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Subject: General Tech, Mobile, Shows and Expos | January 2, 2014 - 08:01 AM | Scott Michaud
Tagged: Vibe Z, S930, S650, Lenovo, CES 2014, CES, A859
Lenovo is the leading PC manufacturer worldwide. They have been doing things consistently right in that industry and it shows with year-over-year growth in an otherwise global decline. At the same time, they have been attempting to carve their segment in the smartphone industry. They will bring four models to this year's CES ranging in price from $200 up to $550. Each phone is expected to be available this year.
The Vibe Z is their first LTE phone and the highest performance of all the models the will bring to CES this year. The phone itself weights slightly less than a third of a pound and is also slightly less than a third of an inch thick. The 5.5-inch full HD screen (400 PPI) is, of course, based on IPS technology which is common to phones because of the wide viewing angles they encourage.
Lenovo Vibe Z
Lenovo calls a 5.5-inch 400 PPI screen, "20/20 Vision Display". Of course that overlooks several assumptions and unknown variables in much the same way as Apple's "Retina" moniker does. 400 PPI is great but does not directly relate to human vision.
The Vibe Z (starting at $549) will be powered by the Qualcomm Snapdragon 800 SoC backed with 2 GB of RAM. Up to 16 GB of persistent storage will be included. It will include two cameras: a wide-angle 5 MP front camera and a 13 MP rear camera with a maximum aperture of f1.8. This is a wide ratio which should significantly assist low light performance when depth of field blur is not a problem (or when it is desired for a soft background effect). The phone will use Android 4.3 and Google Play.
Interestingly, the phone will also integrate 802.11ac and Bluetooth 4.0. There should be plenty of bandwidth to stream HD videos from media servers around the house.
The S930 (starting at $319) and the S650 (starting at $229) will be based on Android 4.2 and feature a quad core 1.3 GHz SoC from MediaTek (likely MT6582) backed by 1 GB of RAM. Both will contain dual SIM card slots and an 8 MP rear camera. They are less than a millimeter more thick than the Vibe Z. Both contain 8 GB of storage.
The S930 and S650 diverge from there. The S930 has a 6-inch 720p screen and two speakers with Dolby Digital Plus. The S650 has a 4.7-inch screen at a resolution of 960x540 and no mention of speakers (although it probably has one). The S650 also has a microSDHC storage slot allowing for up to 32 GB of expansion.
The last phone is the A859 (starting at $219). This 5-inch 720p phone is a slightly larger than the others. It also contains a 1.3 GHz SoC from MediaTek and 1 GB of RAM. It has 8 GB of internal storage which can be expanded by up to 32 GB with a microSDHC card. It will be powered by Android 4.2.2.
Expect to see more from Lenovo as CES coverage continues.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech, Shows and Expos | November 7, 2013 - 03:56 PM | Scott Michaud
Tagged: microsoft, IE11, AFA 2013
Marketing decisions at Microsoft can be... different. If you include internal videos, you might see Bill Gates and Steve Ballmer in a Volkswagon parody ad. They abandon a Sun workstation on the side of a road with trash. I guess electronics recycling was not a thing back then.
The large white characters over the big monster at the end, "つづく", means "[to] be continued".
Expect more of these (perhaps at Anime Festival Asia?)
Internet Explorer Tan mixes the weirdness of Microsoft with the peculiarity of Anime culture. Inori Aizawa (藍澤 祈) is the semi-personification of Internet Explorer. The character describes herself as slow, clumsy, and awkward when she was younger. She stars in a two-minute cartoon created, apparently internally, by Microsoft Singapore. They snuck in more than a few subtle references.
For a bit of humor, her first name (祈, given names follow family names in Japanese) is romanized to Inori (祈り) as above. That word means "prayer" (and without the suffix, "praying" apparently). Again, this was created internally by Microsoft.
And, you know what? I believe that a well maintained Internet Explorer, if Microsoft can successfully focus on devices and services, will be their grace. Trident (IE's rendering engine) caught up to the standards-compliant ones and, if they continue to push the pack forward, can sell devices on its great experience. The other browsers need Internet Explorer to keep them innovating just as much as IE needs them.
It makes me smile. That could be my brain stuck in a bootloop, but it makes me smile. Almost every frame I look at has a reference to something. Still don't really understand it though.
Subject: General Tech, Systems, Shows and Expos | November 4, 2013 - 03:36 PM | Scott Michaud
Tagged: valve, Steam Machine, steam os, CES 2014
I guess The Verge, with its Steam Machine photos, prove all three next-gen consoles (trollolol) are designed to look like home theater devices. Of course you will never be able to purchase a Steam Machine from Valve but, since they are releasing their CAD files, I am sure at least one Steam Machine will be exactly to reference spec.
Image Source: The Verge
And, for the record, I think the reference enclosure is classy. Living room appliances suit a lot better than kitchen ones.
On a serious note: pictures of the internals. The beta Steam Machines will contain full desktop components aligned in such a way that each has its own sector to breathe from. The hottest parts intake and exhaust as far away from one another as possible. This makes the chassis relatively wide and short: a video card's length, in depth; about 3 expansion slots, tall; and about 3 PCIe cards height, wide. The actual measurements are 12" x 12" x 3" (W x D x H).
Photo Credit: The Verge
This is mostly possible because the GeForce Titan GPU is mounted upside-down and parallel with the motherboard. I have never experienced a 90-degree PCIe extension slot but, according to Josh Walrath, this is a common accessory in servers (especially 1U and 2U racks). The Titan intakes downward into a relatively unoccupied section of the case and exhausts out the back.
The Verge also had some things to say about the Steam Controller. The design motivations are interesting but I will leave that discussion to the original article (this news post will be long enough when I'm done with it). There are two points that I would like to bring up, though:
The first is a clarification of the original Steam Controller announcement: Valve will produce and sell Steam Controller on its own. This was originally a big question mark as it could water down how "reference" Valve's controller actually is. With Valve taking all-the-reins, the hardware looks more set in stone.
Will Valve still allow OEMs to learn from their design? Who knows.
The second is also interesting.
What Valve left out of the Steam Controller is almost as intriguing as what went in. Though Valve co-founder Gabe Newell told us that the company wanted to put biometric sensors into game controllers, the team discovered that hands weren't a good source of biofeedback since they were always moving around. However, the team hinted to me — strongly — that an unannounced future VR headset might measure your body's reaction to games at the earlobe. Such a device could know when you’re scared or excited, for instance, and adjust the experience to match.
Seeing Google, Valve, and possibly Apple all approach content delivery, mobile, home theater, and wearable computing... simultaneously... felt like there was a heavy link between them. This only supports that gut feeling. I believe this is the first step in a long portfolio integrating each of these seemingly unrelated technologies together. We should really watch how these companies develop these technologies: especially in relation to their other products.
Stay tuned for CES 2014 in early January. This will be the stage for Valve's hardware and software partners to unbutton their lips and spill their guts. I'm sure Josh and Ryan will have no problems cleaning it all up.
Subject: Processors, Mobile, Shows and Expos | October 26, 2013 - 11:13 AM | Ryan Shrout
Tagged: techcon, iot, internet of things, arm
This year at the Santa Clara Convention Center ARM will host TechCon, a gathering of partners, customers, and engineers with the goal of collaboration and connection. While I will attending as an outside observer to see what this collection of innovators is creating, there will be sessions and tracks for chip designers, system implementation engineers and software developers.
Areas of interest will include consumer products, enterprise products and of course, the Internet of Things, the latest terminology for a completely connected infrastructure of devices. ARM has designed tracks for interested parties in chip design, data security, mobile, networking, server, software and quite a few more.
Of direct interest to PC Perspective and our readers will be the continued release of information about the Cortex-A12, the upcoming mainstream processor core from ARM that will address the smartphone and tablet markets. We will also get some time with ARM engineers to talk about the coming migration of the market to 64-bit. Because of the release of the Apple A7 SoC that integrated 64-bit and ARMv8 architecture earlier this year, it is definitely going to be the most extensively discussed topic. If you have specific questions you'd like us to bring to the folks at ARM, as well as its partners, please leave me a note in the comments below and I'll be sure it is addressed!
I am also hearing some rumblings of a new ARM developed Mali graphics product that will increase efficiency and support newer graphics APIs as well.
Even if you cannot attend the event in Santa Clara, you should definitely pay attention for the news and products that are announced and shown at ARM TechCon as they are going to be a critical part of the mobile ecosystem in the near, and distant, future. As a first time attendee myself, I am incredibly excited about what we'll find and learn next week!
Subject: General Tech, Mobile, Shows and Expos | October 7, 2013 - 11:55 PM | Scott Michaud
Tagged: Mozilla Summit 2013, mozilla
Summit 2013 came to an end on Sunday after a few closing keynotes, breakout sessions, a tour of the Mozilla Toronto campus, and interpretive dancing of what the fox says. Do not worry, Mozillians in our audience, I will only interpretively illustrate the interpretive dance with a totally unironic Shockwave Flash screenshot.
Real smooth moves, indeed.
On the topic of Flash demos, the first session I attended included an extended preview of Shumway. As discussed in Day 2, the project intends to keep Flash content alive after the platform fades. A few demos were shown to attendees including a signification portion of the HomestarRunner email, "Your Friends", where Strong Bad harms the entire cast except himself and The Poopsmith (and other off-cast or yet-to-be-introduced characters, of course). The video played just about perfectly.
BananaBread OF DOOM!
"Bananabread" was also modified into a special demo showing live textures from video elements. The game even projected a separate game of Doom against the wall of the level. This can, of course, be used for non-gaming projects as well; projects have been developed to use shader effects on web camera video for GPU-accelerated post-processing tasks.
The closing ceremonies followed the breakout sessions and mostly thanked their community. A few "Mozillians" were voted by their peers for their popular influence and were recognized with signed posters and, in one case, a paid trip to any Mozilla campus in the world. Plus, people were hugged by a fox; a picture is worth a thousand words.
The last event of the day, at least the last one relevant to a computer hardware website, was a tour of the Mozilla Toronto campus. The office is structured in departments around a central kitchen, restroom, and discussion area. They attempt to have a sort-of Canadian cottage feel with a couple of Adirondack chairs and a wood-beam ceiling. There is also a group of desks called "Benoits St." because, well, it just so happens everyone who works in that section is named Benoit.
Community Room with its reconfigurable tables and musical corner.
Thus ends the coverage of Mozilla Summit 2013, Toronto.
Subject: General Tech, Mobile, Shows and Expos | October 6, 2013 - 01:14 PM | Scott Michaud
Tagged: mozilla, Mozilla Summit 2013
The second day of Mozilla Summit 2013 kicked off with three more keynote speeches, a technology fair, and two blocks of panels. After two days and about two dozen demos, several extremely experimental, I am surprised to only see one legitimate demo fail attempting to connect two 3D browser games in multiplayer over WebRTC… and that seemed to be the fault of a stray automatic Windows Update on the host PC.
Okay technically another demo “failed” because an audience member asked, from the crowd, to browse a Mozilla Labs browser prototype, Servo, to an arbitrary website which required HTTPS and causing the engine to nope. I do not count that one.
Lastly, we saw a demo of the APC Paper which is expected to lead Firefox OS into the desktop market. It is actually a little smaller than I expected from the pictures.
One more day before everyone heads home. So far not much has happened but I will keep you updated as things occur.
Subject: General Tech, Mobile, Shows and Expos | October 5, 2013 - 03:58 PM | Scott Michaud
Tagged: mozilla, Mozilla Summit 2013
I have volunteered with Mozilla starting about a month after I read the Windows Store certification requirements (prior to that I was ramping up development of modern apps). I am currently attending, due to that volunteer work, Mozilla Summit in Toronto. The first day, Friday, has been filled with keynotes including some partially-new announcements.
Mozilla has a number of branded elevator doors, signs, and carpets covering the hotel to promote the event for the attendees. Unfortunately, my hotel room was not in the tower this elevator serviced. Also unfortunate, I did not realize that until I was on said elevator at in the 27th floor. Moving between the first and 27th floors took all of about 5 seconds; popping my ears took longer. To be fair I was given correct directions by the hotel staff I just did not realize that the building was, in fact, multiple buildings and so my interpretation was off.
On to the important stuff: explosions! The second keynote contained high performance 3D browser games and, albeit less kablooieie, site personalization.
The latter we have talked about before. Mozilla is implementing interface elements in the browser for users to share demographic information with websites. They understand that advertising is how the web works and does not want it outright dead. They do believe (at least some) advertisers mine too much data from their users because they need to mine some data from their users. One-on-one conversation with a couple Mozilla staff somewhat confirms my suspicions that the initiative is to remove the temptation for just a little more data with homegrown solutions. This seems to be their last idea, however, given the discussion at the panel.
The former was an Unreal Engine demo on stage during the “Envisioned Future State” keynote. The presenter had several multi-kills with a rocket launcher. I should note the entire demo ran off of the file protocol so no internet connection was required. This was quite literally Unreal Tournament 3 running native to Firefox.
Well, I think that is it for today! A lot of information was released but I believe these were the top-two most interesting points.
Subject: General Tech, Shows and Expos | October 3, 2013 - 01:41 PM | Jeremy Hellstrom
Tagged: kingston hyper x, kingston, DOTA 2, competition
Fountain Valley, CA – October 3, 2013 − Kingston Technology Company Inc., the independent world leader in memory products, will soon begin two global competitions to further show its support and commitment to the eSports and the enthusiast community. The HyperX DotA 2 League features 16 of the world’s top professional DotA 2 gaming teams battling for a large cash prize. On October 7, HyperX will begin an open global overclocking competition. The finals for both competitions will be held during 2014 International CES® in Las Vegas, Nevada.
The HyperX DotA 2 League tournament begins later this month with 16 teams competing for a total of $50,000 (USD) in prize money. An additional $40,000 will be offered to cover flight and hotel for the top four teams that advance to battle each other in Las Vegas for the championship. Each match is a best-of-three maps and all matches will be broadcast live so fans can follow the progress of their favorite team. The format and complete competition details can be found here.
Working together with HWBOT, the premier informational website for overclockers and performance enthusiasts, contestants will compete to post the highest benchmarks for Maximum Memory Frequency, Super PI and Intel® XTU. Beginning October 7, there will be an open online qualifying competition lasting four weeks. Winners will be determined weekly with the five final contestants competing in January 2014 during CES. For the finals, components will be supplied by Kingston and its partners: ASUS, Cooler Master and Intel®. Complete rules can be found here.
“The HyperX 2013 DotA 2 tournament will be epic as the best professional gaming teams in the world battle each other and fans will be able to watch every minute live online,” said Annie Leung, HyperX global strategic marketing manager, Kingston. “We are also very excited to hold an overclocking competition globally to see how far HyperX memory can be pushed. Both events will be fun and exciting for gamers and enthusiasts.”
Please visit the Kingston HyperX Website for more information.
Kingston is celebrating 25 years in the memory industry. The company was founded on October 17, 1987, and has grown to become the largest third-party memory manufacturer in the world. The 25th anniversary video can be found here along with more information, including a timeline of Kingston's history. In addition, HyperX memory is celebrating its 10th anniversary. The first HyperX high-performance memory module was released in November 2002.
Subject: General Tech, Graphics Cards, Shows and Expos | September 25, 2013 - 05:23 PM | Scott Michaud
Tagged: radeon, R9 290X, R9, R7, GPU14, amd
The next generation of AMD graphics processors are being announced this afternoon. They carefully mentioned this event is not a launch. We do not yet know, although I hope we will learn today, when you can give them your money.
When you can, you will have five products to choose from:
- R7 250
- R7 260X
- R9 270X
- R9 280X
- R9 290X
AMD only provides 3D Mark Fire Strike scores for performance. I assume they are using the final score, and not the "graphics score" although they were unclear.
The R7 250 is the low end card of the group with 1GB of GDDR5. Performance, according to 3DMark scores (>2000 on Fire Strike), is expected to be about two-thirds of what an NVIDIA GeForce GTX 650 Ti can deliver. Then again, that card retails for about ~$130 USD. The R7 250 has an expected retail value of less than < $89 USD. This is a pretty decent offering which can probably play Battlefield 3 at 1080p if you play with the graphics quality settings somewhere around "medium". This is just my estimate, of course.
The R7 260X is the next level up. The RAM has been double over the R7 250 to 2GB of GDDR5 and its 3DMark score almost doubled, too (> 3700 on Fire Strike). This puts it almost smack dab atop the Radeon HD 6970. The R7 260X is about $20-30 USD cheaper than the HD 6970. The R7 is expected to retail for $139. Good price cut while keeping up to date on architecture.
The R9 270X is the low end of the high end parts. With 2GB of GDDR5 and a 3DMark Fire Strike score of >5500, this is aimed at the GeForce 670. The R7 270X will retail for around ~$199 which is about $120 USD cheaper than NVIDIA's offering.
The R9 280X should be pretty close to the 7970 GHz Edition. It will be about ~$90 cheaper with an expected retail value of $299. It also has a bump in frame buffer over the lower-tier R9 270X, containing 3GB of GDDR5.
Not a lot is known about the top end, R9 290X, except that it will be the first gaming GPU to cross 5 TeraFLOPs of compute performance. To put that into comparison, the GeForce Titan has a theoretical maximum of 4.5 TeraFLOPs.
If you are interested in the R9 290X and Battlefield 4, you will be able to pre-order a limited edition package containing both products. Pre-orders open "from select partners" October 3rd. For how much? Who knows.
We will keep you informed as we are informed. Also, the announcement is still going on, so tune in!
Subject: General Tech, Shows and Expos | September 23, 2013 - 09:38 PM | Scott Michaud
Tagged: JavaOne, JavaOne 2013, gpgpu
Are the enterprise users still here? Oh, hey!
GPU acceleration throws a group of many similar calculations at thousands of simple cores. Their architecture makes it very cheap and power efficient for the amount of work they achieve. Gamers, obviously, enjoy the efficiency at tasks such as calculating pixels on a screen or modifying thousands of vertex positions. This technology has evolved more generally than graphics. Enterprise and research applications have been taking notice over the years.
GPU discussion, specifically, starts around 16 minutes.
Java, a friend of scientific and "big-data" developers, is also evolving in a few directions including "offload".
IBM's CTO of Java, John Duimovich, discussed a few experiments they created when optimizing the platform to use new hardware. Sorting arrays, a common task, saw between a 2-fold and 48-fold increase of performance. Including the latency of moving data and initializing GPU code, a 32,000-entry array took less than 1.5ms to sort, compared to about 3ms on the CPU. The sample code was programmed in CUDA.
The goal of these tests is, as far as I can tell, to (eventually) automatically use specialized hardware for Java's many built-in libraries. The pitch is free performance. Of course there is only so much you can get for free. Still, optimizing the few usual suspects is an obvious advantage, especially if it just translates average calls to existing better-suited libraries.
Hopefully they choose to support more than just CUDA whenever they take it beyond experimentation. The OpenPOWER Consortium, responsible for many of these changes, currently consists of IBM, Mellanox, TYAN, Google, and NVIDIA.
Subject: Editorial, General Tech, Systems, Mobile, Shows and Expos | September 16, 2013 - 09:15 PM | Scott Michaud
Tagged: Steam Box, LinuxCon, Gabe Newell
Valve Software, as demonstrated a couple of days ago, still believe in Linux as the future of gaming platforms. Gabe Newell discussed this situation at LinuxCon, this morning, which was streamed live over the internet (and I transcribed after the teaser break at the bottom of the article). Someone decided to rip the stream, not the best quality but good enough, and put it on Youtube. I found it and embed it below. Enjoy!
Gabe Newell highlights, from the seventh minute straight through to the end, why proprietary platforms look successful and how they (sooner-or-later) fail by their own design. Simply put, you can control what is on it. Software you do not like, or even their updates, can be stuck in certification or even excluded from the platform entirely. You can limit malicious software, at least to some extent, or even competing products.
Ultimately, however, you limit yourself by not feeding in to the competition of the crowd.
If you wanted to get your cartridge made you bought it, you know, FOB in Tokyo. If you had a competitive product, miraculously, your ROMs didn't show up until, you know, 3 months after the platform holder's product had entered market and stuff like that. And that was really where the dominant models for what was happening in gaming ((came from)).
But, not too surprisingly, open systems were advancing faster than the proprietary systems had. There used to be these completely de novo graphics solutions for gaming consoles and they've all been replaced by PC-derived hardware. The openness of the PC as a hardware standard meant that the rate of innovation was way faster. So even though, you would think, that the console guys would have a huge incentive to invest in it, they were unable to be competitive.
Microsoft attempts to exert control over their platform with modern Windows which is met by a year-over-year regression in PC sales; at the same time, PC gaming is the industry hotbed of innovation and it is booming as a result. In a time of declining sales in PC hardware, Steam saw a 76% growth (unclear but it sounds like revenue) from last year.
Valve really believes the industry will shift toward a model with little divide between creator and consumer. The community has been "an order of magnitude" more productive than the actual staff of Team Fortress 2.
Does Valve want to compete with that?
This will only happen with open platforms. Even the consoles, with systems sold under parts and labor costs to exert control, have learned to embrace the indie developer. The next gen consoles market indie developers, prior to launch, seemingly more than the industry behemoths and that includes their own titles. They open their platforms a little bit but it might still not be enough to hold off the slow and steady advance of PC gaming be it through Windows, Linux, or even web standards.
Speaking of which, Linux and web standards are oft criticized because they are fragmented. Gabe Newell, intentionally or unintentionally, claimed proprietary platforms are more fragmented. Open platforms have multiple bodies push and pull the blob but it all tends to flow in the same direction. Proprietary platforms have lean bodies with control over where they can go, just many of them. You have a dominant and a few competing platforms for each sector: phones and tablets, consoles, desktops, and so forth.
He noted each has a web browser and, because the web is an open standard, is the most unified experience across devices of multiple sectors. Open fragmentation is small compared to the gaps between proprietary silos across sectors. ((As a side note: Windows RT is also designed to be one platform for all platforms but, as we have been saying for a while, you would prefer an open alternative to all RT all the time... and, according to the second and third paragraphs of this editorial, it will probably suffer from all of the same problems inherent to proprietary platforms anyway.))
Everybody just sort of automatically assumes that the internet is going to work regardless of wherever they are. There may be pluses or minuses of their specific environment but nobody says, "Oh I'm in an airplane now, I'm going to use a completely different method of accessing data across a network". We think that should be more broadly true as well. That you don't think of touch input or game controllers or living rooms as being things which require a completely different way for users to interact or acquire assets or developers to program or deliver to those targets.
Obviously if that is the direction you are going in, Linux is the most obvious basis for that and none of the proprietary, closed platforms are going to be able to provide that form of grand unification between mobile, living room, and desktop.
Next week we're going to be rolling out more information about how we get there and what are the hardware opportunities that we see for bringing Linux into the living room and potentially pointing further down the road to how we can get it even more unified in mobile.
Well, we will certainly be looking forward to next week.
Personally, for almost two years I found it weird how Google, Valve, and Apple (if the longstanding rumors were true) were each pushing for wearable computing, Steam Box/Apple TV/Google TV, and content distribution at the same time. I would not be surprised, in the slightest, for Valve to add media functionality to Steam and Big Picture and secure a spot in the iTunes and Play Store market.
As for how wearables fit in? I could never quite figure that out but it always felt suspicious.
Subject: Processors, Shows and Expos | September 10, 2013 - 02:47 PM | Ryan Shrout
Tagged: idf, idf 2013, Intel, keynote, live blog
We are preparing for the second day of keynotes at IDF so sign up below to get a reminder for our live blog! After the first keynote saw the introduction of Intel Quark SoCs, showcases of the first 14nm Broadwell processor and a 22nm LTE smartphone, day 2 could be even more exciting!
The event starts at 9am PT / 12pm ET on Wednesday the 11th!
Subject: Processors, Shows and Expos | September 10, 2013 - 02:31 PM | Ryan Shrout
Tagged: quark, Intel, idf 2013, idf
In a very interesting and surprising announcement at the first Intel Developer Forum keynote this morning, Intel's new CEO Brian Krzanich showed the first samples of Quark, a new SoC design that will enter into smaller devices that even Atom can reach.
Quark is the family name for the new line of SoCs that are open, synthesizable and support with industry standard software. An open SoC is simply one that will allow third-party IP integration with the processor cores while a synthesizable one can be moved and migrated to other production facilities as well. This opens up Intel to take Quark outside of its own fabrication facilities (though Krzanich said they would prefer not during Q&A) and allow partners to more easily integrate their own silicon with the Quark DNA. Intel had previously announced that Atom would be able to integrate with third-party IP but that seems to have been put on the back burner in favor of this.
Quark will not be an open core design in the same way that ARM's core can be, but instead Intel is opening up the interface fabric for direct connection to computing resources.
The Quark SoC is square in the middle
Krzanich showed off the chip on stage that is 1/5 the size of Atom and 1/10 the power levels of Atom (though I am not sure if we are referring to Clover Trail or Bay Trail for the comparison). That puts it in a class of products that only ARM-based designs have been able to reach until now and Intel displayed both reference systems and wearable designs.
UPDATE: Intel later clarified with me that the "1/5 size, 1/10 power" is for a Quark core against an Atom core at 22nm. It doesn't refer to the entire SoC package.
Intel hasn't yet told us what microarchitecture Quark is based on but if I were a betting man I would posit that it is related to the Silvermont designs we are looking at on Bay Trail but with a cut down feature set. Using any other existing design from Intel would result in higher than desired power consumption and die size levels but it could also be another ground up architecture as well.
I'll be poking around IDF for more information on Quark going forward but for now, it appears that Intel is firmly planting itself on a collision course with ARM and Qualcomm.
UPDATE 1: I did get some more information from Intel on the Quark SoC. It will be the first product based on the 14nm manufacturing process and is a 32-bit, single core, single thread chip based on a "Pentium ISA compatible CPU core." This confirms that it is an x86 processor though not exactly what CPU core it is based on. More soon!
Subject: Processors, Shows and Expos | September 10, 2013 - 11:02 AM | Ryan Shrout
Tagged: live blog, keynote, Intel, idf 2013, idf
UPDATE: You can see the replay of our live blog below from Day 1 of IDF but be sure you head over to the Day 2 Live Blog page to set a reminder! Join us on Wednesday at 9am PT / 12pm ET!!
Today is the beginning of the 2013 Intel Developer Forum in San Francisco! Join me at 9am PT for the first of three live blogs of the main Intel keynotes where we will learn what direction Intel is taking on many fronts!
Subject: General Tech, Systems, Shows and Expos | September 4, 2013 - 12:11 PM | Scott Michaud
Tagged: zenbook, ifa 2013, asus
How about some Ultrabooks? We got Ultrabooks. Thin, light, and metal brushed with their characteristic circular pattern. They are proud of that design, proud enough to cover it, the top of the lid, with a layer of Corning Gorilla Glass 3 to protect it from scratches and gouges. It feels a little absurd to say, but covering metal in glass for increased durability seems to make sense and could help your premium laptop look new for longer.
These 13.3-inch laptops come in two resolutions: 1920x1080 Full HD is the lower offering, with 2560x1440 for higher-end tastes. Both monitors are IPS-based with 10-point multi-touch capabilities.
The raw specifications for the UX301 are:
- Intel Core i5-4200U or i7-4500U or i7-4558U
- 4GB or 8GB DDR3L
- Intel HD 5100 Graphics
- SATA 3 SSD (up to 512GB RAID0)
- 13.3-inch 2560 x 1440 WQHD or 1920 x 1080 Full HD IPS multitouch
- 802.11ac (dual-band), Bluetooth 4.0
- Mini DisplayPort, Micro-HDMI 1.4
- 2x USB3.0, 3.5mm headphone/mic, SD card reader
- Windows 8 or Windows 8 Pro
For the UX302:
- Intel Core i5-4200U or i7-4500U
- 4GB DDR3L
- Intel HD 4400 or NVIDIA GeForce GT 730M (2GB)
- Up to a 750GB HDD with 16 GB SSD cache
- 1920 x 1080 Full HD IPS multitouch
- 802.11ac (dual-band), Bluetooth 4.0
- Mini Displayport, HDMI 1.4
- 3x USB 3.0, 3.5mm headphone/mic, SD card reader
- Windows 8 or Windows 8 Pro
The UX301 seems to be the more-premium device with obviously higher specs, at least for options, despite being almost 2mm thinner (15.5mm vs 17.2 for the UX302) and a quarter of a pound lighter (1.38kg vs 1.5 kg for the UX302). Both models are listed as a 50W battery, which I assume means 50Wh since watts are not a unit of electrical storage, but I am not entirely sure.
No information about pricing and availability has been released.
Subject: General Tech, Mobile, Shows and Expos | September 4, 2013 - 11:34 AM | Scott Michaud
Tagged: TF701T, ifa 2013, asus
Among the ASUS announcements is their new Transformer Pad TF701T. Being a Transformer Pad, the TF701T is an Android Tablet which can be used alone or docked in a keyboard for extra battery life and USB 3.0 support -- or, of course, for a keyboard. The touch display is IPS-based, 10.1", and with a native resolution of 2560x1600.
The other raw specifications include:
- NVIDIA Tegra 4 T40X quad-core SoC.
- 2GB DDR3L RAM
- WiFi B/G/N (dual-band) with Miracast support
- Bluetooth 3.0+EDR
- Speaker with ASUS "SonicMaster" technology
- 32GB and 64GB options
- MicroSDXC port on tablet if you need more storage.
- SDXC port on the dock if you need even more storage or, of course, to load pictures from a camera
- USB 3.0 (on dock).
- 3.5mm headphone/microphone jack.
I find it somewhat interesting that ASUS listed the Tegra 4 "T40X". It seems odd to declare a specific model if, unless I completely missed something, Tegra 4 is not announced to be binned in to multiple SKUs. This might suggest Tegra 4 will have more options than simply, "Get Tegra 4 or wait for Tegra 4i with the built-in Icera modem". Then again, it could be another case of over-description. Either way, it is something we will watch closely and report further on.
Pricing and availability information has not yet been released.
Subject: General Tech, Shows and Expos | August 23, 2013 - 11:31 PM | Scott Michaud
Tagged: battlefield 4, gamescom
Battlefield 4 is still at Gamescom, possibly the last big trade show before launch, and they are still trickling out news. DICE just released their Levelution teaser, which is a cheesy name and I will not pretend to ignore that, but an interesting premise for level design. Keeping in line with the original premise for Battlefield, levels are designed for too many options to fully consider, leading to the characteristic "Battlefield Moments".
A Battlefield Moment is when something amazing, genius, or plain stupid happens in a multiplayer match and draws your attention.
Some popular examples include:
- The airborne murdering of pilots.
- Hijacking jets semi-automatically.
- Getting to the choppah.
- Sure, you can die instead.
- Indecisive snipers.
Of course capturing these moments are much more common since Bad Company 2 just due to how common video editing is. Battlefield 2 also had its moments. A personal favorite is when I dropped anti-tank mines, while parachuting, atop a heavy tank. It turns out the time it took to fall was enough for it to arm. I also enjoy proclaiming myself "The Kool-Aid Man" before running someone in my Teamspeak channel down by crashing a jeep through a wall.
DICE wants to show off their engine technology by including many user-triggered events, big and small, to give players options. You can destroy cover, lower doors, and otherwise succeed with out-of-box ideas. Check out the video, above, for more examples.
I am pretty sure the marketing people like showing off video of a skyscraper crumbling, too.
Battlefield 4 will launch October 29th in North America.
Subject: General Tech, Shows and Expos | August 23, 2013 - 03:39 PM | Scott Michaud
Tagged: battlefield 4, gamescom
EA TV conducted a broadcast of Battlefield 4, spectating gameplay from the attendees of Gamescom. Almost 13 minutes of were posted to Youtube and, because our readers are awesome, you get to see it here. Destructibility exceeding even Bad Company 2 is displayed in this map, Paracel Storm, as Russia and China fight over an island cluster.
... And the observer tools look interesting, too!
The hook of the map, at least one of them, is a windmill out in the ocean anchoring a destroyed frigate. Once the windmill is destroyed the wreckage is released, runs aground near a control point, and destroys a multi-level structure.
The video also announced another gametype, "Obliteration", which seems somewhat like a play on the Rush mode from Bad Company and Assault from Halo 2. Each team has 3 "MCOM" points which can be destroyed by planting a randomly spawning bomb. An interesting mashup.
I am, still, slightly upset that we have yet to see free bombing since Battlefield 2. Rumors have circulated, due to the promotional images from China Rising DLC, that bombers will make a reappearance in, at least, that DLC. The mechanic of bombers allows you to either: in the sky, carpet bomb to clear predictable attack paths; on the ground, lure enemies into bombing paths and chat with teammates in the sky.
Of course this is less relevant outside of the clan skirmish sphere, but still fun with a handful of friends on a public server.
What are you thoughts on the video? What are you looking forward to about Battlefield 4? What are you hoping for in Battlefield 4?
Stay tuned in case anything more comes out from Gamescom. Battlefield 4 launches October 29th with a Beta coming earlier that month.
Subject: General Tech, Shows and Expos | August 7, 2013 - 03:52 PM | Scott Michaud
Tagged: DOTA 2, valve
Valve has just commenced, with the first match setting up and taking place (between teams Na'Vi and Orange) as I type, the third iteration of their giant DOTA 2 tournament: The International 3.
The prize pool, starting at 1.6 million dollars, is increased by $2.50 for each $9.99 tournament Compendum sold. Almost 500,000 were sold by this point yielding a purse of $2.84 million USD; the prize for first place, alone, is currently $1.42 million USD. This continues The International's trend of being among the most lucrative video game tournaments, almost doubling Blizzard's 2013 StarCraft II World Championship Series which are also along this weekend.
The live Twitch stream, ignoring fans at the venue and cheering from a variety of pubs, currently distributes to 154,000 viewers. Check out their website to watch live, check the schedule, and view past results. The tournament will continue until Sunday. The first match will begin just a minute or two after this publishes.
Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | July 24, 2013 - 05:15 PM | Scott Michaud
Tagged: Siggraph, kepler, mobile, tegra, nvidia, unreal engine 4
SIGGRAPH 2013 is wrapping up in the next couple of days but, now that NVIDIA removed the veil surrounding Mobile Kepler, people are chatting about what is to follow Tegra 4. Tim Sweeney, founder of Epic Games, contributed to NVIDIA Blogs the number of ways that certain attendees can experience Unreal Engine 4 at the show. As it turns out, NVIDIA engineers have displayed the engine both on Mobile Kepler as well as behind closed doors on desktop PCs.
Not from SIGGRAPH, this is a leak from, I believe, GTC late last March.
Also, this is Battlefield 3, not Unreal Engine 4.
Tim, obviously taking the developer standpoint, is very excited about OpenGL 4.3 support within the mobile GPU. In all, he did not say too much of note. They are targeting Unreal Engine 4 at a broad range of platforms: mobile, desktop, console, and, while absent from this editorial, web standards. Each of these platforms are settling on the same set of features, albeit with huge gaps in performance, allowing developers to focus on a scale of performance instead of a flowchart of capabilities.
Unfortunately for us, there have yet to be leaks from the trade show. We will keep you up-to-date if we find any, however.