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And Why the Industry Misses the Point
I am going to take a somewhat unpopular stance: I really like stereoscopic 3D. I also expect to change your mind and get you excited about stereoscopic 3D too - unless of course a circumstance such as monovision interferes with your ability to see 3D at all. I expect to accomplish where the industry has failed simply because I will not ignore the benefits of 3D in my explanation.
Firstly - we see a crisp image when our brain is more clearly able to make out objects in a scene.
We typically have two major methods of increasing the crispness of an image: we either increase the resolution or we increase the contrast of the picture. As resolution increases we receive a finer grid of positional information to place and contain the objects in the scene. As contrast increases we receive a wider difference between the brightest points and the darkest points from a scene which prevents objects from blending together in a mess of grey.
We are also able to experience depth information by comparing the parallax effect across both of our eyes. We are able to encapsulate each object into a 3D volume and position each capsule a more defined distance apart. Encapsulated objects appear crisper because we can more clearly see them as sharply defined independent objects.
Be careful with this stereoscopic 3D image. To see the 3D effect you must slowly cross your eyes until the two images align in the center. This should only be attempted by adults with fully developed eyes and without prior medical conditions. Also, sit a comfortable distance away so you do not need to cross your eyes too far inward and rest your eyes until they no longer feel strained. In short - do not pull an eye muscle or something. Use common sense. Also move your mouse cursor far away from the image as it will break your focusing lock and click on the image to make it full sized.
Again, be careful when crossing your eyes to see stereoscopic 3D and relax them when you are done.
The above image is a scene from Unreal Tournament 3 laid out in a cross-eyed 3D format. If you are safely able to experience the 3D image then I would like you to pay careful attention to how crisp the 3D image appeared. Compare this level of crispness to either the left or right eye image by itself.
Which has the crisper picture quality?
That is basically why 3D is awesome: it makes your picture quality appear substantially better by giving your brain more information about the object. This effect can also play with how the brain perceives the world you present it: similar to how HDR tonal mapping plays with exposure ranges we cannot see and infrared photography plays with colors we cannot see to modify the photograph - which we can see - for surreal effects.
Thoughts about Interface Design in General
I have been in several situations where a variety of people claim the gamepad is superior for gaming because that is what it was designed for. No elaboration or further justification is given. The controller is designed for gaming and is therefore clearly better. End of – despite often being start to – discussion in their minds.
Really it is a compromise between the needs of popular games and the environment of a couch.
Interface design is complicated. When you design an interface you need to consider: the expected types of applications; the environment of the user; what you are permitted to use; what tolerances are allowed; what your audience is used to; and so on, so forth. There is a lot to consider when you design an application for a user and I could make an educated guess that it is at least as hard to design the input device itself.
The history of keyboard design is a great example of tradeoffs in input devices.
Sometimes it is better to be worse...
The first wave of keyboards were interfaces to the mechanical typewriter. These keyboards were laid out in alphabetical order because as long as each key is accessible and the user could find the letter they wanted – who cares, right? We already have an order for the alphabet that people understands so the users should not have too much difficulty in finding the letter they need.
Another constraint quickly game to light: typists were too fast and the machines jammed.
The engineers now needed to design an input method which could keep up with the typist. Correcting the machine itself was somewhat futile so the solution was to make the typist as slow as possible. The most common letters in the English language were spread all over the place and – while possibly by fluke – the left hand is favored, as in made do more work, over the often dominant right hand.
The problem required making the most aggravating keyboard layout engineers could imagine. QWERTY was born.
Or: the countdown to a fresh Start.
Over time – and not necessarily much of it – usage of a platform can become a marriage. I trusted Windows, nee MS-DOS, guardianship over all of my precious applications which depend upon it. Chances are you too have trusted Microsoft or a similar proprietary platform holder to provide a household for your content.
It is time for a custody hearing.
These are the reasons why I still use Windows – and who could profit as home wreckers.
1st Reason – Games
The most obvious leading topic.
Computer games have been dominated by Windows for quite some time now. When you find a PC game at retail or online you will find either a Windows trademark or the occasional half-eaten fruit somewhere on the page or packaging.
One of the leading reasons for the success of the PC platform is the culture of backwards compatibility. Though the platform has been rumored dead ad-infinitum it still exists – surrounded by a wasteland of old deprecated consoles. I still play games from past decades on their original platform.
I say let the world go to hell
… but I should always have my tea. (Notes From Underground, 1864)
You can praise video games as art to justify its impact on your life – but do you really consider it art?
Best before the servers are taken down, because you're probably not playing it after.
Art allows the author to express their humanity and permits the user to consider that perspective. We become cultured when we experiment with and to some extent understand difficult human nature problems. Ideas are transmitted about topics which we cannot otherwise understand. We are affected positively as humans in society when these issues are raised in a safe medium.
Video games, unlike most other mediums, encourage the user to coat the creation with their own expressions. The player can influence the content through their dialogue and decision-tree choices. The player can accomplish challenges in their own unique way and talk about it over the water cooler. The player can also embed their own content as a direct form of expression. The medium will also mature as we further learn how to leverage interactivity to open a dialogue for these artistic topics in completely new ways and not necessarily in a single direction.
Consciously or otherwise – users will express themselves.
With all of the potential for art that the medium allows it is a shame that – time and time again – the industry and its users neuter its artistic capabilities in the name of greed, simplicity, or merely fear.
Introduction and Externals
Corsair manufactures a wide variety of components and peripherals for PC enthusiasts. They essentially target the most enthusiastic customers in whatever market they enter – breaking the ice with the coldest and harshest critics who are never above nitpicking faults and flaws. Despite tossing their first generation products to the sharks they perform uncharacteristically well for a new contender almost every time. They look before they leap.
The Corsair K60 and K90 were launched simultaneously and represent Corsair’s first attempt at producing a mechanical keyboard. Corsair has included media keys, a metal volume wheel, and a Windows-key lock on both keyboards if you find yourself yelling, “I HATE THIS KEY!” at your desktop because your game is now minimized and cannot receive your hatred.
Rubberized when down, not when up -- but stable either way.
I never said I wasn't one of the nitpickers.
Both keyboards are built around an aluminum chassis with a nonslip coating to each key. Each keycap has a sharply defined edges compared to the more round edges found on a Razer Blackwidow and other similar keyboards. Neither keyboard has rubberized tips on their ergonomic flaps although slipping has not been an issue in my testing.
Introduction, Design And Features
The gaming keyboard market seems to rigorously follow a common rule of consumer products - more is more. If a keyboard is for gamers it should include lots of fancy gaming related features, and the more that are included, the more hardcore the keyboard. Macro buttons, customizable back-lighting and LCD screens are all features of modern gaming keyboards–and you don’t see many companies going the other direction.
But there are products that buck the trend. One of them is the CMStorm QuickFire Rapid, a mechanical gaming keyboard that became available in North America earlier this year. Unlike most competitors, the QuickFire rapid cuts features instead of adding them. Back-lighting? Macro keys? You’re kidding me, right? This keyboard doesn’t even include a numpad.
Cooler Master (the company behind CMStorm) has not cut out the features that matter, however. This keyboard comes with Cherry MX keys (the blue variant, in this case) and also supports PS/2 connections for full NKRO. For those who’ve seen the light of day recently, this gobbly gook means the QuickFire Rapid scans key activation individually and therefore can detect new key activations even when other keys are still depressed. It’s a feature hardcore gamers love because of their tendency to press multiple keys simultaneously.
Cutting back on unneeded features has a notable side effect–it reduces price. Currently this keyboard is available for $79.99 at retail or as low as $65 on Amazon.com. Only Razor’s bare-bones version of the BlackWidow keyboard sells for less, and it only beats the QuickFire by $5 dollars.
So can you really buy a decent gaming keyboard for $65, and will you miss the numpad? Let’s find out.
An HTPC Perspective on home theater PC technology
We conducted a reader survey a few weeks ago, and one of the tech topics that received a surprising amount of interest in was HTPC coverage. You, our awesome readers, wanted to know more about the hardware and software behind them. I’ll admit that I was ardent about the prospects of talking HTPCs with you. As a relatively new entrant to that area of tech myself, I was excited to cover it, and give you more coverage on a topic you wanted to see more of!
Today we won't be talking about home theater PCs in the sense of a computer in the living room AV rack (Ryan covered that earlier this week), but rather a related technology that makes the HTPC possible: the CableCARD-equipped TV tuner.
I will forewarn you that this article is quite a bit more informal than my usual writings, especially if you only follow my PC Perspective postings. In the future, it may not be that way, but I wanted to give some backstory and some personal thoughts on the matter to illustrate how I got into rolling my own DVR and why I’m excited about it (mainly: it saves money and is very flexible).
Despite my previous attempts to “cut the cord” and use only Internet-based services for television, me and my girlfriend slowly but surely made our way back to cable TV. For about a year we survived on Netflix, Hulu, and the various networks’ streaming videos on their respective websites but as the delays between a shows airing and web streaming availability increased and Netflix instant Streaming started losing content the price of cable started to look increasingly acceptable.
She was probably the first one to feel the effects of a lack of new content – especially with a newfound love for a rather odd show called True Blood. It was at some point thereafter, once she had caught up with as many seasons offered on Netflix of various shows as possible that she broke down and ordered U-Verse. U-Verse is an interesting setup of television delivery using internet protocol (IPTV). While we did have some issues at first with the Residential Gateway and signal levels, it was eventually sorted out and it was an okay setup. It offered a lot of channels – with many in HD. In the end though, after the promotional period was up, it got very expensive to stay subscribed to. Also, because it was IPTV, it was not as flexible as traditional cable as far as adding extra televisions and the DVR functionality. Further, the image quality for the HD streams, while much better than SD, was not up to par with the cable and satellite feeds I’ve seen.
Being with Comcast for Internet for about three years now, I’ve been fairly happy with it. One day I saw a promotion for currently subscribed customers for TV + Blast internet for $80, which was only about $20 more than I was paying each month for its Performance tier.
After a week of hell Therefore, I decided to sign up for it. Only, I did not want to rent a Comcast box, so I went searching for alternatives.
Enter the elusive and never advertised CableCARD
It was during this search that I learned a great deal about CableCARDs and the really cool things that they enabled. Thanks to the FCC, cable television providers in the United States have to give their customers an option other than renting a cable box for a monthly fee – customers have to be able to bring their own equipment if they wish (they can still charge you for the CableCARD but at a reduced rate, and not all cable companies charge a fee for them). But what is a CableCARD? In short, it is a small card that resembles a PCMIA expansion card – a connector that can commonly be found in older laptops (think Windows XP-era). It is to be paired with a CableCARD tuner and acts as the key to decrypt the encrypted television stations in your particular subscriber package. They are added much like a customer-owned modem is, by giving the cable company some numbers on the bottom of the card that act as a unique identifier. The cable company then connects that particular card to your account and sends it a profile of what channels you are allowed to tune into.
There are some drawbacks, however. Mainly that On Demand does not work with most CableCARDS. Do note that this is actually not a CableCARD hardware issue, but a support issue on the cable company side. You could, at least in theory, get a CableCARD and tuner that could tune in On Demand content, but right now that functionality seems to be limited to some Tivos and the rental cable boxes (paradoxically some of those are actually CableCARD-equipped). It’s an unfortunate situation, but here’s hoping that it is supported in the future. Also, if you do jump into the world of CableCARDs, it is likely that you will find yourself in a situation where you know more about them than the cable installer as cable companies do not advertise them, and only a small number of employees are trained on them. Don’t be too hard on the cable tech though, it's primarily because cable companies would rather rent you a (expensive) box, and a very small number of people actually know about and need a tech to support the technology. I was lucky enough to get one of the “CableCARD guys,” on my first install, but I’ve also gotten techs that have never seen one before and it made for an interesting conversation piece as they diagnosed signal levels for the cable modem (heh). Basically, patience is key when activating your CableCARD, and I highly recommend asking around forums like DSLReports for the specific number(s) to call to get to the tier 2 techs that are familiar with CableCARDs for your specific provider when calling to activate it if you opt to do a self-install. Even then, you may run into issues. For example, something went wrong with activation on the server side at Comcast so it took a couple of hours for them to essentially unlock all of my HD channels during my install.
Following the successful launch of its HS1 headset, Corsair has come back with a Vengeance line of gaming peripherals including three new headsets. Included in the new lineup are the 1100, 1300, and 1500 gaming headsets.
The Vengeance 1100 is the smallest of the three gaming headsets, and features a behind-the-head headphone design using 40mm drivers and an unidirectional boom microphone extending from the left speaker. The 1100 can be connected via two analog 3.5mm audio jacks or by USB with the included adapter.
An overview of Thunderbolt Technology
The promise of Thunderbolt connectivity has been around for a couple of years now. Today, Thunderbolt is finally finding its way to the PC platform in the form of motherboards from ASUS and MSI. First unveiled as "Light Peak" at the Intel Developer Forum in 2009, the technology started out as a way to connect multiple devices to a system over a fiber optic cable (hence the 'light' in the name), though the final products have changed the implementation slightly.
The first prototype implementations actually used a USB-style connection and interface. It further required fiber optic cables. When it was renamed to Thunderbolt and then released in conjunction with a new lineup of Apple MacBook laptops, not only did the physical interface move to a mini-DisplayPort connection but the cable was made to use copper rather than fiber. Without diving too far into the reasons and benefits of either direction, the fact is that the copper cables allow for modest power transfer and are much cheaper than fiber optic variants would be.
Thunderbolt's base technology remains the same, however. It is a transfer standard that allows for 10 Gbps of bandwidth for each channel (bi-directional) and concurrently supports both data and display connections. The actual interface for the data path is based on PCI Express and connected devices actually appear to Windows as if they are internally connected to the system which can offer some interesting benefits – and headaches – for hardware developers. The display connection uses the DisplayPort standard and can be used along with the data connection without affecting bandwidth levels or performance.
For current Intel processor implementations, the Thunderbolt connection is supported by a separate controller chip on the motherboard (or a riser card) – and some routing is required for correct usage. The Thunderbolt controller does not actually include a graphics controller, so it must be fed an output from another graphics processor, obviously in this case directly from the Ivy Bridge / Sandy Bridge processors. In theory, these could be from other controllers, but with the ubiquitous nature of integrated processor graphics on IVB and SNB processors, this is going to be the implementation going forward according to motherboard and system designers.
A few weeks ago I witnessed a technology demo by Western Digital. I arrived expecting to see something storage related, but what I saw was completely different - a new line of routers!
The new 'My Net' series of Western Digital routers are intended to cover the mid to high end of the home usage spectrum. Models start with 4 ports of Fast Ethernet and scale all the way up to 7x GigE switching. All models support some form of simultaneous dual band (2.4 and 5 GHz), with a minimum of 2x2 and scaling up to 3x3 configurations (more detail / explanation on that later).
NVIDIA puts its head in the clouds
Today at the 2012 NVIDIA GPU Technology Conference (GTC), NVIDIA took the wraps off a new cloud gaming technology that promises to reduce latency and improve the quality of streaming gaming using the power of NVIDIA GPUs. Dubbed GeForce GRID, NVIDIA is offering the technology to online services like Gaikai and OTOY.
The goal of GRID is to bring the promise of "console quality" gaming to every device a user has. The term "console quality" is kind of important here as NVIDIA is trying desperately to not upset all the PC gamers that purchase high-margin GeForce products. The goal of GRID is pretty simple though and should be seen as an evolution of the online streaming gaming that we have covered in the past–like OnLive. Being able to play high quality games on your TV, your computer, your tablet or even your phone without the need for high-performance and power hungry graphics processors through streaming services is what many believe the future of gaming is all about.
GRID starts with the Kepler GPU - what NVIDIA is now dubbing the first "cloud GPU" - that has the capability to virtualize graphics processing while being power efficient. The inclusion of a hardware fixed-function video encoder is important as well as it will aid in the process of compressing images that are delivered over the Internet by the streaming gaming service.
This diagram shows us how the Kepler GPU handles and accelerates the processing required for online gaming services. On the server side, the necessary process for an image to find its way to the user is more than just a simple render to a frame buffer. In current cloud gaming scenarios the frame buffer would have to be copied to the main system memory, compressed on the CPU and then sent via the network connection. With NVIDIA's GRID technology that capture and compression happens on the GPU memory and thus can be on its way to the gamer faster.
The results are H.264 streams that are compressed quickly and efficiently to be sent out over the network and return to the end user on whatever device they are using.
Infectious fear is infectious
PCMag and others have released articles based on a blog post from Sophos. The original post discussed how frequently malware designed for Windows is found on Mac computers. What these articles mostly demonstrate is that we really need to understand security: what it is, and why it matters. The largest threats to security are complacency and misunderstanding; users need to grasp the problem rather than have it burried under weak analogies and illusions of software crutches.
Your data and computational ability can be very valuable to people looking to exploit it.
The point of security is not to avoid malware, nor is it to remove it if you failed to avoid it. Those actions are absolutely necessary components of security -- do those things -- but they are not the goal of security. The goal of security is to retain control of what is yours. At the same time, be a good neighbor and make it easier for others to do the same with what is theirs.
Your responsibility extends far beyond just keeping a current antivirus subscription.
The problem goes far beyond throwing stones...
The distinction is subtle.
Your operating system is irrelevant. You could run Windows, Mac, Android, iOS, the ‘nixes, or whatever else. Every useful operating system has vulnerabilities and run vulnerable applications. The user is also very often tricked into loading untrusted code either directly or delivering it within data to a vulnerable application.
Blindly fearing malware -- such as what would happen if someone were to draw parallels to Chlamydia -- does not help you to understand it. There are reasons why malware exists; there are certain things which malware is capable of; and there are certain things which malware is not.
The single biggest threat to security is complacency. Your information is valuable and you are responsible to prevent it from being exploited. The addition of a computer does not change the fundamental problem. Use the same caution on your computer and mobile devices as you should on the phone or in person. You would not leave your credit card information on a park bench unmonitored.
Introduction and Features
It's not very often that I get to use and enjoy a review item while working on the actual review, but that's exactly what I'm doing as I sit here listening to my favorite music. The new Cerwin-Vega! XD3 Powered Desktop Speakers have been designed to optimize sound quality while keeping the enclosures small and providing easy integration with your PC and other desktop accessories at an affordable price. The XD3 desktop speakers incorporate ¾" silk dome tweeters, 3" woofers, high-quality cross-overs, and a 15W per channel internal amplifier in solid wood (MDF) enclosures.
XD3 Powered Desktop Speakers Key Features:
• The perfect companion for your computer and/or media player
• Compact size without "compact" sound
• Rich and natural sound of a real wood enclosure
• Two-Way speaker: ¾" Tweeter and 3" Woofer
• 15 Watts per channel amplifier with built-in crossovers
• Front panel Aux. in and Headphone out
• Ported enclosure and Vega-Bass help increase bass response
• Magnetically shielded to prevent interference
• Appearance matches laptops and LCD monitors
• Perfect for music, gaming and media production
Microsoft's juggernaut Windows operating system powers on with the company preparing Windows 7's successor in Windows 8. The new operating system (OS) was first released for public consumption during the last BUILD conference in the form of a "Developer Preview." This release was mainly intended for software developers to start to get a feel for the OS and its new features, but many consumers and technology enthusiasts also took a peek at the OS to get an idea of where MS was going with its next OS.
Coinciding with Mobile World Congress (MWC) 2012, Microsoft released the next iteration of the in progress OS, and this time it is aimed at getting consumer feedback. The aptly named Consumer Preview build is now available for download by anyone interested.
Windows 8 Consumer Preview Desktop
The question many consumers and enthusiasts are likely asking; however, is what to do with the MS provided ISO, and what the safest and easiest method for testing the beta operating system is. One appropriate answer, and the method covered in this guide, is to use a virtual machine program to test the Windows 8 Consumer Preview inside a VM without needing to muck with or worry about effecting your existing system or settings. Installing to bare hardware will always be faster, but if you upgrade to Windows 8 CP from Windows 7, you will not be able to go back once the beta period is over. By installing Windows 8 Consumer Preview inside a virtual machine will allow you to test out the operating system in a secure environment, and if you have a recent machine with at least 4 GB of RAM, performance of the OS should be sufficient to get an idea of the new OS and whether you want to pursue a bare hardware full install.
I expect that many users are going to be curious about the new build as the Windows 8 OS has ignited several heated debates among enthusiasts concerning the direction Microsoft is going. The new Metro interface, removal of Start Menu, and the overhauled Windows logo are three of the major concerns users have raised, for example.
The specific program in question that we will be using is Oracle's VirtualBox software, which is a free VM host that is very easy to setup and use. Another alternative is VMWare, and the setup process will be very similar (though the exact steps and settings will differ slightly). This guide will show you how to go from the Windows 8 ISO to a fully functional installation inside a VirtualBox virtual machine. If you are familiar with setting up a new VirtualBox VM, you can safely skip those steps. I felt it prudent to go through the entire process; however, for those new to VirtualBox that wish to try out the new Microsoft OS.
Rosewill produces a whole lineup of products with seemingly incongruous variety. You can get matching brands for your blood pressure monitor, your wine opener, your DSLR bag, and your computer power supply. The vast majority of Rosewill's distribution flows through Newegg.
Their RK-9000 mechanical keyboard was manufactured by CoStar under the Rosewill branding. With that product, they brought a high quality mechanical keyboard to North America for a very decent price of just under a hundred dollars. For what might as well be considered a Filco keyboard, that is an outstanding price. It did not have media keys; it did not have backlighting; but it was a solid keyboard which felt great to type on and had outstanding performance.
Check out our video review of the Rosewill RK-9000 second generation and read on for the written review
At some point Rosewill decided to discontinue the RK-9000 without an official announcement. Beyond a sudden and sustained drop in availability, there was no evidence that the keyboard was no longer produced. A few silent months went by until Rosewill officially announced a second generation of RK-9000 mechanical keyboards. It was then clear why the RK-9000 was discontinued: it was being replaced and updated.
We were approached by the company to conduct a review of their recently released mechanical keyboards. Included was not just the Cherry MX Blue switched RK-9000, but also its three newly introduced siblings: the MX Brown switched RK-9000BR, the MX Black switched RK-9000BL, and the MX Red switched RK-9000RE. A little under three months ago we have received the review units and have been in the process of testing them ever since.
What Rosewill was unaware of was that I am a proud owner of the original RK-9000 keyboard. This review is more than a review of Rosewill’s new products, but also will be a comparison between the new product and their original offering. Despite sharing a Newegg product page with its ancestor, the new keyboard is not identical. For good measure, I also have a Razer BlackWidow Ultimate lying around -- slightly dilute the oversaturation of the letter R in tested product names… albeit, not the company names.
A new contender has enterkeyed.
If you happen to have an original RK-9000, is it time for an upgrade? If you are interested in all of the hoopla about mechanical keyboards, is this the correct time and place to dive in?
AMD Gives a Glimpse of the Near Future
AMD has released an updated roadmap for these next two years, and the information contained within is quite revealing of where AMD is going and how they are shifting their lineup to be less dependent on a single manufacturer. The Financial Analyst Day has brought a few surprises of where AMD is headed, and how they will get there. Rory Read and Mark Papermaster have brought a new level of energy to the company that seemingly has been either absent or muted. Sometimes a new set of eyes on a problem, or in this case the attitudes and culture of a company, can bring about significant changes for the positive. From what we have seen so far from Rory and company is a new energy and direction for AMD. While AMD is still sticking to their roots, they are looking to further expand upon their expertise in some areas, all the while being flexible enough to license products from other companies that are far enough away from AMD's core competence that it pays to license rather than force engineers to re-invent the wheel.
The roadmaps cover graphics, desktop, mobile, and server products through 2013.
This first slide is a snapshot of the current and upcoming APU lineup. Southern Islands is the codename for the recently released HD 7000 series of desktop parts. This will cover products from the 7700 level on up to the top end 7990. Of great interest are the Brazos 2.0 and Hondo chips. AMD had cancelled the "Krishna" series of chips which would have been based on Bobcat cores up to 4 on 28 nm. Details are still pending, but it seems Brazos 2.0 will still be 40 nm parts but much more refined so they can be clocked higher and still pull less power. Hondo looks to be the basic Brazos core, but for Ultra Low Power (lower clocks, possibly disabled units, etc.) which would presumably scale to 5 watts and possibly lower.
As the neighborhoods are adorned with lights and reindeer decorations, and the airwaves are ringing with Christmas carols, one realizes that it is that time of year again! Although December arrived much faster than any of us at PC Perspective expected, there is no doubt that time to purchase gifts is running short and this year is almost over.
In keeping with the holiday spirit, the PC Perspective team got into a discussion about items and services that we would want for Christmas and that we felt would make really great gifts for our loved ones. And thus the PC Perspective Holiday Gift Guide 2011 was born!
Introduction: Griefing the grieving
PC Gaming has been on its death bed for years -- if you believe the countless debates that have occurred most commonly over the last decade. The drum beat roared from the masses: “Why game on the PC anymore when you could just buy a console?” The focus of conversation was set upon the attack and defense of the PC as a viable platform at all, let alone the platform of choice. The question that swarms naggingly through my brain is quite the opposite: “In the long run, why game on a console?” The concept that consoles are better than PCs, given a fraction of the support that consoles receive, is about to die; console supporters are in various levels of grief.
U mad Mario Bros.?
I am an avid, though this editorial may suggest livid, video game supporter. My first exposure to video gaming was mixed between the Nintendo Entertainment System and the family 80286. I have equally fond memories with the keyboard as with the gamepad. The balance between console and PC was level throughout my life until just a few years ago when I carefully thought the situation over. The PC is now my platform of choice.
Introduction, Campaign Testing
As you might have noticed, we’re a bit excited about Battlefield 3 here at PC Perspective. It promised to pay attention to what PC gamers want, and shockingly, it has come through. Dedicated servers and huge multi-player matches are supported, and the browser based interface is excellent.
If we’re honest, a lot of our hearts have been stirred simply by the way the game looks. There aren’t many titles that really let a modern mid-range graphics card stretch its legs, even at 1080p resolution. Battlefield 3, however, can be demanding - and it looks beautiful. Even with the presets at medium, it’s one of the most attractive games ever.
But what does this mean for laptops? Has the resident laptop reviewer at PC Perspective, I know that gaming remains a challenge. The advancements over the last few years have been spectacular, but even so, most of the laptops we test can’t run Just Cause 2 at a playable framerate even with all detail set to low and a resolution of just 1366x768.
To find out if mobile gamers were given consideration by the developers of Battlefield 3, I installed the game on three different laptops. The results only go to show how far mobile gaming has come, and has far it has to go.
The Mechanics of a Keyboard
During the duration of this review Razer announced two new mechanical keyboards, the BlackWidow Stealth and the BlackWidow Ultimate Stealth. This review is not for those products. Razer ninja’d me with stealth.
Keyboards are often overlooked during the purchase of a new computer; for many there does not appear to be any real difference between any two keyboards outside of wireless technology, backlighting, or extra keys. Those who game heavily or those who are typing enthusiasts for work or hobby might be in the market for a more personalized experience. There are whole categories of keyboard styles which allow a tailored solution to your personal style of use right down to the type of switch used to register a keystroke. Razer is no stranger to the production of input devices but they are stepping slightly out of their element with their recent products: The BlackWidow and the BlackWidow Ultimate, the first two from Razer which are based on mechanical switches.
Popping Razer’s CherryMX?
Membrane keyboards comprise the majority of the cheapest keyboards in the market with scissor-switch taking up the laptop and thin-profile keyboard market. Despite being cheap, these keyboards also have the advantage of being quite silent. A mechanical keyboard on the other hand uses an actual mechanical switch for each and every key. While such as system costs substantially more than a membrane keyboard the cost may be offset by the precision, the response, or the ability to type without “bottoming-out” each keystroke.
If the concept of a mechanical keyboard interests you then you will likely be dealing indirectly with Cherry Corp in the near future most likely with their MX line of switches. I say indirectly as Cherry avoids selling their keyboards except to business, industrial, governmental, and medical suppliers. For the rest of us there exist several companies who purchase large quantities of mechanical switches and manufactures keyboards with them for retail end-users. Some common mechanical keyboard brands include Filco, SteelSeries, XArmor, Optimus, Das Keyboard, and Ducky. Keep in mind that while there are many brands, almost all of their keyboards are produced by iOne, Datacomp, or Costar with a few exceptions. In our situation, Razer’s BlackWidow and BlackWidow Ultimate are produced by iOne who also produces the XArmor line of mechanical keyboards.
Read on for the rest of the review including benchmarks… yes that is possible!
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