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Subject: Displays | June 9, 2016 - 02:55 AM | Scott Michaud
Tagged: asus, 4k 144hz, ips
Well this will be an impressive set of features some day. People have been asking for high-refresh, 4K panels with good colors for quite a while. It was almost a running joke in some of our comments. Apparently, ASUS took it seriously, and they are looking to release a 144Hz, 4K, IPS Gaming monitor, and they had a prototype on the show floor at Computex 2016.
Image Credit: VR-Zone
Okay then. That checks off just about every box on the enthusiast wishlist, except maybe OLED (depending on whether the specific enthusiast loves its contrast or fears it color accuracy). Also, it is unclear whether they will support the FreeSync or G-Sync, but either could happen -- or both! Or neither.
We won't know until they make an official announcement... again, some day.
Subject: Mobile | June 9, 2016 - 02:20 AM | Scott Michaud
Tagged: Samsung, galaxy, galaxy s7, ruggedized
The Samsung Galaxy S7 launched a couple of months ago. While it wasn't too bad from a durability standpoint, I have heard people complain that their screen fractured from a seemingly low-risk fall. Over time, it seemed like they were somewhat fluke examples because it kind-of fell off the radar. Still, if you want the specifications of a Galaxy S7, and you want to extra reliability without placing it inside a case, Samsung has added a version of the phone in their Active line.
Image Credit: AT&T
AT&T doesn't list pricing and they only state “coming soon” for availability. They do mention that the battery will get a significant bump in capacity, though. The original Galaxy S7 and Galaxy S7 Edge phones have a 3,000 mAh and a 3,700 mAh battery, respectively, but the Galaxy S7 Active is larger: 4,000 mAh. Critics like the battery life of the original S7, many claiming that it lasts a whole, heavy-use day for them, but an extra 33% is nothing to sneer at.
If only it comes to Canada, too...
Subject: General Tech | June 9, 2016 - 01:42 AM | Scott Michaud
Tagged: webgl, microsoft
This is not an open-source build of Microsoft Edge, though. It doesn't have the project files to actually be built into something useful. Microsoft intends for it to be reference, at least for now they say. If you are interested in using or contributing to this project for some reason, their GitHub readme file asks you to contact them. As for me? I just think it's neat.
Subject: General Tech | June 9, 2016 - 01:08 AM | Scott Michaud
Tagged: mozilla, firefox
This roll-out won't necessarily be immediate, though. You can install Firefox 48 and, only some weeks later, get Electrolysis turned on retroactively. They are starting with about 1% of eligible users, which will ramp up to all eligible users over time or even be disabled if alarm bells start to ring.
Speaking of eligible users, there are quite a few conditions that will prevent you from getting Electrolysis. Namely, if you use extensions (it's unclear if they're talking about all extensions, or just ones that use certain APIs) then you will be kept on single-process. They don't specify why, but it could very well be the situation that I mentioned in the first paragraph.
Firefox 48 is scheduled to be released in six weeks (the first week of August).
Subject: General Tech | June 9, 2016 - 12:32 AM | Scott Michaud
Tagged: GOG, pc gaming
GOG.com has begun their Summer Sale, as of June 8th, and it has some fairly deep discounts in it. First, if you sign in to their GOG Galaxy client, they will gift you a free copy of System Shock 2. Second, The Witcher III is 50% off again, or you can get the game and all of its DLC for the price of the base game (which ends up working out to 33% off).
The top seller is the Homeworld Remastered Collection, which has been reduced to $17.49 USD (50%-off). You can also get either The SOLUS Project, which released this week, or The Witness for 15% off. Then we get to some of the game bundles, like all of the Tropicos or a bunch of Bullfrog titles for 80% off. You know how these digital game sales work.
They are also doing an XP system. If you buy games, check in, or do a few other actions, you can accumulate points that will unlock a handful of free games. The three that they're offering me are Spelunky, Gabriel Knight, and Dreamfall Chapters. I'm not sure if it's the same for everyone, though.
Subject: Graphics Cards | June 8, 2016 - 09:45 PM | Scott Michaud
That wasn't even capslock. That was pure shift key.
A little after Computex, GIGABYTE announced their GTX 1080 XTREME GAMING graphics card, which should be their flagship of the GeForce GTX 1080 line. It is a three-fan design, although the center fan overlaps with the two edge ones. It will also accept two, eight-pin PCIe power connectors, which gives a theoretical maximum draw of 375W.
Also, taking a cue from EVGA's recent VR-Edition 980 Ti, GIGABYTE includes a I/O front panel for cases with an extra 5.25” bay. This contains two HDMI ports and two USB 3.0 ports to allow users to quickly connect VR headsets to and from their PC. When connected, it disables two DisplayPort outputs on the card, routing them to the front-panel's HDMI instead. I'm not exactly clear on why you would need two HDMI connections in the front, but okay.
They are also releasing their own SLI HB connector, which they claim will support speeds up to 1080 MHz. The SLI HB standard, from NVIDIA, clocks up to 650 MHz. We assume that this is a typo on GIGABYTE's part (having 1080 on the brain for some reason...) but we've contacted NVIDIA to see what's up.
Currently no pricing or availability information. It comes with a three year warranty that can be upgraded to a four-year warranty by registering your product and signing up to their “XTREME GAMING Club”.
Subject: Graphics Cards | June 8, 2016 - 08:44 PM | Ryan Shrout
Tagged: sli, pascal, nvidia, GTX 1080, GP104, geforce, 4-way sli, 3-way sli
IMPORTANT UPDATE: After writing this story, but before publication, we went to NVIDIA for comment. As we were getting ready to publish, the company updated me with a shift in its stance on multi-GPU configurations. NVIDIA will no longer require an "enthusiast key" to enable SLI on more than two GPUs. However, NVIDIA will also only be enabling 3-Way and 4-Way SLI for a select few applications. More details are at the bottom of the story!
You'll likely recall that during our initial review of the GeForce GTX 1080 Founders Edition graphics card, we mentioned that NVIDIA was going to be moving people towards the idea that "only 2-Way SLI will be supported" and promoted. There would still be a path for users that wanted 3 and 4 GPU configurations anyway, and it would be called the Enthusiast Key.
As it turns out, after returning from an AMD event focused on its upcoming Polaris GPUs, I happen to have amassed a total of four GeForce GTX 1080 cards.
Courtesy of some friends at EVGA and two readers that were awesome enough to let me open up their brand new hardware for a day or so, I was able to go through the 3-Way and 4-Way SLI configuration process. Once all four were installed, and I must point out how great it is that each card only required a single 8-pin power connector, I installed the latest NVIDIA driver I had on hand, 368.19.
Knowing about the need for the Enthusiast Key, and also knowing that I did not yet have one and that the website that was supposed to be live to enable me to get one is still not live, I thought I might have stumbled upon some magic. The driver appeared to let me enable SLI anyway.
Enthusiasts will note however that the green marker under the four GPUs with the "SLI" text is clearly only pointing at two of the GTX 1080s, leaving the remaining two...unused. Crap.
At this point, if you have purchased more than two GeForce GTX 1080 cards are simply out of luck and are waiting on NVIDIA to make good on it's promise to allow for 3-Way and 4-Way configurations via the Enthusiast Key. Or some other way. It's way too late now to simply say "we aren't supporting it at all."
While I wait...what is there for a gamer with four GeForce GTX 1080 cards to do? Well, you could run Ashes of the Singularity. It's multi-GPU mode uses MDA mode, which means the game engine itself accesses each GPU on its own, without the need for the driver to handle anything regarding GPU load balancing. Unfortunately, Ashes only supports two GPUs today.
Well...you could run an OpenCL based benchmark like LuxMark that access all the GPUs independently as well.
I did so, and the result is an impressive score of 17,127!!
How does that compare to some other products?
The four GTX 1080 cards produce a score that is 2.57x the result provided by the AMD Radeon Pro Duo and 2.29x the score of SLI GeForce GTX 980 Ti cards. Nice!
So there you go! We are just as eager to get our hands on the ability to test 3-Way and 4-Way SLI with new Pascal GPUs as some of the most extreme and dedicated enthusiasts out there are. With any luck, NVIDIA will finally figure out a way to allow it - no matter how it finally takes place.
IMPORTANT UPDATE: Before going to press with this story I asked NVIDIA for comment directly: when was the community finally going to get the Enthusiast Key website to unlock 3-Way and 4-Way SLI for those people crazy enough to have purchased that many GTX 1080s? The answer was quite surprising: NVIDIA is backing away from the idea of an "Enthusiast Key" and will no longer require it for enabling 3-Way and 4-Way SLI.
Here is the official NVIDIA statement given to PC Perspective on the subject:
With the GeForce 10-series we’re investing heavily in 2-way SLI with our new High Bandwidth bridge (which doubles the SLI bandwidth for faster, smoother gaming at ultra-high resolutions and refresh rates) and NVIDIA Game Ready Driver SLI profiles. To ensure the best possible gaming experience on our GeForce 10-series GPUs, we’re focusing our efforts on 2-way SLI only and will continue to include 2-way SLI profiles in our Game Ready Drivers.
DX12 and NVIDIA VR Works SLI technology also allows developers to directly implement and control multi-GPU support within their games. If a developer chooses to use these technologies then their game will not need SLI profiles. Some developers may also decide to support more than 2 GPUs in their games. We continue to work with all developers creating games and VR applications that take advantage of 2 or more GPUs to make sure they’ll work great on GeForce 10-series GPUs.
For our overclocking community, our Game Ready Drivers will also include SLI profiles for 3- and 4-way configurations for specific OC applications only, including Fire Strike, Unigine and Catzilla.
NVIDIA clearly wants to reiterate that only 2-Way SLI will get the attention that we have come to expect from the GeForce driver dev team. As DX12 and Vulkan next-generation APIs become more prolific, the game developers will still have the ability to directly access more than two GeForce GTX 10-series GPUs, though I expect that be a very narrow window of games simply due to development costs and time.
NVIDIA will enable support for three and four card configurations in future drivers (without a key) for specific overclocking/benchmarking tools only, as a way to make sure the GeForce brand doesn't fall off the 3DMark charts. Only those specific applications will be able operate in the 3-Way and 4-Way SLI configurations that you have come to know. There are no profiles to change manually and even the rare games that might have "just worked" with three or four GPUs will not take advantage of more than two GTX 10-series cards. It's fair to say at this point that except for the benchmarking crowd, NVIDIA 3-Way and 4-Way SLI is over.
We expect the "benchmark only" mode of 3-Way and 4-Way SLI to be ready for consumers with the next "Game Ready" driver release. If you happened to get your hands on more than two GTX 1080s but aren't into benchmarking, then find those receipts and send a couple back.
So there you have it. Honestly, this is what I was expecting from NVIDIA with the initial launch of Pascal and the GeForce GTX 1080/1070 and I was surprised when I first heard about the idea of the "enthusiast key." It took a bit longer than expected, and NVIDIA will get more flak for the iterated dismissal of this very niche, but still pretty cool, technology. In the end, this won't have much impact on the company's bottom line as the quantity of users that were buying 3+ GTX GPUs for a single system was understandably small.
Subject: Graphics Cards | June 8, 2016 - 06:26 PM | Scott Michaud
Tagged: nvidia, giveaway, e3 2016, E3
Update, June 8th @ 8:15pm: Just to clarify, this giveaway is not affiliated with PC Perspective. We just found it on Twitter and thought that our readers might like to have a chance at free hardware.
Fairly simple bit of news for this one. NVIDIA has announced that they will be giving away $100,000 of prizes to people who message @NVIDIA and use the #GameReady hashtag, on either Twitter or Instagram, during one of five E3 keynotes.
Sunday (June 12th, 2016):
- EA at 1PM PDT / 4PM EDT / 8PM GMT
- Bethesda at 7PM PDT / 10PM EDT / 2AM GMT (Monday)
Monday (June 13th, 2016):
- Microsoft at 9:30AM PDT / 12:30PM EDT / 4:30PM GMT
- PC Gaming Show at 12PM PDT / 3PM EDT / 7PM GMT
- Ubisoft at 1PM PDT / 4PM EDT / 8PM GMT
Interestingly, Sony was not listed on their rundown. Sure, they rarely have anything relevant to PC gamers, but it's still an amusing omission none-the-less.
According to their Terms and Conditions, the sweepstakes is open to a large portion of the world. They will be giving away fifty GTX 1080s, “up to” thirty $500 Steam Gift Cards, and “an ultimate PC battlestation”??? I'm not sure what that is, but it sounds like Mark Hamill will be trying to destroy it a few times.
E3 starts this weekend! Stay tuned for coverage. (You can also sleep, eat, and do laundry, though.)
Subject: Motherboards | June 8, 2016 - 06:17 PM | Jeremy Hellstrom
Tagged: gigabyte, Z170X-UD3, Intel Z170
At $150 Gigabyte's Z170X-UD3 is within the budget of many system builders but the question remains as to the value you get for that money. The Tech Report delved into this topic in their recent review and the prognosis is good, especially if you can find it on sale for $120 like they did. They did find the firmware somewhat limiting, though some of us do like the Classic Mode UEFI the fan speed control is quite limited. Gigabyte did address that with their System Information Viewer utility for Windows which does allow for fine control and when asked Gigabyte did suggest they may address this in a new UEFI update. With three PCIe 3.0 x16 slots, USB 3.1 and a pair of M.2 ports you do not suffer for connectivity and the overclocking potential is certainly acceptable for this price point. Check out their full review here.
"Gigabyte's Z170X-UD3 is a mid-range motherboard that gives builders everything the Z170 chipset has to offer and more. We take an in-depth look at this board to see whether it lives up to the promise of its impressive spec sheet."
Here are some more Motherboard articles from around the web:
- MSI X99A Gaming Pro Carbon @ [H]ard|OCP
- MSI X99A Gaming Pro Carbon Motherboard Review @ Hardware Canucks
- ASUS ROG STRIX X99 @ Kitguru
- ASUS STRIX X99 @ Kitguru
Subject: General Tech | June 8, 2016 - 04:18 PM | Jeremy Hellstrom
Tagged: gaming, battlefield 1
It won't just be flamethrowers and HMG emplacements in Battlefield 1, you can expect shotguns, sniper rifles, submachine guns, LMGs and semi-automatic along with a variety of melee weapons to inflict pain with. According to the information Rock, Paper, SHOTGUN garnered from the Q&A sessions that the developer hosted, bullet velocity will also be increased; not in a CoD way but to travel at speeds somewhat closer to reality. There will also be tools for snipping barbed wire and possibly to damage light vehicles if the inference is correct ... and not referring to a horse. Follow the link for an extremely short video of two weapons in action.
"The weapons of Battlefield 1 are a bit more specialized,” Schimek said. “To get the most out of them, you have to be aware of their strengths and weaknesses, and use the right one in the right situation."
Here is some more Tech News from around the web:
- Total War WARHAMMER DirectX 12 PC GFX & CPU scaling performance @ Guru of 3D
- Hack The Planet: Watch Dogs 2 Coming November 15th @ Rock, Paper, SHOTGUN
- Watch Dogs 2 Announcement Announced, Teaser Teased @ Rock, Paper, SHOTGUN
- Dota 2 Vulkan vs. OpenGL Performance Redux @ Phoronix
- 12-Way NVIDIA GeForce Comparison For F1 2015 On Linux @ Phoronix
- eus Ex: Mankind Divided And This Mess We’re In @ Rock, Paper, SHOTGUN
- Wot I Think: Overwatch @ Rock, Paper, SHOTGUN
- RPS Verdict: Overwatch @ Rock, Paper, SHOTGUN
- Mirror's Edge Catalyst @ Kotaku
- Saints Row developer Volition announces Agents of Mayhem @ HEXUS
- Deus Ex Mankind Divided: Gameplay Footage, New Project Reveals From 4.30pm @ Rock, Paper, SHOTGUN
- There Is Only War: Playing Total Warhammer As The Chaos Warriors @ Rock, Paper, SHOTGUN
Subject: General Tech | June 8, 2016 - 01:44 PM | Jeremy Hellstrom
Tagged: hack, iphone, Android
It is more of a bootloader, in that a custom 3D printed iPhone case hides a device based around LG Nexus 5 which plugs into the iPhone and allows you to launch Marshmallow 6.0.1 on your iPhone. Once you unplug the lighting cable connection between the iPhone and the case your phone reverts to iOS, thus avoiding having to flash the protected innards of the phone. The interface is described as somewhat laggy but it has a functional USB port, HDMI out and room for a microSD card. This is the same fellow who managed to get Win95 running on an Apple Watch so we may read more about his rule breaking modifications at The Inquirer.
"ANDROID RUNNING on an iPhone? Really? It's true. Sort of. The latest episode in our ongoing series of things running on other things is a doozy, the Holy Grail."
Here is some more Tech News from around the web:
- AMD “Summit Ridge” Desktop Processor @ Tech ARP
- From iWarp to Knight's Landing: James Reinders leaves Intel @ The Register
- Why does an Android keyboard need to see your camera and log files – and why does it phone home to China? @ The Register
- Juniper: Yes, IPv6 ping-of-death hits Junos OS, too @ The Register
Subject: Processors | June 8, 2016 - 08:17 AM | Scott Michaud
Tagged: Xeon Phi, Intel, gpgpu
Intel's recent restructure had a much broader impact than I originally believed. Beyond the large number of employees who will lose their jobs, we're even seeing it affect other areas of the industry. Typically, ASUS releases their ZenPhone line with x86 processors, which I assumed was based on big subsidies from Intel to push their instruction set into new product categories. This year, ASUS chose the ARM-based Qualcomm Snapdragon, which seemed to me like Intel decided to stop the bleeding.
That brings us to today's news. After over 27 years at Intel, James Reinders accepted the company's early retirement offer, scheduled for his 10001st day with the company, and step down from his position as Intel's High Performance Computing Director. He worked on the Larabee and Xeon Phi initiatives, and published several books on parallelism.
According to his letter, it sounds like his retirement offer was part of a company-wide package, and not targeting his division specifically. That would sort-of make sense, because Intel is focusing on cloud and IoT. Xeon Phi is an area that Intel is battling NVIDIA for high-performance servers, and I would expect that it has potential for cloud-based applications. Then again, as I say that, AWS only has a handful of GPU instances, and they are running fairly old hardware at that, so maybe the demand isn't there yet.
Subject: General Tech | June 8, 2016 - 07:39 AM | Scott Michaud
With E3 coming up, JohnGR pointed out a video in the comments of one of our E3 trailer posts that compares Ubisoft's demos with their released games. I tend to be relatively forgiving of these issues, personally, but the video is quite well done from an editing standpoint. It has quite a few moments of dry irony, especially with the contrast between the demo's busy audio sequences and the game section's silence.
We'll be seeing a lot of demos over the next handful of days. It's good to keep in mind that they are promotional snippets, either video or playable, that represent what the developer or publisher wants their game to be viewed as. Sometimes, it's just an overly optimistic view of what they can accomplish.
Subject: Graphics Cards | June 8, 2016 - 02:11 AM | Scott Michaud
Tagged: nvidia, graphics drivers
NVIDIA has released a new graphics driver, in line with EA's new title, Mirror's Edge: Catalyst. Version 368.39 is another of their WHQL-certified, Game Ready-branded drivers that integrates all of their tweaks to improve the game's performance, including an updated SLI profile. It also includes performance tweaks for Insomniac's Oculus-exclusive VR title, Edge of Nowhere, which released on June 6th.
Beyond performance enhancements for specific titles, the driver also includes new features and fixes to known bugs. On the feature side of things, a handful of OpenGL extensions were added to support new features in Pascal. Extensions allow hardware vendors to add features without the Khronos Group needing to officially support it in the standard (although many turn multi-vendor and eventually end up in a later core specification). In this case, NVIDIA has added Single Pass Stereo to increase VR performance, Lens Matched Shading to also increase VR performance, Improved Conservative Rasterization to reduce the chance that a pixel fragment will be missed during rasterization of degenerate or otherwise odd geometry, and Double Precision Atomic Operations to increase reliability when doing GPU-compute on 64-bit, double-precision values in OpenGL.
On Windows 10, seven bugs were fixed in 368.39, and two of those were fairly high profile. First, the GTX 1080 Founders Edition fan speed revving issue has been fixed, as NVIDIA mentioned a few days ago. Second, performance issues (stuttering) in Total War: WARHAMMER were fixed. They also fixed an issue where Metal Gear Solid V would fail to launch (white screen).
The new drivers are available on GeForce Experience or their website.
Subject: General Tech | June 7, 2016 - 08:42 PM | Scott Michaud
Tagged: ea, dice, DRM, origin
GamersNexus wrote a piece that claimed Mirror's Edge: Catalyst has DRM that limits the number of hardware changes to four. According to an email from EA's press contact, it turns out that GamersNexus' article is not accurate. According to EA PR, if Origin detects five activations in a single day, the user will need to wait until 24 hours after their first activation to attempt again.
So you can change your hardware as many times as you want over the life of the game, just not more than four times in a single day, on a single account at least.
Image Credit: GamersNexus
This message didn't seem to say what they were implying it did. Turns out, it doesn't.
I decided to ask EA when I read the error message that GamersNexus posted -- the article's interpretation didn't seem right. The wording was as follows: “Too many computers have accessed this account's version of Mirror's Edge(TM) Catalyst recently. Please try again later.” It seemed very odd to me that the wording “recently” and “Please try again later” would be attached to a permanent bricking of the game.
Again, it turns out that this is not the case, unless our press contact was not up to date about this specific title. As much as I dislike DRM, being a proponent of art preservation and archival, this part of Mirror's Edge's DRM should not affect the vast majority of users. This is something that should only affect people who are literally benchmarking a half-dozen (or so) graphics cards.
In short, it sounds like this is a non-issue after all.
Subject: Graphics Cards | June 7, 2016 - 08:07 PM | Scott Michaud
Tagged: zotac, pascal, nvidia, GTX 1080, GP104, asus
Update @ 10:30pm, June 7th: Annnnnnnnd it's gone.
Update @ 9:45pm, June 7th: ASUS is now out-of-stock, so I crossed out the relevant links. ZOTAC is still around for now.
Update @ 8:45pm, June 7th: Turns out that it's also available on Newegg US. In fact, it's possible that both sites share from the same stock pool, at least for the
US ASUS and US ZOTAC cards, given that Newegg Canada says it ships them from the US.
A couple of GeForce GTX 1080s are available at Newegg Canada at the moment. Both models, one from
ASUS and one from ZOTAC, are listed at $909. This seems high, but it's actually the current US-to-Canada exchange rate from the $699 MSRP. If you were interested in the Founders Edition cards, then you have a brief moment to pick one up.
That said, it's looking like the custom-cooled versions might be a better bet. The EVGA dual-fan GAMING SC ACX 3.0 version is listed at $824.99 CDN (~$635 USD) and, from what we've seen so far, seems to be quite a bit cooler than the Founders Edition (albeit we haven't tested sound levels yet). Those should be coming out fairly soon, and will apparently lean on the cheaper side of the Founders Edition fence.
But, if you don't care, go go go go go.
Subject: Graphics Cards | June 7, 2016 - 03:50 PM | Jeremy Hellstrom
Tagged: geforce, GP104, gtx 1070, nvidia, pascal
With Computex behind us it is time to catch up on all the reviews which were launched during the show, including [H]ard|OCP's review of the GTX 1070 Founders Edition. Their testing was done using an NVIDIA provided driver, GeForce 368.19 the same one which Ryan used in his review. They did not have a chance to delve into overclocking or utilizing the new power settings. From their testing they concluded the GTX 1070 is a great upgrade for those using a vanilla GTX 980 or R9 390X, while the card performs faster than a R9 Fury X or GTX 980 Ti the jump is not quite enough to recommend dumping it for anything less than a GTX1080.
"In our review of the NVIDIA GeForce GTX 1070 Founders Edition video card we will explore the price competitive performance and find out what kind of gameplay advantage the new GeForce GTX 1070 Founders Edition offers over the previous generation cards. We compare both the GTX 980 and Radeon R9 Fury GPUs to the new GTX 1070"
Here are some more Graphics Card articles from around the web:
- Asus Republic Of Gamers Strix GTX 1080 Aura RGB OC @ Kitguru
- Nvidia GTX 1070 Founders Edition @ Kitguru
- NVIDIA GeForce GTX 1080 Overclocking & Best Playable Settings At 4K & Ultrawide @ Techgage
- NVIDIA GeForce GTX 1070 Overclocking Review @ OCC
- NVIDIA GeForce GTX 1080 On Linux: OpenGL, OpenCL, Vulkan Performance @ Phoronix
- Performance & Perf-Per-Watt From NVIDIA's GeForce 9800GTX To GTX 1080 @ Phoronix
- OpenGL Performance & Perf-Per-Watt From The Radeon HD 3850 Through R9 Fury @ Phoronix
Subject: Processors | June 7, 2016 - 03:29 PM | Ryan Shrout
Tagged: Intel, video, PAX, pax prime, i7-6950X, taser
Intel is partnering with 12 of their top system builders to build amazing PCs around the Core i7-6950X 10-core Extreme Edition processor and the SSD 750 Series drives. Intel will be raffling off 7 of these systems at PAX Prime in September. You can find out more details on the competition and how you can enter at http://inte.ly/rigchallenge.
As for us, we got a taser.
Subject: Processors | June 7, 2016 - 02:45 PM | Jeremy Hellstrom
Tagged: Zen, kaby lake, Intel, delayed, amd
Bad news upgraders, neither AMD nor Intel will be launching their new CPUs until the beginning of next year. Both AMD's Zen and Intel's Kaby Lake have now been delayed instead of launching in Q4 and Q3 of this year respectively. DigiTimes did not delve into the reasons behind the delay in AMD's 14nm GLOBALFOUNDRIES (and Samsung) sourced Zen but unfortunately the reasons beind Intel's delay are all too clear. With large stockpiles of Skylake and Haswell processors and systems based around them sitting in the channel, AMD's delay creates an opportunity for Intel and retailers to move that stock. Once Kaby Lake arrives the systems will no longer be attractive to consumers and the prices will plummet.
Here is to hoping AMD's delay does not imply anything serious, though the lack of a new product release at a time which traditionally sees sales increase is certainly going to hurt their bottom line for 2016.
"With the delays, the PC supply chain will not be able to begin mass production for the next-generation products until November or December and PC demand is also unlikely to pick up until the first quarter of 2017."
Here are some more Processor articles from around the web:
- Intel Core I7 6950X Extreme Edition Broadwell-E Overclocking Review @ OCC
- Intel Core i7 Extreme Edition @ Nitroware
Subject: Storage | June 7, 2016 - 02:42 PM | Allyn Malventano
Tagged: SSD 750, M.2 2280, M.2, Intel, Adatper
Back when Intel launched their SSD 750 Series product line, their hope was that the motherboard industry would adopt the U.2 PCIe connector and add those ports to all motherboards. Well, it's over a year later, and we've only seen U.2 appear on a very small fraction of currently shipping motherboards. It's far more likely to see motherboard manufacturers simply tossing in a U.2 to M.2 adapter than to incorporate both onto the board itself. Since things have panned out the way that they have, Intel has recently let us know they will be introducing a new SKU of the SSD 750 products:
Instead of the bundled U.2 cable (seen above next to an ASUS Hyper Kit), the alternate will include a U.2 to M.2 cable, eliminating the need for an adapter for consumers who have no native U.2 port on their systems.
For now, the only available products on the market have the U.2 cable, so don't worry about getting the wrong one. Once the new SKU hits the to market, we should see product descriptions indicating which cable is included. Those purchasing starting this summer should be aware that in the future there will be an additional product with the alternate cable, and be careful to purchase the desired product/cable.