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Subject: Storage | March 9, 2015 - 02:50 PM | Allyn Malventano
Tagged: transporter, filetransporter
Transporter is a pairing of hardware and software to accomplish the goal of having your own personal file storage cloud - but this one scales all the way from a single user to enterprise. Connected Data has been on a bit of a roll these past couple of weeks. First they announced some big updates to their product line:
Here's a look at the old product line:
...and now the new line:
The two middle (and likely most popular) tiers have been replaced with a complete hardware redesign. The units that used to borrow from Drobo design cues are now what appear to be the first round of Transporter-specific multi-HDD units. The specs have also been beefed up for those two models, as both now employ dual Gigabit Ethernet with increased capacity and simultaneous user ratings also increased accordingly. You'll still need to step up to the true business tiers for redundant power supplies and rack mountability, but the 15 and 30 should be great for small businesses or remotely located groups within a business.
Next up is an update to their iOS app:
Updates in this release:
- Provides storage for your other apps using new iOS 8 Storage Extensions to upload, open, and save files directly to Transporter
- New VLC video player for enhanced video playback in addition to Apple Player option
- Faster app startup and additional performance throughout the app
- New user interface with cleaner layout and folder icons
Integration into iOS's native 'save to' dialog is a welcome addition for an app directly competing with Dropbox.
Finally is the addition of standard links:
Transporter could previously support direct links, but standard links shift the hosting for those shared files to the Connected Data servers. Since direct links are limited by the speed of the Internet connection of the Transporter hosting the data, standard links can be used to speed up the transfer to multiple users. This would be ideal for family photo albums and other non-confidential files.
As you can see above, once standard links have been enabled, you still have file-level control of which shared data passes through Connected Data's servers. This means you can still keep those sensitive files restricted to your own device, which is part of the reason for using one of these.
Good stuff coming from these guys. We're working on sampling one of these new models and will report on our experiences as we make them.
Oh, one more thing - they are running a buy one get one free sale on Transporter Sync. Promo code DOUBLELUCK gets you a free ($99) device! This U.S. only deal likely expires on the 17th.
Subject: Motherboards | March 9, 2015 - 02:49 PM | Jeremy Hellstrom
Tagged: x99 soc champion, X99, gigabyte
There are a lot of features on the Gigabyte X99 SOC Champion and if you want Haswell-E and can afford DDR4 it is currently on sale at Amazon for $310, expensive but in range with other flagship boards. It is capable of supporting triple and quad GPU setups, has 10 SATA 6Gbps ports, a SEx port and even M.2 along with a half dozen USB 3.0 ports and eight legacy USB ports. [H]ard|OCP had a few issues with the UEFI BIOS, nothing deal breaking but it certainly made overclocking more of a chore than on other X99 boards and may have reduced the top frequencies below what the board is actually capable of.
We will see if a newer UEFI release and other skilled hands can coax some more performance out of this board soon, as Morry will be reviewing this board in the near future.
"The X99 SOC Champion LGA 2011-v3 socketed motherboard from GIGABYTE has all the ingredients for record breaking performance, rock solid stability, and outstanding performance. GIGABYTE's hardware design has been moving in the right direction lately so how does this "Super OverClocking" motherboard hold up to stress?"
Here are some more Motherboard articles from around the web:
- ASUS X99-DELUXE Motherboard Review @ Techgage
- ASUS TUF Sabertooth Z97 Mark S @ HardwareOverclock
- ASUS Maximus VII Hero @ [H]ard|OCP
- Gigabyte Z97X-UD3H-BK Black Edition @ Kitguru
- MSI Z97 Gaming 3 mainboard @ HardwareOverclock
Subject: Memory | March 9, 2015 - 01:55 PM | Jeremy Hellstrom
Tagged: ddr4-2800, patriot, Viper 4, xmp
It is rather hard to get excited about DDR4 memory as it does not seem to offer much of an improvement over DDR3 nor is it affordable. On the other had it is the only way to get Quad channel performance out of your X99 board and it is more power efficient. The 16GB Patriot DDR4-2800MHz kit will set you back at least $300 and can run at either DDR4-2800MHz @ 16-18-18-36 or DDR4-2133MHz @ 15-15-15-36. In testing Bjorn3D saw improvements in synthetic benchmarks such as AIDA64 and Sandra but little difference in gameplay performance. Still if you are going to buy a Haswell E i7-5930k you are going to need some sort of DDR4 and this kit did hold up to the competition.
"Founded in 1985, Patriot designs, manufactures and markets high performance, enthusiast memory modules, flash memory, and mobile accessory products with the objective of offering a perfect blend of quality and value for consumers. Happy 30th Patriot! Patriots long tradition of enthusiast ram modules is continued in their Viper 4 Series, DDR4 16GB 2800MHz kit. The Viper 4 2800MHz kit is timed at 16-18-18-36 and should be plug and play with Intels’ XMP profile technology."
Here are some more Memory articles from around the web:
- Kingston HyperX Savage (16GB) @ Bjorn3d
- HyperX Predator DDR4 3000Mhz CL15 Quad Channel Memory Review @ Hardware Asylum
- Patriot Viper 4 16GB PC4-24000 Review @ OCC
- Crucial Ballistix Sport DDR4-2400 Quad-Channel Memory Review @ TechwareLabs
- Kingston HyperX Fury DDR4 32GB 2400MHz, Harness The Fury! @ Bjorn3d
Subject: General Tech | March 9, 2015 - 12:23 PM | Jeremy Hellstrom
Tagged: Xeon D, Intel, Broadwell, 14 nm trigate
Intel's new entry into the low powered server chip market will be called the Xeon D and will be 14-nm process with tri-gate transistors and a TDP ranging from ~25-45W. The chip will use Broadwell cores with 64K of combined L1 cache and 256K of L2 per core as well as 1.5MB of a shared pool of 12MB of L3 cache, aka last level cache. The chip itself will have 24 lanes of Gen3 PCIe as well as a pair of 10Gbps NICs and the I/O controller that shares space on the chip will add six SATA3 ports, another eight lanes of PCIe Gen2, and USB support. The Tech Report only had frequencies for two chips, the 8 core Xeon D-1450 has a base clock of 2GHz, an all-core Turbo peak of 2.5GHz, and a single-core Turbo peak of 2.6GHz while the Xeon D-1520 hits 2.2GHz base frequency, 2.5GHz all-core Turbo, and a 2.6GHz single-core peak. Check out more in the full review here.
"The Xeon D is Intel's pre-emptive strike against upcoming ARM-based competition in the server market. Built on 14-nm process tech and fortified with Broadwell cores, this single-node processor looks like the future of the Xeon lineup."
Here is some more Tech News from around the web:
- PrintDisplay: DIY Displays and Touchscreens Anyone Can Print @ Slashdot
- What’s new in Office 2016 for Mac (and why it doesn't totally suck) @ The Register
- Netflix: Look folks, it's net neutrality... HA, fooled you @ The Register
- D-Link Small Office Security System with DNR-202L @ TechwareLabs
Subject: Cases and Cooling | March 8, 2015 - 01:17 AM | Tim Verry
Tagged: thin mini itx, SFF case, SFF, mini ITX, fanless, akasa
Akasa recently introduced two new fanless Mini ITX cases under its Euler brand. The new Euler T and Euler M are all aluminum enclosures that cool up to 35W processors passively using an aluminium heatsink and the case’s own surface area to dissipate heat.
Both cases are black with a brushed metal texture and “diamond edge” finish around the front panel. The top and sides of the small form factor cases use a fin array design that benefits the passive cooling feature. Front IO includes a circular power button and two USB 3.0 ports.
The Akasa Euler T chassis. The Euler M (not pictured) is slightly larger).
The Euler T represents a refinement of the existing Euler S chassis with support for three 2.5” drives. The case measures 245 x 215.5 x 68.5mm. It is built with Thin Mini ITX motherboards in mind. It can be paired with an optional external power supply up to 150W.
Akasa’s Euler M case is deeper measuring 245 x 274.5 x 68.5mm. The case supports regular sized desktop memory modules and Mini ITX motherboards. Thanks to its larger size, it supports four 2.5” drive bays. The Euler M has an internal DC-to-DC power adapter and can be paired with an optional external 80W power supply.
Subject: Graphics Cards, Mobile, Shows and Expos | March 7, 2015 - 07:00 AM | Scott Michaud
Tagged: vulkan, PowerVR, Khronos, Imagination Technologies, gdc 15, GDC
Possibly the most important feature of upcoming graphics APIs, albeit the least interesting for enthusiasts, is how much easier driver development will become. So many decisions and tasks that once laid on the shoulders of AMD, Intel, NVIDIA, and the rest will now be given to game developers or made obsolete. Of course, you might think that game developers would oppose this burden, but (from what I understand) it is a weight they already bear, just when dealing with the symptoms instead of the root problem.
This also helps other hardware vendors become competitive. Imagination Technologies is definitely not new to the field. Their graphics powers the PlayStation Vita, many earlier Intel graphics processors, and the last couple of iPhones. Despite how abrupt the API came about, they have a proof of concept driver that was present at GDC. The unfinished driver was running an OpenGL ES 3.0 demo that was converted to the Vulkan API.
A screenshot of the CPU usage was also provided, which is admittedly heavily cropped and hard to read. The one on the left claims 1.2% CPU load, with a fairly flat curve, while the one on the right claims 5% and seems to waggle more. Granted, the wobble could be partially explained by differences in the time they chose to profile.
According to Tom's Hardware, source code will be released “in the near future”.
Subject: General Tech | March 6, 2015 - 06:29 PM | Scott Michaud
Tagged: windows 10, windows, microsoft
WinBeta found a new screenshot of an internal Windows 10 build. They originated from the same group, Wzor, that leaked almost every other image from unreleased Windows 10 builds. The only real feature that is shown is a translucent start menu. To make the transition a little less jarring, you are able to partially see the content behind it.
This feature should be especially useful for the full-screen start menu, so that it looks like an overlay, rather than: “Your computer is doing something totally different now!” You can still see, if only a little bit, what you were doing. It should feel a lot more like the Steam Overlay rather than a full context switch.
The build is also not labeled Microsoft Confidential, so it might be on the branch that is designed for public release. We are due for a new build, so it should only be a matter of days before consumer previewers, and apparently enterprise ones too, get pushed forward... ... after about five-or-so reboots.
Subject: General Tech, Shows and Expos | March 6, 2015 - 06:08 PM | Scott Michaud
Tagged: unreal engine 4, gdc 15, GDC
I am not quite sure if the Game Developers Conference led to this video being released, or if it was just a coincidence. This is the sole work of Alexander Dracott, a visual effects, lighting, and shader artist who has been employed at Sucker Punch and Sony Online Entertainment. He works for a studio in Bellevue, Washington, USA doing VR demos, which sounds like Valve but is probably someone else entirely.
Basically, it is a forest scene that is rendered in Unreal Engine 4. It is convincing, despite a little macroblocking from Vimeo compression (or its source). Even the falling leaves cast appropriate shadows. Granted, he never mentions his computer's specifications, which could make a difference in how many features he could get away with enabling. Either way, the art would even be amazing in a non-realtime scene, let alone Unreal Engine 4.
A couple of days later, he posted pictures of the same scene in an autumn time frame (same link). I guess that I should keep coming back to this thread, just in case it gets a Winter update or something. Awesome work!
Subject: General Tech, Shows and Expos | March 6, 2015 - 03:57 PM | Scott Michaud
Tagged: xbox one, xbox, microsoft, gdc 15, GDC, controller
During his keynote speech, Phil Spencer of Microsoft announced a wireless adapter for PC. It can apparently be used to connect any wireless Xbox One peripheral on Windows 10. If you watch the presentation, the statement occurred at about 36 minutes and 30 seconds in. It was just a brief acknowledgement of its existence this year.
A similar device existed for the Xbox 360, pictured above, and I used it heavily with controller-friendly games (until the adapter died abruptly). I was not a fan of the directional pad, of course, but the rest of the controller suited the games that I play without a mouse and keyboard. I also used the adapter with the Xbox 360 wireless headset, which was surprisingly good (especially at removing speaker noise).
On the same day, Neowin acquired a leak that claims the company is looking to create a new Xbox One controller. They expect that, if the project doesn't get killed internally, we will see the new controller at E3 2015 in June. The design is supposed to focus on first person shooters and driving titles, but nothing else is known about it. We'll see.
Subject: General Tech | March 6, 2015 - 03:24 PM | Jeremy Hellstrom
Tagged: novachips, ring, ssd
Novachips is giving out some details of a series of large SSDs they are planning to release in April; 2TB, 4TB and 8TB models will use point-to-point ring connections as opposed to the usual parallel arrangements. The speeds are impressive, 360,000 random read/write 4k IOPS
and sequential reads and writes topping out at 1.8GB/sec as is the expected lifespan of the drives which they rate at 10 full drive writes a day for five years. Unfortunately the one stat which was not provided to The Register was the pricing, with these sizes and the new flash arrangement you can expect they will carry a hefty price tag.
"Fancy an 8TB SSD? Put one in a PC or notebook and you've got yourself a smoking hot system, fast and with a gaping capacity for data."
Here is some more Tech News from around the web:
- FREAKing hell: All Windows versions vulnerable to SSL snoop @ The Register
- Ubuntu To Officially Switch To systemd Next Monday @ Slashdot
- Microsoft comes right out and says backup software is dead @ The Register
Subject: General Tech | March 6, 2015 - 01:54 AM | Tim Verry
Tagged: valve, Steam Controller, peripheral, gdc 2015, gdc 15, gaming, controller
Valve has given the elusive (vaporous? heh, I'll leave the good puns to Scott) Steam Controller a release date and several refinements to the design. Slated for a November 2015 launch, the Steam Controller will ship with most of the Steam Machines offered by OEMs. Users will also be able to purchase controllers directly from Valve (via Steam) for $49.99.
The final controller features a curved design with lots of rounded edges (no sharp angles here), large handles and dual circular programmable trackpads. The four button d-pad has been replaced by an analog stick while the four A, B, X, and Y buttons sit where a second thumb stick traditionally resides.
A circular Steam button and two smaller buttons finish out the face controls.
The two large (and despite my impressions from photos apparently ergonomic) handles each host two dual stage (analog and/or digital) triggers on the top and a button on the underside of the controller.
The Steam Controller is powered by two replaceable AA batteries and is wireless.
Users will be able to create and save custom configurations to their Steam profiles as well as share those custom settings with other Steam users. This should make adoption a bit easier since you will be able to jump into games with a recommended configuration that other users report works well. Or at least it will be a better starting point for your own custom settings rather than being thrown to the wolves with a new and unfamiliar controller. I think it is going to take practice to get good at this even with the jumpstart on suggested configurations though.
It will be available in November (Steam Store page link) for $49.99 which is just cheap enough that I will likely pick one up just to try it out and see what the hype is about. If it is as comfortable as some writers (who have gotten hands on time with them at GDC) are claiming, I’m willing to give it a shot now that it includes a thumb stick (I think I need to be eased into this dual trackpad setup).
Engadget has several more photos from the GDC show floor that are worth checking out.
What do you think about the final Steam Controller?
Subject: General Tech | March 6, 2015 - 12:46 AM | Tim Verry
Tagged: SteamOS, Steam Machine, maingear, gdc 2015, gdc 15, gaming, drift
Maingear is joining the Steam Machine fray at the Games Developers Conference with its announcement of the upcoming Drift Steam Machine. The Drift is a configurable small form factor gaming PC that will come equipped with Valve’s SteamOS operating system in November.
Maingear’s new Steam Machine uses a small aluminum unibody chassis with optional Glasurit automotive paint to create an exceptionally attractive gaming console. It comes in two base systems – the Maingear Drift and the Maingear Drift SS – from which users can further customize based around the Intel H81 and Z97 chipsets respectively.
The Drift is the entry level system starting at $949. This system includes a MSI H81-i motherboard, Intel Pentium Anniversary Edition G3258 processor, 8GB Corsair Vengeance 1600 MHz memory, a NVIDIA GTX 750 Ti, 500GB Seagate Barracuda hard drive, 8x DVD drive, and a 450W Silverstone power supply.
Maingear’s Drift SS takes things up a notch by moving to a Gigabyte GA-Z97N-WIFI motherboard, Intel Core i5-4590 processor paired with Maingear’s Epic 120 Supercooler closed-loop water cooler, a NVIDIA GTX 970 GPU, and a 250GB Samsung 850 EVO in addition to that 500GB hard drive in the Drift PC. The higher end liquid cooled Drift SS starts at $1,949.
The Drift SS comes at a hefty premium but it sure would look impressive in your entertainment center!
Maingear is offering up the systems for pre-order today and will start shipping the customize-able systems next month. Note that systems shipped before November will come with Windows 8.1 x64 and not SteamOS (though you can emulate the experience by booting Windows into Steam Big Picture Mode or installing the beta yourself).
Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM | Scott Michaud
Tagged: valve, source engine, Source 2, gdc 15, GDC
At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.
I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.
Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.
Subject: Graphics Cards | March 5, 2015 - 04:46 PM | Ryan Shrout
Tagged: GDC, gdc 15, amd, radeon, R9, 390x, VR, Oculus
Don't get too excited about this news, but AMD tells me that its next flagship Radeon R9 graphics card is up and running at GDC, powering an Oculus-based Epic "Showdown" demo.
Inside the box...
During my meeting with AMD today I was told that inside that little PC sits the "upcoming flagship Radeon R9 graphics card" but, of course, no other information was given. The following is an estimated transcript of the event:
Ryan: Can I see it?
Ryan: I can't even take the side panel off it?
Ryan. How can I know you're telling the truth then? Can I open up the driver or anything?
Ryan: GPU-Z? Anything?
Well, I tried.
Is this the rumored R9 390X with the integrated water cooler? Is it something else completely? AMD wouldn't even let me behind the system to look for a radiator so I'm afraid that is where my speculation will end.
Hooked up to the system was a Crescent Bay Oculus headset running the well-received Epic "Showdown" demo. The experience was smooth though of course there were no indications of frame rate, etc. while it was going on. After our discussion with AMD earlier in the week about its LiquidVR SDK, AMD is clearly taking the VR transition seriously. NVIDIA's GPUs might be dominating the show-floor demos but AMD wanted to be sure it wasn't left out of the discussion.
Can I just get this Fiji card already??
Subject: General Tech | March 5, 2015 - 03:22 PM | Ken Addison
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti
Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison
Program length: 1:22:13
Week in Review:
News item of interest:
Hardware/Software Picks of the Week:
Jeremy: Um, I don’t know, SteamOS sales I guess?
Subject: General Tech | March 5, 2015 - 01:46 PM | Jeremy Hellstrom
Tagged: security, OneCRL, irony, firefox, CRLSet, chrome
It seems somehow strange that the vast majority of 'secure' connections still completely ignore what were developed as industry standards to ensure security in favour of creating their own solutions but that is the world a security professional lives in. The basic design of OCSP does carry with it a lot of extra bandwidth usage and while maintaining a time limited local cache, referred to as stapling, would ameliorate this your TLS connection is not likely to support that solution. Instead of fixing the root cause and utilizing existing standards it would seem that Firefox 37 will start a brand new solution, maintaining a list of revoked certificates ironically called OneCRL which will be pushed out to Firefox users, duplicating the CRLSet which Chrome has already developed and maintains.
This is good for the end user in that it does add security to their browsing session but for those truly worried about attempting to make the net a safer place it offers yet another list to keep track of and for attackers yet another vector of attack. At some point we will have to stop referring to standards when referencing networking technology. Pour through the links on the Slashdot post and read through the comments to share in the frustration or to familiarize yourself with these concepts if the acronyms are unfamiliar.
"The next version of Firefox will roll out a 'pushed' blocklist of revoked intermediate security certificates, in an effort to avoid using 'live' Online Certificate Status Protocol (OCSP) checks. The 'OneCRL' feature is similar to Google Chrome's CRLSet, but like that older offering, is limited to intermediate certificates, due to size restrictions in the browser."
Here is some more Tech News from around the web:
- Socketed Intel desktop Broadwell coming mid-year @ The Tech Report
- Apple: We could expose our WHOPPING 12 INCH iPad - but it's not real @ The Register
- The Intel / iPro LIVEPAD 8.9 Face To Face Event @ Tech ARP
- Samsung-Microsoft deal will bundle Office 365 with Android Knox @ The Register
- D-Link removes fingers from ears, preps mass router patch @ The Register
- HyperX Announces New FURY DDR4 Memory and Extends High-capacity Predator DDR4 Kits @ Modders-Inc
- IBM mixes with AlchemyAPI to bring deep learning to Watson @ The Inquirer
Subject: Graphics Cards, Displays | March 5, 2015 - 11:46 AM | Ryan Shrout
Tagged: freesync, amd
Hey everyone, we just got a quick note from AMD with an update on the FreeSync technology rollout we have been expecting since CES in January (and honestly, even before that). Here is the specific quote:
AMD is very excited that monitors compatible with AMD FreeSync™ technology are now available in select regions in EMEA (Europe, Middle East and Africa). We know gamers are excited to bring home an incredibly smooth and tearing-free PC gaming experience powered by AMD Radeon™ GPUs and AMD A-Series APUs. We’re pleased to announce that a compatible AMD Catalyst™ graphics driver to enable AMD FreeSync™ technology for single-GPU configurations will be publicly available on AMD.com starting March 19, 2015. Support for AMD CrossFire™ configurations will be available the following month in April 2015.
A couple of interesting things: first, it appears that FreeSync monitors are already shipping in the EMEA regions and that is the cause for this news blast to the media. If you are buying a monitor with a FreeSync logo on it and can't use the technology, that is clearly a bit frustrating. You have just another two weeks to wait for the software to enabled your display's variable refresh rate.
That also might be a clue as to when you can expect review embargoes and/or the release of FreeSync monitors in North America. The end is in sight!
Subject: General Tech | March 5, 2015 - 04:00 AM | Ryan Shrout
Tagged: pmw3366, mouse, logitech g, logitech, g303
Here at the tail end of the Game Developers Conference in San Francisco, gaming accessory powerhouse Logitech is launching a new mouse in the family of G-series products, the G303 Daedalus Apex. That’s a hell of a name for a mouse to be sure, but the feature set and technology included in this $60 gadget will get some attention from PC gamers and enthusiasts.
Based on the same basic housing and design as the Logitech G302, the G303 is an incredibly lightweight mouse targeted at the gaming community that has such a metric in mind. It includes the same button and spring combinations as the G302, a metal-spring tensioning system, as well as RGB lighting that can be customized with 16.8 million colors.
The most important new feature of the G303 though is its upgraded optical sensor. Using the Logitech PMW3366, the same sensor found in the Logitech G502, the G303 brings the same level of accuracy and performance to a lighter weight mouse. The technical feature set of the sensor are impressive:
|Logitech PMW3366 Sensor|
|Sensor Features||Exclusive Clock Tuning Technology
Delta Zero™ Technology
No Pixel Rounding
No Pixel Doubling
Sensor Surface Tuning
|Tracking||Resolution: 200 – 12,000 dpi
Max. acceleration: >40G
Max. speed: >300 ips
|Responsiveness||USB data format: 16 bits/axis
USB report rate: 1000 Hz (1ms)
Microprocessor: 32-bit ARM
Obviously a 12,000 DPI rate is a bit much for any user to really utilize but the capability of the PMW3366 allows it as an option. Other features directly target the gaming market, like Zero Smoothing that guarantees no lag or latency in mousing due to comparisons of sensor data. Clock Tuning is based on Logitech’s inclusion of a crystal that maintains speed and acceleration characteristics despite traditional degradation of these traits over time or due to part-to-part variance. Each G303 should feel the same and the performance should be identical from day one through year one.
The G303, along with the G502, that utilizes the PMW3366 sensor, can take advantage of Surface Tuning – the ability for the mouse to tune itself to the texture of the plane it’s being used on. By enabling the feature in Logitech’s software then moving the mouse in a series of figure eights, surface-to-surface experiences should be similar.
G303 Daedalus Apex also has advanced Surface Tuning technology as an integral feature of the PMW3366 sensor. Surface Tuning is a technology used to tune mouse parameters to match a surface. Most gaming mice that have “surface tuning” optimize only for lift-off distance by adjusting LED intensity, which can sacrifice maximum speed. G303 Daedalus Apex optimizes the sensor dynamic range to match the properties of your mouse surface for maximum high-speed performance in addition to lower lift-off distance.
The same build quality and software infrastructure that sit behind the G302 and the rest of the Logitech G gaming mice follow to the G303 Daedalus Apex. Buttons rated at 20 million clicks, metal spring tensioning system, intuitive software to manage the DPI presets and 6 programmable buttons along with easy customization of the RGB lighting system create a total package that is beyond the $59 MSRP. As a direct comparison, the G302 will continue to sell for $49 using the older sensor controller while the G502 runs at $69 leaving plenty (maybe too many) options for gamers.
Logitech sent me at G303 and G502 for testing late last week and I am planning a short story on my experiences. It will be hard to beat the G402 for sheer speed (remember our video review trying to break the accelerometer) but a direct comparison is forthcoming.
Subject: General Tech | March 5, 2015 - 12:17 AM | Tim Verry
Tagged: syber, CyberPowerPC, steam os, gaming, gdc 15, gdc 2015
Syber, a new division of CyberPowerPC, announced plans to launch a slew of Steam OS-powered living room PCs this fall. There are six Steam Machines planned in all, with prototypes being shown off at the Games Developer Conference (GDC) this week.
So far, CyberPowerPC has revealed the Syber Steam Machine-E, Syber Steam Machine-P, and Syber Steam Machine-K. At the low end sits the Steam Machine-E with an unspecified quad core AMD processor and NVIDIA GTX graphics card starting at $449. For $100 more, you can step up to the Steam Machine-P with a dual core Intel Pentium G3258 CPU clocked at 3.2GHz and an AMD Radeon R9 270X. Finally, the Steam Machine-K sits at the high end with an Intel Core i5-4690K processor and a NVIDIA Geforce GTX 970.
Syber also hinted at an exclusive orange clad Steam Machine through CyberPowerPC for $1,399.
Of course, these are merely starting prices and users will be able to further customize them when ordering. This is CyberPowerPC’s second stab at breaking into the living room with the SteamOS partnership. Interestingly, they have managed to shave a bit off the cost of the lowest end model and added several more tiers compared to the initial series launched at last year’s CES.
Subject: Cases and Cooling | March 4, 2015 - 11:24 PM | Tim Verry
Tagged: shuttle, SFF, fanless, core i7-5500u, Broadwell
The Shuttle DS57U is a new small form factor fanless PC packing Intel’s latest Broadwell processor. The Shuttle 1.3L chassis (7.9" x 6.5" x 1.5") is all black and sits vetically on raised feet. Vents run along the top of the case and the vertical design along with a large heatsink lets them offer a fanless design.
External I/O includes:
- 2 x USB 3.0
- 4 x USB 2.0
- 2 x RS232
- 1 x DisplayPort
- 1 x HDMI
- 2 x Analog audio
- 1 x SD card reader
- 2 x Gigabit Ethernet (Intel i211 and i218LM)
The PC can be attached to the back of a monitor stand or to the wall using its VESA mounting holes.
Internally, the Shuttle DS57U comes with up to an Intel Core i7 5500U processor which is a 15W dual core part with Hyper Threading clocked at 2.4GHz base and 3GHz max turbo, 4MB cache, and Intel 5500 graphics clocked at up to 950MHz. It is a barebones PC which means that users have to add their own storage, memory, and operating system. Users can add two laptop DDR3 SODIMMs (16GB max), a single 2.5” drive, and a two Mini PCI-e devices (an 802.11n wireless module comes pre-installed in the half-height slot).
The Shuttle DS57U would make for a silent home PC, media server, or an extremely overpowered home router (heh). Its feature set also makes the DS57U suited for commercial and industrial applications. The fanless Broadwell PC is available now in Europe for 192 euros (approximately $220 USD). There is no word on when it will hit this side of the pond, but its introduction is a promising start to other fanless Broadwell systems hitting the market.