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EVGA GeForce 8600 GT Review - Mainstream GPU Power!

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Manufacturer: eVGA
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The NVIDIA G86 Core

Introduction


Last week NVIDIA unveiled their new mainstream GPU offerings in the form of the 8600 GTS, 8600 GT and 8500 GT graphics cards.  Our first article covered only the new BFG Tech 8600 GTS OC card and compared it to the similarly-priced card from AMD's ATI Radeon line.  This time we are testing the EVGA e-GeForce 8600 GT Superclocked video card that aims to be even more impressive (compared to the competition) than its older brother and sell for $50 less! 


First we'll review the new G8x architecture changes and then get into the nitty-gritty of what the clocks are and then into the real-world gaming performance. 


The G86 Core - Revisited


Most of this info was reprinted for our first GeForce 8600 review just a few days ago; slight changes were made to update for the EVGA 8600 GT card we are reviewing today!


Right off the bat we should note how NVIDIA's product offerings are adjusted with today's announcements.  While not officially end-of-lifed quite yet, only two 7-series cards remain on the official slides from NVIDIA at they are the very lowest priced items you can find.






































Product


Price

8800 GTX 768MB $599-649
8800 GTS 640MB $399-499
8800 GTS 320MB $299-329
8600 GTS 256MB $199-229
8600 GT 256MB $149-159
8500 GT $89-129
8400 GS OEM only
8300 GS OEM only
7600 GS $89
7300 GT <$79


Starting at the top and working your way down you'll see a steady decline in pricing with very few gaps in there for users to get lost in.  One noticeable gap in the pricing is something falling in the $200 - 300. This range is typically a "sweet spot" but NVIDIA doesn't offer anything that falls in the middle of this. On the low end of that range there's the 8600 GTS cards, and then there's the 8800 GTS 320MB card at $299.   


What's new in the GeForce 8600 and 8500?


The 8600 series of GPUs from NVIDIA take the outstanding feature set of the 8800-series of cards and brings them into the price points of the $150-250 graphics cards.  Many users did find that the previous generations 7600-series of cards were the best bang-for-the-buck cards for DX9 and NVIDIA is hoping that consumers will think that about the 8600 cards for DX10 too.


Besides the all-important support for DX10, the 8600 cards also include support for a new PureVideo HD technology, high quality angle-independent filtering and everything else the G80 unified shader architecture has to offer.  There are some sacrifices you make when going from the higher priced cards to the new 8600 GTS or 8600 GT and they are outlined below:





























































 


Core Clock


Shader Clock


Stream Processors


Memory Clock


Memory Bandwidth


Price


8800 GTX 768MB


575 MHz


1.35 GHz


128


900 MHz


86.4 GB/s


$599-649


8800 GTS 640MB


500 MHz


1.20 GHz


96


800 MHz


64 GB/s


$399-499


8800 GTS 320MB


500 MHz


1.20 GHz


96


800 MHz


64 GB/s


$299-329


8600 GTS 256MB


675 MHz


1.45 GHz


32


1.0 GHz GDDR3


32 GB/s


$199-229


8600 GT 256MB


540 MHz


1.18 GHz


32


700 MHz GDDR3


22.4 GB/s


$149-159


8500 GT *


450 MHz


900 MHz


16


400 MHz DDR2


12.8 GB/s


$89-129


*Note that the 8500 GT will actually either have 256MB or 512MB of memory, but of much slower DDR2 type.


I should note that the G84 and G86 cores are actually new GPU designs; not simply G80 cores that have been cut down and sold as lower priced parts.  The new 8600 GPUs have only 289 million transistors compared to the 681 million on the original 8800 GTX core.  Tweaks were also put into place on the new 8600 core to enabled improved shader performance per clock; for example the texture processors can now calculate eight texture addresses per clock instead of the four addresses that the 8800 is able to calculate, thus providing the ability to sample more unique texture locations in memory. 


The new 8600 GTS card features the fastest reference core clock speed of any G80 GPU at 675 MHz.  It can accomplish this because it has many fewer stream processors on-board: 32 of them to be exact.  Those shaders run at 1.45 GHz while the 256MB of GDDR3 memory runs at a quick 1.0 GHz for a total of 32 GB/s of memory bandwidth. 



8600 GTS - Source: NVIDIA


The 8600 GT (the card we are reviewing today!) also has 32 stream processors, but they run at 1.18 GHz and the 256MB of GDDR3 memory runs at 700 MHz for 22.4 GB/s of bandwidth.  The core clock is also a bit slower at 540 MHz.



8600 GT - Source: NVIDIA


Another GPU released today, though we didn't get a test sample, is the 8500 GT meant for integrated GPU replacement.  It runs at a core clock of 450 MHz and its 16 stream processors run at 900 MHz.  The memory subsystem is much slower though with DDR2 memory running at 400 MHz for 12.8 GB/s of total bandwidth. 



8500 GT - Source: NVIDIA


All of these clock speeds and memory speed are up in the air of course, since NVIDIA's partners like to fiddle with them and sell overclocked versions for a slight premium or just to stand out from the competition. 


There have been rumors flying around about an "8800 Ultra" card but nothing on that is being announced today.  But I can tell that if you weren't going to be paying the $500+ for the GTX, then you shouldn't bother waiting for an "Ultra" at a better price. 


A New PureVideo Processing Engine


Not only are the 8600 and 8500 cards a new chip design based on the G80 architecture, they also feature a completely new video processor embedded in them for improved performance in off-loading HD video processing.



In this diagram, the GPU on the left represents the GeForce 7-series as well as the current GeForce 8800 cards on the market and use the original PureVideo HD engine.  On the right hand side is the new GPU design that includes a new video processor as well as a BSP (bitstream processor) engine. 



You can see that with the new engine in place, the GeForce 8500/8600 GPUs are able to take on the duties for bitstream processing as well as the inverse transform in HD decoding.  This would free up significant CPU time allowing the system to do more at one time with the same processing power.


I don't have much more detail on the new VP engine at this time but I have scheduled an appointment with NVIDIA for specifically this purpose to follow up on my previous PureVideo HD article.  Check back soon!

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