The Five Stages of Griefing: Death of the Consoles
Appendix: Cost of Consoles source.
As was stated in the caption below the cost-breakdown image, it is extremely difficult to pin a universal cost as a stereotypical customer really does not exist. The "generic customer" for the console, therefore, has been assumed to purchase: on average one game per month; constant Xbox Live Gold subscription at yearly-renewal (for lowest cost-per-month); and very rare accessories ($150 over four years). The "generic customer" for the PC also has a very solid gaming PC, the "Mid Range System" from the Hardware Leaderboard, upgraded often enough to max out (which is leaps above settings typical for a console) just about every game at true 1080p (not upscaled sub-720p to 1080p as is ridiculously common on the consoles). I also ignored the purchase of multiple consoles (both same as well as competing).
Cost Breakdown, Source
|~$1000||$400||The cost to bring the unit in the door.|
|$0||$480||4 years of games (1 per month) that are $10 more expensive than their PC counterpart (license fees)|
|$0||$240||4 years of Xbox Live fees.|
|$0||$150||Incompatible Accessories, need to be repurchased|
|$220||$0||Upgraded videocard approximately 2-2.5 years in.|
|---||---||Next Generation: Years 5-8.|
|~$582||$400||New Mobo/Ram/CPU/GPU vs. New Console|
|$0||$480||4 more years of $10-inflated games.|
|$0||$240||4 more years Xbox Live fees.|
|$0||$150||More incompatible accessories, repurchased.|
|$220||$0||New videocard, 2-2.5 years in.|
|$2022||$2540||PC Gaming is not more expensive.|