GDC 14: SYCL 1.2 Provisional Spec Released by Khronos

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | March 19, 2014 - 09:01 AM |
Tagged: SYCL, opencl, gdc 14, GDC

To gather community feedback, the provisional specification for SYCL 1.2 has been released by The Khronos Group. SYCL extends itself upon OpenCL with the C++11 standard. This technology is built on another Khronos platform, SPIR, which allows the OpenCL C programming language to be mapped onto LLVM, with its hundreds of compatible languages (and Khronos is careful to note that they intend for anyone to make their own compatible alternative langauge).

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In short, SPIR allows many languages which can compile into LLVM to take advantage of OpenCL. SYCL is the specification for creating C++11 libraries and compilers through SPIR.

As stated earlier, Khronos wants anyone to make their own compatible language:

While SYCL is one possible solution for developers, the OpenCL group encourages innovation in programming models for heterogeneous systems, either by building on top of the SPIR™ low-level intermediate representation, leveraging C++ programming techniques through SYCL, using the open source CLU libraries for prototyping, or by developing their own techniques.

SYCL 1.2 supports OpenCL 1.2 and they intend to develop it alongside OpenCL. Future releases are expected to support the latest OpenCL 2.0 specification and keep up with future developments.

The SYCL 1.2 provisional spec is available at the Khronos website.

Source: Khronos

OCZ Partners With AMD at GDC to Showcase Solid-State Supercharged Systems for Gaming Professionals

Subject: General Tech, Shows and Expos | March 18, 2014 - 12:38 PM |
Tagged: gdc 14, amd, ocz, Vector 150

If you make it to the Game Developers Conference this year make sure to pay a visit to the AMD booth where you can get a look at OCZ's Vector 150 drives in action.  They aim to show that these drives are not only good for the gamer, they are good for the game designer as well.

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OCZ Vector 150 SSDs on Display at AMD Booth #1024, March 17-21 in San Francisco, CA

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SAN JOSE, CA - March 17, 2014 - OCZ Storage Solutions - a Toshiba Group Company and leading provider of high-performance solid state drives (SSDs) for computing devices and systems, today announced its partnership with AMD to showcase the power of high performance technology at the Game Developer Conference (GDC) March 17-21 at the Moscone Center in San Francisco, CA. AMD's demo systems will feature best-in-class Vector 150 Series solid state drives demonstrating how developers can enhance productivity and efficiency in their work.

"We are excited to partner with AMD for the upcoming Game Developers Conference to support the fast growing interactive game development industry," said Alex Mei, CMO for OCZ Storage Solutions. "OCZ is dedicated to delivering premium solid state storage solutions that are not only a useful tool for developers, but also meet the unique demands of enthusiasts and gamers on all levels."

"Our presence at the 2014 Game Developer Conference will feature a number of high-performance gaming systems running 24/7 in harsh conditions," said Darren McPhee, director of product marketing, Graphics Business Unit, AMD. "We knew that OCZ Vector SSDs were uniquely ready to meet the reliability requirements of our gaming installations. Between the high performance graphics of AMD Radeon™ GPUs and the fast load times of OCZ Vector SSDs, visitors to AMD's booth in the South Hall are in for a great gaming experience!"

GDC is the world's largest game industry event, attracting over 23,000 professionals including programmers, artists, producers, designers, audio professionals, business decision-makers, and other digital gaming industry authorities. OCZ's premium Vector 150 Series, designed for workstation users along with bleeding-edge enthusiasts, will be in AMD systems that promote improved CPU and GPU performance, enhanced rendering, speed, and overall system performance. Professional developer applications demand peak transfer speeds and ultra-high performance; OCZ SSDs offer 100 times faster access to data, quicker boot ups, faster file transfers, and a more responsive computing experience than hard drives.

GDC enables OCZ to team up with valued industries partners like AMD to reaffirm the Company's commitment to the gaming segment, and promote the use of flash storage for both developers and the gamers themselves.

GDC 14: OpenGL ES 3.1 Spec Released by Khronos Group

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | March 17, 2014 - 09:01 AM |
Tagged: OpenGL ES, opengl, Khronos, gdc 14, GDC

Today, day one of Game Developers Conference 2014, the Khronos Group has officially released the 3.1 specification for OpenGL ES. The main new feature, brought over from OpenGL 4, is the addition of compute shaders. This opens GPGPU functionality to mobile and embedded devices for applications developed in OpenGL ES, especially if the developer does not want to add OpenCL.

The update is backward-compatible with OpenGL ES 2.0 and 3.0 applications, allowing developers to add features, as available, for their existing apps. On the device side, most functionality is expected to be a driver update (in the majority of cases).

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OpenGL ES, standing for OpenGL for Embedded Systems but is rarely branded as such, delivers what they consider the most important features from the graphics library to the majority of devices. The Khronos Group has been working toward merging ES with the "full" graphics library over time. The last release, OpenGL ES 3.0, was focused on becoming a direct subset of OpenGL 4.3. This release expands upon the feature-space it occupies.

OpenGL ES also forms the basis for WebGL. The current draft of WebGL 2.0 uses OpenGL ES 3.0 although that was not discussed today. I have heard murmurs (not from Khronos) about some parties pushing for compute shaders in that specification, which this announcement puts us closer to.

The new specification also adds other features, such as the ability to issue a draw without CPU intervention. You could imagine a particle simulation, for instance, that wants to draw the result after its compute shader terminates. Shading is also less rigid, where vertex and fragment shaders do not need to be explicitly linked into a program before they are used. I inquired about the possibility that compute devices could be targetted (for devices with two GPUs) and possibly load balanced, in a similar method to WebCL but no confirmation or denial was provided (although he did mention that it would be interesting for apps that fall somewhere in the middle of OpenGL ES and OpenCL).

The OpenGL ES 3.1 spec is available at the Khronos website.

Source: Khronos

GDC 14: Valve's Steam Controller Is Similar to Dev Days

Subject: General Tech, Cases and Cooling, Shows and Expos | March 15, 2014 - 01:44 AM |
Tagged: GDC, gdc 14, valve, Steam Controller

Two months ago, Valve presented a new prototype of their Steam Controller with a significantly changed button layout. While the overall shape and two thumbpads remained constant, the touchscreen disappeared and the face buttons more closely resembled something from an Xbox or PlayStation. Another prototype image has been released, ahead of GDC, without many changes.

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Valve is still in the iteration process for its controller, however. Ten controllers will be available at GDC, each handmade. This version has been tested internally for some undisclosed amount of time, but this will be the first time that others will give their feedback since the design that was shown at CES. The big unknown is: to what level are they going to respond to feedback? Are we at the stage where it is about button sizing? Or, will it change radically - like to a two-slice toaster case with buttons inside the slots.

GDC is taking place March 17th through the 21st. The expo floor opens on the 19th.

GDC 14: Mozilla & Epic Games Run Unreal Engine 4 in Firefox

Subject: General Tech, Shows and Expos | March 12, 2014 - 09:17 PM |
Tagged: GDC, gdc 14, mozilla, epic games, unreal engine 4

Epic Games has been wanting Unreal Engine in the web browser for quite some time now. Back in 2011, the company presented their Citadel demo running in Flash 11.2. A short while later, Mozilla and Epic ported it to raw JavaScript and WebGL. With the help of asm.js, which is a series of optimizations for JavaScript, Unreal Engine 3 was at home in the browser at near-native speed, with no plugins. Epic's Tim Sweeney and Mark Rein, in an interview with GamaSutra, said that Unreal Engine 4 will take it beyond a demo and target web browsers as a supported platform.

Today, Mozilla teases Unreal Engine 4 running in Firefox, ahead of GDC.

Speaking of speed, asm.js can now reach within 67% of native performance and Mozilla is still optimizing their compiler. While it is difficult to write asm.js-compliant code by hand, companies like Epic are simply compiling their existing C/C++ code through Emscripten into that optimized Javascript. If you have a bit of CPU overhead in your native application, it could little more than a compile away from running in the web browser, possibly any web browser on any platform, without plugins. This obviously has great implications for timeless classics that would otherwise outlive its host platform.

Both Mozilla and Epic will have demos in their booths on the conference floor.

Source: Mozilla

GDC 2014: Crytek's CRYENGINE Adds Linux Support

Subject: General Tech, Shows and Expos | March 11, 2014 - 05:23 PM |
Tagged: gdc 14, crytek, CRYENGINE

The Game Developers Conference (GDC 2014) is getting set for next week in San Francisco and Crytek has an early announcement. Attendees of the event, at presentations and demos in their booth, will see CRYENGINE running natively on Linux. The engine has also been updated to include their enhancements first seen in Ryse, such as "Physically Based Shading".

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This announcement gives promise to SteamOS as a viable gaming platform because games which license this engine would have an easier time porting over. That said, Unreal Engine has offered Linux compatibility for licensees, to very limited uptake. Sure, Steam could change that trend because a chicken or an egg could happen at some point -- it does not matter which comes first. Still, this is not the first popular engine to be available for Linux.

Their "Physically Based Shading" system is quite interesting, however. As I understand it, the idea is that developers can make (or maybe use) a library of materials and apply it across any game. This should hopefully reduce the number of artist man-hours to produce a generalized optimal shader. It is much slower to tweak specular highlights and vector math than it is to say "you... are gold... be gold".

The official GDC expo will take place March 19th - 21st but I expect news will flood out from now until then.

Source: Crytek

Microsoft, Along with AMD, Intel, NVIDIA, and Qualcomm, Will Announce DirectX 12 at GDC 2014

Subject: General Tech, Graphics Cards, Mobile, Shows and Expos | March 5, 2014 - 08:28 PM |
Tagged: qualcomm, nvidia, microsoft, Intel, gdc 14, GDC, DirectX 12, amd

The announcement of DirectX 12 has been given a date and time via a blog post on the Microsoft Developer Network (MSDN) blogs. On March 20th at 10:00am (I assume PDT), a few days into the 2014 Game Developers Conference in San Francisco, California, the upcoming specification should be detailed for attendees. Apparently, four GPU manufacturers will also be involved with the announcement: AMD, Intel, NVIDIA, and Qualcomm.

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As we reported last week, DirectX 12 is expected to target increased hardware control and decreased CPU overhead for added performance in "cutting-edge 3D graphics" applications. Really, this is the best time for it. Graphics processors are mostly settled into highly-efficient co-processors of parallel data, with some specialized logic for geometry and video tasks. A new specification can relax the needs of video drivers and thus keep the GPU (or GPUs, in Mantle's case) loaded and utilized.

But, to me, the most interesting part of this announcement is the nod to Qualcomm. Microsoft values DirectX as leverage over other x86 and ARM-based operating systems. With Qualcomm, clearly Microsoft believes that either Windows RT or Windows Phone will benefit from the API's next version. While it will probably make PC gamers nervous, mobile platforms will benefit most from reducing CPU overhead, especially if it can be spread out over multiple cores.

Honestly, that is fine by me. As long as Microsoft returns to treating the PC as a first-class citizen, I do not mind them helping mobile, too. We will definitely keep you up to date as we know more.

Source: MSDN Blogs

MWC 2014: Lenovo S860, S850, S660 Phones Announced

Subject: General Tech, Mobile, Shows and Expos | February 24, 2014 - 12:01 AM |
Tagged: smartphones, MWC 14, MWC, Lenovo

Also at Mobile World Congres, Lenovo expanded their smartphone portfolio with three additions. Each of these belong to the S-series, although they are only loosely related to one another. North American readers will probably not be able to purchase them, of course; Lenovo's US and Canada websites do not even have a section for smartphones (products like the Vibe Z can be searched directly - but are not available). I take that as a sign.

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Anyway, the three phones belong to the S-series but each has a distinct customer in mind. The S860 seems to picture a business user who travels and wants to talk for long periods of time between charges. The similarly named S850 cuts back on RAM and charge capacity, replacing it with aesthetics (colors and an all-glass exterior) and a slightly lower price for users looking for design. Finally, the S660 is the lowest-price of the three, sacrificing things like camera, storage, and screen resolution for users who do not care about any of that.

Let us compare the three phones in a table.

  S860 S850 S660
Display 5.3" 720p 5" 720p 4.7" 960x540
Processor (SoC) MediaTek Quad-Core, 1.3 GHz
RAM 2GB 1GB
Dual SIM Card Yes
Storage 16GB 8GB
Battery Capacity 4000mAh 2000mAh 3000mAh
Battery Life
24 hours
(3G voice)
Unlisted "All Day"

All three phones will be available this year, either at retail or on Lenovo's website. The Lenovo S860 is expected to retail for $349, the S850 should be $269, and the S660 comes in at $229.

Source: Lenovo

MWC 2014: Lenovo YOGA Tablet 10HD+ Announced

Subject: General Tech, Systems, Mobile, Shows and Expos | February 23, 2014 - 01:01 PM |
Tagged: tablet, MWC 14, MWC, lenovo yoga, Lenovo

At Mobile World Congress 2014, Lenovo has announced the YOGA Tablet 10 HD+. Just last month, we discussed the Yoga Tablet 8 and Yoga Tablet 10 which were presented in October. Those tablets each had a 1280x800 display (even the 10-inch model), both sizes use the same MediaTek MT8125 SoC (Wi-Fi, MT8389 for 3G), and it is 1GB of RAM all-around. Performance was expected to be in the ballpark of a Tegra 3 device.

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These are all areas which are bumped for the new YOGA Tablet 10 HD+. The 10.1-inch screen is now at 1080p quality, the SoC is a Qualcomm Snapdragon Quad running at 1.8 GHz, and the RAM is doubled to 2GB. It will running Android 4.3 with an alleged over-the-air (OTA) update to 4.4 KitKat, at some point.

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Make sure to bend at the knee and put your hands toge... oh right.

Comparing between the Yoga Ultrabooks, running Windows, and the YOGA Tablets, running Android, would probably not be wise. They are very different designs. The Ultrabooks hinge with an always-attached keyboard while the tablets have a keyboard-less stand. Rather than the Ultrabooks trying to make a keyboard comfortable in tablet usage, the tablets use the small metal hinge to prop up the screen. They key aspect of the cylindrical hinge is its usage as a handle and the volume it provides as battery storage. Ryan found the old versions' 18-hour rated battery life to be fairly accurate, and the new 10 HD+ is rated for the same duration (actually, with a bonus 1000 mAh over the original Tablet 10). Another benefit of its battery location is that, if you are holding the tablet by its hinge, the battery's weight will not have much torque on your fingers.

Of course, now comes the all-important pricing and availability. The Lenovo YOGA Tablet 10 HD+ will be released in April starting at $349. This is higher than the prices of the Tablet 8 and Tablet 10, $199 and $274 respectively, but you also get more for it.

Lenovo Press Release after the break.

Source: Lenovo

Steam Controller Is Changing?

Subject: General Tech, Cases and Cooling, Shows and Expos | January 16, 2014 - 03:19 AM |
Tagged: valve, Steam Dev Days, Steam Controller, CES 2014, CES

Valve has always been a company based on experimentation and it looks like the Steam Controller is not the lighthouse which guides SteamOS through the fog. Just a week after presenting the prototype at CES, a 3D mockup of a new one makes not-insignificant changes. Gone is the touchscreen and the first revealed button placement. Frankly, just about the only things untouched on the front face are the twin touchpads and the palm grips.

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Image Credit: Leszek Godlewski (Twitter)

To fully understand the breadth of the changes, the announcement image is included below. There is basically no discussion about the back so that aspect might be untouched.

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The changes were apparently made to assist compatibility with games ported from more traditional input schemes. Looking at the original prototype, there was no obvious mapping from a Sony or Microsoft-based controller to those buttons spread out for both the left and right thumbs to access. The new setup is the typical four face buttons on the right and four more buttons on the left as a surrogate directional pad. If they continue to iterate down this path I hope that the directional pad is more effective than most from the last two generations. It looks like the four directions are separated from one another which does not inspire confidence.

There are two stories which entangle on this one. The first is that Valve is willing to perform rapid iteration until they achieve what they consider a maximum. That is the method to quickest success especially since it allows cross-pollination between designs.

The second is that it also makes the public a little bit nervous.

Source: VR-Zone

CES 2014: Intel Keynote with Their Dual OS and Edison

Subject: General Tech, Processors, Shows and Expos | January 10, 2014 - 03:32 AM |
Tagged: Transformer Book Duet, Intel, CES 2014, CES, asus

Monday, the opening day of CES, was full of keynotes and announcements from Audi to Valve (Yahoo! was the day after). Okay, so that is probably not the complete alphabetical range, but keep reading regardless. The Intel speech had a few surprises including Gabe Newell re-announcing Steam Machines just a couple of hours after his own keynote.

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Possibly the most surprising to me was the "Dual OS platforms" announcement. Frankly, I am fine with using BlueStacks for whatever little Android use that my desktop experiences. I did see a demo of the ASUS Transformer Book Duet, however, which was able to switch between Android and Windows 8.1 with the touch of a button and about 3 seconds of black screen. It seems to be more than emulation and it is pretty clearly not rebooting.

To be clear, the following is speculation (and not even confident at that). I am hypothesizing... not reporting. Unfortunately, Intel (and ASUS) have been very silent on the actual implementation as far as I can tell. Since this is clearly branded as "Android and Windows can be friends", it would not surprise me if this was a baked solution for the two platforms and maybe even special hardware.

One possibility is that hardware or software loads both operating systems into memory or hibernation state. In this way, when the user signals their desire for a change, the former operating system is slept (or hibernated) and the processor is then pointed to the others memory space.

Video credit: PCMag

If the above is the case then I hope popular Linux distributions can get their hands on it. Rebooting is far too annoying for me to try out alternative operating systems and virtualization is also too problematic (at least for now). If I can just suspend and switch, especially with native performance on either end, then I will definitely be willing to play around. Honestly, how expensive are RAM and storage these days?

But, if it is user-accessible, then it would be a major consideration for a future upgrade.

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The other cute little announcement is Edison, a dual core PC in an SD card form factor. The hope is that this device will power wearable computing and make other devices smarter. It is based on 22nm silicon and even includes WiFi. One use case they presented was a bottle warmer which warms the milk before you even get your child.

Despite the late coverage, it was a very interesting keynote. Ars Technica still has their live blog published if you would like to skim through a play-by-play.

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: Ars Technica

CES 2014: Gigabyte R9 290X and GTX 780 Ti WindForce Enthusiast Graphics Cards

Subject: Graphics Cards, Shows and Expos | January 9, 2014 - 06:05 PM |
Tagged: CES, CES 2014, gigabyte, R9 290X, gtx 780 ti, windforce

While the world still waits for stock of the custom cooled R9 290X and R9 290 cards from AMD's partners to show up in stores, Gigabyte was showcasing its WindForce models on the floor at CES 2014.

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The Gigabyte GV-R929XOC-4GD is an R9 290X graphics cards that includes the company custom designed WindForce, triple fan cooler.  The cooler is rated at 450 watts of dissipation, but hopefully you'll never actually be drawing that from this single GPU graphics card.  The core clock on this model will be slightly overclocked, going from the stock 1000 MHz to 1040 MHz.  Hopefully we'll have a review sample soon so we can verify that it maintains that overclocked clock speed throughout the gaming workloads.

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Using the very same cooler is the GV-N78TGHZ-3GD based on the GeForce GTX 780 Ti GPU.  In fact, without my tell you which card was which, you'd likely have no way to tell them apart without looking at the PCB more closely. Gigabyte will be setting the base clock on this model at 1085 MHz and the Boost clock at 1150 MHz.  

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The cards will also include a back plate on the rear of the PCB to help protect the components and ICs while also strengthening the board during shipping general use.  Gigabyte says these cards will only carry and MSRP that is $20-50 more than the reference cards so look for each of them this month!

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

CES 2014: Gigabyte BRIX MAX is Haswell based Android NAS Device

Subject: Storage, Shows and Expos | January 9, 2014 - 05:31 PM |
Tagged: CES, CES 2014, gigabyte, brix, brix max, haswell, Android, NAS

While browsing the Gigabyte suite at CES I came across a very interesting new product from Gigabyte that falls into the Brix family.  The Brix Max is a larger version of the Brix SFF chassis (taller) that includes support for four 2.5-in hard drives.  Powered by a 4th Generation Intel Core (Haswell) Core i5-4250U processor, this system is aimed towards the NAS market.  In particular, those that want tiny NAS devices.

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With a total fluid capacity of 1.2 liters (please don't fill your Brix with liquid...), the Brix Max includes a USB flash port, 802.11n Wi-Fi, HDMI output, Gigabit Ethernet and four USB 3.0 ports.  Maybe more surprising is the fact that this unit was running Android and marks the first time we have seen a Haswell platform running the OS.

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Gigabyte demoed the Brix Max powering a handful of networked devices and providing media content and backup storage for all sorts of other operating system.  I am still not sure what kind of software was running on the Android OS to facilitate the NAS functionality but the Max includes the ability to set users, partition different share locations and more.  Hopefully we'll be able to get a sample in at the offices to test out and let our readers know how an Android-based NAS can perform.

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

CES 2014: Gigabyte Aorus Brand Launches with X7 Slim Gaming Notebook

Subject: Mobile, Shows and Expos | January 9, 2014 - 02:21 PM |
Tagged: x7, gigabyte, gaming notebook, CES 2014, CES, aorus

An interesting development that popped out of CES this year was the announcement of a new brand from Gigabyte, Aorus, focused on gaming peripherals and a gaming notebook.  The gaming notebook was particularly impressive as it was able to pack in a ton of high-end hardware in an ultra-slim design that should rival the likes of MSI and Razer.  

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The Aorus X7 weighs in at 6.4 pounds and just 0.9 inches think but is powered by an Intel Haswell 4th Generation processor and a pair of GTX 765M GPUs running in SLI.  Storage options include a pair of mSATA ports for RAID-0 and a 2.5in hard drive (up to 1TB).  

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For connectivity the X7 includes USB 3.0 x3, USB 2.0 x2, HDMI, VGA, Ethernet, mini-DisplayPort,  and an SD card reader.  Four SODIMM memory slots allow for upgrades up to 32GB.  For a slim gaming machine and an estimated 3DMark score of P7393, the X7 looks damned enticing. 

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The Aorus X7 will be available this month at Newegg.com and should be priced starting at around $1500.

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

CES 2014: ARM and Huawei Show First True 8-Core Smartphone

Subject: Mobile, Shows and Expos | January 9, 2014 - 01:54 PM |
Tagged: CES, CES 2014, arm, Huawei, mediatek, 8 core

While clearly the need for an 8-core smartphone is still a debate, the enablement of hardware partners like Huawei, Mediatek and ARM are creating an ecosystem that enables the software developer to stretch their legs and innovate.  While wandering around CES we ran into the Huawei G750 smartphone, the first to be powered by a true 8-core (octa-core) processor.

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This phone likely isn't going to find its way to the US market but the design was solid and the user interface, as you would expect, was snappy and smooth.  This processor from Mediatek, the MT6592, has the ability to run all 8 Cortex-A7 cores at the same time when the needs arise.  Rather than go with the big.LITTLE design route Mediatek instead include 8 of the "little" cores in this design.

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Each core is capable of clocking in at 2.0 GHz (though this Huawei model seems to cap at 1.7 GHz) and MediaTek claims that this allows support for 4K high bit-rate H.264 video playback as well as H.265 and VP9 playback.  

The concern of a "core race" in the mobile market is definitely real though you have to be impressed by the drive for hardware vendors to improve capabilities.  Now we just need to be sure that the software ecosystem and the power management designs are keeping up.

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

CES 2014: MSI Previews the Radeon R9 290X Lightning

Subject: Graphics Cards, Shows and Expos | January 9, 2014 - 01:40 PM |
Tagged: CES, CES 2014, msi, 290x, radeon, amd, Lightning, R9 290X

The MSI Lightning series of graphics cards continues to be one of the best high end enthusiast lines available as we have seen with our reviews of the MSI GeForce GTX 780 Lightning and the R7970 Lightning.  At CES this week in Las Vegas the company was showcasing the upcoming card in the series based on the latest AMD Hawaii GPU.

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The MSI R9 290X Lightning features an updated triple cooler design and heat pipe cooler that appears to be truly impressive.  If the weight of the card is any indication, this GPU should be running considerably cooler than most of the competition.  

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MSI has included a dual BIOS option, updated Military Class 4 components and hardware but be prepared to sacrifice three slots of your motherboard to this monster.  Power requirements are interesting with a pair of 8-pin power connectors and a single 6-pin connector, though the 6-pin is going to optional.

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The power of the card still comes from AMD's latest R9 290X Hawaii GPU, so you can be sure you'll have enough gaming power for just about any situation.  We implored MSI to make sure that the overclocks of this card, probably in the 1050-1100 MHz range, are maintained consistently through extended game play to avoid any awkward variance discussions. 

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Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

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CES 2014: Oculus Rift Prototype... Because Seeing Dots is a Symptom of NOT Throwing Up?

Subject: General Tech, Shows and Expos | January 9, 2014 - 03:35 AM |
Tagged: Oculus, oculus rift, CES, CES 2014

Ryan awaited his Oculus Rift eagerly right from the time he placed his Kickstarter donation. He was able to use the device for a few minutes at QuakeCon and last year's CES but he wanted to game for longer sessions to get feel for it. As it turned out, a few minutes in to an Unreal Tournament 3-based demo, he felt the onset of motion sickness.

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Image Credit: Oculus via Ars Technica

The company was at this year's CES with a new prototype called "Crystal Cove". This version looks somewhat like a mocap suit on your face, with various white dots to be recognized by a camera. The thought seems to be that motion capture techniques are lower latency and maybe even more precise than the motion sensors alone. That, combined with the OLED screen's new policy of quickly presenting frames for only a couple of milliseconds, is supposed to make a world of difference in terms of blurriness and nausea.

There are still concerns with the Oculus as a shipping product, however. When your eyes are covered by screens you are subjecting yourself to sensory deprivation. It may be immersive but it does not replace the reality that your body exists within. The cat may be at your feet even if it is not in your virtual world. This will obviously be less of an issue when combined with the Omni treadmill (or similar device) because it keeps your body in a defined space.

Still, advances seem to happen even more quick than a yearly basis. What do you expect the state of Oculus will be at next year's CES?

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: Ars Technica

CES 2014: Kyle Orland (Ars Technica) Tries Steam Controller

Subject: General Tech, Shows and Expos | January 9, 2014 - 02:21 AM |
Tagged: CES 2014, CES, valve, Steam Controller

Valve has garnered a lot of hype leading up to this CES. This event was the launch of Steam Machines from their OEM partners. The line-up for their keynote speech was intense, Ryan tweeting in the crowd a whole half of an hour before the speech. Finally, at 7:59 pm EST, Gabe begun to speak... and taking questions by 8:02. Included below is a dramatization of the event.

Yes, I know, "Simpsons did it..."

... South Park probably did it too.

As previously reported, thirteen OEM designs were presented and available to discuss their product. Steam controllers came up during the question period and brought out a pretty big detail: while Valve will be making the Steam Controller, other manufacturers will be allowed to make their own. Currently release date and expected price are still unknown.

Some journalists actually got their hands on the official Steam Controller and they, naturally, shared their thoughts. Kyle Orland of Ars Technica was one of them and his opinion was quite literally split down the middle. On the one hand, pun fully intended, aiming felt about as comfortable and effective as a mouse. On the other hand, movement in legacy mode was aggravating without any tactile feedback signaling where any of the eight directions (up, down, left, right, and the diagonals) start and end.

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Again, this opinion only stands for shooter-style games in "Legacy Mode". Developers can use the controller more effectively when they design their title for the actual API. Legacy mode maps controller input to mouse and keyboard events and signals.

He also had other comments (positive and negative) about the button layout and other aspects of the controller. It might be worth checking out if you keep in mind: it is early times and he only had a few minutes to base his opinion.

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Source: Ars Technica

CES 2014: ADATA shows new PCIe SSD and unique OTG flash drive

Subject: Storage, Shows and Expos | January 8, 2014 - 11:20 PM |
Tagged: PCIe SSD, OTG, CES 2014, CES, adata

ADATA will be rolling out their own PCIe SSD, this solution opting for the SF3700 controller due out later this year. Their demo produced the same 1.8 Gb/sec sequential read speed we saw over at Kingston earlier today:

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While the above solution is SF3700-equipped M.2 adapted to standard PCIe by a ustom PCB, ADATA was also showing an operational PCB which had the components direct mounted:

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Note the heat sink to help dissipate the heat produced by the SF3700. We hope the heat output will be optimized as development of this new controller progresses.

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We also saw a unique spin on the OTG-style USB flash drive we'd been seeing all around CES this year:

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Instead of having a common center containing the flash memory, they have made the center section into more of an adapter to bridge the super-small USB drive (right) across to the micro-USB port (left). An advantage of this format is that you could use the same adapter to bridge pretty much any standard USB flash drive over to an Android device.

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

CES 2014: Plextor launches M6e PCIe SSD (and a sneak peek)

Subject: Storage, Shows and Expos | January 8, 2014 - 11:02 PM |
Tagged: plextor, PCIe SSD, M6e, CES 2014, CES

This morning Plextor launched their new M6e PCIe SSD. Their press blast appears after the break, but before you do so, check out the pics we grabbed earlier today:

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The M6e is essentially an interposer board that simply interfaces the Marvell controller / Toshiba flash M.2 PCIe SSD to a standard desktop class PCIe connector. This solution is slower than the upcoming SF3700 solution being implemented by Kingston and ADATA, but this product is shipping now, while the SF3700 will not be production ready for at least another six months time.

Full press blast appears below:

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PC Perspective's CES 2014 coverage is sponsored by AMD.

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