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NVIDIA GeForceFX 5700 Ultra Preview

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Manufacturer: NVIDIA
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UT: 2003 and X2: The Threat

This content was originally featured on Amdmb.com and has been converted to PC Perspective's website. Some color changes and flaws may appear.

Unreal Tournament 2003

Despite some of the controversy
over Unreal Tournament 2003 benchmarking, it is still a good game to test
as more games are being published using its engine. With UT2K4 available
in a few weeks (hopefully less :) UT2K3's relevance is dying. Hopefully the
next time you read a benchmark here on AMDMB, it will feature UT2K4 complete
with vehicles and large maps.

In the meantime, we try
to reproduce the large-map experience using CTF-Face3. It is one of the largest
maps in the retail package and contains some shaders and particle effects.

Skin
and Texture Details
Ultra High
Effects
(i.e. coronas, decals)
All enabled
Anisotropic
Filtering
Specified through LevelOfAnisotropy variable

At 1024x768,
the FX5700 Ultra starts off strong but gets worse compared to the "Radeon
9700". However, even though it doesn't beat the Radeon 9700 in 3 of
4 trials, the results are still very playable. 70 FPS is very good for such
a large map and should be capable of handling the most intense matches with
little slow-down. The FX5700 Ultra beats the FX5600 Ultra predecessor by
about 10 FPS at this resolution.

At 1600x1200,
the FX5700 Ultra continues to post significant gains over the FX5600 series
product line. However, it would appear that gaming at 4x0 or higher is impossible
and it's a shame 0x8 is not better. In comparison, the FX5900 Ultra and "Radeon
9700" have more playable options.

Given the
number of changes in the FX architecture (improved shaders, DDR-II, increased
core and memory clock), I would have expected a bigger improvement over the
FX5600 Ultra in both 1024x768 and 1600x1200. However, given the relative
poor performance of NVIDIA's past products, any improvement to their
mainstream product is a good thing! :)

X2: The Threat

The X2 Rolling Demo gives
consumers a glimpse into what the game is going to offer. The demo is not
interactive (i.e. you can't actually play it) but it does render scenes and
action with the actual game engine.

The demo itself is pretty
involved. There are multiple scenes depicting environments and situations
you would encounter in this game. Bump mapping, specular effects, and projected
shadows are used extensively in the demo (and presumably in the final release).
DirectX 8 is predominantly used in this game, notably the vertex shaders.

Since this game has not
been released yet, I can only guess what the minimum playable frame rate
is. I'm going with the assumption that anything above 25 FPS is sufficient
for this game.

Bump
mapping
Enabled
Projected
shadows
Enabled
Anti-aliasing Disabled (AA results
forth coming)

 

In this benchmark,
the FX5700 Ultra shows a lot of promise. Though it did not perform particularly
well against the soft-modded Radeon 9500 in other tests, it does show some
significant numbers over the competing ATI chipset here. At 1600x1200, 29.1
FPS appears to be a bit low. But we won't know until the game is released.

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