Sleeping Dogs – You pick the winner
On this page we are doing the exact same comparisons, but leaving the guesswork on which side is which to YOU. I want you all to make your own decisions, which is better, which is worse, which is more smooth versus which is just a higher frame rate SOMETIMES.
I would recommend that you actually download the video files below each YouTube embed for the best experience.
We want to know your guesses before you answer! Just click the link below to open up the poll in a new tab/window!!
Open up the Poll Now!!
Sleeping Dogs – 1920×1080 – Extreme Settings
Download the 200MB MP4 from Mega.co.nz
Reports from most users are telling us that you NEED to download these files for a solid comparison!
Sleeping Dogs – 60 FPS vs 30 FPS Comparison
Download the 200MB MP4 from Mega.co.nz
Reports from most users are telling us that you NEED to download these files for a solid comparison!
Sleeping Dogs – 60 FPS vs Standard Vsync Comparison
Download the 200MB MP4 from Mega.co.nz
Reports from most users are telling us that you NEED to download these files for a solid comparison!
Sleeping Dogs – 30 FPS vs Standard Vsync Comparison
^^^…lol
^^^…lol
Ryan, thanks for doing this
Ryan, thanks for doing this work.
I’m not sure you will belive me, but when I have vsync disabled, I can tell with my eyes when my games are hitting exactly 60fps, plus or minus 3 or 4. I can do it every time, all the time, and I use fraps to check. The motion “clicks” into smootthness, often for only a second or two, but long enough for me to glance at my fraps readout and see that the number is between 57-63 every time. Is this because the tear lines are showing up at the very top or bottom of the screen (where I’m not looking?.
Please remove the 50% and 20%
Please remove the 50% and 20% from the blind test. The whole point is to see if you can see a difference between 60 and 30 FPS, so slowing it down changes the scenario completely. It just makes the file size larger for no benefit. The constant 60 FPS was best, the 30 FPS was worst and the v-sync was in between. But who runs v-sync if you cannot maintain >60 FPS anyway?
Just fuck of pcper and end
Just fuck of pcper and end the witch hunt against AMD. You don’t even know how to use a fucking computer. You can create frame latency issues in bf3 with Nvidia or AMD cards but not knowing how to use Vsync or in the case of knowing what you are doing reduce frame latency issues with it. If you fucking morons don’t know how just stop writing these articles seriously. The AMD witch hunt is bullshit and needs to end.
I can assure you, your frame rating results for BF3 are wrong and you don’t know how to use Vsync.
Stupid troll will troll.
Stupid troll will troll.
I still don’t get the point
I still don’t get the point of all of this?
I have a GTX 690, how do I set it up? What is the “proper” pcper method of setting this up so it runs the way you want / expect it to?
Same goes for 7970CFX…
I am not trying to be weird, just saying, you are puking out all of this info, please give me something I can use, tell me how to best setup my rig.
This was a subjective test.
This was a subjective test. It is to show you what different refresh rates look like with v-sync on. Do you notice stuttering when you are not maintaining a constant FPS? Everyone would likely agree that solid 60 FPS with v-sync on looks the best, but do you find solid 30 FPS with v-sync to be better than 40-50 FPS with v-sync? Some people do, some people don’t, but it does show the weakness of v-sync regardless.
So, I think something’s wrong
So, I think something’s wrong with the BF3 videos, or at least BF3-60v30.mp4 that I downloaded.
The phenomenon I’m referring to is easily seen between 2:03 and 2:10 of said video, when looking at the tile around the door that you’re turning into on the left side and the rug on the floor in the kitchen.
On the left side of the video, from the 60 FPS test, both the tile and the rug stay crystal clear with every frame. On the right side, the 30 FPS part, there clearly is some form of motion blur applied. The tile, the rug, in fact everything but the gun is blurred while the player is turning left.
Just pause the video at 2:08~2:09 and have a direct comparison – clear tile and textures on the left, motion-blur on the right:
http://imgur.com/2jaftwP
So, was there a mix-up with different BF3 settings, is this a artifact of the video pipeline? And is that video still a valid basis for comparison?
The download site Mega has
The download site Mega has changed it’s terms of service. Two days ago, I was able to download the Battlefield 3 comparison video files. Today, the download site is claiming this:
“Please update your browser. Warning: You are using an outdated browser that is not supported by MEGA. Please update your browser and make sure that you keep the default settings.”
This is completely untrue since I have done nothing in the last two days in regards to my browser which is IE 10. Mega only gives me the option of downloading and installing Google chrome. I will not be forced to install that browser just to see the Sleeping Dogs comparison videos. Please inform Mega that this is completely unacceptable behavior to viewers of PC Perspective. Thank you.
60 vs 30 60 wins.
30 vs vsync
60 vs 30 60 wins.
30 vs vsync 30 wins.
60 vs vsync tough call but 60 wins BARELY. I can only tell the difference when you turned the camera at 20%.
Good article but what I miss
Good article but what I miss is a game test with v-sync enabled with triple buffering build in game. World of Warcraft is good example of this. It runs smoothly without tearing even if v-sync is enabled thanks to triple buffering.
Most games do not have a way
Most games do not have a way to force triple-buffering, but it is pretty safe bet that if a game runs in the 40-50 FPS range with v-sync on, triple buffering is being used.
Triple buffering does not fix the problem v-sync causes, in which some frames take 16.7ms to display, and others take 33.3ms of time to display. It can’t. It is not possible. Triple buffering makes it possible for frames to be rendered while the current frame is waiting to be sent to the frame buffer. Without triple buffering, you end up forcing the GPU to wait until the previous frame is displayed, before it can create a new frame, resulting in a constant 30 FPS, even if 50 is possible.
The comparison you want is
The comparison you want is the constant 30 FPS example, compared to normal v-sync on the 7970. The constant 30 FPS with v-sync is like not having triple buffering, and the normal v-sync on the 7970 is like having triple buffering, because it does.
Assuming it’s 33ms and not
Assuming it’s 33ms and not 33.33ms, Isn’t the best solution to this is to simply cap at a divisible of 16.5ms? That’s what I do and it feels smooth as butter.
16.5×4 – cap at 66
8.25×16 – cap at 132
Which will obviously give us an obvious multiple for each step. If you wanted to play at 30fps you’d cap at 33 – play double that frame rate, you need to cap at 66 – on a 120hz monitor you’d need to cap at 132 – and so on.
The game engine would be sending you frame-per-frame. It seems to improve hit-detection and all that other crap too.