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Subject: Mobile | May 18, 2015 - 02:00 PM | Sebastian Peak
Tagged: zenbook pro, zenbook, UX501, UX305, QHD+, notebooks, ips, asus, 4k, 2560x1440
ASUS has annouced a new QHD+ version of the affordable ZenBook UX305 notebook as well as the new ZenBook Pro UX501.
The ZenBook UX305 was released as a disruptive notebook with specs far above its $699 price tag, and this new version goes far beyond the 1920x1080 screen resolution of the original. This new QHD+ (3200x1800) panel is IPS just like the original, but with this ultra-high resolution it boasts 276 PPI for either incredibly sharp, or incredibly tiny text depending on how well your application scales.
The new ZenBook Pro UX501 takes resolution a step further with a 4K/UHD 3820x2160 IPS panel and a powerful quad-core Intel Core i7-4720HQ processor with 16GB of RAM at its disposal. NVIDIA GeForce GTX 960M graphics power this 15.6-inch, 282 PPI UHD panel, and naturally 4x PCIe storage is available as well.
More information and specs are available in the full PR for both notebooks after the break.
Subject: Graphics Cards | May 17, 2015 - 12:04 PM | Ryan Shrout
Tagged: The Witcher 3, nvidia, hairworks, gameworks, amd
I feel like every few months I get to write more stories focusing on the exact same subject. It's almost as if nothing in the enthusiast market is happening and thus the cycle continues, taking all of us with it on a wild ride of arguments and valuable debates. Late last week I started hearing from some of my Twitter followers that there were concerns surrounding the upcoming release of The Witcher 3: Wild Hunt. Then I found a link to this news post over at Overclock3d.net that put some of the information in perspective.
Essentially, The Witcher 3 uses parts of NVIDIA's GameWorks development tools and APIs, software written by NVIDIA to help game developers take advantage of new technologies and to quickly and easily implement them into games. The problem of course is that GameWorks is written and developed by NVIDIA. That means that optimizations for AMD Radeon hardware are difficult or impossible, depending on who you want to believe. Clearly it doesn't benefit NVIDIA to optimize its software for AMD GPUs financially, though many in the community would like NVIDIA to give a better effort - for the good of said community.
Specifically in regards to The Witcher 3, the game implements NVIDIA HairWorks technology to add realism on many of the creatures of the game world. (Actually, the game includes HairWorks, HBAO+, PhysX, Destruction and Clothing but our current discussion focuses on HairWorks.) All of the marketing and video surrounding The Witcher 3 has been awesome and the realistic animal fur simulation has definitely been a part of it. However, it appears that AMD Radeon GPU users are concerned that performance with HairWorks enabled will suffer.
An example of The Witcher 3: Wild Hunt with HairWorks
One of the game's developers has been quoted as such:
Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology – the answer is yes! However, unsatisfactory performance may be experienced as the code of this feature cannot be optimized for AMD products. Radeon users are encouraged to disable NVIDIA HairWorks if the performance is below expectations.
There are at least several interpretations of this statement floating around the web. First, and most enflaming, is that NVIDIA is not allowing CD Project Red to optimize it by not offering source code. Another is that CD Project is choosing to not optimize for AMD hardware due to time considerations. The last is that it simply isn't possible to optimize it because of hardware limitations of HairWorks.
I went to NVIDIA with these complaints about HairWorks and Brian Burke gave me this response:
We are not asking game developers do anything unethical.
GameWorks improves the visual quality of games running on GeForce for our customers. It does not impair performance on competing hardware.
Demanding source code access to all our cool technology is an attempt to deflect their performance issues. Giving away your IP, your source code, is uncommon for anyone in the industry, including middleware providers and game developers. Most of the time we optimize games based on binary builds, not source code.
GameWorks licenses follow standard industry practice. GameWorks source code is provided to developers that request it under license, but they can’t redistribute our source code to anyone who does not have a license.
The bottom line is AMD’s tessellation performance is not very good and there is not a lot NVIDIA can/should do about it. Using DX11 tessellation has sound technical reasoning behind it, it helps to keep the GPU memory footprint small so multiple characters can use hair and fur at the same time.
I believe it is a resource issue. NVIDIA spent a lot of artist and engineering resources to help make Witcher 3 better. I would assume that AMD could have done the same thing because our agreements with developers don’t prevent them from working with other IHVs. (See also, Project Cars)
I think gamers want better hair, better fur, better lighting, better shadows and better effects in their games. GameWorks gives them that.
Interesting comments for sure. The essential take away from this is that HairWorks depends heavily on tessellation performance and we have known since the GTX 680 was released that NVIDIA's architecture performs better than AMD's GCN for tessellation - often by a significant amount. NVIDIA developed its middleware to utilize the strength of its own GPU technology and while it's clear that some disagree, not to negatively impact AMD. Did NVIDIA know that would be the case when it was developing the software? Of course it did. Should it have done something to help AMD GPUs more gracefully fall back? Maybe.
Next, I asked Burke directly if claims that NVIDIA was preventing AMD or the game developer from optimizing HairWorks for other GPUs and platforms were true? I was told that both AMD and CD Project had the ability to tune the game, but in different ways. The developer could change the tessellation density based on the specific GPU detected (lower for a Radeon GPU with less tessellation capability, for example) but that would require dedicated engineering from either CD Project or AMD to do. AMD, without access to the source code, should be able to make changes in the driver at the binary level, similar to how most other driver optimizations are built. Burke states that in these instances NVIDIA often sends engineers to work with game developers and that AMD "could have done the same had it chosen to." And again, NVIDIA reiterated that in no way do its agreements with game developers prohibit optimization for AMD GPUs.
It would also be possible for AMD to have pushed for the implementation of TressFX in addition to HairWorks; a similar scenario played out in Grand Theft Auto V where several vendor-specific technologies were included from both NVIDIA and AMD, customized through in-game settings.
NVIDIA has never been accused of being altruistic; it doesn't often create things and then share it with open arms to the rest of the hardware community. But it has to be understood that game developers know this as well - they are not oblivious. CD Project knew that HairWorks performance on AMD would be poor but decided to implement the technology into The Witcher 3 anyway. They were willing to sacrifice performance penalties for some users to improve the experience of others. You can argue that is not the best choice, but at the very least The Witcher 3 will let you disable the HairWorks feature completely, removing it from the performance debate all together.
In a perfect world for consumers, NVIDIA and AMD would walk hand-in-hand through the fields and develop hardware and software in tandem, making sure all users get the best possible experience with all games. But that style of work is only helpful (from a business perspective) for the organization attempting to gain market share, not the one with the lead. NVIDIA doesn't have to do it and chooses to not. If you don't want to support that style, vote with your wallet.
Another similar controversy surrounded the recent release of Project Cars. AMD GPU performance was significantly lower than comparable NVIDIA GPUs, even though this game does not implement any GameWorks technologies. In that case, the game's developer directly blamed AMD's drivers, saying that it was a lack of reaching out from AMD that caused the issues. AMD has since recanted its stance that the performance delta was "deliberate" and says a pending driver update will address gamers performance issues.
All arguing aside, this game looks amazing. Can we all agree on that?
The only conclusion I can come to from all of this is that if you don't like what NVIDIA is doing, that's your right - and you aren't necessarily wrong. There will be plenty of readers that see the comments made by NVIDIA above and continue to believe that they are being at best disingenuous and at worst, are straight up lying. As I mentioned above in my own comments NVIDIA is still a for-profit company that is responsible to shareholders for profit and growth. And in today's world that sometimes means working against other companies than with them, resulting in impressive new technologies for its customers and push back from competitor's customers. It's not fun, but that's how it works today.
Fans of AMD will point to G-Sync, GameWorks, CUDA, PhysX, FCAT and even SLI as indications of NVIDIA's negative impact on open PC gaming. I would argue that more users would look at that list and see improvements to PC gaming, progress that helps make gaming on a computer so much better than gaming on a console. The truth likely rests somewhere in the middle; there will always be those individuals that immediately side with one company or the other. But it's the much larger group in the middle, that shows no corporate allegiance and instead just wants to have as much fun as possible with gaming, that will impact NVIDIA and AMD the most.
So, since I know it will happen anyway, use the comments page below to vent your opinion. But, for the benefit of us all, try to keep it civil!
Subject: Mobile | May 16, 2015 - 01:00 PM | Ryan Shrout
Tagged: Tegra X1, tegra, shield pro, shield console, shield, nvidia
UPDATE: Whoops! It appears that Amazon took the listing down... No surprise there. I'm sure we'll be seeing them again VERY SOON. :)
Looks like the release of the new NVIDIA SHIELD console device, first revealed back at GDC in March, is nearly here. A listing for "NVIDIA SHIELD" as well as the new "NVIDIA SHIELD Pro" showed up on Amazon.com today.
Though we don't know what the difference between the SHIELD and SHIELD Pro are officially, according to Amazon at least, the difference appears to be the internal storage. The Pro model will ship with 500GB of internal storage, the non-Pro model will only have 16GB. You'll have to get an SD Card for more storage on the base model if you plan on doing anything other than streaming games through NVIDIA GRID it seems.
No pricing is listed yet and there is no release date on the Amazon pages either, but we have always been told this was to be a May or June on-sale date. Both models of the NVIDIA SHIELD will include an HDMI cable, a micro-USB cable and a SHIELD Controller. If you want the remote or stand, you're going to have to pay out a bit more.
For those of you that missed out on the original SHIELD announcement from March, here is a quick table detailing the specs, as we knew them at that time. NVIDIA's own Tegra X1 SoC featuring 256 Maxwell GPU cores powers this device using the Android TV operating system, promising 4K video playback, the best performing Android gaming experience and NVIDIA GRID streaming games.
|NVIDIA SHIELD Specifications|
|Processor||NVIDIA® Tegra® X1 processor with 256-core Maxwell™ GPU with 3GB RAM|
|Video Features||4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264)|
|Audio||7.1 and 5.1 surround sound pass through over HDMI
High-resolution audio playback up to 24-bit/192kHz over HDMI and USB
High-resolution audio upsample to 24-bit/192hHz over USB
|Wireless||802.11ac 2x2 MIMO 2.4 GHz and 5 GHz Wi-Fi
Two USB 3.0 (Type A)
MicroSD slot (supports 128GB cards)
IR Receiver (compatible with Logitech Harmony)
|Gaming Features||NVIDIA GRID™ streaming service
|SW Updates||SHIELD software upgrades directly from NVIDIA|
|Power||40W power adapter|
|Weight and Size||Weight: 23oz / 654g
Height: 5.1in / 130mm
Width: 8.3in / 210mm
Depth: 1.0in / 25mm
|OS||Android TV™, Google Cast™ Ready|
|In the box||NVIDIA SHIELD
NVIDIA SHIELD controller
HDMI cable (High Speed), USB cable (Micro-USB to USB)
Power adapter (Includes plugs for North America, Europe, UK)
|Requirements||TV with HDMI input, Internet access|
|Options||SHIELD controller, SHIELD remove, SHIELD stand|
Subject: General Tech | May 15, 2015 - 11:56 PM | Scott Michaud
Tagged: raptr, pc gaming
The PC gaming utility, Raptr, is normally used to optimize in-game settings, chat and socialize, and record game footage. It also keeps track of game-hours and aggregates them into a list once per month, which makes it one of the few sources for this type of data on the PC. We were late on it last month, which means that another was posted just a week later.
April marks the release of Grand Theft Auto V for the PC. It went live on the 14th and, despite only counting for half of the month, ended up at 4th place. Next month's survey will tell us whether the post-release drop-off was countered by counting Grand Theft Auto for a full month, which is double what they have now. It was just 0.17% of global play time behind CS:GO. Despite an error on the graph, it knocked DOTA 2 down to fifth, and Diablo III down to sixth. In fact, just about everything below Grand Theft Auto V dropped at least one rank.
Only three games actually gained places this month: ArcheAge, Warframe, and Spider Solitaire. Yes, that game is now the 19th most played, as tracked by Raptr. You could sort-of say that Hearthstone gained a rank by not losing one, but you would be wrong. Why would you say that?
League of Legends dropped less than a percent of total play time, settling in at about 21%. This is just about on target for the game, which proves that not even Rockstar can keep people from having a Riot.
Subject: Graphics Cards | May 15, 2015 - 11:36 PM | Scott Michaud
Tagged: windows 10, geforce, graphics drivers, nvidia, whql
The last time that NVIDIA has released a graphics driver for Windows 10, they added a download category to their website for the pre-release operating system. Since about January, graphics driver updates were pushed by Windows Update and, before that, you would need to use Windows 8.1 drivers. Receiving drivers from Windows Update also meant that add-ons, such as PhysX runtimes and the GeForce Experience, would not be bundled with it. I know that some have installed them separately, but I didn't.
The 352.84 release, which is their second Windows 10 driver to be released outside of Windows Update, is also certified by WHQL. NVIDIA has recently been touting Microsoft certification for many of their drivers. Historically, they released a large number of Beta drivers that were stable, but did not wait for Microsoft to vouch for them. For one reason or another, they have put a higher priority on that label, even for “Game Ready” drivers that launch alongside a popular title.
For some reason, the driver is only available via GeForce Experience and NVIDIA.com, but not GeForce.com. I assume NVIDIA will publish it there soon, too.
Subject: Graphics Cards, Processors, Displays, Systems | May 15, 2015 - 03:02 PM | Scott Michaud
Tagged: Oculus, oculus vr, nvidia, amd, geforce, radeon, Intel, core i5
Today, Oculus has published a list of what they believe should drive their VR headset. The Oculus Rift will obviously run on lower hardware. Their minimum specifications, published last month and focused on the Development Kit 2, did not even list a specific CPU or GPU -- just a DVI-D or HDMI output. They then went on to say that you really should use a graphics card that can handle your game at 1080p with at least 75 fps.
The current list is a little different:
- NVIDIA GeForce GTX 970 / AMD Radeon R9 290 (or higher)
- Intel Core i5-4590 (or higher)
- 8GB RAM (or higher)
- A compatible HDMI 1.3 output
- 2x USB 3.0 ports
- Windows 7 SP1 (or newer).
I am guessing that, unlike the previous list, Oculus has a more clear vision for a development target. They were a little unclear about whether this refers to the consumer version or the current needs of developers. In either case, it would likely serve as a guide for what they believe developers should target when the consumer version launches.
This post also coincides with the release of the Oculus PC SDK 0.6.0. This version pushes distortion rendering to the Oculus Server process, rather than the application. It also allows multiple canvases to be sent to the SDK, which means developers can render text and other noticeable content at full resolution, but scale back in places that the user is less likely to notice. They can also be updated at different frequencies, such as sleeping the HUD redraw unless a value changes.
The Oculus PC SDK (0.6.0) is now available at the Oculus Developer Center.
Subject: General Tech | May 15, 2015 - 02:01 PM | Jeremy Hellstrom
Tagged: audio, ozone, Rage ST, gaming headset
With a pricetag of $40 many may be a bit leery of purchasing the Ozone Rage ST Headset as it is significantly lower in price than most gaming headsets which implies lower quality too. It does use the 40mm drivers common in most headsets with a response range of 20-20kHz but the microphone is omnidirectional as opposed to unidirectional which means you will send background noise. Modders-Inc tried it out and were pleasantly surprised; while it has none of the extra features that $100+ headsets do, the overall quality was worth the price of admission. If you are in need of a headset but are strapped for cash, these are a good choice for you.
"Despite the stereotype, gamers are social creatures too. Competitive games after all requires another person to play with, but as expressive as some gestures may be such as virtual teabagging, it is not nearly as effective in conveying what you really feel when you shout out expletives through a headset. It feels very natural in fact that one almost feels …"
Here is some more Tech News from around the web:
- AKG K553 Pro Studio Headphones Review @ Hardware Canucks
- Razer Seiren Review at HardwareHeaven
- Tesoro Kuven Pro @ HardwareHeaven
- Creative Sound Blaster ZxR @ HardwareHeaven
- Sound Blaster X7 @ HardwareHeaven
Subject: Mobile | May 15, 2015 - 01:56 PM | Ryan Shrout
Tagged: video, mali, jem davies, interview, arm
Have you ever wondered how a mobile GPU is born? Or how the architecture of a mobile GPU like ARM Mali differs from the technology in your discrete PC graphics card? Perhaps you just want to know if ideas like HBM (high bandwidth memory) are going to find their way into the mobile ecosystem any time soon?
Josh and I sat down (virtually) with ARM's VP of Technology and Fellow, Jem Davies, to answer these questions and quite a bit more. The resulting interview will shed light on the design process of a mobile GPU, how you get the most out of an SoC that measures power by the milliwatt, what the world of mobile benchmarking needs to do to clean up its act and quite a bit more.
You'd be hard pressed to find a better way to spend the next hour of your day as you will without a doubt walk away more informed about the world of smartphones, tablets and GPUs.
Subject: General Tech | May 15, 2015 - 01:02 PM | Jeremy Hellstrom
Tagged: rumours, msi, Lenovo
When you think of Lenovo laptops you tend to think of suits and office suites, not Cheetos and Red Bull but DigiTimes has heard tell that this could possibly change. With Acer, Asustek's ROG and Dell's Alienware lineups all seeing decent profits from the niche market of high end gaming laptops the rumour is that Lenovo would like in on some of that filthy lucre. DigiTimes' source posits that MSI's gaming laptop subdivision would be the obvious target for Lenovo. It is possible that this is all hot air but Lenovo is a huge company and could easily afford to buy a division of a competitor, if they were willing to sell.
"Micro-Star International (MSI) has been successful in selling gaming notebooks and Lenovo is interested in acquiring MSI's gaming notebook business unit, according to sources from supply chain makers. However, MSI has denied the reports."
Here is some more Tech News from around the web:
- Elementary OS Freya: Is This The Next Big Linux Distro? @ Linux.com
- The Internet of Things: a jumbled mess or a jumbled mess? @ The Register
- Candy Crush Saga preloaded on Windows 10 is the key to enterprise sales @ The Inquirer
- Hackaday Prize Entry: A $100 CT Scanner @ Hack a Day
- You cannot be cirrus: 51 percent of Americans think storms bork cloud computing @ The Inquirer
Subject: Memory | May 14, 2015 - 07:16 PM | Jeremy Hellstrom
Tagged: Vengeance LPX, Dominator Platinum, ddr4, corsair, 128Gb
Corsair has just released the three largest unbuffered DDR4 kits available for enthusiasts who can afford the asking price. Two 128GB Dominator Platinum kits, one clocked at 2400MHz and one at 2666MHz along with a 2400MHz Vengeance LPX have just gone on sale. All three kits consist of eight 16GB modules which means that the number of motherboards that support these kits is extremely limited, the EVGA X99 Classified, ASRock's X99 Extreme4 and the Asus X99-E WS are among the few. As you can see below the investment is rather high but if you want bragging rights, or an amazingly large RAM drive then Corsair has a solution for you.
Corsair, a worldwide leader in high-performance PC components, today announced the availability of the world’s first available 128GB DDR4 unbuffered memory kits. Available in Corsair’s Vengeance LPX and Dominator Platinum Series lines, the new 128GB capacities give content creators an unprecedented amount of high-speed DDR4 SDRAM for memory-hungry applications.
The 128GB (8 x 16GB) DDR4 memory kits are designed for the latest Intel X99 series motherboards and support XMP 2.0 for the ultimate compatibility, reliability, and performance. The first available kits are rated at speeds of 2666MHz and 2400MHz and higher speeds will be announced soon. Like all Corsair memory, the new kits are backed by a lifetime warranty.
Dominator Platinum Series 128GB DDR4 Memory
The most advanced memory kits available, the Dominator Platinum series DDR4 modules feature a striking industrial design for good looks, patented DHX technology for cooler operation, and user-swappable colored “light pipes” for customizable LED lighting. Dominator Platinum memory is built with hand-screened ICs, undergoes rigorous performance testing, and incorporates patented DHX cooling technology for reliable performance in demanding environments.
Vengeance LPX Series 128GB DDR4 Memory
Vengeance LPX memory is designed for high-performance overclocking with aluminum heatspreaders for faster heat dissipation and eight-layer PCB for superior overclocking headroom. Each IC is individually screened for performance potential.
Pricing and Lifetime Warranty
Corsair Dominator Platinum and Vengeance LPX DDR4 memory kits are available from Corsair.com and Corsair’s worldwide network of authorized distributors and resellers. All Corsair memory is backed with a limited lifetime warranty and Corsair customer service and technical support.
Subject: General Tech | May 14, 2015 - 02:46 PM | Ken Addison
Tagged: podcast, video, supermicro, X99, Intel, amd, corsair, H100i GTX, H80i GT, fractal, define s, akracing, nvidia, shield, grid, epson, xeon e7 v3
PC Perspective Podcast #349 - 05/14/2015
Join us this week as we discuss the Death of Media Center, i7 NUC, Fractal Define S and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:19:23
Subject: Cases and Cooling | May 14, 2015 - 01:27 PM | Jeremy Hellstrom
Tagged: Digital Power Supply, Corsair Link, AX1500i, 80 Plus Titanium
It has been almost a year since Lee reviewed the Corsair AX1500i, one of the best high wattage PSUs it has been his pleasure to test so it seems appropriate to remind you of it's quality with this review from [H]ard|OCP. While the PSU is not new and still costs more than the competition at $400 the 7 year warranty is better than most. The review is of two Corsair AX1500i PSUs, one provided by Corsair and one purchased from a retail outlet for reasons you can read about in the full review. In the end [H] gave this PSU a pass, they felt that the unchanged price was a strike against Corsair as are the claims of the marketing team but as far as performance this PSU provided solid power in even their torture tests.
"It is not every day that a company has the moxie to come out and say that it makes "the best" of anything, but that is exactly what Corsair is saying about its AX1500i computer power supply; "The best enthusiast power supply you can own." Of course that begs one question, "Is it, or isn't it the best enthusiast PSU you can own?" We answer that."
Here are some more Cases & Cooling reviews from around the web:
- Super Flower Leadex Platinum 2000 W @ techPowerUp
- Corsair HX1200i '80 Plus Platinum' @ Kitguru
- be quiet! Dark Power Pro 11 850W PSU @ Kitguru
- Antec VPF550 Strictly Power 550W Power Supply Unit Review @ NikKTech
- XFX TS Series 550 Watt PSU @ HardwareOverclock
Subject: General Tech | May 14, 2015 - 12:35 PM | Jeremy Hellstrom
Tagged: wolfram alpha, stephen wolfram, image identify
You may have had the pleasure of using the Google Goggles image identification app, not so much for its successes as for its often hilarious misses. There is now a new image identification app from Wolfram Alpha which you can try out. The Register immediately tried a random picture of Stephen Wolfram who is apparently a podium in disguise but Image Identify seems very fond of capyberas. Head on over to amuse yourself and of course only use your pictures for proper training as we wouldn't want to reclassify the podium as Daddy, now would we?
"search your heart ..."
"WOLFRAM ALPHA has released a new site designed to help you identify any image that you throw at it."
Here is some more Tech News from around the web:
- World's Rudest Robot Set To Simulate the Fury of Call Center Customers @ Slashdot
- Strange: There will be NINE KINDS of Windows 10 @ The Register
- Google Updates: Android tweaks, Chrome extension block and free Hangouts @ The Inquirer
- Heartbleed, eat your heart out: VENOM vuln poisons countless VMs @ The Register
- BONKERS apocalyptic WAR WAGONS circle Vulture South @ The Register
- The Launch Of The ASUS ZenFone 2 @ Tech ARP
Subject: Graphics Cards | May 14, 2015 - 07:00 AM | Scott Michaud
Tagged: tonga, radeon, R9, pitcairn, Fiji, bonaire, amd
Benchlife.info, via WCCFTech, believes that AMD's Radeon R9 300-series GPUs will launch in late June. Specifically, the R9 380, the R7 370, and the R7 360 will arrive on the 18th of June. These are listed as OEM parts, as we have mentioned on the podcast, which Ryan speculates could mean that the flagship Fiji XT might go by a different name. Benchlife.info seems to think that it will be called by the R9 390(X) though, and that it will be released on the 24th of June.
WCCFTech is a bit more timid, calling it simply “Fiji XT”.
In relation to industry events, this has the OEM lineup launching on the last day of E3 and Fiji XT launching in the middle of the following week. This feels a little weird, especially because AMD's E3 event with PC Gamer is on the 16th. While it makes sense for AMD to announce the launch a few days before it happens, that doesn't make sense for OEM parts unless they were going to announce a line of pre-built PCs. The most likely candidate to launch gaming PCs is Valve, and they're one of the few companies that are absent from AMD's event.
And this is where I run out of ideas. Launching a line of OEM parts at E3 is weird unless it was to open the flood gates for OEMs to make their own announcements. Unless Valve is scheduled to make an announcement earlier in the day, or a surprise appearance at the event, that seems unlikely. Something seems up, though.
Subject: General Tech | May 13, 2015 - 05:06 PM | Scott Michaud
Tagged: mozilla, firefox, DRM
Mozilla has just released Firefox 38. With it comes the controversial Adobe Primetime DRM implementation through the W3C's Encrypted Media Extensions (EME). Or, maybe not. If you upgrade the browser through one of the default channels, the Adobe Primetime Content Decryption Module will appear in the Plugins tab of your Add-ons manager on Windows Vista or later (but it might take a few minutes after the upgrade).
Alternatively, you can use Mozilla's EME-free installer for Firefox and avoid it altogether.
I have mentioned my concerns about DRM in the past. EME does not particularly bother me, because it is just a plugin architecture, but the fundamental concept does. Simply put, copy protection does very little good and a whole lot of bad. If your movie is leaked before it is legally available in consumer's hands, as it regularly does, then what do you expect to accomplish after the fact? It takes one instance to be copied infinitely, and that often comes from the film company's own supply chain, not their customers. Moreover, it is found to reduce sales and hurt customer experience (above and beyond the valid ideological concerns).
Beyond the DRM inclusion, several new features were added. One of the more interesting ones is BroadcastChannel API. This standard allows a web application to share data between “contexts” that have the same “user agent and origin”. In other words, it must be on the same browser and using the same app (even secondary instances of it). This will allow sites to do multi-monitor split screen, which is useful for games and utilities.
WebRTC has also been upgraded with multistream and renegotiation. Even though the general public thinks of WebRTC as a webcam and voice chat standard, it actually allows arbitrary data channels. For example, “BananaBread” is a first person shooter that used WebRTC to synchronize multiplayer state. Character and projectile position is very much not webcam or audio data, but WebRTC doesn't care.
Subject: General Tech | May 13, 2015 - 02:52 PM | Jeremy Hellstrom
Tagged: gaming, project cars
The Tech Report pulled out their wheel and pedals, tied their chair to their desk and tried out Project Cars, a game which shows off just what a good PC is capable of. The cars, tracks and weather are all rendered in amazing quality with lifelike reflections and lighting. Even better is the feel of the game, realistic handling work with the graphics to immerse you fully into the game. Their are options to help the novice driver get their skills up to speed and while there may not be quite as many tracks and cars to choose from as games such as Forza, the realism more than makes up for it. It will also work with a controller and Steam Big Picture for those who prefer to drive from the couch.
"In his latest blog post, TR's Geoff Gasior gets behind the wheel in Project Cars, a new PC driving game with realistic handling and jaw-dropping graphics. This may be the best-looking game in any genre, and it feels as real as it looks."
Here is some more Tech News from around the web:
- Grand Theft Auto V Review @ OCC
- Grand Theft Auto V IQ Features Performance @ [H]ard|OCP
- Flying Cathedrals Galore In First Battlefleet Gothic Trailer @ Rock, Paper, SHOTGUN
- Star Trek games premiere on GOG.com
- The Witcher 3: Wild Hunt preload starts today @ GOG.com
- Wot I Think – Wolfenstein: The Old Blood @ Rock, Paper, SHOTGUN
- Have Faith: Mirror’s Edge 2 Slated For Early 2016 @ Rock, Paper, SHOTGUN
- Humble Store Spring Sale
- Assassin's Creed Syndicate trailer and walkthrough video published @ HEXUS
- Fallout 4 cinematic trailer listed on CG artist's LinkedIn profile @ HEXUS
Subject: Editorial | May 13, 2015 - 02:07 PM | Josh Walrath
Tagged: R9, newegg, GTAV, DiRT Rally, bundle, amd, 290x, 290, 285
AMD has been pretty quiet on the bundle scene, but I think we may have had their future plans revealed to us a bit early.
In case the offer gets pulled, here is a screen grab from Newegg on May 13, 2015.
Newegg is offering a number of AMD R9 based cards with one to two free software titles. The top end R9 290 and 290X products get both Grand Theft Auto V and DiRT Rally. The value of these two titles are around $95 US. The lower end cards look to only receive DiRT Rally, which is a $35 US value.
This a pretty nice bundle considering that GTAV is still very new, and DiRT Rally is an early access title that will have a bunch of free content added to it through the next 9 to 10 months.
So far no other retailer that I am aware of is offering this particular bundle. My assumption here is that Newegg jumped the gun before AMD was able to announce it.
UPDATE: Initial information from AMD is that it "is not an AMD bundle" so we aren't quite sure what to make of this. It could be a Newegg-specific bundle, but I haven't gotten any feedback from the reseller on the issue yet.
UPDATE 2: Well, we found this certificate for the DiRT Rally portion of the bundle on Newegg.com. Clearly this is an official AMD marketing promotion but we haven't yet found anything official on the Grand Theft Auto V side of things.
UPDATE 3: And now we have this Tweet from Newegg:
UPDATE 4: After another conversation with AMD, the company is reiterating its point that it is not directly involved in the GTAV bundles we are seeing today with AMD Radeon graphics cards on Newegg. According to AMD, the bundle was solely built by Newegg and the OEMs, which explains why we don't see similar offers on identical cards on Amazon. It's likely then that Newegg interfaced with Take-Two/Rockstar to get approval for the Grand Theft Auto 5 inclusion while the DiRT Rally portion was just a happy coincidence. (Also, apparently a week ago AMD launched the DiRT Rally bundle...who knew?!?)
Subject: General Tech | May 13, 2015 - 01:56 PM | Jeremy Hellstrom
Tagged: Moverio BT-200, epson, 3d glasses
Epson has teamed up with NGRAIN to create the Moverio BT-200 smart glasses for use in industrial design and repair. The glasses are connected to a controller to minimize the weight of the actual glasses as well as allowing you control options on the 3D view you see through the glasses. The Register were not overly impressed with the image nor the interface but could certainly see the usefulness in the demonstrations that were conducted. One benefit the glasses do offer is dual usage, they can be used both to show 3D images as well as augmented reality overlays when looking at physical objects, allowing to use the interface you prefer.
"You may be really looking forward to 3D glasses but based on the latest tech giant's efforts, it may be some time.
Today we tried out Epson Moverio BT-200 smart glasses at IoT World in San Francisco and were left… underwhelmed."
Here is some more Tech News from around the web:
- Boffins brew 'Stop Light' that turns photons in fibre into memory @ The Register
- IBM silicon photonic breakthrough promises 100Gbps downloads @ The Inquirer
- TSMC to make SSD controller chips for Apple, say sources @ DigiTimes
- That DRM support in Firefox you never asked for? It's here @ The Register
- Apple reportedly plans to buy BlackBerry in bid to tighten grip on enterprise market @ The Inquirer
- TP-LINK Archer C9 Wireless Dual Band Router Review @ Madshrimps
Subject: Systems | May 12, 2015 - 03:55 PM | Jeremy Hellstrom
Tagged: system guide
The Tech Report have just finished up their latest System build guide, with updates to the Budget, Sweet Spot and High End machines. The components involved each get a page to allow you to see the differences in recommendations at a glance, both in performance and price. The example Budget build now includes the $100 Crucial BX100 250GB, the last of the builds to upgrade to an SSD. Also included is a quiet, yet overclockable Stealth Fighter which weighs in at an estimated $1500 and should satisfy any gamer that can't afford their Maxwellator XXL. Take look at their recommendations and compare it to our own Hardware Leaderboard for an overview of the parts that will give you the best bang for your buck.
"Ready to build a new PC? The latest edition of our System Guide features our picks for everything you'll need to put together a shiny new system."
Here are some more Systems articles from around the web:
- System76 Meerkat: The Perfect Mini PC for Multimedia or Desktop @ Linux.com
- Boston Venom 3401-7T @ eTeknix
- CyberPowerPC Syber Vapor I Review @ Neoseeker
- Intel NUC5i7RYH w/ i7-5557U Review @HiTech Legion
- NZXT Doko: Your PC Anywhere (Sort of...) @ Modders-Inc
- Intel's Compute Stick miniature PC @ The Tech Report
Subject: General Tech | May 12, 2015 - 02:40 PM | Jeremy Hellstrom
Tagged: gaming, shield, nvidia, grid
Ryan and the crew have tested out NVIDIA's GRID, the cloud streaming service that lets you play games at 720p, as long as you have a 10 Mbps down connection on a network with a NVIDIA GameStream-ready 5 GHz Wi-Fi router and 60 ms or less ping time to a GRID server. In testing Ryan did notice lag but he still found them playable once he mentally adjusted to the delay.
Today NIVIDA announced an upgrade to the GRID service, 35 of the 50 games on the service can now stream at a full 1080p and 60fps including Batman: Arkham Origins, Devil May Cry 4 and Dirt 3 Complete Edition. In order to properly enjoy the HD quality you will need a compatible router from the list linked to above and connection of at least a 30 Mbps down, with 50Mbps being recommended by NVIDIA for best results.
The new SHIELD Hub beta is available to SHIELD owners by following the link in NVIDIA's blog post here. They also announced the addition of Bionic Commando to their library, playable at the new resolution.