Podcast #292 - Haswell-E, Iris Pro in Broadwell, our 750 Ti Roundup and more!

Subject: General Tech | March 20, 2014 - 04:05 PM |
Tagged: podcast, video, gdc14, haswell, Haswell-E, Broadwell, devil's canyon, Intel, amd, Mantle, dx12, nvidia, gtx 750ti, evga, pny, galaxy

PC Perspective Podcast #292 - 03/20/2014

Join us this week as we discuss Haswell-E, Iris Pro in Broadwell, our 750 Ti Roundup and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

 
This podcast is brought to you by Coolermaster, and the CM Storm Pulse-R Gaming Headset!
 
Program length: 1:32:09
 
  1. Week in Review:
  2. 0:34:44 This podcast is brought to you by Coolermaster, and the CM Storm Pulse-R Gaming Headset
  3. News items of interest:
    1. 0:57:00 Busy week to be a GPU-accelerated software developer
  4. Hardware/Software Picks of the Week:
  5. Closing/outro

Be sure to subscribe to the PC Perspective YouTube channel!!

 

Wonder why you can hear the sounds of pickaxes when you make breakfast?

Subject: General Tech | March 20, 2014 - 03:01 PM |
Tagged: bitcoin, dogecoin, internet of things, cryptocurrency

Not content to ruin the hopes of gamers wanting to upgrade to a Hawaii based AMD GPU now your smart devices are being press ganged into mining crypto-currency.  Everything from TVs and fridges through printers, routers and security cameras can be infected with the linux.darlloz worm and will then begin mining for the author of the worm.  The worm will even block other infections and has even been monitored patching certain holes in routers to prevent anything else from infecting the device and slowing down the mining computations.  The Inquirer does have some humourous news about this worm, there are 31,716 separate IP addresses infected but this has manged to raise a mere $196.00 so for the author.

dogecoin_dce1cafbbbc0db017f839f11970703b8.jpg

"A WORM that leverages the Internet of Things to mine cryptocurrencies has been found to have infected around 31,000 devices."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Set your calendar! PC Perspective GDC 14 DirectX 12 Live Blog is Coming!

Subject: General Tech, Graphics Cards | March 19, 2014 - 08:26 PM |
Tagged: live blog, gdc 14, dx12, DirectX 12, DirectX

UPDATE: If you are looking for the live blog information including commentary and photos, we have placed it in archive format right over here.  Thanks!!

It is nearly time for Microsoft to reveal the secrets behind DirectX 12 and what it will offer PC gaming going forward.  I will be in San Francisco for the session and will be live blogging from it as networking allows.  We'll have a couple of other PC Perspective staffers chiming in as well, so it should be an interesting event for sure!  We don't know how much detail Microsoft is going to get into, but we will all know soon.

dx12.jpg

Microsoft DirectX 12 Session Live Blog

Thursday, March 20th, 10am PDT

http://www.pcper.com/live

You can sign up for a reminder using the CoverItLive interface below or you can sign up for the PC Perspective Live mailing list. See you Thursday!

GDC 14: Unreal Engine 4 Launches with Radical Changes

Subject: General Tech, Shows and Expos | March 19, 2014 - 08:15 PM |
Tagged: unreal engine 4, gdc 14, GDC, epic games

Game developers, from indie to the gigantic, can now access Unreal Engine 4 with a $19/month subscription (plus 5% of revenue from resulting sales). This is a much different model from UDK, which was free to develop games with their precompiled builds until commercial release, where an upfront fee and 25% royalty is then applied. For Unreal Engine 4, however, this $19 monthly fee also gives you full C++ source code access (which I have wondered about since the announcement that Unrealscript no longer exists).

Of course, the Unreal Engine 3-based UDK is still available (and just recently updated).

This is definitely interesting and, I believe, a response to publishers doubling-down on developing their own engines. EA has basically sworn off engines outside of their own Frostbite and Ingite technologies. Ubisoft has only announced or released three games based on Unreal Engine since 2011; Activision has announced or released seven in that time, three of which were in that first year. Epic Games has always been very friendly to smaller developers and, with the rise of the internet, it is becoming much easier for indie developers to release content through Steam or even their own website. These developers now have a "AAA" engine, which I think almost anyone would agree that Unreal Engine 4 is, with an affordable license (and full source access).

Speaking of full source access, licensees can access the engine at Epic's GitHub. While a top-five publisher might hesitate to share fixes and patches, the army of smaller developers might share and share-alike. This could lead to Unreal Engine 4 acquiring its own features rapidly. Epic highlights their Oculus VR, Linux and Steam OS, and native HTML5 initiatives but, given community support, there could be pushes into unofficial support for Mantle, TrueAudio, or other technologies. Who knows?

A sister announcement, albeit a much smaller one, is that Unreal Engine 4 is now part of NVIDIA's GameWorks initiative. This integrates various NVIDIA SDKs, such as PhysX, into the engine. The press release quote from Tim Sweeney is as follows:

Epic developed Unreal Engine 4 on NVIDIA hardware, and it looks and runs best on GeForce.

Another brief mention is that Unreal Engine 4 will have expanded support for Android.

So, if you are a game developer, check out the official Epic Games blog post at their website. You can also check their Youtube page for various videos, many of which were released today.

Source: Epic Games

Intel Devil's Canyon Offers Haswell with Improved TIM, 9-series Chipsets

Subject: Processors | March 19, 2014 - 08:00 PM |
Tagged: tim, Intel, hawell, gdc 14, GDC, 9-series

An update to the existing Haswell 4th Generation Core processors will be hitting retail sometime in mid-2014 according to what Intel has just told us. This new version of the existing processors will include new CPU packaging and the oft-requested improved thermal interface material (TIM).  Overclockers have frequently claimed that the changes Intel made to the TIM was limiting performance; it seems Intel has listened to the community and will be updating some parts accordingly.

haswellplus.jpg

Recent leaks have indicated we'll see modest frequency increases in some of the K-series parts; in the 100 MHz range.  All Intel is saying today though is what you see on that slide. Overclocks should improve with the new thermal interface material but by how much isn't yet known.

These new processors, under the platform code name of Devil's Canyon, will target the upcoming 9-series chipsets.  When I asked about support for 8-series chipset users, Intel would only say that those motherboards "are not targeted" for the refreshed Haswell CPUs.  I would not be surprised though to see some motherboard manufacturers attempt to find ways to integrate board support through BIOS/UEFI changes.

Though only slight refreshes, when we combine the Haswell Devil's Canyon release with the news about the X99 + Haswell-E, it appears that 2014 is shaping up to be pretty interesting for the enthusiast community!

Intel brings Iris Pro Graphics to Broadwell in LGA Sockets

Subject: Processors | March 19, 2014 - 08:00 PM |
Tagged: LGA, iris pro, Intel, gdc 14, GDC, Broadwell

We have great news for you this evening!  The demise of the LGA processor socket for Intel desktop users has been great exaggerated.  During a press session at GDC we learned that not only will Intel be offering LGA based processors for Broadwell upon its release (which we did not get more details on) but that there will be an unlocked SKU with Iris Pro graphics implemented.  

broadwell.jpg

Iris Pro, in its current version, is a high performance version of Intel's processor graphics that includes 128MB of embedded DRAM (eDRAM).  When we first heard that Iris Pro was not coming to the desktop market with an LGA1150 SKU we were confused and bitter but it seems that Intel was listening to feedback.  Broadwell will bring with it the first socketed version of Iris Pro graphics!

It's also nice to know that the rumors surrounding Intel's removal of the socket option for DIY builders was incorrect or possibly diverted due to the reaction. The enthusiast lives on!!

UPDATE: Intel has just confirmed that the upcoming socketed Broadwell CPUs will be compatible with 9-series motherboards that will be released later this spring. This should offer a nice upgrade path for users going into 2015.

Intel Confirms Haswell-E, 8-core Extreme Edition with DDR4 Memory

Subject: Processors | March 19, 2014 - 08:00 PM |
Tagged: X99, Intel, Haswell-E, gdc 14, GDC, ddr4

While talking with press at GDC in San Francisco today, Intel is pulling out all the stops to assure enthusiasts and gamers that they haven't been forgotten!  Since the initial release of the first Extreme Edition processor in 2003 (Pentium 4), Intel has moved from 1.7 million transistors to over 1.8 BILLION (Ivy Bride-E). Today Intel officially confirms that Haswell-E is coming!

haswelle.jpg

Details are light, but we know now that this latest incarnation of the Extreme Edition processor will be an 8-core design, running on a new Intel X99 chipset and will be the first to support DDR4 memory technology.  I think most of us are going to be very curious about the changes, both in pricing and performance, that the new memory technology will bring to the table for enthusiast and workstation users.

Timing is only listed as the second half of 2014, so we are going to be (impatiently) waiting along with you for more details.

Though based only on leaks that we found last week, the X99 chipset and Haswell-E will continue to have 40 lanes of PCI Express but increases the amount of SATA 6G ports from two to ten (!!) and USB 3.0 ports to six.  

GDC 14: Intel Ready Mode offers low power, always connected desktops

Subject: Processors, Systems | March 19, 2014 - 08:00 PM |
Tagged: ready mode, Intel, gdc 14, GDC

Intel Ready Mode is a new technology that looks to offer some of the features of connected standby for desktop and all-in-one PCs while using new power states of the Haswell architecture to keep power consumption incredibly low.  By combining a 4th Generation Core processor from Intel, a properly implemented motherboard and platform with new Intel or OEM software, users can access the data on their system or push data to their system without "waking up" the machine.

readymode1.jpg

This feature is partially enabled by the C7 state added to the Haswell architecture with the 4th Generation Core processors but could require motherboard and platform providers to update implementations to properly support the incredibly low idle power consumption.  

To be clear, this is not a desktop implementation of Microsoft Instant Go (Connected Standby) but instead is a unique and more flexible implementation.  While MS Instant Go only works on Windows 8 and with Metro applications, Intel Ready Mode will work with Windows 7 and Windows 8 and actually keeps the machine awake and active, just at a very low power level.  This allows users to not only make sure their software is always up to date and ready when they want to use the PC but enabled access to a remote PC from a remote location - all while in this low power state.

How low?  Well Intel has a note on its slide that mentions Fujitsu launched a feature called Low Power Active Mode in 2013 that was able to hit 5 watts when leveraging the Intel guidelines. You can essentially consider this an incredibly low power "awake" state for Intel PCs.

readymode2.jpg
 

Intel offers up some suggested usage models for Ready Mode and I will be interested to see what OEMs integrate support for this technology and if DIY users will be able to take advantage of it as well. Lenovo, ASUS, Acer, ECS, HP and Fujitsu are supporting it this year.

Ubuntu powered Nexus 4

Subject: Mobile | March 19, 2014 - 06:27 PM |
Tagged: nexus 4, Ubuntu Mobile

We have yet to see the launch of the purpose built Ubuntu smartphones but that didn't stop The Inquirer from getting a preview of the new Ubuntu Mobile OS.  By installing the current version of the OS on a Nexus 4 they got a chance to see and use the new mobile OS.  Similar in design to the version we have seen previously on tablets it will likely feel a bit odd to those used to a multi-window OS like Android though the interface wall allow customization.  There will indeed be a Canonical App store but the open nature of Ubuntu will allow third-party stores to be set up, over and above supporting third-party apps.  Check out the hands on review here.

ubuntu-smartphone-open-apps-540x334.JPG

"CANONICAL ANNOUNCED earlier this year that the first Ubuntu smartphones will be made by BQ and Meizu. That created a wave of interest in how the open source Linux operating system (OS) distribution will look and work on a smartphone or tablet."

Here are some more Mobile articles from around the web:

Mobile

Source: The Inquirer

Corsair Expands PC Case Line with a Trio of Carbide Series SPEC Gaming Case

Subject: Cases and Cooling | March 19, 2014 - 05:31 PM |
Tagged: SPEC gaming case, corsair

Fremont, California —March 18, 2014 — Corsair, a designer and supplier of high-performance components to the PC hardware market, today announced the Carbide SeriesTM SPEC range of gaming PC cases in three models: the SPEC-01, SPEC-02, and SPEC-03. Characterized by aggressive styling, modern features, superior air cooling, and expandability, the SPEC range offers everything gamers need from a case and nothing they don’t.

All three SPEC cases have been designed with PC gamers in mind, stripping out the unnecessary and leaving a lean and mean looking chassis that delivers great cooling and makes PC building quick and easy. The cases boast modern features such as USB 3.0 ports, native SSD mounts, and extensive cable-routing options, as well as a huge side panel window to show off the hardware inside. The black-painted interior is optimized to direct unobstructed airflow to the PC’s hottest components, with a front-mounted LED fan providing ample cooling. Tool-free drive bays and removable dust filters add to SPEC’s wide array of high-end features.

There’s plenty of room to expand inside too, with support for even the longest graphics cards, front fan mounts for dual 140mm and 120mm fans, and seven expansion slots. Whatever version of SPEC gamers choose, they will have a case with the flexibility to handle years of upgrades.

“Entry level cases are usually antiquated, old designs. Some still have room for floppy drives,” said George Makris, Product Manager at Corsair. “With the addition of the Carbide Series SPEC to our line, gamers can now get a case with modern features and great styling combined with superior cooling and expandability at a fantastic price.”

unnamed.png

Carbide Series SPEC Specifications

stats.png

Pricing, Availability, and Warranty

The SPEC-01 case has a suggested retail price of $49.99 USD and the SPEC-02 and SPEC-03 cases have suggested retail prices of $59.99 USD. The cases will be available in April from Corsair’s worldwide network of authorized distributors and resellers. All are backed with a limited 2-year warranty and Corsair customer service and technical support.

Source: Corsair

GDC 14: CRYENGINE To Support Mantle, AMD Gets Another Endorsement

Subject: General Tech, Shows and Expos | March 19, 2014 - 05:00 PM |
Tagged: Mantle, gdc 14, GDC, crytek, CRYENGINE

While I do not have too many details otherwise, Crytek and AMD have announced that mainline CRYENGINE will support the Mantle graphics API. CRYENGINE, by Crytek, now sits alongside Frostbite, by Dice, and Nitrous, by Oxide Games, as engines which support that alternative to DirectX and OpenGL. This comes little more than a week after their announcement of native Linux support with their popular engine.

Crysis2.jpg

The tape has separate draw calls!

Crytek has been "evaluating" the API for quite some time now, showing interest back at the AMD Developer Summit. Since then, they have apparently made a clear decision on it. It is also not the first time that CRYENGINE has been publicly introduced to Mantle, with Chris Robert's Star Citizen, also powered by the 4th Generation CRYENGINE, having announced support for the graphics API. Of course, there is a large gap between having a licensee do legwork to include an API and having the engine developer provide you supported builds (that would be like saying UnrealEngine 3 supports the original Wii).

Hopefully we will learn more as GDC continues.

Editor's (Ryan) Take:

As the week at GDC has gone on, AMD continues to push forward with Mantle and calls Crytek's implementation of the low level API "a huge endorsement" of the company's direction and vision for the future. Many, including myself, have considered that the pending announcement of DX12 would be a major set back for Mantle but AMD claims that is "short sited" and as more developers come into the Mantle ecosystem it is proof AMD is doing the "right thing."  

Here at GDC, AMD told us they have expanded the number of beta Mantle members dramatically with plenty more applications (dozens) in waiting.  Obviously this could put a lot of strain on AMD for Mantle support and maintenance but representatives assure us that the major work of building out documentation and development tools is nearly 100% behind them.

mantle.jpg

If stories like this one over at Semiaccurate are true, and that Microsoft's DirectX 12 will be nearly identical to AMD Mantle, then it makes sense that developers serious about new gaming engines can get a leg up on projects by learning Mantle today. Applying that knowledge to the DX12 API upon its release could speed up development and improve implementation efficiency. From what I am hearing from the few developers willing to even mention DX12, Mantle is much further along in its release (late beta) than DX12 is (early alpha).

AMD indeed was talking with and sharing the development of Mantle with Microsoft "every step of the way" and AMD has stated on several occasions that there were two outcomes with Mantle; it either becomes or inspires a new industry standard in game development. Even if DX12 is more or less a carbon copy of Mantle, forcing NVIDIA to implement that API style with DX12's release, AMD could potentially have the advantage of gaming performance and support between now and Microsoft's DirectX release.  That could be as much as a full calendar year from reports we are getting at GDC.  

You can go Homeworld again; Gearbox has some great news

Subject: General Tech | March 19, 2014 - 04:15 PM |
Tagged: Homeworld, Homeworld 2, kick ass, Homeworld Remastered, gearbox

If you never had the chance to play Homeworld and Homeworld 2 then there is some good news you should hear; if you did play them then the news is even better!   Gearbox is not just re-releasing the two games they have redone the cinematics, models, textures and effects, plus support for up to 4K resolution.  The news at Rock, Paper SHOTGUN makes it sound like some content from mods might be included as well as revamped multiplayer.  Maybe they will up the quality to the point where some later levels chug just as hard as they did when you first sat down in front of your mothership.

hwrm.jpg

"We learned last year that Gearbox were planning to re-release the enormously loved Homeworld games. Having plucked the license from the THQ jumble sale, apparently because their Chief Creative Officer Brian Martel has maximum love for the series, they made clear their intentions to release an HD version of the first two games. They’re upping their terminology now, from “HD” to “Remastered“."

Here is some more Tech News from around the web:

Gaming

 

Ray Tracing is back? That's Wizard!

Subject: General Tech, Shows and Expos | March 19, 2014 - 01:20 PM |
Tagged: Imagination Technologies, gdc 14, wizard, ray tracing

The Tech Report visited Imagination Technologies' booth at GDC where they were showing off a new processor, the Wizard GPU.  It is based on the PowerVR Series6XT Rogue graphics processor which is specifically designed to accelerate ray tracing performance, a topic we haven't heard much about lately.  They describe the performance as capable of processing 300 million rays and 100 million dynamic triangles per second which translates to 7 to 10 rays per pixel at 720p and 30Hz or 3 to 5 rays a pixel at 1080p and 30Hz.  That is not bad, though Imagination Technologies estimates movies display at a rate of 16 to 32 rays per pixel so it may be a while before we see a Ray Tracing slider under Advanced Graphics Options.

4_PowerVR Ray Tracing - hybrid rendering (4).jpg

"When we visited Imagination Technologies at CES, they were showing off some intriguing hardware that augments their GPUs in order to accelerate ray-traced rendering. Ray tracing is a well-known and high-quality form of rendering that relies on the physical simulation of light rays bouncing around in a scene. Although it's been used in movies and in static scene creation, ray tracing has generally been too computationally intensive to be practical for real-time graphics and gaming. However, Imagination Tech is looking to bring ray-tracing to real-time graphics—in the mobile GPU space, no less—with its new family of Wizard GPUs."

Here is some more Tech News from around the web:

Tech Talk

GDC 14: WebCL 1.0 Specification is Released by Khronos

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | March 19, 2014 - 09:03 AM |
Tagged: WebCL, gdc 14, GDC

The Khronos Group has just ratified the standard for WebCL 1.0. The API is expected to provide a massive performance boost to web applications which are dominated by expensive functions which can be offloaded to parallel processors, such as GPUs and multi-core CPUs. Its definition also allows WebCL to communicate and share buffers between it and WebGL with an extension.

WebCL_300_167_75.png

Frequent readers of the site might remember that I have a particular interest in WebCL. Based on OpenCL, it allows web apps to obtain a list of every available compute device and target it for workloads. I have personally executed tasks on an NVIDIA GeForce 670 discrete GPU and other jobs on my Intel HD 4000 iGPU, at the same time, using the WebCL prototype from Tomi Aarnio of Nokia Research. The same is true for users with multiple discrete GPUs installed in their system (even if they are not compatible with Crossfire, SLi, or are from different vendors altogether). This could be very useful for physics, AI, lighting, and other game middleware packages.

Still, browser adoption might be rocky for quite some time. Google, Mozilla, and Opera Software were each involved in the working draft. This leaves both Apple and Microsoft notably absent. Even then, I am not sure how much interest exists within Google, Mozilla, and Opera to take it from a specification to a working feature in their browsers. Some individuals have expressed more faith in WebGL compute shaders than WebCL.

Of course, that can change with just a single "killer app", library, or middleware.

I do expect some resistance from the platform holders, however. Even Google has been pushing back on OpenCL support in Android, in favor of their "Renderscript" abstraction. The performance of a graphics processor is also significant leverage for a native app. There is little, otherwise, that cannot be accomplished with Web standards except a web browser itself (and there is even some non-serious projects for that). If Microsoft can support WebGL, however, there is always hope.

The specification is available at the Khronos website.

Source: Khronos

GDC 14: EGL 1.5 Specification Released by Khronos

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | March 19, 2014 - 09:02 AM |
Tagged: OpenGL ES, opengl, opencl, gdc 14, GDC, EGL

The Khronos Group has also released their ratified specification for EGL 1.5. This API is at the center of data and event management between other Khronos APIs. This version increases security, interoperability between APIs, and support for many operating systems, including Android and 64-bit Linux.

khronos-EGL_500_123_75.png

The headline on the list of changes is the move that EGLImage objects makes, from the realm of extension into EGL 1.5's core functionality, giving developers a reliable method of transferring textures and renderbuffers between graphics contexts and APIs. Second on the list is the increased security around creating a graphics context, primarily designed for WebGL applications which any arbitrary website can become. Further down the list is the EGLSync object which allows further partnership between OpenGL (and OpenGL ES) and OpenCL. The GPU may not need CPU involvement when scheduling between tasks on both APIs.

During the call, the representative also wanted to mention that developers have asked them to bring EGL back to Windows. While it has not happened yet, they have announced that it is a current target.

The EGL 1.5 spec is available at the Khronos website.

Source: Khronos

GDC 14: SYCL 1.2 Provisional Spec Released by Khronos

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | March 19, 2014 - 09:01 AM |
Tagged: SYCL, opencl, gdc 14, GDC

To gather community feedback, the provisional specification for SYCL 1.2 has been released by The Khronos Group. SYCL extends itself upon OpenCL with the C++11 standard. This technology is built on another Khronos platform, SPIR, which allows the OpenCL C programming language to be mapped onto LLVM, with its hundreds of compatible languages (and Khronos is careful to note that they intend for anyone to make their own compatible alternative langauge).

khronos-SYCL_Color_Mar14_154_75.png

In short, SPIR allows many languages which can compile into LLVM to take advantage of OpenCL. SYCL is the specification for creating C++11 libraries and compilers through SPIR.

As stated earlier, Khronos wants anyone to make their own compatible language:

While SYCL is one possible solution for developers, the OpenCL group encourages innovation in programming models for heterogeneous systems, either by building on top of the SPIR™ low-level intermediate representation, leveraging C++ programming techniques through SYCL, using the open source CLU libraries for prototyping, or by developing their own techniques.

SYCL 1.2 supports OpenCL 1.2 and they intend to develop it alongside OpenCL. Future releases are expected to support the latest OpenCL 2.0 specification and keep up with future developments.

The SYCL 1.2 provisional spec is available at the Khronos website.

Source: Khronos

Samsung 840 EVO 1TB SSD for $469, 750GB for $388

Subject: General Tech, Storage | March 18, 2014 - 06:58 PM |
Tagged: ssd, Samsung, ocz, Intel, corsair

Back in January I wrote a short editorial that asked the question: "Is now the time to buy an SSD?" At that time we were looking at a combination of price drops with a lack of upcoming hardware releases. Since that published we have seen the release of the Intel 730 Series SSDs and even the new Crucial M550.  While those are interesting drives to be sure (review pending on the M550), they aren't changing our opinions on the currently available, and incredibly cheap, solid state options.

While looking for some new hardware for the office, I found that the 1TB Samsung 840 EVO is now at an all time low $469!  That is one of the faster SSDs on the market, and one of Allyn's favorites, for $0.469/GB!!  I have included an updated table below with some of the most popular SSDs and their prices.  

Series Capacity Cost/GB Price
Samsung 840 EVO 120 GB $0.69/GB $83 - Amazon
  250 GB $0.55/GB $139 - Amazon
  500 GB $0.51/GB $259 - Amazon
  750 GB $0.51/GB $388 - Amazon
  1000 GB $0.46/GB $469 - Amazon
Samsung 840 Pro 128 GB $0.92/GB $119 - Amazon
  256 GB $0.77/GB $199 - Amazon
  512 GB $0.74/GB $413 - Amazon
Intel 530 Series 120 GB $0.91/GB $89 - Amazon
  180 GB $0.80/GB $144 - Amazon
  240 GB $0.62/GB $149 - Amazon
  480 GB $0.87/GB $419 - Amazon
Crucial M500 Series 120 GB $0.57/GB $69 - Amazon
  240 GB $0.49/GB $119 - Amazon
  480 GB $0.47/GB $229 - Amazon
  960 GB $0.45/GB $439 - Amazon

The biggest price drops were seen in the higher capacity drives including, the Samsung 840 EVO 1TB and 750GB models, the Intel 530 Series 480GB drive and even the Crucial M500 960GB and 480GB drives.  Numerically the best value is with the 960GB Crucial M500 drive at $0.45/GB but it is followed very closely by that 1TB Samsung 840 EVO.  

evo1.jpg

As of now, the Intel 730 Series of SSDs is available for sale on Amazon.com but their price per GB comparisons don't really match that of the EVO or M500.  They are great drives, just read Allyn's review to see the proof of that, but they are targeted at the very performance conscious.  The Crucial M550 is brand new, and looks interesting; expect us to dive more into that line very soon.

For me personally, grabbing a 750GB SSD is incredibly enticing and I think I'll find a handful in my cart to update our older 180GB SSD test beds.

Just Delivered: MSI Radeon R9 290X Lightning

Subject: Graphics Cards | March 18, 2014 - 03:58 PM |
Tagged: radeon, R9 290X, msi, just delivered, amd, 290x lightning, 290x

While Ryan may be en route to the Game Developer's Conference in San Francisco right now, work must go on at the PC Perspective office. As it happens my arrival at the office today was greeted by a massively exciting graphics card, the MSI Radeon R9 290X Lightning.

IMG_9901.JPG

While we first got our hands on a prerelease version of this card at CES earlier this year, we can now put the Lightning edition through its paces.

IMG_9900.JPG

To go along with this massive graphics card comes a massive box. Just like the GTX 780 Lightning, MSI paid extra detail to the packaging to create a more premium-feeling experience than your standard reference design card.

IMG_9906.JPG

Comparing the 290X Lightning to the AMD reference design, it is clear how much engineering went into this card - the heatpipe and fins alone are as thick as the entire reference card. This, combined with a redesigned PCB and improved power management should ensure that you never fall victim to the GPU clock variance issues of the reference design cards, and give you one of the best overclocking experiences possible from the Hawaii GPU.

gpu-z.png

While I haven't had a chance to start benchmarking yet, I put it on the testbed and figured I would give a little preview of what you can expect from this card out of the box.

Stay tuned for more coverage of the MSI Radeon R9 290X Lightning and our full review, coming soon on PC Perspective!

Source: MSI

OCZ Partners With AMD at GDC to Showcase Solid-State Supercharged Systems for Gaming Professionals

Subject: General Tech, Shows and Expos | March 18, 2014 - 12:38 PM |
Tagged: gdc 14, amd, ocz, Vector 150

If you make it to the Game Developers Conference this year make sure to pay a visit to the AMD booth where you can get a look at OCZ's Vector 150 drives in action.  They aim to show that these drives are not only good for the gamer, they are good for the game designer as well.

unnamed.jpg

OCZ Vector 150 SSDs on Display at AMD Booth #1024, March 17-21 in San Francisco, CA

gdc.jpg

SAN JOSE, CA - March 17, 2014 - OCZ Storage Solutions - a Toshiba Group Company and leading provider of high-performance solid state drives (SSDs) for computing devices and systems, today announced its partnership with AMD to showcase the power of high performance technology at the Game Developer Conference (GDC) March 17-21 at the Moscone Center in San Francisco, CA. AMD's demo systems will feature best-in-class Vector 150 Series solid state drives demonstrating how developers can enhance productivity and efficiency in their work.

"We are excited to partner with AMD for the upcoming Game Developers Conference to support the fast growing interactive game development industry," said Alex Mei, CMO for OCZ Storage Solutions. "OCZ is dedicated to delivering premium solid state storage solutions that are not only a useful tool for developers, but also meet the unique demands of enthusiasts and gamers on all levels."

"Our presence at the 2014 Game Developer Conference will feature a number of high-performance gaming systems running 24/7 in harsh conditions," said Darren McPhee, director of product marketing, Graphics Business Unit, AMD. "We knew that OCZ Vector SSDs were uniquely ready to meet the reliability requirements of our gaming installations. Between the high performance graphics of AMD Radeon™ GPUs and the fast load times of OCZ Vector SSDs, visitors to AMD's booth in the South Hall are in for a great gaming experience!"

GDC is the world's largest game industry event, attracting over 23,000 professionals including programmers, artists, producers, designers, audio professionals, business decision-makers, and other digital gaming industry authorities. OCZ's premium Vector 150 Series, designed for workstation users along with bleeding-edge enthusiasts, will be in AMD systems that promote improved CPU and GPU performance, enhanced rendering, speed, and overall system performance. Professional developer applications demand peak transfer speeds and ultra-high performance; OCZ SSDs offer 100 times faster access to data, quicker boot ups, faster file transfers, and a more responsive computing experience than hard drives.

GDC enables OCZ to team up with valued industries partners like AMD to reaffirm the Company's commitment to the gaming segment, and promote the use of flash storage for both developers and the gamers themselves.

Phanteks makes watercooling easier with the Enthoo Primo

Subject: Cases and Cooling | March 17, 2014 - 04:43 PM |
Tagged: phanteks, Enthoo Primo Ultimate Chassis, full tower

With watercooling becoming more and more common some manufactures are trying to make it easier by designing cases which are set up to accommodate radiators. Phanteks' Enthoo Primo Ultimate is a pefect example as it ships with a bracket to help you install a radiator with up to two 140mm fans.  Pet owners will love the filtres set up on all intake ports on this case including ones on the bottom which are very easily accessible.  [H]ard|OCP were very impressed with this case; even more so when you consider this is Phanteks' first foray into this part of the cooling market.

13926218550DrnnGYZZI_1_4.jpg

"Phanteks is known for its wide variety of fans, but is broadening its brush stroke by now building its own computer cases. The Enthoo Primo Ultimate Chassis is a full tower computer case that promises the "Ultimate Water Cooling Solution," as well as removable filters, and a thermally isolated PSU location."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Source: [H]ard|OCP