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Subject: General Tech, Systems | September 18, 2014 - 02:27 AM | Scott Michaud
Tagged: LIVA, ECS, case mods, case mod contest
ECS USA is holding a competition for North American users to design mods for the LIVA mini PC kit. The contest consists of three phases and round one, whose winners will advance to the second phase, ends on September 30th. If you want to enter in the contest, you will need to submit your first phase entry before then to be eligible for the second phase. Check out Morry's post for a second opinion.
What are the phases?
Round 1 (Ends September 30th): You will need to publish the "soft copy" of your design draft to Facebook. This will consist of six illustrations: Front, Rear, Left Side, Right Side, Top, and 45-degree 3D illustration. See the image below for an example. The top ten participants, based on Facebook likes, will be provided with a white LIVA mini PC kit to modify in Round 2.
Round 2 (Ends October 31st): The winners of Round 1 will, using the provided LIVA kits and your design draft, implement their customizations. Photographs of these modified cases will be sent to ECS (I assume by Facebook) for a team of judges to rank them first, second, third, or runner-up.
Round 3 (November 7th): Sit back, relax, and wait for the judges to select winners. The Champion will receive $1000 USD for their trouble, second place will get $500 USD, and third will get $300 USD. The honorable mentions will get various swags.
The contest is open to residents of the USA and Canada. Do it fast! It's less than two weeks and, as I understand it, the later you enter, the less time you will have to accumulate Facebook likes.
Subject: General Tech, Cases and Cooling | September 17, 2014 - 06:57 PM | Scott Michaud
Tagged: windows, mobile, microsoft, keyboard, ios, Android
Let me share a story. There was a time, around the first Surface launch, that I worked in an electronics retail store (and the several years prior -- but I digress). At around that time, Microsoft was airing ads with people dancing around, clicking keyboards to the Surface tablet with its magnetic click or snap. One day, a customer came in looking for the keyboard from the TV spots for their iPad. I thought about it for a few seconds and realized how terrible Microsoft's branding actually was.
Without already knowing the existence of their Windows 8 and RT tablets, which the ads were supposed to convey, it really did look like an accessory for an iPad.
Doing Microsoft's job for them, I explained the Surface Pro and Surface RT tablets along with its keyboard-cover accessories. Eventually, I told them that it was a Microsoft product for their own tablet brand and would not see an iPad release. The company felt threatened by these mobile, touch devices and was directly competing with them.
So Microsoft is announcing a keyboard for Windows, Android, and iOS. Sure, it is very different from the Type and Touch Covers; for instance, it does not attach to these devices magnetically. Microsoft has also been known to develop hardware, software, and services for competing platforms. While it is not unsurprising that Microsoft keyboards would work on competing devices, it does feel weird for their keyboard to have features that are specialized for these competing platforms.
There are three things interesting about this keyboard: it has a built-in stand, it has special keys for Android and iOS that are not present in Windows, and it has a built-in rechargeable battery that lasts up to 6 months. The peripheral pairs wirelessly with all of these devices through Bluetooth.
The Microsoft Universal Mobile Keyboard is coming soon for $79.95 (MSRP).
Subject: General Tech, Mobile | September 17, 2014 - 05:03 PM | Scott Michaud
Tagged: google, Android, android one
In much the same way as FirefoxOS is targeting foreign markets with low-cost phones, with the Intex Cloud Fx as the extreme example, Google is pushing for the overseas markets with Android One. Based on Android 4.4 and updated as new versions launch, for up to two years at least, the devices will not be old and outdated.
In terms of hardware, the platform is said to feature front and rear cameras, a quad-core processor, a microSD card slot, and dual SIM slots. Google has several partners involved with the initiative: Acer, Airtel, Alcatel, ASUS, HTC, Intex, Karbonn, LAVA, Lenovo, MediaTek, Cromax, Panasonic, Qualcomm, Spice, and Xolo. Besides a baseline standard, and a bit of marketing, there does not seem to be much to the platform itself.
Of course, delivering a quality standard, at an affordable price, to places which normally cannot obtain smartphones at all is noteworthy.
Subject: General Tech, Cases and Cooling | September 17, 2014 - 03:55 PM | Scott Michaud
Tagged: microsoft, xbox, xbone, xbox one, controller, gamepad
A few months ago, Microsoft released 32- and 64-bit drivers for their Xbox One controller on Windows 7 and Windows 8. This was for wireless controllers attached by micro-USB to a PC. Now, Microsoft announced a new controller for Windows: the same controller, only bundled with the required cable. In fact, it can still connect wirelessly... to an Xbox One, not a PC.
The bundle will cost $59.95 (MSRP) and be available starting in November. As far as I can tell, the PC cannot update the Xbox One Controller's firmware; for that, you apparently need an Xbox One handy. It is possible that Microsoft will implement this, or already has and no-one is talking about it, but you might want to hold off until we know for a fact. One update adjusts analog stick sensitivity; this could be important, especially if you have multiple controllers at different patch levels. Yes, some PC games allow local multiplayer.
Subject: Cases and Cooling | September 17, 2014 - 02:59 PM | Jeremy Hellstrom
Tagged: PSU, corsair, HXi Series, HX1000i, kilowatt, 80 Plus Platinum, Corsair Link
Before even delving into the specifications there are two very attractive features about the Corsair HX1000i modular PSU, it has an 80 Plus Platinum rating and a 7 year warranty. The 12V rail is capable of delivering 999.6W @ 83.3A and once a small bug in Corsair Link is solved you can actually program the PSU to either provide a single 12V rail or multiple rails. With eight 6+2 PCIe power connectors you can power even the most demanding of video cards and the dozen SATA power connectors also make it perfect for those with a storage fetish. At $230 it is not that expensive for a PSU of this power and one of TechPowerUp's favourite things about the PSU was the quiet performance even under load. Check out the review to get the full picture.
"Corsair just introduced the new HXi series, comprised of members with Platinum efficiency and full compatibility with the Corsair Link software. Today, we will take a look at the second-strongest unit of the line with 1 kW capacity, ideal for a power-hungry system with up to four VGAs."
Here are some more Cases & Cooling reviews from around the web:
- be quiet! Straight Power 10 CM 800W Semi-Modular Power Supply @ eTeknix
- be quiet! Straight Power 10 CM 600W @ Kitguru
- Antec Edge 650W Modular Power Supply @ eTeknix
- Antec EDGE 550W Power Supply Review @ NikKTech
- XFX TS650 650W Non-Modular Power Supply @ eTeknix
- XFX PRO 1250W Black Edition Modular Power Supply @ eTeknix
- XFX XTS 460W Passive Fully Modular Power Supply @ eTeknix
- DeepCool Quanta DQ1250 1250W Power Supply Review @ NikKTech
- eXtreme Power Supply Calculator Update
Subject: General Tech | September 17, 2014 - 02:29 PM | Jeremy Hellstrom
Tagged: gaming, ancient space, space sim, rts
On September 23rd a new space strategy game by the name of Ancient Space will drop, giving those of us impatiently awaiting the Homeworld Remasters release something to tide us over. One particularly interesting feature of the game is the voice acting which will include Ron Glass from Firefly, Dina Meyer from Starship Troopers and other series, Aaron Douglas from Battlestar Galactica and several other names immediately recognizable to Sci-Fi fans. The trailer below shows off some of the gameplay which also looks to be as impressive as the cast. Hopefully this will be as enjoyable for the story as it is for the gameplay. You can follow the links from Rock, Paper, SHOTGUN for more information.
The Fragging Frogs have been up to quite a bit lately, which you would have completely missed had you not the wisdom to have already joined the best gaming group on the web. For those few who have yet to join up, once you've checked out the previous link there is a new thread to help introduce yourself and your collection of games to the group. Try it, you just might like it!
"I feel like I’ve written about quite a few space RTSs in recent times, but none of them are releasing quite as soon or look quite as promising as Ancient Space. The latest trailer thankfully does more than show up Adam’s lack of sci-fi TV knowledge with its voice cast. It’s actual game footage, UI and all, and interspersed with comments from the developers about how the ship customisation and campaign systems will work."
Here is some more Tech News from around the web:
- Rock, Paper, Shotgun’s Seven Year Humble Bundle
- End of Summer Sale @ Humble Bundle
- Celebrate GOG.com's 6th Birthday: 20+ Titles up to 80% off Each Day!
- Editorial: Some Subjective Thoughts On Objectivity @ Rock, Paper, SHOTGUN
- Commander Keen: Keen Dreams Source Code Released @ Slashdot
- The Growing Illusion of Single Player Gaming @ Giant Bomb
- Slap my Imp up: Bullfrog's Dungeon Keeper @ The Register
- Ferguson media coverage inspires game about modern journalism @ Rock, Paper, SHOTGUN
- Risen 2: Dark Waters 2-Years Later Review @ OCC
- Gleaming: Icewind Dale’s Enhanced Edition @ Rock, Paper, SHOTGUN
- Latest Far Cry 4 trailer introduces the mighty elephants of Kyrat @ HEXUS
- Smell The Glove: The Magicka Devs’ Gauntlet Revamp @ Rock, Paper, SHOTGUN
Subject: General Tech | September 17, 2014 - 12:25 PM | Jeremy Hellstrom
Tagged: windows 9, microsoft, leak
The Register has linked to two videos which purportedly capture Windows 9, or at least Build 9834, in action and revealing some not so new tricks. The first shows a feature which will be new to anyone who has never used Linux but will be old hat to anyone who has, multiple desktops. This feature will let you have separate switchable desktops which you can run different programs on, it is not a tool to create virtual machines on the fly but is handy if you need a full desktop for development and one for ... entertainment. The second video shows off the Start Menu, tiles and the much improved placement of the power off button.
"New videos of a "Windows 9" variant have emerged, and to this hack's eyes they look to have brought Windows up to speed with tricks that various desktop flavours of Unix have had for a decade or more."
Here is some more Tech News from around the web:
- As three million comment on net neutrality, the FCC adjusts its plans @ The Inquirer
- Apple Watch to come with AMOLED panels from LG Display @ DigiTimes
- Red Hat releases RHEL 5.11, the last minor release of Linux distribution @ The Inquirer
- COMPRO TN1600P Cloud Network Camera Review @ NikKTech
- Win An Incredible Enermax “Ahead of the Game” Upgrade Bundle @ eTeknix
Subject: General Tech, Cases and Cooling | September 17, 2014 - 04:04 AM | Scott Michaud
Tagged: mechanical keyboard, logitech, g910 orion spark rgb, g910
The newly announced Logitech G910 Orion Spark RGB mechanical keyboard is based on their own mechanical switch, developed in partnership with Omron, dubbed "Romer-G". It supports 16.8 million colors in the backlight under each individual key. Logitech will provide software to control this lighting and an SDK for developers to integrate custom functionality into their game. It includes nine macro buttons with three profiles.
The Romer-G switch is (at least currently) exclusive to this keyboard. It is designed with a very small actuation point, 1.5mm from the top of the key. This means that you finger will need to travel less distance, and thus take less time, before the action is registered. From a feeling standpoint, they have a soft spring and a tactile bump at the point of actuation, but no click. Logitech did not comment on whether the G910 contains o-rings to further dampen the sound.
The switches are designed for high durability as well, with an expected lifespan of 70 million keystrokes (compared to 50 million advertised by Cherry and 60 million for Razer). That said, mechanical switches are designed to be put in industrial and medical devices and left unmaintained for decades, so I am not sure how practical that advantage will be.
Their partner, Omron, also collaborates with Logitech on mechanical switches for mice.
The Logitech G910 Orion Spark RGB in planned to be released this November for $179.99.
Subject: General Tech | September 16, 2014 - 11:01 PM | Scott Michaud
Tagged: microsoft, windows, windows 9, threshold
In two weeks, Microsoft will be holding an event to communicate where Windows is going. It is expected that a public technical preview will launch either at the show, or immediately thereafter. The invitation reads, "Join us to hear about what's next for Windows and the enterprise." This seems to mean that the next version of their desktop OS, probably called Windows 9, will have a strong focus on enterprise features. Contrast this with Windows 8, which I feel comfortable saying wanted to win consumers away from iOS and Android tablets.
Image Credit: The Verge
Virtual desktops and the Start Menu's return were strong signs, too.
Pretty much the only announcement that they could make to get me excited would be sideloading for all versions (which would also remove developer certificate requirements for those apps). I know that it is seductive from a "gatekeeper against malware" point of view, but it decimates the whole reason for having a computer. The Windows Store requirements are just too terrible. No third-party browser engines? C'mon. Microsoft has expressed their continued support of these regulations at Build, but I can hope for a surprise. Seriously Microsoft, give users the option to install what they want, regardless of the API used.
Two weeks until we know. We might even have access by then.
Subject: General Tech | September 16, 2014 - 03:53 PM | Jeremy Hellstrom
Tagged: nvidia, game24
If you are in Chicago, Los Angeles, London, Mission Viejo (Ca.), Indianapolis, Shanghai or Stockholm you might want to see if you can get into GAME24, a 24-hour event celebrating PC gamers that kicks off on Thursday September 18th at 6PM PDT. If you can't make it in person it will be broadcast live on the internet at www.GAME24.nvidia.com.
- New products announcements from NVIDIA and game publishers
- A DOTA 2 Invitational tournament featuring professional teams including Evil Geniuses, Cloud 9, Team Tinker, and Alliance competing for a share of $15,000 in prizes.
- Mod24, the world’s first 24-hour livestreamed modding completion will also be held.
- Renowned modders Team Mongoose, BSMODS, and Team Kill Ninja will be at NVIDIA HQ in Santa Clara, California doing the onsite build. Viewers of the live stream will be the judges and three lucky winners will take home these one of a kind builds.
- Two world records will be broken!
Special guests will include
- Jay (no Silent Bob though)
- cos-play queen Chloe Dykstra
- (ex)MythBuster Grant Imahara
- Sons of Anarchy creator Kurt Sutter.
- also appearing will be Tiffany Smith, Zach Selwyn, Alison Haislip, Alex Albrecht, Kristin Adams, Chris Gore and Blair Butler.
More information about GAME24 and details on the many local events taking place on September 18 can be found at: www.GAME24.nvidia.com.
Subject: Mobile | September 16, 2014 - 03:26 PM | Jeremy Hellstrom
Tagged: acer, inspire switch 12, core m, 5Y10a
The Inquirer had a chance for some hands on time with the new Acer Aspire Switch 12 convertible tablet and keyboard. It is powered by the new Core M 5Y10a at 1Ghz, which does not require a fan and has 4GB of RAM and runs Win8. The screen specifications were not listed but their eyeballs suggest the screen is a full 1080p which is a great improvement from the usual 1366x768 on these convertible devices. They were not overly impressed by the quality of the keyboard or the process to attach or remove it from the screen but the sacrifice in aesthetics does help to keep the device very light and thin when the keyboard dock is attached. You can see their preview here, hopefully a full review will appear soon.
"The Aspire Switch 12 is the successor to the Taiwanese firm's previous affordable multi-mode device, the Aspire Switch 10. It boasts a slimmer design thanks to Intel's new 14nm fanless processor, has a 12.5in display and features five alternative viewing modes."
Here are some more Mobile articles from around the web:
- MSI GT72 2PE Dominator Pro @ Kitguru
- Samsung Chromebook Review @ Hardware Secrets
- Samsung’s Galaxy Tab Active is a rugged Android tablet aimed at businesses @ The Inquirer
- Galaxy Tab S 8.4 @ The Inquirer
- IFA: Nokia Lumia 830 hands-on @ The Inquirer
- UMI C1 Smartphone Review @ Madshrimps
Subject: General Tech | September 16, 2014 - 02:38 PM | Jeremy Hellstrom
Tagged: FinFET, flexible
We've seen a few examples of OLEDs being used to create flexible displays but they are much slower than their unbending silicon rivals. With conductive ink and thread it is possible to make wearable technology but again the silicon components remain solid and immobile. Researchers in Saudi Arabia have been working on flexible technology which retains the speed of silicon transistors but is able to flex up to 0.5 mm which may sound large until you remember the size of a transistor. They have created these FinFETs by putting a thin layer of a polymer on top of the material they will be etching the transistors into and gently removing the polymer once the process has completed. This results in a FinFET which retains the power saving and performance attributes common to the 3D transistor but with the ability to bend. This won't be marketed for a while yet but in the mean time read all about it on Nanotechweb.
"Researchers at the King Abdullah University of Science and Technology in Saudia Arabia are continuing with their experiments to transform traditional rigid electronic wafers made from silicon into mechanically flexible and transparent ones."
Here is some more Tech News from around the web:
- Tunnelling electrons make new type of transistor @ Nanotechweb
- IBM brings Watson Analytics to all with freemium model @ The Inquirer
- Seagate's triple-headed Cerberus could SAVE the DISK WORLD @ The Register
- Amazon Kindle vulnerability lets hackers take over your account @ The Inquirer
- be quiet! Straight Power 10 competition @ Kitguru
Subject: Storage, Shows and Expos | September 16, 2014 - 02:29 PM | Allyn Malventano
Tagged: ssd, slc, sata, mlc, micron, M600, crucial
You may already be familiar with the Micron Crucial M550 line of SSDs (if not, familiarize yourself with our full capacity roundup here). Today Micron is pushing their tech further by releasing a new M600 line. The M600's are the first full lineup from Micron to use their 16nm flash (previously only in their MX100 line). Aside from the die shrink, Micron has addressed the glaring issue we noted in our M550 review - that issue being the sharp falloff in write speeds in lower capacities of that line. Their solution is rather innovative, to say the least.
Recall the Samsung 840 EVO's 'TurboWrite' cache, which gave that drive a burst of write speed during short sustained write periods. The 840 EVO accomplished this by each TLC die having a small SLC section of flash memory. All data written passed through this cache, and once full (a few GB, varying with drive capacity), write speed slowed to TLC levels until the host system stopped writing for long enough for the SSD to flush the cached data from SLC to TLC.
The Micron M600 SSD in 2.5" SATA, MSATA, and M.2 form factors.
Micron flips the 'typical' concept of caching methods on its head. It does employ two different types of flash writing (SLC and MLC), but the first big difference is that the SLC is not really cache at all - not in the traditional sense, at least. The M600 controller, coupled with some changes made to Micron's 16nm flash, is able to dynamically change the mode of each flash memory die *on the fly*. For example, the M600 can place most of the individual 16GB (MLC) dies into SLC mode when the SSD is empty. This halves the capacity of each die, but with the added benefit of much faster and more power efficient writes. This means the M600 would really perform more like an SLC-only SSD so long as it was kept less than half full.
As you fill the SSD towards (and beyond) half capacity, the controller incrementally clears the SLC-written data, moving that data onto dies configured to MLC mode. Once empty, the SLC die is switched over to MLC mode, effectively clearing more flash area for the increasing amount of user data to be stored on the SSD. This process repeats over time as the drive is filled, meaning you will see less SLC area available for accelerated writing (see chart above). Writing to the SLC area is also advantageous in mobile devices, as those writes not only occur more quickly, they consume less power in the process:
For those worst case / power user scenarios, here is a graph of what a sustained sequential write to the entire drive area would look like:
Realize this is not typical usage, but if it happened, you would see SLC speeds for the first ~45% of the drive, followed by MLC speeds for another 10%. After the 65% point, the drive is forced to initiate the process of clearing SLC and flipping dies over to MLC, doing so while the host write is still in progress, and therefore resulting in the relatively slow write speed (~50 MB/sec) seen above. Realize that in normal use (i.e. not filling the entire drive at full speed in one go), garbage collection would be able to rearrange data in the background during idle time, meaning write speeds should be near full SLC speed for the majority of the time. Even with the SSD nearly full, there should be at least a few GB of SLC-mode flash available for short bursts of SLC speed writes.
This caching has enabled some increased specs over the prior generation models:
Note the differences in write speeds, particularly in the lower capacity models. The 128GB M550 was limited to 190MB/sec, while the M600 can write at 400MB/sec in SLC mode (which is where it should sit most of the time).
We'll be testing the M600 shortly and will come back with a full evaluation of the SSD as a whole and more specifically how it handles this new tech under real usage scenarios.
Subject: General Tech | September 16, 2014 - 02:11 PM | Scott Michaud
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike
The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.
First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.
Counter-Strike: GO held steady in fourth place and
Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.
Subject: Storage, Shows and Expos | September 16, 2014 - 12:49 PM | Allyn Malventano
Tagged: ram, NVMe, IOPS, idf 2014, idf, ddr4, DDR
The Intel Developer Forum was last week, and there were many things to be seen for sure. Mixed in with all of the wearable and miniature technology news, there was a sprinkling of storage goodness. Kicking off the show, we saw new cold storage announcements from both HGST and Western Digital, but that was about it for HDD news, as the growing trend these days is with solid state storage technologies. I'll start with RAM:
First up was ADATA, who were showing off 64GB DDR3 (!) DIMMs:
Next up were various manufacturers pushing DDR4 technology quite far. First was SK Hynix's TSV 128GB DIMMs (covered in much greater depth last week):
Next up is Kingston, who were showing a server chassis equipped with 256GB of DDR4:
If you look closer at the stats, you'll note there is more RAM in this system than flash:
Next up is IDT, who were showing off their LRDIMM technology:
This technology adds special data buffers to the DIMM modules, enabling significantly higher amounts of installed RAM into a single system, with a 1-2 step de-rating of clock speeds as you take capacities to the far extremes. The above server has 768GB of DDR4 installed and running!:
Moving onto flash memory type stuff, Scott covered Intel's new 40 Gbit Ethernet technology last week. At IDF, Intel had a demo showing off some of the potential of these new faster links:
This demo used a custom network stack that allowed a P3700 in a local system to be matched in IOPS by an identical P3700 *being accessed over the network*. Both local and networked storage turned in the same 450k IOPS, with the remote link adding only 8ms of latency. Here's a close-up of one of the SFF-8639 (2.5" PCIe 3.0 x4) SSDs and the 40 Gbit network card above it (low speed fans were installed in these demo systems to keep some air flowing across the cards):
Stepping up the IOPS a bit further, Microsoft was showing off the capabilities of their 'Inbox AHCI driver', shown here driving a pair of P3700's at a total of 1.5 million IOPS:
...for those who want to get their hands on this 'Inbox driver', guess what? You already have it! "Inbox" is Microsoft's way of saying the driver is 'in the box', meaning it comes with Windows 8. Bear in bind you may get better performance with manufacturer specific drivers, but it's still a decent showing for a default driver.
Now for even more IOPS:
Yes, you are reading that correctly. That screen is showing a system running over 11 million IOPS. Think it's RAM? Wrong. This is flash memory pulling those numbers. Remember the 2.5" P3700 from a few pics back? How about 24 of them:
The above photo shows three 2U systems (bottom), which are all connected to a single 2U flash memory chassis (top). The top chassis supports three submodules, each with eight SFF-8639 SSDs. The system, assembled by Newisys, demonstrates just how much high speed flash you can fit within an 8U space. The main reason for connecting three systems to one flash chassis is because it takes those three systems to process the full IOPS capability of 24 low latency NVMe SSDs (that's 96 total lanes of PCIe 3.0!)!
So there you have it, IDF storage tech in a nutshell. More to come as we follow these emerging technologies to their maturity.
Subject: General Tech, Graphics Cards | September 15, 2014 - 08:02 PM | Scott Michaud
Tagged: nvidia, geforce, GTX 980
Details and photographs of the GeForce GTX 980 are leaking on various forums and websites. Based on the Maxwell architecture, it is supposed to be faster and more efficient than Kepler while being manufactured on an identical, 28nm fab process. While we were uncertain before, it now looks like the GTX 980 will be its formal name, as seen in leaked photographs, below.
Image Credit: Videocardz
As expected, the cooler is a continuation of NVIDIA's reference cooler, as seen on recent high-end graphics cards (such as the GeForce Titan). Again, this is not a surprise. The interesting part is that it is rated for about 250W whereas Maxwell is rumored to draw 180W. While the reference card has two six-pin PCIe power connectors, I am curious to see if the excess cooling will lead to interesting overclocks. That is not even mentioning what the AIB partners can do.
Image Credit: Videocardz
Beyond its over-engineering for Maxwell's TDP, it also includes a back plate.
Its display connectors have been hotly anticipated. As you can see above, the GTX 980 has five outputs: three DisplayPort, one HDMI, and one DVI. Which version of HDMI? Which version of DisplayPort? No clue at the moment. There has been some speculation regarding HDMI 2.0, and the DisplayPort 1.3 standard was just released to the public today, but I would be pleasantly surprised if even one of these made it in.
Check out Videocardz for a little bit more.
Subject: General Tech, Graphics Cards, Cases and Cooling | September 15, 2014 - 05:50 PM | Scott Michaud
Tagged: amd, R9, r9 390x, liquid cooler, liquid cooling, liquid cooling system, asetek
Less than a year after the launch of AMD's R9 290X, we are beginning to hear rumors of a follow-up. What is being called the R9 390X, because if it is called anything else, then that was a very short-lived branding scheme, might be liquid cooled. This would be the first single-processor, reference graphics card to have an integrated water cooler. That said, the public evidence is not as firm as I would normally like.
Image Credit: Baidu Forums
According to Tom's Hardware, Asetek is working on a liquid-cooled design for "an undisclosed OEM". The product is expected to ship during the first half of 2015 and the press release claims that it will "continue Asetek's success in the growing liquid cooling market". Technically, this could be a collaboration with an AIB partner, not necessarily a GPU developer. That said, the leaked photograph looks like a reference card.
We don't really know anything more than this. I would expect that it will be a refresh based on Hawaii, but that is pure speculation. I have no evidence to support that.
Personally, I would hope that a standalone air-cooled model would be available. While I have no experience with liquid cooling, it seems like a bit extra of a burden that not all purchasers of a top-of-the-line single GPU add-in board would want to bare. Specifically, placing the radiator if their case even supports it. That said, having a high-performing reference card will probably make the initial benchmarks look extra impressive, which could be a win in itself.
Subject: Memory | September 15, 2014 - 05:17 PM | Jeremy Hellstrom
Tagged: kingston, hyperx predator, DDR4-3000, ddr4
Ah DDR3, it has been a long and fruitful partnership and it is good to know you won't be going anywhere soon but you now have a younger sibling that is attracting a lot of attention. DDR4 has arrived, with a base clock of 2133MHz and many kits with higher frequencies also appearing for sale. The ~$350, 16GB Kingston HyperX Predator kit which Legit Reviews just reviewed comes with two XPM profiles, one @ 3000MHz with timings of 15-16-16-39 and one @ 2666MHz at 14-14-14-36 and they also tested the kit @ 2133MHz with the previous timings. As you read through the review you will notice that the synthetic benchmarks show much more drastic differences than do the gameplay tests, similar to what was seen with DDR3. As with the previous generation it looks as though tighter timings trump frequency in the majority of cases.
"Now that the Intel X99 chipset has been released along with the Intel Haswell-E processor series we have entered the era of DDR4 memory. There are many DDR4 memory kits on the market and right now you can find 16GB to 64GB kits of DDR4 memory ranging in speeds of 2133MHz to 3333MHz. The sheer number of kits on the market for the platform launch is rather impressive and luckily there are a good number of Intel X99 based motherboards that are ready to support DDR4 memory frequencies well beyond the JEDEC standard clock frequency of 2133MHz."
Here are some more Memory articles from around the web:
- G.SKILL Ripjaws 4 16GB DDR4 3000 MHz Memory Kit Review @ Legit Reviews
- G.Skill 16GB 2400MHz RipJaws 4 Quad Channel DDR4 @ eTeknix
- Crucial 32GB 2133MHz Quad Channel DDR4 @ eTeknix
- DDR4 Roundup featuring Corsair, Crucial and G.Skill @ HardwareHeaven
- G.Skill Ares 8GB 2400MHz Dual Channel DDR3 @ eTeknix
Subject: General Tech | September 15, 2014 - 04:49 PM | Scott Michaud
Tagged: spartan, microsoft, internet explorer 12, internet explorer, ie12, extension
But why would Internet Explorer need extensions? The first, and most obvious, answer is that Microsoft is trying to win back some enthusiasts to their browser (and its platforms). If Microsoft relaxes certification requirements for extensions, compared to Windows Store, it could also bridge the gap between native app and web app for enterprises, especially smaller businesses, a give them a platform without the burden of sideloading.
We might also see this being used by third parties to contribute to Internet Explorer development. In much the same way as Nokia experiments with WebCL by a Firefox extension, others could use Internet Explorer add-ons as a testing ground. In fact, according to their aforementioned 2008 paper, Microsoft Research already tested an OpenGL rendering stack in Xax.
We will probably find out more about the next IE soon.
Subject: General Tech, Displays | September 15, 2014 - 04:05 PM | Jeremy Hellstrom
Tagged: displayport 1.3, freesync, 5k, vesa, dockport
It is official, DisplayPort 1.3 has finished VESA approval and should be hitting the streets in the near future. Freesync support came with 1.2a which is why it was not mentioned, however DockPort has been enhanced with the higher 8.1 Gbps link rate for each of the four lanes present which means you can support a 4k monitor using two of those lanes, leaving the other two available for USB, audio or even power.
This also means that 4k and even 5k monitors can function over a single DisplayPort 1.3 cable without any compression and with the use of VESA's Coordinated Video Timing you can have a pair of 4k monitors function in multi-monitor mode ... assuming you have the graphical horsepower to run 7680 x 2160. It is rather impressive to see this jump to 32.4 Gbps combined link rate that can deliver 25.92 Gbps of uncompressed video data.
Newark, CA (15 September 2014) The Video Electronics Standards Association (VESA) announced the release of the DisplayPort 1.3 audio / video (A/V) standard. An update to the widely used DisplayPort 1.2a standard, this latest version increases the maximum link bandwidth to 32.4 Gbps, with each of four lanes running at a link rate of 8.1 Gbps/lane a 50% increase from the previous version of the DisplayPort standard. Allowing for transport overhead, DisplayPort's 32.4 Gbps combined link rate delivers 25.92 Gbps of uncompressed video data.
The increased bandwidth enables higher resolution monitors, including recently announced 5K monitors (with pixel resolutions of 5120 x 2880) using a single DisplayPort cable without the use of compression. It will also enable higher resolutions when driving multiple monitors through a single connection using DisplayPort's Multi-Stream feature, such as the use of two 4K UHD monitors, each with a pixel resolution of 3840 x 2160, when using VESA Coordinated Video Timing.
DisplayPort 1.3 continues to support video conversion to VGA, DVI and HDMI. DisplayPort 1.3 adds support for HDCP 2.2 and HDMI 2.0 with CEC (Consumer Electronics Control), which enhances DisplayPort's utility for television applications, including 4K video with copy protection. The new standard adds support for the 4:2:0 pixel structure, a video format commonly used on consumer digital television interfaces, which enables support for future 8K x 4K displays.
DisplayPort 1.3 also enhances DisplayPort's value for multi-function interfaces that combine data transport, A/V transport and other capabilities on a single cable. It further refines protocols that enable DisplayPort to share a single cable with other data types. With its higher 8.1 Gbps per-lane link rate, DisplayPort 1.3 can support a single UHD monitor with 60Hz refresh and 24-bit color over two lanes, while assigning the remaining two lanes to increase capacity for alternate data types, such as SuperSpeed USB data, as allowed in DockPort. DisplayPort is the A/V transport standard used by DockPort, Thunderbolt and other wired and wireless multi-function interface standards.
While becoming a mainstream video standard, DisplayPort continues to be at the cutting edge of A/V transport, said VESA Board of Directors Chair Alan Kobayashi, Fellow & Executive R&D Management for DisplayPort Group at MegaChips Technology America. These new enhancements to DisplayPort will facilitate both higher resolution displays, as well as easier integration of DisplayPort into multi-protocol data transports, which will satisfy consumer's desire for simplicity and ease-of-use.
The DisplayPort standard is offered to VESA members without any license fee. For more information about DisplayPort, please visit http://www.displayport.org or connect with us on YouTube.