Review Index:

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse

Author: Ryan Shrout
Manufacturer: AMD


The Elder Scrolls V: Skyrim (DirectX 9)


The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.

Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

Our settings for Skyrim

Here is a video our testing run through, for your reference

View Full Size

View Full Size

View Full Size

View Full Size

View Full Size

Skyrim, being based on DirectX 9, still has problems with CrossFire support at UHD (and Eyefinity) resolutions. I don’t suppose a fix will ever make its way to consumers, which is bad, as that means any DX9 content will forever remain in this deprecated state. While the average frame rate “increased” from the ~83 FPS to the ~135 FPS mark, it does so with a huge amount of runt frames, frames that are rendered but never show in any significant way to the gamer. The result is the frame time variance data you see with the overbearing black “blob”. That’s real bad. The game still plays smoothly, you just aren’t seeing the frame rate you are being told you are seeing. 

April 29, 2014 | 11:52 AM - Posted by Anonymous21 (not verified)

1200w PSU is not enough....

Im absolutely speechless, specially considering that both cards are stock

April 29, 2014 | 12:07 PM - Posted by 7stars

at 28nm indeed is not useful if you are speechless...what did you expect from 2x dual GPUs like these? I don't think that's a "normal" setup...
then wait for 20/16nm if you think about power saving for a quadcrossfire rig... ;-)

May 1, 2014 | 03:57 PM - Posted by Anonymous (not verified)

Nothing to do with the process and everything to do with the architecture

May 3, 2014 | 07:29 PM - Posted by Anonymous (not verified)

Smaller components mean less power usage, because smaller just uses less power. It is also an important part of the architect of the chip itself. Smaller components mean more components they can place on one chip. Which means more compute units in each chips.

May 6, 2014 | 11:38 PM - Posted by Anonymous (not verified)

Not necessarily.

April 29, 2014 | 12:07 PM - Posted by Anonymous (not verified)

Supposing that one had infinite money (and power supplies) what prevents putting 3 or even 4 of these in a single machine?

April 29, 2014 | 12:10 PM - Posted by 7stars

maybe that exa or octo crossfire doesn't exist in real world? :-D then for mining i don't know if it's possible, but maybe...

April 29, 2014 | 12:15 PM - Posted by funandjam

I believe it is limited to a maximum of 4 GPUs in crossfire or sli configuration, so that means for gaming, you are limited to using 2 of these cards in a single machine.

April 29, 2014 | 12:22 PM - Posted by Ryan Shrout

I don't think the drivers support more than 4 GPUs at a time.

April 30, 2014 | 08:33 AM - Posted by ZoranICS

not under Windows ;)

April 30, 2014 | 10:28 AM - Posted by power666 (not verified)

Games typically use a technique called AFR to increase performance. In a two way GPU system, GPU A will render the even frames and GPU B will render the odd number ones. The ideal result is an ABABABABABABABABABAB patters of what GPU renders what frame. Scaling to three GPUs produces an ABCABCABC pattern and four goes to ABCDABCDABCD.

There are a couple of problems with this technique and GPU scaling. First is that there needs to be enough CPU power to provide the frame rate increase. Nowadays games are typically GPU limited but a CPU limitation could crop up in 3 way and 4 way configurations. Secondly, there is an API limitation to how many frames at one time can be processed. DirectX supports a maximum number of 6 concurrently frames being processed simultaneously. Thirdly Windows 7 has a limit of 8 GPU's in a system (I suspect Windows 8.x has the same limitation but haven't personally checked). Most distributions of Linux have a similar 8 GPU limit as Windows but there are kernel patches that'll enable more in a system. Fourth is that systems that use BIOS to boot will have issues with 8 or more cards due to legacy 32 bit memory allocations for GPU's. 64 bit EFI does not have this issue.

nVidia previously used a technique called split frame rendering where the top half of a frame is rendered by one GPU with the bottom being taken care of by another. This solves some of the issues outlined above. CPU load doesn't necessarily have to increase linearly but there is a bit of overhead in the drivers to perform load this load balancing. The DirectX limitation is also by passed directly so the real limitation becomes how many GPUs a single system can boot with. Since the number of frames being worked on is the same as a single GPU system, there is no microstuttering like you could encounter with AFR. SFR has several of it own issues though. nVidia has hidden away SFR support in their drivers so some developers tools are necessary to even enable it. This is for good reason as it is buggy and in some cases doesn't work at all. Last I checked, SFR didn't scale as well in 2 way GPU scenarios. I have not seen any modern tests using SFR and 4 way GPU's but really old benchmarks had 4 way AFR and 4 way SFR relatively similar in terms of scaling (about 3x performnace as a single card ideally). AFR and SFR can also be combined. AMD doesn't have a direct equivalent to SFR. I do recall some talk of a tile based solution where each GPU would render a checkerboard pattern but I believe nothing came of this.

May 2, 2014 | 05:10 AM - Posted by Anonymous (not verified)

I guess they must be actually using AFR for 4 gpu rendering. This seems like it would cause some artifacts or stuttering, attempting to render 4 temporally distinct frames simultaneously. Does this essentially induce 4 extra frames of latency? If so, is this enough to notice? Would the 6 frame DirectX limitation actually cause a problem? I could imagine needing to start set-up for another 4 frames while previous 4 frames are still processing (8 active frames).

Tiling the rendering load could scale to 4 or more gpus better, but the load balancing is not simple. Most images encountered in games can not be simplistically divided, since the load would be significantly different. The top tiles might only be sky, lower tiles might be low res scenery texture/geometry, while one tile may get high-res character texture/geometry. It may be simpler to just use stripes (NVidia SLI ?) rather than attempting to split into arbitrary tiles since you need something which works for 3 gpus and 4 gpus.

It is somewhat amazing that we are seeing good scaling in some of these games already. It would be interesting to know what is being done differently between those that scale and those that do not. Are some of them specifically optimized for up to 4 GPUs in the render engine?

Only really having access to 4 GB seems to be causing some performance limitations (see HardOCP testing). It would be nice to see the GPUs able to share memory rather than completely independent memory systems, but this will not be available for a while yet. Nvidia seems to be working on this with their NVlink technology; I don't know what AMD is doing. Sharing GPU memory requires really high bandwidth interconnect, but it is doable. If one used 4 of AMDs 32-bit HT links, you could get over 100 GB/s and this is not the latest tech. For chips really close together, the speed could probably be increased. You would probably reduce the width of the memory bus on each chip, and replace it with interconnect to neighboring chips. It could use 2 GB attached to each GPU. You may be able to put quad-gpus on a single card this way, but the power consumption/heat output would be limiting.

Anyway, I wouldn't buy one of these. My AC bill is already high enough without adding a 1500 W space heater. Back when I lived in a cold climate, I used 2 1500 W oil-filled radiant heaters to heat quite a bit of my house. If I were to use a 1500 W system in California, I would need to rig up some fans and ducts to blow the hot air out the window.

April 30, 2014 | 05:43 PM - Posted by Kusanagi (not verified)

Drivers, and the amount of space on an ATX motherboard.

April 29, 2014 | 12:17 PM - Posted by Anonymous (not verified)

Ah, so it is a DirectX software limitation?

April 29, 2014 | 12:33 PM - Posted by Anonymous (not verified)

I was just wondering if anyone has tried running an R9 290x in a triple Crossfire setup with an R9 295X2. Is this possible?

April 29, 2014 | 02:32 PM - Posted by Ryan Shrout

I do believe it is possible but I haven't tested it yet. But perhaps soon.

April 30, 2014 | 10:06 PM - Posted by Anonymous (not verified)

Thanks, I'd appreciate it! It seems like a more reasonable MATX build decision than 2 R9 295X2s.

October 24, 2014 | 07:15 PM - Posted by Anonymous (not verified)

At hardOCP, they actually did exactly what you're suggesting here! See article here

April 29, 2014 | 12:47 PM - Posted by Anonymous (not verified)

Absolutely fantastic. This is the reason I come to pcper.

Also kudos to AMD driver team for fixing the crossfire problems. I wish I could have seen that kind of scaling on my 4870x2 back in the day.

That thing was a beast but it always felt like something was wrong - this website proved that.

April 29, 2014 | 01:45 PM - Posted by MrPessoa (not verified)

What about the scaling using Mantle? In a two 7970 GHz crossfire configuration, the scaling in Battlefield 4 using Mantle was much more consistent than using DX11.

April 29, 2014 | 02:32 PM - Posted by Ryan Shrout

I decided to save that discussion for another time as it would really have complicated things. We wanted to find the CrossFire performance factor without mudding it up with Mantle stuff that may not be perfected yet.

April 29, 2014 | 02:41 PM - Posted by collie (not verified)

wouldn't it take a mantle engine optimized for 4x crossfire anyways? Or is that just for multiple monitors?

April 29, 2014 | 02:44 PM - Posted by Ryan Shrout

It would indeed require the game engine to build in support for 4 GPUs. Not sure if the current Frostbite version does yet.

April 29, 2014 | 04:01 PM - Posted by Joe (not verified)

Damn....Corsair AX1200i i have that PSU

April 29, 2014 | 04:15 PM - Posted by ZoranICS

That 1200W PSU would have been enough...

1261W at the wall times the ~89% efficiency gives 1122W real consumption that is about 93,5% of it's capacity that should not be the slightest problem for a PSU of this ones quality! (There are plenty of other PSUs that I would not even consider buying, but this one SHOULD handle this setup 24/7 at max load for years!)

Did you experience any problems? or just went the safe(r) way?

April 29, 2014 | 04:23 PM - Posted by Anonymous (not verified)

The r9 295X2 has some pretty stringent power restrictions to it. Another website I know of did this with a 1350W PS and still had issues. These two cards together, with their unique specifications, really need a 1500W PS.

April 29, 2014 | 06:24 PM - Posted by Jeremy Hellstrom

[H] had to do the same even with a 1350W.

April 30, 2014 | 02:12 AM - Posted by arbiter

Well in theory 1200watt PSU would be enough, but not everyone has the same setup, some machines pull more power cause cpu used and even how many hdd's they have. Point being should get a bit more beefy power support then 1200 watts if you plan to run 2 of these cards. Also comes in to play is the circuit the computer is on in your house but that is another matter.

April 30, 2014 | 08:31 AM - Posted by ZoranICS

I understand this :)

My point was, whether there was an issue, or they just went with 2 PSUs based on the [H]'s experience... Don't take me wrong, Enermax is not bad, but I would not consider it as an option for myself :P... This particular Corsair however is a different cup of coffee...

In Europe, we do not have (huge) limitations on power in flats... The default here is 16A per 230V circuit and a 25A common fuse in front of it(them), so in theory a 3.5kW PSU (the actual legal limit on a single phase appliance power in a home) would be doable and the lights and maybe a TV would still be on in the flat :D

April 29, 2014 | 08:17 PM - Posted by Monin (not verified)

I wanted to follow up a previous comment someone posted asking about three way with a 295X2 and a 290X. I suppose theoretically that should work but would it actually work in real world gaming applications?

I would love to see a quick setup with that configuration and how it scales.

Given the weak scaling of 2 x 295X2s in some games, it might make more sense just to setup the 295X2 with a 290X for extreme performance and a little less price and power consumption.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Lines and paragraphs break automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote><p><br>
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.