StarCraft II Performance Review - Even your mom can play (UPDATED)
Anti-aliasing: NVIDIA got it, ATI don't
While I was excited to learn that NVIDIA had been working on a way to get AA working with StarCraft II even if the developer didn't take the time to implement one, I was disappointed to basically see no response from AMD and its driver team when I asked about the possibility of seeing it for users of ATI cards as well. I truly think the majority of the blame should rest on Blizzard as the idea of releasing a PC game in 2010 without AA support seems simply insane. And perhaps ATI will integrate AA override support by the official launch of the title but for now if you want AA with SC2 you are looking at NVIDIA as your only option.
To enable AA with an NVIDIA graphics card, you simply have to open your NVIDIA control panel, set the anti-aliasing setting to "Override" and then set your desired level: 2x, 4x, 8x, etc.
For those of you wondering if AA makes a difference for the real-time strategy game, I offer you the below examples and explanations. AA adds to ANY PC game and StarCraft II is no exception.

1920x1200 1xAA - Click to Enlarge

1920x1200 4xAA - Click to Enlarge
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| 1920x1200 1xAA | 1920x1200 4xAA |
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| 1920x1200 1xAA | 1920x1200 4xAA |
Now, as we zoom in a couple hundred percent to highlight the differences, notice the edges along the blue orb and around the outer lines of the unit in question: clearly the advantages of AA are as apparent here as with any PC game we have seen in the past.
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| 1920x1200 1xAA | 1920x1200 4xAA |
Here is another cut out from the images above: take a look at the edges of the "bone" on the base and on the spawning pool, etc.
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| 1920x1200 1xAA | 1920x1200 4xAA |
And once again, a zoomed in look at the same image showing the visual benefits of anti-aliasing on StarCraft II.
So we know AA looks nice, but how is it affecting performance on our NVIDIA graphics cards? In most cases, using in-game AA is beneficial from a performance perspective as the developer has the best knowledge on what SHOULD be anti-aliased and how it should be done. But since Blizzard has left that feature out and NVIDIA is having to brute-force it, we expect AA performance hits to be more noticeable.

While AA performance hits are higher than we would like, because StarCraft II appears to be easier on your gaming rig than you might have expected, the GTX 460 1GB card looks more than capable of running at 1920x1200 with 4xAA enabled while the GTX 480 runs just fine at 2560x1600 with the same settings.
UPDATE 8/2/10 - Make sure you check the next page for updated ATI / antialiasing information.









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