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Subject: General Tech, Graphics Cards, Shows and Expos | March 17, 2015 - 03:44 PM | Allyn Malventano
Tagged: nvidia, DIGITS
At GTC, NVIDIA announced a new device called the DIGITS DevBox:
The DIGITS DevBox is a device that data scientists can purchase and install locally. Plugged into a single electrical outlet, this modified Corsair Air 540 case equipped with quad TITAN X (reviewed here) GPUs can crank out 28 TeraFLOPS of compute power. The installed CPU is a Haswell-E 5930K, and the system is rated to draw 1300W of power. NVIDIA is building these in-house as the expected volume is low, with these units likely going to universities and small compute research firms.
Why would you want such compute power?
DIGITS is a software package available from NVIDIA. Its purpose is to act as a tool for data scientists to manipulate deep learning environments (neural networks). This package, running on a DIGITS DevBox, will give much more compute power capability to scientists who need it for their work. Getting this tech in the hands of more scientists will accelerate this technology and lead to what NVIDIA hopes will be a ‘Big Bang’ in this emerging GPU-compute-heavy field.
Ryan interviewed the lead developer of DIGITS in the video below. This offers a great explanation (and example) of what this deep learning stuff is all about:
Subject: Graphics Cards, Shows and Expos | March 17, 2015 - 10:31 AM | Ryan Shrout
Tagged: nvidia, video, GTC, gtc 2015
NVIDIA is streaming today's keynote from the GPU Technology Conference (GTC) on Ustream, and we have the embed below for you to take part. NVIDIA CEO Jen-Hsun Huang will reveal the details about the new GeForce GTX TITAN X but there are going to be other announcements as well, including one featuring Tesla CEO Elon Musk.
Should be interesting!
Subject: General Tech, Shows and Expos | March 14, 2015 - 07:30 AM | Scott Michaud
Tagged: vive vr, vive, valve, re vive, Portal 2, Portal, mwc 15, MWC, htc, gdc 15, GDC
At the recent Game Developer Conference and Mobile World Congress events, Valve had a demo for HTC's Vive VR system that was based in the Portal universe. The headset is combined with two controllers, one for each hand, which sound like a cross between Valve's Steam Controller and the Razer Hydra.
When HTC briefed journalists about the technology, they brought a few examples for use with their prototype. C|Net described three: a little demo where you could paint with the controllers in a virtual space, an aquarium where you stand on a sunken pirate ship and can look at a gigantic blue whale float overhead, and a Portal-based demo that is embedded above. I also found “The Gallery” demo online, but I am not sure where it was presented (if anywhere).
Beyond VR, the Source 2 engine, which powers the Portal experience, looks good. The devices looked very intricate and full of detail. Granted, it is a lot easier to control performance when you are dealing with tight corridors or isolated rooms. The lighting also seems spot on, although it is hard to tell whether this capability is dynamic or precomputed.
The HTC Vive developer kit is coming soon, before a consumer launch in the Autumn.
Subject: Graphics Cards, Mobile, Shows and Expos | March 7, 2015 - 07:00 AM | Scott Michaud
Tagged: vulkan, PowerVR, Khronos, Imagination Technologies, gdc 15, GDC
Possibly the most important feature of upcoming graphics APIs, albeit the least interesting for enthusiasts, is how much easier driver development will become. So many decisions and tasks that once laid on the shoulders of AMD, Intel, NVIDIA, and the rest will now be given to game developers or made obsolete. Of course, you might think that game developers would oppose this burden, but (from what I understand) it is a weight they already bear, just when dealing with the symptoms instead of the root problem.
This also helps other hardware vendors become competitive. Imagination Technologies is definitely not new to the field. Their graphics powers the PlayStation Vita, many earlier Intel graphics processors, and the last couple of iPhones. Despite how abrupt the API came about, they have a proof of concept driver that was present at GDC. The unfinished driver was running an OpenGL ES 3.0 demo that was converted to the Vulkan API.
A screenshot of the CPU usage was also provided, which is admittedly heavily cropped and hard to read. The one on the left claims 1.2% CPU load, with a fairly flat curve, while the one on the right claims 5% and seems to waggle more. Granted, the wobble could be partially explained by differences in the time they chose to profile.
According to Tom's Hardware, source code will be released “in the near future”.
Subject: General Tech, Shows and Expos | March 6, 2015 - 06:08 PM | Scott Michaud
Tagged: unreal engine 4, gdc 15, GDC
I am not quite sure if the Game Developers Conference led to this video being released, or if it was just a coincidence. This is the sole work of Alexander Dracott, a visual effects, lighting, and shader artist who has been employed at Sucker Punch and Sony Online Entertainment. He works for a studio in Bellevue, Washington, USA doing VR demos, which sounds like Valve but is probably someone else entirely.
Basically, it is a forest scene that is rendered in Unreal Engine 4. It is convincing, despite a little macroblocking from Vimeo compression (or its source). Even the falling leaves cast appropriate shadows. Granted, he never mentions his computer's specifications, which could make a difference in how many features he could get away with enabling. Either way, the art would even be amazing in a non-realtime scene, let alone Unreal Engine 4.
A couple of days later, he posted pictures of the same scene in an autumn time frame (same link). I guess that I should keep coming back to this thread, just in case it gets a Winter update or something. Awesome work!
Subject: General Tech, Shows and Expos | March 6, 2015 - 03:57 PM | Scott Michaud
Tagged: xbox one, xbox, microsoft, gdc 15, GDC, controller
During his keynote speech, Phil Spencer of Microsoft announced a wireless adapter for PC. It can apparently be used to connect any wireless Xbox One peripheral on Windows 10. If you watch the presentation, the statement occurred at about 36 minutes and 30 seconds in. It was just a brief acknowledgement of its existence this year.
A similar device existed for the Xbox 360, pictured above, and I used it heavily with controller-friendly games (until the adapter died abruptly). I was not a fan of the directional pad, of course, but the rest of the controller suited the games that I play without a mouse and keyboard. I also used the adapter with the Xbox 360 wireless headset, which was surprisingly good (especially at removing speaker noise).
On the same day, Neowin acquired a leak that claims the company is looking to create a new Xbox One controller. They expect that, if the project doesn't get killed internally, we will see the new controller at E3 2015 in June. The design is supposed to focus on first person shooters and driving titles, but nothing else is known about it. We'll see.
Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM | Scott Michaud
Tagged: valve, source engine, Source 2, gdc 15, GDC
At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.
I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.
Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.
Subject: General Tech, Graphics Cards, Shows and Expos | March 4, 2015 - 05:52 PM | Scott Michaud
Tagged: GDC, gdc 15, nvidia, epic games, ue4, unreal engine 4, PhysX, apex
NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX. This also includes the source for APEX, which is NVIDIA's cloth and destruction library. It does not include any of the other libraries that are under the GameWorks banner, but Unreal Engine 4 does not use them anyway.
This might even mean that good developers can write their own support for third-party platforms, like OpenCL. That would probably be a painful process, but it should be possible now. Of course, that support would only extend to their personal title, and anyone who they share their branch with.
If you are having trouble finding it, you will need to switch to a branch that has been updated to PhysX 3.3.3 with source, which is currently just “Master”. “Promoted” and earlier seem to be back at PhysX 3.3.2, which is still binary-only. It will probably take a few months to trickle down to an official release. If you are still unable to find it, even though you are on the “Master” branch, the path to NVIDIA's source code is: “Unreal Engine/Engine/Source/ThirdParty/PhysX/”. From there you can check out the various subdirectories for PhysX and APEX.
NVIDIA will be monitoring pull requests sent to that area of Unreal Engine. Enhancements might make it back upstream to PhysX proper, which would then be included in future versions of Unreal Engine and anywhere else that PhysX is used.
In other news, Unreal Engine 4 is now free of its subscription. The only time Epic will ask for money is when you ship a game and royalties are due. This is currently 5% of gross revenue, with the first $3000 (per product, per calendar quarter) exempt. This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now!
Subject: General Tech, Graphics Cards, Shows and Expos | March 3, 2015 - 03:37 PM | Scott Michaud
Tagged: vulkan, Mantle, Khronos, glnext, gdc 15, GDC, amd
Neil Trevett, the current president of Khronos Group and a vice president at NVIDIA, made an on-the-record statement to acknowledge the start of the Vulkan API. The quote came to me via Ryan, but I think it is a copy-paste of an email, so it should be verbatim.
Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.
So in short, the Vulkan API was definitely started with Mantle and grew from there as more stakeholders added their opinion. Vulkan is obviously different than Mantle in significant ways now, such as its use of SPIR-V for its shading language (rather than HLSL). To see a bit more information, check out our article on the announcement.
Update: AMD has released a statement independently, but related to Mantle's role in Vulkan
Subject: General Tech, Systems, Shows and Expos | March 1, 2015 - 11:07 PM | Scott Michaud
Tagged: spectre x360, spectre, mwc 15, MWC, hp, Broadwell
HP announced their updated Spectre x360 at Mobile World Congress. Like the Lenovo Yoga, it has a hinge that flips the entire way around, allowing the laptop to function as a 13.3-inch tablet with a 1080p, IPS display. There are two stages between “tablet” and “laptop”, which are “stand” and “tent”. They are basically ways to prop up the touch screen while hiding the keyboard behind (or under) the unit. The stand mode is better for hands-free operation because it has a flat contact surface to rest upon, while the tent mode is probably more sturdy for touch (albeit rests on two rims). The chassis is entirely milled aluminum, except the screen and things like that of course.
The real story is the introduction of Core i-level Broadwell. The 12.5-hour battery listing in a relatively thin form-factor can be attributed to the low power requirements of the CPU and GPU, as well as its SSD (128GB, 256GB, or 512GB). RAM comes in two sizes, 4GB or 8GB, which will depend slightly on the chosen processor SKU.
Prices start at $899 and most variants are available now at HP's website.
Subject: General Tech, Mobile, Shows and Expos | March 1, 2015 - 09:46 PM | Scott Michaud
Tagged: webOS, smartwatch, mwc 15, MWC, LG
A while ago, LG licensed WebOS from HP for use in their smart TVs and, as we found out during CES, smart watches.
The LG Urbane LTE is one such device, and we can finally see it in action. It is based around (literally) a circular P-OLED display (320 x 320, 1.3-inches, 245 ppi). Swirling your finger around the face scrolls through the elements like a wheel, which should be significantly more comfortable to search through a large list of applications than a linear list of elements -- a lot like an iPod (excluding the Touch and the Shuffle). That said, I have only seen other people use it.
The SoC is a Qualcomm Snapdragon 400, clocked at 1.2 GHz. It supports LTE, Wireless-N, Bluetooth 4.0LE, and NFC. It has 1 GB of RAM, which is quite a bit, and 4GB of permanent storage, which is not. It also has a bunch of sensors, from accelerometers and gyros to heart rate monitors and a barometer. It has a speaker and a microphone, but no camera. LG flaunts a 700 mAh battery, which they claim is “the category's largest”, but they do not link that to an actual amount of usage time (only that it “go[es] for days in standby mode”).
Video credit: The Verge
Pricing has not yet been announced, but it should hit the US and Europe before May arrives.
Subject: General Tech, Mobile, Shows and Expos | March 1, 2015 - 05:16 PM | Scott Michaud
Tagged: MWC, mwc 15, GDC, gdc 15, htc, valve, vive, vive vr, Oculus
Mobile World Congress (MWC) and Game Developers Conference (GDC) severely overlap this year, and not just in dates apparently. HTC just announced the Vive VR headset at MWC, which was developed alongside Valve. The developer edition will contain two 1200x1080 displays with a 90Hz refresh rate, and it will launch this spring. The consumer edition will launch this holiday. They made sure to underline 2015, so you know they're serious. Want more information? Well that will be for Valve to discuss at GDC.
The confusing part: why is this not partnered with Oculus? When Michael Abrash left Valve to go there, I assumed that it was Valve shedding its research to Facebook's subsidiary and letting them take the hit. Now, honestly, it seems like Facebook just poached Abrash, Valve said “oh well”, and the two companies kept to their respective research. Who knows? Maybe that is not the case. We might find out more at GDC, but you would expect that Oculus would be mentioned if they had any involvement at all.
Valve will host an event on the second official day of GDC, March 3rd at 3pm. In other words, Valve will make an announcement on 3/3 @ 3. Could it involve Left 4 Dead 3? Portal 3? Will they pull a Crytek and name their engine Source 3? Are they just trolling absolutely everyone? Will it have something to do with NVIDIA's March 3rd announcement? Do you honestly think I have any non-speculative information about this? No. No I don't. There, I answered one of those questions.
Subject: Shows and Expos | February 24, 2015 - 11:14 PM | Morry Teitelman
Tagged: QuakeCon 2015, quakecon, id software
Courtesy of ZeniMax Media
The yearly gaming mecca known as QuakeCon, featuring the biggest BYOC (bring your own computer) LAN in the great state of Texas, is set to kick-off starting July 23 through the 26. What you didn't know is that the QuakeCon team announced the registration dates for the event. Like last year, all pre-registration spots in the BYOC will be pay-for only with no First-Come-First-Served spots available.
This year, there will be a total of five registration rounds offered:
- BYOC Select-a-Seat with UAC Command Center Seating
- 32 packages, $500 per package
- Wednesday, March 4 at 7pm CST / 8PM EST
- BYOC Select-a-Seat with QuakeCon done Quick
- 300 packages, $175 per package
- Wednesday, March 11 at 7pm CST / 8PM EST
- BYOC Select-a-Seat + Swag Pack
- 500 packages, $170 per package
- Wednesday, March 18 at 7pm CST / 8PM EST
- BYOC Select-a-Seat
- 1600 packages, $55 per package
- Wednesday, March 25 at 7pm CST / 8PM EST
- Swag Pack
- 50 packages, $125 per package
- Wednesday, April 1 at 7pm CST / 8PM EST
If you a familiar with the QuakeCon pay-for packaging strategies, most of the packages look familiar. The newest package offering is the UAC Command Center Seating package, featuring a VIP seat in the NOC with direct access for your system to the backbone and guaranteeing you the fastest network access at the event.
Subject: General Tech, Shows and Expos | February 11, 2015 - 08:26 PM | Scott Michaud
Tagged: google io 2015, google io, google
Or is that Left Shark Eggs? Yup, pay attention near the end of the post for an Easter Egg.
Every year, Google hosts their I/O developer conference, which often involves the launching of new hardware and services. This year, it will take place on May 28th and May 29th. Registration to register will open on March 17th at noon ET and it will end on the 19th. If you do not get in, many keynotes and sessions will be broadcast over the internet... because it's Google.
Note how I said “Registration to register”? That was not a typo. You are putting your name into a randomizer that will select candidates to actually register and purchase their tickets. Last year, tickets sold out in less than an hour. Apparently Google believes that it is better for the tickets to go to the luckiest individuals, rather than the best F5ers.
I hope this made your day as bright as mine. Basically, I HOPE I RUINED YOUR DAY TOO!
Subject: Graphics Cards, Mobile, Shows and Expos | February 11, 2015 - 03:25 PM | Scott Michaud
Tagged: Tegra X1, nvidia, mwc 15, MWC, gdc 2015, GDC, DirectX 12
On March 3rd, NVIDIA will host an event called “Made to Game”. Invitations have gone out to numerous outlets, including Android Police, who published a censored screenshot of it. This suggests that it will have something to do with the Tegra X1, especially since the date is the day after Mobile World Congress starts. Despite all of this, I think it is for something else entirely.
Image Credit: Android Police
Allow me to highlight two points. First, Tech Report claims that the event is taking place in San Francisco, which is about as far away from Barcelona, Spain as you can get. It is close to GDC however, which takes also starts on March 2nd. If this was going to align with Mobile World Congress, you ideally would not want attendees to take 14-hour flight for a day trip.
Second, the invitation specifically says: “More than 5 years in the making, what I want to share with you will redefine the future of gaming.” Compare that to the DirectX 12 announcement blog post on March 20th of last year (2014): “Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC ((2014)).”
So yeah, while it might involve the Tegra X1 processor for Windows 10 on mobile devices, which is the only reason I can think of that they would want Android Police there apart from "We're inviting everyone everywhere", I expect that this event is for DirectX 12. I assume that Microsoft would host their own event that involves many partners, but I could see NVIDIA having a desire to save a bit for something of their own. What would that be? No idea.
Subject: Graphics Cards, Shows and Expos | February 4, 2015 - 03:33 AM | Scott Michaud
Tagged: OpenGL Next, opengl, glnext, gdc 2015, GDC
The first next-gen, released graphics API was Mantle, which launched a little while after Battlefield 4, but the SDK is still invite-only. The DirectX 12 API quietly launched with the recent Windows 10 Technical Preview, but no drivers, SDK, or software (that we know about) are available to the public yet. The Khronos Group has announced their project, and that's about it currently.
According to Develop Magazine, the GDC event listing, and participants, the next OpenGL (currently called “glNext initiative”) will be unveiled at GDC 2015. The talk will be presented by Valve, but it will also include Epic Games, who was closely involved in DirectX 12 with Unreal Engine, Oxide Games and EA/DICE, who were early partners with AMD on Mantle, and Unity, who recently announced support for DirectX 12 when it launches with Windows 10. Basically, this GDC talk includes almost every software developer that came out in early support of either DirectX 12 or Mantle, plus Valve. Off the top of my head, I can only think of FutureMark as unlisted. On the other hand, while they will obviously have driver support from at least one graphics vendor, none are listed. Will we see NVIDIA? Intel? AMD? All of the above? We don't know.
When I last discussed the next OpenGL initiative, it was attempting to parse the naming survey to figure out bits of the technology itself. As it turns out, the talk claims to go deep into the API, with demos, examples, and “real-world applications running on glNext drivers and hardware”. If this information makes it out (and some talks remain private unfortunately although this one looks public) then we should know more about it than what we know about any competing API today. Personally, I am hoping that they spent a lot of effort on the GPGPU side of things, sort-of building graphics atop it rather than having them be two separate entities. This would be especially good if it could be sandboxed for web applications.
This could get interesting.
Subject: General Tech, Displays, Shows and Expos | January 16, 2015 - 06:59 PM | Scott Michaud
Tagged: CES, ces 2015, monoprice, ips, 4k, 120hz, mechanical keyboard, touch screen, drawing
So CES has ended over a week ago, but somehow we missed Monoprice. While they are known for cheap cables that are also good and reliable, the retailer has been pushing out some interesting, self-branded products. At this year's CES, they advertised a multi-touch pen display, a cheap 4K 60Hz monitor, a 30-inch IPS panel that is guaranteed to work at 120Hz 1600p (16:10), and an RGB-backlit mechanical keyboard.
First up is their 22-inch multi-touch pen display. Not too long ago, I noticed that they had a 22-inch pen display without a touch screen, similar to my Wacom Cintiq 22HD, for under $600. Of course, this got me looking at its product page because that is significantly cheaper than what I paid for mine -- like, several times cheaper. In that page was a warning that it was not suitable for multi-monitor setups, and suggested that users clone it (rather than extending their desktop). Yikes. Okay. That's problematic.
Well now it no longer has that warning, and neither does their new, higher-end version with built-in multi-touch. Hopefully this means that they sorted out their driver (or configuration) issues under Windows.
The display itself is a 22-inch, 1080p, IPS panel with 16.7 million colors (so not 10-bit). It has a 5ms response time, which is good for IPS, but no listing of sRGB or AdobeRGB coverage. This could be problematic for someone looking to use it for professional applications, but being an IPS display it might be okay.
The current price is $550 for the pen-input monitor, and $750 for the pen or 10-point touch model. Both are also compatible with 75mm x 75mm VESA wall mounts, because the writing's on the wall or some pun like that.
Also launched is a 28-inch 4K display for $449. They do not state the panel technology, but with a reduced vertical viewing angle, which is bad, and a 1ms response time, which is good, it pretty much must be TN. It is a bit sad that it is not IPS, IGZO, PLS, or another high-end panel type, but it is also $449.
Image Credit: Anandtech
Keeping on the topic of displays, Anandtech was shown a 30-inch, 1600p panel that is guaranteed to run at 120Hz. While we are starting to see a few high refresh rate IPS panels pop up this year, it was the domain of display overclockers before then. Enthusiasts would purchase monitors that were shipped directly from smaller South Korean manufacturers (who typically purchase lesser-binned panels from LG, and so forth) and cross their fingers when they give it a higher refresh rate. This one is guaranteed by Monoprice to run at 120Hz, but it does not yet have pricing and availability.
Image Credit: Anandtech
Lastly, Anandtech also saw a mechanical keyboard with programmable RGB backlighting. It uses Kailh RGB switches, which are based on the Cherry MX design after the patents expired. Again, no pricing or availability on this one.
Subject: Storage, Shows and Expos | January 9, 2015 - 03:21 PM | Allyn Malventano
Tagged: Storage Executive, SM2246EN, MX200, Dynamic Write Acceleration, DWA, crucial, CES 2014, CES, BX100
At CES, I took a trip to the LVCC to be briefed us on a pair of new Crucial SSD models:
The new MX200 is an evolution of the previous MX100 line, with the most notable addition being Dynamic Write Acceleration. DWA can flip dies between SLC and MLC mode on-the-fly, and is detailed in our previous write-up of the Crucial M600 SSD. While the performance was a bit inconsistent in our M600 review, there have likely been improvements if Crucial is putting this feature into their mainstream consumer line. Also interesting is how Crucial intends to package this product in mSATA and M.2 form factors - these have historically been reserved for their higher end M550 line and were not available in the MX100.
Another addition is the BX100. For this drive, Crucial has decided on the Silicon Motion 2246EN, which should be able to let them get the costs lower than what is possible with the Marvell controller. As a budget targeted model, this one will only be available in the 2.5" SATA form factor. Below are the briefed specs from these two products;
Another addition is a software solution dubbed 'Crucial Storage Executive'. This is basically their 'Toolbox' solution and handles reporting of S.M.A.R.T. data as well as firmware updates. Crucial has chosen to go the unique route of configuring this tool as a background service that is accessed through a web browser on the host system (most competing solutions are a standalone application).
The best part of this launch is the pricing. Crucial SSDs have always been highly cost competitive, but look at that launch pricing on the BX100:
That's $0.40/GB for what looks to be a very decent SSD. These two models are set to ship Q1 2015, so we'll likely see them within the next month or so.
The full press blast for these pair of SSD releases appears after the break.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Storage, Shows and Expos | January 9, 2015 - 02:36 PM | Allyn Malventano
Tagged: Z-Drive 6000, Vector 180, ssd, SFF-8639, sata, pcie, ocz, NVMe, M.2, JetExpress, CES 2014, CES
At CES, we stopped by OCZ and were briefed on their new SSD controller, the JetExpress:
As indicated on the placard, the JetExpress supports M.2 PCIe 3.0 x4 (M.2 is typically PCIe 2.0), and natively supports both SATA and PCIe / NVMe connectivity.
I found out some more goodies about this new controller. Aside from being configurable during production to support SATA or PCIe, this is actually a 10 channel controller (SSDs are typically limited to 8 channels). The controller can support LDPC *in addition to* BCH error correction. This is important as LDPC requires more compute power and is slower than BCH, so OCZ is baking in the capability to use BCH early on, and transition over to LDPC as the flash wears to the point where BCH can no longer efficiently correct bad pages. This means the JetExpress should be able to maintain very high performance while extending flash life out with LDPC only when it's needed.
Above is the Vector 180, which is launching soon. We are under NDA on this product, but nothing is stopping you from checking out the pic of what they had displayed above :).
Here's the Z-Drive 6000, an SFF-8639 (PCIe 3.0 x4) 2.5" enterprise SSD. The PMC Sierra controller supports NVMe connectivity and power modes are switchable to enable even higher performance. Performance looks to be very competitive with the Intel P3700, rated at 3GB/sec reads and 2GB/sec writes, as well as 700,000 4k random read and 175,000 4k random write IOPS. Our next OCZ review should be of the Vector 180, but samples are not out yet, so stay tuned!
OCZ's press blast for the JetExpress launch appears after the break.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech, Shows and Expos | January 9, 2015 - 12:01 PM | Scott Michaud
Tagged: mycestro, ces 2015, CES
I just saw a video for the “Mycestro”, pronounced somewhat like maestro, on IGN and it looks interesting. Basically, the device clings to your index finger and lets you use it as a pointer wand. Movement engages when the thumb touches the thumbpad, and it has three buttons below for click events (which apparently allows click and drag). Dragging your thumb against the thumbpad acts as scroll events.
Seeing the reporter, Alaina Yee, attempting to use it makes it look a bit more precise than a Wii remote, but a definite step down from a mouse or even a trackpad. It looks like it could be annoying, or at least take some practice, to use in a desktop environment, but a home theater PC with a “20-foot UI” might benefit from the convenience (if it can be taken on and off easily).
On the other hand, it has the capability of tracking in 3D space, despite its current role as a mouse. An SDK is not yet available, but the company says that it is in development. Of course, if future applications is what you are interested in, you may want to wait until after the development kit is released to see what it actually supports.
The Mycestro is available now (and has been since November) at their website for $149.