Oculus Announces Crescent Bay (Prototype)

Subject: General Tech, Displays | September 21, 2014 - 01:55 AM |
Tagged: Oculus, VR, crescent bay, oculus connect

As they progress toward a consumer product, Oculus announced another prototype at their Oculus Connect developer conference. Dubbed Crescent Bay, the headset contains a new display, with a higher refresh rate and higher resolution, better optics, and 360-degree head tracking. It is also lighter and includes built-in speakers.

oculus-crescent-bay-prototype.png

Of course, these features were not quantified with hard specifications.

Brendan Iribe, CEO of Oculus, stressed that this is not the consumer product yet. He claims that this is an increase over DK2 that is equivalent to the increase DK2 saw over the original Oculus Rift. It is not all about hardware, though. This company is engaged in hardware and software, video and audio. This should make sense considering their early acquisition of John Carmack and hundreds of other engineers. They, rightly, see themselves as a platform and, while they see game engines as necessary for VR, due to the ability to reposition the camera in milliseconds of notice, compared to film's never, they are not limiting themselves to just "games" (but yes they consider it a big part of it).

oculus-crescent-bay-prototype2.png

Honestly, months ago, I was sitting at my desk with its five monitors, each with bits of news posts, chats, reference material, and maybe a StarCraft tournament live stream, and Oculus was being discussed. I started to wonder if monitors, especially multiple displays, are just an approximation -- our current best effort -- of how to receive video cues from a PC. I could see a VR platform take on entertainment and even productivity with its infinite, virtual environments.

Currently, there is not even a hint about pricing and availability (as far as I found).

Source: Oculus

Want Haswell-EP Xeons Without Expensive DDR4 Memory?

Subject: General Tech, Motherboards, Processors | September 20, 2014 - 06:51 PM |
Tagged: xeon, Haswell-EP, ddr4, ddr3, Intel

Well this is interesting and, while not new, is news to me.

ram.jpg

The upper-tier Haswell processors ushered DDR4 into the desktops for enthusiasts and servers, but DIMMs are quite expensive and incompatible with the DDR3 sticks that your organization might have been stocking up on. Despite the memory controller being placed on the processor, ASRock has a few motherboards which claim DDR3 support. ASRock, responding to Anandtech's inquiry, confirmed that this is not an error and Intel will launch three SKUs, one eight-core, one ten-core, and one twelve-core, with a DDR3-supporting memory controller.

The three models are:

  E5-2629 v3 E5-2649 v3 E5-2669 v3
Cores (Threads) 8 (16) 10 (20) 12 (24)
Clock Rate 2.4 GHz 2.3 GHz 2.3 Ghz
L3 Cache 20MB 25MB 30MB
TDP 85W 105W 120W

The processors, themselves, might not be cheap or easily attainable, though. There are rumors that Intel will require customers purchase at least a minimum amount. It might not be worth buying these processors unless you have a significant server farm (or similar situation).

Source: Anandtech

ARChon Brings App Runtime for Chrome Outside ChromeOS

Subject: General Tech | September 20, 2014 - 02:33 PM |
Tagged: chrome os, chrome, google, Android

Last week, we reported on Google's App Runtime for Chrome (ARC) beta release. Its goal is to bring apps from the Google Play Store to ChromeOS through an Android stack built atop Native Client. They are sandboxed, but still hardware-dependent for performance. Since then, vladikoff on GitHub has published ARChon, a project which brings that initiative to desktop OSes.

archon-project.jpg

Image Credit: ARChon Project

To use Archon, you will need to use an x86-64 version of Chrome 37 (or later) on Windows, Mac, or Linux. This project is not limited to the handful of ARC-compatible apps that Google officially supports. The Android apps need to be converted into Chrome extensions using a tool, also available, called chromeos-apk. In fact, the example app is an open source version of the game, 2048, rather than just the four launch apps from Google.

Whether Google intends to offer this, officially, with their Chrome browser is the most interesting part for me. I would prefer that everything just works everywhere but, failing that, having a supported Android platform on the desktop without dual-booting or otherwise displacing the host itself could be interesting. And yes, Bluestacks exists, but it has not been something that I would recommend, at least in my experience of it.

Source: ARChon

NVIDIA GeForce 344.11 Driver and GeForce Experience 2.1.2 Released Alongside Maxwell-based GTX 980 and GTX 970

Subject: General Tech, Graphics Cards | September 20, 2014 - 12:56 PM |
Tagged: nvidia, maxwell, graphics drivers, geforce experience

Update: There is also the 344.16 for the GTX 970 and GTX 980, resolving an issue specific to them.

When they release a new graphics card, especially in a new architecture, NVIDIA will have software ready to support it. First and most obvious, Maxwell comes with the GeForce 344.11 drivers - which is the first to support only Fermi and later GPUs. Mostly, the driver's purpose is supporting the new graphics cards and optimizing to Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation. It also supports multi-monitor G-Sync, which was previously impossible, even with three single-DisplayPort Kepler cards.

nvidia-geforce.png

At the same time, NVIDIA launched a new GeForce Experience with more exciting features. First, and I feel least expected, it allows the SHIELD Wireless Controller to be connected to a PC, but only wired with its provided USB cable. This also means that you cannot use the controller without a GeForce graphics card.

If you have a GeForce GTX 900-series add-in board, you will be able to use Dynamic Super Resolution (DSR) and record in 4K video with ShadowPlay. Performance when recording on a PC in SLI mode has been improved also, apparently even for Kepler-based cards.

Both the drivers and GeForce Experience are available now.

Source: NVIDIA

Developer's View on DirectX 12 Alongside Maxwell Launch

Subject: General Tech, Graphics Cards | September 20, 2014 - 12:06 PM |
Tagged: unreal engine 4, nvidia, microsoft, maxwell, DirectX 12, DirectX

Microsoft and NVIDIA has decided to release some information about DirectX 12 (and DirectX 11.3) alongside the launch of the Maxwell-based GeForce GTX 980 and GeForce GTX 970 graphics cards. Mostly, they announced that Microsoft teamed up with Epic Games to bring DirectX 12 to Unreal Engine 4. They currently have two demos, Elemental and Infiltrator, that are up and running with DirectX 12.

epic-ue4-infiltrator.jpg

Moreover, they have provided a form for developers who are interested in "early access" to apply for it. They continually discuss it in terms of Unreal Engine 4, but they do not explicitly say that other developers cannot apply. UE4 subscribers will get access to the Elemental demo in DX12, but it does not look like Infiltrator will be available.

DirectX 12 is expected to target games for Holiday 2015.

Source: Microsoft

JavaScript Is Still Getting Faster...

Subject: General Tech | September 19, 2014 - 02:08 AM |
Tagged: asm.js, simd, sse, avx, neon, arm, Intel, x86

The language that drives the client-side web (and server-side with Node.js) is continually being improved. Love it or hate it, JavaScript is everywhere and approaching native execution performance. You can write it yourself or compile into it from another, LLVM-compatible language through Emscripten. In fact, initiatives (like ASM.js) actually prefer compiled code because the translator can do what you are intending without accidentally stepping into slow functionality.

javascript-logo.png

Over at Microsoft's Modern.IE status page, many features are listed as being developed or considered. This includes support for Mozilla-developed ASM.js and, expected to be included in ECMAScript 7th edition, SIMD instructions. This is the one that I wanted to touch on most. SIMD, which is implemented as SSE, AVX, NEON, and other instruction sets, to perform many tasks in few, actual instructions. For browsers which support this, it could allow for significant speed-ups in vector-based tasks, such as manipulating colors, vertexes, and other data structures. Emscripten is in the process of integrating SIMD support and the technology is designed to support Web Workers, allowing SIMD-aware C and C++ code to be compiled into SIMD.JS and scale to multiple cores, if available, and they probably are these days.

In short, it will be possible to store and process colors, positions, forces, and other data structures as packed, 32-bit 4-vectors, rather than arbitrary objects with properties that must be manipulated individually. It increases computation throughput for significantly large datasets. This should make game developers happy, in particular.

Apparently, some level of support has been in Firefox Nightly for the last several versions. No about:config manipulation required, just call the appropriate function on window's SIMD subobject. Internet Explorer is considering it and Chromium is currently reviewing Intel's contribution.

Source: Modern.IE

Podcast #318 - GTX 980 and R9 390X Rumors, Storage News from IDF, ADATA SP610 SSDs and more!

Subject: General Tech | September 18, 2014 - 01:59 PM |
Tagged: windows 9, video, TSV, supernova, raptr, r9 390x, podcast, p3700, nvidia, Intel, idf, GTX 980, evga, ECS, ddr4, amd

PC Perspective Podcast #318 - 09/18/2014

Join us this week as we discuss GTX 980 and R9 390X Rumors, Storage News from IDF, ADATA SP610 SSDs and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Upward mobility for both Linux and Windows

Subject: General Tech, Mobile | September 18, 2014 - 01:11 PM |
Tagged: Red Hat, microsoft, Feedhenry

Red Hat just acquired Feedhenry for around €63.5 million to enhance their ability to support mobile apps.  Feedhenry designs mobile apps on both the client and server side which run on Android, iOS, Windows Phone, QNX and HTML5 as well as integration with apps from companies such as Salesforce, SAP and Oracle.  This purchase could help Red Hat become an attractive alternative for companies wishing to serve apps across all platforms and increased usage of Openshift and Openstack.  The Inquirer also posted news on a extension to the price discount on Microsoft's licensing for mobile developers.  They are still offering lifetime accounts for Dev Center for $19.99 for individuals and $99.99 for businesses, which compares favourably to the one time Android fee of $25 and even better against Apple's $99 per year.  If they could just get their phones to play nicely with O365 this could well increase their market share for mobile phones.

index.jpg

"RED HAT HAS ACQUIRED Feedhenry, a designer of mobile apps for the enterprise market. The company sees the acquisition as a key driver to offer cross-platform support for its existing software products, including Red Hat Enterprise Linux Openstack 7, which it released earlier this year."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

ECS "Design Your Own LIVA" Competition Is Almost Over!

Subject: General Tech, Systems | September 18, 2014 - 02:27 AM |
Tagged: LIVA, ECS, case mods, case mod contest

ECS USA is holding a competition for North American users to design mods for the LIVA mini PC kit. The contest consists of three phases and round one, whose winners will advance to the second phase, ends on September 30th. If you want to enter in the contest, you will need to submit your first phase entry before then to be eligible for the second phase. Check out Morry's post for a second opinion.

ECS-Liva-Logo.png

What are the phases?

Round 1 (Ends September 30th): You will need to publish the "soft copy" of your design draft to Facebook. This will consist of six illustrations: Front, Rear, Left Side, Right Side, Top, and 45-degree 3D illustration. See the image below for an example. The top ten participants, based on Facebook likes, will be provided with a white LIVA mini PC kit to modify in Round 2.

ECS-LIVA-design-spec.png

Round 2 (Ends October 31st): The winners of Round 1 will, using the provided LIVA kits and your design draft, implement their customizations. Photographs of these modified cases will be sent to ECS (I assume by Facebook) for a team of judges to rank them first, second, third, or runner-up.

Round 3 (November 7th): Sit back, relax, and wait for the judges to select winners. The Champion will receive $1000 USD for their trouble, second place will get $500 USD, and third will get $300 USD. The honorable mentions will get various swags.

The contest is open to residents of the USA and Canada. Do it fast! It's less than two weeks and, as I understand it, the later you enter, the less time you will have to accumulate Facebook likes.

Source: ECS

Microsoft's Universal Mobile Keyboard Is Coming Soon

Subject: General Tech, Cases and Cooling | September 17, 2014 - 06:57 PM |
Tagged: windows, mobile, microsoft, keyboard, ios, Android

Let me share a story. There was a time, around the first Surface launch, that I worked in an electronics retail store (and the several years prior -- but I digress). At around that time, Microsoft was airing ads with people dancing around, clicking keyboards to the Surface tablet with its magnetic click or snap. One day, a customer came in looking for the keyboard from the TV spots for their iPad. I thought about it for a few seconds and realized how terrible Microsoft's branding actually was.

microsoft-mobile-keyboard-universal.jpg

Without already knowing the existence of their Windows 8 and RT tablets, which the ads were supposed to convey, it really did look like an accessory for an iPad.

Doing Microsoft's job for them, I explained the Surface Pro and Surface RT tablets along with its keyboard-cover accessories. Eventually, I told them that it was a Microsoft product for their own tablet brand and would not see an iPad release. The company felt threatened by these mobile, touch devices and was directly competing with them.

...

So Microsoft is announcing a keyboard for Windows, Android, and iOS. Sure, it is very different from the Type and Touch Covers; for instance, it does not attach to these devices magnetically. Microsoft has also been known to develop hardware, software, and services for competing platforms. While it is not unsurprising that Microsoft keyboards would work on competing devices, it does feel weird for their keyboard to have features that are specialized for these competing platforms.

There are three things interesting about this keyboard: it has a built-in stand, it has special keys for Android and iOS that are not present in Windows, and it has a built-in rechargeable battery that lasts up to 6 months. The peripheral pairs wirelessly with all of these devices through Bluetooth.

The Microsoft Universal Mobile Keyboard is coming soon for $79.95 (MSRP).

Source: Microsoft

Android One sub-$100 Phones for Overseas Announced

Subject: General Tech, Mobile | September 17, 2014 - 05:03 PM |
Tagged: google, Android, android one

In much the same way as FirefoxOS is targeting foreign markets with low-cost phones, with the Intex Cloud Fx as the extreme example, Google is pushing for the overseas markets with Android One. Based on Android 4.4 and updated as new versions launch, for up to two years at least, the devices will not be old and outdated.

google-android-one-explode.jpg

In terms of hardware, the platform is said to feature front and rear cameras, a quad-core processor, a microSD card slot, and dual SIM slots. Google has several partners involved with the initiative: Acer, Airtel, Alcatel, ASUS, HTC, Intex, Karbonn, LAVA, Lenovo, MediaTek, Cromax, Panasonic, Qualcomm, Spice, and Xolo. Besides a baseline standard, and a bit of marketing, there does not seem to be much to the platform itself.

Of course, delivering a quality standard, at an affordable price, to places which normally cannot obtain smartphones at all is noteworthy.

Source: Google

Microsoft Announces Wired Xbox One Controller for Windows

Subject: General Tech, Cases and Cooling | September 17, 2014 - 03:55 PM |
Tagged: microsoft, xbox, xbone, xbox one, controller, gamepad

A few months ago, Microsoft released 32- and 64-bit drivers for their Xbox One controller on Windows 7 and Windows 8. This was for wireless controllers attached by micro-USB to a PC. Now, Microsoft announced a new controller for Windows: the same controller, only bundled with the required cable. In fact, it can still connect wirelessly... to an Xbox One, not a PC.

xbox-one-controller-pc.jpg

The bundle will cost $59.95 (MSRP) and be available starting in November. As far as I can tell, the PC cannot update the Xbox One Controller's firmware; for that, you apparently need an Xbox One handy. It is possible that Microsoft will implement this, or already has and no-one is talking about it, but you might want to hold off until we know for a fact. One update adjusts analog stick sensitivity; this could be important, especially if you have multiple controllers at different patch levels. Yes, some PC games allow local multiplayer.

Can't wait for Homeworld? Ancient Space drops in a week!

Subject: General Tech | September 17, 2014 - 02:29 PM |
Tagged: gaming, ancient space, space sim, rts

On September 23rd a new space strategy game by the name of Ancient Space will drop, giving those of us impatiently awaiting the Homeworld Remasters release something to tide us over.  One particularly interesting feature of the game is the voice acting which will include Ron Glass from Firefly, Dina Meyer from Starship Troopers and other series, Aaron Douglas from Battlestar Galactica and several other names immediately recognizable to Sci-Fi fans.  The trailer below shows off some of the gameplay which also looks to be as impressive as the cast.   Hopefully this will be as enjoyable for the story as it is for the gameplay.  You can follow the links from Rock, Paper, SHOTGUN for more information.

The Fragging Frogs have been up to quite a bit lately, which you would have completely missed had you not the wisdom to have already joined the best gaming group on the web.  For those few who have yet to join up, once you've checked out the previous link there is a new thread to help introduce yourself and your collection of games to the group.  Try it, you just might like it!

"I feel like I’ve written about quite a few space RTSs in recent times, but none of them are releasing quite as soon or look quite as promising as Ancient Space. The latest trailer thankfully does more than show up Adam’s lack of sci-fi TV knowledge with its voice cast. It’s actual game footage, UI and all, and interspersed with comments from the developers about how the ship customisation and campaign systems will work."

Here is some more Tech News from around the web:

Gaming

Fancy a pair of Windows 9 videos?

Subject: General Tech | September 17, 2014 - 12:25 PM |
Tagged: windows 9, microsoft, leak

The Register has linked to two videos which purportedly capture Windows 9, or at least Build 9834, in action and revealing some not so new tricks.  The first shows a feature which will be new to anyone who has never used Linux but will be old hat to anyone who has, multiple desktops.  This feature will let you have separate switchable desktops which you can run different programs on, it is not a tool to create virtual machines on the fly but is handy if you need a full desktop for development and one for ... entertainment.  The second video shows off the Start Menu, tiles and the much improved placement of the power off button.

"New videos of a "Windows 9" variant have emerged, and to this hack's eyes they look to have brought Windows up to speed with tricks that various desktop flavours of Unix have had for a decade or more."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Logitech G910 Orion Spark RGB Mechanical Keyboard Announced for November at $179.99

Subject: General Tech, Cases and Cooling | September 17, 2014 - 04:04 AM |
Tagged: mechanical keyboard, logitech, g910 orion spark rgb, g910

The newly announced Logitech G910 Orion Spark RGB mechanical keyboard is based on their own mechanical switch, developed in partnership with Omron, dubbed "Romer-G". It supports 16.8 million colors in the backlight under each individual key. Logitech will provide software to control this lighting and an SDK for developers to integrate custom functionality into their game. It includes nine macro buttons with three profiles.

Logitech-G910_OrionSpark_TOP_OnWhite-reduced.jpg

The Romer-G switch is (at least currently) exclusive to this keyboard. It is designed with a very small actuation point, 1.5mm from the top of the key. This means that you finger will need to travel less distance, and thus take less time, before the action is registered. From a feeling standpoint, they have a soft spring and a tactile bump at the point of actuation, but no click. Logitech did not comment on whether the G910 contains o-rings to further dampen the sound.

The switches are designed for high durability as well, with an expected lifespan of 70 million keystrokes (compared to 50 million advertised by Cherry and 60 million for Razer). That said, mechanical switches are designed to be put in industrial and medical devices and left unmaintained for decades, so I am not sure how practical that advantage will be.

Their partner, Omron, also collaborates with Logitech on mechanical switches for mice.

The Logitech G910 Orion Spark RGB in planned to be released this November for $179.99.

Source: Logitech G

Event on September 30th "For Windows and the Enterprise"

Subject: General Tech | September 16, 2014 - 11:01 PM |
Tagged: microsoft, windows, windows 9, threshold

In two weeks, Microsoft will be holding an event to communicate where Windows is going. It is expected that a public technical preview will launch either at the show, or immediately thereafter. The invitation reads, "Join us to hear about what's next for Windows and the enterprise." This seems to mean that the next version of their desktop OS, probably called Windows 9, will have a strong focus on enterprise features. Contrast this with Windows 8, which I feel comfortable saying wanted to win consumers away from iOS and Android tablets.

Microsoft-windows9invite.0.0_standard_800.0.png

Image Credit: The Verge

Virtual desktops and the Start Menu's return were strong signs, too.

Pretty much the only announcement that they could make to get me excited would be sideloading for all versions (which would also remove developer certificate requirements for those apps). I know that it is seductive from a "gatekeeper against malware" point of view, but it decimates the whole reason for having a computer. The Windows Store requirements are just too terrible. No third-party browser engines? C'mon. Microsoft has expressed their continued support of these regulations at Build, but I can hope for a surprise. Seriously Microsoft, give users the option to install what they want, regardless of the API used.

Two weeks until we know. We might even have access by then.

Source: The Verge

NVIDIA Game24 Is Coming in Three Days—And Promises to be a Star-Studded Event!

Subject: General Tech | September 16, 2014 - 03:53 PM |
Tagged: nvidia, game24

game24.png

If you are in Chicago, Los Angeles, London, Mission Viejo (Ca.), Indianapolis, Shanghai or Stockholm you might want to see if you can get into GAME24, a 24-hour event celebrating PC gamers that kicks off on Thursday September 18th at 6PM PDT.  If you can't make it in person it will be broadcast live on the internet at www.GAME24.nvidia.com.

Highlights include:

  • New products announcements from NVIDIA and game publishers
  • A DOTA 2 Invitational tournament featuring professional teams including Evil Geniuses, Cloud 9, Team Tinker, and Alliance competing for a share of $15,000 in prizes.
  • Mod24, the world’s first 24-hour livestreamed modding completion will also be held.
  • Renowned modders Team Mongoose, BSMODS, and Team Kill Ninja will be at NVIDIA HQ in Santa Clara, California doing the onsite build.  Viewers of the live stream will be the judges and three lucky winners will take home these one of a kind builds.
  • Two world records will be broken!

Special guests will include

  • Jay (no Silent Bob though)
  • cos-play queen Chloe Dykstra
  • (ex)MythBuster Grant Imahara
  • Sons of Anarchy creator Kurt Sutter.
  • also appearing will be Tiffany Smith, Zach Selwyn, Alison Haislip, Alex Albrecht, Kristin Adams, Chris Gore and Blair Butler.

More information about GAME24 and details on the many local events taking place on September 18 can be found at:  www.GAME24.nvidia.com.

 

Source: NVIDIA

Flexible FinFETs are feasible

Subject: General Tech | September 16, 2014 - 02:38 PM |
Tagged: FinFET, flexible

We've seen a few examples of OLEDs being used to create flexible displays but they are much slower than their unbending silicon rivals.  With conductive ink and thread it is possible to make wearable technology but again the silicon components remain solid and immobile.  Researchers in Saudi Arabia have been working on flexible technology which retains the speed of silicon transistors but is able to flex up to 0.5 mm which may sound large until you remember the size of a transistor.  They have created these FinFETs by putting a thin layer of a polymer on top of the material they will be etching the transistors into and gently removing the polymer once the process has completed.  This results in a FinFET which retains the power saving and performance attributes common to the 3D transistor but with the ability to bend.  This won't be marketed for a while yet but in the mean time read all about it on Nanotechweb.

pic1.jpg

"Researchers at the King Abdullah University of Science and Technology in Saudia Arabia are continuing with their experiments to transform traditional rigid electronic wafers made from silicon into mechanically flexible and transparent ones."

Here is some more Tech News from around the web:

Tech Talk

Source: Nanotechweb

Raptr's Top PC Games of August 2014

Subject: General Tech | September 16, 2014 - 02:11 PM |
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike

The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.

raptr-most-august-2014.png

Note: Diablo III is erroneously listed as losing a rank.
In July, Minecraft was #5 and Diablo III was #6

First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.

Counter-Strike: GO held steady in fourth place and Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.

Source: Raptr

More NVIDIA GeForce GTX 980 Leaked Details

Subject: General Tech, Graphics Cards | September 15, 2014 - 08:02 PM |
Tagged: nvidia, geforce, GTX 980

Details and photographs of the GeForce GTX 980 are leaking on various forums and websites. Based on the Maxwell architecture, it is supposed to be faster and more efficient than Kepler while being manufactured on an identical, 28nm fab process. While we were uncertain before, it now looks like the GTX 980 will be its formal name, as seen in leaked photographs, below.

NVIDIA-GeForce-GTX-980-Front-Picture.jpg

Image Credit: Videocardz

As expected, the cooler is a continuation of NVIDIA's reference cooler, as seen on recent high-end graphics cards (such as the GeForce Titan). Again, this is not a surprise. The interesting part is that it is rated for about 250W whereas Maxwell is rumored to draw 180W. While the reference card has two six-pin PCIe power connectors, I am curious to see if the excess cooling will lead to interesting overclocks. That is not even mentioning what the AIB partners can do.

NVIDIA-GeForce-GTX-980-Back-Picture.jpg

Image Credit: Videocardz

Beyond its over-engineering for Maxwell's TDP, it also includes a back plate.

nvidia-gtx-980-display-connectors.jpg

Image Credit: Chip Hell via Videocards

Its display connectors have been hotly anticipated. As you can see above, the GTX 980 has five outputs: three DisplayPort, one HDMI, and one DVI. Which version of HDMI? Which version of DisplayPort? No clue at the moment. There has been some speculation regarding HDMI 2.0, and the DisplayPort 1.3 standard was just released to the public today, but I would be pleasantly surprised if even one of these made it in.

Check out Videocardz for a little bit more.

Source: Videocardz