Sony's Optical Disc Archive Storage Reaches 3.3 TB

Subject: Storage | April 18, 2016 - 12:32 PM |
Tagged: storage, sony, optical disc archive, optical disc, ODA, hard drives, backup, Archival

Sony has developed a higher-capacity version of their Optical Disc Archive (ODA), which now allows up to 3.3 TB of archival storage with the promise of 100-year retention.

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Sony ODS-D280U (Image credit: Sony via Computer Base)

Of course the viability of such a system in the next century is unknown, and a working cartridge (which is similar to the multi-CD systems found in cars a few years ago) would be needed to access the data. The idea is certainly interesting considering the potential for failure with traditional hard drives, though hard drives are relatively inexpensive and offer more utility, unlike the write-once Sony ODA cartridges.

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Cartridge exploded view (Image credit: Sony via Computer Base)

For those seeking pure read-only archival storage, the higher capacity of the second-generation Sony ODA at least brings it closer to parity with current hard drive storage.

NZXT Announces Partnership with human-I-T for Earth Day Recycling Program

Subject: General Tech | April 18, 2016 - 08:00 AM |
Tagged: recycling, nzxt, human-I-T, Earth Day, e-waste

To celebrate Earth Day (April 22) NZXT is partnering with human-I-T to help users recycle their unwanted technology, with the working items being donated to those in need. And as a thank you, NZXT is providing discounts for purchases made on their website for those who participate.

recycle-items.jpg

“This Earth Day, we're partnering with Human I-T to turn your inoperative laptops, desktops, smartphones and other devices into powerful and free educational tools. Not only does it reduce E-waste, it also helps close the digital divide by enabling vocational training for millions of people in need.”

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The page is up on NZXT’s website, and the process looks painless with a free label provided for your shipment of approved devices.

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The program begins on Earth Day, but NZXT plans to continue this program into the future.

Source: NZXT

Almost disposable gaming peripherals? Cooler Master's Devastator II mouse and keyboard combo

Subject: General Tech | April 15, 2016 - 02:33 PM |
Tagged: input, cooler master, Devastator II, gaming mouse, gaming keyboard

If you tend to be hard on your mice and keyboards it seems a waste to invest in a $100 device which will end up dead or at least severely injured within a few months.  Cooler Master has come up with a package that just might appeal to you, the $30 Devastator II keyboard and mouse combo.  The mouse has an optical sensor with 1000, 1600 and 2000 DPI levels and six buttons, including the sensitivity adjustment button.  The keyboard is backlit and the  "mem-chanical" switches Cooler Master uses are Cherry MX compatible so you can swap keycaps if you are so inclined.  Drop by Hardware Canucks for a closer look.

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"Cooler Master's Devastator II keyboard and mouse combo claims to do the impossible: provide a capable gaming-grade keyboard and mouse in a package that retails for just $30."

Here is some more Tech News from around the web:

Tech Talk

Knights Landing apparently knows Ninjitsu

Subject: General Tech | April 15, 2016 - 12:27 PM |
Tagged: knights landing, Intel, CentOS

That's right, if you already hired a rock start ninja programmer, soon you will be able to give them the hardware they want as well.  Intel's new Knights Landing HPC Phi devices will sell under the unfortunate name of Ninja Development Platform and can be pre-ordered for just under $5000USD for the 72 core desktop model and upwards of $20,000 for a four node racked device.  According to the sources that The Register spoke with they will run using CentOS 7.2 and customers will be able to choose the amount and type of  memory and local storage they desire.  We do not have exact shipping dates yet, but we should see this 14nm silicon soon.

"Intel's fulfilling its 2015 promise to let developers get their hands on a Knights Landing developer platform before the 14 nm HPC silicon reaches general availability."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Register

QuickTime For Windows Apparently Won't Be Updated...

Subject: General Tech | April 15, 2016 - 02:37 AM |
Tagged: apple, quicktime, Adobe

So TrendMicro has published a blog post that lists two unpatched vulnerabilities that affect QuickTime for Windows. Worse? They announced that Apple will no longer provide security updates for that software, either. These exploits will continue to exist until you uninstall the software (unless Apple has an abrupt change of heart). Basically, uninstall the software.

OSX users are unaffected. QuickTime is still supported on that platform.

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For most users? This shouldn't be a big deal. There really isn't anything that the free QuickTime Player does which cannot be accomplished with VLC. Then again, I'd expect that many of those users (who would also be reading our website) have already moved on.

QuickTime Pro and Adobe users will likely be more affected by this. The formats and utilities that Apple provided are very useful in professional applications. For instance, QuickTime is one of the only reliable video formats (unless something came up that I was unaware of -- correct me if I'm wrong) that had an alpha channel for transparency. This allows you to share translucent footage between applications without resorting to some frame-by-frame solution, like a PNG sequence. It is also required to handle QuickTime footage in Adobe Premiere, if you need to collaborate with a Mac user or you have QuickTime-centric hardware.

This is mighty annoying of Apple, but that's a downside of relying upon proprietary software.

Source: TrendMicro

NVIDIA Releases 364.96 Hotfix Driver

Subject: Graphics Cards | April 14, 2016 - 06:44 PM |
Tagged: nvidia, graphics drivers

The GeForce 364.xx line of graphics drivers hasn't been smooth for NVIDIA. Granted, they tried to merge Vulkan support into their main branch at the same time as several new games, including DirectX 12 ones, launched. It was probably a very difficult period for NVIDIA, but WHQL-certified drivers should be better than this.

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Regardless, they're trying, and today they released GeForce Hot Fix Driver 364.96. Some of the early reactions mock NVIDIA for adding “Support for DOOM Open Beta” as the only listed feature of a “hotfix” driver, but I don't see it. It's entirely possible that the current drivers have a known issue with DOOM Open Beta and, thus, they require a hotfix. It's not necessarily “just a profile,” and “profiles” isn't exactly what a hardware vendor does to support a new title.

But anyway, Manuel Guzman, one of the faces for NVIDIA Customer Care, also says that this driver includes fixes for FPS drops in Dark Souls 3. According to some forum-goers, despite its numbering, it also does not contain the Vulkan updates from 364.91. This is probably a good thing, because it would be a bit silly to merge developer-branch features into a customer driver that only intends to solve problems before an official driver can be certified. I mean, that's like patching a flat tire, then drilling a hole in one of the good ones to mess around with it, too.

The GeForce 364.96 Hotfix Drivers are available at NVIDIA's website. If you're having problems, then it might be your solution. Otherwise? Wait until NVIDIA has an official release (or you start getting said problems).

DigitalFoundry Dissects Quantum Break (and I rant)

Subject: Graphics Cards | April 14, 2016 - 06:17 PM |
Tagged: microsoft, windows 10, uwp, DirectX 12, dx12

At the PC Gaming Conference from last year's E3 Expo, Microsoft announced that they were looking to bring more first-party titles to Windows. They used to be one of the better PC gaming publishers, back in the Mechwarrior 4 and earlier Flight Simulator days, but they got distracted as Xbox 360 rose and Windows Vista fell.

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Again, part of that is because they attempted to push users to Windows Vista and Games for Windows Live, holding back troubled titles like Halo 2: Vista and technologies like DirectX 10 from Windows XP, which drove users to Valve's then-small Steam platform. Epic Games was also a canary in the coalmine at that time, warning users that Microsoft was considering certification for Games for Windows Live, which threatened mod support “because Microsoft's afraid of what you might put into it”.

It's sometimes easy to conform history to fit a specific viewpoint, but it does sound... familiar.

Anyway, we're glad that Microsoft is bringing first-party content to the PC, and they are perfectly within their rights to structure it however they please. We are also within our rights to point out its flaws and ask for them to be corrected. Turns out that Quantum Break, like Gears of War before it, has some severe performance issues. Let's be clear, these will likely be fixed, and I'm glad that Microsoft didn't artificially delay the PC version to give the console an exclusive window. Also, had they delayed the PC version until it was fixed, we wouldn't have known whether it needed the time.

Still, the game apparently has issues with a 50 FPS top-end cap, on top of pacing-based stutters. One concern that I have is, because DigitalFoundry is a European publication, perhaps the 50Hz issue might be caused by their port being based on a PAL version of the game??? Despite suggesting it, I would be shocked if that were the case, but I'm just trying to figure out why anyone would create a ceiling at that specific interval. They are also seeing NVIDIA's graphics drivers frequently crash, which probably means that some areas of their DirectX 12 support are not quite what the game expects. Again, that is solvable by drivers.

It's been a shaky start for both DirectX 12 and the Windows 10 UWP platform. We'll need to keep waiting and see what happens going forward. I hope this doesn't discourage Microsoft too much, but also that they robustly fix the problems we're discussing.

Android N Developer Preview 2 Includes Vulkan

Subject: Mobile | April 14, 2016 - 04:59 PM |
Tagged: vulkan, google, android n, Android

We knew it was coming. Google was a partner of Vulkan since it launched, but support was coming at some point after the desktop launch. We expected that it would be soon, but now we know that the new graphics API is in Android N Developer Preview 2. Other platforms, like apparently the Samsung Galaxy S7, are able to ship Vulkan drivers, but it is “a part of the platform” in this Android N pre-release.

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Vulkan is particularly useful for mobile because those devices tend to have many cores, but relatively slow cores, which drive a decently fast GPU. Whether the benefits end up being higher performance or just better battery life (as the CPU can downclock more and more often) depends on the application, but it can be useful for 3D applications, and eventually even 2D ones, like future Qt applications with many elements, or even web browsers (when drawing complex sites).

It's good that Google is supporting Vulkan, especially after their ban of OpenCL drivers from Nexus devices. We want a single GPU compute interface across as many platforms as possible. While Vulkan isn't as complete as OpenCL, lacking some features such as unified memory, it should be more useful than OpenGL ES compute shaders.

Android N Developer Preview 2 launched (again, as a preview) yesterday.

Source: Google

IDF Shenzhen: Intel Demos 3D XPoint Optane File Copy at 2 GB/s

Subject: Storage | April 14, 2016 - 03:56 PM |
Tagged: Optane, NVMe, Intel, idf

At IDF Shenzhen, Intel talked more about 3D XPoint (spoken cross-point). Initially launched in July of last year, 3D XPoint is essentially a form of phase change memory which has speeds closer to that of DRAM.

XPoint.png

It can be addressed at the byte level, unlike flash which transfers in pages (~8KB) and erases in blocks (~6MB). There have been a few demos since the initial launch, and this morning there was another:

Optane demo.png

It is great to see XPoint / Optane technology being demonstrated again, but as far as demos go, this was not the best / fairest example that Intel could have put together. First of all, the 'NAND SSD' they are using is a Thunderbolt 3 connected external, which was clearly bottlenecked badly somewhere else in the chain (when was the last time you saw a 6 Gbit SATA SSD limited to only 283 MB/s?). Also, using SATA for the NAND example while using PCIe x4 NVMe for the Optane example seems a bit extreme to me.

The Optane side of the demo is seen going 1.94 GB/s. That is an impressive figure for sure, but it is important to note that a faster Intel 'NAND SSD' product has already been shipping for over a year:

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Yes, the P3700 (reviewed by us here), can reach the speeds seen in this demo, as evidenced by this ATTO run on one of our 1.6TB samples:

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Looking at the P3700 specs, we can see that the 2TB model performs even better and would likely beat the Optane SSD used in today's demo:

P3700 spec.png

Further, in the IDF 2015 demo (where they launched the Optane brand), Intel showed off Optane's random IO performance:

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This demo showed 464,300 4K random IOPS, and if you do the math, that works out to 1.9 GB/s *worth of random IO*, which is far more impressive than sequentials that basically match that of the current generation NVMe product of the same form factor and interface.

I'm still happy to see these demos happen, as it means we are absolutely going to see 3D XPoint in our hands sooner than later. That said, I'd also like to see demos that better demonstrate the strengths of the technology, because if today's demo was comparing apples to apples, it would have shown a P3700 matching the speed of Optane, which does not make the previously stated 1000x speed improvement nearly as obvious as it should be presented.

A 14" Monster; Eurocom's new gaming laptop

Subject: Mobile | April 14, 2016 - 01:46 PM |
Tagged: i7-6700HQ, BGA, gaming laptop, GTX 970M

If there wasn't a market for gaming laptops then we would not see so many companies offering them for sale, nor frequently updating their lineups.  These devices certainly are not for everyone and with the release of products like MSI's Shadow and Razer's Core which allow you to hook your laptop up to an external GPU there is going to be a change in the market.  For now, companies like Eurocom are updating their lineups which brings us to Techgage's review of the Monster 4 14" gaming laptop.  The screen, as reviewed, is 1080p and while the laptop does have HDMI and mini-DisplayPort it lacks the TB3 connector to utilize external GPUs so you will be dependent on the i7-6700HQ and GTX 970M

Check out the full review of this $1500 gaming laptop here if you are interested.

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"Building a gaming desktop can be tough, but building a gaming notebook can be even harder. While most vendors limit your options, Eurocom goes out of its way to provide the most customization possible. As we find out in this review, the company’s offerings are diverse, and based on our findings with the Monster 4, a notebook with professional looks can still be a beast inside."

Here are some more Mobile articles from around the web:

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Source: Techgage

Podcast #395 - AMD Driver Quality, New Intel and Micron SSDs, Corsair's SPEC-ALPHA and more!

Subject: General Tech | April 14, 2016 - 12:42 PM |
Tagged: video, TMX, Thrustmaster, podcast, omega, micron, Lian-Li, Intel, game ready, crimson, catalyst, bx300, amd

PC Perspective Podcast #395 - 04/14/2016

Join us this week as we discuss AMD Driver Quality, New Intel and Micron SSDs, Corsair's SPEC-ALPHA and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Micron no longer has NVMe envy

Subject: General Tech | April 14, 2016 - 12:28 PM |
Tagged: Ryan's Law, NVMe, micron

Micron has announced their own PCIe 3.0 NVMe devices today, in HHHL, M.2 and 2.5" form factors.  The specifications are a little sparse at the moment, we do not know the flash which resides within the devices nor the endurance differences between the 7100 PRO series which is designed for read heavy scenarios or the 7100 MAX which is for mixed usage.  In addition to the 7100 series, they also announced the 9100 series which ranges in size from 800GB up to 3.2TB and has theoretical sequential reads of 3GB/s and writes of 2GB/s.  The Register was not provided with any specific pricing but Micron suggested the 7100 series could be priced similarly to SATA drives, while the 9100 series will obviously lie outside the boundaries of Ryan's Law.

You should also take a look at the information Al gathered while he was at the product launch.

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"These NVMe SSDs complement Micron's existing S600DC SAS SSDs, which are now shipping in volume. The 7100 is the smaller product and the 9100 its big brother. Both have a PCIe gen 3 NVMe interface, which is faster than the 12 Gbit/s SAS interface used by the S600DC flash drives."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Register

ASUS Announces a Trio of Adaptive-Sync Gaming Monitors

Subject: Displays | April 14, 2016 - 12:13 PM |
Tagged: Republic of Gamers, mg28uq, mg24uq, MG248Q, ASUS ROG, asus, adaptive sync

ASUS has announced three new monitors from their Republic of Gamers division, all of which feature Adaptive-Sync variable refresh rate displays.

MG28UQ.jpg

ASUS ROG MG28UQ

The monitors include a 28-inch model (MG28UQ), and a pair of 24-inch displays (MG248Q, MG24UQ). Looking first at the MG28UQ, which is a 28-inch, UHD/4K (3840x2160) display featuring a 1ms response time. Inputs include DisplayPort (1.2), one HDMI 2.0, and two HDMI 1.4 ports.

One of the 24-inch displays, the MG24UQ, is also UHD/4K but features an IPS display (and consequently loses the 1ms response time of the 28-inch version).

MG24UQ.jpg

ASUS ROG MG24UQ

Finally there is the 24-inch MG248Q, which offers a high 144 Hz refresh rate and 1ms response from its TN panel, but this model offers only FHD (1920x1080) resolution - though still adequate for gaming (especially at higher detail settings) depending on your preferences.

MG248Q.jpg

ASUS ROG MG248Q

As far as availability goes, ASUS states "ASUS MG28UQ and MG24UQ are available immediately worldwide. MG248Q will be available in April 2016", though pricing was not announced.

Full PR after the break.

Source: ASUS ROG

SanDisk's X400 series brings security as well as a more efficient controller

Subject: Storage | April 13, 2016 - 05:18 PM |
Tagged: sandisk, x400, tlc, M.2 SATA, 88SS1074-BSW2

SanDisk have updated their SSD lineup with the X400 family, available in sizes of 128GB, 256GB, 512GB and 1TB all of which are available in 2.5" and M.2 form factors.  They have continued their tradition of adding a small SLC flash cache to the drive, with the majority of storage being TLC.  Inside you will find Marvell's 88SS1074-BSW2 four channel controller and 256MB of DDR3L-1600 and as you can see, a lot of extra space.  SanDisk also united their SSDs lines in the 400, with 256-bit AES on these drives there is unlikely to be a new generation of the 300s.  Check out KitGuru for the full performance numbers of this consumer level SSD.

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"The X400 family features SanDisk’s 6th generation 15nm Triple Level Cell TLC NAND and just like the previous X300 uses SanDisk’s nCache technology where some of the NAND runs in SLC mode to bolster performance."

Here are some more Storage reviews from around the web:

Storage

Source: KitGuru

The Creative Assembly tries a different take on DLC for Total War: Warhammer

Subject: Editorial, General Tech | April 13, 2016 - 01:57 PM |
Tagged: creative assembly, warhammer fantasy, total war, dlc, gaming

After committing the double sin of pimping preorders and Day 1 DLC announced before the release date, The Creative Assembly seems to be trying to win back some of their fans by offering free new content for all some time down the road.  There will be new Legendary Lords, magic items, quest chains, and units and towards the end of the year.  If you want to play as Chaos you will still have to preorder the game or pay for it after release.

The offer of free content is appreciated, apart from one small problem; the game's release date is still over a month away.  The offer of future free content seems to be a thinly veiled effort to increase the sales of preorders, since many of us have refused to take them up on their offer.  Hopefully this is a hint that the industry is beginning to realize that publishing the actual game in full will draw more customers than releasing a partial game with DLC already planned. 

Iceberg Interactive has a much better model, Endless Legends was released as planned and once they realized how popular the game was they put effort into adding entirely new features and races.  Instead of taunting their customers with DLC announced at the same time as they released the game, they have treated it more as a reward for customer loyalty.  Then again, perhaps their customers are the exception and The Creative Assembly's announcement will succeed in selling more copies of the game before the release date.

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"Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race."

Here is some more Tech News from around the web:

Gaming

Software defined USB may help save your devices

Subject: General Tech | April 13, 2016 - 12:59 PM |
Tagged: usb type-c

The USB Implementers Forum, in charge of developing the standards for USB interfaces have developed software which can confirm the authenticity of a USB device or USB charger before allowing power to pass over the connection.  This is intended to prevent the death of another Pixel, or any other device which might charge over a Type C connection thanks to a dodgy cable.  It is not yet released but was written with the intention enabling it to be distributed as a patch to your OS as it was designed with a proper signature and certificate to ensure it is not easy to tamper with.  The Register has more on this story as well as information on Google's WebUSB protocol which will allow a connected USB device to communicate with connected networks.

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"The USB Implementers Forum (USB-IF) has announced the "USB Type-C Authentication specification", a set of software-defined rules that a device can use to protect itself from potential sizzlage."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Register

PS4 Remote Play Now Available On PCs and Macs With 3.50 Firmware Update

Subject: General Tech | April 13, 2016 - 12:54 AM |
Tagged: sony, remote play, PSN, ps4, playstation 4, game streaming

Sony is rolling out a new firmware update for its PlayStation 4 gaming console. The 3.50 firmware update adds social networking features to schedule events and allow users to appear offline along with a major change that opens up Remote Play to allow game streaming from the PS4 to Macs and Windows PCs.

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Users should start receiving the console update shortly. In order to stream to PCs, users will need to download the Remote Play utility for Windows or OS X. PC system requirements are modest requiring a minimum of a dual core (4 thread) Intel Core i5 560M (2.67 GHz) and 2GB of RAM when running Windows. Mac users can get by with an even lower end i5 520M (2.4 GHz). Users will need to be running the 32-bit or 64-bit versions of Windows (8.1 or 10) or Mac OS X 10.10 Yosemite or newer.

Sony recommends having a bare minimum of a 5Mbps symmetrical broadband internet connection in order to stream games to remote devices, and it recommends a connection with at least 12 Mbps download and upload speeds for the best results. Unfortunately, this rules out most DSL users, though they should still be able to play locally over their LAN. (It is not clear whether you can direct connect to the console to stream or if you have to go through a Sony server to stream, other remote play devices seem to be able to work only off of the LAN connection though so it should work.)

Sony makes it easy to play your games by supporting the DualShock 4 controller – users will simply need to plug it into the PC via USB cable and it will work as expected on PlayStation games. You will also need a Sony Entertainment Network account to pair devices and it is recommended to set the desired PS4 as your primary account. Specific setup instructions can be found here.

Streaming capabilities are currently limited as there is no support for streaming at 1080p resolution. Out of the box, Remote Play will stream at 540p and 30 FPS (frames per second). Users (preferably with wired devices including the PS4) can go into the settings and max it out at 720p and 60 FPS or dial it all the way down to 360p if you really need to play remotely over the internet with a small upload pipe.

Sony notes that not all games support Remote Play, but it seems like the majority of the console's catalog of games do.

There are several YouTube videos of users testing out Remote Play, and it does work. It seems to be a bit behind Xbox One streaming in the video quality and usability departments (e.g. no 1080p and you can't change resolution and frame rate on the fly). Hopefully Sony continues to flesh out the application and features.

Have you had a chance to try PS4 to PC game streaming? I'm now waiting for Microsoft to allow PC to Xbox One streaming hehe.

Source: Sony

Thrustmaster Introduces Xbox One Compatible TMX Wheel

Subject: General Tech | April 12, 2016 - 02:33 PM |
Tagged: Thrustmaster, TMX, T300, tx f458, force feedback, wheels, racing pedals, DiRT Rally, project cars, Assetto Corsa, xbox one

Some months ago I had the chance to review the PS3/4 and PC compatible Thrustmaster T150.  This turned out to be a solid little wheel with full functionality that would not break the bank.  The force feedback was not as strong or as nuanced as what I had found with the higher end TX F458 and T300 products, but it provided a wholly satisfactory experience that was around one half the price of the higher end products.
 
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Something missing from the lineup was a budget/entry level product for the Xbox One.  The TX F458 provides support for that platform, but it is anywhere from $300 to $400 US in price.  Essentially the same price as the console itself.  This comes at a pretty good time as a whole slew of racing games are being released on consoles these days (or soon).  Products such as DiRT Rally, Project Cars, and the upcoming console release of Assetto Corsa have injected new life into racing titles on consoles.  Add in Microsoft's continued development of the Forza series, console users have a good excuse to purchase racing inspired gear for their products.
 
In speaking with the DiRT developers, they admitted that they have to adjust the difficulty of the games to make them playable on game pads.  This makes sense as there are not nearly enough degrees of movement from either a turning or throttle/braking standpoint.  There is maybe a 30 degree movement in total with the thumbpads as well as not very many gradiations when using the triggers on the gamepad for braking and throttle control.  To get the most out of racing games a wheel is very necessary.  It provides the accuracy needed to drive very fast without the application helping a user out by decreasing the realism of the driving experience.
 
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The Thrustmaster TMX Force Feedback wheel is very similar in build and size to the earlier T150.  The primary differences are of course the Xbox One compatibility as well as a 900 degree rotation.  The T150 had the full 1080 degrees, but it seems like the 900 number is a hard limit on the Xbox.  The wheel can be programmed to handle rotations as low as 270 degrees as well as up to 900.  It is a hybrid pulley/geared unit with solid force feedback strength.  It features a metal axle and metal ball bearings so the wear will be minimal over the lifetime of the product.  It also features the same 12 bit optical tracking mechanism that the T150 utilizes that gives 4096 values for each 360 degrees of rotation of the wheel.
 
PictosPedalesTMX.jpg
 
No specialty drivers or software are needed for use with the Xbox One, but drivers are needed for the PC.  The firmware in the wheel contains all the necessary software to run successfully on the Xbox One, so it is simply plug and play for that platform.  The wheel comes with the wide 2 pedal unit which also allows users to remove the pads and adjust their position to their own liking.  The paddle shifters are also made of metal so that they will not break after extended use and wear.  While the actual wheel itself cannot be swapped out like with the TX and T300 bases, the TMX does support the Thrustmaster ecosystem of add-in parts.  It is compatible with the T3PA and T3PA-Pro bedals and the TH8A manual shifter (that can also be configured as a sequential shifter).
 
EcosystemTMX.jpg
 
$199.99 is not inexpensive, but it is a reasonable price for a product of this nature.  It looks to be a very good introductory wheel of the Xbox One platform that will last years.  It could also act as a gateway drug to more expensive purchases in the future, such as the pro pedals, a new base, and a fancy Alcantara based wheel.  The TMX should be available by next month at major retailers around the world.
Source: Thrustmaster

This ASUS GeForce GTX 980 Ti took the red pill

Subject: Graphics Cards | April 12, 2016 - 01:34 PM |
Tagged: asus, 980 Ti, GTX 980 Ti MATRIX Platinum, DirectCU II

The ASUS GTX 980 Ti MATRIX Platinum comes with a mix of features including a memory defroster, as this card is designed with LN2 cooling in mind so we may see it appear in some of this years overclocking contests.  It uses the older dual-fan DirectCU II, not the newer CU III version but the cards still remained around 60C under full load when [H]ard|OCP tested them.  The one-press VBIOS reload is perfect if you run into issues overclocking, and this card will overclock as [H] hit 1266MHz Base/1367MHz Boost/1503MHz In-Game with VRAM at 8.2GHz.  That overclocking potential as well as an asking price currently under MSRP helped this card win the Gold, see it surpass the MSI Lightning in the full review.

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"Today we review the ASUS GTX 980 Ti MATRIX Platinum, a gaming enthusiast centered video card which boasts enthusiast air cooling and an enthusiast overclock on air cooling. This high-end video card features DirectCU II cooling, making it the perfect comparison to the MSI GTX 980 TI LIGHTNING in class, price, performance and cooling."

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP

T'is but a flesh wound! The PC market shrinks by about 10% this Q1

Subject: General Tech | April 12, 2016 - 12:41 PM |
Tagged: Lenovo, apple, asus, market share, doom

That rustling you hear outside your door is the press getting ready to once again predict the impending doom of the PC industry, ready with bon mots describing how the world, including statisticians, engineers and animation creators will be using tablets for their work from now on.  As is always the case, these doomsayers are vastly overstating their case, though this is not to say there are some hurdles facing the PC industry as a whole.

Windows 10 has failed to drive consumers to update their hardware, for a variety of reasons obvious to everyone but Gartner, IDC and Microsoft's marketing team.  Intel's latest offerings have not provided a solid reason for enthusiasts to upgrade their machines and AMD is worryingly quiet lately.  This has lead to a fall in sales compared to this time last year of between 9.6-11.5% depending on which of the two sources The Inquirer quoted you choose to believe is more accurate

Apple and ASUS are the only two companies showing growth and a 1% increase is nothing you should brag about, even if you are beating the competition.  Even Lenovo is seeing their sales shrink, to the tune of roughly 10%.  There is new hardware slated to arrive soon and the falling price of M.2 and PCIe SSDs may provide some impetus for enthusiasts to pick up a new motherboard at the very least, so hopefully we will see this trend begin to reverse itself before the end of the year.

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"Gartner's report said that PC shipments reached 64.8 million units in the first quarter of 2016, while IDC offered the more pessimistic figure of 60.6 million. This represents a decline of 9.6 per cent or 11.5 percent, depending on which figure you go on."

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Source: The Inquirer