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NVIDIA puts its head in the clouds
Today at the 2012 NVIDIA GPU Technology Conference (GTC), NVIDIA took the wraps off a new cloud gaming technology that promises to reduce latency and improve the quality of streaming gaming using the power of NVIDIA GPUs. Dubbed GeForce GRID, NVIDIA is offering the technology to online services like Gaikai and OTOY.
The goal of GRID is to bring the promise of "console quality" gaming to every device a user has. The term "console quality" is kind of important here as NVIDIA is trying desperately to not upset all the PC gamers that purchase high-margin GeForce products. The goal of GRID is pretty simple though and should be seen as an evolution of the online streaming gaming that we have covered in the past–like OnLive. Being able to play high quality games on your TV, your computer, your tablet or even your phone without the need for high-performance and power hungry graphics processors through streaming services is what many believe the future of gaming is all about.
GRID starts with the Kepler GPU - what NVIDIA is now dubbing the first "cloud GPU" - that has the capability to virtualize graphics processing while being power efficient. The inclusion of a hardware fixed-function video encoder is important as well as it will aid in the process of compressing images that are delivered over the Internet by the streaming gaming service.
This diagram shows us how the Kepler GPU handles and accelerates the processing required for online gaming services. On the server side, the necessary process for an image to find its way to the user is more than just a simple render to a frame buffer. In current cloud gaming scenarios the frame buffer would have to be copied to the main system memory, compressed on the CPU and then sent via the network connection. With NVIDIA's GRID technology that capture and compression happens on the GPU memory and thus can be on its way to the gamer faster.
The results are H.264 streams that are compressed quickly and efficiently to be sent out over the network and return to the end user on whatever device they are using.
Continue reading our editorial on the new NVIDIA GeForce GRID cloud gaming technology!!
Introduction, Hardware Vendors
Introduction
This year's South by Southwest (SXSW) Trade Show brought together many small and global companies with computer hardware and information technology backgrounds as well as creative industries that produce art, music, and movies. SXSW interactive badge holders and showcased artists got an inside look at the newest innovations in mobile social media platforms and applications, open source web content management systems, professional audio/video technologies, and other multimedia products.
Since I write for PC Perspective, I narrowed the focus of my trade show coverage to companies creating innovative computer hardware, PC and Mac peripherals, and other gadgets that may interest our readers. I also scoured the rest of the trade show for the best booth babes handing out swag and watching other fun, promotional events to get expo visitors to engage with companies to find out more about their products.
To see more of our coverage of the SXSW Trade Show, continue reading!
See our video coverage of the SXSW Trade Show!
Introduction, LAN Fest, Game Demos, Future of Gaming panel
Introduction
Check out our video coverage of the SXSW Screenburn Arcade!
The 19th Annual South by Southwest (SXSW) Interactive Festival kicked off on Mar. 9 and wraps up Mar. 12 in Austin, Texas. While most of the event featured interactive workshops and panels of experts from within the web development and social media communities, I focused most of my efforts covering the SXSW Screenburn Arcade at the Palmer Event Center. This is where most of the PC and console gaming enthusiasts attending SXSW converged to watch pro gamers from the IGN Pro League battle in League of Legends, Starcraft II, and check out several game demos like Lollipop Chainsaw for the XBox 360 and Quantum Conundrum and FireFall for the PC.
Intel LAN Fest
I also had the opportunity to visit the Intel-sponsored, non-profit LANFest where event visitors could jump on one of their Alienware systems and play a variety of PC games like Call of Duty: Modern Warfare 3, Team Fortress 2, MineCraft, Half Life 2 Death Match, WArsaw, Alien Swarm, Portal, World of Tanks, and Left 4 Dead 2 . LAN participants paid a $5 donation to play, which helped raise funds that will be sent to the city of Bastrop, Texas that lost more than 400 homes because of wildfires last September. They also raffled off a new ASUS Ultrabook to raise money for the United Way non-profit organization.
To see more of our coverage of the SXSW and the ScreenBurn Arcade 2012, continue reading!!
Carmack Speaks
Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop. While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest. We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more!
One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate. If you never read that, much of it is still very relevant today and is worth reading over.
This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.
Continue reading to see the full video interview and our highlights from it!!
Introduction, PCPer Hardware Workshop
The third and final day drew thousands of gamers and curious people to Quakecon's exhibition hall and Bring Your Own Computer (BYOC) area. Some gamers were pretty weary from all-night gaming sessions, while others continued to press on by playing Tribes: Ascend, Rage, Team Fortress 2, and Left 4 Dead 2. Others took time out from gaming to make the rounds to various panel discussions with community managers from Respawn, id Software, Bethesda Softworks, and Insomniac and learn more about first-person gaming from id Software's Tim Willits and other developers in the gaming industry.
Each day started with Ventrilo's Rage Quick Drive drawing that gave gamers an opportunity to win $1,000 and tickets for a chance to win a brand-new 2011 Molten Orange Ford F-150 Raptor SVT, complete with the Hennessey VelociRaptor 600 SC upgrade package. Today's quick drive drawing started with Marty Stratton from id Software crowd surfing at the main stage in the exhibition hall.
Continue reading the final day's coverage from Quakecon 2011!!
Introduction, 20 years of id Software, Skyrim, Prey 2
To commemorate 20 years in the gaming industry, several senior members of id Software came together for a “20 Years of id Software” panel to relive some of the history and mystery surrounding the company. John Carmack, Todd Hollenshead, Kevin Cloud and Tim Willits gave Quakecon gamers a fresh and candid look at id Software's humble beginnings and an in-depth view of their philsophies on PC, console, and mobile gaming.
During the question and answer session, the panel was asked about their advice and opinions on becoming an artist and programmer and their vision of the future of PC and console gaming. At the end of the panel discussion, the id Software team thanked the Quake community for their continued support as well as the Quakecon volunteers for their commitment to making the annual event a success every year.
One pleasant surprise was having G4TV’s Morgan Webb as the panel moderator for the event. Webb was her usual smart and sassy self and helped make the event fun and lively for everyone. Overall, the event was very engaging and we got to see the id Software team in a different light that most gamers don't get to see from today's game developers.
Event Kickoff
id Software executives Todd Hollenshead, Paul Steed, and John Carmack provided the opening remarks to kick off the start of this year's Quakecon 2011 today at the Hilton Anatole in Dallas, Texas. Quakecon is the largest LAN party in North America and typically draws thousands of gamers from all over the world.
Hollenshead got the crowd going with several announcements for discounted games on Steam and the first public demonstration of The Elder Scrolls V: SkyRim. He also mentioned the first demo of sequel Prey 2. Every iOS game put out by id Software, which includes game titles like Rage, Doom II RPG, Wolfenstein, and others, will be 50 percent off from Thursday to Sunday. Hollenshead also challenges Quakecon participates and stated that if the Rage Facebook pages gets 100,000 likes by the end of the weekend, the Rage iOS games will be free for a limited time. PC gamers were not left in the cold as the Doom and Quake pack that includes every Doom and Quake game available on Steam can be purchased for $29.99. Gamers can also drop some cash for the Quakecon Pack, which includes every Bethesda Softworks and id Software title available on Steam for only $69.99. This price will be reduced for gamers who pre-order Rage, Skyrim or both game titles.
Introducing the AMD FSA
At AMD’s Fusion 11 conference, we were treated to a nice overview of AMD’s next generation graphics architecture. With the recent change in their lineup going from the previous VLIW-5 setup (powered their graphics chips from the Radeon HD 2900 through the latest “Barts” chip running the HD 6800 series) to the new VLIW-4 (HD 6900), many were not expecting much from AMD in terms of new and unique designs. The upcoming “Southern Isles” were thought to be based on the current VLIW-4 architecture, and would feature more performance and a few new features due to the die shrink to 28 nm. It turns out that speculation is wrong.
In late Q4 of this year we should see the first iteration of this new architecture that was detailed today by Eric Demers. The overview detailed some features that will not make it into this upcoming product, but eventually it will all be added in over the next three years or so. Historically speaking, AMD has placed graphics first, with GPGPU/compute as the secondary functionality of their GPUs. While we have had compute abilities since the HD 1800/1900 series of products, AMD has not been as aggressive with compute as has its primary competition. From the G80 GPUs and beyond, NVIDIA has pushed compute harder and farther than AMD has. With its mature CUDA development tools and the compute heavy Fermi architecture, NVIDIA has been a driving force in this particular market. Now that AMD has released two APU based products (Llano and Brazos), they are starting to really push OpenCL, Direct Compute, and the recently announced C++ AMP.
Continue reading for all the details on AMD's Graphics Core Next!
AMD and Virtual Vsync for Lucid Virtu
Lucid has grown from a small startup that we thought might have a chance to survive in the world of AMD and NVIDIA to a major player in the computing space. Its latest and most successful software architecture was released into the wild with the Z68 chipset as Lucid Virtu - software that enabled users to take advantage of both the performance of a discrete graphics card and the intriguing features of the integrated graphics of Intel's Sandy Bridge CPU.
While at Computex 2011 in Taiwan we met with the President of Lucid, Offir Remez, who was excited to discuss a few key new additions to the Virtu suite with the new version titled "Virtu Universal". The new addition is support for AMD platforms including current 890-based integrated graphics options as well the upcoming AMD Llano (and more) APU CPU/GPU combinations. It is hard to see a reason for Virtu on current AMD platforms like the 890 series as there are no compelling features on the integrated graphics on that front but with the pending release of Llano you can be sure that AMD is going to integrate some of its own interesting GP-GPU features that will compete with the QuickSync technology of Sandy Bridge among other things. To see Lucid offer support for AMD this early is a good sign for day-of availability on the platform later this year.
The second pillar of Lucid's announcement with Virtu Universal was the addition of support for the mobile space, directly competing with NVIDIA and AMD's own hardware-specific switchable graphics solutions. By far the most successful this far has been NVIDIA's Optimus which has filtered its way down basically into all major OEMs and in most of the major notebook releases that include both integrated and discrete graphics solutions. The benefit that Lucid offers is that it will work with BOTH Intel and AMD platforms simplifying the product stack quite a bit.
Read on for more information and some videos of Virtual Vsync in action!
Day 1 Keynote
We are live in San Francisco from the Intel Developer Forum 2010 ready to report on anything and everything we see about upcoming products including Sandy Bridge, Atom and more! Check in here for our live blogging coverage of the keynotes and other sessions!
Introduction, Brink Demonstration, Quake Live Tournament Finals Winners
The final day of Quakecon 2010 brought more gamers from the local area who were trying to get one day of gaming in before the event was over. More than 2,800 gamers played their favorite titles in the BYOC over the course of the three-day event. Those who were able to stick around for the final day were treated with a special demonstration of Brink, our PC Perspective Hardware Workshop, and the Quake Live tournament finals.
Come one, come all!
The second annual PC Perspective Hardware Workshop is coming up very soon! August 14th in Dallas, Texas during the Quakecon 2010 BYOC/Tournament is date and place that you need to get in on the show! We will have some cool technology demonstrations as well as $25,000 in prizes to raffle off!!!
Game Demonstrations: RAGE and Hunted
Day 2 of Quakecon 2010 brought exciting news about id Software's RAGE FPS game as they announced the release dates for U.S. and European markets. inXile also showcased their Hunted: The Demon's Forge that looked very promising in its first public demo of the game. Lastly, NVIDIA gave us a history lesson on its company and GPUs that was interesting and informative. Check out the rest of the new from Day 2!
Event Kickoff and Carmack Keynote
PC Perspective is one of the featured sponsors at Quakecon 2010 and we are also hosting the hardware workshop and case mod contest this year. Quakecon has been around for more than 10 years and the best part about it is that it's free for gamers to come together and play their favorite PC titles. Check out our Day 1 coverage.
Asus Reveal Press Event - Tuesday January 5, 2010
Image gallery of photos during the Asus Press Event held on Tuesday, January 5, 2010. Many new products were announced including a Bang & Olufsen collaboration notebook, a stealth fighter inspire gaming laptop, and new netbooks.
Viva Las Vegas
PC Perspective brings you CES unlike before! Unscripted and in Hi-Def. Find out how we've got you covered at this year's biggest electronics show starting January 7 to 10.
Day 2/3 summaries, Fatal1ty presentation, Exhibit hall events, AMD overclocking
The final day of Quakecon was a sight to behold as gamers played throughout the night and got their fill of headshots, monster frags, tons of swag, and some even made a few new friends along the way. The first event on the main stage was our PC Perspective Hardware Workshop where Ryan and most of our staff held a overclocking exhibition with AMD, DirectX 11 preview, Quakecon 2009 case mod contest finalists, and NVIDIA's 3D Vision demonstration.
Introduction, Registration, BYOC waiting line, Shelby GT500 unveiling
More than 2,600 gamers (and counting) rushed the doors of the Gaylord Hotel and Convention Center in Grapevine, Texas today to kick off North America's largest computing gaming event dubbed Quakecon 2009. More than 3,000 gamers are expected to fill the BYOC (Bring Your Own Computer) section to capacity by the end of the three-day event. Check out all the action from Day 1 of Quakecon 2009.
Overall results and coverage (part 1)
Jeremiah Allen aka “Miahallen” took the top spot in Gigabyte’s Open Overclocking Championship 2009 regional final Apr. 25 at the Pacific Palms Golf Resort in City of Industry, Calif. His efforts earned him a round-trip ticket to represent North America at Gigabyte’s championship finals in Taipei, Taiwan June 4. Read all about our coverage of the entire event!
NVIDIA's CEO Takes the Stage
After seeing the first two days of NVISION08 we summarize our thoughts about the keynotes and sessions so far. Come read NVIDIA's view of how the GPU will look in 2013 and see a real-time ray tracer running via CUDA on the GT200.


















