Antec's TruePower 750W offers good performance at a good price

Subject: Cases and Cooling | July 8, 2014 - 05:47 PM |
Tagged: PSU, antec, 750w, 80 Plus Gold, TruePower Classic

[H]ard|OCP reviewed the highest powered model of the new TruePower Classic lineup, the 750W non-modular 80 Plus Gold rated PSU which has a lot of advertising hype to live up to.  Inside it is a highly modified Seasonic G-Series with quality capacitors, though the fan is only of middling quality.  This PSU did pass every test that was thrown at it bit did not quite provide the same high performance as other PSUs [H] tested that used the same design.  On the other hand at $103 it does not cost as much either making it a good example of compromise between extreme performance and extreme cost.

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"Antec comes to us today with a mid-level 750 watt enthusiast computer power supply that touts Gold efficiency. This PSU is somewhat light on marketing and heavy on features such as Japanese capacitors, "unprecedented tight voltage regulation," and low ripple and noise to "maximize your system's performance."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Source: [H]ard|OCP

Panasonic ARMs will be fabbed at Intel

Subject: General Tech | July 8, 2014 - 01:40 PM |
Tagged: SoC, Panasonic, Intel, arm

Intel has been fabbing ARM chips for Altera since the end of last year after their unprecedented move of allowing non-Intel designs into their fabs.  This decision allowed Intel to increase the percentage of time the fabs were active, as they are no longer able to keep them at full capacity with their own chips and have even mothballed the new Fab 42 in Arizona.  Altera is a good customer, as are Tabula, Netronome and Microsemi but together they are still not enough to bring Intel's capacity close to 100%.  The Register has reported on a new contract with the ink still wet from signing; Panasonic will now be using Intel's Fabs for their ARM based SoCs.   The immense size of Panasonic should keep Intel busy and ensure that they continue to make mountains of money licensing their 14nm-process tri-Gate transistors as well as the Fab time.

panasonic-large1.jpg

"Intel has notched up another customer for its fledgling Foundry business as it tries to make money out of its manufacturing and engineering expertise besides x86 processor sales.

The world's most valuable chip manufacturer said on Monday that Panasonic's audio-visual gear will make future system-on-chips (SoCs) in Intel's factories."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Register

The ASRock Fatal1ty Z97 Killer should not be judged by looks alone

Subject: Motherboards | July 7, 2014 - 07:07 PM |
Tagged: asrock, Fatal1ty Z97 Killer, budget

The ASRock Fatal1ty Z97 Killer can be yours for $135, much less than many previous motherboards bearing that famous name and [H]ard|OCP has a good idea why after reviewing the board.  The build quality of the board is rather cheap, as in the PCB is "as straight as undercooked bacon and feels more prone to breakage than the crispiest strips of bacon" and there was also mention of blood spilled.  However you should not judge the board by its cover as [H] soon found out, 8 phase power and sold caps provided a solid performance experience with no problems installing the OS or during their benchmarking process.  Their i7-4770K hit 4.7GHz with almost no effort whatsoever and can be coaxed higher if you have the time and skill.  This mix of low price, cheap build and stellar performance for a budget board earned this Killer a Gold Award and a place on the short list for economical enthusiasts.

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"The ASRock Fatal1ty Z97 Killer offers very little frills and boasts tons of performance at a very low cost. ASRock with us has been hit and miss in the past in terms of reviews. This $125 has all the features though that are needed to get you overclocking though. We put the ASRock Z97 Killer Fatal1ty to the test."

Here are some more Motherboard articles from around the web:

Motherboards

Source: [H]ard|OCP

Breaking News: League of Legends Is Hard. "Intro Bots" Soon.

Subject: General Tech | July 7, 2014 - 05:13 PM |
Tagged: riot games, moba, lol, free to play

MOBAs are known to be intricate, unforgiving PC games. League of Legends is one of the most popular at the moment (#1 PC game in terms of hours played for May 2014 according to Raptr). It is free to install and play, with small purchases to unlock more content ("microtransaction"). The free-to-play business model is quite interesting, albeit polarizing, because your commitment starts when your users installs your title, not ends. This often leads to one of two outcomes: abusers of human psychology or constantly developed, great games that strive to never get boring.

Now you can see why it is polarizing (or just read our impending comments).

riot-lol-logo.jpg

The business model does permit games that are deep in gameplay mechanics, however, if it keeps a core user base playing (and buying additional content) forever. Unfortunately, this also makes it difficult for new players to join -- especially when it is competitive and multiplayer.

Riot Games noted that they were uncomfortable with how many of their players lose "Battle Training", which is supposed to be a tutorial. Some even prove to have significant skill later on. They interpret this as the problem being how they educate new players. There is high complexity that is fair, and then there is just bad user experience.

"Intro Bots" is designed to be a mode which adjusts its difficulty to match the player currently, and as they progress. Hopefully it works. Obviously that is the limiting factor. It does seem to be designed reasonably. It teaches with repetition and in realistic scenarios.

Intro Bots is coming soon, after a brief stop in public beta. Ironically, the public beta realm was refered to as "PBE"... in a press release for a feature intended to be easier for new players. You know, the people who might not know the game's vocabulary. Just saying.

Source: Riot Games

Samsung's new flash stands above the competition

Subject: Storage | July 7, 2014 - 03:58 PM |
Tagged: vertical, V-NAND, ssd, sata, Samsung, 850 PRO, 3d

As you saw in Al's review, the Samsung 850 drive is more than just a small bump in model number and performance, it is the stellar introduction to 3D NAND.  The Tech Report is likely having nightmares from the drives reported longevity which is expected to be up to 10 times the cycles of current drives and means an update to their long running endurance test could see them testing into the 2020's.  While they haven't yet added the 850 to that particular test they did post a review which starts out with a comprehensive look at the history of Flash technology and why 3D NAND is faster and more resilient than previous types; read on to get  a better understanding of the fastest consumer SATA drive on the market.

nand2.jpg

"Most flash memory is limited to a single layer, but the V-NAND chips in Samsung's new 850 Pro SSD stack 32 layers on top of each other. This is next-level stuff, literally, and it's supposed to make the 850 Pro the fastest SATA drive around. We investigate."

Here are some more Storage reviews from around the web:

Storage

Everything old is new again on the Internet o' Thangs

Subject: General Tech | July 7, 2014 - 02:34 PM |
Tagged: internet of things, MIPS, prpl, linaro

Imagination Technologies is reinvigorating their MIPS architecture by collaborating with Oracle and Qualcomm on MIPS-focused Java and OpenWRT Linux as well as continuing older partnerships with Ingenic and Ineda Systems.  MIPS has been a large player in low power WiFi enabled SoC's for quite a while with three billion MIPS-based products shipped in set-top boxes, mobile phones and wearable tech but have seen ARM take the lead and continue to garner more market share along with Intel's Quark.  These new partnerships may help MIPS based devices become more popular as some of the projects being developed are quite interesting, for instance Linux.com mentions the Dhanush Wearable Processing Unit which will run Linux and is aiming for a battery life of 30 days.

weio-module.jpg

"Imagination Technologies has launched a campaign to turn the 30-year-old MIPS architecture into an Internet of Things platform.

The IP designer's recent moves include the establishment of a Linaro-like "Prpl" industry group for MIPS, as well as collaborations with Oracle and Qualcomm on MIPS-focused Java and OpenWRT Linux development, respectively."

Here is some more Tech News from around the web:

Tech Talk

Source: Linux.com

Google I/O 2014: Android Extension Pack Announced

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | July 7, 2014 - 04:06 AM |
Tagged: tegra k1, OpenGL ES, opengl, Khronos, google io, google, android extension pack, Android

Sure, this is a little late. Honestly, when I first heard the announcement, I did not see much news in it. The slide from the keynote (below) showed four points: Tesselation, Geometry Shaders, Computer [sic] Shaders, and ASTC Texture Compression. Honestly, I thought tesselation and geometry shaders were part of the OpenGL ES 3.1 spec, like compute shaders. This led to my immediate reaction: "Oh cool. They implemented OpenGL ES 3.1. Nice. Not worth a news post."

google-android-opengl-es-extensions.jpg

Image Credit: Blogogist

Apparently, they were not part of the ES 3.1 spec (although compute shaders are). My mistake. It turns out that Google is cooking their their own vendor-specific extensions. This is quite interesting, as it adds functionality to the API without the developer needing to target a specific GPU vendor (INTEL, NV, ATI, AMD), waiting for approval from the Architecture Review Board (ARB), or using multi-vendor extensions (EXT). In other words, it sounds like developers can target Google's vendor without knowing the actual hardware.

Hiding the GPU vendor from the developer is not the only reason for Google to host their own vendor extension. The added features are mostly from full OpenGL. This makes sense, because it was announced with NVIDIA and their Tegra K1, Kepler-based SoC. Full OpenGL compatibility was NVIDIA's selling point for the K1, due to its heritage as a desktop GPU. But, instead of requiring apps to be programmed with full OpenGL in mind, Google's extension pushes it to OpenGL ES 3.1. If the developer wants to dip their toe into OpenGL, then they could add a few Android Extension Pack features to their existing ES engine.

Epic Games' Unreal Engine 4 "Rivalry" Demo from Google I/O 2014.

The last feature, ASTC Texture Compression, was an interesting one. Apparently the Khronos Group, owners of OpenGL, were looking for a new generation of texture compression technologies. NVIDIA suggested their ZIL technology. ARM and AMD also proposed "Adaptive Scalable Texture Compression". ARM and AMD won, although the Khronos Group stated that the collaboration between ARM and NVIDIA made both proposals better than either in isolation.

Android Extension Pack is set to launch with "Android L". The next release of Android is not currently associated with a snack food. If I was their marketer, I would block out the next three versions as 5.x, and name them (L)emon, then (M)eringue, and finally (P)ie.

Would I do anything with the two skipped letters before pie? (N)(O).

Rob Pardo, Former Chief Creative Officer at Blizzard, Resigns

Subject: General Tech | July 6, 2014 - 04:08 AM |
Tagged: blizzard

After 17 years at Blizzard, the developers of the Warcraft, Diablo, and StarCraft franchises, Chief Creative Officer Rob Pardo resigned on July 3rd. He was credited as the lead designer of StarCraft: Brood War, Warcraft III and its Frozen Throne expansion, and World of Warcraft and its Burning Crusade expansion. He has not announced any future plans, except to be a better Twitter user.

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Of course, several projects that he influenced are still on their way, even after he leaves the company. Beyond the games, he notes that eSports and the upcoming Warcraft movie are initiatives that he looks back on with pride, in terms of his contributions.

Source: Blizzard

DDR3 Overclocking World Record: 2.31 GHz

Subject: General Tech, Motherboards, Memory | July 6, 2014 - 03:53 AM |
Tagged: overclocking, memory, gigabyte

About a week ago, HWBOT posted a video of a new DDR3 memory clock record which was apparently beaten the very next day after the movie was published. Tom's Hardware reported on the first of the two, allegedly performed by Gigabyte on their Z97X-SOC Force LN2 Motherboard. The Tom's Hardware article also, erroneously, lists the 2nd place overclock (then 1st place) at 4.56 GHz when it was really half that, because DDR is duplex (2.28 GHz). This team posted their video with a recording of the overclock being measured by an oscilloscope. This asserts that they did not mess with HWBOT.

The now first place team, which managed 2.31 GHz on the same motherboard, did not go to the same level of proof, as far as I can tell.

This is the 2nd fastest overclock...

... but the fastest to be recorded with an oscilloscope that I can tell

Before the machine crashes to a blue screen, the oscilloscope actually reports 2.29 GHz. I am not sure why they took 10 MHZ off, but I expect it is because the system crashed before HWBOT was able to record that higher frequency. Either way, 2.28 GHz was a new world record, and verified by a video, whether or not it was immediately beat.

Tom's Hardware also claims that liquid nitrogen was used to cool the system, which brings sense to why they would use an LN2 board. It could have been chosen just for its overclocking features, but that would have been a weird tradeoff. The LN2 board doesn't have mounting points for a CPU air or water cooler. The extra features would have been offset by the need to build a custom CPU cooler, to not use liquid nitrogen with. It is also unclear how the memory was cooled, whether it was, somehow, liquid nitrogen-cooled too, or if it was exposed to the air.

Source: HWBOT

Oculus Rift Shipments Suspended to China

Subject: General Tech, Displays | July 5, 2014 - 04:11 AM |
Tagged: oculus vr, oculus rift, Oculus

The popular VR headset development kit, Oculus Rift DK2, is no longer available for order in China. The reason, according to their subreddit, is due to "extreme reseller purchases". In other words, because too many were purchased with the intention of selling them at a markup. They, then, ask enthusiasts to wait for the consumer version. These are for developers to develop.

oculus-dk2-product.jpg

Reselling product happens frequently. You see it at big sales, when a retailer sells product near (or under) cost to lure people into their stores. Unless they have a quantity-per-purchase limit, that is enforced, you will see the occasional person buying obscene amounts. Some will even tell the cashier that they intend on reselling it elsewhere.

Oculus is "looking into alternative ways to make sure that our development kits are getting into legitimate developer hands in China". Also, they claim to have not canceled all orders in China., because, "that would be messed up".

Yes, Oculus, that would be.

The Oculus Rift DK2 is still available in the other regions.

Attitude One's colourful Alamz headsets

Subject: General Tech | July 4, 2014 - 03:32 PM |
Tagged: audio, gaming headset, Almaz, Attitude One

Attitude One joins the crowded headset market with their new foldable Almaz headset with a detachable microphone which is designed to be lightweight enough to carry with you everywhere.  The bundled cables are compatible with both Android and Apple devices as well as one you can plug into your PC and simply leave for when you arrive home.  The price of €110 quoted by TechPowerUp seems a bit high but the two year warranty somewhat alleviates that investment.  If you need a portable lightweight headset with earcups this might be worth investigating as an option.

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"Attitude One is a new player on the gaming scene, and today, we take a close look at their first headset, the Almaz. The Almaz can be configured to act as either a headphone or headset because of its detachable microphone and multiple cables."

Here is some more Tech News from around the web:

Audio Corner

Source: techPowerUp

ASUS STRIX GTX 780 OC 6GB in SLI, better than a Titan and less expensive to boot!

Subject: Graphics Cards | July 4, 2014 - 01:40 PM |
Tagged: STRIX GTX 780 OC 6GB, sli, crossfire, asus, 4k

Multiple monitor and 4k testing of the ASUS STRIX GTX 780 OC cards in SLI is not about the 52MHz out of box overclock but about the 12GB of VRAM that your system will have.  Apart from an issue with BF4, [H]ard|OCP tested the STRIX against a pair of reference GTX 780s and HD 290X cards at resolutions of 5760x1200 and 3840x2160.   The extra RAM made the STRIX shine in comparison to the reference card as not only was the performance better but [H] could raise many of the graphical settings but was not enough to push its performance past the 290X cards in Crossfire.  One other takeaway from this review is that even 6GB of VRAM is not enough to run Watch_Dogs with Ultra textures at these resolutions.

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"You’ve seen the new ASUS STRIX GTX 780 OC Edition 6GB DirectCU II video card, now let’s look at two of these in an SLI configuration! We will explore 4K and NV Surround performance with two ASUS STRIX video cards for the ultimate high-resolution experience and see if the extra memory helps this GPU make better strides at high resolutions."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

Put WiFi in all the things

Subject: General Tech | July 4, 2014 - 12:43 PM |
Tagged: texas instruments, CC3000, CC3200, wifi

The new Ti C3200 SimpleLink is an ARM Cortex-M4 based SoC with inbuilt WiFi capability, essentially Internet on a Chip for the Internet of things.  Paired with the CC3200 LaunchPad which includes sensors you can use a PC and the SDK with 40 pre-exisiting WiFi apps to enable almost any device to communicate wirelessly.  The inclusion of AES, DES, MD5 and other security and encryption protocols is a welcome inclusion for anyone aware of even basic security.  The power requirements range from mA in operation to µA in the various sleep modes, making remote use with battery power a definite option.  Check out the links at Hack a Day for the spec sheets.

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"Texas Instruments’ CC3000 WiFi chip is the darling of everyone producing the latest and greatest Internet of Thing, and it’s not much of a surprise: In quantity, these chips are only $10 a piece. That’s a lot less expensive than the WiFi options a year ago. Now, TI is coming out with a few new modules to their WiFi module family, including one that includes an ARM micro."

Here is some more Tech News from around the web:

Tech Talk

Source: Hack a Day

Who said white boxes were out of style? Raidmax Scorpio V looks creamy

Subject: Cases and Cooling | July 3, 2014 - 06:52 PM |
Tagged: Raidmax, Scorpio V

At 8.4"W x 19.7"H x 19.7"L and 15lb the Raidmax Scorpio V is not overly large but does have some uniqueness to it in the bottom mounted PSU and top mounted SATA docking port on the top, in between the 4 USB ports and audio plugs.  All the openings have removable filters to help keep the case clean and numerous grommets allow for externally mounted radiators to be placed in several locations.  There is a lot of space in the interior for drives to be installed but the cages are static and cannot be moved; short of modding the case of course.  Check out the full review at [H]ard|OCP.

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"The Raidmax brand is not exactly synonymous with enthusiast computer products. It it however trying to gain more visibility outside of the budget market. Its new Scorpio V computer case certainly has an edgy look and a full list of enthusiast worthy features. Does its value exceed its $75 street price?"

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Source: [H]ard|OCP

Podcast #307 - EVGA Torq X10 Mouse, Samsung 850 Pro, OCZ RevoDrive 350 and more!

Subject: General Tech | July 3, 2014 - 03:17 PM |
Tagged: podcast, video, evga, TORQ X10, Samsung, 850 PRO, ocz, RevoDrive 350, Silverstone, Nightjar, knights landing, Xeon Phi

PC Perspective Podcast #307 - 07/03/2014

Join us this week as we discuss the EVGA Torq X10 Mouse, Samsung 850 Pro, OCZ RevoDrive 350 and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Morry Tietelman

Program length: 1:19:27

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Kingston's multi-talented MobileLite Wireless G2

Subject: Mobile | July 3, 2014 - 02:54 PM |
Tagged: kingston, MobileLite Wireless G2

The Kingston MobileLite Wireless G2 is hard to describe quickly, you can plug memory cards or USB flash drives into it and access them with a wireless device, you can plug in an ethernet cord and use it as a wireless router and you can plug USB devices into it to recharge them.  Often these all in one devices tend towards being able to do several things poorly as opposed to one thing very well but in this case it seems Kingston has pulled it off.  Techgage was not terribly impressed with the features of the software but the utilitarian nature of the interface does keep things simple.

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"There are mobile media readers, and then there’s Kingston’s MobileLite Wireless G2. When not serving files over Wi-Fi, it can accept a wired LAN connection to become a travel router, and it can also use its huge battery to help charge your mobile phone while you’re on-the-go. Who doesn’t love a device that can act as a jack-of-all-trades?"

Here are some more Mobile articles from around the web:

Mobile

Source: Techgage

Do you know Juno?

Subject: General Tech | July 3, 2014 - 12:39 PM |
Tagged: linux, linaro, juno, google, armv8-a, ARMv8, arm, Android

By now you should have read Ryan's post or listened to Josh talk about Juno on the PCPer Podcast but if you find yourself hungry for more information you can visit The Tech Report.  They discuss how the 64-bit Linaro is already able to take advantage of one of big.LITTLE's power efficiency optimization called Global Task Scheduling.  As Linaro releases monthly updates you can expect to see more features and better implementations as their take on the Android Open Source Project evolves.  Expect to see more of Juno and ARMv8 on review sites as we work out just how to benchmark these devices.

aosp.jpg

"ARM has created its own custom SoC and platform for 64-bit development. The folks at Linaro have used this Juno dev platform to port an early version of Android L to the ARMv8 instruction set. Here's a first look at the Juno hardware and the 64-bit software it enables."

Here is some more Tech News from around the web:

Tech Talk

The slippery slope of Planetary Annihilation

Subject: General Tech | July 2, 2014 - 05:51 PM |
Tagged: gaming, bad idea, prerelease, planetary annihilation

Releasing unfinished games is no longer limited to EA, many developers have picked up the habit of Early Access versions of their games and it is in danger of becoming as common as pre-purchases have.  For some users this is not an issue, beta testing can be fun if you are that type of person or have a vested interest in trying to contribute to the development of a game.  Uber has gone one step further with Planetary Annihilation, actually releasing an Early Access version of the game to retail stores with a free upgrade to the full version once it is released.  There will be many consumers that do not understand that this is not a finished game and will purchase it with the expectation that it is completed.  This will likely lead to a lot of internet bile being unleashed and bad reviews being published which is something you would think a publisher would want to avoid.  Do you think that it is not an issue or perhaps a self correcting one or do you agree with Rock, Paper, SHOTGUN that this could be the start of a bad trend for the gaming industry?  It is unlikely that this particular game will die in development and never be released but if it becomes a common trend unscrupulous publishers could slap together a demo, sell it as a pre-release and then abandon development; they've already made money so why bother finishing the game if consumers are happy paying full price for a half-baked product?

For those who prefer to play fully finished and perhaps even heavily modded games, why not join the Fragging Frogs for a gaming session

planetarybox.jpg

"The practice of releasing alpha or beta games as part of an “Early Access” plan is not, in itself, inherently harmful. It can be quite good for a game when developers priorities are in order and everyone is given plenty of information about what they’re getting into upfront. Planetary Annihilation‘s early access version on brick-and-mortar store shelves, though?"

Frogs moron

Here is some more Tech News from around the web:

Gaming

How about a little High Powered Computing?

Subject: General Tech | July 2, 2014 - 02:58 PM |
Tagged: HPC, ISS

The Register visited this years ISS and snapped some pictures of the hardware that was on display.  There were a lot of storage solutions being demonstrated like the Silent Brick Library from Fast LTA which offers an alternative to tape archives with the ability to can hold up to 60TB of uncompressed data with 12 bricks in a rack mounted device.  Samsung had a brief presentation on 3D V-NAND but did not reveal anything new about their new type of NAND.  AMD showed off their new W9100 FirePro and quite a few vendors, Intel included, are increasing their usage of watercooling in racks.  Click over to see the latest expensive HPC gear.

silent_brick.jpg

"The International Supercomputer Show in Leipzig, Germany, was full of fascinating things at the high-end grunt front of the computing business. Here's what attracted this roving hack's eye."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

ARM Ships Juno Development Platform for ARMv8-A Integration

Subject: Mobile | July 2, 2014 - 12:00 PM |
Tagged: linux, linaro, juno, google, armv8-a, ARMv8, arm, android l

Even though Apple has been shipping a 64-bit capable SoC since the release of the A7 part in September of 2013, the Android market has yet to see its first consumer 64-bit SoC release. That is about to change as we progress through the rest of 2014 and ARM is making sure that major software developers have the tools they need to be ready for the architecture shift. That help is will come in the form of the Juno ARM Development Platform (ADP) and 64-bit ready software stack.

Apple's A7 is the first core to implement ARMv8 but companies like Qualcomm, NVIDIA and course ARM have their own cores based on the 64-bit architecture. Much like we saw the with the 64-bit transition in the x86 ecosystem, ARMv8 will improve access to large datasets, will result in gains in performance thanks to increased register sizes, larger virtual address spaces above 4GB and more. ARM also improved performance of NEON (SIMD) and cryptography support while they were in there fixing up the house.

juno4.jpg

The Juno platform is the first 64-bit development platform to come directly from ARM and combines a host of components to create a reference hardware design for integrators and developers to target moving forward. Featuring a test chip built around Cortex-A57 (dual core), Cortex-A53 (quad core) and Mali-T624 (quad core), Juno allows software to target 64-bit development immediately without waiting for other SoC vendors to have product silicon ready. The hardware configuration implements big.LITTLE, OpenGL ES3.0 support, thermal and power management, Secure OS capability and more. In theory, ARM has built a platform that will be very similar to SoCs built by its partners in the coming months.

juno2.jpg

ARM isn't quite talking about the specific availability of the Juno platform, but for the target audience ARM should be able to provide the amount of development platforms necessary. Juno enables software development for 64-bit kernels, drivers, and tools and virtual machine hypervisors but it's not necessarily going to help developers writing generic applications. Think of Juno as the development platform for the low level designers and coders, not those that are migrating Facebook or Flappy Bird to your next smartphone.

The Juno platform helps ARM in a couple of specific ways. From a software perspective, it creates common foundation for the ARMv8 ecosystem and allows developer access to silicon before ARM's partners have prepared their own platforms. ARM claims that Juno is a fairly "neutral" platform so software developers won't feel like they are being funneled in one direction. I'd be curious what ARM's partners actually think about that though with the inclusion of Mali graphics, a product that ARM is definitely trying to promote in a competitive market.

juno1.jpg

Though the primary focus might be software, hardware partners will be able to benefit from Juno. On this board they will find the entire ARMv8 IP portfolio tested up to modern silicon. This should enable hardware vendors to see A57 and A53 working, in action and with the added benefit of a full big.LITTLE implementation. The hope is that this will dramatically accelerate the time to market for future 64-bit ARM designs.

The diagram above shows the full break down of the Juno SoC as well as some of the external connectivity on the board itself. The memory system is built around 8GB of DDR3 running at 12.8 GB/s and the is extensible through the PCI Express slots and the FPGA options. 

linaro.jpg

Of course hardware is only half the story - today Linaro is releasing a 64-bit port of the Android Open Source Project (AOSP) that will run on Juno. That, along with the Linux kernel v3.14 with ARMv8-A support should give developers the tools needed to write the applications, middleware and kernels for future hardware. Also worth noting on June 25th at Google I/O was the announcement of developer access coming for Android L. This build will support ARMv8-A as well.

The switch to 64-bit technology on ARM devices isn't going to happen overnight but ARM and its partners have put together a collective ecosystem that will allow the software and hardware developers to make transition as quick and, most importantly, as painless as possible. With outside pressure pushing on ARM and its low power processor designs, it is taking more of its fate in its own hands, pushing the 64-bit transition forward at an accelerated pace. This helps ARM in the mobile space, the consumer space as well as the enterprise markets, a key market for SoC growth.