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Subject: General Tech | March 5, 2015 - 04:00 AM | Ryan Shrout
Tagged: pmw3366, mouse, logitech g, logitech, g303
Here at the tail end of the Game Developers Conference in San Francisco, gaming accessory powerhouse Logitech is launching a new mouse in the family of G-series products, the G303 Daedalus Apex. That’s a hell of a name for a mouse to be sure, but the feature set and technology included in this $60 gadget will get some attention from PC gamers and enthusiasts.
Based on the same basic housing and design as the Logitech G302, the G303 is an incredibly lightweight mouse targeted at the gaming community that has such a metric in mind. It includes the same button and spring combinations as the G302, a metal-spring tensioning system, as well as RGB lighting that can be customized with 16.8 million colors.
The most important new feature of the G303 though is its upgraded optical sensor. Using the Logitech PMW3366, the same sensor found in the Logitech G502, the G303 brings the same level of accuracy and performance to a lighter weight mouse. The technical feature set of the sensor are impressive:
|Logitech PMW3366 Sensor|
|Sensor Features||Exclusive Clock Tuning Technology
Delta Zero™ Technology
No Pixel Rounding
No Pixel Doubling
Sensor Surface Tuning
|Tracking||Resolution: 200 – 12,000 dpi
Max. acceleration: >40G
Max. speed: >300 ips
|Responsiveness||USB data format: 16 bits/axis
USB report rate: 1000 Hz (1ms)
Microprocessor: 32-bit ARM
Obviously a 12,000 DPI rate is a bit much for any user to really utilize but the capability of the PMW3366 allows it as an option. Other features directly target the gaming market, like Zero Smoothing that guarantees no lag or latency in mousing due to comparisons of sensor data. Clock Tuning is based on Logitech’s inclusion of a crystal that maintains speed and acceleration characteristics despite traditional degradation of these traits over time or due to part-to-part variance. Each G303 should feel the same and the performance should be identical from day one through year one.
The G303, along with the G502, that utilizes the PMW3366 sensor, can take advantage of Surface Tuning – the ability for the mouse to tune itself to the texture of the plane it’s being used on. By enabling the feature in Logitech’s software then moving the mouse in a series of figure eights, surface-to-surface experiences should be similar.
G303 Daedalus Apex also has advanced Surface Tuning technology as an integral feature of the PMW3366 sensor. Surface Tuning is a technology used to tune mouse parameters to match a surface. Most gaming mice that have “surface tuning” optimize only for lift-off distance by adjusting LED intensity, which can sacrifice maximum speed. G303 Daedalus Apex optimizes the sensor dynamic range to match the properties of your mouse surface for maximum high-speed performance in addition to lower lift-off distance.
The same build quality and software infrastructure that sit behind the G302 and the rest of the Logitech G gaming mice follow to the G303 Daedalus Apex. Buttons rated at 20 million clicks, metal spring tensioning system, intuitive software to manage the DPI presets and 6 programmable buttons along with easy customization of the RGB lighting system create a total package that is beyond the $59 MSRP. As a direct comparison, the G302 will continue to sell for $49 using the older sensor controller while the G502 runs at $69 leaving plenty (maybe too many) options for gamers.
Logitech sent me at G303 and G502 for testing late last week and I am planning a short story on my experiences. It will be hard to beat the G402 for sheer speed (remember our video review trying to break the accelerometer) but a direct comparison is forthcoming.
Subject: General Tech | March 5, 2015 - 12:17 AM | Tim Verry
Tagged: syber, CyberPowerPC, steam os, gaming, gdc 15, gdc 2015
Syber, a new division of CyberPowerPC, announced plans to launch a slew of Steam OS-powered living room PCs this fall. There are six Steam Machines planned in all, with prototypes being shown off at the Games Developer Conference (GDC) this week.
So far, CyberPowerPC has revealed the Syber Steam Machine-E, Syber Steam Machine-P, and Syber Steam Machine-K. At the low end sits the Steam Machine-E with an unspecified quad core AMD processor and NVIDIA GTX graphics card starting at $449. For $100 more, you can step up to the Steam Machine-P with a dual core Intel Pentium G3258 CPU clocked at 3.2GHz and an AMD Radeon R9 270X. Finally, the Steam Machine-K sits at the high end with an Intel Core i5-4690K processor and a NVIDIA Geforce GTX 970.
Syber also hinted at an exclusive orange clad Steam Machine through CyberPowerPC for $1,399.
Of course, these are merely starting prices and users will be able to further customize them when ordering. This is CyberPowerPC’s second stab at breaking into the living room with the SteamOS partnership. Interestingly, they have managed to shave a bit off the cost of the lowest end model and added several more tiers compared to the initial series launched at last year’s CES.
Subject: General Tech, Graphics Cards, Shows and Expos | March 4, 2015 - 05:52 PM | Scott Michaud
Tagged: GDC, gdc 15, nvidia, epic games, ue4, unreal engine 4, PhysX, apex
NVIDIA and Epic Games have just announced that Unreal Engine 4 developers can view and modify the source of PhysX. This also includes the source for APEX, which is NVIDIA's cloth and destruction library. It does not include any of the other libraries that are under the GameWorks banner, but Unreal Engine 4 does not use them anyway.
This might even mean that good developers can write their own support for third-party platforms, like OpenCL. That would probably be a painful process, but it should be possible now. Of course, that support would only extend to their personal title, and anyone who they share their branch with.
If you are having trouble finding it, you will need to switch to a branch that has been updated to PhysX 3.3.3 with source, which is currently just “Master”. “Promoted” and earlier seem to be back at PhysX 3.3.2, which is still binary-only. It will probably take a few months to trickle down to an official release. If you are still unable to find it, even though you are on the “Master” branch, the path to NVIDIA's source code is: “Unreal Engine/Engine/Source/ThirdParty/PhysX/”. From there you can check out the various subdirectories for PhysX and APEX.
NVIDIA will be monitoring pull requests sent to that area of Unreal Engine. Enhancements might make it back upstream to PhysX proper, which would then be included in future versions of Unreal Engine and anywhere else that PhysX is used.
In other news, Unreal Engine 4 is now free of its subscription. The only time Epic will ask for money is when you ship a game and royalties are due. This is currently 5% of gross revenue, with the first $3000 (per product, per calendar quarter) exempt. This means that you can make legitimately free (no price, no ads, no subscription, no microtransactions, no Skylander figurines, etc.) game in UE4 for free now!
Subject: General Tech | March 4, 2015 - 04:31 PM | Tim Verry
Tagged: GDC, valve, streaming box, Steam Box, steam, pc game streaming, gaming, gdc 2015
Valve has slowly but surely been working on its living room gaming initiative. Despite the slow progress (read: Valve time), Steam Machines are still a thing and a new bit of hardware called the “Steam Link” will allow you to stream all of your Steam content from your computers and Steam Machines to your TV over a local network. Slated for a November launch, the Steam Link is a $49.99 box that can be paired with a Steam Controller for another $49.99.
Valve has revealed little about the internals or specific features of the Steam Link. We do know that it can tap into Valve’s Steam In-Home Streaming technology to stream your PC games to your TV and output it at 1080p 60Hz (no word on specific latency numbers but the wired connection is promising). The box is tiny, looking to be less than half of a NUC (and much shorter) with sharp angles and one rounded corner hosting the Steam logo. Two USB ports, a Gigabit Ethernet port, a HDMI output, and an AC power jack sit on the rear of the device with a third USB port located on the left side of the Steam Link.
In all, the Steam Link looks like a promising device so long as Valve can get it out the door in time, especially with so many competing streaming technologies hitting the market. I’m looking forward to more details and getting my hands one later this year.
Subject: General Tech | March 4, 2015 - 01:46 PM | Jeremy Hellstrom
Tagged: gaming, wolfenstein, the old blood
B.J. Blazkowicz is back ... in time? There was apparently a recent reboot of the venerable Wolfenstein series far more popular than the mediocre 2009 reboot which was set in a modern times, albeit a parallel history in which the Nazi's won. The Old Blood was just announced, set presumably in the same timeline as The New Order, set in 1946 and is an assault by our hero on Castle Wolfenstein to try to prevent the Nazis from winning the war. If it is indeed a prequel then we already know the ending, with B.J. suffering a massive head wound and going into a coma; perhaps while bending over to pick up the Spear of Destiny? Check out the trailer at Rock, Paper, SHOTGUN.
"Bethesda have just announced a Wolfenstein: The New Order stand-alone prequel, which is wonderful news. Going by the subtitle The Old Blood, it’s set in 1946 as the Nazis are on the brink of winning World War II."
Here is some more Tech News from around the web:
- EA Offers Up Battlefield Hardline Premium Details @ Rock, Paper, SHOTGUN
- Evolve Review: The Evolved Strike Back @ Techgage
- Unity 5 game engine launches globally @ HEXUS
- Valve Announce Source 2, Because Why Not @ Rock, Paper, SHOTGUN
Subject: General Tech | March 4, 2015 - 12:46 PM | Jeremy Hellstrom
Tagged: nano server, microsoft, server 2016, rumour
In a recent leak from Microsoft that The Inquirer is reporting on describes Windows Server 2016 as offering "a new headless deployment option for Windows Server". Your next generation of servers may live in containers inside CloudOS infrastructure and you will use Windows Server Core to access Powershell to remotely interface with your server. There are some downsides to this model, data which is required to be stored in a specific geographical location will not be able to take advantage of this and you will lose the ability to run a fax server. Governments and other organizations may be forking over money to Microsoft to support older versions of Windows server now or in the future if the idea of a server that you can actually sit in front of is being discouraged. As with all leaks you should take this with a grain of salt but this is certainly in line with what Microsoft's new business model seems to be.
"MICROSOFT IS PLANNING a 'Nano Server', according to the latest leaks from notorious Microsoft mole WZor."
Here is some more Tech News from around the web:
- NVIDIA Intros SHIELD Game Console, Makes GRID Cloud Service Official @ Techgage
- Linux 4.0 Getting No-Reboot Patching @ Slashdot
- SanDisk breaks the £1/GB flash storage barrier with InfiniFlash @ The Inquirer
- Lumia 640 review: Hands-on at MWC @ The Inquirer
- Microsoft to Android OEMs: 'Show me the money' @ The Register
- Google Chrome suffers brain freeze on Android Ice Cream Sandwich @ The Register
- Netgear D6300 AC1600 Dual Band Gigabit Modem Router Review @ NikKTech
- Tech ARP 2015 Mega Giveaway
Subject: General Tech | March 4, 2015 - 02:29 AM | Tim Verry
Tagged: sync 2.0, folder sync, file sharing, bittorrent sync, bittorrent, backup
BitTorrent Sync has officially taken the beta tag off and launched Sync 2.0. Sync 2.0 is the latest iteration of the company’s file and folder synchronization application. It uses certificate-based security and the torrent protocol to securely share files an folders with no file size or transfer limits. Sync 2.0 is available for PCs as well as NAS and mobile devices and it can be used to roll your own cloud storage.
Sync 2.0 contains numerous bug fixes and three major new features over Sync 1.4 (which I detailed here and includes selective sync, ownership and permission controls, and private identities). Additionally, the question of how BitTorrent will monetize Sync has been answered with the introduction of a paid Sync Pro subscription service that grants access to all the new Sync features.
BitTorrent continues to offer a free version that Sync 1.4.3 users can upgrade to in order to take advantage of the bug fixes with one big caveat. The free version of Sync 2.0 is limited to synchronizing 10 folders (no file/folder size or transfer limits). This is a irksome step backwards from the previous version that in my opinion is unwarranted (Sync Pro unlocks a slew of useful features), but apparently BitTorrent believes it needs to do this to encourage enough people to ante up for the paid version to support the project.
Users can download Sync 2.0 for Windows, Mac, Linux, and Free BSD from GetSync.com while mobile users can pick the Sync app up from their app store of choice (it should be live today). BitTorrent now supports Sync on Network Attached Storage devices from Asustor, Drobo, Netgear, Overland SnapServer, QNAP, Seagate, and Synology. You can grab the appropriate NAS build from this page.
Downloads of Sync 2.0 include a 30-day trial of Sync Pro. Sync Pro will cost $39.95 per user per year (on unlimited devices) with volume licensing available for large organizations and teams.
I have been using Sync since the original alpha and have found it to be invaluable in keeping all my files in sync and my smartphone pictures backed up (especially with the number of times my S5 has needed replacing heh). I am still deciding whether or not I will purchase the yearly Pro subscription (The 10 folder limit does not affect me (yet anyway)), but the new features are compelling as the linked devices and selective sync would be welcome. The ownership and permissions stuff is great for collaboration and sharing with others, but that’s not something I’m using it for right now.
What are your thoughts on Sync 2.0 and the new subscription model? Now that I am allowed to talk about it, do you have any questions?
Subject: General Tech, Mobile | March 3, 2015 - 10:21 PM | Ryan Shrout
Tagged: Tegra X1, tegra, shield, gdc 15, GDC, android tv
NVIDIA just announced a new member of its family of hardware devices: SHIELD. Just SHIELD. Powered by NVIDIA's latest 8-core, Maxwell GPU Tegra X1 SoC, SHIELD will run Android TV and act as a game playing, multimedia watching, GRID streaming set-top box.
Odd naming scheme aside, the SHIELD looks to be an impressive little device, sitting on your home theater or desk, bringing a ton of connectivity and performance to your TV. Running Android TV means the SHIELD will have access to the entire library of Google Play media including music, movie and apps. SHIELD supports 4K video playback at 60 Hz thanks to an HDMI 2.0 connection and fully supports H.265/HEVC decode thanks to Tegra X1 processor.
Speaking of the Tegra X1, the SHIELD will include the power of 256 Maxwell architecture CUDA cores and will easily provide the best Android gaming performance of any tablet or set-top box on the market. This means gaming, and lots of it, will be possible on SHIELD. Remember our many discussions about Tegra-specific gaming ports from the past? That trend will continue and more developers are realizing the power that NVIDIA is putting into this tiny chip.
In the box you'll get the SHIELD set-top unit and a SHIELD Controller, the same released with the SHIELD Tablet last year. A smaller remote controller that looks similar to the one used with the Kindle Fire TV will cost a little extra as will the stand that sets the SHIELD upright.
Pricing on the new SHIELD set-top will be $199, shipping in May.
Subject: General Tech, Graphics Cards, Shows and Expos | March 3, 2015 - 03:37 PM | Scott Michaud
Tagged: vulkan, Mantle, Khronos, glnext, gdc 15, GDC, amd
Neil Trevett, the current president of Khronos Group and a vice president at NVIDIA, made an on-the-record statement to acknowledge the start of the Vulkan API. The quote came to me via Ryan, but I think it is a copy-paste of an email, so it should be verbatim.
Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.
So in short, the Vulkan API was definitely started with Mantle and grew from there as more stakeholders added their opinion. Vulkan is obviously different than Mantle in significant ways now, such as its use of SPIR-V for its shading language (rather than HLSL). To see a bit more information, check out our article on the announcement.
Update: AMD has released a statement independently, but related to Mantle's role in Vulkan
Subject: General Tech | March 3, 2015 - 03:01 PM | Jeremy Hellstrom
Tagged: Raspberry Pi 2 Model B
Linux.com have just released benchmarks of the new Raspberry Pi 2 Model B with its improved processor and RAM. Benchmarking a Pi is always interesting as you must find applications which are reasonable for this device to use, with webserver software being a decent choice to compare to ODroid-U2, Radxa and the Beaglebone Black. openSSL 1.0.1e,DES and AES cbc mode ciphering and Blowfish were all tested with the Pi performing slowly but improved from the previous generation and certainly decent for a $35 piece of hardware. In addition both a full KDE desktop and KDE/Openbox were successfully installed with Openbox the recommended choice. Get all the results right here.
"Released in February, the Raspberry Pi Model 2 B is an update to the original board that brings quad cores for six times the performance of the original, 1 gigabyte of RAM for twice the memory, and still maintains backwards compatibility. The many CPU cores are brought about by moving from the BCM2835 SoC to the BCM2836 SoC in the Raspberry Pi 2."
Here is some more Tech News from around the web:
- Google Backs Off Default Encryption on New Android Lollilop Devices @ Slashdot
- Ericsson, Telstra and Qualcomm up the ante with 600Mbps demo @ The Register
- 50 shades of grey can turn Adobe Reader into a hot mess @ The Register
- New Seagate Shingled Hard Drive Teardown @ Slashdot
- Microsoft spills some beans on the Windows 10 Universal Apps platform @ The Inquirer
- NVIDIA Fixes Old Compiz Bug @ Slashdot
- IBM and Apple cosy up further with more joint cloud apps @ The Inquirer
- MWC: Jolla pitches Sailfish Secure OS as Europe's only safe mobile option @ The Inquirer
Subject: General Tech | March 2, 2015 - 03:56 PM | Jeremy Hellstrom
Tagged: gigabyte, audio, Force H3X, gaming headset, analog
Gigabyte's Force H3X gaming headset sports the 50mm neodymium drivers we have become used to, with a decent frequency response range of 20Hz to 20KHz. The microphone is a bit different, using two 2mm pickup drivers on each side for a total of four but from the testing Modders Inc performed it did not help with the quality of your recorded audio. This does not matter so much on a gaming headset but this is perhaps not the best choice for a budding YouTube star. For audio in gaming Modders Inc does give the headset good marks and they also found it to be very comfortable over long periods of time, definitely worth checking out if you are in the market for a new headset to game with.
"Don't you hate that when you are camping with a sniper rifle and all of the sudden some one sneaks up behind you and puts a knife through your head? Of course! We have all been there. Don't you wish you heard that guy who was sneaking up on you? Maybe then you could have switched to a Desert Eagle …"
Here is some more Tech News from around the web:
- Turtle Beach Earforce Z60 DTS Headphone X @ eTeknix
- Turtle Beach Elite 800 PlayStation & Mobile Wireless Headset @ eTeknix
- Kingston HyperX Cloud II Gaming Headset Review @ Neoseeker
- Audio-Technica Sonic Sport ATH-Sport1 @ Kitguru
- Turtle Beach Recon 320 PC & Mobile Gaming Headset @ eTeknix
- Kingston HyperX Cloud II @ Kitguru
Subject: General Tech | March 2, 2015 - 01:49 PM | Jeremy Hellstrom
Tagged: SoFIA, silvermont, modem, LTE, Intel, Cherry Trail, atom x7, atom x5, atom x3, 7260
With MWC in full swing Intel showed off their mobile silicon to Ryan and to The Tech Report who compiled complete specifications of the Cherry Trail based Atom x5-8300 and 8500 as well as the x7-8700. All three of these chips will have an Intel designed XMM 7260 LTE modem as well as WiFi and NFC connectivity with the X7 also featuring Intel WiGig. You can also expect RealSense, True Key facial recognition and Pro Wireless Display to send secure wireless video to compatible displays for meetings. Check out the full list of stats here.
"Intel says the dual-core Atom x3-C3130 is shipping now, while the quad-core Atom x3-C3230RK is coming later in the first half of the year. The LTE-infused Atom x3-C3440 will follow in the second half. In all, the chipmaker names 19 partners on board with the Atom x3 rollout, including Asus, Compal, Foxconn, Pegatron, Weibu, and Wistron."
Here is some more Tech News from around the web:
- News: The TR Podcast 171: Nvidia takes heat, Carrizo runs cool, and Fractal stays quiet
- Seagate NAS owners: hide it behind a firewall. Fast. @ The Register
- The Samsung Galaxy S6 & Galaxy S6 Edge Unpacked Event @ Tech ARP
- MWC: Galaxy S6 and Galaxy S6 Edge arrive with metal redesign and QHD screens @ The Inquirer
- Acer enters Windows Phone fray with cheap Liquid M220 mobe @ The Register
- Microsoft Swarms all over Docker Machines @ The Register
Subject: General Tech, Systems, Shows and Expos | March 1, 2015 - 11:07 PM | Scott Michaud
Tagged: spectre x360, spectre, mwc 15, MWC, hp, Broadwell
HP announced their updated Spectre x360 at Mobile World Congress. Like the Lenovo Yoga, it has a hinge that flips the entire way around, allowing the laptop to function as a 13.3-inch tablet with a 1080p, IPS display. There are two stages between “tablet” and “laptop”, which are “stand” and “tent”. They are basically ways to prop up the touch screen while hiding the keyboard behind (or under) the unit. The stand mode is better for hands-free operation because it has a flat contact surface to rest upon, while the tent mode is probably more sturdy for touch (albeit rests on two rims). The chassis is entirely milled aluminum, except the screen and things like that of course.
The real story is the introduction of Core i-level Broadwell. The 12.5-hour battery listing in a relatively thin form-factor can be attributed to the low power requirements of the CPU and GPU, as well as its SSD (128GB, 256GB, or 512GB). RAM comes in two sizes, 4GB or 8GB, which will depend slightly on the chosen processor SKU.
Prices start at $899 and most variants are available now at HP's website.
Subject: General Tech, Mobile, Shows and Expos | March 1, 2015 - 09:46 PM | Scott Michaud
Tagged: webOS, smartwatch, mwc 15, MWC, LG
A while ago, LG licensed WebOS from HP for use in their smart TVs and, as we found out during CES, smart watches.
The LG Urbane LTE is one such device, and we can finally see it in action. It is based around (literally) a circular P-OLED display (320 x 320, 1.3-inches, 245 ppi). Swirling your finger around the face scrolls through the elements like a wheel, which should be significantly more comfortable to search through a large list of applications than a linear list of elements -- a lot like an iPod (excluding the Touch and the Shuffle). That said, I have only seen other people use it.
The SoC is a Qualcomm Snapdragon 400, clocked at 1.2 GHz. It supports LTE, Wireless-N, Bluetooth 4.0LE, and NFC. It has 1 GB of RAM, which is quite a bit, and 4GB of permanent storage, which is not. It also has a bunch of sensors, from accelerometers and gyros to heart rate monitors and a barometer. It has a speaker and a microphone, but no camera. LG flaunts a 700 mAh battery, which they claim is “the category's largest”, but they do not link that to an actual amount of usage time (only that it “go[es] for days in standby mode”).
Video credit: The Verge
Pricing has not yet been announced, but it should hit the US and Europe before May arrives.
Subject: General Tech | March 1, 2015 - 09:11 PM | Scott Michaud
Tagged: quixel, GDC, gdc 15, ue4, unreal engine 4, gdc 2015
You know that a week will be busy when companies start announcing a day or two early to beat the flood. While Game Developers Conference starts tomorrow, Quixel published their Jungle demo to YouTube today in promotion of their MEGASCANS material library. The video was rendered in Unreal Engine 4.
Their other material samples look quite convincing. The vines on a wall (column in this case) is particularly interesting because it even looks like two distinct layers, despite being a single mesh with displacement as far as I can tell. I don't know, maybe it is two or three layers. It would certainly make sense if it was, but the top and bottom suggests that it is single, and that is impressive. It even looks self-occluding.
Pricing and availability for the library is not yet disclosed, but it sounds like it will be a subscription service. The software ranges from $25 to $500, depending on what you get and what sort of license you need (Academic vs Commercial and so forth).
Subject: General Tech, Mobile, Shows and Expos | March 1, 2015 - 05:16 PM | Scott Michaud
Tagged: MWC, mwc 15, GDC, gdc 15, htc, valve, vive, vive vr, Oculus
Mobile World Congress (MWC) and Game Developers Conference (GDC) severely overlap this year, and not just in dates apparently. HTC just announced the Vive VR headset at MWC, which was developed alongside Valve. The developer edition will contain two 1200x1080 displays with a 90Hz refresh rate, and it will launch this spring. The consumer edition will launch this holiday. They made sure to underline 2015, so you know they're serious. Want more information? Well that will be for Valve to discuss at GDC.
The confusing part: why is this not partnered with Oculus? When Michael Abrash left Valve to go there, I assumed that it was Valve shedding its research to Facebook's subsidiary and letting them take the hit. Now, honestly, it seems like Facebook just poached Abrash, Valve said “oh well”, and the two companies kept to their respective research. Who knows? Maybe that is not the case. We might find out more at GDC, but you would expect that Oculus would be mentioned if they had any involvement at all.
Valve will host an event on the second official day of GDC, March 3rd at 3pm. In other words, Valve will make an announcement on 3/3 @ 3. Could it involve Left 4 Dead 3? Portal 3? Will they pull a Crytek and name their engine Source 3? Are they just trolling absolutely everyone? Will it have something to do with NVIDIA's March 3rd announcement? Do you honestly think I have any non-speculative information about this? No. No I don't. There, I answered one of those questions.
Subject: General Tech | February 27, 2015 - 04:41 PM | Tim Verry
Tagged: SFF, nuc5i7ryh, nuc, Intel, broadwell-u, Broadwell
We recently reviewed a new small form factor NUC PC from Intel powered by Broadwell. That i5-powered NUC5i5RYK will soon be joined by an even higher end Broadwell NUC (NUC5i7RYH) equipped with an i7-5557U CPU and Iris 6100 graphics.
According to FanlessTech, this slightly thicker NUC will come as a barebones system with a processor, motherboard, and wireless card pre-installed in a case with customizable lids (to add NFC, wireless charging, or other features). Note that, unlike the Broadwell i5 version we reviewed, this model supports 2.5” SSDs.
External I/O includes:
- 2 x USB 3.0 ports (one charging capable)
- 1 x Audio jack
- 1 x IR sensor
- 2 x USB 3.0 ports
- 1 x Gigabit Ethernet RJ45
- 1 x Mini HDMI 1.4a
- 1 x Mini DisplayPort 1.2
Internally, the NUC5i7RYH is powered by a dual core (with Hyper-Threading) i7-5557U processor clocked at 3.1 GHz base and 3.4 GHz turbo with 4MB cache and 28W TDP. The processor also features Intel’s Iris 6100 GPU which our own Scott Michaud estimates it at 48 execution units and 845 GFLOPS of performance. He further speculates that it gets to a similar level of theoretical performance as the Intel Iris 5100 graphics (used in Haswell CPUs) using more (but lower clocked at up to 1050 MHz) shaders.
The Iris 6100 GPU is likely to be the highest processor graphics we will see with Broadwell-U. It supports 4K resolutions at 24Hz as well as video decode (though apparently not hardware accelerated) of VP8, VP9, and H.265 (HVEC) via wired displays or over Intel’s WiDi wireless display technology. Further, the GPU supports DirectX 12 in its current iteration as well as OpenGL 4.3 and OpenCL 2.0.
Internal connectivity includes support for two DDR3L SODIMMs (up to 16GB), a single 2.5” solid state drive, one M.2 SSD, an Intel Wireless AC 7265 card (802.11ac+BT), a NFC header, and a header for two USB 2.0 ports.
Intel has not released pricing, but expect it to hit at least $500 since the i5 version without Iris graphics has an MSRP of $399. It is slated to arrive soon with a launch window of Q2 2015.
Subject: General Tech | February 27, 2015 - 01:14 PM | Jeremy Hellstrom
Tagged: Huawei, EE, qualcomm, 4g lte
If 4G speeds of 400Mbps become common there are going to be some very happy media streamers, at least until the bill comes in. In a proof of concept test Huawei EE and Qualcomm demonstrated a 4G LTE carrier aggregated connection in Wembley stadium which hit peak speeds of 400Mbps and should provide most attendees of events at Wembley with speeds hitting up to 150Mbps. The carrier will use the existing 4G LTE network, only tweaking was needed to increase the speeds as opposed to a new standard and so any phone capable of connecting to LTE should be able to take advantage of the speed increase. Check out The Inquirer for more information.
"HUAWEI, EE AND QUALCOMM have demonstrated a blink-and-you-missed-it 4G network at Wembley Stadium that achieved speeds of 400Mbps."
Here is some more Tech News from around the web:
- Intel unveils upcoming Atom x3 x5 and x7 processors ahead of MWC @ The Inquirer
- How to Use KDE Plasma Desktop Like a Pro @ Linux.com
- Check out our HOT AIR INTERFACE for 5G – Huawei @ The Register
- Microsoft man: Internet Explorer had to go because it's garbage @ The Register
- NO ONE is making money from YouTube, even Google – report @ The Register
Subject: General Tech | February 26, 2015 - 11:29 PM | Scott Michaud
Tagged: nvidia, hearthstone, esports
Professional and amateur players of Hearthstone: Heroes of Warcraft can compete for a share of the $25,000 prize pool and other perks, hosted by NVIDIA. Once the pool of players are whittled down to the sixteen invited pros and the top sixteen non-professionals, they will compete in a playoff format. The 32 players at that stage will each receive an NVIDIA Shield Tablet, the top 16 will receive money, and the top eight will get Blizzard World Championship qualifier points may either start their career or get them even closer to being invited to the autumn finals.
Breaking down the above into a little more detail:
|Prize Money||Qualification Points||Shield Tablet|
|3rd & 4th Place||$1,500||Some||✔|
|5th - 8th Place||$750||Some||✔|
|9th - 16th Place||$500||-||✔|
|17th - 32nd Place||-||-||✔|
NVIDIA will be streaming the event as a four-hour event every week, which consist of group-stage highlights. Registration will close on March 19th at noon (EST). The actual playoffs will take place on May 30th and May 31st, also streamed on NVIDIA's Twitch channel.
Subject: General Tech | February 26, 2015 - 02:07 PM | Ken Addison
Tagged: pcper, podcast, video, usb 3.1, Broadwell, Intel, nuc, Samsung, 840 evo, asus, Strix Tactic Pro, GTX 970, directx12, dx12
PC Perspective Podcast #338 - 02/26/2015
Join us this week as we discuss more USB 3.1 Devices, Broadwell NUC, another 840 Evo fix and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Jeremy Hellstrom, Allyn Malventano, and Sebastian Peak
Program length: 1:46:04
EVGA Contest Winner!
Week in Review:
News item of interest:
Question: Alex from Sydney
Just a quick question regarding DirectX 12. I’m planning to buy a new graphics card soon but I want a DirectX 12 card for all the fancy new features so I’m considering either the GTX 970 or 980, the question I have is are these real DirectX 12 cards? Since DirectX 12 development is still ongoing how can these cards be fully DirectX 12 complaint?
Hardware/Software Picks of the Week: