BFG GeForce GTX 260 896MB MaxCore - Updated GTX 260
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Introducing a new card with a familiar name
Pulling out the Stops
That old adage of "competition is good for consumers" is over played in my eyes; competition is GREAT for consumers. Take today's review for an example: compared to NVIDIA's GeForce 8800 GTX, available in early 2007, the new GeForce GTX 260 card gets 1.4x the performance in Bioshock for about 1/4 the price of the 8800 GTX when it was released. Equivalent performance THEN, with the GeForce 8800 GTX, would have cost you about $840 if we pretend we could scale a GPU 1:1 by price/performance to today's $249 GTX 260 cards. Not too bad.
One of the side effects of such a rapidly changing segment of the PC market is...change. We see more new GPU and graphics SKU released than with any other component your system - both NVIDIA and AMD are valiantly fighting for the title of "best performer" or "best value" in order to capture to dollar of the enthusiast and mainstream gamer. Today we are looking at the third iteration of the GT200 GPU that NVIDIA brought to market in June of 2008: the GeForce GTX 260...wait, what?
The GeForce GTX 260 gets a Refresh
Don't be confused my readers, there is an explanation for this. Today NVIDIA (or more accurately, NVIDIA's partners) are releasing a new revision of the GeForce GTX 260 graphics board that will be faster performing, maintain the $299 MSRP of the original and drive the price down of the "original" GTX 260.
First, a quick background; if you remember from our initial GT200 article, the GTX 280 card (as the top-performing flagship GPU) sports 240 shader processors in 10 blocks of 24 as seen in the diagram below:
NVIDIA's reaction is what you see today; a "new" GTX 260 card seen here:
What we have is a GT200 GPU with only a single block of SPs disabled bringing us to a total of 216 shaders while maintaining the 448-bit memory bus and 896MB GDDR3 frame buffer of the original GTX 260. The reference clock rates from NVIDIA remain the same at 576 MHz core clock, 1242 MHz shader clock and 1000 MHz memory clock. That really leaves us with an identical part in all aspects except raw processing power so obviously this new GTX 260 will perform better than the original in all respects with the exception of maybe overclocking.
This release also leaves us with quite a confusing product stack from NVIDIA:
- GeForce GTX 280
- GeForce GTX 260 (new, 216 shaders)
- GeForce GTX 260 (original, 192 shaders)
- GeForce 9800 GTX+ (55nm)
- GeForce 9800 GTX (65nm)
See what I am getting at here? Obviously NVIDIA didn't think this plan out in advance and they were reacting to AMD's moves rather than proactively raising the bar for the consumer on their own. Again, thank goodness for competition.
NVIDIA is NOT creating any kind of new brand for this product however: there is no GTX 260+ designation, no move to the GTX 270, nothing like that. Instead NVIDIA is leaving the "branding" part up to their partners and AICs so expect each board vendor to come up with their creative name for these updated GeForce GTX 260 cards. For our testing sample, BFG Tech came up with the GeForce GTX 260 MAXCORE models. No doubt this exercise in branding will lead to a high number of confused buyers trying to discover why one GTX 260 card is so much better than another, both from vendor X and both sporting the same friggin' name.
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