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Lucid Logix VirtuMVP First Look: Integrated And Discrete Join Forces

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Subject: Mobile
Manufacturer: Lucid

Introduction, Virtual V-Sync Testing

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In my recent review of the Origin EON11-S portable gaming laptop I noted that the performance of the laptop was far behind that of a larger 15.6” or 17.3” model. The laptop won a gold award despite this, as all laptops of this size are bound to physics, but it was an issue worth nothing.

Origin surprised me by responding that they had something in the works that might buff up performance. This confused me. Were they going to cast a spell on it? Would they beam in a beefier GPU? What could they possibly do that would increase performance without changing the hardware?

Now I have the answer. It’s called Lucid VirtuMVP and it uses your existing integrated GPU to improve performance. As with Lucid’s other products, VirtuMVP makes it possible for two different GPUs – in this case, your integrated GPU and your discrete GPU – to work together. It’s not magic – just ingenuity.  Let’s take a closer look.

Click here to read the entire article.

Becoming Familiar With VirtuMVP

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VirtuMVP is implemented via two features – Virtual V-Sync and HyperFormance.

Virtual V-Sync is an attempt to get around V-Sync’s disadvantage – the fact it caps frame-rates. Virtual V-Sync circumvents a game’s V-Sync setting, which is left on, and tacks on additional performance using the integrated GPU. This ensures that gameplay is smooth but throws out the framerate cap.

HyperFormance, on the other hand, is a performance boost. Turning on HyperFormance lets the integrated GPU throw in with the laptop’s discrete GPU, which should increase framerates. It won’t defeat a game’s native V-Sync, but you can use Virtual V-Sync and HyperFormance at the same time.

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VirtuMVP is mobile GPU vendor independent, but will only work with laptops that have an Intel Ivy Bridge or Sandy Bridge IGP with an AMD/NVIDIA discrete GPU. There’s no plan to offer it on products with AMD processors. Lucid’s investment from Intel may be part of the reason, but the fact AMD already pairs its IGPs with discrete GPUs in CrossFire surely is another factor.

Virtual V-Sync Testing

The Virtual V-Sync feature works by engaging the integrated GPU to assist in rendering frames that otherwise would be excluded when V-Sync is turned on. This makes it possible to eliminate screen tearing while also running at a framerate above V-Sync’s normal limit of 60 FPS (or some smaller multiple thereof). This, like NVIDIA’s Adaptive V-Sync, is meant to provide a smoother and more responsive gaming experience.

I tested the feature in Civilization V, Skyrim and Battlefield 3 to see how well it worked. I of course used the Origin EON11-S for this test, as this the system being used to debut the feature.

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As you can see, the Virtual V-Sync feature does its job. Average framerates normally V-Sync limited to about 60 FPS have the chance to go beyond, which resulted in about 10 to 15 additional frames per second. The less demanding the game, the more additional frames you’re likely to receive. An older title like Modern Warfare could see performance improve by 50% or more.

While this is a technical victory, I do wonder if there’s a point to it. Lucid consistently uses the word “responsiveness” to describe the advantage of Virtual V-Sync. But I’ve never had any problem with games running with V-Sync on and, to my brain, all of these games felt the same with Virtual V-Sync on as they did with the feature turned off.

The main advantage will be the same as NVIDIA’s Adaptive V-Sync. If you’re running a game that constantly fluctuates between 30 FPS and 60 FPS with V-Sync on, and you find that you notice the switch, Virtual V-Sync can eliminate that problem. I have not, in my experience, found it to be a common problem – but it is real, and worth addressing. The fact Virtual V-Sync also lets a game run above 60 FPS is icing on the cake.

September 1, 2012 | 03:45 AM - Posted by Anonymous (not verified)

this stuff is useless, what is the bloody point. pcper has been on lucid's jock for years now.

September 1, 2012 | 06:04 AM - Posted by Anonymous (not verified)

cool great read thanks

I have yet to try it out but I might get my bum in to gear and try it out.

September 2, 2012 | 05:39 AM - Posted by Anonymous (not verified)

Long story short: Lucid is for jerks!

September 4, 2012 | 07:29 PM - Posted by Anonymous (not verified)

I like very much pcper, but I the team as to read this "dossier" http://www.hardware.fr/articles/858-1/lucidlogix-virtu-mvp-pratique.html

It's in french but it's the most accurate review on "Virtu MVP" I ever read.

@++

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Items you will need

2 coaxial cables
TV or video monitor

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Switch off the security camera, DVR and TV or monitor.
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Attach the other end to the input on the rear panel of your DVR.
Step 4

Connect the second cable from the DVR's output to the RF input on the television set or monitor.
Step 5

Turn on the power for the three components and tune the DVR to channel three or four, depending on the camera model.
Step 6

Watch the monitor or TV to view the area under surveillance from the camera, or record video by pressing the DVR's record button.

December 20, 2012 | 04:45 PM - Posted by cctvsupplier (not verified)

A satellite digital video recorder, or DVR, captures a satellite TV signal for storage on the internal hard drive and playback to a connected television. The signal passes through a coaxial cable connection to the DVR. Hooking up a security camera enables you to record an area under surveillance to the DVR, or simply monitor an area on a TV connected to the DVR without recording. Use a pair of coaxial cables with threaded RF couplers on the ends.
Items you will need

2 coaxial cables
TV or video monitor

Sponsored Link
Security Camera SupplierMade-in-China.com
China Supplier of Security Camera. High Quality, Competitive Price!
Step 1

Switch off the security camera, DVR and TV or monitor.
Step 2

Push on the connector at one end of a cable onto the camera's output port, which is usually on the back edge. Twist the metal ring on the cable clockwise to hold it on the camera.
Step 3

Attach the other end to the input on the rear panel of your DVR.
Step 4

Connect the second cable from the DVR's output to the RF input on the television set or monitor.
Step 5

Turn on the power for the three components and tune the DVR to channel three or four, depending on the camera model.
Step 6

Watch the monitor or TV to view the area under surveillance from the camera, or record video by pressing the DVR's record button.

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