Here's a launch trailer for you, watch it instead of pre-ordering

Subject: General Tech | October 28, 2015 - 02:04 PM |
Tagged: Star Wars Battlefront, gaming

EA continues to tease us before the November 17th launch date of Star Wars Battlefront, now with a brand new launch trailer which you can watch below.  Enjoy the trailer, fondly remember the open beta and put that credit card down!  If you don't want Day 1 DLC, games that are only mostly ready for Primetime at launch and Deluxe Pre-order Editions that cost over $100 then don't pre-order games!  If you don't encourage them by buying things sight unseen then the problem will go away.

"This is the News You Are Looking For."

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Source: EA

What better way to celebrate the release of Star Wars Battlefront than making a motorized AT-AT

Subject: General Tech | October 28, 2015 - 01:00 PM |
Tagged: Star Wars, AT-AT, 3d printing

You will need some experience to build this AT-AT successfully as there are a total of 69 individual parts in 28 STL files and you will need to wire in a 9V battery, a 90 rpm motor, and a switch to make it walk.  The finished design will stand about 12" tall and walk on flat surfaces, you will need to modify the design if you want sound effects or a lightsaber created hole in the bottom to insert explosives but the basic design is more than impressive.  You can see the AT-AT in action at MAKE:Blog and the creator, Dan Olson, has posted the full project at Thingiverse if you want to build your very own.


"This is a walking model of an AT-AT from the Star Wars films. It is powered by a 9V battery, a 90 rpm motor, and a switch. Everything else is 3d printed using roughly 750 grams of filament."

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Source: MAKE:Blog

Now that's a hack, print your own organs with a modified MakerBot Replicator

Subject: General Tech | October 27, 2015 - 05:17 PM |
Tagged: MakerBot Replicator, 3d printer

Some university boffins have been using their melons to modify a commercially available 3D printer to print out a variety of organs with collagens, alginates and fibrins.  They modified a MakerBot Replicator with a custom syringe-based extruder, which they made on the MakerBot and have provided the STL files for anyone who wants to make one.  Their process is much different than current organ printing techniques, instead of printing live cells on a existing scaffold they print the organs in a hydrogel support bath which keeps the cells alive and also acts as a support structure.  They call the bath FRESH and it is of a consistency that allows the print head to move through the gel easily but holds the extruded cells firmly where they are printed, making it possible to print with much greater accuracy and flexibility that you would when printing freely suspended in the air.  Their full article is available to those who are interested if you click through the link at The Inquirer.


"A RESEARCH TEAM FROM Carnegie Mellon University has hacked a commercial 3D printer to create models of hearts, arteries, bones and brains out of biological material."

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Source: The Inquirer

Corsair Introduces Strafe RGB Silent Mechanical Keyboard

Subject: General Tech | October 27, 2015 - 11:22 AM |
Tagged: Strafe RGB Silent, mechanical keyboard, keyswitches, keycaps, gaming keyboard, corsair, Cherry MX Silent, Cherry MX

Corsair has introduced the Strafe RGB Silent mechanical keyboard, which is the first keyboard to use the Cherry’s new MX Silent keyswitches.


“With a sophisticated noise dampening system integrated into each key, the Strafe RGB Silent offers all the legendary precision and feel of German-engineered Cherry MX mechanical key switches, but up to 30% quieter.”

Corsair says that “you simply won’t find a Cherry MX Silent keyswitch anywhere else”, so if the noise from mechanical key-switches bothers you (or those around you) this looks like a great alternative. So how is it silent? Corsair explains:

“Rather than using rubber O-rings or other quick-fix external fittings to reduce key noise, the Cherry MX Silent uses a patented fully-integrated noise reduction system built into every key, greatly reducing key bottoming-out and spring-back noise. The result is a keyswitch that’s up to 30% quieter, making Strafe RGB Silent the ideal choice for gamers that demand the tactile feel of a mechanical key, but prefer a quieter operation to not disturb their partner, kids or co-workers.”

The keyboard also features full RGB lighting powered by Corsair’s on-board controller, and offers “individual multi-color dynamic backlighting for nearly unlimited lighting customization, effects and personalization”. Lighting profiles can also be downloaded using Corsair’s RGB Share service.

Corsair lists these other features for the new keyboard as well:

  • USB pass-through port allows the easy connection of a mouse, gaming headset or phone to a PC
  • Full-length soft-touch wrist rest offers comfort for even the longest gaming sessions
  • Gaming grade circuitry provides 100% anti-ghosting and full 104 key rollover ensuring every critical key press registers
  • Two included sets of custom textured and contoured keycaps, vital keys offer enhanced grip and feel for FPS or MOBA games

The Strafe RGB Silent carries a 2-year warranty from Corsair and is available now with an MSRP of $159.99 from Corsair’s web store, or exclusively at Best Buy (in North America).

Source: Corsair

Steam Link First Impressions: Game Streaming Still Needs Work

Subject: General Tech | October 26, 2015 - 12:08 AM |
Tagged: video, valve, steam link, steam hardware, Steam Controller, steam, game streaming

Last week we posted a video that looked over the new Valve Steam Controller and I offered some feedback and input on the new hardware. It was interesting, to say the least, and took some getting used to, but in the end I was surprised by how easy some things were, and how different other things felt. It's an interesting experiment for $50 or so, but it definitely is not a product I recommend all of our readers invest in immediately.


But what about the Steam Link device? This second piece of the puzzle is a small unit that sits near your TV or entertainment system, with an HDMI output, USB inputs, integrated wireless connectivity and Ethernet support. The goal is to stream Steam games from your primary PC without the need for a second computer. Instead, much like the NVIDIA GameStream technology that we have seen for a couple years now, the Steam Link receives a video stream from the gaming PC, accepts input from a controller or keyboard/mouse, and loops it all back.

Specifications (from Valve website):

  • 1080p resolution at 60 FPS 
  • Wired 100 Mbit/s Fast Ethernet and Wireless 802.11ac 2x2 (MIMO) networking abilities 
  • 3 USB 2.0 ports 
  • Bluetooth 4.0 
  • HDMI out 
  • Supports Steam Controller (sold separately,) Xbox One or 360 Wired Controller, Xbox 360 Wireless Controller for Windows, Logitech Wireless Gamepad F710, or keyboard and mouse 

In the Box

  • Steam Link 
  • Power cable and adapter 
  • HDMI 2.0 cable 
  • Ethernet cable 

To get my full take on it, and to see me test out a handful of games using the Steam Link in our office, check out the video above. The short answer is that game streaming technology is still hit or miss: some titles work great others are an immediate turn off. Want to play a fast paced FPS game? You're going to hate it if you have any kind of PC gaming experience already. Maybe you need to catch up on those recent indie games released on the PC but want to sit on your couch? Steam Link will do the trick.


Again, the device is only $50, so it's not a significant investment for most people, and it might be worth trying if you have some time and are interested in checking out the technology out for yourself.

Microsoft Edge Extensions Delayed

Subject: General Tech | October 25, 2015 - 07:28 AM |
Tagged: microsoft, edge

One thing that will not be in the November update for Windows 10 is extensions for Microsoft Edge. The browser should be updated in general, that feature needs a little more time before it is ready for the public. The official statement has the feature arriving in “a future Windows 10 update in 2016”. We still don't know how frequent these updates will occur, but Mary Jo Foley has sources that say “Redstone 1” will be released in June (give or take maybe?).


Microsoft also has not elaborated too much on what this extension model will be. The Ars Technica source reports that Microsoft will allow add-ons to be written in “HTML-plus-JavaScript” but they do not elaborate on whether privileged APIs will be available, and what those would be. Whatever is being planned, Microsoft has been dead-silent about it.

To me, this means that it's either far off, or completely mundane.

Source: Ars Technica

Windows 10 Update Details

Subject: General Tech | October 25, 2015 - 07:01 AM |
Tagged: windows 10, microsoft

We have been expecting a relatively major update to Windows 10 in the October-ish (which at some point the rumors slipped to November-ish) time frame since the OS launched in July. We already know much of what will be in it, based on the preview builds being sent to Windows Insider participants, so the contents are not really a surprise either. It will update a few user interface elements, tweak how System manages memory, and allow clean installs using Windows 7 and 8.1 product keys that qualify for Windows 10 upgrades.


Really, the major news is how the update will be delivered. I was honestly expecting to do the in-place upgrades that each new Insider build forced upon users. This made sense to me. If you have installed Windows 7 recently, you will know that it is a several-hour updating process that involves several reboots and gigabytes of patches. The build metaphor makes sense in a “Windows as a Service” universe, where all PCs are pushed from milestone to milestone with a few incremental patches in between.

Apparently, it will just be pushed down Windows Update in an item named “Windows 10 November 2015”. That's it. Pretty much the same experience as downloading service packs over Windows Update in previous versions. Oddly familiar, especially given the effort they put into the in-place upgrade interface over the last year and a bit.

Maybe we'll see that in future feature-updates?


Batman: Arkham Knight Being Re-Released on PC October 28

Subject: General Tech | October 24, 2015 - 10:54 PM |
Tagged: warner bros, steam, release, re-release, pc gaming, batman arkham knight

Four months after being pulled from sale due to performance woes, Batman: Arkham Knight is being re-released for PC (along with a new patch containing all of the fixes) on October 28.


Image credit: Warner Bros.

From the official statement:

At 10 am PDT, Oct. 28th, Batman: Arkham Knight will be re-released for the PC platform. At the same time we’ll also be releasing a patch that brings the PC version fully up-to-date with content that has been released for console (with the exception of console exclusives).

This means that next week, all PC players will have access to Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges.”

After such a terrible introduction and long absence after its unprecedented removal from sale on Steam, is there any chance Warner Bros. will still attempt to charge full price for the re-released game? Such a move might be considered controversial, but we will have to wait and see as pricing was not announced.

Shame if something happened to all your content; better try YouTube Red

Subject: General Tech | October 23, 2015 - 01:00 PM |
Tagged: google, youtube, youtube red

Google is taking advantage of its near monopoly of online streaming once again.  Earlier this year they dropped ad revenue for content creators down to 55%, significantly lower than competitors such as Spotify.  Now they are essentially repeating what they did just over a year ago with independent artists, either you sign up for YouTube Red or your content will no longer be visible to anyone.  This will only effect those content contributors who make a fair amount of ad revenue, the average uploader will not need to pay the $10/month to enusre their videos are not blocked.  One question that doesn't seem to be answered at either The Register nor Techcrunch is the effect YouTube Red will have on ad revenue, if you sign up for the service as a viewer you will no longer see ads, so how exactly will content creators make anything from ads that no longer show up or generate revenue?


"YouTube Red is Google's ad-free subscription service, and rolls up both music and video for $9.99 a month. Google Play subscribers will be opted in, and find that Red videos will be available offline too. Amateur uploaders aren't affected: what Google wants to do is nail down producers who have drawn an audience, and who already draw a tangible quantity of shared advertising revenue."

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Source: The Register

AMD releases a new POS processor; with DDR4 support

Subject: General Tech | October 22, 2015 - 02:38 PM |
Tagged: Merlin Falcon, Excavator, carrizo, amd

On your latest flight you may have noticed some branding on the displays powering the schedules and in-flight entertainment, or perhaps if you were flying to Vegas you didn't notice it until you were playing the slots.  If you were paying attention you would have noticed that the display was powered by AMD, as are many POS, medical and even military displays.  A new series of Excavator based processors was announced today, the Merlin Falcon which has four Excavator cores, a Radeon third-gen GCN GPU and support for both DDR3 and DDR4 RAM. 

Yes that is right, the first DDR4 chip from AMD is arriving but you won't be running it in your desktop.   You should probably be jealous as this processor will have HSA 1.0, hardware based HEVC/H.265 video decode,  DirectX 12 support and even the ARM co-processor that provides AMD's new Secure Processor feature.  There is more at The Register if you follow the link.


"AMD will today unveil Merlin Falcon, its latest R-series processor aimed at industrial systems, medical devices, gambling machines, digital signs, military hardware, and so on."

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"The 8-Bit Guy" Discusses Game Audio

Subject: General Tech | October 22, 2015 - 02:34 PM |
Tagged: pc gaming, audio

Over the last couple of months, we highlighted the work of The iBook Guy because it's very interesting. He also announced a rebrand to “The 8-Bit Guy” because he hasn't published an iBook video “in quite some time”. If you have been a long time follower of PC Perspective, you'll know that we have a history of changing our name to slightly less restrictive titles. Ryan initially named this site after the K7M motherboard, then Athlon motherboards in general, then AMD motherboards, then PC Perspective. I guess we shouldn't cover mobile or console teardowns...

Anywho... back to The 8-Bit Guy. This time, his video discusses how old PCs played (or, more frequently, synthesized) audio. He discusses the early, CPU-driven audio, which were quickly replaced by dedicated sound cards in the 1980s. They could drive audio waves that were either square, triangle, noise, or PCM (microphone-sampled). These four types were combined to make all of the music and sound effects of the time.

This brings us to today. He notes that, with today's modern computers having so much storage and RAM, we end up just mixing everything as an audio file and play that. This is where we can expand a little. Until around the Vista era, sound cards have been increasing in voice count. One of the last examples was the Creative SoundBlaster X-Fi. This card implemented their EAX 5.0 standard, which allowed up to 128 voices in games like Battlefield 2, and that was about it. When Microsoft released Vista, they replaced the entire audio stack with a software-based one. They stated that sound card drivers were a giant cause of bluescreen errors, and thus almost everything was moved out of the kernel.


At around this time, voice limits were removed. They don't make sense anymore because mixing is no longer being done in hardware. Nowadays, even websites through Web Audio API can play thousands of sounds simultaneously, although that probably will sound terrible in practice.

Audio processing doesn't end here, though. Now that we can play as many sounds as we like, and can do so with complete software control over the PCM waves, the problem is shifted into an algorithmic one.

This is an area that I, personally, am interested in.


See the source and demo at my GitHub

Earlier this year, I created a demo in WebCL that rendered 20,000 - 30,000 sounds on an Intel HD 4600 GPU, with stereo positioning and linear distance falloff, while the system's main NVIDIA GeForce GTX 670 was busy drawing the WebGL scene. The future goal was to ray-trace (high frequency) and voxelize (low frequency) sound calls based on the environment, to simulate environmentally-accurate reverbs and echoes. Over the summer, I worked with a graduate student from Queen's University to offload audio in the Unity engine (I preferred Unreal). We have not yet introduced geometry.

At this year's Oculus Connect, Michael Abrash also mentioned that audio is interesting for VR, but that it needs to wait for more computational horsepower. A lot more. He also discussed HRTF, which is the current way of adding surround to stereo by measuring how an individual's ears modify sound depending on location. It gets worse if sounds are closer than a meter away, or the actual user's ears differ too much from the experiment subject.

Anyway, enough about me. The 8-Bit Guy's videos are interesting. Check them out.

Podcast #372 - Steam Controller and Steam Link, Acer XR321CK Ultrawide Freesync Display, and more!

Subject: General Tech | October 22, 2015 - 02:12 PM |
Tagged: yoga 900, xr321ck, western digital, video, valve, ultrawide, steam link, Steam Controller, sandisk, podcast, Lenovo, freesync, acer, 3440x1440

PC Perspective Podcast #372 - 10/22/2015

Join us this week as we discuss the Steam Controller and Steam Link, Acer XR321CK Ultrawide Freesync Display, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Tencent Buys Stake in Artillery Games

Subject: General Tech | October 21, 2015 - 09:48 PM |
Tagged: webgl, tencent, atlas, artillery games

The Chinese investment and Web company, Tencent, has taken interest in many American video game companies. In a couple installments, Tencent purchased chunks of Riot Games, developer of League of Legends, which now total up to over 90% of the game studio. They later grabbed a “minority” (~48%) stake in Epic Games, which creates Unreal Engine, Unreal Tournament, Fortnite, Infinity Blade, the original three Gears of War games, and a few other franchises.


This time, they purchased an undisclosed share of Artillery Games. Artillery has not released a title yet, but they are working on a WebGL-powered engine. In other words, titles created with this technology will run directly in web browsers without plug-ins or extensions. At some point, Artillery Games decided to make a native client alongside their web engine, which was announced in September. This was apparently due to latency introduced in the Pointer Lock API and networking issues until WebRTC matures. (WebRTC brings P2P network sockets to web browsers. While people mentally equate it to video conferencing, it is also used for client-to-client multiplayer. There is even a BitTorrent client that runs in a web browser using it.)

Unfortunately, the real story would be how much of Artillery they have purchased, and we don't know that yet (if ever). They are buying up quite a lot of formerly-independent studios though, considering how many are left.

Sword Coast Legends; more Dungeon Siege than Dungeons & Dragons?

Subject: General Tech | October 21, 2015 - 02:35 PM |
Tagged: gaming, sword coast legends

Sword Coast Legends was just released and you should probably take a look at this quick preview of the game at Rock, Paper, SHOTGUN if you are hoping this will fill your time until Baldurs Gate: Siege of Dragonspear is released.  They have not yet had time to complete a full review including the multiplayer and Dungeon Master modes but the overall initial impression that this game feels more like Dungeon Seige than previous D&D games.  You can still pause the game to order your party in combat but it seems less necessary as you are using a small pool of abilities to hack and slash your way to victory.  The review is not primarily negative and it sounds like there is fun to be had but if you were hoping for something more intricate and involved then you may be disappointed.   Then again, it may prove that the multiplayer mode with a DM overseeing a custom adventure may make this title worth picking up.


"We’ll have some thoughts on the multiplayer portion of just-released, latter-day Dungeons & Dragons RPG Sword Coast Legends [official site] – including the all-important DM mode – very soon, but while RPS gathers its party to sally forth, I thought I’d share some initial impressions on singleplayer."

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Patriot's new gaming headset, the Viper V360

Subject: General Tech | October 21, 2015 - 01:49 PM |
Tagged: patriot, Viper V360, gaming headset, 7.1 headset, audio

Patriot has expanded into the gaming headset market with the Viper 360, which has two 40mm Neodymium drivers and two 30mm sub-drivers which use software to emulate 7.1 surround sound.  The earcups have the volume control, a button to toggle the Ultra Bass Response feature and a switch to turn the large LED lights on and off, should you desire a glow in the dark head for some reason.  The frequency response matches the competition at 20Hz- 20KHz, the two sub-drivers are enabled in UBR mode and do add some vibration along with more bass volume.  At $60 it is reasonably priced and the the two year warranty should ensure you get your money's worth.  Check out the full review at Modders Inc.


"Patriot is known for its memory and mobile products, and has just recently started selling peripherals. It might seem like an unusual jump, but their new headset proves that Patriot is prepared to expand and succeed in this new market. Patriot's initial headset offering is the Viper V360, a virtual 7.1 capable gaming peripheral that plugs in via USB."

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Source: Modders Inc

The Killer NIC through the years

Subject: General Tech | October 21, 2015 - 01:01 PM |
Tagged: killer nic, bigfoot

When the Killer NIC was first released in 2006 the PC Perspective crew were not overly impressed, it seemed a solution in search of a problem and initially it was far more expensive than it was effective.  Over the years the way the solution was implemented changed from running on an embedded Freescale PowerPC SoC to using part of the CPU to handle the processing which both reduced the price as well as offering better overall performance.  More recently the acquisition by Qualcomm has helped Bigfoot develop a far more effective product, the one seen on many Z170 boards and which has received far more positive reviews.  The Tech Report recently had a chance to sit down and talk with Killer's CEO Mike Cubbage and the Chief Marketing Officer Bob Grim about how their product has changed over the years.  You can read about what they learned as well as learn more about how the current generation of Killer NIC performs its various tasks in their article here.


"Killer-powered Gigabit Ethernet ports can be found on many gaming-focused motherboards and laptops these days. We talked to Killer Networking about the details of its latest hardware and software, and then we put those features to the test with a Killer-equipped motherboard."

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Mionix is keeping it simple with their Castor Gaming Mouse

Subject: General Tech | October 19, 2015 - 05:50 PM |
Tagged: input, mionix, Castor, gaming mouse

The Mionix Castor gaming mouse is for those right-handed people who are looking for a basic LED glow and programmable buttons that number under a dozen.  On the Castor there are six in total, two of which sit under the thumb on the right hand side of the mouse which is why lefties are not going to enjoy using the Castor.  Using Mionix's software you can program those buttons as you see fit as well as adjusting the DPI between 50 to 10,000 and split the X and Y axis if you so desire.  You can also vary the USB polling rate, Angle Snapping, Angle Tuning, Pointer Speed and Lift Distance to be saved in one of five profiles which you can jump between using the button at the top.  Techgage with the overall design of the mouse as well as the number of features hidden in this unassuming mouse.  Check out their full review if you are looking for a new gaming mouse.


"Mionix’s marketing strategy of naming its products after heavenly bodies is brave. It’s good, then, that the company succeeds more often than not in designing stellar products. Will its Castor, named after one of the brightest of stars visible in our skies, live up to its billing? Or will it explode like a supernova amidst such galactic expectations? Read our review to find out!"

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Source: Techgage

Cherry Trail in a Raspberry Pi form factor

Subject: General Tech | October 19, 2015 - 02:28 PM |
Tagged: x5 Z8300, UP board, Intel, Cherry Trail, atom

Intel's efforts to put an x86 processor in your pocket have been rather varied, from the old Minnowboard, the Compute Stick and recently the new Intel Galileo and Edison chips.  Apart from the new Galileo and Edison releases, the hobby community have not adopting them in the same way that they have Raspberry Pi or Arduino.  Hack a Day has a post about a new product that might be a bridge between Raspberry hackers and x86 hackers called the UP Board.

It is the size of a credit card and is powered by a quad-core Cherry Trail Atom x5-Z8300 clocked at 1.84GHz, 1GB of RAM and 16GB of eMMC Flash.  For peripheral support it has a Gigabit NIC, five USB 2.0 and one USB 3.0 port, HDMI and most importantly, the same 40-pin GPIO pin connector the Raspberry Pi Model B Plus uses as well as DSI and CSI connectors for the Raspberry Pi camera and touch screen.  This offers familiar hardware for those already familiar with the Raspberry and means that the kits they currently have could be transferred.  It will be interesting to see if this brings x86 functionality and interfaces into hobbyist scene.


"Efforts to put x86 on a dev board have included the Minnowboard, the Intel Galileo and Edison, and even the Intel Compute Stick. These have not seen the uptake you would expect from a small x86-powered board, but that tide may soon turn. The UP board is exactly what you would expect from a Raspberry Pi-inspired board with a real Intel processor."

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Source: Hack a Day

Valve Says (External) Ads in Steam Are "Just Dumb"

Subject: General Tech | October 16, 2015 - 07:21 PM |
Tagged: valve, steam

Of course, this quote doesn't include things like promotional images for games. It's a store, so it will promote its products. This is referring to like, Doritos. In response to Microsoft Xbox and Sony PlayStation integrating ads in their service, Valve said that it doesn't make sense for Steam. It might make some short-term money, but it doesn't bring value to the user, it could harm the long-term relationship with the user, and it probably doesn't even sell Doritos.


Doesn't go with Mountain Dew.

In my opinion, it doesn't really matter. An ad-free Steam is nice, but I don't feel it would that it would affect me much as a user (although that would need to be actually measured to be a valid data point). I also think that its lack of effect is a fallacy. When surveyed, the vast majority of people believe that advertisements don't work on them, or just let them know that products exist. They're wrong.

I do believe that it would affect their long term brand perception with customers in general, though. Several brands have tried to get involved in gaming platforms and events, and the inevitable ads and product placement get ridiculed. It makes sense that Valve would avoid that, especially since their brand is what's keeping them on par with their competitors.

What do you think, though? Do you believe that you would mind? Or would you just shrug and ignore them (unless they're obnoxious)?

Source: GameSpot

Windows 10 Slow Ring Users Get First Post-Launch Build

Subject: General Tech | October 16, 2015 - 06:25 PM |
Tagged: microsoft, windows 10

Windows 10 Build 10565 was released last week to Fast Ring users. It was the fourth public build since release, and it contained the most listed changes of any of them. One major change is the ability to clean install Windows 10 with a Windows 7 or 8.x key. Previously, users would need to install their old OS and then upgrade it. This was particularly annoying for users who upgraded an old version of Windows to 10, did a reinstall of Windows 10 for some reason, and the activation servers didn't recognize them. The official solution in that case was to uninstall Windows 10, installed Windows 7 or 8.x again, then upgrade again. (Again, this is only if a Windows 10 reinstall failed to reactivate for some reason.)


Tonight, the bandages come off... or on. On. Definitely on.

That's last week's news, though. This week, they moved Build 10565 to Slow Ring and released ISOs for it. The interesting part is that Slow Ring users, until now, were still on the official build, 10240, alongside the general public. This is almost too close to the rumored November update of Windows 10 to be worth it. At the same time, they also chose the build with some of the more severe known issues to flight to the Slow users, such as the inability to use Search without Cortana. This makes me wonder if they pushed it just to release ISOs for the above reinstall with Windows 7/8.x key feature.

If you're a Slow Ring user that is still on 10240, then this is your last chance to disable Insider builds, if you are properly activated.