the entire line of AMD offerings and typically did so with better power and heat characteristics.  Even though the GTX 970 was somewhat limited in its memory configuration as compared to the AMD products (3.5 GB + .5 GB vs. a full 4 GB implementation) it was a top seller in its class.  The same could be said for the products up and down the stack.

Pascal was released at the end of May, but the company had been shipping chips to its partners as well as creating the “Founder’s Edition” models to its exacting specifications.  These were strong sellers throughout the end of May until the end of the quarter.  NVIDIA recently unveiled their latest Pascal based Quadro cards, but we do not know how much of an impact those have had on this quarter.  NVIDIA has also been shipping, in very limited quantities, the Tesla P100 based units to select customers and outfits.

Click to read more about NVIDIA's latest quarterly results!

Author:
Subject: Editorial
Manufacturer: ARM

A Watershed Moment in Mobile

This previous May I was invited to Austin to be briefed on the latest core innovations from ARM and their partners.  We were introduced to new CPU and GPU cores, as well as the surrounding technologies that provide the basis of a modern SOC in the ARM family.  We also were treated to more information about the process technologies that ARM would embrace with their Artisan and POP programs.  ARM is certainly far more aggressive now in their designs and partnerships than they have been in the past, or at least they are more willing to openly talk about them to the press.

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The big process news that ARM was able to share at this time was the design of 10nm parts using an upcoming TSMC process node.  This was fairly big news as TSMC was still introducing parts on their latest 16nm FF+ line.  NVIDIA had not even released their first 16FF+ parts to the world in early May.  Apple had dual sourced their 14/16 nm parts from Samsung and TSMC respectively, but these were based on LPE and FF lines (early nodes not yet optimized to LPP/FF+).  So the news that TSMC would have a working 10nm process in 2017 was important to many people.  2016 might be a year with some good performance and efficiency jumps, but it seems that 2017 would provide another big leap forward after years of seeming stagnation of pure play foundry technology at 28nm.

Yesterday we received a new announcement from ARM that shows an amazing shift in thought and industry inertia.  ARM is partnering with Intel to introduce select products on Intel’s upcoming 10nm foundry process.  This news is both surprising and expected.  It is surprising in that it happened as quickly as it did.  It is expected as Intel is facing a very different world than it had planned for 10 years ago.  We could argue that it is much different than they planned for 5 years ago.

Intel is the undisputed leader in process technologies and foundry practices.  They are the gold standard of developing new, cutting edge process nodes and implementing them on a vast scale.  This has served them well through the years as they could provide product to their customers seemingly on demand.  It also allowed them a leg up in technology when their designs may not have fit what the industry wanted or needed (Pentium 4, etc.).  It also allowed them to potentially compete in the mobile market with designs that were not entirely suited for ultra-low power.  x86 is a modern processor technology with decades of development behind it, but that development focused mainly on performance at higher TDP ranges.

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This past year Intel signaled their intent to move out of the sub 5 watt market and cede it to ARM and their partners.  Intel’s ultra mobile offerings just did not make an impact in an area that they were expected to.  For all of Intel’s advances in process technology, the base ARM architecture is just better suited to these power envelopes.  Instead of throwing good money after bad (in the form of development time, wafer starts, rebates) Intel has stepped away from this market.

This leaves Intel with a problem.  What to do with extra production capacity?  Running a fab is a very expensive endeavor.  If these megafabs are not producing chips 24/7, then the company is losing money.  This past year Intel has seen their fair share of layoffs and slowing down production/conversion of fabs.  The money spent on developing new, cutting edge process technologies cannot stop for the company if they want to keep their dominant position in the CPU industry.  Some years back they opened up their process products to select 3rd party companies to help fill in the gaps of production.  Right now Intel has far more production line space than they need for the current market demands.  Yes, there were delays in their latest Skylake based processors, but those were solved and Intel is full steam ahead.  Unfortunately, they do not seem to be keeping their fabs utilized at the level needed or desired.  The only real option seems to be opening up some fab space to more potential customers in a market that they are no longer competing directly in.

The Intel Custom Foundry Group is working with ARM to provide access to their 10nm HPM process node.  Initial production of these latest generation designs will commence in Q1 2017 with full scale production in Q4 2017.  We do not have exact information as to what cores will be used, but we can imagine that they will be Cortex-A73 and A53 parts in big.LITTLE designs.  Mali graphics will probably be the first to be offered on this advanced node as well due to the Artisan/POP program.  Initial customers have not been disclosed and we likely will not hear about them until early 2017.

This is a big step for Intel.  It is also a logical progression for them when we look over the changing market conditions of the past few years.  They were unable to adequately compete in the handheld/mobile market with their x86 designs, but they still wanted to profit off of this ever expanding area.  The logical way to monetize this market is to make the chips for those that are successfully competing here.  This will cut into Intel’s margins, but it should increase their overall revenue base if they are successful here.  There is no reason to believe that they won’t be.

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The last question we have is if the 10nm HPM node will be identical to what Intel will use for their next generation “Cannonlake” products.  My best guess is that the foundry process will be slightly different and will not provide some of the “secret sauce” that Intel will keep for themselves.  It will probably be a mobile focused process node that stresses efficiency rather than transistor switching speed.  I could be very wrong here, but I don’t believe that Intel will open up their process to everyone that comes to them hat in hand (AMD).

The partnership between ARM and Intel is a very interesting one that will benefit customers around the globe if it is handled correctly from both sides.  Intel has a “not invented here” culture that has both benefited it and caused it much grief.  Perhaps some flexibility on the foundry side will reap benefits of its own when dealing with very different designs than Intel is used to.  This is a titanic move from where Intel probably thought it would be when it first started to pursue the ultra-mobile market, but it is a move that shows the giant can still positively react to industry trends.

Podcast #412 - 10TB Hard Drives and Le Grand Macho!!

Subject: Editorial | August 11, 2016 - 06:31 AM |
Tagged: video, Seagate, podcast, Le Grande Macho, 10TB

PC Perspective Podcast #412 - 08/11/2016

Join us this week as we discuss the new 10TB Seagate hard drive, Le Grand Macho cooler and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts:  Ken Addison, Jeremy Hellstrom, Josh Walrath, Sebastian Peak

Program length: 54:54
  • No show notes today, editing remotely!

PC Perspective Hardware Workshop 2016 @ Quakecon 2016 in Dallas, TX

Subject: Editorial, General Tech | August 8, 2016 - 02:03 PM |
Tagged: workshop, video, streaming, quakecon, prizes, live, giveaways

UPDATE: Did you miss the workshop? Relive the fun and excitement with the replay below!!

It is that time of year again: another installment of the PC Perspective Hardware Workshop! We will be presenting on the main stage at Quakecon 2016 being held in Dallas, TX August 4-7.

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Main Stage - Quakecon 2016

Saturday, August 6th, 10:00am CT

Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year.  We love giving back to the community of enthusiasts and gamers that drive us to do what we do!  Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!

Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out!  Our thanks to NVIDIALogitech and ASUS!!

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Live Streaming

If you can't make it to the workshop - don't worry!  You can still watch the workshop live on our live page as we stream it over one of several online services.  Just remember this URL: http://pcper.com/live and you will find your way!

 

PC Perspective LIVE Podcast and Meetup

We are planning on hosting any fans that want to watch us record our weekly PC Perspective Podcast (http://pcper.com/podcast) on Wednesday or Thursday evening in our meeting room at the Hilton Anatole.  I don't yet know exactly WHEN or WHERE the location will be, but I will update this page accordingly on Wednesday August 3rd when we get the data.  You might also consider following me on Twitter for updates on that status as well.

After the recording, we'll hop over the hotel bar for a couple drinks and hang out.  We have room for at leaast 50-60 people to join us in the room but we'll still be recording if just ONE of you shows up.  :)

Prize List (will continue to grow!)

Continue reading to see the list of prizes for the workshop!!!

PCPer Live! Sapphire Joins PCPer to Talk and Giveaway a Nitro+ RX 480!

Subject: Editorial, Graphics Cards | July 28, 2016 - 02:36 PM |
Tagged: video, sapphire, rx 480, radeon, Polaris, pcper live, live, amd

UPDATE: Did you miss the live event? No worries, see what trouble Ed and I got into with the recording embedded below!!

When it comes to GPU releases, we at PC Perspective take things up a level in the kind of content we produce as well as the amount of information we provide to the community. Part of that commitment is our drive to bring in the very best people from around the industry to talk directly to the consumers, providing interesting and honest views on where their technology is going. 

Though the Radeon RX 480 was released last month, based on AMD's latest Polaris, we are bringing in our first board partner. Ed Crisler, NA PR/Marketing Manager for Sapphire will be joining us in studio to talk about the RX 480 and Sapphire's plans for custom cards.

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The Sapphire Nitro+ RX 480 Graphics Card

Sapphire Live Stream and Giveaway with Ed Crisler and Ryan Shrout

10:00am PT / 1:00pm ET - July 29th

PC Perspective Live! Page

Need a reminder? Join our live stream notification list!

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The event will take place Friday, July 29th at 1:00pm ET / 10:00am PT at http://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience, asking questions for me and Ed to answer live. 

As a price for hosting Sapphire in the offices, we demand a sacrifice: in the form of hardware to giveaway to our viewers! We'll have a brand new Sapphire Nitro+ RX 480 8GB to hand out during the live stream! All you have to do to win on the 29th is watch the live stream!

If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from Ed or me?

So join us! Set your calendar for this coming Friday at 1:00pm ET / 10:00am PT and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live notification list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!

PCPer Live! Sapphire Joins PCPer to Talk and Giveaway a Nitro+ RX 480!

Podcast #410 - Data Recovery, New Titan X Launch, AMD builds a GPU with SSDs and more!!

Subject: Editorial | July 28, 2016 - 01:03 PM |
Tagged: XSPC, wings, windows 10, VR, video, titan x, tegra, Silverstone, sapphire, rx 480, Raystorm, RapidSpar, radeon pro ssg, quadro, px1, podcast, p6000, p5000, nvidia, nintendo nx, MX300, gp102, evga, dg-87, crucial, angelbird

PC Perspective Podcast #410 - 07/28/2016

Join us this week as we discuss the new Pascal based Titan X, an AMD graphics card with 1TB of SSD storage on-board, data recovery with RapidSpar and more!!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Sebastian Peak, and Josh Walrath

Program length: 1:46:33
  1. Week in Review:
  2. News items of interest:
  3. 1:29:15 Hardware/Software Picks of the Week
    1. Allyn: Wii emulation is absolutely usable now (Dolphin 5)
  4. Closing/outro

Manufacturer: NVIDIA

First, Some Background

 
TL;DR:
NVIDIA's Rumored GP102
 
Based on two rumors, NVIDIA seems to be planning a new GPU, called GP102, that sits between GP100 and GP104. This changes how their product stack flowed since Fermi and Kepler. GP102's performance, both single-precision and double-precision, will likely signal NVIDIA's product plans going forward.
  • - GP100's ideal 1 : 2 : 4 FP64 : FP32 : FP16 ratio is inefficient for gaming
  • - GP102 either extends GP104's gaming lead or bridges GP104 and GP100
  • - If GP102 is a bigger GP104, the future is unclear for smaller GPGPU devs
    • This is, unless GP100 can be significantly up-clocked for gaming.
  • - If GP102 matches (or outperforms) GP100 in gaming, and has better than 1 : 32 double-precision performance, then GP100 would be the first time that NVIDIA designed an enterprise-only, high-end GPU.
 

 

When GP100 was announced, Josh and I were discussing, internally, how it would make sense in the gaming industry. Recently, an article on WCCFTech cited anonymous sources, which should always be taken with a dash of salt, that claimed NVIDIA was planning a second architecture, GP102, between GP104 and GP100. As I was writing this editorial about it, relating it to our own speculation about the physics of Pascal, VideoCardz claims to have been contacted by the developers of AIDA64, seemingly on-the-record, also citing a GP102 design.

I will retell chunks of the rumor, but also add my opinion to it.

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In the last few generations, each architecture had a flagship chip that was released in both gaming and professional SKUs. Neither audience had access to a chip that was larger than the other's largest of that generation. Clock rates and disabled portions varied by specific product, with gaming usually getting the more aggressive performance for slightly better benchmarks. Fermi had GF100/GF110, Kepler had GK110/GK210, and Maxwell had GM200. Each of these were available in Tesla, Quadro, and GeForce cards, especially Titans.

Maxwell was interesting, though. NVIDIA was unable to leave 28nm, which Kepler launched on, so they created a second architecture at that node. To increase performance without having access to more feature density, you need to make your designs bigger, more optimized, or more simple. GM200 was giant and optimized, but, to get the performance levels it achieved, also needed to be more simple. Something needed to go, and double-precision (FP64) performance was the big omission. NVIDIA was upfront about it at the Titan X launch, and told their GPU compute customers to keep purchasing Kepler if they valued FP64.

Fast-forward to Pascal.

New AMD Polaris 10 and Polaris 11 GPU Details Emerge

Subject: Editorial, Graphics Cards | May 18, 2016 - 01:18 PM |
Tagged: rumor, Polaris, opinion, HDMI 2.0, gpu, gddr5x, GDDR5, GCN, amd, 4k

While Nvidia's Pascal has held the spotlight in the news recently, it is not the only new GPU architecture debuting this year. AMD will soon be bringing its Polaris-based graphics cards to market for notebooks and mainstream desktop users. While several different code names have been thrown around for these new chips, they are consistently in general terms referred to as Polaris 10 and Polaris 11. AMD's Raja Kudori stated in an interview with PC Perspective that the numbers used in the naming scheme hold no special significance, but eventually Polaris will be used across the entire performance lineup (low end to high end graphics).

Naturally, there are going to be many rumors and leaks as the launch gets closer. In fact, Tech Power Up recently came into a number of interesting details about AMD's plans for Polaris-based graphics in 2016 including specifications and which areas of the market each chip is going to be aimed at. 

AMD GPU Roadmap.jpg

Citing the usual "industry sources" familiar with the matter (take that for what it's worth, but the specifications do not seem out of the realm of possibility), Tech Power Up revealed that there are two lines of Polaris-based GPUs that will be made available this year. Polaris 10 will allegedly occupy the mid-range (mainstream) graphics option in desktops as well as being the basis for high end gaming notebook graphics chips. On the other hand, Polaris 11 will reportedly be a smaller chip aimed at thin-and-light notebooks and mainstream laptops.

Now, for the juicy bits of the leak: the rumored specifications!

AMD's "Polaris 10" GPU will feature 32 compute units (CUs) which TPU estimates – based on the assumption that each CU still contains 64 shaders on Polaris – works out to 2,048 shaders. The GPU further features a 256-bit memory interface along with a memory controller supporting GDDR5 and GDDR5X (though not at the same time heh). This would leave room for cheaper Polaris 10 derived products with less than 32 CUs and/or cheaper GDDR5 memory. Graphics cards would have as much as 8GB of memory initially clocked at 7 Gbps. Reportedly, the full 32 CU GPU is rated at 5.5 TFLOPS of single precision compute power and runs at a TDP of no more than 150 watts.

Compared to the existing Hawaii-based R9 390X, the upcoming R9 400 Polaris 10 series GPU has fewer shaders and less memory bandwidth. The memory is clocked 1 GHz higher, but the GDDR5X memory bus is half that of the 390X's 512-bit GDDR5 bus which results in 224 GB/s memory bandwidth for Polaris 10 versus 384 GB/s on Hawaii. The R9 390X has a slight edge in compute performance at 5.9 TFLOPS versus Polaris 10's 5.5 TFLOPS however the Polaris 10 GPU is using much less power and easily wins at performance per watt! It almost reaches the same level of single precision compute performance at nearly half the power which is impressive if it holds true!

  R9 390X R9 390 R9 380 R9 400-Series "Polaris 10"
GPU Code name Grenada (Hawaii) Grenada (Hawaii) Antigua (Tonga) Polaris 10
GPU Cores 2816 2560 1792 2048
Rated Clock 1050 MHz 1000 MHz 970 MHz ~1343 MHz
Texture Units 176 160 112 ?
ROP Units 64 64 32 ?
Memory 8GB 8GB 4GB 8GB
Memory Clock 6000 MHz 6000 MHz 5700 MHz 7000 MHz
Memory Interface 512-bit 512-bit 256-bit 256-bit
Memory Bandwidth 384 GB/s 384 GB/s 182.4 GB/s 224 GB/s
TDP 275 watts 275 watts 190 watts 150 watts (or less)
Peak Compute 5.9 TFLOPS 5.1 TFLOPS 3.48 TFLOPS 5.5 TFLOPS
MSRP (current) ~$400 ~$310 ~$199 $ unknown

Note: Polaris GPU clocks esitmated using assumption of 5.5 TFLOPS being peak compute and accurate number of shaders. (Thanks Scott.)

Another comparison that can be made is to the Radeon R9 380 which is a Tonga-based GPU with similar TDP. In this matchup, the Polaris 10 based chip will – at a slightly lower TDP – pack in more shaders, twice the amount of faster clocked memory with 23% more bandwidth, and provide a 58% increase in single precision compute horsepower. Not too shabby!

Likely, a good portion of these increases are made possible by the move to a smaller process node and utilizing FinFET "tri-gate" like transistors on the Samsung/Globalfoundries 14LPP FinFET manufacturing process, though AMD has also made some architecture tweaks and hardware additions to the GCN 4.0 based processors. A brief high level introduction is said to be made today in a webinar for their partners (though AMD has come out and said preemptively that no technical nitty-gritty details will be divulged yet). (Update: Tech Altar summarized the partner webinar. Unfortunately there was no major reveals other than that AMD will not be limiting AIB partners from pushing for the highest factory overclocks they can get).

Moving on from Polaris 10 for a bit, Polaris 11 is rumored to be a smaller GCN 4.0 chip that will top out at 14 CUs (estimated 896 shaders/stream processors) and 2.5 TFLOPS of single precision compute power. These chips aimed at mainstream and thin-and-light laptops will have 50W TDPs and will be paired with up to 4GB of GDDR5 memory. There is apparently no GDDR5X option for these, which makes sense at this price point and performance level. The 128-bit bus is a bit limiting, but this is a low end mobile chip we are talking about here...

  R7 370 R7 400 Series "Polaris 11"
GPU Code name Trinidad (Pitcairn) Polaris 11
GPU Cores 1024 896
Rated Clock

925 MHz base (975 MHz boost)

~1395 MHz
Texture Units 64 ?
ROP Units 32 ?
Memory 2 or 4GB 4GB
Memory Clock 5600 MHz ? MHz
Memory Interface 256-bit 128-bit
Memory Bandwidth 179.2 GB/s ? GB/s
TDP 110 watts 50 watts
Peak Compute 1.89 TFLOPS 2.5 TFLOPS
MSRP (current) ~$140 (less after rebates and sales) $?

Note: Polaris GPU clocks esitmated using assumption of 2.5 TFLOPS being peak compute and accurate number of shaders. (Thanks Scott.)

Fewer details were unveiled concerning Polaris 11, as you can see from the chart above. From what we know so far, it should be a promising successor to the R7 370 series even with the memory bus limitation and lower shader count as the GPU should be clocked higher, (it also might have more shaders in M series mobile variants versus of the 370 and lower mobile series) and a much lower TDP for at least equivalent if not a decent increase in performance. The lower power usage in particular will be hugely welcomed in mobile devices as it will result in longer battery life under the same workloads, ideally. I picked the R7 370 as the comparison as it has 4 gigabytes of memory and not that many more shaders and being a desktop chip readers may be more widely familiar with it. It also appears to sit between the R7 360 and R7 370 in terms of shader count and other features but is allegedly going to be faster than both of them while using at least (on paper) less than half the power.

Of course these are still rumors until AMD makes Polaris officially, well, official with a product launch. The claimed specifications appear reasonable though, and based on that there are a few important takeaways and thoughts I have.

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The first thing on my mind is that AMD is taking an interesting direction here. While NVIDIA has chosen to start out its new generation at the top by announcing "big Pascal" GP100 and actually launching the GP104 GTX 1080 (one of its highest end consumer chips/cards) yesterday and then over the course of the year introducing lower end products AMD has opted for the opposite approach. AMD will be starting closer to the lower end with a mainstream notebook chip and high end notebook/mainstream desktop GPU (Polaris 11 and 10 respectively) and then over a year fleshing out its product stack (remember Raja Kudori stated Polaris and GCN 4 would be used across the entire product stack) and building up with bigger and higher end GPUs over time finally topping off with its highest end consumer (and professional) GPUs based on "Vega" in 2017.

This means, and I'm not sure if this was planned by either Nvidia or AMD or just how it happened to work out based on them following their own GPU philosophies (but I'm thinking the latter), that for some time after both architectures are launched AMD and NVIDIA's newest architectures and GPUs will not be directly competing with each other. Eventually they should meet in the middle (maybe late this year?) with a mid-range desktop graphics card and it will be interesting to see how they stack up at similar price points and hardware levels. Then, of course once "Vega" based GPUs hit (sadly probably in time for NV's big Pascal to launch heh. I'm not sure if Vega is Fury X replacement only or even beyond that to 1080Ti or even GP100 competitor) we should see GCN 4 on the new smaller process node square up against NVIDIA and it's 16nm Pascal products across the board (entire lineup). Which will have the better performance, which will win out in power usage and performance/watt and performance/$? All questions I wish I knew the answers to, but sadly do not!!

Speaking of price and performance/$... Polaris is actually looking pretty good so far at hitting much lower TDPs and power usage targets while delivering at least similar performance if not a good bit more. Both AMD and NVIDIA appear to be bringing out GPUs better than I expected to see as far as technological improvements in performance and power usage (these die shrinks have really helped even though from here on out that trend isn't really going to continue...). I hope that AMD can at least match NV in these areas at the mid range even if they do not have a high end GPU coming out soon (not until sometime after these cards launch and not really until Vega, the high end GCN GPU successor). At least on paper based on the leaked information the GPUs so far look good. My only worry is going to be pricing which I think is going to make or break these cards. AMD will need to price them competitively and aggressively to ensure their adoption and success.  

I hope that doing the rollout this way (starting with lower end chips) helps AMD to iron out the new smaller process node and that they are able to get good yields so that they can be aggressive with pricing here and eventually at the hgh end!

I am looking forward to more information on AMD's Polaris architecture and the graphics cards based on it!

Also read:

I will admit that I am not 100% up on all the rumors and I apologize for that. With that said, I would love to hear what your thoughts are on AMD's upcoming GPUs and what you think about these latest rumors!

The Creative Assembly tries a different take on DLC for Total War: Warhammer

Subject: Editorial, General Tech | April 13, 2016 - 01:57 PM |
Tagged: creative assembly, warhammer fantasy, total war, dlc, gaming

After committing the double sin of pimping preorders and Day 1 DLC announced before the release date, The Creative Assembly seems to be trying to win back some of their fans by offering free new content for all some time down the road.  There will be new Legendary Lords, magic items, quest chains, and units and towards the end of the year.  If you want to play as Chaos you will still have to preorder the game or pay for it after release.

The offer of free content is appreciated, apart from one small problem; the game's release date is still over a month away.  The offer of future free content seems to be a thinly veiled effort to increase the sales of preorders, since many of us have refused to take them up on their offer.  Hopefully this is a hint that the industry is beginning to realize that publishing the actual game in full will draw more customers than releasing a partial game with DLC already planned. 

Iceberg Interactive has a much better model, Endless Legends was released as planned and once they realized how popular the game was they put effort into adding entirely new features and races.  Instead of taunting their customers with DLC announced at the same time as they released the game, they have treated it more as a reward for customer loyalty.  Then again, perhaps their customers are the exception and The Creative Assembly's announcement will succeed in selling more copies of the game before the release date.

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"Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race."

Here is some more Tech News from around the web:

Gaming