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Subject: Systems, Mobile | September 30, 2014 - 04:15 AM | Scott Michaud
Tagged: Windows 8.1, hp, cheap tablet, cheap computer
Before I get into the devices, the $149 HP Stream 8 tablet and certain models of the HP Stream 13 laptop (the ones with an optional 4G modem) includes "free 4G for life" for customers in the USA. Reading in the fine print, the device company apparently signed a deal with T-Mobile for 200MB/mo of 4G service. Of course, 200MB will barely cover the Windows Update regimen of certain months, but you have WiFi for that. It is free, and free is good. I can guess that T-Mobile is crossing their fingers that dripping a drop of water on the tongues of the thirsty will convince them to go to the fountain.
If it works? Great. That is just about the most honest way that I have ever seen a telecom company attract new customers.
Back to these devices. Oh right, they're cheap. They are so cheap, they barely have any technical specifications. The $199.99 HP Stream 11 laptop has an 11-inch display. The $229.99 HP Stream 13 laptop has a 13-inch display and can be configured with an optional 4G modem. Both are passively cooled (more fanless PCs...) and run on a dual-core processor. Both provide a year of Office 365 Personal subscriptions. Both are available in blueish-purple or pinkish-purple.
The two tablets (7-inch Stream 7 and 8-inch Stream 8) are a similar story. They run an x86 processor with full Windows 8.1 and a year's subscription to Office 365. Somehow, the tablets are based on Intel quad-core CPUs (rather than the laptop's passively cooled dual-cores) despite being cheaper. Then again, they could be completely different architectures.
While HP is interested in, you know, selling product, I expect that Microsoft's generous licensing terms (see also the Toshiba alternative we reported earlier) is an attempt to push their cloud services. They know that cheaper device categories cannot bare as much royalties as a fully-featured laptop, and not having a presence at those prices is conceding it to Google -- and conceding that to Google is really giving up on cloud services for those customers. The simple solution? Don't forfeit those markets, just monetize with your own cloud service. I doubt that it will harm their higher-end devices.
Subject: Graphics Cards, Processors | September 30, 2014 - 03:33 AM | Scott Michaud
Tagged: iris, Intel, core m, broadwell-y, broadwell-u, Broadwell
Intel's upcoming 14nm product line, Broadwell, is expected to have six categories of increasing performance. Broadwell-Y, later branded Core M, is part of the soldered BGA family at expected TDPs of 3.5 to 4.5W. Above this is Broadwell-U, which are also BGA packages, and thus require soldering by the system builder. VR-Zone China has a list of seemingly every 15W SKU in that category. 28W TDP "U" products are expected to be available in the following quarter, but are not listed.
Image Credit: VR-Zone
As for those 15W parts though, there are seventeen (17!) of them, ranging from Celeron to Core i7. While each product is dual-core, the ones that are Core i3 and up have Hyper-Threading, increasing the parallelism to four tasks simultaneously. In terms of cache, Celerons and Pentiums will have 2MB, Core i7s will have 4MB, and everything in between will have 3MB. Otherwise, the products vary on the clock frequency they were binned (bin-sorted) at, and the integrated graphics that they contain.
Image Credit: VR-Zone
These integrated iGPUs range from "Intel HD Graphics" on the Celerons and Pentiums, to "Intel Iris Graphics 6100" on one Core i7, two Core i5s, and one Core i3. The rest pretty much alternate between Intel HD Graphics 5500 and Intel HD Graphics 6000. Maximum frequency of any given iGPU can vary within the same product, but only by about 100 MHz at the most. The exact spread is below.
- Intel HD Graphics: 300 MHz base clock, 800 MHz at load.
- Intel HD Graphics 5500: 300 MHz base clock, 850-950 MHz at load (depending on SKU).
- Intel HD Graphics 6000: 300 MHz base clock, 1000 MHz at load.
- Intel Iris Graphics 6100: 300 MHz base clock, 1000-1100 MHz at load (depending on SKU).
Unfortunately, without the number of shader units to go along with the core clock, we cannot derive a FLOP value yet. This is a very important metric for increasing resolution and shader complexity, and it would provide a relatively fair metric to compare the new parts against previous offerings for higher resolutions and quality settings, especialy in DirectX 12 I would assume.
Image Credit: VR-Zone
Probably the most interesting part to me is that "Intel HD Graphics" without a number meant GT1 with Haswell. Starting with Broadwell, it has been upgraded to GT2 (apparently). As we can see from even the 4.5W Core M processors, Intel is taking graphics seriously. It is unclear whether their intention is to respect gaming's influence on device purchases, or if they are believing that generalized GPU compute will be "a thing" very soon.
Subject: General Tech, Systems | September 29, 2014 - 06:41 PM | Scott Michaud
Tagged: fanless, nuc, haswell
The Akasa Newton X is a fanless case for the NUC form factor that was announced in May and released a couple of months ago. Now, we are beginning to see system builders (albeit in Europe) integrate it in some higher-end devices. This one, from Atlast! Solutions, is built around the Intel Core i5-4250U, up to 1.5TB of SSD storage (512GB Crucial M550 mSATA + 1TB 840 EVO SATA), and up to 16GB of RAM. It can also be configured with up to two-antenna Wireless AC.
The Core i5-4250U is a dual-core (four threads) processor that is rated for 15W TDP. Its on-chip GPU is the Intel HD Graphics 5000 with a peak, theoretical compute throughput of 704 GFLOPS. This makes it a little under three-times the graphics performance of an Xbox 360. In terms of PC games, you are looking at Battlefield 4 or Titanfall on low at 1024x768 (or basically whatever your home server can do if used as a stream-to target).
Prices currently start at £449.00 for 4GB of RAM and 60GB of mSATA SSD, including VAT.
Thanks to FanlessTech for covering this story.
Subject: Graphics Cards | September 29, 2014 - 05:33 PM | Jeremy Hellstrom
Tagged: whql, radeon, Catalyst 14.9, amd
The full release notes are available here or take a look at the highlights below.
The latest version of the AMD Catalyst Software Suite, AMD Catalyst 14.9 is designed to support the following Microsoft Windows platforms:
Highlights of AMD Catalyst 14.9 Windows Driver
- Support for the AMD Radeon R9 280
- Performance improvements (comparing AMD Catalyst 14.9 vs. AMD Catalyst 14.4)
- 3DMark Sky Diver improvements
- AMD A4 6300 – improves up to 4%
- Enables AMD Dual Graphics / AMD CrossFire support
- 3DMark Fire Strike
- AMD Radeon R9 290 Series - improves up to 5% in Performance Preset
- AMD Radeon R9 290 Series / R9 270 Series - improves up to 4% in Entry and Performance Preset
- BioShock Infinite
- AMD Radeon R9 290 Series – 1920x1080 - improves up to 5%
- Company of Heroes 2
- AMD Radeon R9 290 Series - improves up to 8%
- Crysis 3
- AMD Radeon R9 290 Series / R9 270 Series – improves up to 10%
- Grid Auto Sport
- AMD CrossFire profile
- Murdered Soul Suspect
- AMD Radeon R9 290X (2560x1440, 4x MSAA, 16x AF) – improves up to 50%
- AMD Radeon R9 290 Series / R9 270 Series – improves up to 6%
- CrossFire configurations improve scaling up to 75%
- Plants vs. Zombies (Direct3D performance improvements)
- AMD Radeon R9 290X - 1920x1080 Ultra – improves up to 11%
- AMD Radeon R9290X - 2560x1600 Ultra – improves up to 15%
- AMD Radeon R9290X CrossFire configuration (3840x2160 Ultra) - 92% scaling
- Batman Arkham Origins:
- AMD Radeon R9 290X (4x MSAA) – improves up to 20%
- CrossFire configurations see up to a 70% gain in scaling
- Power Xpress profile Performance improvements to improve smoothness of application
- Performance improves up to 30% on the AMD Radeon R9 and R7 Series of products for both single GPU and Multi-GPU configurations
- Tomb Raider
- AMD Radeon R9 290 Series – improves up to 5%
- Watch Dogs
- AMD Radeon R9 290 Series / R9 270 Series – improves up to 9%
- AMD CrossFire – Frame pacing improvement
- Improved CrossFire performance – up to 20%
- Assassin's Creed IV
- Improves CrossFire scaling (3840x2160 High Settings) up to 93% (CrossFire scaling improvement of 25% compared to AMD Catalyst 14.4)
- Improves performance for single GPU and Multi-GPU configurations
- Star Craft II
- AMD Radeon R9 290X (2560x1440, AA, 16x AF) – improves up to 20%
- 3DMark Sky Diver improvements
AMD Eyefinity enhancements
- Mixed Resolution Support
- A new architecture providing brand new capabilities
- Display groups can be created with monitors of different resolution (including difference sizes and shapes)
- Users have a choice of how surface is created over the display group
- Fill – legacy mode, best for identical monitors
- Fit – create the Eyefinity surface using best available rectangular area with attached displays
- Expand – create a virtual Eyefinity surface using desktops as viewports onto the surface
- Eyefinity Display Alignment
- Enables control over alignment between adjacent monitors
- One-Click Setup Driver detects layout of extended desktop
- Can create Eyefinity display group using this layout in one click!
- New user controls for video color and display settings
- Greater control over Video Color Management:
- Controls have been expanded from a single slider for controlling Boost and Hue to per color axis
- Color depth control for Digital Flat Panels (available on supported HDMI and DP displays)
- Allows users to select different color depths per resolution and display
AMD Mantle enhancements
- Mantle now supports AMD Mobile products with Enduro technology
- Battlefield 4: AMD Radeon HD 8970M (1366x768; high settings) – 21% gain
- Thief: AMD Radeon HD 8970M (1920x1080; high settings) – 14% gain
- Star Swarm: AMD Radeon HD 8970M (1920x1080; medium settings) – 274% gain
- Enables support for Multi-GPU configurations with Thief (requires the latest Thief update)
- AMD AM1 JPEG decoding acceleration
- JPEG decoding acceleration was first enabled on the A10 APU Series in AMD Catalyst 14.1 beta, and has now been extended to the AMD AM1 Platform
- Provides fast JPEG decompression Provides Power Efficiency for JPEG decompression
- 60Hz SST flickering has been identified as an issue with non-standard display timings exhibited by the AOC U2868PQU panel on certain AMD Radeon graphics cards. A software workaround has been implemented in the AMD Catalyst 14.9 driver to resolve the display timing issues with this display
- Users seeing flickering issues in 60Hz SST mode are further encouraged to obtain newer display firmware from their monitor vendor that will resolve flickering at its origin.
- Users are additionally advised to utilize DisplayPort-certified cables to ensure the integrity of the DisplayPort data connection.
- 4K panel flickering issues found on the AMD Radeon R9 290 Series and AMD Radeon HD 7800
- Series Screen tearing observed on AMD CrossFire systems with Eyefinity portrait display configurations
- Instability issues for Grid Autosport when running in 2x1 or 1x2 Eyefinity configurations
- Geometry corruption in State of Decay
Subject: Cases and Cooling | September 29, 2014 - 03:48 PM | Jeremy Hellstrom
Tagged: noctua, water
The colours of the Noctua Industrial PPC family of fans are familiar but these 8 fans have some serious tricks up their sleeves. While most fans focus on the amount of air they can move and how quietly they can manage that feat these fans are also rated on how harsh the conditions can be while they can maintain full functionality. For instance the IP67 fans will operate perfectly even when submerged in water to a depth of 1m and provide complete protection against dust if used in air. While it is unlikely your computer will function when submerged there are builds which could take advantage of the ability to move water around. Generally these fans are intended for use cooling systems that reside in industrial plants and other harsh conditions but it is nice to know you can pick up fans specifically designed to operate in very dusty or wet environments. Check out the review at Modders Inc if the idea of having a ruggedized cooling system appeals to you.
"The Noctua Industrial PPC line packaging is similarly Spartan like the new Noctua Redux line, packed without extras such as adapters, splitters and alternate mounting options but comes with a 4-piece screw mounting kit."
Here are some more Cases & Cooling reviews from around the web:
- Noctua iPPC and redux Fan Roundup @ Neoseeker
- Lepa LV12 CPU Cooler Review @ HiTech Legion
- Silverstone AR06 Cooler @ HardwareHeaven
- Scythe Mugen Max Review @ OCC
- Thermaltake NiC L32 Non-Interference CPU Cooler Review @ NikKTech
- Phanteks Enthoo Luxe Full Tower Computer Case Review @ Modders-Inc
- SilentiumPC Aquarius X90 Pure Black @ techPowerUp
- BitFenix Pandora @ techPowerUp
- Corsair Carbide Air 240 mATX Case Review @ Legit Reviews
- Another SPCR recommended article update - Case Basic & Recommendations
- Raijintek Agos Mid-Tower @ eTeknix
Subject: General Tech | September 29, 2014 - 02:17 PM | Jeremy Hellstrom
Tagged: gigabyte, Z97X G1 Gaming GT, z97
Calling the GIGABYTE G1 Gaming GT Z97 motherboard trimmed down is a bit of an exaggeration, all that was removed was Bluetooth, WiFi and and Creative's Sound Core3D codec. It still features AMP-UP audio with swappable OP-AMPs, a E2200 KillerNIC, high quality caps, four PCIe 3.0 16x slots thanks to a PLEX chip as well as an impressive array of SATA and USB ports. At $270 it will cost you a somewhat less than choosing a new Haswell-E system and the performance in most cases will be very comparable, especially if you desire high quality audio. However not all was good once [H]ard|OCP started testing the board, while there were no insurmountable issues their overall experiences with setting up the board make this particular model difficult to recommend; read the reasons why in their full review.
"GIGABYTE’s G1 Gaming GT looks to be a stripped version of the Z97X Gaming G1 WiFi-BK. Like other offerings in the G1 family the G1 Gaming GT is a premium part representing the pinnacle of what GIGABYTE design and innovation can and should offer. We have high expectations for the G1 Gaming GT."
Here are some more Motherboard articles from around the web:
- ASUS Z97-Deluxe @ X-bit Labs
- Gigabyte GA-Z97X-UD5H Motherboard Review @ Madshrimps
- ASUS Rampage V Extreme @ HardwareHeaven
- MSI Z97 XPOWER AC Motherboard Review @ Madshrimps
- MSI Z97S SLI PLUS @ eTeknix
- MSI X99S Gaming 7 @ Kitguru
- ASUS X99 Deluxe Motherboard Review @ Hardware Canucks
- BIOSTAR A68N-5000 Motherboard Review @ Madshrimps
- MSI 970 Gaming @ Kitguru
Subject: General Tech, Systems | September 29, 2014 - 01:21 PM | Jeremy Hellstrom
Tagged: survey, components
The Tech Report have compiled the data from their survey of readers machines and the data is now posted in this article. You can see how your build compares to the major trends that they observed, from the number and type of monitors that you use to the amount of RAM you have installed. The most interesting page covers the odd facts which were revealed such as the overwhelming predominance of ATX boards and cases that are being used despite the fact that 75% of respondents having only a single card installed in their systems. It is also interesting to note a mere 10% of those responding use more than one GPU. Check out the findings here.
"Typical PC enthusiasts may spend more on their PCs than you might think—and by the looks of it, their taste for high-end hardware isn't just limited to core components. Those are two of the main takeaways from the TR Hardware Survey 2014, in which we invited readers to answer 26 questions about their PCs. Around 4,000 of you participated over a period of about a week and a half, and the results paint an enlightening picture of current trends in the hobbyist PC realm. "
Here is some more Tech News from around the web:
- Cloudflare rolls out free universal SSL encryption to all users @ The Inquirer
- Ineffective Shellshock fix means hackers are still exploiting vulnerability @ The Inquirer
- Microsoft to release new inexpensive notebook solution; unlikely to receive full support from vendors @ DigiTimes
- Android smartphone vendors speeding up migration to 64-bit architecture @ DigiTimes
- BlackBerry slowly pulls out of power dive into toilet @ The Register
- HP offers 64-bit ARM processors for Moonshot servers @ The Inquirer
- Nvidia: We will focus on G-Sync, not Adaptive-Sync @ Kitguru
- Vendors stop developing touchscreen notebooks @ DigiTimes
- Unchanging Unicorn: Don't be disappointed with Ubuntu 14.10, be happy @ The Register
Subject: General Tech | September 29, 2014 - 03:41 AM | Scott Michaud
Tagged: Realsense 3D, realsense, kinect, Intel
RealSense is Intel's 3D camera initiative for bringing face recognition, gesture control, speech input, and augmented reality to the PC. Its closest analogy would be Microsoft's Kinect for Windows. The technology has been presented at Intel keynotes for a while now, embodied in the "Intel Perceptual Computing SDK 2013" under its "Perceptual Computing" initiative.
Since August 31st, that has been removed from their site and replaced with the Intel RealSense SDK. While the software is free, you will probably need compatible hardware to do anything useful. None is available yet, but the "Intel RealSense Developer Kit" hardware (not to be confused with the "Intel RealSense SDK", which is software) is available for reservation at Intel's website. The camera is manufactured by Creative Labs and will cost $99. They are also very clear that this is a developer tool, and forbid it from being used in "mission critical applications". Basically, don't trust your life on it, or the lives and health of any other(s) or anything.
The developer kit will be available for many regions: the US, Canada, much of Europe, Brazil, India, China, Taiwan, Japan, Malaysia, South Korea, New Zealand, Australia, Russia, Israel, and Singapore.
Subject: General Tech | September 29, 2014 - 02:59 AM | Scott Michaud
Tagged: assassin's creed, pc gaming, ubisoft
Ubisoft's upcoming Assassin's Creed: Rogue is currently only announced for the Xbox 360 and PlayStation 3, but it might see a PC release, too. This is particularly weird because Rogue is scheduled to launch, for the two aforementioned consoles, on the same day as Assassin's Creed: Unity is scheduled for the Xbox One, PlayStation 4, and PC. Unless they are planning a delayed PC launch, PC gamers might receive two games, in the same franchise, on the same day.
I would have to expect that its PC release would need to be staggered though, right? I mean, how would they market two similar games at the same time? In particular, how would they market two fairly long, similar games at the same time? I mean, thanks Ubisoft, but it just seems like an unnecessary risk of market cannibalization.
About that evidence, though. PC Gamer apparently found reference to the title in the Brazillian software ratings board and the title was mentioned on one of Ubisoft's Uplay page for the PC. Those are pretty good pieces of evidence, although we need to take their word on it, which is implicitly trusting screenshots from NeoGAF. Also, PC Gamer really needs to link to the exact thread at NeoGAF because it was buried under the first several pages by the time I got there.
Assassin's Creed: Unity launches on November 11th, 2014 (not the 14th). Rogue -- maybe?
Subject: Graphics Cards, Processors, Mobile | September 29, 2014 - 01:53 AM | Scott Michaud
Tagged: apple, a8, a7, Imagination Technologies, PowerVR
First, Chipworks released a dieshot of the new Apple A8 SoC (stored at archive.org). It is based on the 20nm fabrication process from TSMC, which they allegedly bought the entire capacity for. From there, a bit of a debate arose regarding what each group of transistors represented. All sources claim that it is based around a dual-core CPU, but the GPU is a bit polarizing.
Image Credit: Chipworks via Ars Technica
Most sources, including Chipworks, Ars Technica, Anandtech, and so forth believe that it is a quad-core graphics processor from Imagination Technologies. Specifically, they expect that it is the GX6450 from the PowerVR Series 6XT. This is a narrow upgrade over the G6430 found in the Apple A7 processor, which is in line with the initial benchmarks that we saw (and not in line with the 50% GPU performance increase that Apple claims). For programmability, the GX6450 is equivalent to a DirectX 10-level feature set, unless it was extended by Apple, which I doubt.
Image Source: DailyTech
DailyTech has their own theory, suggesting that it is a GX6650 that is horizontally-aligned. From my observation, their "Cluster 2" and "Cluster 5" do not look identical at all to the other four, so I doubt their claims. I expect that they heard Apple's 50% claims, expected six GPU cores as the rumors originally indicated, and saw cores that were not there.
Which brings us back to the question of, "So what is the 50% increase in performance that Apple claims?" Unless they had a significant increase in clock rate, I still wonder if Apple is claiming that their increase in graphics performance will come from the Metal API even though it is not exclusive to new hardware.
But from everything we saw so far, it is just a handful of percent better.
Subject: General Tech | September 28, 2014 - 08:30 PM | Scott Michaud
Tagged: mount & blade, taleworlds, mount & blade ii, bannerlord, pc gaming
The Mount & Blade franchise is enjoyed among a relatively small, dedicated group of fans. One leading reason for this uptake is the large base of third-party content from its modding community. One mod, Mount & Musket, led to the creation of a game studio, Flying Squirrel Entertainment, when the mod was picked up into an official expansion, Mount & Blade: Warband: Napoleonic Wars. Sometimes taxonomy can be proper but a little bit excessive.
Developer, TaleWorlds, builds games atop their own, proprietary engine and designs it with modders in mind. They are currently in development of Mount & Blade II: Bannerlords, a prequel to Mount & Blade: Warband. In the video, below, they explain that every feature in the video is available for third-parties. This includes painting layers of materials and foliage, generating terrain by height-maps, and tessellation.
Hopefully they also add "connect to IP"...
While the game was first announced two years ago, it is still in a "when it's done" phase. The publisher is still unknown. Paradox Interactive was attached to the first three games, and Napoleonic Wars, but are not involved with Bannerlord, according to a Reddit AMA from last year. As popular as it is, at least for what it is, TaleWorlds could even be self-publishing to digital distribution platforms like Steam, Desura, GoG, and others, but that is just speculation.
Subject: General Tech, Graphics Cards, Motherboards, Cases and Cooling | September 28, 2014 - 12:25 AM | Ryan Shrout
Tagged: X99, video, maxwell, live, GTX 980, GTX 970, evga
UPDATE: If you missed the live stream with myself and Jacob, you can catch the entire event in the video below. You won't want to miss out on seeing the first ever GTX 980 water block as well as announcements on new Torq mice!
EVGA has been a busy company recently. It has continued to innovate with new coolers for the recent GTX 980 and GTX 970 card releases, newer power supplies offer unique features and improved quality and power output, a new line of X99 chipset motherboards including a Micro ATX variant and hey, the company even released a line of high-performance mice this year! PC Perspective has covered basically all of these releases (and will continue to do so with pending GPU and MB reviews) but there is a lot that needs explaining.
To help out, an industry and community favorite will be stopping by from EVGA to the PC Perspective offices: Jacob Freeman. You might know him as @EVGA_JacobF on Twitter or have seen him on countless forums, but he will making an in-person appearance on Friday, September 26th on PC Perspective Live! We plan on discussing the brand new ACX 2.0 cooler on the Maxwell GPUs released last week, go over some of highlights of the new X99 motherboards and even touch on power supplies and the Torq mice line as well.
EVGA GTX 980/970, X99, PSU and Torq Live Stream featuring Jacob Freeman
3pm ET / 12pm PT - September 26th
EVGA has been a supporter of PC Perspective for a long time and we asked them to give back to our community during this live stream - and they have stepped up! Look at this prize list:
- 1 x EVGA GeForce GTX 980 SC
- 1 x EVGA GeForce GTX 970 SC ACX 2.0
- 1 x EVGA X99 Classified
- 1 x EVGA X99 FTW
- 1 x EVGA X99 SLI
- 1 x EVGA SuperNOVA 750 G2 PSU
- 4 x Torq Mice
How can you participate and win these awesome pieces of hardware? Just be here at 3pm ET / 12pm PT on http://www.pcper.com/live and we'll be announcing winners as we go for those that tune in. It really couldn't be more simple!
If you have questions you want to ask Jacob about EVGA, or any of its line of products, please leave them in the comments section below and we'll start compiling a list to address on the live stream Friday. Who knows, we may even save some prizes for some of our favorite questions!
To make sure you don't miss our live stream events, be sure you sign up for our spam-free PC Perspective Live! Mailing List. We email that group a couple hours before each event gets started.
Subject: Graphics Cards | September 27, 2014 - 07:24 PM | Ryan Shrout
Tagged: nvidia, maxwell, gsync, g-sync, freesync, adaptive sync
During an interview that we streamed live with NVIDIA's Tom Petersen this past Thursday, it was confirmed that NVIDIA is not currently working on, or has any current plans to, add support for the VESA-based and AMD-pushed Adaptive Sync portion of the DisplayPort 1.2a specification. To quote directly:
There is no truth [to that rumor of NVIDIA Adaptive Sync support] and we have made no official comments about Adaptive Sync. One thing I can say is that NVIDIA as a company is 100% dedicated to G-Sync. We are going to continue to invest in G-Sync and it is a way we can make the gaming experience better. We have no need for Adaptive Sync. We have no intention of [implementing it]."
To be clear, the Adaptive Sync part of DP 1.2a and 1.3+ are optional portions of the VESA spec that is not required for future graphics processors or even future display scalar chips. That means that upcoming graphics cards from NVIDIA could still be DisplayPort 1.3 compliant without implementing support for the Adaptive Sync feature. Based on the comments above, I fully expect that to be the case.
The ASUS ROG Swift PG278Q G-Sync monitor
With that new information, you can basically assume that the future of variable refresh monitors is going to be divided: one set for users of GeForce cards and one set for users with Radeon cards. (Where Intel falls into this is up in the air.) Clearly that isn't ideal for a completely open ecosystem but NVIDIA has made the point, over and over, that what they have developed with G-Sync is difficult and not at all as simple as could be solved with the blunt instrument that Adaptive Sync is. NVIDIA has a history of producing technologies and then keeping them in-house, focusing on development specifically for GeForce owners and fans. The dream of having a VRR monitor that will run on both vendors GPUs appears to be dead.
When asked about the possibility of seeing future monitors that can support both NVIDIA G-Sync technology as well as Adaptive Sync technology, Petersen stated that while not impossible, he "would not expect to see such a device."
The future of G-Sync is still in development. Petersen stated:
"Don't think that were done. G-Sync is not done. Think of G-Sync as the start of NVIDIA solving the problems for gamers that are related to displays...G-Sync is our first technology that makes games look better on displays. But you can start looking at displays and make a lot of things better."
Diagram showing how G-Sync affects monitor timings
So now we await for the first round of prototype FreeSync / Adaptive Sync monitors to hit our labs. AMD has put a lot of self-inflicted pressure on itself for this release by making claims, numerous times, that FreeSync will be just as good of an experience as G-Sync, and I am eager to see if they can meet that goal. Despite any ill feelings that some users might have about NVIDIA and some of its policies, it typically does a good job of maintaining a high quality user experience with these custom technologies. AMD will have to prove that what it has developed is on the same level. We should know more about that before we get too much further into fall.
You can check out our stories and reviews covering G-Sync here:
- PCPer Live! NVIDIA Maxwell, GTX 980, GTX 970 Discussion with Tom Petersen, Q&A
- Acer XB280HK 28-in 4K G-Sync Monitor Review
- NVIDIA G-Sync Surround Impressions: Using 3 ASUS ROG Swift Displays
- PCPer Live! Recap - NVIDIA G-Sync Surround Demo and Q&A
- ASUS ROG Swift PG278Q 27-in Monitor Review - NVIDIA G-Sync at 2560x1440
Subject: General Tech, Processors, Mobile | September 27, 2014 - 02:38 PM | Scott Michaud
Tagged: Intel, spreadtrum, rda, Rockchip, SoC
A few months ago, Intel partnered with Rockchip to develop low-cost SoCs for Android. The companies would work together on a design that could be fabricated at TSMC. This time Intel is partnering with Tsinghua Unigroup Ltd. and, unlike Rockchip, also investing in them. The deal will be up to $1.5 billion USD in exchange for a 20% share (approximately) of a division of Tsinghua.
Image Credit: Wikipedia
Intel is hoping to use this partnership to develop mobile SoCs, for smart (and "feature") phones, tablets, and other devices, and get significant presence in the Chinese mobile market. Tsinghua acquired Spreadtrum Communications and RDA Microelectronics within the last two years. The "holding group" that owns these division is apparently the part of Tsinghua which Intel is investing in, specifically.
Spreadtrum will produce SoCs based on Intel's "Intel Architecture". This sounds like they are referring to the 32-bit IA-32, which means that Spreadtrum would be developing 32-bit SoCs, but it is possible that they could be talking about Intel 64. These products are expected for 2H'15.
Subject: General Tech, Graphics Cards | September 27, 2014 - 02:59 AM | Scott Michaud
Tagged: rage, pc gaming, consolitis
Shinji Mikami has been developing a survival horror game, which makes sense given a good portion of his portfolio. He created Resident Evil and much of the following franchise. The Evil Within is about to release, having recently gone gold. At around this time, publishers begin to release system requirements and Bethesda does not disappoint in that regard.
Are the requirements... RAGE-inducing?
A case could be made for disappointing requirements, themselves, though.
Basically, Bethesda did not release minimum requirements. Instead, they said "This is what we recommend. It will run on less. Hope it does!" This would not be so problematic if one of their requirements wasn't a "GeForce GTX 670 with 4GBs of VRAM".
They also recommend a quad-core Core i7, 4GB of system memory, 50GB of hard drive space, and a 64-bit OS (Windows 7 or Windows 8.x).
Before I go on, I would like to mention that The Evil Within is built on the RAGE engine. Our site has dealt extensively with that technology when it first came out in 2011. While I did not have many showstopping performance problems with that game, personally, it did have a history with texture streaming. Keep that in mind as you continue to read.
A typical GTX 670 does not even have 4GBs of VRAM. In fact, the GTX 780 Ti does not even have 4GB of VRAM. Thankfully, both of the newly released Maxwell GPUs, the GTX 970 and the GTX 980, have at least 4GB of RAM. Basically, Bethesda is saying, "I really hope you bought the custom model from your AIB vendor". They literally say:
Note: We do not have a list of minimum requirements for the game. If you’re trying to play with a rig with settings below these requirements (you should plan to have 4 GBs of VRAM regardless), we cannot guarantee optimal performance.
Each time I read, "You should plan to have 4 GBs of VRAM regardless", it is more difficult for me to make an opinion about it. That is a lot of memory. Personally, I would wait for reviews and benchmarks, specifically for the PC, before purchasing the title. These recommended settings could be fairly loose, to suit the vision of the game developers, or the game could be a revival of RAGE, this time without the engine's original architect on staff.
The Evil Within launches on October 14th.
Subject: General Tech, Systems | September 27, 2014 - 02:16 AM | Scott Michaud
Tagged: msi, kingbox, ms-9a66, fanless, industry, ruggedized
This is not usually a category of computer that we report on, but MSI has just released a fanless, embedded desktop for industrial applications. Silent PCs seem to be talked about more and more frequently, and I am not sure how much of it is industry trends (as opposed to me just paying more attention). Their focus on this design is performance while remaining rugged and, as mentioned a few times, fanless.
Note that it supports CPUs with a maximum of 35W TDP. This leaves room for MSI to include up to a Core i7-4785T in the device, but we do not know if this is actually offered. It has four expansion bays, one PCIe x16 and three regular PCI slots. It does not have an ISA slot, though. I am sure this will be disappointing to some enterprises, and Josh. He probably still has a graphics card for it. You might think I would be joking. I am, but sadly I also am not.
For power, the device can accept anywhere from 9 to 36V DC. Basically, it seems to be based on laptop components with expansion slots for add-in boards. You can also purchase a fan "module" for it if, for one reason or another, it is still the best PC for the job even if it wasn't fanless.
Pricing and specific availability are not provided, but it is apparently released.
Subject: Graphics Cards | September 26, 2014 - 02:22 PM | Jeremy Hellstrom
Tagged: asus, ROG, gtx 780 ti, MATRIX Platinum, DirectCU II
With the release of the new Maxwell cards comes an opportunity for those with a smaller budget to still get a decent upgrade for their systems. Early adopters will often sell their previous GPUs once they've upgraded allowing you to get a better card than your budget would usually allow, though with a risk of ending up with a bum card. The ASUS ROG GTX 780 Ti MATRIX Platinum is a good example with a DirectCU II air cooler for general usage but the LN2 switch will also allow more extreme cooling methods for those looking for something a little more impressive. The factory overclock is not bad at 1006/1072MHz core and 7GHz effective memory but the overclock [H]ard|OCP managed at 1155/1220MHz and 7.05GHz pushes the performance above that of the R9 290X of the same family. If you can find this card used at a decent price it could give you more of an upgrade than you thought you could afford.
"In today's evaluation we are breaking down the ASUS ROG GTX 780 Ti MATRIX Platinum video card. We put this head-to-head with the ASUS ROG R9 290X MATRIX Platinum. Which provides a better gaming experience, best overclocking performance, and power and temperature? Which one provides the best value? "
Here are some more Graphics Card articles from around the web:
- MSI GTX 980 OC @ HardwareHeaven
- Taking It To The Limit: Overclocking NVIDIA’s GeForce GTX 970 & 980 @ Techgage
- Gigabyte G1 Gaming Geforce GTX 980 Review @ HiTech Legion
- Palit GTX 970 JetStream 4 GB @ techPowerUp
- ASUS Strix Edition GeForce GTX 970 Graphics Card Review @ Techgage
- ASUS GTX 970 STRIX OC Review @ Hardware Canucks
- Palit GTX970 JetStream OC @ Kitguru
- Testing Nvidia’s GeForce GTX 980 4GB Graphics Cards In SLI @ eTeknix
- Gigabyte G1 Gaming GeForce GTX 980 4GB @ eTeknix
- ASUS STRIX GTX 970 DirectCU II OC 4GB Review @HiTech Legion
- Nvidia GeForce GTX 980 4GB @ eTeknix
- MSI GTX 970 Gaming 4G Review @HiTech Legion
- Nvidia Quadro K5200, K4200 and K2200 Professional Graphics Cards @ X-bit Labs
- Gigabyte R7 250X OC Performance Review @ Neoseeker
- Sapphire R9 285 ITX Compact v MSI GTX760 Gaming Mini ITX @ Kitguru
Subject: General Tech | September 26, 2014 - 01:26 PM | Jeremy Hellstrom
Tagged: PCIe SSD, Samsung, NVMe, SM1715, 3d nand
Samsung's new SM1715 NVMe PCIe SSD will use their new 3D V-NAND and come in a 3.2TB card, double the previous model and perhaps the smallest of the new line of SSDs they are working on. The stats are fairly impressive at 750,000/130,000 random read/write IOPS or 3GB/sec read bandwidth and 2.2GB/sec write bandwidth if you prefer that measurement. Samsung offers a nice mix of bandwidth and size with the new model and you can expect the competition to start releasing new models with increased capacities and speeds in the near future. The Register was not provided the full set of specifications for the drive but those should be forthcoming in the near future.
"Faster, fatter flash cards that speed up server applications are in demand, and Samsung has announced it is mass-producing a 3.2TB NVMe PCIe SSD using its 3D V-NAND technology. It says higher capacities are coming."
Here is some more Tech News from around the web:
- TSMC releases networking processors based on 16nm FinFET @ DigiTimes
- China market: SSD prices drop sharply, say memory module makers @ DigiTimes
- 6 IT Certifications for SysAdmins to Consider @ Linux.com
- Outage fears as Amazon's always on elastic cloud gets rebooted @ The Inquirer
- The Great Lightbulb Conspiracy @ Slashdot
Subject: Graphics Cards | September 26, 2014 - 12:14 PM | Ryan Shrout
Tagged: vxgi, video, tom petersen, nvidia, mfaa, maxwell, livestream, live, GTX 980, GTX 970, dsr
UPDATE: If you missed the live stream yesterday, I have good news: the interview and all the information/demos provided are available to you on demand right here. Enjoy!
Last week NVIDIA launched GM204, otherwise known as Maxwell and now branded as the GeForce GTX 980 and GTX 970 graphics cards. You should, of course, have already read the PC Perspective review of these two GPUs, but undoubtedly there are going to be questions and thoughts circulating through the industry.
To help the community get a better grasp and to offer them an opportunity to ask some questions, NVIDIA's Tom Petersen is stopping by our offices on Thursday afternoon where he will run through some demonstrations and take questions from the live streaming audience.
Be sure to stop back at PC Perspective on Thursday, September 25th at 4pm ET / 1pm PT to discuss the new Maxwell GPU, the GTX 980 and GTX 970, new features like Dynamic Super Resolution, MFAA, VXGI and more! You'll find it all on our PC Perspective Live! page on Monday but you can sign up for our "live stream mailing list" as well to get notified in advance!
NVIDIA Maxwell Live Stream
1pm PT / 4pm ET - September 25th
We also want your questions!! The easiest way to get them answered is to leave them for us here in the comments of this post. That will give us time to filter through the questions and get the answers you need from Tom. We'll take questions via the live chat and via Twitter (follow me @ryanshrout) during the event but often time there is a lot of noise to deal with.
So be sure to join us on Thursday afternoon!
UPDATE: We have confirmed at least a handful of prizes for those of you that tune into the live stream today. We'll giveaway an NVIDIA SHIELD as well as several of the brand new SLI LED bridges that were announced for sale this week!
Subject: General Tech | September 26, 2014 - 02:46 AM | Scott Michaud
Tagged: free games, swap, arena shooter, pc gaming
Subterfuge Weapons Assessment Program, an obvious backronym for S.W.A.P., takes the first person shooter genre and removes the whole "damage" mechanic. Basically, shooting an opponent will have your character "exchange bodies". The point is apparently to prevent the enemy from delivering a payload to your base or put them into situations where they will kill themselves once they are at your position.
While I have yet to play the game, it is free. No micro-transactions, DLC, or subscriptions. They are using this project to gauge interest for a full, Unreal Engine release. It has an interesting art style, reminiscent of Unreal Tournament (1999) or the original Tribes. It could be worth a download, especially if you like old-fashioned arena shooters and unusual game mechanics.
Those are two genres which do not get mixed a lot...