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MSI GeForce 3 Ti500 Pro-VTG (MS-8854)

Author: Ryan Shrout
Manufacturer: MSI
Tagged:

Features

This content was originally featured on Amdmb.com and has been converted to PC Perspective's website. Some color changes and flaws may appear.


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GeForce 3 Ti500 Features

 

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GeForce 3 Ti500

GeForce style='color:#D9E7DF'>3

GeForce 3 Ti200

Graphics Core:

Memory Interface:

Fill Rate:

Operations per Second:

Memory Bandwidth:

256-bit

128-bit DDR

3.84 Billion AA Samples/Sec.

960 Billion

8.0GB/Sec.

256-bit

128-bit DDR

3.2 Billion AA Samples/Sec.

800 Billion

7.36GB/Sec.

256-bit

128-bit DDR

2.8 Billion AA Samples/Sec.

700 Billion

6.4GB/Sec.

 

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href="http://www.nvidia.com/view.asp?IO=feature_nfinitefx" target="_blank">NVIDIA
nfiniteFX Engine

NVIDIA's programmable Vertex and Pixel Shaders, and 3D textures. The
nfiniteFX engine gives developers the freedom to program a virtually infinite
number of custom special effects, in order to create true-to-life characters
and environments.

href="http://www.nvidia.com/view.asp?IO=feature_3dtextures" target="_blank">3D
Textures

Part of the nfiniteFX Engine, 3D textures make hollow objects solid
with true three-dimensional material properties such as wood grain or
marbling.

href="http://www.nvidia.com/view.asp?IO=feature_vertexshader" target="_blank">Programmable
target="_self">Vertex Shaders

Part of the nfiniteFX engine, Vertex Shaders are used to breathe life
and personality into characters and environments. For example, through vertex
shading developers can create true-to-life dimples or wrinkles that appear
when a character smiles.

href="http://www.nvidia.com/view.asp?IO=feature_pixelshader" target="_blank">Pixel
Shaders

Part of the nfiniteFX engine, Pixel Shaders alter lighting and
surface effects that replace artificial, computerized looks with materials
and surfaces that mimic reality.

href="http://www.nvidia.com/view.asp?IO=feature_shadowbuffers" target="_blank">Shadow
Buffers

Create realistic shadow effects in real time. Shadow buffers enable
self-shadowing for characters and objects, and soften the edges of shadows
for realistic effects, adding depth to scenes and highlighting spatial
relationships between objects.

href="http://www.nvidia.com/view.asp?IO=feature_hdvp" target="_blank">High-Definition
Video Processor (HDVP)

Turns your PC into a fully functional DVD player, and an HDTV player
with the purchase of an additional third-party decoder.

href="http://www.nvidia.com/view.asp?IO=feature_hraa" target="_blank">High-Resolution
Antialiasing (HRAA)

Delivers fluid frame rates of 60 frames per second or more at high
resolutions, such as 1024x768x32 or higher, with full-scene antialiasing
(FSAA) turned on. Featuring the Quincunx AA mode, HRAA delivers a high level
of detail and performance for all applications.

href="http://www.nvidia.com/view.asp?IO=feature_lightspeed" target="_blank">Lightspeed
Memory Architecture

NVIDIA memory bandwidth optimizations designed to make complex scenes
faster. These optimizations make full-scene antialiasing (FSAA) practical for
the first time, enabling users to enjoy high-resolution antialiasing (HRAA).

href="http://www.nvidia.com/view.asp?IO=feature_uda" target="_blank">Unified
Driver Architecture (UDA)

Guarantees forward and backward compatibility with software drivers.
Simplifies upgrading to a new NVIDIA product because all NVIDIA products work
with the same driver software.

 

 

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AGP 4X/2X and AGP
Texturing Support

Takes advantage of new methods of transferring information more
efficiently, and allows content developers to use high-quality, 32-bit color
textures and high-polygon-count scenes.

Microsoft DirectX 8.1 and
OpenGL 1.3 Optimizations and Support

Delivers the best performance and guarantees compatibility with all
current and future 3D applications and games.

TV-Out and Video Modules

Gives end users the option of big-screen gaming, digital timeshifting
VCR, and video-editing applications.

·  8.0GB/sec.
Memory bandwidth

With 64MB of 3.8ns DDR Memory (500MHz) an astounding 8 GB
per second is achievable, and with the memory subsystem it will ensures peak
performance and the smoothest frame rates ever

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