Does your NUC need a nice quiet home?

Subject: Systems | November 28, 2013 - 11:26 AM |
Tagged: htpc, fanless, nuc, Logic Supply, LGX ML300

Logic Supply's LGX ML300 lineup offers you choices from an empty case to a pre-built system costing over $1000, allowing to pick and choose the HTPC system you want.  The case is completely fanless and the system sent to Silent PC Review consisted of a Core i5-3427U, 8GB DDR3-1333 and a 128GB mSATA SSD.  The outputs offer enough choice for most users, a pair of USB 2.0 ports, two mini DisplayPort a mini-HDMI and gigabit LAN.  Thermal performance was great with this case compared to some previous NUCs and SPCR had no issues with overheating during their tests.

SPCR_ml300b.jpg

"A slim, silent, fanless case for an Intel NUC with room enough for a 2.5" drive is Logic Supply's latest passively cooled project. With the right NUC innards, it becomes a perfect ultra-mini media PC with both zippy performance and enough storage space."

Here are some more Systems articles from around the web:

Systems

(IHS) New Consoles Not Nearly As Expensive As Last Time

Subject: General Tech, Systems | November 26, 2013 - 09:18 PM |
Tagged: xbox one, ps4, IHS

Parts and labor costs have surfaced for the Xbox One and Playstation 4. Last time around, both Microsoft and Sony were bleeding over a hundred dollars each time a console was produced and sold before you even consider research, development, support, and so forth. This time, both are fluttering around the break-even point.

Console fans commonly say, "You cannot build an equivalent gaming PC for what I can get a console for." My response has been, "Correct and neither can Sony or Microsoft; they are bleeding to gouge you later. Add up those license fees and PC gaming is often cheaper." That may change.

PS4-01.png

Easier for developers... and their CFO.

Also, check out our teardowns (and reassembly!!!) of the PS4 and the Xbox One.

While it has not changed that PC gaming can still be cheaper, because it has less middlemen demanding license fees, the consoles might not be losing as much money. Last week, IHS iSuppli inventoried the Playstation 4 and determined that it costs Sony around $381 USD for every $399 console they sell. The Xbox One has also had its turn: $471 USD for the $499 device.

Update #1 (12/4/2013): IHS Electronics 360 contacted me about their full iSuppli teardown report and video for the PS4 (also the Xbox One, but that was not mentioned in their email).

This may seem a lot, but the $499 launch PS3 (20GB) cost Sony $805.85 in parts and labor. The Xbox 360 was less devastating for Microsoft at a cost of $525 for their $399 console. None of these fees include research, development, support, store markup (if they are allowed any), etc.

The last generation of consoles, despite its length, may or may not have delivered any profit for either party. The recent several quarters of profits are easily offset by many more of losses. I expect that neither company is interested in repeating the last generation. It hurt.

But the consoles, despite being cheaper than last time, could still have a reasonable lifespan. A large chunk of the original PS3 bill of materials was the hardware "Emotion Engine" (most links are broken by now but I believe it was about as much per chip as the Cell processor). The consoles are now based upon commodity PC hardware. They can finally take advantage of the competition between other companies to focus their research and development costs on the platform itself.

Source: iSuppli

A fresh new season of system recommendations

Subject: Systems | November 25, 2013 - 12:31 PM |
Tagged: DIY, system build

It is once again time for The Tech Report to refresh their recommended system builds.  This is a perfect time to do it as we have recently seen the new generation of GPUs from both AMD and NVIDIA.  Gamers looking to build a machine from scratch or to complete a partial upgrade can utilize these recommendations in addition to our HWLB.  Make sure to also check out the new mobile sidekicks section to get an idea of other hardware you might want to pick up as well.

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"We've updated our four staple builds to account for all of the latest hardware releases, including the arrival of new graphics cards from AMD and Nvidia."

Here are some more Systems articles from around the web:

Systems

Video: How to Build a Gaming PC: OS Install, Steam Setup

Subject: General Tech, Systems | November 25, 2013 - 10:35 AM |
Tagged: xbox one, video, r9 270x, ps4, playstation 4, fx 6300, amd, 200r

Over the past week or so, we have been slowly putting together a guide to help interested readers select, build and now install everything necessary to build the perfect PC to compete against the new console generation.  

In the first part, Josh and I discussed the new console architectures and how they were similar, and different, from modern PC gaming systems.  We also discussed a couple of specific build outs that we thought were price competitive with the Xbox One and the PS4 while also offering quite a bit more performance and flexibility for the user.  

  Gaming Build PlayStation 4 Xbox One
Processor AMD FX-6300 6-core CPU - $109 8-core Jaguar APU 8-core Jaguar APU
Motherboard MSI 970A-G43 AM3+ - $59 Custom Custom
Memory Corsair Vengeance LP 8GB 1866 MHz (2 x 4GB) - $80 8GB GDDR5 8GB DDR3
Graphics Card Gigabyte Radeon R9 270X 2GB - $199 1152 Stream Unit APU 768 Stream Unit APU
Storage Seagate Barracuda 1TB 7200 RPM HDD - $64 500GB 5400 RPM 500GB
Case Corsair 200R ATX Mid Tower Case - $59 Custom Custom
Power Supply Corsair CX 600 watt 80+ Bronze - $69 Internal External
Optical Drive Pioneer Blu-ray Reader - $49 Blu-ray Blu-ray
OS Windows 8.1 OEM - $98 Custom, FreeBSD Custom, Windows
Peak Compute 2,690 GFLOPS 1,840 GFLOPS 1,270 GFLOPS
Total Price $780 - Amazon $399 - Amazon $499 - Amazon

In part 2, we recorded a video of me actually assembling the parts (or nearly the same parts) in the build to show users that might be intimidated by the process exactly how easy it is to build a PC from scratch.

Today, we finalize our journey with the installation of the operating system, setup of the Steam gaming platform and even how easy it is to run the PC when attached to a TV.  

After briefly discussing the BIOS and UEFI on the motherboard, installing Windows 8.1 and then running the latest Steam client on the new PC, a brief demonstration of Metro: Last Light running in Big Picture Mode takes place.  With that we can demonstrate the power of the PC and the flexibility it truly offers over even the latest consoles.

I hope this set of videos has been useful for our readers that might have been interested in the idea of a gaming PC but were worried or unsure of their own ability to get the job done.  I think we have demonstrated that the entire process is easy, fun and rewarding - and can be done in a single afternoon as long as you order the right parts. 

Let me know in the comments if you have any questions or feedback - and happy building!!

osintall.jpg

Xbox One Teardown - Microsoft still hates you

Subject: General Tech, Systems | November 22, 2013 - 05:02 PM |
Tagged: video, teardown, xbox one, APU, amd, xbox, xb1

Last week we brought a teardown of the new Sony PlayStation 4 (PS4) console and this week we do the same for Microsoft's new Xbox One console. 

In this video, which is a recording of our live stream that started last night at 12:30am EST, you'll see us unbox the Xbox One, turn it on, play with the new Kinect, take it apart and put it back together.  And this time we didn't even break anything - though removing the plastic clips on the Xbox One are particularly more annoying and time consuming than the screws on the PS4.

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Though they are out of stock, Amazon.com appears to be getting additional Xbox One consoles in stock pretty regularly, so keep an eye out.

Video: How to Build a Gaming PC to Beat the PlayStation 4 and Xbox One

Subject: General Tech, Systems | November 22, 2013 - 04:45 PM |
Tagged: xbox one, video, r9 270x, ps4, playstation 4, fx 6300, amd, 200r

After Josh and I discussed and debated which components would be best suited for a low cost gaming PC to compete with the Sony PS4 and Microsoft Xbox One, Ken and I set about to create a video to show those users nervous about the idea of building a PC how easy it can be. 

Though Josh and I built systems at $550 and $750 price tags that compare to the new gaming consoles in different ways, for this build I thought it was best to focus on the higher performance, though higher priced option, detailed below.

  Gaming Build PlayStation 4 Xbox One
Processor AMD FX-6300 6-core CPU - $109 8-core Jaguar APU 8-core Jaguar APU
Motherboard MSI 970A-G43 AM3+ - $59 Custom Custom
Memory Corsair Vengeance LP 8GB 1866 MHz (2 x 4GB) - $80 8GB GDDR5 8GB DDR3
Graphics Card AMD Radeon R9 270X 2GB - $209
(Alternate: ASUS GTX 760 - $259)
1152 Stream Unit APU 768 Stream Unit APU
Storage Seagate Barracuda 1TB 7200 RPM HDD - $64 500GB 5400 RPM 500GB
Case Corsair 200R ATX Mid Tower Case - $59 Custom Custom
Power Supply Corsair CX 600 watt 80+ Bronze - $69 Internal External
Optical Drive Pioneer Blu-ray Reader - $49 Blu-ray Blu-ray
OS Windows 8.1 OEM - $98 Custom, FreeBSD Custom, Windows
Peak Compute 2,690 GFLOPS 1,840 GFLOPS 1,270 GFLOPS
Total Price $790 - Amazon Full Cart $399 - Amazon $499 - Amazon

The links above will take you to the Amazon pages if you want duplicate our setup for a system of your own. 

If you have never built a PC before, gaming or otherwise, it can be a little intimidating to see the list of parts you need to order.  But don't fear!  The build process is surprisingly easy if you pick the right parts and have the right help.  The video below will detail the exact installation process for the components listed above (or close proximity thereof) to get you up and running! 

If you happen to have missed the video where Josh and I discuss the REASONS for selecting the above hardware, I have included it below as well.  Stay tuned in the next day or so for our video that shows the operating system installation process, Steam installation, gaming and Big Picture Mode.

Tokyo Tech Goes Green with KFC (NVIDIA and Efficiency)

Subject: General Tech, Graphics Cards, Systems | November 21, 2013 - 06:47 PM |
Tagged: nvidia, tesla, supercomputing

GPUs are very efficient in terms of operations per watt. Their architecture is best suited for a gigantic bundle of similar calculations (such as a set of operations for each entry of a large blob of data). These are the tasks which also take up the most computation time especially for, not surprisingly, 3D graphics (where you need to do something to every pixel, fragment, vertex, etc.). It is also very relevant for scientific calculations, financial and other "big data" services, weather prediction, and so forth.

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Tokyo Tech KFC achieves over 4 GigaFLOPs per watt of power draw from 160 Tesla K20X GPUs in its cluster. That is about 25% more calculations per watt than current leader of the Green500 (CINECA Eurora System in Italy, with 3.208 GFLOPs/W).

One interesting trait: this supercomputer will be cooled by oil immersion. NVIDIA offers passively cooled Tesla cards which, according to my understanding of how this works, suit very well to this fluid system. I am fairly certain that they remove all of the fans before dunking the servers (I figured they would be left on).

By the way, was it intentional to name computers dunked in giant vats of heat-conducting oil, "KFC"?

Intel has done a similar test, which we reported on last September, submerging numerous servers for over a year. Another benefit of being green is that you are not nearly as concerned about air conditioning.

NVIDIA is actually taking it to the practical market with another nice supercomputer win.

Other NVIDIA Supercomputing News:

Source: NVIDIA

Sony Playstation 4 (PS4) Teardown and Disassembly

Subject: General Tech, Systems | November 15, 2013 - 11:42 AM |
Tagged: video, teardown, ps4, playstation 4, APU, amd

Last night Ken and I headed over the local Best Buy to pick up my preorder of the new Playstation 4.  What would any hardware geek immediately do with this hardware?  Obviously we take a screwdriver to it and take it apart.

In this video, which is a recording of our live stream that started last night at 12:30am EST, you'll see us unbox the PS4, turn it on, take it apart and put it back together.  And I only had to fix one piece with gaffers tape, so there's that.

ps4teardown.jpg

(We'll have a collection of high-resolution photos later today as well.)

Though they are out of stock, Amazon.com appears to be getting more PS4s in stock pretty regularly, so keep an eye out if you are interested in picking one up still.

Happy Friday!

NVIDIA Grid GPUs Available for Amazon EC2

Subject: General Tech, Graphics Cards, Systems | November 5, 2013 - 06:33 PM |
Tagged: nvidia, grid, AWS, amazon

Amazon Web Services allows customers (individuals, organizations, or companies) to rent servers of certain qualities to match their needs. Many websites are hosted at their data centers, mostly because you can purchase different (or multiple) servers if you have big variations in traffic.

I, personally, sometimes use it as a game server for scheduled multiplayer events. The traditional method is spending $50-80 USD per month on a... decent... server running all-day every-day and using it a couple of hours per week. With Amazon EC2, we hosted a 200 player event (100 vs 100) by purchasing a dual-Xeon (ironically the fastest single-threaded instance) server connected to Amazon's internet backbone by 10 Gigabit Ethernet. This server cost just under $5 per hour all expenses considered. It was not much of a discount but it ran like butter.

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This leads me to today's story: NVIDIA GRID GPUs are now available at Amazon Web Services. Both companies hope their customers will use (or create services based on) these instances. Applications they expect to see are streamed games, CAD and media creation, and other server-side graphics processing. These Kepler-based instances, named "g2.2xlarge", will be available along side the older Fermi-based Cluster Compute Instances ("cg1.4xlarge").

It is also noteworthy that the older Fermi-based Tesla servers are about 4x as expensive. GRID GPUs are based on GK104 (or GK107, but those are not available on Amazon EC2) and not the more compute-intensive GK110. It would probably be a step backwards for customers intending to perform GPGPU workloads for computational science or "big data" analysis. The newer GRID systems do not have 10 Gigabit Ethernet, either.

So what does it have? Well, I created an AWS instance to find out.

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Its CPU is advertised as an Intel E5-2670 with 8 threads and 26 Compute Units (CUs). This is particularly odd as that particular CPU is eight-core with 16 threads; it is also usually rated by Amazon at 22 CUs per 8 threads. This made me wonder whether the CPU is split between two clients or if Amazon disabled Hyper-Threading to push the clock rates higher (and ultimately led me to just log in to an instance and see). As it turns out, HT is still enabled and the processor registers as having 4 physical cores.

The GPU was slightly more... complicated.

aws-grid-gpu.png

NVIDIA control panel apparently does not work over remote desktop and the GPU registers as a "Standard VGA Graphics Adapter". Actually, two are available in Device Manager although one has the yellow exclamation mark of driver woe (random integrated graphics that wasn't disabled in BIOS?). GPU-Z was not able to pick much up from it but it was of some help.

Keep in mind: I did this without contacting either Amazon or NVIDIA. It is entirely possible that the OS I used (Windows Server 2008 R2) was a poor choice. OTOY, as a part of this announcement, offers Amazon Machine Image (AMI)s for Linux and Windows installations integrated with their ORBX middleware.

I spot three key pieces of information: The base clock is 797 MHz, the memory size is 2990 MB, and the default drivers are Forceware 276.52 (??). The core and default clock rate, GK104 and 797 MHz respectively, are characteristic of the GRID K520 GPU with its 2 GK104 GPUs clocked at 800 MHz. However, since the K520 gives each GPU 4GB and this instance only has 3GB of vRAM, I can tell that the product is slightly different.

I was unable to query the device's shader count. The K520 (similar to a GeForce 680) has 1536 per GPU which sounds about right (but, again, pure speculation).

I also tested the server with TCPing to measure its networking performance versus the cluster compute instances. I did not do anything like Speedtest or Netalyzr. With a normal cluster instance I achieve about 20-25ms pings; with this instance I was more in the 45-50ms range. Of course, your mileage may vary and this should not be used as any official benchmark. If you are considering using the instance for your product, launch an instance and run your own tests. It is not expensive. Still, it seems to be less responsive than Cluster Compute instances which is odd considering its intended gaming usage.

Regardless, now that Amazon picked up GRID, we might see more services (be it consumer or enterprise) which utilizes this technology. The new GPU instances start at $0.65/hr for Linux and $0.767/hr for Windows (excluding extra charges like network bandwidth) on demand. Like always with EC2, if you will use these instances a lot, you can get reduced rates if you pay a fee upfront.

Official press blast after the break.

Source: NVIDIA

(The Verge) Valve's Steam Machine and Steam Controller

Subject: General Tech, Systems, Shows and Expos | November 4, 2013 - 12:36 PM |
Tagged: valve, Steam Machine, steam os, CES 2014

I guess The Verge, with its Steam Machine photos, prove all three next-gen consoles (trollolol) are designed to look like home theater devices. Of course you will never be able to purchase a Steam Machine from Valve but, since they are releasing their CAD files, I am sure at least one Steam Machine will be exactly to reference spec.

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Image Source: The Verge

And, for the record, I think the reference enclosure is classy. Living room appliances suit a lot better than kitchen ones.

On a serious note: pictures of the internals. The beta Steam Machines will contain full desktop components aligned in such a way that each has its own sector to breathe from. The hottest parts intake and exhaust as far away from one another as possible. This makes the chassis relatively wide and short: a video card's length, in depth; about 3 expansion slots, tall; and about 3 PCIe cards height, wide. The actual measurements are 12" x 12" x 3" (W x D x H).

Steam-Machine-Open.jpg

Photo Credit: The Verge

This is mostly possible because the GeForce Titan GPU is mounted upside-down and parallel with the motherboard. I have never experienced a 90-degree PCIe extension slot but, according to Josh Walrath, this is a common accessory in servers (especially 1U and 2U racks). The Titan intakes downward into a relatively unoccupied section of the case and exhausts out the back.

The Verge also had some things to say about the Steam Controller. The design motivations are interesting but I will leave that discussion to the original article (this news post will be long enough when I'm done with it). There are two points that I would like to bring up, though:

The first is a clarification of the original Steam Controller announcement: Valve will produce and sell Steam Controller on its own. This was originally a big question mark as it could water down how "reference" Valve's controller actually is. With Valve taking all-the-reins, the hardware looks more set in stone.

Will Valve still allow OEMs to learn from their design? Who knows.

The second is also interesting.

What Valve left out of the Steam Controller is almost as intriguing as what went in. Though Valve co-founder Gabe Newell told us that the company wanted to put biometric sensors into game controllers, the team discovered that hands weren't a good source of biofeedback since they were always moving around. However, the team hinted to me — strongly — that an unannounced future VR headset might measure your body's reaction to games at the earlobe. Such a device could know when you’re scared or excited, for instance, and adjust the experience to match.

Seeing Google, Valve, and possibly Apple all approach content delivery, mobile, home theater, and wearable computing... simultaneously... felt like there was a heavy link between them. This only supports that gut feeling. I believe this is the first step in a long portfolio integrating each of these seemingly unrelated technologies together. We should really watch how these companies develop these technologies: especially in relation to their other products.

Stay tuned for CES 2014 in early January. This will be the stage for Valve's hardware and software partners to unbutton their lips and spill their guts. I'm sure Josh and Ryan will have no problems cleaning it all up.

Source: The Verge

(WinSupersite) Surface 2 Reviewed

Subject: General Tech, Systems, Mobile | November 1, 2013 - 01:49 PM |
Tagged: windows rt, Surface 2

The Surface 2 is what happened to the Surface RT. Microsoft decided that "RT" has no place on this product except, of course, its software ("Windows RT") because they painted themselves into a corner on that one. The message is something like, "It's Windows RT 8.1 but not Windows 8.1; in fact, you cannot run that software on it". I expect, and you probably know I have voiced, that this all is a moot point in the semi-near future (and that sucks).

Microsoft's "Official" Surface 2 overviews.

Paul Thurrott down at his Supersite for Windows reviewed Surface 2 in terms of the original Surface RT. The inclusion of Tegra 4 was a major plus for him yielding "night and day" improvement over the previous Tegra 3. In fact, he thinks that everything is at least as good as the original. There is not a single point on his rubric where the Surface RT beats its successor.

Of course there is a single section where the Surface 2 lacks (it is shared with the Surface RT and I think you can guess what it is). The ecosystem, apps for Windows RT, is the platform's "Achilles Heel". It is better than it once was, with the inclusion of apps like Facebook, but glaring omissions will drive people away. He makes this point almost in passing but I, of course, believe this is a key issue.

It is absolutely lacking in key apps, and you will most likely never see such crucial solutions as full Photoshop, iTunes, or Google Chrome on this platform. But if we're being honest with ourselves here, as we must, these apps are, for better or worse, important. (The addition of Chrome alone would be a huge win for both Windows RT and Surface 2.)

I agree that this is the problem with the Windows RT platform and, in Google Chrome's case, the blame belongs to no-one but Microsoft. They will explicitly deny any web browser unless it is a reskin of Internet Explorer (using the "Trident" rendering system and their Javascript engine). You will not see full Firefox or full Google Chrome because Gecko, Servo, Webkit, and Blink are not allowed to be installed on end-user machines.

You are paying Microsoft to not let you install third party browsers. Literally.

Not only does this limit its usefulness but it also reduces the pressure to continue innovation. Why add developer features to Internet Explorer when you can control their use with Windows Store? Sure, Internet Explorer has been on a great trajectory since IE9. I would say that versions 10 and especially 11 could be considered "top 3" contenders as app platforms.

The other alternative is the web, and this is where Internet Explorer 11 plays such a crucial role. While many tier-one online services—Spotify, Pandora, Amazon Cloud Player and Prime Video, and so on—are lacking native Windows RT aps, the web interfaces (should) work fine, and IE 11 is evolving into a full-featured web app platform that should present a reasonable compromise for those users.

Only if Microsoft continues their effort. No-one else is allowed to.

Now that I expanded that point, be sure to check out the rest of Paul Thurrott's review. He broke his review down into sections, big and small, and stuck his opinion wherever he could. Also check out his preview of the Nokia Lumia 2520 to see whether that (if either device) is worth waiting for.

Lenovo's gaming series, meet the Erazer

Subject: Systems | October 31, 2013 - 10:45 AM |
Tagged: Lenovo, Erazer X700

Early this week a deal on the Lenovo Erazer X700 Gaming System was posted and now you can have a chance to see how it performs at Benchmark Reviews.  The bundle it arrives with is rather impressive, a backlit keyboard and a gaming mouse which you can modify the weight to your preference.  While the external aesthetics are interesting it is the internals that we want to know about, especially the watercooling which is revealed below.  It performed well but their are some caveats you should read about in the review if you imagine yourself buying this system and upgrading it in the future.

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"It’s been years since I’ve bought a pre-built desktop computer, so I was interested in the opportunity to check out the Erazer X700 Gaming System that Lenovo offered to us to review. The Erazer occupies a space between the sub-$500 generic boxes most people are satisfied with and the expensive boutique systems at the other end of the scale."

Here are some more Systems articles from around the web:

Systems

Seasonic PSUs Will Power HashFast Bitcoin Miners

Subject: General Tech, Cases and Cooling, Systems | October 22, 2013 - 04:10 PM |
Tagged: seasonic, Power Supplies, mining, bitcoin, asic

Seasonic (Sea Sonic Electronics) has announced a design win that will see its power supplies used in HashFast’s bitcoin mining rigs. The upcoming HashFast mining rigs feature the company’s “Golden Nonce” ASIC(s) and all-in-one water coolers. HashFast has a single ASIC Baby Jet and multi-ASIC Sierra rig. Both units will be available December 15 starting at $2,250 and $6,300 respectively.

The Seasonic power supplies are high efficiency models with Japanese capacitors and at least 80 PLUS Bronze. On the high end, Seasonic has PSUs that are up to 93% efficient. HashFast stated that it chose Seasonic for its mining rigs because of the build quality and efficiency. The Baby Jet and Sierra mining rigs allow users to overclock the ASICs, and the systems can be rather demanding on PSUs.

HashFast Baby Jet BTC Miner.jpg

The Golden Nonce ASIC is a 28nm chip that is rated at 400 GHash/s and 0.65 Watts per Gigahash.

Beyond that, the companies have not gone into specifics. It is good news for Seasonic, and should mean a stable system for bitcoin miners (the 93% efficiency rating is nice as well, as it means less wasted electricity and slightly more bitcoin mining profit).

The full press blast is below for reference.

Read more about Bitcoin @ PC Perspective!

Source: Seasonic

PC Shipments Fell Less Than Expected. Tablets Grew Less

Subject: General Tech, Systems, Mobile | October 14, 2013 - 06:27 PM |
Tagged: Lenovo, hp, dell, tablets

About 81 million PCs were sold in the third quarter of this year; a decline of 8 percent from the same quarter of last year. This is according to reports from Windows IT Pro who averaged figures from IDC and Gartner.

The firms, however, were expecting somewhere between a 9 and 10 percent drop.

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A further decline (in global shipments) is still expected to occur next year. Tablet sales have slowed from projections, albeit still on a growing trend, due to emerging markets and the simplification of generic content consumption. Our viewers probably extend beyond the generic but many others do not, for whatever number of reasons, use their devices except for media and text-based web browsing; as such, customers are more hesitant to replace their PCs.

Lenovo, HP, and Dell were 1-2-3 in terms of worldwide PC sales with each experiencing slight growth. HP is very near to Lenovo in terms of unit sales, less than a quarter million units separating the two, although I would expect Lenovo would have wider margins on each unit sold. HP extends further into the low value segments. Acer and ASUS had a sharp decline in sales.

Unfortunately, the article does not give any specific details on the tablet side. They did not reach their projections.

Valve's Steam Controller Demonstration... 001... .avi?

Subject: General Tech, Systems | October 11, 2013 - 03:36 PM |
Tagged: valve, Steam Machine, Steam Controller

Jeff Bellinghausen, former Chief Technology Officer at Sixense, currently works for Valve with their hardware initiative. He will be provide the voice over for today's controller walkthrough video. Four very different games are shown with very input configurations.

As a little background, Sixense partnered with Valve and Razer to develop the Hydra motion controller. I had a strong feeling that this technology would form the basis of the Steam hardware experience when first rumors of "The Steam Box" circulated. Clearly, either I was wrong or Valve dumped the prototype for their current (slightly more standard) gamepad.

Yet at least one of the engineering minds behind it kept with Steam OS.

The first and third games shown are Portal 2 and CounterStrike: Global Offensive, respectively. Portal 2 is operating in keyboard and mouse "legacy mode" where sliding your right thumb emulates the movement of a mouse and the left thumb activates a virtual D-Pad. This input method seems to have some sort of throw velocity when you quickly swipe your thumb across the pad and release although I obviously have not directly experienced it.

On the other hand, CounterStrike does not require auto aim.

Civilization V has the left thumb pad bound to map scroll and the right thumb pad controlling mouse movement. While precise, I could see speed being a problem for a game such as Starcraft 2. It seems to be slightly slower than a mouse. I would like to see someone learn the controller and attempt to ladder for a relevant amount of time.

Speaking of speed to complement precision: Papers, Please blends both thumbs into a single mouse movement. This highlights what, at least I guess, is the entire point of the new controller: allow new schemes to be tested.

Certainly, there are a bunch of possibilities even before the design leaves Valve's hands.

Source: Valve

Valve Confirms Steam Machines are not NVIDIA Exclusive

Subject: General Tech, Graphics Cards, Systems | October 10, 2013 - 03:59 PM |
Tagged: amd, nvidia, Intel, Steam Machine

This should be little-to-no surprise for the viewers of our podcast, as this story was discussed there, but Valve has confirmed AMD and Intel graphics are compatible with Steam Machines. Doug Lombardi of Valve commented by email to, apparently, multiple sources including Forbes and Maximum PC.

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Last week, we posted some technical specs of our first wave of Steam Machine prototypes. Although the graphics hardware that we've selected for the first wave of prototypes is a variety of NVIDIA cards, that is not an indication that Steam Machines are NVIDIA-only. In 2014, there will be Steam Machines commercially available with graphics hardware made by AMD, NVIDIA, and Intel. Valve has worked closely together with all three of these companies on optimizing their hardware for SteamOS, and will continue to do so into the foreseeable future.

Ryan and the rest of the podcast crew found the whole situation, "Odd". They could not understand why AMD referred the press to Doug Lombardi rather than circulate a canned statement from him. It was also weird why NVIDIA had an exclusive on the beta program with AMD being commercially available in 2014.

As I have said in the initial post: for what seems to be deliberate non-committal to a specific hardware spec, why limit to a single graphics provider?

Source: Maximum PC

Maingear prepares for Battlefield 4 with exclusive PCs featuring the new AMD Radeon R9 290X

Subject: General Tech, Systems | October 9, 2013 - 09:24 AM |
Tagged:

Kenilworth, New Jersey – October 9, 2013 (9:00am EST) - MAINGEAR, an award-winning PC system builder of custom gaming desktops and notebooks has been working closely with AMD and EA to build two exclusive branded flagship systems that will sport the new AMD Radeon R9 290X graphics solutions to offer the best PC gaming experience for the highly anticipated BATTLEFIELD 4 game.

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The flagship MAINGEAR SHIFT and F131 desktops will be equipped with the new AMD Radeon R9 290X graphics card that harnesses the visionary GCN architecture, providing higher clockspeeds on the whim and offering better performance on high performance for PC gamers such as BF4. The SHIFT will offer two R9 290X cards in CrossFire with options to configure up to 3 cards, while the F131 will start with one R9 290X and configurable up to two cards in CrossFire. This new generation of AMD graphics provides the best gaming experience possible with maximum detail settings enabled. The AMD Radeon R9 290X architecture offers the horsepower necessary to support ultra-resolution 4K gaming with smooth and consistent frame rates. Loaded with up to 4GB of memory and with AMD TrueAudio Technology that offers more immersive audio, gamers won’t miss anything and will hear every pin drop and explosion. The exclusive MAINGEAR BF4 SHIFT and F131 with Radeon R9 GPUs combined with AMD’s FX 590 unlocked CPU processor will be the top choice for gaming.

These elegant PCs will feature exclusive Battlefield 4 aesthetics including artwork that is illustrated on the side panel of the SHIFT and laser etched on the F131. The SHIFT will include subtle touches of the iconic Battlefield 4 orange color on the exterior and interior and the MAINGEAR logo on the front panel on the F131 will have an orange glow. Both systems will have an exclusive wallpaper of Battlefield 4 artwork on the desktop and of course a game code that comes with the AMD Radeon R9 290X graphics while supplies last.

“Powered by the AMD Radeon R9 290X graphics card, the latest and greatest in graphics technology, the MAINGEAR SHIFT and F131 desktops are ready for combat in ‘Battlefield 4’,” said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. “The partnership between AMD and MAINGEAR delivers high performance rigs designed to bring the finest PC gaming experience for ultra-enthusiasts.”

"We're pleased to work with AMD and EA on these exclusive Battlefield 4 systems featuring the exciting AMD Radeon R9 290X graphics card. AMD has been a great technology partner and the new Radeon R9 290X is a fantastic addition to our award winning lineup of high performance gaming PCs. Forward-looking technologies like TrueAudio and especially Project Mantle show AMD's commitment to gaming. And bundling Battlefield 4 is just icing on the cake!"

The special edition MAINGEAR Battlefield 4 SHIFT and F131 desktops are available for pre-orders today. The SHIFT starts at $3,789 with two AMD Radeon R9 290X in CrossFire while the F131 starts at $2,199 with one AMD Radeon R9 290X graphics card. All MAINGEAR system receive lifetime labor and phone support with one to three year hardware warranty For more information, go to: www.maingear.com/bf4

Source: Maingear

6 tuners, 1 card; not as dirty as it sounds

Subject: Systems | October 7, 2013 - 03:09 PM |
Tagged: htpc, ceton, tv tuner

TV addicts and members of large families rejoice as Ceton's InfiniTV6 PCIe digital cable tuner card allows you to record up to 6 separate channels concurrently.  The $300 price tag makes it a bit of an investment but for those uninterested in online TV streaming services may really like the idea of being able to record that many shows at the same time.  Activating and pairing your cable card is not too difficult and the included instructions should be able to help anyone who does encounter troubles.  Missing Remote mentions that Win7 is the way to go with this card, Win8 support is in beta and nowhere near as reliable.

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"Six is a good number – even better when it is equated to the number of tuners in your current HTPC. Obviously it is possible to get by with less, but after considering EPG overlaps, a couple children and the spouse – what was an impossible luxury not that long ago quickly becomes a celebrated necessity. With ClearQAM disappearing and ATSC difficult to master in some markets, it is hard to argue with the simplicity that a single Digital Cable Tuner (DCT) provides. Ceton InfiniTV6 PCIe Digital Cable Tuner card includes the ability to use an M-CARD CableCARD to record any channel you subscribe to from your Cable TV Provider."

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Steam Machine Specifications Revealed...?

Subject: General Tech, Graphics Cards, Cases and Cooling, Systems | October 4, 2013 - 04:19 PM |
Tagged: valve, Steam Machine

Well, that did not take long.

Valve announced the Steam Machines barely over a week ago and could not provide hardware specifications. While none of these will be available for purchase, the honor of taking money reserved for system builders and OEMs, Valve has announced hardware specifications for their beta device.

Rather, they announced a few of them?

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The raw specifications, or range of them, are:

  • GPU: NVIDIA GeForce Titan through GeForce GTX660 (780 and 760 possible)
  • CPU: Intel i7-4770 or i5-4570, or i3-something
  • RAM: 16GB DDR3-1600 (CPU), 3GB GDDR5 (GPU)
  • Storage: 1TB/8GB Hybrid SSHD
  • Power Supply: 450W
  • Dimensions: approx. 12" x 12.4" x 2.9"

Really the only reason I could see for the spread of performance is to not pressure developers into targeting a single reference design. This is odd, since every reference design contains an NVIDIA GPU which (you would expect) a company who wants to encourage an open mind would not have such a glaring omission. I could speculate about driver compatibility with SteamOS and media streaming but even that feels far-fetched.

On the geeky side of things: the potential for a GeForce Titan is fairly awesome and, along with the minimum GeForce 660, is the first sign that I might be wrong about this whole media center extender thing. My expectation was that Valve would acknowledge some developers might want a streaming-focused device.

Above all, I somewhat hope Valve is a bit more clear to consumers with their intent... especially if their intent is to be unclear with OEMs for some reason.

The only thing that beats a NUC is an overclocked NUC

Subject: Systems | September 30, 2013 - 12:56 PM |
Tagged: overclocking, nuc, Intel, d54250wyk

Perhaps your first thought upon seeing the new Haswell based NUC was something other than how to overclock it but when Legit Reviews got their hands on the D54250WYK they went straight to the BIOS to see what they could get out of this tiny system.  Intel's Visual BIOS made it a snap with their Performance Dashboard page that allows you access to all the usual frequencies you need.  Along the way they investigated RAM compatibility, both speed and size, but in the end they succeeded in getting 1866MHz RAM running full speed.

Don't forget our review of the NUC!

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"We’ve spent pretty much all our free time this week using the Intel NUC Kit D54250WYK and if you couldn’t tell from our review, we love the new design and the Intel 4th Generation Core i5-4250U Haswell processor that powers it. In our review we showed you the general performance of the system running at stock speeds. The one question that we didn’t answer at that time is how it performs when overclocked. There aren’t too many things that you can overclock on the NUC since the CPU multiplier and bus speeds are locked down, but we can overclock the DDR3 memory. In the past overclocking the memory clock frequency has yielded some pretty good results for memory bandwidth limited applications and gaming benchmarks. Read on to see how the Intel NUC Kit D54250WYK performs with 1866MHz memory!"

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