(Oldish News) Kingdom Hearts 3 on Unreal Engine 4

Subject: General Tech | October 26, 2014 - 11:15 PM |
Tagged: square enix, kingdom hearts 3, unreal engine 4, ue4

I did not report on this the first time because it did not seem like a credible rumor. As it turns out, they were citing an interview with the game's director from Famitsu, the Japanese video game magazine. Basically, while Square likes to make their own engine to use with their RPG projects, their Luminous Engine did not satisfy their needs so they decided to shift production to Unreal Engine 4. While it is still not scheduled to come to the PC, we know that the engine feels at home on our platform.

square-KingdomHearts3-logo.jpg

Image Credit: Wikipedia

As an aside, Famitsu is a surprisingly hard website to machine translate for any content after the first page. I will make a mental note to not feed written content through JavaScript in any website that I make, for the sake of international readers. I eventually had to copy and paste the text directly into Microsoft Translate. It was a pretty terrible experience, but I digress. If you wish to see the interview, do not expect your browser's built-in tools to help. Ctrl-C and Ctrl-V.

It seems pretty clear that Kingdom Hearts was not moved to Unreal Engine 4 for PC support. That would just be silly. More likely, their internal engine might have needed a little extra development work and, especially with the vastly different art styles of Kingdom Hearts and Final Fantasy, they moved the two release dates further apart. Maybe they will even release Kingdom Hearts 3 earlier than intended?

But, if it does come to the PC, it seems somewhat more likely that it will function better than Final Fantasy XIII does. That title was locked to 720p with a few odd quirks, like Esc being the equivalent of "/qq" despite even Alt+F4 giving a warning prompt, and that it seems to require a keyboard to close (I could not find a way to close the game with the gamepad or mouse alone). That said, while a tangent-to-a-tangent, I did like the option to have the original, Japanese dub. Yet again, I digress.

This was not the first time that Square has developed an RPG on Unreal Engine. The Last Remnant, for the Xbox 360 and PC, was developed on Unreal Engine 3. Kingdom Hearts 3 does not have a release date, but it might be sooner than we expect (and probably much earlier than Final Fantasy XV).

Source: Famitsu

The Billion Dollar Businesses of Free to Play

Subject: General Tech | October 26, 2014 - 08:28 PM |
Tagged: pc gaming, free to play

Year to date, League of Legends, Crossfire, and Dungeon Fighter Online are each closing in on one billion dollars in revenue. Yes, three free-to-play MMO titles are closing in on $1 Billion USD in a single year. All three exceed World of Warcraft, which is still the most lucrative subscription MMO. That might change once expansion pack revenue from the upcoming Warlords of Draenor is accounted for, however. The total MMO industry, free-to-play or subscription, is estimated at almost $8 Billion USD, from January through September.

riot-lol-logo.jpg

This is all according to Gamesbeat and their dissection of a SuperData Research (how is that a real name?!) report on the MMO industry. Of course, there is always the possibility that these products will fall short of that milestone by the time January rolls around, but they are pretty close for nine months in and three to go.

The interesting part is why. The article discusses how easily these games can transition between markets due to how low the barrier to entry is. This is especially true in markets that embrace internet cafes, where the game is already installed. The barrier to entry is creating an account, the customer does not even need to think about payment until they have generated interest in the free content.

The second reason, which is not mentioned in the article, is the curve of revenue by customer type. A flat-fee is some value multiplied by the number of legitimate users you have. You will get at most "X" from a customer, maybe a little less for sales, and zero for pirated copies or customers that simply ignore your content. Subscription games split this off to a recurring income; it is the number of legitimate users for that month, summed over every month. While this will get more money from the most dedicated players, because they are playing longer, this still has a ceiling. Free-to-play and other microtransaction-based models have no ceiling except for all the content you have ever made. This is an unlimited ceiling for consumable content.

This can be good for the consumer or it can be bad, of course. Where a game falls on this spectrum really depends on how it is designed. Also, money is not everything. A game can even be released for free if the developer has a reason to not ignore all claims, whether it was a hobby, tech demo, are art piece. It is up to the player (or their gift giver) to decide what is worth their time or money, and that is okay.

Blizzard Is Installing World of Warcraft Servers in Australia

Subject: General Tech | October 26, 2014 - 03:33 AM |
Tagged: wow, blizzard

With the new expansion for World of Warcraft, Blizzard is expanding their infrastructure to better serve their customers in Oceania. The company will not require users who are currently on North American realms to switch, but will be reimbursing server swaps, for as many characters as desired, during the two weeks leading up to Warlords of Draenor's November 13th launch date. This will not affect the time of release, which will be 7:00 PM AEDT / midnight PST (PDT ends on November 2nd).

blizzard-wow-warlords-of-draenor.jpg

The expression, better late than never, definitely applies in this situation. The game has "Oceanic" realms for quite some time now, but they were still physically located in the west coast of America. Sure, the ideal latency of a packet from Australia to California is around 30ms (Update: It's actually around 60ms, 120ms round-trip ideal assuming 66% speed to light in a fiber cable. When Googling the distance between Australia and California, it thought I meant Sydney, Nova Scotia, Canada, 4000mi, not Sydney, Australia, 7500mi. Pixy Misa in the comments, who pointed out my error, said that they experience about 170ms of latency in practice), assuming the speed of light in fiber optics is about 2/3rds of light in a vacuum, but the actual latency is significantly higher in the practical world. Getting the servers about 4000 7500 miles closer should be welcome.

The transfer does not yet have a date, but refunds will be offered for character migrations between 6:01PM AEDT on October 29th, 2014, until 6:59PM AEDT on November 13, 2014. Just make sure to do realm swaps as a separate transaction from anything else you might buy. Apparently Blizzard acknowledges that their storefront will not be able to pick out the Character Transfer and Guild Master Realm Transfer among other services. While they should have spent a little more time making this promotion robust, I cannot really blame them. This is a one-shot. It is probably not worth the man-hours.

Source: Blizzard

AMD Catalyst 14.9.2 Beta for Civilization: Beyond Earth

Subject: Graphics Cards | October 26, 2014 - 02:44 AM |
Tagged: amd, driver, catalyst

So Ryan has been playing many games lately, as a comparison between the latest GPUs from AMD and NVIDIA. While Civilization: Beyond Earth is not the most demanding game in existence on GPUs, it is not trivial either. While not the most complex, from a video card's perspective, it is a contender for most demanding game on your main processor (CPU). It also has some of the most thought-out Mantle support of any title using the API, when using the AMD Catalyst 14.9.2 Beta driver.

firaxis-civilization-beyond-earth.jpg

And now you can!

The Catalyst 14.9.2 Beta drivers support just about anything using the GCN architecture, from APUs (starting with Kaveri) to discrete GPUs (starting with the HD 7000 and HD 7000M series). Beyond enabling Mantle support in Civilization, it also fixes some issues with Metro, Shadow of Mordor, Total War: Rome 2, Watch_Dogs, and other games.

Also, both AMD and Firaxis are aware of a bug in Civilization: Beyond Earth where the mouse cursor does not click exactly where it is supposed to, if the user enables font scaling in Windows. They are working on it, but suggest setting it to the default (100%) if users experience this issue. This could be problematic for customers with high-DPI screens, but could keep you playing until an official patch is released.

You can get 14.9.2 Beta for Windows 7 and Windows 8.1 at AMD's website.

Source: AMD

AMD Radeon R9 290X Now Selling at $299

Subject: Graphics Cards | October 24, 2014 - 03:44 PM |
Tagged: radeon, R9 290X, leaderboard, hwlb, hawaii, amd, 290x

When NVIDIA launched the GTX 980 and GTX 970 last month, it shocked the discrete graphics world. The GTX 970 in particular was an amazing performer and undercut the price of the Radeon R9 290 at the time. That is something that NVIDIA rarely does and we were excited to see some competition in the market.

AMD responded with some price cuts on both the R9 290X and the R9 290 shortly thereafter (though they refuse to call them that) and it seems that AMD and its partners are at it again.

r9290x1.jpg

Looking on Amazon.com today we found several R9 290X and R9 290 cards at extremely low prices. For example:

The R9 290X's primary competition in terms of raw performance is the GeForce GTX 980, currently selling for $549 and up. If you can find them in stock, that means NVIDIA has a hill of $250 to climb when going against the lowest priced R9 290X.

r92901.jpg

The R9 290 looks interesting as well:

Several other R9 290 cards are selling for upwards of $300-320 making them bone-headed decisions if you can get the R9 290X for the same or lower price, but considering the GeForce GTX 970 is selling for at least $329 today (if you can find it) and you can see why consumers are paying close attention. 

Will NVIDIA make any adjustments of its own? It's hard to say right now since stock is so hard to come by of both the GTX 980 and GTX 970 but it's hard to imagine NVIDIA lowering prices as long as parts continue to sell out. NVIDIA believes that its branding and technologies like G-Sync make GeForce cards more valuable and until they being to see a shift in the market, I imagine that will stay the course.

For those of you that utilize our Hardware Leaderboard you'll find that Jeremy has taken these prices into account and update a couple of the system build configurations.

Source: Amazon.com

Cooler Master's new Nepton 240M in action

Subject: General Tech | October 24, 2014 - 01:22 PM |
Tagged: watercooler, Nepton 240M, Nepton, cooler master, all in one

As with the previous generation the new Nepton 240M is designed with "ultra-fine micro channel" technology which quadruples the surface area of the radiator but does provide more resistance to air travelling through the rad.  Installation was a breeze with only one small issue with the gasket which was easily solved.  The Tech Report were more than happy with the new Silencio fans which stayed under 40dB under load, in fact the noise barely changed when compared to when the computer was idle.  The pump was also reasonably quiet and powerful enough to keep the CPU nice and cool though at a cost, the new Nepton 120M has an MSRP of $130.

overview.jpg

"The Nepton 240M is a big liquid cooler with a price to match. We strapped it to TR's Casewarmer to see whether it could take the heat."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Avoiding online price creep

Subject: General Tech | October 24, 2014 - 12:29 PM |
Tagged: dirty pool, online retailers, wretched hive of scum and villany, airlines

Have you noticed that prices seem to creep up slightly every time you visit an online ticket site hoping for a deal?  As many are probably already aware, the cookies dumped on your machine when you browse allow the sites to keep track of how many times you have visited a site and can base their pricing off of that count.  In other cases they can tell if you are browsing their sites mobile device version or the desktop site and of course if you are logged in as a member or not.  So far none of these practices is technically illegal but they are also laughably easy to defeat.  Simply browsing in anonymous mode, clearing your cookies or even just using a different device will reset those prices and is a habit you should get into.  Slashdot has linked to a PDF which details many of these questionable practices and of course those ever polite commentators under the headline will offer sage and on topic advice.

index.jpg

"For instance, the study found, users logged in to Cheaptickets and Orbitz saw lower hotel prices than shoppers who were not registered with the sites. Home Depot shoppers on mobile devices saw higher prices than users browsing on desktops. Some searchers on Expedia and Hotels.com consistently received higher-priced options, a result of randomized testing by the websites. Shoppers at Sears, Walmart, Priceline, and others received results in a different order than control groups, a tactic known as “steering.”

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot

Who rules the ~$250 market? XFX R9 285 Black Edition versus the GTX 760

Subject: Graphics Cards | October 23, 2014 - 04:06 PM |
Tagged: xfx, R9 285 Black Edition, factory overclocked, amd

Currently sitting at $260 the XFX R9 285 Black Edition is a little less expensive than the ASUS ROG STRIKER GTX 760 and significantly more expensive than the ASUS GTX760 DirectCU2 card.  Those prices lead [H]ard|OCP to set up a showdown to see which card provided the best bang for the buck, especially once they overclocked the AMD card to 1125MHz core and 6GHz RAM.  In the end it was a very close race between the cards, the performance crown did go to the R9 285 BE but that performance comes at a premium as you can get performance almost as good for $50 less.  Of course the both the XFX card and the  STRIKER sell at a premium compared to cards with less features and a stock setup; you should expect the lower priced R9 285s to be closer in performance to the DirectCU2 card.

1413885880S78ZQ7Hqqp_1_13_l.jpg

"Today we are reviewing the new XFX Radeon R9 285 Black Edition video card. We will compare it to a pair of GeForce GTX 760 based GPUs to determine the best at the sub-$250 price point. XFX states that it is faster than the GTX 760, but that is based on a single synthetic benchmark, let's see how it holds up in real world gaming."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

Intel Broadwell-E Expected for Q1 2016

Subject: General Tech, Processors, Chipsets | October 23, 2014 - 03:25 PM |
Tagged: Intel, Broadwell, Broadwell-E, Haswell-E

VR-Zone China got hold of an alleged Intel leak, go figure, that talks about their next enthusiast processor platform, Broadwell-E. This architecture is mostly Haswell-E that has its (rated) feature size shrunk down to 14nm. Given an available BIOS, it is expected to support at least some existing LGA 2011-v3 motherboards with the X99 chipset. Like Haswell, they are sticking with a maximum of 40 PCIe lanes. We will need to wait for individual SKUs to see whether one or more models will be limited to 28 lanes, like the Haswell-E-based Core i7-5820K.

intel-broadwell-e-x991.png

Image Credit: Chinese VR-Zone

Intel claims 140W TDP, which is identical to the current three offerings of Haswell-E, for all options. The slide claims six and eight core models will be available (also identical to Haswell-E).

One bullet-point that baffled me is, "Integrated Memory Controller: 4 Channels DDR4 2400, 1 DIMM per Channel". Double-checking with the other writers here, just to make sure sure, it seems like the slide claims that Broadwell-E will only support four sticks of DDR4. This makes zero sense for a couple of reasons. First, one of the main selling points of the enthusiast platform has been the obscene amount of RAM that workstation users demand. Second, and more importantly, if it is compatible with existing motherboards, what is it going to do? Fail to POST if you install a fifth stick? This has to be a typo or referring to something else entirely.

When will you be able to get it? A bit later than we were hoping. It is expected for Q1 2016, rather than late 2015.

Podcast #323 - GTX 980M Performance, MSI X99S Gaming 9 AC and more!

Subject: General Tech | October 23, 2014 - 01:56 PM |
Tagged: video, podcast, GTX 980M, msi, X99S GAMING 9 AC, amd, nvidia, Intel, Kingwin, APU, Kaveri, 344.48, dsr

PC Perspective Podcast #323 - 10/23/2014

Join us this week as we discuss GTX 980M Performance, MSI X99S Gaming 9 AC and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

The ASRock Z97 Extreme6 has a surprise for you M.2 fans

Subject: Motherboards | October 23, 2014 - 01:19 PM |
Tagged: asrock, Z97 Extreme6, Broadwell, haswell

For just under $200 the ASRock Z97 Extreme is a good base to build a Broadwell or Haswell platform on for significantly less than a brand new Haswell-E system.  The design is quite clean and well spaced out to allow the use of a large cooler along with integral heat sinks improving the looks and thermals of the motherboard.  The first two PCIe 3.0 16x slots share 16 lanes between them, the third slot is PCIe 2.0 and is limited to a maximum of two lanes, with two 1x and a mini PCIe slot each getting one lane.  Four of the remaining PCIe 3.0 lanes are taken up by the M.2 socket, which gives you up to 32Gbps of transfer speed, not too shabby for a Z97 board.  There are a lot of other features, including two separate physical UEFI chips and a very comprehensive software suite to manage the system, which you read about at The Tech Report.

board.jpg

"With Broadwell compatibility and a secondary M.2 socket connected to four PCIe Gen3 lanes in the CPU, ASRock's Z97 Extreme6 might just be the most future-proof Haswell motherboard around. It's surprisingly affordable, too, despite having loads of other extras. Read on for more on a truly unique Z97 contender."

Here are some more Motherboard articles from around the web:

Motherboards

BitTorrent Sync; faster than OneDrive, Dropbox and Drive?

Subject: General Tech | October 23, 2014 - 12:34 PM |
Tagged: bittorrent sync, cloud, dropbox, onedrive, google drive

BitTorrent is good for more than just downloading files of various natures, it has a tool called Sync which performs a similar task to solutions like Dropbox only more privately and apparently with more speed.  From the graph below you can see that in at least one scenario BitTorrent Sync is significantly faster than other solutions when it is allowed free reign on your connection, you can limit the speed in the settings if time is not of the essence.  What is also very important to note is that this is purely an encrypted client to client transfer, your files are never cached on a server for posterity or for 'quality assurance' as they are when you use the competitions software.  That does mean both devices need to be powered on and on the network for this to work but for many the privacy would be worth the slightly less flexible operation.  Check it out on Slashdot.

101414-speed-test.png

"Now that its file synchronization tool has received a few updates, BitTorrent is going on the offensive against cloud-based storage services by showing off just how fast BitTorrent Sync can be. More specifically, the company conducted a test that shows Sync destroys Google Drive, Microsoft's OneDrive, and Dropbox. The company transferred a 1.36 GB MP4 video clip between two Apple MacBook Pros using two Apple Thunderbolt to Gigabit Ethernet Adapters, the Time.gov site as a real-time clock, and the Internet connection at its headquarters (1 Gbps up/down)."

Here is some more Tech News from around the web:

Tech Talk

Source: Slashdot

AMD Cuts APU Prices and Q3 Results Fallout

Subject: Processors | October 22, 2014 - 10:02 PM |
Tagged: Richland, Q3 results, lisa su, Kaveri, APU, amd, A10 7850K

While AMD made a small profit last quarter, the Q4 outlook from the company is not nearly as rosy.  AMD estimates that Q4 revenues will be around 12% lower than Q3, making for a rare drop in what is typically a robust season for sales.  Unlike Intel, AMD is seeing a very soft PC market for their products.  Intel so far has been able to deliver parts that are as fast, if not faster than the latest APUs, but they also feature lower TDPs while at a comparable price.  The one area that AMD has a significant advantage is in terms of 3D performance and better driver support.

To keep the chips selling during this very important quarter, AMD is cutting the prices on their entire lineup of FM2+ parts.  This includes the entire Kaveri based lineup from the top end A10-7850K to the A6-7400K.  AMD is also cutting the prices on the previous Richland based parts, which include the A10-6800K.  Also of interest is that buyers of A10 APUs will be able to select one of three game titles (Murdered: Soul Suspect, Thief, or Sniper Elite 3) for free, or use the included code to purchase Corel’s Aftershot Pro 2 for only $5.

  A10-7850K A10-7800 A10-7700K A8-7600 A6-7400K
Compute Cores 12 (4+8) 12 (4+8) 10 (4+6) 10 (4+6) 6 (2+4)
Graphics R7 R7 R7 R7 R5
TDP (cTDP) 95 (65/45) 65 (45) 95 (65/45) 65 (45) 65 (45)
Suggested Price $143 $133 $123 $92 $58

The A10-7850K is a pretty good part overall, though of course it does suffer at the hands of Intel when it comes to pure CPU performance.  It still is a pretty quick part that competes well with Intel’s 2 core/4 thread chips.  3D performance from the integrated graphics is class leading, and the potential for using that unit for HSA applications is another checkmark for AMD.  We have yet to see widespread adoption of HSA, but we are seeing more and more software products coming out that support it.  Having tested it out myself, the GPU portion of the APU can be enabled when using a standalone GPU from either AMD or NVIDIA.  The Kaveri chips also support TrueAudio, which will show up in more titles throughout the next year.

One aspect of AMD’s latest FM2+ platform that cannot be ignored is the pretty robust selection of good and interesting motherboards that are offered at very low prices.  Products such as the Gigabyte G1.Sniper.A88X and the MSI A88X-G45 Gaming motherboards are well rounded products that typically sell in the $90 to $110 range.  Top end products like the Asus Crossblade Ranger are still quite affordable at around $160.  Budget offerings are still pretty decent and they come in the $50 range.

amd_a_series.jpg

One other product that has sparked interest is the Athlon X4 860K Black Edition.  This product is clocked between 3.7 GHz and 4.0 GHz, features two Steamroller modules, and is priced at a very reasonable $90.  The downside is that there is no GPU portion enabled, while the upside is that there is potentially more thermal headroom for the CPU portion to be clocked higher than previous A10-7850K parts.  This will of course differ from individual chips, but the potential is there to have a pretty solid CPU for a very low price.  Add in the low motherboard prices, and this has the making of a nice budget enthusiast system.

So why the cuts now?  We can simply look at last week’s results for AMD’s previous quarter, as well as how the next quarter is stacking up.  While AMD made a small profit last quarter, predictions for Q4 look grim.  AMD is looking at around a 12% decrease in revenue, as stated above.  AMD has a choice in that they can keep ASPs higher, but risk shipping less product in the very important 4th quarter; or they can sacrifice ASPs and potentially ship a lot more product.  The end result of cutting the prices on their entire line of APUs will be of course lower ASPs, but a higher volume of parts being shipped and sold.  In terms of cash flow, it is likely more important to see parts flowing rather than having higher inventories with a higher ASP.  This also means that more APUs being sold will mean more motherboards from their partners moving through the channel.

Intel does have several huge advantages over AMD in that they have a very solid 22 nm process, a huge workforce that can hand tune their processors, and enough marketing money to make any company other than Apple squirm.  AMD is at the mercy of the pure-play foundries in terms of process node tweaks and shrinks.  AMD spent a long time at 32 nm PD-SOI before it was able to migrated to 28 nm HKMG.  It looks to be 2015 before AMD sees anything below 28 nm for their desktop APUs, but it could be sooner for their smaller APUs and ARM based products on planar 20 nm HKMG processes.  We don’t know a all of the specifics of the upcoming 16/14nm FinFET products from TSMC, Samsung, and GLOBALFOUNDRIES, so it will be hard to compare/contrast to Intel’s 2nd generation 14 nm TriGate line.  All we know is that it will most assuredly be better than the current 28 nm HKMG that AMD is stuck at.

Source: AMD

Cooler Master mouse parade, up next is the Mizar Gaming Mouse

Subject: General Tech | October 22, 2014 - 03:51 PM |
Tagged: Mizar, input, gaming mouse, cooler master

The Cooler Master Mizar gaming mouse has a nice understated appearance with a 7 buttons and high end Avago ADNS 9800 sensor capable of 1000 Hz/1ms.  That mix of design and technology let Cooler Master retail the mouse at a reasonable price without trimming out the functionality that really matters.  It does not ship with a copy of the software, which is a good thing as it will be outdated as soon as it is packaged, but there is a CM utility available for download to program your mouse buttons including macros and profiles.  Check out how it performs in game in Benchmark Reviews full article here.

Cooler-Master-Mizar-View-2.jpg

"For some odd reason Cooler Master seems to be releasing products everyday, whether it’s a new case or a new peripheral, their product line has been increasing exponentially in the past few years. What is not odd is the fact that many of Cooler Master products Benchmark Reviews has come across end up highly appraised. Today we are looking at one of two pointing devices Cooler Master has released this month."

Here is some more Tech News from around the web:

Tech Talk

 

Borderland lunacy abounds

Subject: General Tech | October 22, 2014 - 01:49 PM |
Tagged: gaming, borderlands: the pre-sequel

As you may have noticed, Ryan and the gang from NVIDIA have been playing Borderlands: The Pre-Sequel and giving out lots of prizes to viewers.  That is certainly enough to make anyone think positively about the newest installment of Gearbox's series, but how is the game its self?  Several familiar characters make an appearance, albeit in slightly different roles than either of the previous games nor do gravity or oxygen remain as they were.  Does the zany dialogue and cartoony graphics provide as much fun as the other games or has the series already reached its peak?  As usual Rock, Paper, SHOTGUN have thoughts on that topic to share with you.

blands1.jpg

"It’s a little tricky to avoid feeling that a review of The Pre-Sequel (!) is superfluous. Surely everyone in the world has had a taste of Borderlands at this point, and have made their minds up about it? This is very much more of that same formula, with zaniness turned up to… What’s that, Steve? You’ve never played a Borderlands game? Wow."

Here is some more Tech News from around the web:

Gaming

GeForce Game Ready Driver 344.48 WHQL

Subject: Graphics Cards | October 22, 2014 - 12:52 PM |
Tagged: whql, nvidia, GeForce 344.48

"Game Ready" for Lords of the Fallen, Civilization: Beyond Earth, and Elite: Dangerous. 

Grab it straight from NVIDIA or GeForce.com.

dsr-auto-enabled-in-geforce-experience-640px.jpg

What’s New in Version 344.48

Game Ready

Best gaming experience for Lords of the Fallen, Civilization: Beyond Earth, and Elite:Dangerous.

Gaming Technology

  • Supports Dynamic Super Resolution (DSR) on Kepler and Fermi-based desktop GPUs. Software Modules
  • NVIDIA PhysX System Software - version 9.14.0702
  • NVIDIA GPU PhysX acceleration is available only on systems with GeForce 8-series and later GPUs with a minimum of 256 MB dedicated graphics memory.
  • NVIDIA GPU PhysX acceleration is not available if there is a non-NVIDIA graphics processor in the system, even if it is not used for rendering.
  • HD Audio Driver - version 1.3.32.1 CUDA - version 6.5
  • GeForce Experience - 16.13.56.0 Application Profiles

Added or updated the following profiles:

  • Assassin's Creed Unity – control panel FXAA disabled
  • Dead Rising 3 – SLI-Single profile added
  • Elite Dangerous – SLI profile added, control panel FXAA disabled
  • Escape Dead Island – SLI profile added
  • FIFA 15 – SLI-Single profile added
  • Lichdom: Battlemage– SLI profile added
  • Lords of the Fallen – SLI profile added
  • MechWarrior Online – DX11 SLI profile added
  • Monster Hunter Online Benchmark – SLI profile added
  • Ryse: Son of Rome – SLI profile added, stereo blocked
  • Sid Meier's Civilization: Beyond Earth – ambient occlusion (AO) profile added
  • Sleeping Dogs Definitive Edition – SLI profile added
  • The Crew – control panel FXAA disabled
  • The Vanishing of Ethan Carter – SLI profile added 3D Vision Profiles

Added or updated the following profiles:

  • Dead Rising 3 – Not Recommended
  • Strife – rated as Fair 3D Compatibility Mode Support

Support for 3D Compatibility Mode has been added for the following games:

  • Dead Rising 3 – rated as Excellent
  • Strife – rated as Excellent

Windows Vista/Windows 7/Windows 8/Windows 8.1 Fixed Issues

  • Make control panel option for MFAA visible in NVIDIA Control Panel only for non-SLI configurations.
  • Implement MFAA along with porting TSF filter to driver side shim.
  • Add SLI profile for Sleeping Dogs: Definitive Edition.
  • GeForce GTX 980, Windows 8.1: Occasionally, the first line in a displayed frame mistakenly has content from a prior rendered frame.
  • Need SLI profile for FIFA 15.
  • Having G-SYNC enabled with Oculus Rift drivers installed causes applications to crash while launching and sometimes causes the system to reboot.
  • Green screen when certain videos played back in Media Player Classic Home Cinema. Backport to r304_00 all missing changes to the FreeBSD installer.
  • Device does not start (error code 49) in certain OEM motherboards.
  • Assassin's Creed Unity, Windows 8: TDR crash after loading a level and playing a little on NVIDIA 7-series GPUs.
  • Windows 8.1: Significant drop off in performance with 3D Vision enabled in SLI in Tomb Raider, no repro with Windows 7.
Source: NVIDIA

Double your Win10 Preview, double your fun?

Subject: General Tech | October 22, 2014 - 12:26 PM |
Tagged: windows 10, assimilate

Now calling number 9860; you may proceed directly to download or use the automated Update system to receive your newest installment of the Win 10 Tech Preview.  Do be warned that your installation size will increase as this download is as large as the original you received to begin your Windows 10 Experience.  Those who have never touched a Windows phone previously should not be alarmed by the Action Center which will pop over top of any work you are doing whenever one of your social media feeds receives any sort of update, this is its intended effect and you should embrace it. 

You now have the option of joining the Insiders Fast ring of updates, this is highly recommended for those who prefer to enjoy the new features Microsoft will be incorporating without warning and before these wonderful new developments can be sullied by the anti-TIFKAM masses found online.  The Register did not report how many Canaries died to bring you this technical preview but any sacrifices would not have been in vain.  Please touch here to launch IE to visit their post on mobile and desktop devices.

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"Less than three weeks after it debuted the Windows 10 Technical Preview, Microsoft has shipped a comprehensive update to the pre-release OS that brings substantial changes, including some new features borrowed from Windows Phone."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

PCPer Live! Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA Part 2!

Subject: Editorial, Graphics Cards | October 21, 2014 - 07:45 PM |
Tagged: video, pcper, nvidia, live, GTX 980, geforce, game stream, borderlands: the pre-sequel, borderlands

UPDATE: It's time for ROUND 2!

UPDATE 2: You missed the fun for the second time? That's unfortunate, but you can relive the fun with the replay right here!

I'm sure like the staff at PC Perspective, many of our readers have been obsessively playing the Borderlands games since the first release in 2009. Borderlands 2 arrived in 2012 and once again took hold of the PC gaming mindset. This week marks the release of Borderlands: The Pre-Sequel, which as the name suggests, takes place before the events of Borderlands 2. The Pre-Sequel has playable characters that were previously only known to the gamer as NPCs and that, coupled with the new low-gravity game play style, should entice nearly everyone that loves the first-person, loot-driven series to come back.

To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined once again by NVIDIA's Andrew Coonrad and Kris Rey to tackle the campaign in a cooperative style while taking a couple of stops to give away some hardware.

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Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA Part 2

5pm PT / 8pm ET - October 21st

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

Here are some of the prizes we have lined up for those of you that join us for the live stream:

Holy crap, that's a hell of a list!! How do you win? It's really simple: just tune in and watch the Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!

So stop by Tuesday night for some fun, some gaming and the chance to win some hardware!

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Gigabyte Packs Factory Overclocked GTX 970 GPU Into Mini ITX Card

Subject: Graphics Cards | October 21, 2014 - 06:42 PM |
Tagged: maxwell, nvidia, gaming, mini ITX, small form factor, GTX 970, GM204, gigabyte

Gigabyte has announced a new miniature graphics card based around NVIDIA's GeForce GTX 970 GPU. The upcoming card is a dual slot, single fan design that is even shorter than the existing GTX 970 graphics cards (which are fairly short themselves). Officially known as the GV-N970IXOC-4GD, the miniaturized GTX 970 will be available for your small form factor (Mini ITX) systems in November for around $330.

The new Mini ITX compatible graphics card packs in a factory overclocked GeForce GTX 970 processor, 4GB of video memory, a custom PCB, and a custom WindForce-inspired cooler into a graphics card that is smaller than any of the existing GTX 970 cards. Gigabyte is using a custom design with a single 8-pin PCI-E power connector instead of two 6-pin connectors from the reference design or the 6-pin plus 8-pin from manufacturers like EVGA. The single power connector means less cabling to route (and successfully attempt to hide heh) and better small form factor PSU compatibility. The cooler is an aluminum fin array with three copper heatpipes paired with a single shrouded fan.

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The tiny card comes factory overclocked at 1076 MHz base and 1216 MHz boost, which is a respectable boost over the reference specifications. For reference, the GeForce GTX 970 processor is a 28nm chip using NVIDIA's GM204 "Maxwell" architecture with 1664 CUDA cores clocked at 1051 MHz base and 1178 MHz boost. It appears that Gigabyte has left the 4GB of GDDR5 untouched at 7.0 GT/s.

  Gigabyte GTX 970 Mini ITX
Reference GTX 970
CUDA Cores 1664 1664
Core (MHz) 1076 1051
Core (MHz) Boost 1216 1178
Memory 4GB 4GB
Memory Rate 7.0 (GT/s) 7.0 (GT/s)
Memory Width 256-bit 256-bit
Architecture Maxwell Maxwell
Process Node 28nm 28nm
PCI-E Power 1x 8-pin 2x 6-pin
DirectX Version 12.0 12.0

The display output on the miniature Gigabyte card differs slightly from the reference design with the addition of a DVI-D connection.

  • 3 x DisplayPort
  • 1 x HDMI
  • 1 x DVI-I
  • 1 x DVI-D

According to Gigabyte, its custom cooler resulted in lower temperatures versus the reference design. The company claims that when running Metro: Last Light, the Mini ITX Gigabyte GTX 970 GPU ran at 62°C versus a reference design hitting 76°C running the same game. If true, the Gigabyte cooler is capable of keeping the card significantly cooler while taking up less space (though fan speeds and sound levels were not mentioned, nor compared to other custom coolers).

The small form factor friendly GTX 970 is coming next month with a MSRP of $329.99. Are you excited?

Source: Videocardz

Cooler Master Announces Nepton 120XL and Nepton 240M All-In-One Liquid CPU Coolers

Subject: Cases and Cooling | October 21, 2014 - 04:15 PM |
Tagged: Nepton 240M, Nepton 120XL, Nepton, cooler master, all in one

They are not quite available yet but Cooler Master have announced two new all in one watercoolers, the Nepton 120XL and 240M which incorporate a new Silencio fan which as you may expect offers good performance with low noise.  If the pricing follows the previous generation of Nepton you can expect to see the 120mm model retail for around $100 and the 240mm for around $120. 

Taipei, Taiwan — Oct 21st 2014 — Cooler Master, a leading creator, innovator, and manufacturer of desktop components and peripherals as well as mobile accessories today announced the Nepton 120XL and 240M, the latest additions to the Nepton all-in-one liquid cooling family. See full details on the Nepton 240M product page here.

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Keeping It Cool
Nepton 120XL and 240M are introducing a brand new Silencio fan from Cooler Master. This fan is designed with unique fan blades and technology in order to maximize air flow and static pressure with minimal noise output. The result of these fans and Nepton’s skived fin micro-channel technology brings Nepton 120XL and 240M to a whole new level of cool, mirroring the thermal success of the Nepton 140XL and 280L models.

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Maximum Compatibility
The Cooler Master Nepton series was introduced with the 140XL and 280L models, which sported 140mm and 280mm radiators respectively. The new Nepton 120XL is equipped with a 120mm radiator while the Nepton 240M is equipped with a 240mm radiator. These sizes allow more opportunity for builders and enthusiasts to get their hands on the incredible performance from the Nepton line.

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Sealing the Deal
Using Cooler Master’s exclusive design, the pump of the Nepton series pushed 120 Liters of liquid per hour through the flexible and robust FEP tubing to maximize thermal transfer. Topping the pump with a simple geometric design and illuminated Cooler Master logo, the Nepton series continues to turn heads. Backed by a 5-year warranty, Nepton 120XL and 240M will be cooling systems for years to come.

Availability
Nepton 120XL and 240M is now shipping to vendors in North America and will be available soon. Price and availability may vary based on region.