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Subject: Shows and Expos | August 24, 2011 - 10:10 AM | Jeremy Hellstrom
Tagged: antec, PAX, penny arcade, contest
Antec, Inc., the global leader in high-performance computer components and accessories for the gaming, PC upgrade and Do-It-Yourself markets, announced today its official relationship with video game developer & publisher NCsoft Corporation and its subsequent activity at PAX (Penny Arcade Expo) Prime 2011.
Antec will commence its relationship with NCsoft by opening an online boutique which, in the coming weeks, will let consumers purchase enclosures featuring custom NCsoft artwork from the City of Heroes, Guild Wars, Aion and future franchises.
Antec and NCsoft will team up at PAX Prime August 26th through August 28th, 2011 in Seattle, WA. Antec’s booth will be the only locale on the show floor where attendees can demo NCsoft’s upcoming City of Heroes Freedom.
Antec will also showcase an enclosures gallery with custom NCsoft artwork as a preview for what attendees can eventually order online. One of these select cases, equipped with hardware from Intel, Zotac, Kingston and Seagate, will be raffled off as a complete gaming PC.
“NCsoft is pleased to team up with Antec to bring our visual imagery from our award-winning line up of MMORPGs to their fans,” said Steve Levy, Global Director, Publishing, at NCsoft. “This is a great collaboration that will allow Antec’s customers to select a high performance PC enclosure and create a work of art that they will be proud to display.”
“We’re excited to kick off this new venture with NCsoft and invite our fans to give more personality to their PCs,” said Matthew Bosma, Director of Sales at Antec. “It has been great working with NCsoft and we’re looking forward to showing off their beautiful artwork to our fans and their fans, too.”
This year marks Antec’s fourth consecutive appearance at PAX Prime, and together with NCsoft, Antec promises to make its most exciting appearance at PAX yet.
Attendees can expect to see the latest Antec products including the upcoming SOLO II enclosure, which presents the uncompromising balance of Quiet Computing and performance.
Antec will also be demoing the soundscience rockus 3D | 2.1 speaker system in a sound-insulated room within the booth. Attendees will have the pleasure of experiencing the rockus’s capabilities in Kinect Fruit Ninja.
Join Antec at the Washington State Convention Center from August 26th through August 28th, 2011 to experience the latest Antec product lineup and exciting activities. For more information visit www.antec.com/pax2011 or follow the official Antec Facebook page for event updates at www.facebook.com/AntecInc.
Subject: Editorial, General Tech, Shows and Expos | August 19, 2011 - 09:06 PM | Scott Michaud
Tagged: gamescom, battlefield 3
DICE was at Gamescom in Germany showing off an assortment of new Battlefield 3 details through their booth and a short keynote speech. The vast majority of the keynote consisted of the two speakers playing Battlefield 3 co-op on the console. Aside from the live co-op demo there was a trailer from a more classic Battlefield map inhabited with 64 players and fighter aircraft. Check it out below, preferably in high resolution and fullscreen. You can then check out the unofficial BF3Blog for the complete weapon list with claymores and mortar launchers.
So Call of Duty was leaving a bar and the pub server asked, “Gotta jet?”
It was also recently revealed that Battlefield 3 would be locked to 30 frames per second on the consoles which drew fire from Activision who runs their game at 60 FPS. Their claim was that the added framerate is required to have a more responsive experience. Unfortunately as our previous article reporting on Mozilla’s stance on responsiveness shows: it is not as simple as 33.3ms versus 16.7ms latencies. Even under the assumption that the framerate is at its maximum you cannot tell the exact duration between input and TV draw without the use of a high-speed camera looking at both player-controller and monitor. Many frames could go by without even looking at the input loop and all the other dependent code on parallel out-of-sync threads that finally alter the state of the threads that draws what you should see. Be careful what you read folks; while yes, higher framerate gives the higher potential for lower latency between press and draw it is not necessarily the case. All of that said we will be on the PC which has its own set of methodologies for how to handle multi-process (there are still latencies inherent with any multiprocess game, but with different limits) and thus this is entirely irrelevant to us, but still a good learning experience regardless.
Subject: Shows and Expos | August 11, 2011 - 06:30 PM | Jeremy Hellstrom
Tagged: GLOBALFOUNDRIES, GTC 2011
Milpitas, Calif. – August 11, 2011 – GLOBALFOUNDRIES today announced the agenda for its second annual Global Technology Conference (GTC) on Tuesday, August 30 at the Santa Clara Convention Center in Santa Clara, Calif. GTC 2011 will be a seminal opportunity to learn about the vision and strategy of the new GLOBALFOUNDRIES leadership team, in addition to featuring executives and technologists from throughout the semiconductor ecosystem.
“In the past two months, I have spent a great deal of time working with and listening to our customers,” said Ajit Manocha, chief executive officer of GLOBALFOUNDRIES. “They are critical to our success, and we are committed to delivering the innovation and technology solutions that they are demanding from the foundry industry. We are excited to take this opportunity to update our customers, partners and the rest of the ecosystem on the business momentum we’ve achieved since GTC 2010 and particularly over the last few months.”
GTC 2011 will feature a keynote address by Manocha and presentations from other members of the GLOBALFOUNDRIES executive leadership as well as management and technical teams. The conference also will include a highlight from the previous year’s event—a panel discussion among senior executives in the EDA/IP ecosystem examining industry trends and challenges in leading-edge design enablement. Moderated by Mojy Chian, GLOBALFOUNDRIES senior vice president of design enablement, the panel will feature the following participants:
- Warren East, chief executive officer, ARM
- Lip-Bu Tan, president and chief executive officer, Cadence Design Systems
- Aart de Geus, chairman of the board and chief executive officer, Synopsys
- Robert Hum, vice president and general manager, Deep Submicron Division, Mentor Graphics
“At last year’s inaugural GTC event, we received a tremendous response from the industry as we outlined our plans to change the foundry landscape and revive competition at the leading edge,” said Jim Kupec, senior vice president of sales and marketing at GLOBALFOUNDRIES. “We have made a great deal of progress and overcome significant challenges to become the only foundry in volume production of leading-edge High-k Metal Gate (HKMG) technology. We look forward to sharing our successes and demonstrating our continued commitment to bringing a differentiated model to the foundry industry.”
In addition, GLOBALFOUNDRIES will present “Leading in Innovation” awards to customers and partners who are working with the company on products ranging from 0.35um non-volatile to 130nm and 65nm RFCMOS, and leading-edge 28nm technologies for processors and high-speed, low-power analog solutions. These awards epitomize the GTC 2011 theme of driving product innovation through true collaboration between GLOBALFOUNDRIES and its ecosystem partners on leading edge and mainstream CMOS technologies, as well as solutions for high voltage, embedded non-volatile memories, RF, analog, and MEMS.
GTC 2011 is expected to draw more than 1,500 people from around the world, including broad participation from key customers, suppliers, partners, industry analysts and media as well as the GLOBALFOUNDRIES leadership team. The Santa Clara event will kick off a series of GTC 2011 “Road Show” events to be held at other strategic international venues including:
- September 14, Hsinchu, Taiwan
- September 16, Shanghai, China
- October 27, Tokyo, Japan
Each regional event features members of the GLOBALSOLUTIONSTM ecosystem of partners exhibiting proven, differentiated solutions in design enablement, mask services, assembly and test for the consumer, communications, computing and automotive sectors.
Please visit the following Web site for details on the agenda, keynotes, exhibitions, demos and other features of the event: http://www.globalfoundries.com/gtc2011/.
Subject: Editorial, Shows and Expos | August 10, 2011 - 07:14 PM | Ryan Shrout
Tagged: workshop, video, quakecon, pcper
If you weren't at Quakecon 2011 last weekend and didn't get a chance to watch our live stream of the event, you can still catch it right here. What did we do at 3rd Annual PC Perspective Hardware Workshop? We gave out a TON of hardware and prizes thanks to our many sponsors (listing here) and also showed off some great case mods, some new technology including a 5 display capable Galaxy graphics card and of course, a demo from NVIDIA's own Tom Petersen.
Again, a HUGE thanks goes out to our sponsors for helping out with the event, providing interesting things to show off and prizes for all the gamers. We had a blast as did the 1100+ attendees and 2000+ viewers live online that day!! A big thanks specifically goes out to Corsair, NVIDIA and OCZ for exceptional help getting it all together!
Here is to next year...or who knows...maybe even sooner...? ;)
Subject: General Tech, Shows and Expos | August 6, 2011 - 06:10 PM | Scott Michaud
Tagged: rage, quakecon, id
The most important difference about Quakecon this year is that they can finally, for the first time in years, promote an upcoming in-house title. RAGE was definitely all the rage this year as John Carmack spent the majority of his keynote discussing the technical decisions made during the game for the 360, for the PS3, and for the PC. The biggest take-away that a lead game programmer could learn from the keynote is that you should never tell the artist team when approached about design specifications, “Make beautiful stuff and we’ll figure out how to make it work.” However, for the rest of us not on iD’s programming department, we get to see what a comment like that looks like in the new RAGE trailer.
Reminded of USENET a decade ago, “Syntax Error: Asking for the best computer, money is no object.”
Something has us believing that this will be a very profitable year for Bethesda’s parent company, Zenimax. With two large games, RAGE and Elder Scrolls V, coming out this autumn from Zenimax we hopefully should see them able to reinvest and grow over the coming years. As for the game itself, I get three distinct vibes from the most recent cinematic trailer: The first is Doom 3 which is most felt in the intro as the player is loaded into the pod-like device; the second is Fallout 3 from characters interact; the third vibe I cannot pin against any given game and mostly consists of the vehicular aspect of the trailer. What does it remind our readers of? (Registration not required for commenting.)
Subject: General Tech, Shows and Expos | August 5, 2011 - 03:44 AM | Scott Michaud
Tagged: steam, quakecon
A lot of news is blowing up about the exciting conference happening right now called Quakercon. For those of us not lucky enough to bask in the PepsiCo subsidiary that popularized Amish oatmeal delight there is another, smaller conference going on right now called “Quakecon”. Frankly, I think they’re ripping off our wonderful breakfast food company. Still, if you cannot check out Quakercon treating us to tonnes of steamed meals – why not check out Quakecon treating us to tonnes of Steam deals!
Yes I realize there is no such thing as Quakercon… … yet.
In the event that you are following Quakecon and for some reason do not own many iD or Bethesda games, there is a bundle that will roll you pretty much entirely up to date for just shy of $70. The Quakecon Pack 2011 contains the following:
- Quake III Arena
- Quake IV
- Wolfenstein 3D
- The Ultimate Doom
- Final DOOM
- DOOM II
- QUAKE II
- QUAKE II Mission Pack: The Reckoning
- QUAKE II Mission Pack: Ground Zero
- QUAKE III: Team Arena
- HeXen: Beyond Heretic
- HeXen: Deathkings of the Dark Citadel
- Heretic: Shadow of the Serpent Riders
- Spear of Destiny
- Return to Castle Wolfenstein
- QUAKE Mission Pack 2: Dissolution of Eternity
- QUAKE Mission Pack 1: Scourge of Armagon
- DOOM 3
- HeXen II
- DOOM 3 Resurrection of Evil
- Master Levels for Doom II
- Commander Keen
- Rogue Warrior
- The Elder Scrolls III: Morrowind® Game of the Year Edition
- Call of Cthulhu®: Dark Corners of the Earth
- Fallout 3: Game of the Year Edition
- Fallout: New Vegas
- Hunted: The Demon’s Forge™
- Fallout New Vegas: Dead Money
- Fallout New Vegas: Honest Hearts
- Fallout New Vegas: Old World Blues
- The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe
Subject: Shows and Expos | July 27, 2011 - 11:46 AM | Jeremy Hellstrom
If you are hoping for fine cognac or fast storage you may be disappointed to find out that the Hennessey VelociRaptor 600 SC is a modified 2011 Ford F-150 Raptor SVT, but if you are into high performance automotives then you've another reason to come to QuakeCon. There will be 100 tickets available for the draw, which you will have to win during QuakeCon, perhaps even through the CaseMod contest that PC Perspective is judging again this year!
July 27, 2011 (Rockville, MD) – Ventrilo, the premier group voice communication program used in tournaments and multiplayer games, will once again participate in QuakeCon 2011, with the sponsorship its 4th annual “Ultimate Power Up” Sweepstakes at QuakeCon. In addition, the Company will also sponsor their newly added “Ventrilo RAGE Quick Drive” contest.
This year, one lucky attendee will drive away from QuakeCon 2011 in a brand-new 2011 Molten Orange Ford F-150 Raptor SVT, complete with the Hennessey VelociRaptor 600 SC upgrade package. Attendees will also have the chance to win their share of $10,000 cash as they compete in the “Ventrilo RAGE Quick Drive” contests held throughout the event. The 2011 Ford F-150 Raptor SVT Hennessey VelociRaptor 600 SC, valued at approximately $69,719, will be on display in the main exhibition area throughout the event.
“Once again we’d like to say a special thank you to Brian Knapp and everyone at Ventrilo for giving QuakeCon attendees the chance to drive home on Sunday with panache,” said Todd Hollenshead, president of id Software. “This brand new, 600 HP Super Cab Ford F-150 is not only 4WD, but is also supercharged for the best performance on roads or off—and in bandit infested Wastelands.”
“It is an honor to be a major sponsor of QuakeCon once again. We could not ask for a better opportunity to give back to the community that spawned the creation of Ventrilo.”said Brian Knapp, president of Flagship Industries. “The Ford F-150 Raptor SVT was specifically designed to run in the Baja 1000 desert race but can be used for every day street driving. Those wasteland bandits will never catch you when you have 600 horsepower at your disposal.”
The “Ultimate Power Up” winner will be randomly selected after the final “Ventrilo RAGE Quick Drive” contest at 9:30pm CST on Saturday, August 6th as part of the tournament finals event on the QuakeCon Dell Main Stage. A total of 100 coveted tickets for the Ford F-150 Raptor SVT Hennessey VelociRaptor 600 SC will be awarded to attendees throughout each day of the show in QuakeCon contests, random drawings, and other events.
Subject: General Tech, Shows and Expos | July 21, 2011 - 11:35 AM | Jeremy Hellstrom
Tagged: Texas GamExperience, amd
You still have a while to wait before the start of Quakecon in Dallas, and then even longer to wait until the PC Perspective Hardware Workshop starts of and you can act like the maddest fool around in order to win prizes. That doesn't mean that Houston is quiet, indeed [H]ard|OCP and AMD just hosted the Texas GamExperience there this past weekend. They posted pictures of the event, including an awe inspiring EyeFinity Experience. Click through to see the rest of the pictures.
"AMD and HardOCP got together this past weekend in Dallas to put together an event that was focused on giving back to the enthusiast computer hardware community that has given so much to us."
Here is some more Tech News from around the web:
- New tablet from Lenovo for both fun and business @ SemiAccurate
- Hands on pictures of ASRock's new Gen3 motherboards @ VR-Zone
- Apple OS X Lion Review @ TechReviewSource
- Intel reports (mostly) solid revenue growth @ The Register
- A pound of flesh: how Cisco's "unmitigated gall" derailed one man's life @ Ars Technica
Subject: General Tech, Shows and Expos | July 16, 2011 - 06:49 PM | Ryan Shrout
Tagged: pdxlan, pdx, case mods
Yes, I am still gaming away and getting destroyed in some StarCraft II but at least we are having fun. In between ass-whoopings I have been wandering around the BYOC looking for some interesting case mods. Here are a few I found interesting.
These aren't really mods but I like the idea of bringing a BYOC stand that puts the case and computing components over the display in use, saving space on the table and moving the heat closer to the ceiling.
Here is another example of the design but with a brightly lit overclocked and water cooled SLI configuration.
Probably my favorite for the event has been this Lego case that took about 2 years to create according to the owner. The crane on the left is fully workable and controllable via some software running on the system. My favorite part though: the HDD LED is routed to look like a Lego guy's welding light on the front!!
This Gigabyte branded case mod uses the company's new G1 Killer branded motherboards and focuses heavily on the green motif. The skull shape reservoir really completes the ensemble.
Finally, here is a random shot of some people lining up to play a game of "LAN Pong" involving tossing tennis balls into a bucket. The prizes were impressive though: a pair of NVIDIA Tegra 2 powered tablets.
Subject: Editorial, Shows and Expos | July 16, 2011 - 12:51 PM | Ryan Shrout
Tagged: sli, sapphire, pdxlan, pdx, nvidia, msi, amd
If you are a PC gaming and live near or around the Portland, OR area you are familiar with the concept of PDXLAN - one of the most popular (but still cool and underground) LAN events in the country. The primary event is going on this weekend and I am here to both game and take a look at what the sponsors are showing off.
MSI has a lot of stuff going on including a look at the latest version of the Afterburner overclocking tool, the 3GB version of the GTX 580 Lightning (that Josh is currently working on a review of) and even a NVIDIA Surround based Dirt 3 sim seat.
Gaming laptops are still taking off here in the US and MSI has a couple on display including a HUGE 18-in mode (on the right) with a keyboard that lights up with various colors of LEDs, configurable.
The Sapphire guys are here as well and are showing off much of what AMD for gamers including Eyefinity configurations like the very popular 5x1 portrait mode. This is something that only AMD offers currently and in this demo we were looking at Dragon Age II. It was definitely grabbing some attention!
Showing that AMD's HD3D technology does indeed have legs Sapphire was showing off the new Samsung SyncMaster SA950 that has a nice external design. I am going to spend some more time with it today to see how it performs, so check back for more!
If you are here, you can also find me getting butt kicked at various games. This is the machine I'll be on, a Maingear built GTX 580 SLI right with an overclocked Intel Core i7 Sandy Bridge processor and 30-in display. I know, it sucks to be me, but someone has to sacrifice and play on it, right?
More from PDXLAN later today!
Subject: General Tech, Mobile, Shows and Expos | June 21, 2011 - 06:58 PM | Scott Michaud
Tagged: Huawei, CommunicAsia, Android 3.2
There seems to always be a trade show going on at some corner of the ellipsoid world particularly at this time of the year. Down in Singapore the CommunicAsia 2011 exhibition is on until the 24th and news is starting to trickle out about advancements in communication technology. If you were holding your breath until Android reached version 3.2 on devices you can almost finally exhale, if you are still conscious because you can at best hold your breath for like 8 minutes and Android products are not that quick to ship. Yet.
Seventh floor… going up… ... WHAMMY BAR!!!
Huawei announced on the 21st that they are releasing a 7-inch tablet based on Android’s 3.2 release. The tablet will feature a dual-core 1.2 GHz processor from Qualcomm but no mention of how much system RAM it will contain as it still allegedly depends on partners. The capacitive touchscreen will be IPS-based at a 217 PPI pixel density. After a little trigonometry: a 7-inch screen will have a resolution somewhere between 1280x720 and 1366x768 if its pixel density is 217 pixels per inch. The unit itself is capable of outputting 1080p to an external display through HDMI. There are currently no details towards a price, but Huawei stated that there are no plans for a Wifi-only version. The unit is expected to ship in the third quarter of this year.
Subject: Editorial, Graphics Cards, Processors, Mobile, Shows and Expos | June 16, 2011 - 02:41 PM | Ryan Shrout
Tagged: llano, liveblog, fusion, APU, amd, AFDS
The AMD Fusion Developer Summit 2011 is set to begin at 11:30am ET / 8:30am PT and promises to bring some interesting and forward looking news about the future of AMD's APU technology. We are going to cover the keynotes LIVE right here throughout the week so if you want to know what is happening AS IT HAPPENS, stick around!!
Subject: General Tech, Shows and Expos | June 15, 2011 - 09:14 PM | Scott Michaud
Tagged: opencl, amd, AFDS
If you are a developer of applications which requires more performance than a CPU alone can provide then you are probably having a gleeful week. Today Microsoft announced their competitor to OpenCL and we have a large write-up about that aspect of their keynote address. If you are currently an OpenCL developer you are not left out, however, as AMD has announced new tools designed to make your life easier too.
General Purpose GPU utilities: Because BINK won't satisfy this crowd.
(Logo trademark Apple Inc.)
AMD’s spectrum of enhanced tools includes:
- gDEBuger: An OpenCL and OpenGL debugger, profiler, and memory analyzer released as a plugin for Visual Studio.
- Parallel Path Analyzer (PPA): A tool designed to profile data transfers and kernel execution across your system.
- Global Memory for Accelerators (GMAC) API: Lets developers use multiple devices without needing to manage multiple data buffers in both the CPU and the GPU.
- Task Manager API: A framework to manage scheduling kernels across devices.
These tools and utilities should make the development of software easier and allow more developers to take the risk on the new technology. The GPU has already proven itself worthy of more and more important tasks and it is only a matter of time before it is finally ubiquitous enough that it is a default component as important as the CPU itself. As an ironic aside, that should spur the adoption of PC Gaming given how many people would have sufficient hardware.
Subject: Editorial, General Tech, Shows and Expos | June 15, 2011 - 05:58 PM | Ryan Shrout
Tagged: programming, microsoft, fusion, c++, amp, AFDS
During this morning's keynote at the AMD Fusion Developer Summit, Microsoft's Herb Sutter went on stage to discuss the problems and solutions involved around programming and developing for multi-processing systems and heterogeneous computing systems in particular. While the problems are definitely something we have discussed before at PC Perspective, the new solution that was showcased was significant.
C++ AMP (accelerated massive parallelism) was announced as a new extension to Visual Studio and the C++ programming language to help developers take advantage of the highly parallel and heterogeneous computing environments of today and the future. The new programming model uses C++ syntax and will be available in the next version of Visual Studio with "bits of it coming later this year." Sorry, no hard release date was given when probed.
Perhaps just as significant is the fact that Microsoft announced the C++ AMP standard would be an open specification and they are going to allow other compilers to integrated support for it. Unlike C# then, C++ AMP has a chance to be a new dominant standard in the programming world as the need for parallel computing expands. While OpenCL was the only option for developers that promised to allow easy utilization of ALL computing power in a computing device, C++ AMP gives users another option with the full weight of Microsoft behind it.
To demonstrate the capability of C++ AMP Microsoft showed a rigid body simulation program that ran on multiple computers and devices from a single executable file and was able to scale in performance from 3 GLOPS on the x86 cores of Llano to 650 GFLOPS on the combined APU power and to 830 GFLOPS with a pair of discrete Radeon HD 5800 GPUs. The same executable file was run on an AMD E-series APU powered tablet and ran at 16 GFLOPS with 16,000 particles. This is the promise of heterogeneous programming languages and is the gateway necessary for consumers and business to truly take advantage of the processors that AMD (and other companies) are building today.
If you want programs other than video transcoding apps to really push the promise of heterogeneous computing, then the announcement of C++ AMP is very, very big news.
Subject: Graphics Cards, Processors, Shows and Expos | June 14, 2011 - 08:06 PM | Ryan Shrout
Tagged: vliw, trinity, llano, fusion, evergreen, cayman, amd, AFDS
Well that was an interesting twist... During a talk on the next generation of GPU technology at the AMD Fusion Developer Summit, one of the engineers was asked about Trinity, the next APU to be released in 2012 (and shown running today for the very first time). It was offered that Trinity in fact used a VLIW4 architecture rather than the VLIW5 design found in the just released Llano A-series APU.
A shader unit from the VLIW4-based Cayman architecture
That means that Trinity APUs will ship with Cayman-based GPU technology (6900 series) rather than the Evergreen (5000 series). While that doesn't tell us much in terms of performance simply because we have so many variables including shader counts and clocks, it does put to rest the rumor that Trinity was going to keep basically the same class of GPU technology that Llano had.
Trinity notebook shown for the first time today at AFDS. Inside is an APU with Cayman-class graphics.
AMD is definitely pushing the capabilities of APUs forward and if they can stay on schedule with Trinity, Intel might find the GPU portion of its Ivy Bridge architecture well behind again.
Subject: Editorial, Processors, Shows and Expos | June 14, 2011 - 05:09 PM | Ryan Shrout
Tagged: nvidia, Intel, heterogeneous, fusion, arm, AFDS
Before the AMD Fusion Developer Summit started this week in Bellevue, WA the most controversial speaker on the agenda was Jem Davies, the VP of Technology at ARM. Why would AMD and ARM get together on a stage with dozens of media and hundreds of developers in attendance? There is no partnership between them in terms of hardware or software but would there be some kind of major announcement made about the two company's future together?
In that regard, the keynote was a bit of a letdown and if you thought there was going to be a merger between them or a new AMD APU being announced with an ARM processor in it, you left a bit disappointed. Instead we got a bit of background on ARM how the race of processing architectures has slowly dwindled to just x86 and ARM as well as a few jibes at the competition NOT named AMD.
As is usually the case, Davies described the state of processor technology with an emphasis on power efficiency and the importance of designing with that future in mind. One of the interesting points was shown in regard to the "bitter reality" of core-type performance and the projected DECREASE we will see from 2012 onward due to leakage concerns as we progress to 10nm and even 7nm technologies.
The idea of dark silicon "refers to the huge swaths of silicon transistors on future chips that will be underused because there is not enough power to utilize all the transistors at the same time" according to this article over at physorg.com. As the process technology gets smaller then the areas of dark silicon increase until the area of the die that can be utilized at any one time might hit as low as 10% in 2020. Because of this, the need to design chips with many task-specific heterogeneous portions is crucial and both AMD and ARM on that track.
Those companies not on that path today, NVIDIA specifically and Intel as well, were addressed on the below slide when discussing GPU computing. Davies pointed out that if a company has a financial interest in the immediate success of only CPU or GPU then benchmarks will be built and shown in a way to make it appear that THAT portion is the most important. We have seen this from both NVIDIA and Intel in the past couple of years while AMD has consistently stated they are going to be using the best processor for the job.
Amdahl's Law is used in parallel computing to predict the theoretical maximum speed up using multiple processors. Davies reiterated what we have been told for some time that if only 50% of your application can actually BE parallelized, then no matter how many processing cores you throw at it, it will only ever be 50% faster. The heterogeneous computing products of today and the future can address both the parallel computing and serial computing tasks with improvements in performance and efficiency and should result in better computing in the long run.
So while we didn't get the major announcement from ARM and AMD that we might have been expecting, the fact that ARM would come up and share a stage with AMD reiterates the message of the Fusion Developer Summit quite clearly: a combined and balanced approach to processing might not be the sexiest but it is very much the correct one for consumers.
Subject: Processors, Mobile, Shows and Expos | June 14, 2011 - 12:08 PM | Ryan Shrout
Tagged: trinity, fusion, APU, AFDS
On stage during the opening keynote at the AMD Fusion Developer Summit 2011, Rick Bergman showed off a notebook that was being powered not by the recently released AMD Llano A-series APUs, but rather the Trinity core due in 2012.
Trinity is the desktop APU for next year that will combine Bulldozer-based x86 CPU cores with an updated DX11 GPU architecture built on the current 32nm process. Not much else is known about the chip yet but hopefully we'll get some more details this week at the show.
Subject: General Tech, Shows and Expos | June 11, 2011 - 02:28 PM | Scott Michaud
Tagged: john carmack, id, E3
John Carmack was and is one of the biggest faces in videogame engine development since Wolfenstein 3D, Doom, and Quake. He was at E3 to promote his company, iD Software’s, RAGE: their nearest upcoming release. While he was there, PCGamer managed to corner him for a 22 minute interview ranging from RAGE; to the current and future state of PC gaming; to the perceptive effect of input latency and how framerate affects it.
Look at how stable the framerate is!
- Texture resolution and memory limitations on consoles
- Higher end PCs being approximately 10-fold higher performance than the consoles
- Sandy Bridge is finally barely good enough for integrated graphics to be viable GPUs for games
- DirectX and OpenGL APIs hold the PC back, looking forward to new movements to access GPU better
- His interest focuses on the toolset to let the artists do more with less effort
- PC Gaming is still viable but a minority
- Input latency is longer than people expect, sometimes up to 100ms and beyond
- The exciting yet not necessarily crucial nature of newer rendering technologies
John Carmack always has interesting interviews from his very down to Earth and blunt tone. If you have a free half hour and want to hear one of the best game programmers in the world talk about his trade, this is definitely an interview for you.
Subject: General Tech, Shows and Expos | June 8, 2011 - 07:48 PM | Scott Michaud
Tagged: razer, E3
You may have noticed a slew of gaming-related news flooding from various cracks in the internet this week. E3, the Electronic Entertainment Expo, is currently in progress in Los Angeles and much news spawned from its presence. PC Gamers are not left out of the expo, however, as companies like Razer announce their latest wares and technology. While a standard mouse is sufficient for most users there are some who desire extra sensitivity and extra buttons and those are precisely the customers for companies like Razer. Today, Razer announced that two of their upcoming mice would have two independent sensors, one optical and one laser, for enhanced tracking.
If they announce a five sensor Razer, The Onion won. (Image by Razer)
Razer listed a series of benefits to adding a second sensor to their next generation Mamba and Imperator mice:
- One sensor can calibrate the other to the surface you are using.
- The user will be able to determine how far away from the surface the mouse will stop tracking.
- Less latency tracking the surface you are operating on.
- Higher tracking precision.
While it is possible that you may appreciate those extra features on your mouse the largest factor in your gameplay will not be your hardware. The largest benefit I received switching from a three-button Microsoft mouse to a gaming mouse was the extra thumb buttons which I bound to an AutoHotkey script for single-button scrolling up and down large documents. (Available here if that's something you desire.) If these features speak to you however, check out Razer’s website.
Subject: General Tech, Shows and Expos | June 8, 2011 - 03:06 AM | Scott Michaud
Tagged: Nintendo, E3, amd
Nintendo’s hardware manufacturers have been pretty stable for the last two generations of consoles. Following the NEC and SGI pairing of the Nintendo 64, Nintendo roped in the talents of IBM and AMD to create the hardware for the GameCube. With the transition to the Wii, AMD and IBM remained as the hardware producers for Nintendo’s console and with the announcement of the Wii U (the successor to the Wii) that will still remain true.
HOOOOOOOO Wii! (Image by Nintendo)
AMD published a press release to state that the Wii U will contain AMD Radeon HD graphics to power Nintendo’s first entry to the high definition club. AMD touted their experience in multiple display support during their Wii U press release which would be suitable for the LCD monitors embedded in their controllers. IBM also released a statement confirming that they are shipping multi-core 45nm parts for the Nintendo’s next-generation console but did not state any more details such as how many cores or their clock speed.
Nintendo is rarely ever vocal about the specifications of their consoles and this version is no different. For their entire press conference Nintendo did not even show the console itself opting to focus on the controller and software. Beyond the controller, the hardware looks to be comparable to Microsoft and Sony’s offering from the limited info and screen shots we have seen. More info should come up as we approach the Wii U’s launch in a little over a year.