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Subject: General Tech, Shows and Expos | March 6, 2015 - 06:08 PM | Scott Michaud
Tagged: unreal engine 4, gdc 15, GDC
I am not quite sure if the Game Developers Conference led to this video being released, or if it was just a coincidence. This is the sole work of Alexander Dracott, a visual effects, lighting, and shader artist who has been employed at Sucker Punch and Sony Online Entertainment. He works for a studio in Bellevue, Washington, USA doing VR demos, which sounds like Valve but is probably someone else entirely.
Basically, it is a forest scene that is rendered in Unreal Engine 4. It is convincing, despite a little macroblocking from Vimeo compression (or its source). Even the falling leaves cast appropriate shadows. Granted, he never mentions his computer's specifications, which could make a difference in how many features he could get away with enabling. Either way, the art would even be amazing in a non-realtime scene, let alone Unreal Engine 4.
A couple of days later, he posted pictures of the same scene in an autumn time frame (same link). I guess that I should keep coming back to this thread, just in case it gets a Winter update or something. Awesome work!
Subject: General Tech, Shows and Expos | March 6, 2015 - 03:57 PM | Scott Michaud
Tagged: xbox one, xbox, microsoft, gdc 15, GDC, controller
During his keynote speech, Phil Spencer of Microsoft announced a wireless adapter for PC. It can apparently be used to connect any wireless Xbox One peripheral on Windows 10. If you watch the presentation, the statement occurred at about 36 minutes and 30 seconds in. It was just a brief acknowledgement of its existence this year.
A similar device existed for the Xbox 360, pictured above, and I used it heavily with controller-friendly games (until the adapter died abruptly). I was not a fan of the directional pad, of course, but the rest of the controller suited the games that I play without a mouse and keyboard. I also used the adapter with the Xbox 360 wireless headset, which was surprisingly good (especially at removing speaker noise).
On the same day, Neowin acquired a leak that claims the company is looking to create a new Xbox One controller. They expect that, if the project doesn't get killed internally, we will see the new controller at E3 2015 in June. The design is supposed to focus on first person shooters and driving titles, but nothing else is known about it. We'll see.
Subject: General Tech | March 6, 2015 - 03:24 PM | Jeremy Hellstrom
Tagged: novachips, ring, ssd
Novachips is giving out some details of a series of large SSDs they are planning to release in April; 2TB, 4TB and 8TB models will use point-to-point ring connections as opposed to the usual parallel arrangements. The speeds are impressive, 360,000 random read/write 4k IOPS
and sequential reads and writes topping out at 1.8GB/sec as is the expected lifespan of the drives which they rate at 10 full drive writes a day for five years. Unfortunately the one stat which was not provided to The Register was the pricing, with these sizes and the new flash arrangement you can expect they will carry a hefty price tag.
"Fancy an 8TB SSD? Put one in a PC or notebook and you've got yourself a smoking hot system, fast and with a gaping capacity for data."
Here is some more Tech News from around the web:
- FREAKing hell: All Windows versions vulnerable to SSL snoop @ The Register
- Ubuntu To Officially Switch To systemd Next Monday @ Slashdot
- Microsoft comes right out and says backup software is dead @ The Register
Subject: General Tech | March 6, 2015 - 01:54 AM | Tim Verry
Tagged: valve, Steam Controller, peripheral, gdc 2015, gdc 15, gaming, controller
Valve has given the elusive (vaporous? heh, I'll leave the good puns to Scott) Steam Controller a release date and several refinements to the design. Slated for a November 2015 launch, the Steam Controller will ship with most of the Steam Machines offered by OEMs. Users will also be able to purchase controllers directly from Valve (via Steam) for $49.99.
The final controller features a curved design with lots of rounded edges (no sharp angles here), large handles and dual circular programmable trackpads. The four button d-pad has been replaced by an analog stick while the four A, B, X, and Y buttons sit where a second thumb stick traditionally resides.
A circular Steam button and two smaller buttons finish out the face controls.
The two large (and despite my impressions from photos apparently ergonomic) handles each host two dual stage (analog and/or digital) triggers on the top and a button on the underside of the controller.
The Steam Controller is powered by two replaceable AA batteries and is wireless.
Users will be able to create and save custom configurations to their Steam profiles as well as share those custom settings with other Steam users. This should make adoption a bit easier since you will be able to jump into games with a recommended configuration that other users report works well. Or at least it will be a better starting point for your own custom settings rather than being thrown to the wolves with a new and unfamiliar controller. I think it is going to take practice to get good at this even with the jumpstart on suggested configurations though.
It will be available in November (Steam Store page link) for $49.99 which is just cheap enough that I will likely pick one up just to try it out and see what the hype is about. If it is as comfortable as some writers (who have gotten hands on time with them at GDC) are claiming, I’m willing to give it a shot now that it includes a thumb stick (I think I need to be eased into this dual trackpad setup).
Engadget has several more photos from the GDC show floor that are worth checking out.
What do you think about the final Steam Controller?
Subject: General Tech | March 6, 2015 - 12:46 AM | Tim Verry
Tagged: SteamOS, Steam Machine, maingear, gdc 2015, gdc 15, gaming, drift
Maingear is joining the Steam Machine fray at the Games Developers Conference with its announcement of the upcoming Drift Steam Machine. The Drift is a configurable small form factor gaming PC that will come equipped with Valve’s SteamOS operating system in November.
Maingear’s new Steam Machine uses a small aluminum unibody chassis with optional Glasurit automotive paint to create an exceptionally attractive gaming console. It comes in two base systems – the Maingear Drift and the Maingear Drift SS – from which users can further customize based around the Intel H81 and Z97 chipsets respectively.
The Drift is the entry level system starting at $949. This system includes a MSI H81-i motherboard, Intel Pentium Anniversary Edition G3258 processor, 8GB Corsair Vengeance 1600 MHz memory, a NVIDIA GTX 750 Ti, 500GB Seagate Barracuda hard drive, 8x DVD drive, and a 450W Silverstone power supply.
Maingear’s Drift SS takes things up a notch by moving to a Gigabyte GA-Z97N-WIFI motherboard, Intel Core i5-4590 processor paired with Maingear’s Epic 120 Supercooler closed-loop water cooler, a NVIDIA GTX 970 GPU, and a 250GB Samsung 850 EVO in addition to that 500GB hard drive in the Drift PC. The higher end liquid cooled Drift SS starts at $1,949.
The Drift SS comes at a hefty premium but it sure would look impressive in your entertainment center!
Maingear is offering up the systems for pre-order today and will start shipping the customize-able systems next month. Note that systems shipped before November will come with Windows 8.1 x64 and not SteamOS (though you can emulate the experience by booting Windows into Steam Big Picture Mode or installing the beta yourself).
Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM | Scott Michaud
Tagged: valve, source engine, Source 2, gdc 15, GDC
At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.
I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.
Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.
Subject: General Tech | March 5, 2015 - 03:22 PM | Ken Addison
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti
Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison
Program length: 1:22:13
Week in Review:
News item of interest:
Hardware/Software Picks of the Week:
Jeremy: Um, I don’t know, SteamOS sales I guess?
Subject: General Tech | March 5, 2015 - 01:46 PM | Jeremy Hellstrom
Tagged: security, OneCRL, irony, firefox, CRLSet, chrome
It seems somehow strange that the vast majority of 'secure' connections still completely ignore what were developed as industry standards to ensure security in favour of creating their own solutions but that is the world a security professional lives in. The basic design of OCSP does carry with it a lot of extra bandwidth usage and while maintaining a time limited local cache, referred to as stapling, would ameliorate this your TLS connection is not likely to support that solution. Instead of fixing the root cause and utilizing existing standards it would seem that Firefox 37 will start a brand new solution, maintaining a list of revoked certificates ironically called OneCRL which will be pushed out to Firefox users, duplicating the CRLSet which Chrome has already developed and maintains.
This is good for the end user in that it does add security to their browsing session but for those truly worried about attempting to make the net a safer place it offers yet another list to keep track of and for attackers yet another vector of attack. At some point we will have to stop referring to standards when referencing networking technology. Pour through the links on the Slashdot post and read through the comments to share in the frustration or to familiarize yourself with these concepts if the acronyms are unfamiliar.
"The next version of Firefox will roll out a 'pushed' blocklist of revoked intermediate security certificates, in an effort to avoid using 'live' Online Certificate Status Protocol (OCSP) checks. The 'OneCRL' feature is similar to Google Chrome's CRLSet, but like that older offering, is limited to intermediate certificates, due to size restrictions in the browser."
Here is some more Tech News from around the web:
- Socketed Intel desktop Broadwell coming mid-year @ The Tech Report
- Apple: We could expose our WHOPPING 12 INCH iPad - but it's not real @ The Register
- The Intel / iPro LIVEPAD 8.9 Face To Face Event @ Tech ARP
- Samsung-Microsoft deal will bundle Office 365 with Android Knox @ The Register
- D-Link removes fingers from ears, preps mass router patch @ The Register
- HyperX Announces New FURY DDR4 Memory and Extends High-capacity Predator DDR4 Kits @ Modders-Inc
- IBM mixes with AlchemyAPI to bring deep learning to Watson @ The Inquirer
Subject: General Tech | March 5, 2015 - 04:00 AM | Ryan Shrout
Tagged: pmw3366, mouse, logitech g, logitech, g303
Here at the tail end of the Game Developers Conference in San Francisco, gaming accessory powerhouse Logitech is launching a new mouse in the family of G-series products, the G303 Daedalus Apex. That’s a hell of a name for a mouse to be sure, but the feature set and technology included in this $60 gadget will get some attention from PC gamers and enthusiasts.
Based on the same basic housing and design as the Logitech G302, the G303 is an incredibly lightweight mouse targeted at the gaming community that has such a metric in mind. It includes the same button and spring combinations as the G302, a metal-spring tensioning system, as well as RGB lighting that can be customized with 16.8 million colors.
The most important new feature of the G303 though is its upgraded optical sensor. Using the Logitech PMW3366, the same sensor found in the Logitech G502, the G303 brings the same level of accuracy and performance to a lighter weight mouse. The technical feature set of the sensor are impressive:
|Logitech PMW3366 Sensor|
|Sensor Features||Exclusive Clock Tuning Technology
Delta Zero™ Technology
No Pixel Rounding
No Pixel Doubling
Sensor Surface Tuning
|Tracking||Resolution: 200 – 12,000 dpi
Max. acceleration: >40G
Max. speed: >300 ips
|Responsiveness||USB data format: 16 bits/axis
USB report rate: 1000 Hz (1ms)
Microprocessor: 32-bit ARM
Obviously a 12,000 DPI rate is a bit much for any user to really utilize but the capability of the PMW3366 allows it as an option. Other features directly target the gaming market, like Zero Smoothing that guarantees no lag or latency in mousing due to comparisons of sensor data. Clock Tuning is based on Logitech’s inclusion of a crystal that maintains speed and acceleration characteristics despite traditional degradation of these traits over time or due to part-to-part variance. Each G303 should feel the same and the performance should be identical from day one through year one.
The G303, along with the G502, that utilizes the PMW3366 sensor, can take advantage of Surface Tuning – the ability for the mouse to tune itself to the texture of the plane it’s being used on. By enabling the feature in Logitech’s software then moving the mouse in a series of figure eights, surface-to-surface experiences should be similar.
G303 Daedalus Apex also has advanced Surface Tuning technology as an integral feature of the PMW3366 sensor. Surface Tuning is a technology used to tune mouse parameters to match a surface. Most gaming mice that have “surface tuning” optimize only for lift-off distance by adjusting LED intensity, which can sacrifice maximum speed. G303 Daedalus Apex optimizes the sensor dynamic range to match the properties of your mouse surface for maximum high-speed performance in addition to lower lift-off distance.
The same build quality and software infrastructure that sit behind the G302 and the rest of the Logitech G gaming mice follow to the G303 Daedalus Apex. Buttons rated at 20 million clicks, metal spring tensioning system, intuitive software to manage the DPI presets and 6 programmable buttons along with easy customization of the RGB lighting system create a total package that is beyond the $59 MSRP. As a direct comparison, the G302 will continue to sell for $49 using the older sensor controller while the G502 runs at $69 leaving plenty (maybe too many) options for gamers.
Logitech sent me at G303 and G502 for testing late last week and I am planning a short story on my experiences. It will be hard to beat the G402 for sheer speed (remember our video review trying to break the accelerometer) but a direct comparison is forthcoming.
Subject: General Tech | March 5, 2015 - 12:17 AM | Tim Verry
Tagged: syber, CyberPowerPC, steam os, gaming, gdc 15, gdc 2015
Syber, a new division of CyberPowerPC, announced plans to launch a slew of Steam OS-powered living room PCs this fall. There are six Steam Machines planned in all, with prototypes being shown off at the Games Developer Conference (GDC) this week.
So far, CyberPowerPC has revealed the Syber Steam Machine-E, Syber Steam Machine-P, and Syber Steam Machine-K. At the low end sits the Steam Machine-E with an unspecified quad core AMD processor and NVIDIA GTX graphics card starting at $449. For $100 more, you can step up to the Steam Machine-P with a dual core Intel Pentium G3258 CPU clocked at 3.2GHz and an AMD Radeon R9 270X. Finally, the Steam Machine-K sits at the high end with an Intel Core i5-4690K processor and a NVIDIA Geforce GTX 970.
Syber also hinted at an exclusive orange clad Steam Machine through CyberPowerPC for $1,399.
Of course, these are merely starting prices and users will be able to further customize them when ordering. This is CyberPowerPC’s second stab at breaking into the living room with the SteamOS partnership. Interestingly, they have managed to shave a bit off the cost of the lowest end model and added several more tiers compared to the initial series launched at last year’s CES.
Subject: General Tech, Graphics Cards, Shows and Expos | March 4, 2015 - 05:52 PM | Scott Michaud
Tagged: GDC, gdc 15, nvidia, epic games, ue4, unreal engine 4, PhysX, apex
NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX. This also includes the source for APEX, which is NVIDIA's cloth and destruction library. It does not include any of the other libraries that are under the GameWorks banner, but Unreal Engine 4 does not use them anyway.
This might even mean that good developers can write their own support for third-party platforms, like OpenCL. That would probably be a painful process, but it should be possible now. Of course, that support would only extend to their personal title, and anyone who they share their branch with.
If you are having trouble finding it, you will need to switch to a branch that has been updated to PhysX 3.3.3 with source, which is currently just “Master”. “Promoted” and earlier seem to be back at PhysX 3.3.2, which is still binary-only. It will probably take a few months to trickle down to an official release. If you are still unable to find it, even though you are on the “Master” branch, the path to NVIDIA's source code is: “Unreal Engine/Engine/Source/ThirdParty/PhysX/”. From there you can check out the various subdirectories for PhysX and APEX.
NVIDIA will be monitoring pull requests sent to that area of Unreal Engine. Enhancements might make it back upstream to PhysX proper, which would then be included in future versions of Unreal Engine and anywhere else that PhysX is used.
In other news, Unreal Engine 4 is now free of its subscription. The only time Epic will ask for money is when you ship a game and royalties are due. This is currently 5% of gross revenue, with the first $3000 (per product, per calendar quarter) exempt. This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now!
Subject: General Tech | March 4, 2015 - 04:31 PM | Tim Verry
Tagged: GDC, valve, streaming box, Steam Box, steam, pc game streaming, gaming, gdc 2015
Valve has slowly but surely been working on its living room gaming initiative. Despite the slow progress (read: Valve time), Steam Machines are still a thing and a new bit of hardware called the “Steam Link” will allow you to stream all of your Steam content from your computers and Steam Machines to your TV over a local network. Slated for a November launch, the Steam Link is a $49.99 box that can be paired with a Steam Controller for another $49.99.
Valve has revealed little about the internals or specific features of the Steam Link. We do know that it can tap into Valve’s Steam In-Home Streaming technology to stream your PC games to your TV and output it at 1080p 60Hz (no word on specific latency numbers but the wired connection is promising). The box is tiny, looking to be less than half of a NUC (and much shorter) with sharp angles and one rounded corner hosting the Steam logo. Two USB ports, a Gigabit Ethernet port, a HDMI output, and an AC power jack sit on the rear of the device with a third USB port located on the left side of the Steam Link.
In all, the Steam Link looks like a promising device so long as Valve can get it out the door in time, especially with so many competing streaming technologies hitting the market. I’m looking forward to more details and getting my hands one later this year.
Subject: General Tech | March 4, 2015 - 01:46 PM | Jeremy Hellstrom
Tagged: gaming, wolfenstein, the old blood
B.J. Blazkowicz is back ... in time? There was apparently a recent reboot of the venerable Wolfenstein series far more popular than the mediocre 2009 reboot which was set in a modern times, albeit a parallel history in which the Nazi's won. The Old Blood was just announced, set presumably in the same timeline as The New Order, set in 1946 and is an assault by our hero on Castle Wolfenstein to try to prevent the Nazis from winning the war. If it is indeed a prequel then we already know the ending, with B.J. suffering a massive head wound and going into a coma; perhaps while bending over to pick up the Spear of Destiny? Check out the trailer at Rock, Paper, SHOTGUN.
"Bethesda have just announced a Wolfenstein: The New Order stand-alone prequel, which is wonderful news. Going by the subtitle The Old Blood, it’s set in 1946 as the Nazis are on the brink of winning World War II."
Here is some more Tech News from around the web:
- EA Offers Up Battlefield Hardline Premium Details @ Rock, Paper, SHOTGUN
- Evolve Review: The Evolved Strike Back @ Techgage
- Unity 5 game engine launches globally @ HEXUS
- Valve Announce Source 2, Because Why Not @ Rock, Paper, SHOTGUN
Subject: General Tech | March 4, 2015 - 12:46 PM | Jeremy Hellstrom
Tagged: nano server, microsoft, server 2016, rumour
In a recent leak from Microsoft that The Inquirer is reporting on describes Windows Server 2016 as offering "a new headless deployment option for Windows Server". Your next generation of servers may live in containers inside CloudOS infrastructure and you will use Windows Server Core to access Powershell to remotely interface with your server. There are some downsides to this model, data which is required to be stored in a specific geographical location will not be able to take advantage of this and you will lose the ability to run a fax server. Governments and other organizations may be forking over money to Microsoft to support older versions of Windows server now or in the future if the idea of a server that you can actually sit in front of is being discouraged. As with all leaks you should take this with a grain of salt but this is certainly in line with what Microsoft's new business model seems to be.
"MICROSOFT IS PLANNING a 'Nano Server', according to the latest leaks from notorious Microsoft mole WZor."
Here is some more Tech News from around the web:
- NVIDIA Intros SHIELD Game Console, Makes GRID Cloud Service Official @ Techgage
- Linux 4.0 Getting No-Reboot Patching @ Slashdot
- SanDisk breaks the £1/GB flash storage barrier with InfiniFlash @ The Inquirer
- Lumia 640 review: Hands-on at MWC @ The Inquirer
- Microsoft to Android OEMs: 'Show me the money' @ The Register
- Google Chrome suffers brain freeze on Android Ice Cream Sandwich @ The Register
- Netgear D6300 AC1600 Dual Band Gigabit Modem Router Review @ NikKTech
- Tech ARP 2015 Mega Giveaway
Subject: General Tech | March 4, 2015 - 02:29 AM | Tim Verry
Tagged: sync 2.0, folder sync, file sharing, bittorrent sync, bittorrent, backup
BitTorrent Sync has officially taken the beta tag off and launched Sync 2.0. Sync 2.0 is the latest iteration of the company’s file and folder synchronization application. It uses certificate-based security and the torrent protocol to securely share files an folders with no file size or transfer limits. Sync 2.0 is available for PCs as well as NAS and mobile devices and it can be used to roll your own cloud storage.
Sync 2.0 contains numerous bug fixes and three major new features over Sync 1.4 (which I detailed here and includes selective sync, ownership and permission controls, and private identities). Additionally, the question of how BitTorrent will monetize Sync has been answered with the introduction of a paid Sync Pro subscription service that grants access to all the new Sync features.
BitTorrent continues to offer a free version that Sync 1.4.3 users can upgrade to in order to take advantage of the bug fixes with one big caveat. The free version of Sync 2.0 is limited to synchronizing 10 folders (no file/folder size or transfer limits). This is a irksome step backwards from the previous version that in my opinion is unwarranted (Sync Pro unlocks a slew of useful features), but apparently BitTorrent believes it needs to do this to encourage enough people to ante up for the paid version to support the project.
Users can download Sync 2.0 for Windows, Mac, Linux, and Free BSD from GetSync.com while mobile users can pick the Sync app up from their app store of choice (it should be live today). BitTorrent now supports Sync on Network Attached Storage devices from Asustor, Drobo, Netgear, Overland SnapServer, QNAP, Seagate, and Synology. You can grab the appropriate NAS build from this page.
Downloads of Sync 2.0 include a 30-day trial of Sync Pro. Sync Pro will cost $39.95 per user per year (on unlimited devices) with volume licensing available for large organizations and teams.
I have been using Sync since the original alpha and have found it to be invaluable in keeping all my files in sync and my smartphone pictures backed up (especially with the number of times my S5 has needed replacing heh). I am still deciding whether or not I will purchase the yearly Pro subscription (The 10 folder limit does not affect me (yet anyway)), but the new features are compelling as the linked devices and selective sync would be welcome. The ownership and permissions stuff is great for collaboration and sharing with others, but that’s not something I’m using it for right now.
What are your thoughts on Sync 2.0 and the new subscription model? Now that I am allowed to talk about it, do you have any questions?
Subject: General Tech, Mobile | March 3, 2015 - 10:21 PM | Ryan Shrout
Tagged: Tegra X1, tegra, shield, gdc 15, GDC, android tv
NVIDIA just announced a new member of its family of hardware devices: SHIELD. Just SHIELD. Powered by NVIDIA's latest 8-core, Maxwell GPU Tegra X1 SoC, SHIELD will run Android TV and act as a game playing, multimedia watching, GRID streaming set-top box.
Odd naming scheme aside, the SHIELD looks to be an impressive little device, sitting on your home theater or desk, bringing a ton of connectivity and performance to your TV. Running Android TV means the SHIELD will have access to the entire library of Google Play media including music, movie and apps. SHIELD supports 4K video playback at 60 Hz thanks to an HDMI 2.0 connection and fully supports H.265/HEVC decode thanks to Tegra X1 processor.
Speaking of the Tegra X1, the SHIELD will include the power of 256 Maxwell architecture CUDA cores and will easily provide the best Android gaming performance of any tablet or set-top box on the market. This means gaming, and lots of it, will be possible on SHIELD. Remember our many discussions about Tegra-specific gaming ports from the past? That trend will continue and more developers are realizing the power that NVIDIA is putting into this tiny chip.
In the box you'll get the SHIELD set-top unit and a SHIELD Controller, the same released with the SHIELD Tablet last year. A smaller remote controller that looks similar to the one used with the Kindle Fire TV will cost a little extra as will the stand that sets the SHIELD upright.
Pricing on the new SHIELD set-top will be $199, shipping in May.
Subject: General Tech, Graphics Cards, Shows and Expos | March 3, 2015 - 03:37 PM | Scott Michaud
Tagged: vulkan, Mantle, Khronos, glnext, gdc 15, GDC, amd
Neil Trevett, the current president of Khronos Group and a vice president at NVIDIA, made an on-the-record statement to acknowledge the start of the Vulkan API. The quote came to me via Ryan, but I think it is a copy-paste of an email, so it should be verbatim.
Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.
So in short, the Vulkan API was definitely started with Mantle and grew from there as more stakeholders added their opinion. Vulkan is obviously different than Mantle in significant ways now, such as its use of SPIR-V for its shading language (rather than HLSL). To see a bit more information, check out our article on the announcement.
Update: AMD has released a statement independently, but related to Mantle's role in Vulkan
Subject: General Tech | March 3, 2015 - 03:01 PM | Jeremy Hellstrom
Tagged: Raspberry Pi 2 Model B
Linux.com have just released benchmarks of the new Raspberry Pi 2 Model B with its improved processor and RAM. Benchmarking a Pi is always interesting as you must find applications which are reasonable for this device to use, with webserver software being a decent choice to compare to ODroid-U2, Radxa and the Beaglebone Black. openSSL 1.0.1e,DES and AES cbc mode ciphering and Blowfish were all tested with the Pi performing slowly but improved from the previous generation and certainly decent for a $35 piece of hardware. In addition both a full KDE desktop and KDE/Openbox were successfully installed with Openbox the recommended choice. Get all the results right here.
"Released in February, the Raspberry Pi Model 2 B is an update to the original board that brings quad cores for six times the performance of the original, 1 gigabyte of RAM for twice the memory, and still maintains backwards compatibility. The many CPU cores are brought about by moving from the BCM2835 SoC to the BCM2836 SoC in the Raspberry Pi 2."
Here is some more Tech News from around the web:
- Google Backs Off Default Encryption on New Android Lollilop Devices @ Slashdot
- Ericsson, Telstra and Qualcomm up the ante with 600Mbps demo @ The Register
- 50 shades of grey can turn Adobe Reader into a hot mess @ The Register
- New Seagate Shingled Hard Drive Teardown @ Slashdot
- Microsoft spills some beans on the Windows 10 Universal Apps platform @ The Inquirer
- NVIDIA Fixes Old Compiz Bug @ Slashdot
- IBM and Apple cosy up further with more joint cloud apps @ The Inquirer
- MWC: Jolla pitches Sailfish Secure OS as Europe's only safe mobile option @ The Inquirer
Subject: General Tech | March 2, 2015 - 03:56 PM | Jeremy Hellstrom
Tagged: gigabyte, audio, Force H3X, gaming headset, analog
Gigabyte's Force H3X gaming headset sports the 50mm neodymium drivers we have become used to, with a decent frequency response range of 20Hz to 20KHz. The microphone is a bit different, using two 2mm pickup drivers on each side for a total of four but from the testing Modders Inc performed it did not help with the quality of your recorded audio. This does not matter so much on a gaming headset but this is perhaps not the best choice for a budding YouTube star. For audio in gaming Modders Inc does give the headset good marks and they also found it to be very comfortable over long periods of time, definitely worth checking out if you are in the market for a new headset to game with.
"Don't you hate that when you are camping with a sniper rifle and all of the sudden some one sneaks up behind you and puts a knife through your head? Of course! We have all been there. Don't you wish you heard that guy who was sneaking up on you? Maybe then you could have switched to a Desert Eagle …"
Here is some more Tech News from around the web:
- Turtle Beach Earforce Z60 DTS Headphone X @ eTeknix
- Turtle Beach Elite 800 PlayStation & Mobile Wireless Headset @ eTeknix
- Kingston HyperX Cloud II Gaming Headset Review @ Neoseeker
- Audio-Technica Sonic Sport ATH-Sport1 @ Kitguru
- Turtle Beach Recon 320 PC & Mobile Gaming Headset @ eTeknix
- Kingston HyperX Cloud II @ Kitguru
Subject: General Tech | March 2, 2015 - 01:49 PM | Jeremy Hellstrom
Tagged: SoFIA, silvermont, modem, LTE, Intel, Cherry Trail, atom x7, atom x5, atom x3, 7260
With MWC in full swing Intel showed off their mobile silicon to Ryan and to The Tech Report who compiled complete specifications of the Cherry Trail based Atom x5-8300 and 8500 as well as the x7-8700. All three of these chips will have an Intel designed XMM 7260 LTE modem as well as WiFi and NFC connectivity with the X7 also featuring Intel WiGig. You can also expect RealSense, True Key facial recognition and Pro Wireless Display to send secure wireless video to compatible displays for meetings. Check out the full list of stats here.
"Intel says the dual-core Atom x3-C3130 is shipping now, while the quad-core Atom x3-C3230RK is coming later in the first half of the year. The LTE-infused Atom x3-C3440 will follow in the second half. In all, the chipmaker names 19 partners on board with the Atom x3 rollout, including Asus, Compal, Foxconn, Pegatron, Weibu, and Wistron."
Here is some more Tech News from around the web:
- News: The TR Podcast 171: Nvidia takes heat, Carrizo runs cool, and Fractal stays quiet
- Seagate NAS owners: hide it behind a firewall. Fast. @ The Register
- The Samsung Galaxy S6 & Galaxy S6 Edge Unpacked Event @ Tech ARP
- MWC: Galaxy S6 and Galaxy S6 Edge arrive with metal redesign and QHD screens @ The Inquirer
- Acer enters Windows Phone fray with cheap Liquid M220 mobe @ The Register
- Microsoft Swarms all over Docker Machines @ The Register