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Subject: Graphics Cards | October 14, 2014 - 03:49 PM | Jeremy Hellstrom
Tagged: GTX 980, nvidia, overclocking
[H]ard|OCP has had more time to spend with their reference GTX 980 and have reached the best stable overclock they could on this board without moving to third party coolers or serious voltage mods. At 1516MHz core and 8GHz VRAM on this reference card, retail models will of course offer different results; regardless it is not too shabby a result. This overclock was not easy to reach and how they managed it and the lessons they learned along the way make for interesting reading. The performance increases were noticeable, in most cases the overclocked card was beating the stock card by 25% and as this was a reference card the retail cards with enhanced coolers and the possibility of custom BIOS which disable NVIDIA's TDP/Power Limit settings you could see cards go even faster. You can bet [H] and PCPer will both be revisting the overclocking potential of GTX 980s.
"The new NVIDIA GeForce GTX 980 makes overclocking GPUs a ton of fun again. Its extremely high clock rates achieved when you turn the right dials and sliders result in real world gaming advantages. We will compare it to a GeForce GTX 780 Ti and Radeon R9 290X; all overclocked head-to-head."
Here are some more Graphics Card articles from around the web:
- GeForce GTX 980 cards from Gigabyte and Zotac @ The Tech Report
- Palit GTX980 Super Jetstream OC @ Kitguru
- The NVIDIA GTX 980 SLI Review @ Hardware Canucks
- Gainward Phantom GeForce GTX 970 4GB @ eTeknix
- MSI GeForce GTX 980 Gaming 4 GB @ techPowerUp
- NVIDIA GeForce GTX 980M & GTX 970M Preview @ Hardware Canucks
- NVIDIA GTX 970 SLI Performance Review @ Hardware Canucks
- NVIDIA GeForce GTX 980 Dominates With OpenCL On Linux @ Phoronix
- Sapphire R9 270X Toxic Vs NZXT Kraken Cooling @ eTeknix
- Raijintek Morpheus GPU Cooler @ eTeknix
- Arctic Accelero Hybrid II-120 Liquid GPU Cooler @ Kitguru
- AMD Radeon R9 285 Tonga Performance On Linux @ Phoronix
- Gigabyte AMD Radeon R9 285 WindForce OC Video Card Review @ Madshrimps
- HIS R9 290X iPower IceQ X2 Turbo 4GB GDDR5 Video Card Review @ Madshrimps
- Sapphire Radeon R9 285 ITX Compact OC Review @HiTech Legion
- XFX R9 280 Double Dissipation 3GB @ [H]ard|OCP
Subject: Editorial, Graphics Cards | October 13, 2014 - 07:28 PM | Ryan Shrout
Tagged: video, pcper, nvidia, live, GTX 980, geforce, game stream, borderlands: the pre-sequel, borderlands
UPDATE: You missed this weeks live stream but you can watch the game play via this YouTube embed!!
I'm sure like the staff at PC Perspective, many of our readers have been obsessively playing the Borderlands games since the first release in 2009. Borderlands 2 arrived in 2012 and once again took hold of the PC gaming mindset. This week marks the release of Borderlands: The Pre-Sequel, which as the name suggests, takes place before the events of Borderlands 2. The Pre-Sequel has playable characters that were previously only known to the gamer as NPCs and that, coupled with the new low-gravity game play style, should entice nearly everyone that loves the first-person, loot-driven series to come back.
To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by NVIDIA's Andrew Coonrad and Kris Rey to tackle the campaign in a cooperative style while taking a couple of stops to give away some hardware.
Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA
5pm PT / 8pm ET - October 14th
Need a reminder? Join our live mailing list!
Here are some of the prizes we have lined up for those of you that join us for the live stream:
- 1 x NVIDIA SHIELD Tablet (Wi-Fi) - PC Perspective Review
- 1 x NVIDIA GeForce GTX 980 4GB - PC Perspective Review
- 1 x ASUS ROG Swift PG278Q G-Sync Monitor - PC Perspective Review
- 3 x Borderlands: The Pre-Sequel Steam Keys
Holy crap, that's a hell of a list!! How do you win? It's really simple: just tune in and watch the Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!
So stop by Tuesday night for some fun, some gaming and the chance to win some hardware!
Subject: Graphics Cards, Processors | October 8, 2014 - 02:54 PM | Scott Michaud
In an abrupt announcement, Rory Read has stepped down from his positions at AMD, leaving them to Dr. Lisa Su. Until today, Mr. Read served as president and Chief Executive Officer (CEO) of the x86 chip designer and Dr. Su as Chief Operating Officer (COO). Today however, Dr. Su has become president and CEO, and Mr. Read will stay on for a couple of months as an adviser during the transition.
Josh Walrath, editor here at PC Perspective, tweeted that he was "Curious as to why Rory didn't stay on longer? He did some good things there [at AMD], but [it's] very much an unfinished job." I would have to agree. It feels like an odd time, hence the earlier use of the word "abrupt", to have a change in management. AMD restructured just four months ago, which was the occasion for Dr. Su to be promoted to COO. In fact, at least as far as I know, no-one is planned to fill her former position as COO.
These points suggest that she was planned to take over the company for at least several months.
I have been told that timing is everything. I guess this rings true, but only if you truly know the circumstances around any action. Today’s announcement by AMD was odd in its timing, but it was not exactly unexpected. As Scott mentioned above, I was confused by this happening now. I had expected Rory to be in charge for at least another year, if not two. Rory had hinted that he was not planning on being at AMD forever, but was aiming at creating a solid foundation for the company and to help shore up its finances and instill a new culture. While the culture is turning due to pressure from up top as well as a pretty significant personnel cuts, AMD is not quite as nimble yet as they want to be.
Rory’s term has seen the return of seasoned veterans like Jim Keller and Raja Koduri. These guys are helping to turn the ship around after some fairly mediocre architecturse on the CPU and GPU sides. While Raja had little to do with GCN, we are seeing some aggressive moves there in terms of features that are making their products much more competitive with NVIDIA. Keller has made some very significant changes to the overall roadmap on the CPU side and I think we will see some very solid improvements in design and execution over the next two years.
Lisa Su was brought in by Rory shortly after he was named CEO. Lisa has a pretty significant background in semiconductors and has made a name for herself in her work with IBM and Freescale. Lisa attained all three of her degrees from MIT. This is not unheard of, but it is uncommon to stay in one academic setting when gaining advanced degrees. Having said that, MIT certainly is the top engineering and science school in the nation (if not the world). I’m sure people from RPI, GT, and CalTech might argue that, but it certainly is an impressive school to have on your resume.
Dr. Su has seemingly been groomed for this transition for quite some time now. She went from a VP to COO rather quickly, and is now shouldering the burden of being CEO. Lisa has been on quite a few of the quarterly conference calls and taking questions. She also serves on the Board of Directors at Analog Devices.
I think that Lisa will continue along the same path that Rory set out, but she will likely bring a few new wrinkles due to her experience with semiconductor design and R&D at IBM. We can only hope that this won’t become a Dirk Meyer 2.0 type situation where a successful engineer and CPU architect could not change the course of the company after the disastrous reign of Hector Ruiz. I do not think that this will be the case, as Rory did not leave the mess that Hector did. I also believe that Lisa has more business sense and acumen than Dirk did.
This change, at this time, has provided some instability in the markets when regarding AMD. Some weeks ago AMD was at a near high for the year at around $4.66 per share. Right now it is hovering at $3.28. I was questioning why the stock price was going down, and it seems that my question was answered. One way or the other, rumors of Rory taking off reached investors’ ears and we saw a rapid decline in share price. We have yet to see what Q3 earnings look like now that Rory has rather abruptly left his position, but people are pessimistic as to what will be announced with such a sudden departure.
Subject: Graphics Cards | October 6, 2014 - 12:21 PM | Ryan Shrout
Tagged: radeon, R9 290X, r9 290, hawaii, GTX 980, GTX 970, geforce, amd
On Saturday while finishing up the writing on our Shadow of Mordor performance story, I noticed something quite interesting. The prices of AMD's flagship Radeon products had all come down quite a bit. In an obvious response to the release of NVIDIA's new GeForce GTX 980 and GTX 970, the Radeon R9 290X and the Radeon R9 290 have lowered prices in a very aggressive fashion.
UPDATE: A couple of individual cards appear to be showing up as $360 and $369 on Newegg!
Amazon.com is showing some R9 290X cards at $399
For now, Amazon.com is only listing the triple-fan Gigabyte R9 290X Windforce card at $399, though Newegg.com has a couple as well.
Amazon.com also has several R9 290 cards for $299
- Gigabyte R9 290 Windforce - $299
- Powercolor AX R9 290 - $299
- ASUS R9 290 DirectCU II - $329
- More R9 290 Card on Amazon.com
And again, Newegg.com has some other options for R9 290 cards at these lower prices.
Let's assume that these price drops are going to be permanent which seems likely based on the history of AMD and market adjustments. That shifts the high end GPU market considerably.
|GeForce GTX 980 4GB||$549|
|$399||Radeon R9 290X 4GB|
|GeForce GTX 970 4GB||$329|
|$299||Radeon R9 290 4GB|
The battle for that lower end spot between the GTX 970 and R9 290 is now quite a bit tighter though NVIDIA's Maxwell architecture still has a positive outlook against the slightly older Hawaii GPU. Our review of the GTX 970 shows that it is indeed faster than the R9 290 though it no longer has the significant cost advantage it did upon release. The GTX 980, however, is much tougher sell over the Radeon R9 290X for PC gamers that are concerned with price per dollar over all else. I would still consider the GTX 980 faster than the R9 290X...but is it $150 faster? That's a 35% price difference NVIDIA now has to contend with.
NVIDIA has proven that is it comfortable staying in this position against AMD as it maintained it during essentially the entire life of the GTX 680 and GTX 780 product lines. AMD is more willing to make price cuts to pull the Radeon lineup back into the spotlight. Though the market share between the competitors didn't change much over the previous 6 months, I'll be very curious to see how these two strategies continue to play out.
Subject: Graphics Cards | October 3, 2014 - 12:18 AM | Scott Michaud
Tagged: microsoft, DirectX, DirectX 12, windows 10, threshold, windows
A Microsoft blog posting confirms: "The final version of Windows 10 will ship with DirectX 12". To me, this seems like a fairly obvious statement. The loose dates provided for both the OS and the availability of retail games suggest that the two would be launching at roughly the same time. The article also claims that DirectX 12 "Early Access" members will be able to develop with the Windows 10 Technical Preview. Apart from Unreal Engine 4 (for Epic Games subscribers), Intel will also provide source access to their Asteroids demo, shown at Siggraph 2014, to all accepted early access developers.
Our readers might find this information slightly disappointing as it could be interpreted that DirectX 12 would not be coming to Windows 7 (or even 8.x). While it does not look as hopeful as before, they never, at any point, explicitly say that it will not come to older operating systems. It still might.
Subject: Graphics Cards | October 2, 2014 - 01:01 PM | Jeremy Hellstrom
Tagged: msi, GTX 970 GAMING 4G, factory overclocked
It is sadly out of stock on both NewEgg and Amazon right now but MSI's $350 GTX 970 GAMING 4G is an incredible buy and worth waiting for. The factory overclock already set up on this card is quite nice, a Core rated at 1140/1279MHz which [H]ard|OCP actually observed hit as high as 1366MHz until they overclocked it and hit 1542MHz before the 110% GPU power limitation ended their fun. It would seem that the card is capable of more, if only you were not prevented from feeding it more than that extra 10%. The card was already beating the 780 Ti and R8 290 before the overclock but you should read the full review to see what happened once they tested it at the full speed.
"The MSI GeForce GTX 970 GAMING 4G video card is making the GeForce GTX 780 and AMD Radeon R9 290 obsolete. This $349 video card puts up a fight and punches in a win at this price. The overclock alone is somewhat staggering. If you are about to spend money on a GPU, don't miss this one."
Here are some more Graphics Card articles from around the web:
- NVIDIA GeForce GTX 980 SLI @ techPowerUp
- Asus GTX980 Strix OC 2 Kitguru
- NVIDIA GeForce GTX 980: The Best GPU For Linux Gamers @ Phoronix
- NVIDIA Starting To Sign/Validate GPU Firmware Images @ Phoronix
- NZXT Kraken G10 Liquid GPU Cooling Bracket @ Kitguru
- XFX R7 250E Review @ OCC
- XFX R7 250E Core Edition Review @ Neoseeker
Subject: Graphics Cards, Processors | September 30, 2014 - 12:33 AM | Scott Michaud
Tagged: iris, Intel, core m, broadwell-y, broadwell-u, Broadwell
Intel's upcoming 14nm product line, Broadwell, is expected to have six categories of increasing performance. Broadwell-Y, later branded Core M, is part of the soldered BGA family at expected TDPs of 3.5 to 4.5W. Above this is Broadwell-U, which are also BGA packages, and thus require soldering by the system builder. VR-Zone China has a list of seemingly every 15W SKU in that category. 28W TDP "U" products are expected to be available in the following quarter, but are not listed.
Image Credit: VR-Zone
As for those 15W parts though, there are seventeen (17!) of them, ranging from Celeron to Core i7. While each product is dual-core, the ones that are Core i3 and up have Hyper-Threading, increasing the parallelism to four tasks simultaneously. In terms of cache, Celerons and Pentiums will have 2MB, Core i7s will have 4MB, and everything in between will have 3MB. Otherwise, the products vary on the clock frequency they were binned (bin-sorted) at, and the integrated graphics that they contain.
Image Credit: VR-Zone
These integrated iGPUs range from "Intel HD Graphics" on the Celerons and Pentiums, to "Intel Iris Graphics 6100" on one Core i7, two Core i5s, and one Core i3. The rest pretty much alternate between Intel HD Graphics 5500 and Intel HD Graphics 6000. Maximum frequency of any given iGPU can vary within the same product, but only by about 100 MHz at the most. The exact spread is below.
- Intel HD Graphics: 300 MHz base clock, 800 MHz at load.
- Intel HD Graphics 5500: 300 MHz base clock, 850-950 MHz at load (depending on SKU).
- Intel HD Graphics 6000: 300 MHz base clock, 1000 MHz at load.
- Intel Iris Graphics 6100: 300 MHz base clock, 1000-1100 MHz at load (depending on SKU).
Unfortunately, without the number of shader units to go along with the core clock, we cannot derive a FLOP value yet. This is a very important metric for increasing resolution and shader complexity, and it would provide a relatively fair metric to compare the new parts against previous offerings for higher resolutions and quality settings, especialy in DirectX 12 I would assume.
Image Credit: VR-Zone
Probably the most interesting part to me is that "Intel HD Graphics" without a number meant GT1 with Haswell. Starting with Broadwell, it has been upgraded to GT2 (apparently). As we can see from even the 4.5W Core M processors, Intel is taking graphics seriously. It is unclear whether their intention is to respect gaming's influence on device purchases, or if they are believing that generalized GPU compute will be "a thing" very soon.
Subject: Graphics Cards | September 29, 2014 - 02:33 PM | Jeremy Hellstrom
Tagged: whql, radeon, Catalyst 14.9, amd
The full release notes are available here or take a look at the highlights below.
The latest version of the AMD Catalyst Software Suite, AMD Catalyst 14.9 is designed to support the following Microsoft Windows platforms:
Highlights of AMD Catalyst 14.9 Windows Driver
- Support for the AMD Radeon R9 280
- Performance improvements (comparing AMD Catalyst 14.9 vs. AMD Catalyst 14.4)
- 3DMark Sky Diver improvements
- AMD A4 6300 – improves up to 4%
- Enables AMD Dual Graphics / AMD CrossFire support
- 3DMark Fire Strike
- AMD Radeon R9 290 Series - improves up to 5% in Performance Preset
- AMD Radeon R9 290 Series / R9 270 Series - improves up to 4% in Entry and Performance Preset
- BioShock Infinite
- AMD Radeon R9 290 Series – 1920x1080 - improves up to 5%
- Company of Heroes 2
- AMD Radeon R9 290 Series - improves up to 8%
- Crysis 3
- AMD Radeon R9 290 Series / R9 270 Series – improves up to 10%
- Grid Auto Sport
- AMD CrossFire profile
- Murdered Soul Suspect
- AMD Radeon R9 290X (2560x1440, 4x MSAA, 16x AF) – improves up to 50%
- AMD Radeon R9 290 Series / R9 270 Series – improves up to 6%
- CrossFire configurations improve scaling up to 75%
- Plants vs. Zombies (Direct3D performance improvements)
- AMD Radeon R9 290X - 1920x1080 Ultra – improves up to 11%
- AMD Radeon R9290X - 2560x1600 Ultra – improves up to 15%
- AMD Radeon R9290X CrossFire configuration (3840x2160 Ultra) - 92% scaling
- Batman Arkham Origins:
- AMD Radeon R9 290X (4x MSAA) – improves up to 20%
- CrossFire configurations see up to a 70% gain in scaling
- Power Xpress profile Performance improvements to improve smoothness of application
- Performance improves up to 30% on the AMD Radeon R9 and R7 Series of products for both single GPU and Multi-GPU configurations
- Tomb Raider
- AMD Radeon R9 290 Series – improves up to 5%
- Watch Dogs
- AMD Radeon R9 290 Series / R9 270 Series – improves up to 9%
- AMD CrossFire – Frame pacing improvement
- Improved CrossFire performance – up to 20%
- Assassin's Creed IV
- Improves CrossFire scaling (3840x2160 High Settings) up to 93% (CrossFire scaling improvement of 25% compared to AMD Catalyst 14.4)
- Improves performance for single GPU and Multi-GPU configurations
- Star Craft II
- AMD Radeon R9 290X (2560x1440, AA, 16x AF) – improves up to 20%
- 3DMark Sky Diver improvements
AMD Eyefinity enhancements
- Mixed Resolution Support
- A new architecture providing brand new capabilities
- Display groups can be created with monitors of different resolution (including difference sizes and shapes)
- Users have a choice of how surface is created over the display group
- Fill – legacy mode, best for identical monitors
- Fit – create the Eyefinity surface using best available rectangular area with attached displays
- Expand – create a virtual Eyefinity surface using desktops as viewports onto the surface
- Eyefinity Display Alignment
- Enables control over alignment between adjacent monitors
- One-Click Setup Driver detects layout of extended desktop
- Can create Eyefinity display group using this layout in one click!
- New user controls for video color and display settings
- Greater control over Video Color Management:
- Controls have been expanded from a single slider for controlling Boost and Hue to per color axis
- Color depth control for Digital Flat Panels (available on supported HDMI and DP displays)
- Allows users to select different color depths per resolution and display
AMD Mantle enhancements
- Mantle now supports AMD Mobile products with Enduro technology
- Battlefield 4: AMD Radeon HD 8970M (1366x768; high settings) – 21% gain
- Thief: AMD Radeon HD 8970M (1920x1080; high settings) – 14% gain
- Star Swarm: AMD Radeon HD 8970M (1920x1080; medium settings) – 274% gain
- Enables support for Multi-GPU configurations with Thief (requires the latest Thief update)
- AMD AM1 JPEG decoding acceleration
- JPEG decoding acceleration was first enabled on the A10 APU Series in AMD Catalyst 14.1 beta, and has now been extended to the AMD AM1 Platform
- Provides fast JPEG decompression Provides Power Efficiency for JPEG decompression
- 60Hz SST flickering has been identified as an issue with non-standard display timings exhibited by the AOC U2868PQU panel on certain AMD Radeon graphics cards. A software workaround has been implemented in the AMD Catalyst 14.9 driver to resolve the display timing issues with this display
- Users seeing flickering issues in 60Hz SST mode are further encouraged to obtain newer display firmware from their monitor vendor that will resolve flickering at its origin.
- Users are additionally advised to utilize DisplayPort-certified cables to ensure the integrity of the DisplayPort data connection.
- 4K panel flickering issues found on the AMD Radeon R9 290 Series and AMD Radeon HD 7800
- Series Screen tearing observed on AMD CrossFire systems with Eyefinity portrait display configurations
- Instability issues for Grid Autosport when running in 2x1 or 1x2 Eyefinity configurations
- Geometry corruption in State of Decay
Subject: Graphics Cards, Processors, Mobile | September 28, 2014 - 10:53 PM | Scott Michaud
Tagged: apple, a8, a7, Imagination Technologies, PowerVR
First, Chipworks released a dieshot of the new Apple A8 SoC (stored at archive.org). It is based on the 20nm fabrication process from TSMC, which they allegedly bought the entire capacity for. From there, a bit of a debate arose regarding what each group of transistors represented. All sources claim that it is based around a dual-core CPU, but the GPU is a bit polarizing.
Image Credit: Chipworks via Ars Technica
Most sources, including Chipworks, Ars Technica, Anandtech, and so forth believe that it is a quad-core graphics processor from Imagination Technologies. Specifically, they expect that it is the GX6450 from the PowerVR Series 6XT. This is a narrow upgrade over the G6430 found in the Apple A7 processor, which is in line with the initial benchmarks that we saw (and not in line with the 50% GPU performance increase that Apple claims). For programmability, the GX6450 is equivalent to a DirectX 10-level feature set, unless it was extended by Apple, which I doubt.
Image Source: DailyTech
DailyTech has their own theory, suggesting that it is a GX6650 that is horizontally-aligned. From my observation, their "Cluster 2" and "Cluster 5" do not look identical at all to the other four, so I doubt their claims. I expect that they heard Apple's 50% claims, expected six GPU cores as the rumors originally indicated, and saw cores that were not there.
Which brings us back to the question of, "So what is the 50% increase in performance that Apple claims?" Unless they had a significant increase in clock rate, I still wonder if Apple is claiming that their increase in graphics performance will come from the Metal API even though it is not exclusive to new hardware.
But from everything we saw so far, it is just a handful of percent better.
Subject: General Tech, Graphics Cards, Motherboards, Cases and Cooling | September 27, 2014 - 09:25 PM | Ryan Shrout
Tagged: X99, video, maxwell, live, GTX 980, GTX 970, evga
UPDATE: If you missed the live stream with myself and Jacob, you can catch the entire event in the video below. You won't want to miss out on seeing the first ever GTX 980 water block as well as announcements on new Torq mice!
EVGA has been a busy company recently. It has continued to innovate with new coolers for the recent GTX 980 and GTX 970 card releases, newer power supplies offer unique features and improved quality and power output, a new line of X99 chipset motherboards including a Micro ATX variant and hey, the company even released a line of high-performance mice this year! PC Perspective has covered basically all of these releases (and will continue to do so with pending GPU and MB reviews) but there is a lot that needs explaining.
To help out, an industry and community favorite will be stopping by from EVGA to the PC Perspective offices: Jacob Freeman. You might know him as @EVGA_JacobF on Twitter or have seen him on countless forums, but he will making an in-person appearance on Friday, September 26th on PC Perspective Live! We plan on discussing the brand new ACX 2.0 cooler on the Maxwell GPUs released last week, go over some of highlights of the new X99 motherboards and even touch on power supplies and the Torq mice line as well.
EVGA GTX 980/970, X99, PSU and Torq Live Stream featuring Jacob Freeman
3pm ET / 12pm PT - September 26th
EVGA has been a supporter of PC Perspective for a long time and we asked them to give back to our community during this live stream - and they have stepped up! Look at this prize list:
- 1 x EVGA GeForce GTX 980 SC
- 1 x EVGA GeForce GTX 970 SC ACX 2.0
- 1 x EVGA X99 Classified
- 1 x EVGA X99 FTW
- 1 x EVGA X99 SLI
- 1 x EVGA SuperNOVA 750 G2 PSU
- 4 x Torq Mice
How can you participate and win these awesome pieces of hardware? Just be here at 3pm ET / 12pm PT on http://www.pcper.com/live and we'll be announcing winners as we go for those that tune in. It really couldn't be more simple!
If you have questions you want to ask Jacob about EVGA, or any of its line of products, please leave them in the comments section below and we'll start compiling a list to address on the live stream Friday. Who knows, we may even save some prizes for some of our favorite questions!
To make sure you don't miss our live stream events, be sure you sign up for our spam-free PC Perspective Live! Mailing List. We email that group a couple hours before each event gets started.
Subject: Graphics Cards | September 27, 2014 - 04:24 PM | Ryan Shrout
Tagged: nvidia, maxwell, gsync, g-sync, freesync, adaptive sync
During an interview that we streamed live with NVIDIA's Tom Petersen this past Thursday, it was confirmed that NVIDIA is not currently working on, or has any current plans to, add support for the VESA-based and AMD-pushed Adaptive Sync portion of the DisplayPort 1.2a specification. To quote directly:
There is no truth [to that rumor of NVIDIA Adaptive Sync support] and we have made no official comments about Adaptive Sync. One thing I can say is that NVIDIA as a company is 100% dedicated to G-Sync. We are going to continue to invest in G-Sync and it is a way we can make the gaming experience better. We have no need for Adaptive Sync. We have no intention of [implementing it]."
To be clear, the Adaptive Sync part of DP 1.2a and 1.3+ are optional portions of the VESA spec that is not required for future graphics processors or even future display scalar chips. That means that upcoming graphics cards from NVIDIA could still be DisplayPort 1.3 compliant without implementing support for the Adaptive Sync feature. Based on the comments above, I fully expect that to be the case.
The ASUS ROG Swift PG278Q G-Sync monitor
With that new information, you can basically assume that the future of variable refresh monitors is going to be divided: one set for users of GeForce cards and one set for users with Radeon cards. (Where Intel falls into this is up in the air.) Clearly that isn't ideal for a completely open ecosystem but NVIDIA has made the point, over and over, that what they have developed with G-Sync is difficult and not at all as simple as could be solved with the blunt instrument that Adaptive Sync is. NVIDIA has a history of producing technologies and then keeping them in-house, focusing on development specifically for GeForce owners and fans. The dream of having a VRR monitor that will run on both vendors GPUs appears to be dead.
When asked about the possibility of seeing future monitors that can support both NVIDIA G-Sync technology as well as Adaptive Sync technology, Petersen stated that while not impossible, he "would not expect to see such a device."
The future of G-Sync is still in development. Petersen stated:
"Don't think that were done. G-Sync is not done. Think of G-Sync as the start of NVIDIA solving the problems for gamers that are related to displays...G-Sync is our first technology that makes games look better on displays. But you can start looking at displays and make a lot of things better."
Diagram showing how G-Sync affects monitor timings
So now we await for the first round of prototype FreeSync / Adaptive Sync monitors to hit our labs. AMD has put a lot of self-inflicted pressure on itself for this release by making claims, numerous times, that FreeSync will be just as good of an experience as G-Sync, and I am eager to see if they can meet that goal. Despite any ill feelings that some users might have about NVIDIA and some of its policies, it typically does a good job of maintaining a high quality user experience with these custom technologies. AMD will have to prove that what it has developed is on the same level. We should know more about that before we get too much further into fall.
You can check out our stories and reviews covering G-Sync here:
- PCPer Live! NVIDIA Maxwell, GTX 980, GTX 970 Discussion with Tom Petersen, Q&A
- Acer XB280HK 28-in 4K G-Sync Monitor Review
- NVIDIA G-Sync Surround Impressions: Using 3 ASUS ROG Swift Displays
- PCPer Live! Recap - NVIDIA G-Sync Surround Demo and Q&A
- ASUS ROG Swift PG278Q 27-in Monitor Review - NVIDIA G-Sync at 2560x1440
Subject: General Tech, Graphics Cards | September 26, 2014 - 11:59 PM | Scott Michaud
Tagged: rage, pc gaming, consolitis
Shinji Mikami has been developing a survival horror game, which makes sense given a good portion of his portfolio. He created Resident Evil and much of the following franchise. The Evil Within is about to release, having recently gone gold. At around this time, publishers begin to release system requirements and Bethesda does not disappoint in that regard.
Are the requirements... RAGE-inducing?
A case could be made for disappointing requirements, themselves, though.
Basically, Bethesda did not release minimum requirements. Instead, they said "This is what we recommend. It will run on less. Hope it does!" This would not be so problematic if one of their requirements wasn't a "GeForce GTX 670 with 4GBs of VRAM".
They also recommend a quad-core Core i7, 4GB of system memory, 50GB of hard drive space, and a 64-bit OS (Windows 7 or Windows 8.x).
Before I go on, I would like to mention that The Evil Within is built on the RAGE engine. Our site has dealt extensively with that technology when it first came out in 2011. While I did not have many showstopping performance problems with that game, personally, it did have a history with texture streaming. Keep that in mind as you continue to read.
A typical GTX 670 does not even have 4GBs of VRAM. In fact, the GTX 780 Ti does not even have 4GB of VRAM. Thankfully, both of the newly released Maxwell GPUs, the GTX 970 and the GTX 980, have at least 4GB of RAM. Basically, Bethesda is saying, "I really hope you bought the custom model from your AIB vendor". They literally say:
Note: We do not have a list of minimum requirements for the game. If you’re trying to play with a rig with settings below these requirements (you should plan to have 4 GBs of VRAM regardless), we cannot guarantee optimal performance.
Each time I read, "You should plan to have 4 GBs of VRAM regardless", it is more difficult for me to make an opinion about it. That is a lot of memory. Personally, I would wait for reviews and benchmarks, specifically for the PC, before purchasing the title. These recommended settings could be fairly loose, to suit the vision of the game developers, or the game could be a revival of RAGE, this time without the engine's original architect on staff.
The Evil Within launches on October 14th.
Subject: Graphics Cards | September 26, 2014 - 11:22 AM | Jeremy Hellstrom
Tagged: asus, ROG, gtx 780 ti, MATRIX Platinum, DirectCU II
With the release of the new Maxwell cards comes an opportunity for those with a smaller budget to still get a decent upgrade for their systems. Early adopters will often sell their previous GPUs once they've upgraded allowing you to get a better card than your budget would usually allow, though with a risk of ending up with a bum card. The ASUS ROG GTX 780 Ti MATRIX Platinum is a good example with a DirectCU II air cooler for general usage but the LN2 switch will also allow more extreme cooling methods for those looking for something a little more impressive. The factory overclock is not bad at 1006/1072MHz core and 7GHz effective memory but the overclock [H]ard|OCP managed at 1155/1220MHz and 7.05GHz pushes the performance above that of the R9 290X of the same family. If you can find this card used at a decent price it could give you more of an upgrade than you thought you could afford.
"In today's evaluation we are breaking down the ASUS ROG GTX 780 Ti MATRIX Platinum video card. We put this head-to-head with the ASUS ROG R9 290X MATRIX Platinum. Which provides a better gaming experience, best overclocking performance, and power and temperature? Which one provides the best value? "
Here are some more Graphics Card articles from around the web:
- MSI GTX 980 OC @ HardwareHeaven
- Taking It To The Limit: Overclocking NVIDIA’s GeForce GTX 970 & 980 @ Techgage
- Gigabyte G1 Gaming Geforce GTX 980 Review @ HiTech Legion
- Palit GTX 970 JetStream 4 GB @ techPowerUp
- ASUS Strix Edition GeForce GTX 970 Graphics Card Review @ Techgage
- ASUS GTX 970 STRIX OC Review @ Hardware Canucks
- Palit GTX970 JetStream OC @ Kitguru
- Testing Nvidia’s GeForce GTX 980 4GB Graphics Cards In SLI @ eTeknix
- Gigabyte G1 Gaming GeForce GTX 980 4GB @ eTeknix
- ASUS STRIX GTX 970 DirectCU II OC 4GB Review @HiTech Legion
- Nvidia GeForce GTX 980 4GB @ eTeknix
- MSI GTX 970 Gaming 4G Review @HiTech Legion
- Nvidia Quadro K5200, K4200 and K2200 Professional Graphics Cards @ X-bit Labs
- Gigabyte R7 250X OC Performance Review @ Neoseeker
- Sapphire R9 285 ITX Compact v MSI GTX760 Gaming Mini ITX @ Kitguru
Subject: Graphics Cards | September 26, 2014 - 09:14 AM | Ryan Shrout
Tagged: vxgi, video, tom petersen, nvidia, mfaa, maxwell, livestream, live, GTX 980, GTX 970, dsr
UPDATE: If you missed the live stream yesterday, I have good news: the interview and all the information/demos provided are available to you on demand right here. Enjoy!
Last week NVIDIA launched GM204, otherwise known as Maxwell and now branded as the GeForce GTX 980 and GTX 970 graphics cards. You should, of course, have already read the PC Perspective review of these two GPUs, but undoubtedly there are going to be questions and thoughts circulating through the industry.
To help the community get a better grasp and to offer them an opportunity to ask some questions, NVIDIA's Tom Petersen is stopping by our offices on Thursday afternoon where he will run through some demonstrations and take questions from the live streaming audience.
Be sure to stop back at PC Perspective on Thursday, September 25th at 4pm ET / 1pm PT to discuss the new Maxwell GPU, the GTX 980 and GTX 970, new features like Dynamic Super Resolution, MFAA, VXGI and more! You'll find it all on our PC Perspective Live! page on Monday but you can sign up for our "live stream mailing list" as well to get notified in advance!
NVIDIA Maxwell Live Stream
1pm PT / 4pm ET - September 25th
We also want your questions!! The easiest way to get them answered is to leave them for us here in the comments of this post. That will give us time to filter through the questions and get the answers you need from Tom. We'll take questions via the live chat and via Twitter (follow me @ryanshrout) during the event but often time there is a lot of noise to deal with.
So be sure to join us on Thursday afternoon!
UPDATE: We have confirmed at least a handful of prizes for those of you that tune into the live stream today. We'll giveaway an NVIDIA SHIELD as well as several of the brand new SLI LED bridges that were announced for sale this week!
Subject: General Tech, Graphics Cards | September 25, 2014 - 11:03 PM | Scott Michaud
Tagged: steam, precisionx 16, precisionx, overclocking, nvidia, evga
If you were looking to download EVGA Precision X recently, you were likely disappointed. For a few months now, the software was unavailable because of a disagreement between the add-in board (AIB) partner and Guru3D (and the RivaTuner community). EVGA maintains that it was a completely original work, and references to RivaTuner are a documentation error. As a result, they pulled the tool just a few days after launching X 15.
This new version, besides probably cleaning up all of the existing issues mentioned above, adds support for the new GeForce GTX 900-series cards, a new interface, an "OSD" for inside applications, and Steam Achievements (??). You can get a permanent badge on your Steam account for breaking 1200 MHz on your GPU, taking a screenshot, or restoring settings to default. I expect that latter badge is one of shame, like the Purple Heart from Battlefield, that is not actually a bad thing and says nothing less of your overclocking skills by pressing it. Seriously, save yourself some headache and just press default if things just do not seem right.
PrecisionX 16 is free, available now, and doesn't require an EVGA card (just a site sign-up).
Subject: General Tech, Graphics Cards | September 23, 2014 - 11:41 PM | Scott Michaud
Tagged: sli, nvidia
SLI Bridges are thrown in with compatible motherboards and there is usually little reason to want anything else. They work. There is no performance advantage for getting a "better" one, unless it does not connect with your specific arrangement of two-to-four cards. Today, NVIDIA gives another reason: a soft, beautiful glow to match the green "GeForce GTX" on the cards themselves.
Mind you, this is not the first glowing SLI Bridge. EVGA even provided us with a few of their own for a giveaway last year.
NVIDIA has three models, depending on the layout of your cards. 3-way SLI will need to be arranged as a series of two-wide with no gaps, using the "3-Way SLI Bridge". 2-way configurations have the choice of two empty slots between the two-wide cards, or no gap; former would purchase the "2-Way Spaced SLI Bridge" and the later, the "2-Way SLI Bridge". They each require GeForce GTX 770 cards, or better, as well as a recent GeForce Experience (1.7+). Certain non-reference designs may be incompatible.
The SLI Bridges are available now. Both 2-Way bridges are $29.99 and the 3-Way is $39.99.
NVIDIA GeForce 344.11 Driver and GeForce Experience 2.1.2 Released Alongside Maxwell-based GTX 980 and GTX 970
Subject: General Tech, Graphics Cards | September 20, 2014 - 09:56 AM | Scott Michaud
Tagged: nvidia, maxwell, graphics drivers, geforce experience
Update: There is also the 344.16 for the GTX 970 and GTX 980, resolving an issue specific to them.
When they release a new graphics card, especially in a new architecture, NVIDIA will have software ready to support it. First and most obvious, Maxwell comes with the GeForce 344.11 drivers - which is the first to support only Fermi and later GPUs. Mostly, the driver's purpose is supporting the new graphics cards and optimizing to Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation. It also supports multi-monitor G-Sync, which was previously impossible, even with three single-DisplayPort Kepler cards.
At the same time, NVIDIA launched a new GeForce Experience with more exciting features. First, and I feel least expected, it allows the SHIELD Wireless Controller to be connected to a PC, but only wired with its provided USB cable. This also means that you cannot use the controller without a GeForce graphics card.
If you have a GeForce GTX 900-series add-in board, you will be able to use Dynamic Super Resolution (DSR) and record in 4K video with ShadowPlay. Performance when recording on a PC in SLI mode has been improved also, apparently even for Kepler-based cards.
Subject: General Tech, Graphics Cards | September 20, 2014 - 09:06 AM | Scott Michaud
Tagged: unreal engine 4, nvidia, microsoft, maxwell, DirectX 12, DirectX
Microsoft and NVIDIA has decided to release some information about DirectX 12 (and DirectX 11.3) alongside the launch of the Maxwell-based GeForce GTX 980 and GeForce GTX 970 graphics cards. Mostly, they announced that Microsoft teamed up with Epic Games to bring DirectX 12 to Unreal Engine 4. They currently have two demos, Elemental and Infiltrator, that are up and running with DirectX 12.
Moreover, they have provided a form for developers who are interested in "early access" to apply for it. They continually discuss it in terms of Unreal Engine 4, but they do not explicitly say that other developers cannot apply. UE4 subscribers will get access to the Elemental demo in DX12, but it does not look like Infiltrator will be available.
DirectX 12 is expected to target games for Holiday 2015.
Subject: Graphics Cards | September 19, 2014 - 01:57 PM | Jeremy Hellstrom
Tagged: asus, strix, STRIX GTX 970, STRIX GTX 980, maxwell
The ASUS STRIX series comes with a custom DirectCU II cooler that is capable of running at 0dB when not under full load, in fact you can choose the temperature at which the fans activate using the included GPU Tweak application. The factory overclock is modest but thanks to that cooler and the 10-phase power you will be able to push the card even further. The best news is the price, you get all of these extras for almost the same price as the reference cards are selling at!
Fremont, CA (19th September, 2014) - ASUS today announced the STRIX GTX 980 and STRIX GTX 970, all-new gaming graphics cards packed with exclusive ASUS technologies, including DirectCU II and GPU Tweak for cooler, quieter and faster performance. The STRIX GTX 980 and STRIX GTX 970 are factory-overclocked at 1279MHz and 1253MHz respectively and are fitted with 4GB of high-speed GDDR5 video memory operating at speeds up to 7010MHz for the best gameplay experience.
Play League of Legends and StarCraft in silence!
The STRIX GTX 980 and STRIX GTX 970 both come with the ASUS-exclusive DirectCU II cooling technology. With a 10mm a heatpipe to transport heat away from the GPU core, operating temperatures are 30% cooler and 3X quieter than reference designs. Efficient cooling and lower operating temperatures allow STRIX graphics cards to incorporate an intelligent fan-stop mode that can handle games such as League of Legends1 and StarCraft1 passively, making both cards ideal for gamers that prefer high-performance, low-noise PCs.
Improved stability and reliability with Digi+ VRM technology
STRIX GTX 980 and STRIX GTX 970 graphics cards include Digi+ VRM technology. This 10-phase power design in the STRIX GTX 980 and 6-phase design in the STRIX GTX 970 uses a digital voltage regulator to reduce power noise by 30% and enhance energy efficiency by 15% – increasing long term stability and reliability. The STRIX GTX 970 is designed to use a single 8-pin power connecter for clean and easy cable management.
Real-time monitoring and control with GPU Tweak software
The STRIX GTX 980 and STRIX GTX 970 come with GPU Tweak, an exclusive ASUS tool that enables users to squeeze the very best performance from their graphics card. GPU Tweak provides the ability to finely control GPU speeds, voltages and video memory clock speeds in real time, so overclocking is easy and can be carried out with high confidence.
GPU Tweak also includes a streaming tool that lets users share on-screen action over the internet in real time, meaning others can watch live as games are played. It is even possible to add a title to the streaming window along with scrolling text, pictures and webcam images.
AVAILABILITY & PRICING
ASUS STRIX GTX 980 and GTX 970 graphics cards will be available at ASUS authorized resellers and distributors starting on September 19, 2014. Suggested US MSRP pricing is $559 for the STRIX GTX 980 and $339 for the STRIX GTX 970.
Subject: Graphics Cards | September 19, 2014 - 11:17 AM | Jeremy Hellstrom
Tagged: vr direct, video, nvidia, mfaa, maxwell, GTX 980, GTX 970, GM204, geforce, dx12, dsr
The answer to the two most important questions are as follows, the GTX 980 will cost you around $560 compared to the $500 for an R9 290X and the GTX 970 an attractive $330 compared to $380 for an R9 290. Availability is hard to predict but the cards will be shipping soon and you can pre-order your choice of card by following the links on the last page of Ryan's review. Among all the new features that have been added to this new GPU one of the most impressive is the power draw, as you can see in [H]ard|OCP's review this card pulls 100W less than the 290X at full load although it did run warmer than the 290X Double Dissipation card which [H] compared it to, something that may change with a 980 bearing a custom cooler. Follow those links to see the benchmarking results of this card, both synthetic and in game.
"Today NVIDIA launches its newest Maxwell GPU. There will be two new GPUs, the GeForce GTX 980 and GeForce GTX 970. These next generation GPUs usher in new features and performance that move the gaming industry forward. We discuss new features, architecture, and evaluate the gameplay performance against the competition."
Here are some more Graphics Card articles from around the web:
- Nvidia's GeForce GTX 980 and 970 @ The Tech Report
- Maxwell is here! GTX 980 is now revealed! @ Bjorn3D.com
- Nvidia unveils second-gen Maxwell GPUs, the Geforce GTX 970 and GTX 980 @ The Inquirer
- NVIDIA GeForce GTX 980 4GB Review @HiTech Legion
- NVIDIA GeForce GTX 980 Review @ Neoseeker
- NVIDIA GTX 980 Review @ OCC
- NVIDIA GeForce GeForce GTX 980 Maxwell Video Card Review @ Legit Reviews
- MSI GTX 970 Gaming 4G GPU Review @ Modders-Inc
- GeForce GTX 980 @ HardwareHeaven
- NVIDIA GeForce GTX 980 @ Benchmark Reviews
- NVIDIA GeForce GTX 980 Review: Does Maxwell Bring Maximum Gameplay? @ Techgage
- ASUS Strix GTX 970 OC 4 GB @ techPowerUp
- NVIDIA GeForce GTX 980 Performance Review @ Hardware Canucks
- EVGA GTX 970 SC ACX 4 GB @ techPowerUp
- NVIDIA GeForce GTX 970 SLI @ techPowerUp
- NVIDIA GeForce GTX 980 4 GB @ techPowerUp
- Gigabyte G1 Gaming GTX 970 & GTX 980 @ Legion Hardware
- Nvidia Geforce GTX 980 @ Kitguru
- Asus GTX970 STRIX OC @ Kitguru
- MSI GTX 970 Gaming 4G @ Kitguru