Logitech G Announces Arx Control Challenge for Developers

Subject: General Tech | December 10, 2015 - 08:47 PM |
Tagged: software development, logitech g, logitech, developers, contest

Logitech G has announced their Arx Control Challenge, a global contest for game developers to create the best Arx Control app with the chance to win $5,000 in cash and Logitech G gear.

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"Logitech G is looking for next-level innovators — skilled developers with a passion for gaming and creating. We are releasing the ARX Control Software Development Kit so you have the chance to invent on the cutting-edge. Give it your all and you could win cash, gear and acclaim.

The Challenge begins December 9, 2015. Submit your app before February 29, 2016 to put your creation in the running.

THE PRIZE IS YOURS, IF YOU CAN PROVE YOURSELF.

1st Place:

  • $5,000 USD cash prize
  • Professionally produced spotlight video for your app
  • Worldwide exposure on Logitech G’s global social media channels
  • Three full sets of Logitech G gaming gear

2nd and 3rd Place:

  • Worldwide exposure on Logitech G’s global social media channels
  • One full set of Logitech G gear"

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So what exactly is Arx Control?

"Arx Control is a new app from Logitech G that works with Logitech Gaming Software (LGS), giving you access to a wide range of in-game display information on your mobile device, including in-game intelligence, vital system performance statistics and media controls. 

The Logitech® G410 Atlas Spectrum TKL Mechanical Gaming Keyboard and the Logitech® G910 Orion Spark RGB Mechanical Keyboard both feature an adjustable dock that supports most iOS® and Android™ devices, providing easy access to your Arx Control data.

The Arx Control dock can also be pulled out and placed anywhere on your desk for easy viewing. Using Logitech G’s Arx Control SDK, game developers can create customized apps to deliver content special to their games.

Major developers like Valve Software are working with Logitech to take advantage of the ARX Development kit to create advanced integration for their most popular games."

The Arx Control challenge starts now and runs through Feb. 29, 2016. Complete rules and more information is available here.

Source: Logitech G

Wired and wireless together in some sort of Chimera-like mouse

Subject: General Tech | December 10, 2015 - 03:56 PM |
Tagged: IOGear, chimera m2, gaming mouse, wireless mouse, input

Yes, IOGear has merged wired and wireless connectivity into a strange hybrid of gaming mouse, the Chimera M2.  There are even two sensors, an optical for when you are connected via a wire and a low powered IR sensor for when you are not.  You get up to 2000DPI when plugged in and up to 1600 when you are in the so called 'office mode'.  Overclockers Club found the mouse comfortable in their hands and were impressed with the ~$40 price tag.  Check out the full review for more information and a peek at the trick that the charge has as well.

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"I also am not really a fan of wireless mice because I hate when things die on me, as I am too lazy to plug them in. But I have not recharged this mouse in the two weeks I have been using it, and I just went down to one battery light today. The plus is that if I do run low, I can plug directly into the mouse and charge while using it, so no worries there anymore. If I had to pick one quarrel with this mouse, it would not be the mouse itself, but the fact I don’t know what the battery lights are measured at."

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Update your AntiVirus software and you won't have to worry

Subject: General Tech | December 10, 2015 - 01:37 PM |
Tagged: security, avg, Kaspersky, mcafee

To reverse the usual order, the good news is that AVG fixed the issue a while ago, as have Intel, owner of McAfee, as well as Kaspersky.  The bad news is that this exploit is rather nasty and was completely avoidable with a bit of forethought.  Of all the programs to follow a predictable pattern, AV software is the last one you would want to see do so.  There is a tool over at github to allow you to check your own vulnerability.  Personal machines should be good to go but as The Register mentions, at least one Enterprise level AV program is vulnerable and those definitions are often updated along a different path that consumer level products. 

Chances are you are safe, but you should probably double check.

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"In March, researchers at security firm enSilo found a serious flaw in popular free antivirus engine AVG Internet Security 2015. They found that the software was allocating memory for read, write, and execute (RWX) permissions in a predictable address that an attacker could use to inject code into a target system."

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Source: The Register

Humble Bundle for Neo Geo 25th Anniversary

Subject: General Tech | December 9, 2015 - 06:04 PM |
Tagged: snk, pc gaming, humble bundle

The Neo Geo was created by SNK as an arcade and commercial video game system. The hardware made its way into an (expensive) home console in 1990, with almost every arcade game available for it. This was back in an era where new arcade cabinets overshadowed consoles in quality. Granted, the Neo Geo doesn't quite fit in that pigeonhole, especially when you look at games at the end of its product cycle. Its draw, as an arcade cabinet, was its ability to store multiple games simultaneously.

snk-2015-humblebundle.jpg

1990 is now 25 years ago, and Humble Bundle has a huge collection of their titles for the next handful of days. These franchises include Art of Fighting, Fatal Fury, King of Fighters, Metal Slug, Sengoku, and more. They are all PC ports, of course. While some titles haven't been announced yet, most of them are available DRM-free on Windows, Mac, Linux, and Web (Chrome and Firefox). The two (current) exceptions are The King of Fighters '98 Ultimate Match Final Edition and The King of Fighters 2002 Unlimited Match, which are both Windows-only Steam keys.

The bundle lasts until Tuesday, December 22nd at 2pm EST (UTC - 5).

Now that's a Golf game!

Subject: General Tech | December 9, 2015 - 01:17 PM |
Tagged: gaming, no goblin, 100ft robot golf

Developers No Goblin have come up with a golf game that actually looks like a lot of fun to play and if Tiger Woods is in there somewhere he will end up smooshed under the foot of a 100' tall robot.   Instead of taking a pro golfer in funny pants you instead romp through the world as an incredibly destructive giant mech with a penchant for whacking everything around them, up to and including a golf ball.  Is there a skyscraper in the way of your shot?  No worries, wander over and smash it down before hitting the ball.  A competitor getting ahead of you?  Why not handicap them, in a rather literal sense!  Check out the video below or head over to Rock, Paper, SHOTGUN for a link to the game page.

"100ft Robot Golf – there’s a fantastic game name for you. Pretty much everything it is can be deduced from that name. The second game from Roundabout folks No Goblin, it’ll see giant golfbots playing on – and smashing through – courses across cities, mountains, and moons."

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Sure ... it's the filesharing that takes up all the bandwidth

Subject: General Tech | December 8, 2015 - 12:43 PM |
Tagged: bandwidth, streaming, fud

The next time you hear someone harping about how the tubes are clogged with filesharing, either legal or illegal, as the reason why your internet is slow or dropping out you should reference this chart.  According to Sandvine, who would tend to know this sort of thing, just over 65% of all traffic is media streaming.  Chances are that the vast majority of that traffic is legal, coming from Netflix, YouTube, Spotify and the wide variety of other online content providers.  Indeed, chances are you pay to use that service so when your connection degrades and you contact your ISP about it make sure to have this handy as a reference. 

If those companies want to charge you for a service they should actually provide it and not try to blame their lack of infrastructure or insight on something else.  Unfortunately they will probably ignore the data and the only result of knowing this will be a sharp increase in your blood pressure.  Still, knowing is half the battle so head to re/code for a look at the charts they have compiled into this article.

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"Here’s the latest breakdown from broadband services company Sandvine of “fixed access” — for the purposes of this piece, read it as “home broadband” — Internet usage during peak evening hours. That big red bar in the middle is the one to focus on."

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Source: re/code

These 3 Systems Will Leave You Shocked...

Subject: General Tech | December 8, 2015 - 08:41 AM |
Tagged: system shock, pc gaming, otherside entertainment, night dive studios

Otherside Entertainment is a relatively new game studio, founded in 2014, that is working on a crowdfunded fantasy RPG called Underworld Ascendant. Apparently, they are also working on System Shock 3.

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Well, at least a teaser page says the words “System Shock 3” and has a copyright notice from Otherside Entertainment. I believe that it is fairly reasonable to jump to the aforementioned conclusion with the provided information. The rights to Systen Shock are currently in the hands of Night Dive Studios, which has been reviving old (~90s-era) PC games. They are also in the news for a few screenshots of the upcoming Turok and Turok 2 remaster.

One of the most interesting parts about all of this is that Otherside Entertainment was founded by the founder of Blue Sky Productions, later renamed Looking Glass Studios, who co-developed System Shock 2 with Irrational Games. More Looking Glass alumni than just the founder are at Otherside too, but I don't know how many were from that era and team.

WebGL Leaves "Preview" with Unity 5.3

Subject: General Tech | December 8, 2015 - 07:30 AM |
Tagged: webgl, Unity

WebGL is a Web standard that allows issuing OpenGL ES 2.0-based instructions to compatible graphics cards, which is just about everything today. It has programmable vertex and fragment (pixel) shaders with a decent amount of flexibility. Engines like Unity have been looking toward using this technology as a compile target, because Web browsers are ubiquitous, relatively user friendly, and based on standards that anyone could implement should a work of art benefit from preservation.

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Image Credit: Mozilla

Until Unity 5.3, this feature was in “preview” levels of support. This upcoming release, scheduled for today according to their roadmap, drops this moniker. It is now a build target with official support.

To run WebGL applications that are built in Unity, the vast majority of features target recent versions of Firefox, Chrome, and Edge for Windows 10 Version 1511. (The November Update for Windows 10 added the ability to lock the mouse cursor, which is obviously useful for mouse and keyboard titles.)

We're still a long way from web browsers being equivalent to game consoles. That said, they are catching up fast. You could easily have an experience that shames the last generation, especially when WebGL 2 lands, and you don't have to worry about what happens in 10, 40, or even hundreds of years as long as society deems your art worthy for preservation. I do hope that some artists and serious developers take real advantage of it, though. Shovelware could obscure its power and confuse users, and we know they will be pretty much first out of the gate.

Source: Unity

Blizzard Says Overwatch's New Heroes and Maps Will Be Free

Subject: General Tech | December 7, 2015 - 09:28 PM |
Tagged: pc gaming, overwatch, blizzard

Jeff Kaplan of Blizzard has just announced, in the December 7th Overwatch Developer Update, embedded below, that maps and characters will always be patched in as free updates. This is particularly interesting because the game is often viewed as Team Fortress 2 being distilled through a DOTA 2 filter. Those games offer purchases of specific weapons or heroes (Update December 8th @6:15pm ET: I meant League of Legends when I was talking about hero purchasing -- I changed it to DOTA 2 for Valve symmetry, but they apparently don't sell heroes), respectively, which would be an easy way to monetize the title. The problem is that it could lead to a situation where a team doesn't have the necessary tools to counter a strategy that the opponent is fielding, not because of in-game logistics, but because the players didn't buy some piece of content ahead-of-time.

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Note that, while I haven't played the game, I've been hearing that weapon loadouts for individual heros will not be a part of the game, free or otherwise. A chosen hero will be the same across all players. I say this because Blizzard hasn't denied the potential for weapons or loadouts as DLC, but that seems to be because they're not even considering them at all.

Beyond heroes, maps will also be patched in for free. This is likely for a different purpose, of course. Heroes make a huge impact on the balancing of a game and the list of available strategies. The decision to release maps for free is likely to prevent parties from being split up because individual members don't have all the required content. StarCraft II approached this issue by allowing all members of a party to be upgraded to the highest-level member until the group is disbanded. For a game like Overwatch though, which seems likely to have more than two or three tiers of content, segmenting off a handful of maps unless you play with friends is probably too petty to monetize. Might as well just give it to everyone and charge once at the door.

Here is TotalBiscuit's thoughts on this issue and others, from before this announcement.

The beta for Overwatch will be shut down on December 10th for the holidays. It is expected to reopen in January. I'm guessing that they have an update planned, but they don't want to push it until after the holidays for support reasons. Thus, rather than leave an old build open for a month, where people begin to judge its already-fixed quirks with holiday binge-gaming, they decided to just pull it. They might as well let anticipation build, and welcome back users with something new after the holidays. This is just speculation, though.

Source: Blizzard

Soundcards are no longer an easy sell ... can the ASUS STRIX Soar tempt consumers?

Subject: General Tech | December 7, 2015 - 05:50 PM |
Tagged: STRIX Soar, sound card, audio, asus

Ever since the NFORCE2 chipset's onboard audio codec we have seen a huge increase in the quality of integrated sound on motherboards and we have hit a point where you no longer need a soundcard for general usage.  This has sparked an interesting competition among soundcard makers, searching for a way to make their product relevant to users.  We have seen the return of tubes, programmable and replaceable OPAmps, powered headphone ports and a variety of other features.

ASUS has released the STRIX Soar 7.1 PCIe card recently and Kitguru got a chance to review the board.  It certainly looks as pretty as the cards which come with high end motherboards and is thin enough not to encroach on systems with multiple cards already installed but does it offer compelling reasons to purchase the card?  Kitguru gave it their "Must Have" award so there must be something attractive about the card, check out the full review to hear more about it.

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"Today we look at the most affordable of the STRIX sound cards, the Soar. Although it has much the same hardware and features as its bigger brothers, it is more affordable which could be the real kicker in convincing potential buyers."

Here is some more Tech News from around the web:

Audio Corner

 

Source: Kitguru

Is the Pi Zero powerful enough for your project?

Subject: General Tech | December 7, 2015 - 01:12 PM |
Tagged: SoC, raspberry pi zero

It can't play Crysis but if you want to know if the new Raspberry Pi Zero has what it takes to power your latest projects then look no further than this article at Phoronix in which they benchmark the new low cost SoC.  The $5 Zero is powered by a 1GHz single-core ARM processor with 512MB of RAM and a Broadcom BCM2708, outputs include mini HDMI and USB OTG ports, and a 40-pin header which you are going to be populating if you want networking.  As you would expect the Zero does sit at the bottom of the benchmark tables, however at this price point you are shopping for "just good enough", not top of the pack performance.  Check it out here.

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"For those curious about the performance of the $5 Raspberry Pi Zero, here are some benchmarks I've just finished up for this low-end, low-power ARM development board compared to other ARM, MIPS, and x86 hardware."

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Source: Phoronix

Valve Time Has Canceled Half-Life 2: Episode Four Images

Subject: General Tech | December 6, 2015 - 07:35 AM |
Tagged: valve, pc gaming, half-life 2

Today I learned that there was originally supposed to be multiple follow-ups to Half-Life 2: Episode Two. I wasn't really into Valve games at that point. At some point after Valve released Episode Three, which obviously never happened, two spin-offs were planned by two different studios. One unnamed title was supposed to be spearhead by Warren Spector and Junction Point Studios. The deal collapsed when Disney committed to Epic Mickey and the studio dropped Valve.

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The other canceled title was supposed to come from Arkane Studios, which went on to create Dishonored. This one is sometimes called “Half-Life 2: Episode Four,” and “Return to Ravenholm” at others. The narrative takes place before Half-Life 2: Episode Two and is said to star a new, unannounced protagonist.

I bring this up because Valve Time has recently published a post and video that collects a bunch of screenshots from the portfolio of Robert Wilinski. The video goes through the theory of what the game was supposed to be, and how these screenshots fit in with previous leaks and rumors.

Keep in mind that the content is almost a decade old at this point, as Robert dated this folder of his portfolio between 2006 and 2008. This is older than Left 4 Dead.

Source: Valve Time

Valve Adds Permanent Deletion of Specific Games to Steam

Subject: General Tech | December 6, 2015 - 07:01 AM |
Tagged: steam, pc gaming

I'm not sure how useful this is, but Valve has added the ability to remove a game from your Steam account through their customer support website. When you log into Steam with your web browser, or select “Steam Support” from the Steam Client's Help menu, you can select a game and see its available options. One is “I want to permanently remove this game from my account.”

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I don't exactly know all of the specifics for will happen when you do this, but it sounds like you will need to repurchase the title if you change your mind. This is probably most useful for free little experiences, like Portal Story: Mel or Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, which you've completed and don't want cluttering your Steam library.

On the other hand, users at NeoGAF, who (of course) broke this story, are concerned that it will be abused by trolls who phish accounts. Not only can they sell off their items, they can delete all of their games just because. I would hope that Valve has methods to track deleted games, even just for a limited time, in extreme cases.

On the other hand, a service like GoG could benefit from this feature. Since everything is DRM free, it could provide a transaction and let the user delete the record after they purchase it, rather than flaunt it on a public profile as Steam sort-of does. In that case, deleting the record wouldn't destroy the content -- just place the burden on the user to back-up.

Source: NeoGAF

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist Released for Free

Subject: General Tech | December 5, 2015 - 07:01 AM |
Tagged: pc gaming, free

Free games are a welcome trend. Sometimes they are older games that were re-released or otherwise used for promotion. You can also find many interesting prototypes after a popular game jam ends and the contestants leave their work on OneDrive or Google Drive.

This game is apparently designed to promote the future works of a new game studio. One of the co-creators of “The Stanley Parable” founded “Crows Crows Crows”. Their first game is now available for free on a few services, although I naturally just got it from Steam because why not.

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It's interesting because it's basically a 15-minute short film, only in a “walking simulator” format. It's limited, though. Most of the enjoyment of “The Stanley Parable” was in seeing how your small choices had comically huge effects. Carefully following the narrator's instructions gave you a peaceful ending, and deviating made the story devolve in some absurdly disproportional way. There was even a part of a level's collision that was disabled to troll players trying to glitch outside the path, greeting them with a message for the sole purpose of saying “Nope. You didn't trick me.”

The new game, “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” has no such choices. This is disappointing if you were expecting a smaller The Stanley Parable. Instead, you basically get the equivalent of a single The Stanley Parable ending, which you basically need to follow. The only choices that I found is to pick up a few items, listen to a few tapes, and inaction.

It's cute though, and it was a good use of my time.

Source: Steam

Shadow Complex Remastered Released for PC... Free

Subject: General Tech | December 4, 2015 - 09:22 PM |
Tagged: shadow complex, pc gaming, epic games, chair games

At the Video Game Awards, Epic Games announced that the Xbox Live Arcade (Xbox 360) title, Shadow Complex, has been remastered for the PC, Xbox One, and PlayStation 4. Moreover, it is available on the Epic Games Launcher for free. Some sites are reporting that it's only free for a limited time, but one of the community managers at Epic Games said that it was, in fact, free forever. If you're interested, open the Epic Games launcher and download it so it's available to play whenever you get a handful of hours free. No rush, though.

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While it's been about six years since I played it, Shadow Complex was fun. Chair Games set out to make a Metroid-like side-scroller (apart from a couple of sections) with secrets and items that could only be accessed by backtracking with later equipment. The story was fine.

Shadow Complex Remastered has fairly light system requirements, too.

Minimum:

  • Windows 7 / Windows 8.x / Windows 10
  • Intel Core 2 Duo (or AMD Equivalent)
  • 2GB System RAM
  • NVIDIA GeForce 7800 / AMD Radeon HD 4600 / Intel HD 4000
  • 512MB Video RAM
  • DirectX 9.0c

Recommended:

  • Windows 7 / Windows 8.x / Windows 10
  • Intel Core i5 / AMD A4 APU
  • 4GB System RAM
  • NVIDIA GT 540 / AMD Radeon HD 5550
  • 1GB Video RAM
  • DirectX 11

Of course, while you've downloaded the Epic Games Luancher, you might also consider downloading Unreal Tournament. Also, if you're a creative type, Unreal Engine 4 is available for free on the launcher too (although royalties are due if you start making money with it).

Source: Chair Games

Podcast #377 - AMD Radeon Software Crimson, our Holiday Gift Guide, Scott Wasson moving to AMD and more!

Subject: General Tech | December 3, 2015 - 03:40 PM |
Tagged: podcast, video, amd, radeon software, crimson, holiday gift guide, ATIC, GLOBALFOUNDRIES, raspberry pi zero, scott wasson, tech report, Thinkpad, yoga p40

PC Perspective Podcast #377 - 12/03/2015

Join us this week as we discuss AMD Radeon Software Crimson, our Holiday Gift Guide, Scott Wasson moving to AMD and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Jeremy Hellstrom, Josh Walrath, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Meet the OberonStation, kid friendly and powered with the son of Pascal

Subject: General Tech | December 3, 2015 - 12:41 PM |
Tagged: OberonStation, pascal, oberon

To paraphrase Barbie, "Linux is hard".  Present a child with a Linux powered Pi of whichever flavour you like and you will spend a lot more time trying to explain why they have to do things a certain way instead of letting them create on their own.  The OberonStation was released at the same time as the Pi Zero we have heard about but it has a significant difference.  It uses a descendent of the Pascal programming language, which some readers may remember for both the OS and the programs which will run on the OberonStation.  This simplifies things greatly and while it will limit what the device can do compared to a Pi it also means it is a better teaching tool for young programmers who won't have to learn the odd and twisted world of Linux ... or at least not yet.

The Register compares it to learning on a ZX Spectrum or Amiga 600, simple enough to grasp but yet useful enough to give you a solid foundation in programming practices and functions.  This will make it more interesting and accessible for youth you want to corrupt with thoughts of a future in programming and electronics.  It is unfortunately sold out, if you are still interested in turning your kids or young relatives to the dark side consider one of the littleBits kits available at MAKE such as the Deluxe Kit, it is a great way to introduce them to electronics and to get some nifty devices out of the deal as well!

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"Two tiny, inexpensive, single-board educational computers just shipped. One has had lots of coverage already, but the odds are you've never heard of the other machine. However, the idea behind the obscure one is more important."

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Source: The Register

The Tech Report's Scott Wasson Leaves for AMD

Subject: General Tech | December 2, 2015 - 11:39 PM |
Tagged: amd

Update 2 (11:50pm): Okay, so. Scott Wasson was asked by Raja Koduri to join the Radeon Technologies Group, their intention being to implement the work he did with (and surrounding) his frame time benchmark to improve user experience. Scott Wasson will step down as Editor-in-Chief of The Tech Report, and promote Jeff Kampman in his place.

Update: Scott Wasson has just published a blog post about it, naturally minutes after I wrote this. We'll add more details above this as we digest them. Original news below!

AMD has just announced that Scott Wasson, Editor-in-Chief at The Tech Report, will leave his site and join their ranks. Details are still scarce because of how fresh this announcement is, but he will join the company to lead User Experience. Scott Wasson is a good friend of PC Perspective and our Editor-in-Chief, Ryan Shrout. They shared notes during the development of Frame Rating.

amd-2015-scottwasson.jpg

Ryan is still visiting AMD for the scheduled briefing, and will probably be talking more about this over the next couple of days. Scott Wasson's new position at the chip designer will take effect in January. We don't yet know how this will affect The Tech Report itself, whether someone will take over or not. Ryan broke the news on our most recent podcast from the event.

The Corsairs of Katar ... and their favourite gaming mouse

Subject: General Tech | December 2, 2015 - 03:58 PM |
Tagged: input, corsair, KATAR, gaming mouse

The Corsair Katar seems small, 85g and 111x64x38mm but the reviewer at Hardware Canucks did not seem to find it uncomfortable.  The sensor matches up to the competition, adjustable between 100 to 8000 DPI but you can see all of the buttons in the picture below, there are only 4.  However for many games, such as DOTA that may well be all the buttons you need and the simple design makes it easy to use in either hand.  At under $40 it is not overly expensive to pick up.  Check out the full review to see if this mouse is good enough you want it to fall into your hands.

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"Can a peripheral that's endorsed by "professional gamers" be worthwhile? Typically no, but Corsair's Katar begs to differ. It offers everything FPS gamers could possibly want in a gaming mouse."

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Blow stuff up Just Cause ... 3

Subject: General Tech | December 2, 2015 - 01:51 PM |
Tagged: gaming, just cause 3

When a reviewer mentions that they utterly forgot about the first mission for 12 hours after completing ye old mandatory game beginning you know something is up.  From how Rock, Paper, SHOTGUN describe Just Cause 3 it is not because the storyline is so bad you want to ignore it but because there is just so much stuff to blow up and it is a lot of fun doing it.  That describes the first two Just Cause games and it looks like the third will be no different, apart from what is described as a more reasonable escalation of enemy forces in the later parts of the game.  If the random violence of maliciously attaching people to various objects and generally causing chaos is up your alley then the latest installment of this series should not disappoint.

jj6.jpg

"Avalanche’s Just Cause 3 is officially released Tuesday morning online and in something called “shops”. “Officially”, because it was apparently released early in a few naughty nations, prompting the developers to make a list of planned Day 0 fixes. Of course, that means the code we’ve been reviewing from for the last week also lacks that patch, making it tricky to know how many of the issues I encountered – in an otherwise stupendous game – will affect you. Bearing this in mind, here’s wot I think."

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Gaming