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Subject: General Tech | May 19, 2011 - 11:35 AM | Jeremy Hellstrom
Tagged: nvidia, quarter, income
We have been discussing the changes to the graphics market on the front page and on the Podcast, and as expected NVIDIA's income has shrunk. Last year NVIDIA was generating $800 million but saw revenue drop bu over $100 million, in perspective SemiAccurate pegs their professional graphics division at about $200 million. If NVIDIA is going to be able to keep their R&D team working on chips several generations ahead of the current products on the market, which they need to in order to be competitive, they had better hope that their foray into the mobile chip market is lucrative enough to pay the bills.
"Nvidia (NASDAQ:NVDA) published their results last Thursday topping analyst estimates and six days later the stock was down 10%. What happened?
The numbers were pretty good. Revenue was up and Tegra™ finally started to get traction, more than 3 times up but there are some red lights. First their revenues are down YoY. Second, their GPU business is down YoY and last, but not least, their professional business revenue is more or less flat for the last quarter."
Here is some more Tech News from around the web:
- Whoops, Intel SNB Is Borked At The Last Minute In Linux 2.6.39 @ Phoronix
- Intel’s 2011 Investor Meeting - Intel’s Architecture Group: 14nm Airmont Atom In 2014 @ AnandTech
- Google rolls out fix for Android security threat @ The Register
- Cisco refuses to deny it will sell off Linksys @ The Register
- Red Hat releases Enterprise Linux 6.1 @ The Inquirer
- Open-Source AMD Fusion Driver Stabilizes @ Phoronix
- Clash of the Sumo Titan bean bag chair @ The Tech Report
- Win a Blackberry Torch 9800 [Red] @ t-break
Subject: General Tech | May 18, 2011 - 05:29 PM | Tim Verry
Tagged: revenue, Intel, cagr
Intel held its annual Investor Meeting today, where the chip maker talked software, the state of the business, as well as new hardware and leveraging microarcitecture leadership. This installment focuses on the business growth and financial aspects.
With 43,905 United States employees and a rank of 62 on the 2010 Fortune 500 list, Intel is a huge company. And with an over $10 billion dollar Q1 2011, Intel is doing quite well.
During the investor meeting, Intel's CFO (Chief Financial Officer) Stacy Smith took the stage to talk about the company's financial performance and how the company is growing. One of the first points that he talked about was Intel's design and manufacturing advantages. Intel spends a great deal of it's capitol on R&D (research and development). and this investment in itself and the amount of research that is completed, allows the chip maker to maintain it's x86 market leadership. The company has also started acquiring other companies in an effort to differentiate itself from its competitors. For example, the recent McAfee acquisition has brought security and software engineers to Intel's portfolio, and will allow them to create security software solutions that can easily be paired with their hardware.
Intel also stated that it is growing, and expects to sell even more hardware thanks to emerging markets and the rise in "cloud computing" requiring larger and more numerous data centers. The chart above shows Intel's CAGR (compound annual growth rate), which is a number created by taking the nth root of the total percentage growth rate with "n" being the total number of years calculated. It is a way for companies to describe the rate of investment growth if it grew at a steady rate (which is unlikely to happen in real life due to a dynamic and constantly changing market). Including the company's projections for 2011, Intel is looking at a 12% CAGR for revenue and a 35% CAGR in EPS or earnings per share.
Paul S. Otellini, who is the President and Chief Executive Officer for Intel reaffirmed Intel's growth by stating that 74.5 quintillion transistors shipped in 2010. This rapid rise in growth can be attributed to cloud computing demands for more data centers, emerging markets adopting more computers, and Intel's interest in the mobile market.
The historic part of the graph above shows the rise in traditional servers from 1995 to its highesd point in 2010 as the Internet becomes further adopted and more and more applications execute server side. The right side of the graph; however, shows Intel's projections for the future from 2010 to 2015. They expect to see a massive increase in processor growth for data center market thanks to an influx of new cloud computing applications and networked storage. Intel also stated that the company's latest Xenon processors are no longer second to Itanium for mission critical applications, and thus Intel expects a rise in Core processors for mission critical servers. In 2010 alone, the company had $8.4B in revenue and $4.4B of operating profit. In 2013, Intel forecasts a 15% growth in revenue with operating margins at ~50% for the data center group.
From the PC Client Group, which encompasses both desktops and laptops, Intel had almost $7 million dollars for Q1 2011 revenue, which is at least $1 million more than Q1 2010. Further, their reported Q1 revenue for 2011 is the highest that it has ever been between Q1 2008 and Q1 2010. Their operating margins have also increased compared to 2008, with a 17% CAGR. Intel also revisited the issue of high R&D budgets, and showed that the overall cost across platform segments have declined since 2008. As research cost for new technologies increase, the cost to make wafers decreases. Intel forecasts that for the Performance, Mainstream, and Atom platforms, the costs will continue to decrease into 2011 and 2012 while the Value platform will see a slight increase in 2011 and remain stable into 2012.
Emerging markets are also responsible for the company's growth. Intel stated that "you will see a rapid increase in PC penetration rates in China, Latin America, and Eastern Europe." Both Brazil and Eastern Europe are projected to reach 80% PC penetration in 2015, for example. China is expected to attain a 40% penetration rate, while India will have 10%. Intel stated that this is possible thanks to falling prices in computers along with rising incomes worldwide. Once a country's incomes reach a level where 4 to 8 weeks is enough to purchase a PC, the penetration rate sees a rapid increase. Currently, Intel has determined 4.2 WOI (weeks of income) are necessary to purchase a PC worldwide, which is much lower than the 9.9 weeks of income necessary the previous year. In 2014, Intel projects that only 2.3 weeks of income will be necessary. Inside the worldwide WOI spectrum, North America has the lowest WOI each year, followed by Japan and Western Europe. India and China have historically had the highest WOI; however, Intel projects that by 2014, the countries will have greatly reduced their WOI at 10.3 and 2.6 respectively.
While data centers, emerging markets are responsible for the majority of Intel's projected growth, Intel also has both the embedded and software and services group. On the embedded side, Intel is expecting a 11% CAGR between 2010 and 2013. In 2010, the embedded group saw $1.5 billion dollars in revenue, and Intel projects almost $2 billion dollars in revenue in 2011. Intel has stated that they are "making significant investments in SoC, tablet, and smart phone R&D" and that they "expect market segment share gains and growing businesses in tablets, smart phones (application and base band processors), and connected CE (consumer electronics) devices."
The Software and Services Group also accounts for a small portion of Intel's revenue. The company's software acquisitions include McAfee, Wind River, and Havok among others. The group is a rapidly growing part of Intel, with a projected $3 billion dollars of revenue in 2013 compared to $330 million dollars in revenue in 2010. The group is an "upside opportunity as we embed additional security features into hardware and software," according to Intel.
Further, Intel showed a glimpse of it's NAND Solutions Group, and indicated that it forecasts a slightly increased operating profit for 2011 which coincides with Intel lowering the Cost/GB of NAND based devices (such as SSDs) compared to the industry leader.
As a company that diversifies it's products, leads the x86 markets, and invests heavily in itself with acquisitions and R&D, Intel is a profitable company that shows no signs of slowing it's growth.
Subject: General Tech, Mobile | May 18, 2011 - 05:05 PM | Scott Michaud
Tagged: tegra, nvidia, kal-el, amazon
At the beginning of the month we reported that Amazon seems to be moving into the tablet space with an order for hundreds of thousands of touchscreens per month. There is now more evidence that the Kindle manufacturer is looking specifically to do an Android tablet due to the processors rumored to be included. We think you will be smiling very soon.
Roadrunner Stew: Water, Roadrunner, Diced Apple
Subject: General Tech | May 18, 2011 - 12:13 PM | Jeremy Hellstrom
Tagged: gaming, x-com, mod
It has been a first person shooter, a flight simulator and a turn based strategy game in a world where even a glass window is utterly impervious to nuclear weapons, but never has X-COM UFO Defense been properly remade or reimagined. It looks like an indy company will beat everyone else to it with their soon to enter beta testing Xenonauts, which keeps the style of the original, admittedly aged game, and more importantly includes destrucatable terrain! No word yet on if you can fund your extermination efforts by selling equipment you made from alien tech to world governments but there is a lot of info on the game over at Rock, Paper, SHOTGUN.
"It’s been a bit all-quiet for the Cold War-set X-COM reimagining Xenonauts for the last few months, but creators Goldhawk have finally broken cover to show how the major element – the ground combat – looks in action. The answer, you may not be terribly surprised to hear is “quite a bit like X-COM”, but clearly that’s exactly what we want. Higher res and detail is a fine thing, but it’s especially pleasing to see that destructible scenery, something so bafflingly absent from many of the commercial X-COM remakes, is present and correct."
Here is some more Tech News from around the web:
- Brink GPU & CPU Performance Test @ TechSpot
- Capsized: a beautiful 2D side-scroller for the FPS crowd @ Ars Technica
- Deus Ex: Human Revolution preview: fighting the past @ Ars Technica/A>
- Take Your Pick: Terraria Released @ Rock, Paper, SHOTGUN
- Rememdy sets its sights on New Alan Wake game @ HEXUS
- Gaming Friday: TrackMania Nations Forever @ ThinkComputers
- PES 2012 - Xbox 360, PS3, PC @ HEXUS
- Operation Flashpoint: Red River - PC, Xbox 360, PS3 @ HEXUS
- Crysis 2 Retaliation DLC Revealed @ Crysis
- Virtua Tennis 4 PlayStation 3 @ Tweaktown
- XBOX 360 vs Playstation 3: Part Four @ hardCOREware
Subject: General Tech | May 18, 2011 - 11:39 AM | Jeremy Hellstrom
Tagged: nvidia, gpu coprocessor, tesla
It is always the flashy brother that everyone notices, even if you've never met them ... say the GTX590. However the other brother shouldn't be ignored because it turns out Telsa is pretty cool among the server crowd. Where once the humble math coprocessor went the M2090 GPU coprocessor races past, with a specially made, not bin sorted 40nm Fermi GPU running at 1.3GHz and GDDR5 at 1.85GHz which can pull some interesting ECC tricks and of course a ful 512 CUDA Cores. If you think that is a lot of power, NVIDIA told The Register they are recommending one M2090 per CPU core, not per physical CPU.
"GPU chipmaker Nvidia knows that it has to do more to grow its Tesla biz than slap some passive heat sinks on a fanless GPU card and talk up its CUDA parallel-programming tools. It has to keep delivering price/performance improvements, as well.
And that's exactly what it's doing with the new Tesla M2090 GPU coprocessor."
Here is some more Tech News from around the web:
- How Windows 7 Knows About Your Internet Connection @ Slashdot
- Intel’s 2011 Investor Meeting - Intel’s Architecture Group: 14nm Airmont Atom In 2014 @ AnandTech
- Otellini: 'Intel won't build ARM chips' @ The Register
- No McAfee technology will appear in Intel chips until 2012 @ The Inquirer
- Intel Sandy Bridge On Ubuntu 11.04 Is Still Troubling @ Phoronix
- Microsoft volume licensing to let you swap iron for clouds @ The Register
- Epson WorkForce 840 All-in-One Printer @ Maximum CPU
- Win A BitFenix Shinobi Window + Full Alchemy Cable Kit @ eTeknix
Subject: General Tech | May 18, 2011 - 12:30 AM | Tim Verry
Tagged: steam, PC, gaming
Valve announced today that is is launching the biggest sale in the popular gaming system's history: one that never ends!
PC gamers everywhere are known to empty their wallets for Steam's holiday sales; therefore, these "daily deals" may just require a second job for the really dedicated Steam gamers. To see just how much you've already spent on steam games, you might want to check out the Steam Calculator.
Intel Talks Software And Demos Local File Syncing, Standby, And Hibernate Tech At Investor Meeting 2011
Intel held its annual Investor Meeting today, where the chip maker talked software, the state of the business, as well as new hardware and leveraging microarcitecture leadership. This installment focuses on the software side of things.
During the various keynotes that were held throughout the day for the Investor Meeting 2011, one ideal seemed to present itself in some form or another, and summarized the message Intel presented to the world. The idea was that of a consistent user experience across every computing platform accomplished by leveraging Intel software applications with Intel hardware advancements to deliver a productive and easy to use computing experience whether it is on a cell phone or a dual CPU production workstation. Intel is a market leader in micro-architecture and x86 processors, as well as in sold state drives and high performance computing. Soon, thanks to advancements in transistor technology, Intel will also have a large presence in the mobile market with low power x86 SoCs. Their dominance in desktop computing hardware, along with their good relations with many software developers allows the chip maker a great deal of influence in the technology industry. On the software side of things, Intel has a team of engineers who work inside Microsoft's closely with their software engineers to ensure that the popular operating system delivers a solid experience for x86, and specifically Intel, powered computers. Intel is also heavily invested in open source software and has helped in creating open source operating systems and applications. In the mobile market, Intel is still a proponent and developer of MeeGo, for instance.
This influence and investment in both hardware and software research and development has made Intel a leader in the technology industry. Intel plans to leverage this influence to deliver the most consistent user experience across all platforms, and the process has already begun. Intel has several software technologies that are capable of harnessing their architecture technology to make computers easier to use and more productive. They showed off three (new) pieces of such software during one of their keynotes, including PC Sync, and Fast Flash Standby which encompasses an active standby/sleep mode and fast recovery hibernation modes.
PC Sync is a program much akin to Dropbox in that it promises to keep all of the files that you select in sync between all of your different devices. David Perlmutter and a co-worker showed PC Sync working live as they synced files between two computers. The program differs from Dropbox; however, in the fact that it only works over your local network, and thus it is inherently more secure and faster than services that must first sync files to an Internet server before downloading to the target computer(s).
The other interesting software demonstrated was Intel's Fast Flash Standby technology. This software improves upon the traditional sleep and hibernation modes in Microsoft Windows. The standby mode will put the computer to sleep by saving the system state to RAM and entering a low power mode just like the standard Windows' affair; however, the software will also automatically wake up the system at periodic intervals to download updates such as email, tweets, and Facebook messages, and then will return the computer to its sleep state so that once the computer is woken, the system is already updated and ready to go. Intel has also improved upon the hibernation sleep mode by utilizing flash memory to greatly reduce the time necessary to enter hibernation and resume from the sleep mode. In the demo, the system state was saved to a fast flash drive, and not only did the computer quickly hibernate but it resumed from hibernation in 5 seconds.
Intel also talked about mobile software. Android and MeeGo are both software platforms that Intel is interested in powering with its mobile processors. The 7" tablet and concept smart phone they showed off were both running android. Intel's Senior Vice President and General Manager for its Software & Services Group, Renée J. James stated that Intel is well positioned to create an application ecosystem when it enters the mobile market, and that developers have stated that they plan to develop for them. Further, Renée stated that 90% of Android applications are a run-time and can easily be made to run on Intel's mobile devices.
Intel also addressed the shareholders' concerns of how Windows 8 on ARM would affect Intel. The Windows 8 SKU for ARM will be a ARM focused operating system, and will run ARM applications. The SKU will be well suited for ARM powered mobile devices where mobile and cloud applications can be used. On the other hand, there will also be a "full" Windows 8 with Windows 7 mode that will offer the full featured Windows experience, including backwards compatibility with legacy applications--which the ARM SKU will not offer. Because of this full featured Windows 8 operating system version is tailored for x86, Intel believes that it will have the "best of both worlds" for the consumers in being able to have the full fledged OS and ability to use existing Windows applications made for x86. Renée remained confident in Intel's continued position despite an OS version for ARM chips.
Further, Intel recognized its McAfee acquisition. The president of McAfee then took the stage to explain that the company was committed to delivering security products across the Intel line. He also stressed that with the ever increasing presence of malware on the Internet, the current method of security programs using "blacklisting" techniques was not sustainable. The cloud, he surmised, was both a security concern as well as a resource for security programs, and that he expects to have software that is backed by large Internet databases cataloging malware definitions to be the standard in the coming years until a technique stronger than blacklisting becomes usable.
For a hardware company, Intel has also delved heavily into software by working with developers and acquiring software companies. They recognize that it takes more than hardware to create a quality computing experience and only with the right balance of both hardware and software is a consistent user experience across all of their devices possible.
Subject: General Tech | May 17, 2011 - 06:45 PM | Jeremy Hellstrom
Tagged: input, mouse, keyboard, thermaltake
It seems almost quaint for a mouse to sport only three buttons, MMORPG styled mice carry a dozen buttons or more. However for Portal there really isn't much use for those extra buttons and as long as you are willing to assign weapons switching to the scroll wheel, three buttons will do you quite well in most FPS games. The Thermaltake eSPORTS Azurues mouse is designed with that in mind, a very simple black mouse with three buttons and a 1600DPI switchable sensor. If simplicity attracts you, drop by Hi Tech Reviews for a close up look.
"The Thermaltake Tt eSPORTS Azurues is a basic 3-button gaming mouse designed for FPS gamers. The Thermaltake Tt eSPORTS Azurues has a polling rate of 500Hz and a dpi switch at the bottom adjustable up to 1600 dpi. Like all Tt eSPORTS products that plug into a USB port, the Azurues gaming mouse has a braided and gold-plated USB connector as well as a convenient carrying case. The Tt eSPORTS Azurues does not require any software or drivers to use and is completely plug and play. For gamers that want a simple gaming mouse, the Thermaltake Tt eSPORTS Azurues is a high-performance alternative with just the right amount and combination of enthusiast features."
Here is some more Tech News from around the web:
- Thermaltake Tt eSPORTS Black Element Gaming Mouse Review @Hi Tech Legion
- CM Storm Sentinel Z3RO-G Gaming Mouse Review @ HardwareHeaven
- Logitech K750 Wireless Keyboard Review @ t-break
- Nexus SM-8000B silent mouse @ Rbmods
- Rude Gamerware Fierce 5000 Dpi Laser Gaming Mouse Version 2 Review @ OverclockersHQ
- Speedlink Strike FX Wireless Gamepad @ XSReviews
- Roccat Alumic - Double-sided Gaming Mousepad @ Metku.net
- Startech VGA, USB Docking Station @ XSReviews
- Razer Onza Tournament Edition @ XSReviews
- RAZER Onza Tournament Edition Professional Gaming Controller Review @ Madshrimps
- Razer Onza (Tournament Edition) @ Bjorn3D
Subject: General Tech | May 17, 2011 - 01:23 PM | Jeremy Hellstrom
Tagged: Android, security, clientlogin, impersonation, fud
Researchers at Germany's University of Ulm have discovered a vulnerabliity in Android's authentication protocol, known as ClientLogin which should protect your login credentials to apps like your contact list and your calendar. It seems that while your request is encrypted, the response which includes your credentials is sent back in plain text, and those credentials remain valid for 2 weeks. The new versions of Android have fixed this flaw but according to the story at The Register connections to Picassa still return in plain text.
"The vast majority of devices running Google's Android operating system are vulnerable to attacks that allow adversaries to steal the digital credentials used to access calendars, contacts, and other sensitive data stored on the search giant's servers, university researchers have warned."
Here is some more Tech News from around the web:
- Boot Linux In Your Browser @ Slashdot
- TSMC joins SEMATECH @ SemiAccurate
- Meet DOCSIS, Part 2: the jump from 2.0 to 3.0 @ Ars Technica
- AMD chases servers with fanless FirePro GPU @ The Register
- The TR Podcast 87: The Tri-fecta: 3D transistors, Z68, and Level 10 GT
Subject: General Tech, Storage | May 17, 2011 - 12:39 PM | Scott Michaud
Tagged: memristor, hp
Not satisfied with resistors, capacitors, and inductors: scientists at HP are working on a new electrical element known as the memristor. A memristor functions as a resistor with the ability to change in resistance variable to the current placed on the element. What makes a memristor desirable for a company like HP is that the alterable resistence of the element can be used to store and more recently process data.
- Switchable between on and off in a nanosecond
- Capability to store up to 4 bits per ‘device’
- Can process data on the device itself
- Quite easy to manufacture for current chip factories
Subject: General Tech | May 16, 2011 - 12:05 PM | Jeremy Hellstrom
Tagged: laser, DIY, Altoids
Wired offers you several ways to build your own laser, some powerful enough to burn holes in paper and other flammables but all able to ruin the eyesight of anyone you point it at ... so bear that in mind. They range from a build claiming you need no soldering for those less technical people who want a laser to one built in an Altoids tin. The power of the laser varies depending on the build, some even use re-purposed DVD lasers as the light source. Perhaps the most impressive build lacks wattage but being able to project vector graphics with lasers more than makes up for it.
"Even though lasers are as common as dirt now, appearing in everything from DVD players to supermarket scanners to computer mice, there's still a certain appeal to a beam of coherent, monochromatic light. Especially if it's dangerously powerful.
So it's no surprise that people can't resist playing with lasers, building their own, customizing them and, of course, setting stuff on fire with them."
Here is some more Tech News from around the web:
- Big data meets big storage: an in-depth look at Isilon's scale-out storage solution @ Ars Technica
- Easier cookie deleting comes to Adobe Flash @ The Register
- Ubuntu Developers Party In Budapest @ Phoronix
- What goes on at Google I/O @ t-break
Subject: General Tech | May 15, 2011 - 04:29 PM | Scott Michaud
Tagged: security, PSN
Some of you may have heard of a recent computer break-in to Sony Computer Entertainment involving some total theft of personal information and uniformly increased grades of University final exams. Approximately three weeks and a few missed deadlines later: portions of the PSN are finally back online and awaiting the eager college students who are finished with their finals to scratch the itch on all the games they missed in the outage. Just kidding, they are going to play Call of Duty again.
- Sign in for PSN and Qriocity
- Online gameplay for PS3 and PSP
- Music Unlimited (if you are a current subscriber) for PS3 and PC
- Access to Netflix, Hulu, Vudu, and MLB from PS3
- Friends list, chat, trophy comparison, and PlayStation Home
Subject: Editorial, General Tech, Mobile | May 13, 2011 - 10:34 PM | Scott Michaud
Tagged: udk, ios, game
Indie videogame developers have a great challenge keeping up with the industry. Technology is advancing quickly, the skills required to output games with the quality of the greatest developers keep diversifying, and the time required to detail each part keeps exploding. Though it is highly unlike that the next Call of Duty will come from a single person there are tool developers aiming to decrease the burden for projects of all sizes.
Do you think that was an onomatopoeia said by indie devs?
Epic Games released UDK in November 2009 to help developers make their own 3D PC games without needing to develop their own engine and associated toolset or needing to pay a hefty license fee up front. Since then, Epic has added support for iOS development to allow developers to create games for the iPhone, iPad, and iPod Touch. New versions have come out on an approximately monthly basis and May is no different.
This release is incrementally better than previous builds with a few usability tweaks like grouping objects and modifying them together, the ability to copy and paste vertex coloring, and performance importing art assets. As usual a few dozen documentation pages were updated to reflect changes in the game engine. While UDK does not remove the pain of making a good game, it does soften the blow a lot, which is all we got thus far.
Subject: Editorial, General Tech, Graphics Cards, Processors, Mobile | May 13, 2011 - 06:49 PM | Scott Michaud
Tagged: nvidia, conference call
NVIDIA made their quarterly conference call on May 12th which consisted of financial results up to May 1st and questions from financial analysts and investors. NVIDIA chief executive officer Jen-Hsun Huang projected that future revenue from the GPU market would be “flattish”, revenue from the professional market would be “flattish”, and revenue from the consumer market would be “uppish”. Huang did mention that he believes that the GPU market will grow in the future as GPUs become ever more prevalent.
How's the green giant doing this quarter? Read on for details.
For the professional market, NVIDIA discussed their intention to continue providing proof-of-concept applications to show the benefit of GPU acceleration which they hope will spur development of GPU accelerated code. Huang repetitively mentioned that the professional market desires abilities like simultaneous simulation and visualization and that a 10% code-rewrite would increase performance 500-1000%, but current uptake is not as fast as they would like. NVIDIA also hinted that GPUs will be pushed in the server space in the upcoming future but did not clarify on what that could be. NVIDIA could simply be stating that Tesla will continue to be a focus for them; they also could be hinting towards applications similar to what we have seen in recent open sourced projects.
For consumers, Huang made note of their presence in the Android market with their support of Honeycomb 3.1 and the upcoming Icecream Sandwich. Questions were posed about the lackluster sales of Tegra tablets but Huang responded stating that the first generation of tablets were deceptively undesirable due to cost of 3G service. He went on to say that the second wave of tablets will be cheaper and more available in retail stores with Wi-Fi only models more accessible to consumers.
nVihhhhhhhhhdia. (Image by Google)
The bulk of the conference call was centered on nVidia’s purchase of Icera though not a lot of details were released being that the purchase is yet to be finalized. The main points of note is that as of yet, while NVIDIA could integrate Icera’s modems onto their Tegra mobile processors, they have no intention of doing so. They also stated they currently have no intention of jumping into the other mobile chip markets such as GPS and near-field communications due to the lesser significance and greater number of competitors.
I think the new owners like the color on the logo.
The last point of note from the conference call was that they expect that Project Denver, NVIDIA’s ARM-based processor, to be about 2 generations away from accessible. They noted that they cannot comment for Microsoft but they do reiterate their support for Windows 8 and its introduction of the ARM architecture. The general theme throughout the call was that NVIDIA was confident in their position as a player in the industry. If each of their projects works out as they plan, it could be a very well justified attitude.
Subject: Editorial, General Tech | May 13, 2011 - 06:31 PM | Jeremy Hellstrom
Tagged: sorry, PC Perspective Forums, friday
After a few weeks hiatus from the Friday Forum Post, as work has been trying to kill me the past few Fridays, we return you to your regularly scheduled link fest.
In the Tech Talk Forum you can peruse a variety of topics, from decent printers to electric screwdrivers. The Networking & Security folks are researching suspicious problems on a modem while the Hardware Leaderboard Forum is attracting suggestions from readers as well as comments about the Leaderboards its self. Suggestions for PC builds is not the only user generated content on the Forums, though some posts are longer than others.
If you want to see how you rate against others, there is now a thread in the Overclocking Forum to post your PCMark 7 scores. Try it out and see if you should be giving pointers or keeping an eye out for hints you can apply, assuming your GPU will cooperate.
Even if you have been ridiculously busy that is no reason to neglect the Trading Post, where not only do you get a chance to pick up great kit at even better prices from your fellow PCPers there is the Great Give and Take thread to consider ... or for a completely different kind of give and take, The Lightning Round is still blowing up a storm that you can jump right into!
Subject: General Tech, Graphics Cards | May 13, 2011 - 05:30 PM | Tim Verry
Tagged: nvidia, GTX560, graphics
The NVIDIA GeForce GTX 560 is due to release on May 17th. As the release date approaches, vast speculation and rumors have flooded the Internet. GeForce.com has stepped up to preview what the card looks like and how it fairs in three soon to be released PC games versus the 9800GT at the popular 1080p resolution. GeForce chose the 9800 GT for comparison because they found the card to be one of the most popular used on Steam. As games are becoming more advanced graphically and 1080p monitors are becoming more popular, they wanted to compare what the GTX 560 is capable of versus a card that many people are familiar with.
While they were unable to share exact hardware specifications and performance numbers (due to NDA), they were able to show what graphics detail settings the card was able to run at 1080p and at least 35 frames per second. The stated "Optimal Playable Settings" for the GTX 560 were then compared to the 9800 GT in three games. These three soon to be released games were each chosen because of their ability to showcase what high resolution, high PhysX detail, and Nvidia Surround looked like. The GTX 560 was able to handle all three of those features with ease, whereas the older but popular 9800 GT ran into issues playing games with those features smoothly. The system configuration they used to test both cards is as follows:
|Motherboard||ASUS P8P67 WS Revolution|
|CPU||Intel Core i7 2600K @ 3.4GHz|
|RAM||8GB DDR3 1333MHz, 9-9-9-24|
|Operating System||Windows 7 x64|
The first game they showcased was Duke Nukem Forever. GeForce states that Duke Nukem will support both NVIDIA 3D and PhysX. The graphics details they were able to achieve with Duke Nukem Forever are:
|Shadows||World & Characters|
|Post Special Effects||On|
The GTX 560 managed to pull off at least 35fps. Conversely, the game was not playable at these settings with the 9800 GT. Specifically, the 3D feature was not practical with the 9800 GT.
Alice: Madness Returns was the second game GeForce showed off. One interesting aspect of Alice is the useage of PhysX. The graphics quality is much improved by the graphics textures and particles added by PhysX, as you can see in the comparison screenshot below.
The GTX 560 managed to run the game at the following setttings:
The 9800 GT that they compared the GTX 560 to was a "slide show" by comparison. The demands of PhysX were especially responsible for the reduced performance. The 9800 GT simply was not capable of processing both high resolution graphics and the high PhysX calculations. The GTX 560 was; however, capable of running the game at maxed out settings (at 1080p).
GeForce finally showcased the GTX 560 running Dragon Seige III. In this test, they utilized 3 monitors in an NVIDIA Surround configuration. The graphical settings that they were able to get out of the GTX 560 included:
|Visual Effects Quality||High|
Their results are as follows:
"On these settings, which were near maximum aside from anti-aliasing which tops off at 16x, the average framerate was again consistently smooth and playable. Here, the ultra-wide experience allowed us to immerse ourselves into some deep dungeon crawling. Unfortunately for the 9800 GT, the GPU in SLI does not support NVIDIA Surround, making it impossible to play at the 5760x1080 resolution. "
The GeForce GTX 560 is reported to be positioned between the Geforce 460 and 560Ti on the NVIDIA side, and the 6870 and 6950 (1GB) on the AMD side. When it comes to 1080p resolution, so far it has been a toss up for many DIY enthusiasts between buying the AMD 6950 (2GB) and the NVIDIA GTX 560Ti for maximum performance. If GeForce's preview holds true for other games, the GTX 560 may well provide an another option for enthusiasts after the bang for the buck price and performance at 1080p resolutions.
As for speculation and rumors on the graphics card's hardware, there have been many floating around the Internet. For example, Tech Connect states that the GTX 560 will feature 336 CUDA cores, 56 Texture Units, and 1GB of GDDR5 memory on a 256-bit bus. Further, Tech Connect maintains that the card is rumored to be priced at approximately $200. From Nvidia's statement that the graphics card will be positioned between the GTX 460 and the GTX 560Ti in terms of performance, the GPU will likely be clocked somewhere between the 675Mhz of the GTX 460 and the 820Mhz of the GTX 560Ti, with the RAM being slightly lower than the GTX 560Ti's 4008Mhz.
Unfortunately, (until the NDA is lifted) only NVIDIA can tell us what the real specifications of the GTX 560 will be, and they are not talking. You can; however, find further details as well as a video of the soon to be released card in action over at GeForce.com, and PC Perspective will have a review up with benchmarks gallore and the official hardware specifications as soon as the NDA is lifted on May 17th.
Will the GTX 560 power your next gaming rig?
Subject: General Tech, Mobile | May 13, 2011 - 12:05 PM | Tim Verry
Tagged: Netflix, Internet, Android
It has been a long time coming; however, Netflix Instant Streaming is finally coming to a select number of Android powered smart phones. Engadget has the scoop, stating that
“Netflix explains that while the app is currently limited to phones with ‘requisite playback support,’ it anticipates that many of the ‘technical challenges will be resolved in the coming months,’and that it will be able to ‘provide a Netflix application that will work on a large majority of Android phones.’”
The following phones will be able to use the streaming feature of the Netflix application: HTC Incredible, Nexus One, Evo 4G, G2, and Samsung Nexus S.
While Nitdroid users and owners of older Android phones are currently out of luck, this move by Netflix is a good sign that Netflix on the open source operating system is possible, and can work well.
If you own one of the supported Android phones, you can download the application from the Android Market today!
Subject: General Tech | May 13, 2011 - 11:28 AM | Jeremy Hellstrom
Tagged: pcmark, benchmarking, win7
Well, for one thing the advanced tests have all been renamed to Entertainment, Creativity, Productivity, Computation and Storage replacing the older benchmark names. There will be three flavours, from the already widely available free edition, a $30 Advanced version and the $1000 Professional, with the $30 version being almost the same as the free version barring the lack of advertisements. Techgage is happy that the benchmark takes less time than the previous version as the extra time will add up after a few thousand run throughs.
"Futuremark has launched the latest version of its popular PC benchmarking tool, PCMark, and as its "7" name suggests, it's designed exclusively for use with Windows 7. A couple of notable changes were made to both the test organization of the program, and also its pricing schemes. Join us as we take a quick look to see what's been added or refined."
Here is some more Tech News from around the web:
- Call Interception Demonstrated On New Cisco Phones @ Slashdot
- Five Clever Ways To Make Dropbox More Useful @ TechSpot
- ASUS RT-N56U Dual-band Gigabit Wireless-N Router Review @ ThinkComputers
- Windows 7 malware is camouflaged using unicode filename trickery @ The Inquirer
- Nuovoyance and Samsung demo ultra-high resolution touchscreens @ The Inquirer
Subject: General Tech, Mobile | May 12, 2011 - 09:32 PM | Tim Verry
Tagged: subscription, mobile, Chromebook
Maximum PC recently reported details regarding just what the Google Chromebook subscription will cost for the various models and what each subscription entails. While you can read about the Chromebook and the various subscriptions in this previous article, specific pricing for the subscriptions for each of the launch models are detailed below:
|Enterprise (monthly)||Education (monthly)||
Consumer (no subscription)
|Acer Chromebook (WiFi)||$28||$20||$349|
|Acer Chromebook (3G)||$31||$23||$TBA|
|Samsung Series 5 (WiFi)||$30||$20||$429|
|Samsung Series 5 (3G)||$33||$23||$499|
Futher details that were clairified regarded mobile data and minumum orders. Each subscription will include 100MB of 3G data with those Chromebooks that have 3G hardware. Also, in order to recieve a subscription contract, both businesses and schools must order a minimum of 10 devices.
Just as with cell phone plans, there are early termination fees for those schools and/or businesses that wish to back out of their contracts. Google has stated that the early termination fee will be equal to the remainder of their contract. For example, if a small business has twenty users and five months left on their contract, in order to get out of said contract, the business would need to pay $2800 if their users all had the base Acer WiFi model.
Needless to say, it would be smarter to just ride out the contract (if possible for the institution), because at least then the business would still retain support for the devices versus buying out the contract for the same amount of money and losing all support for their devices. It will be interesting to see if Google will hold businesses and schools to this ETF or if they will renege and change their policy to appear more enticing to the market.
Subject: Editorial, General Tech | May 12, 2011 - 07:40 PM | Scott Michaud
Tagged: piracy, bsa
Piracy is a sore spot for the entire intellectual property production industry. The infinitely reproducible nature of information creates real challenges for collecting revenue particularly if taken from the mindset of a time where content was much more difficult to copy and theft had to occur for content to be in someone else’s possession.
Slightly NSFW, and Monty Python wouldn't have it any other way.
The Business Software Alliance released last year’s report on software piracy through 2010 and found that piracy has reached the highest level yet. Their report, based on a survey of 15,000 business and consumer PCs (servers were excluded from this survey), claimed that the difference between sales and estimated total dollar value of installed software was $59 Billion.
The sharp increase in piracy shows just how impossible it is to survive in the current mindset of acquiring content for free. Piracy affects content creators both big and small. Analysts fear that a continued mindset of acquiring content for free will devaluate the amount spent on content.
The biggest hurdle towards tackling piracy is confusion between revenue and control. Control is a resource that is not free and implicitly paid for by potential market share. A business model that limits your market without increasingly monetizing the control you gain with that model is a total loss. An unfortunate consequence of this confusion is that lost revenue as attributed to a lack of control rather than a superabundance of it. As Gabe Newell discussed with Tippecanoe Valley High School, businesses need to experiment with their business models because theory cannot necessarily be grafted to any given situation. If you are not seeing what you are expecting, it might be because your expectations are incorrect and you should test the market to determine what you should expect.